irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:00 | postman-bot | kymara rented a sign saying "Happy birthday Bluelads4!! *hugs* and kisses I hope you get the presents you want xx" |
| 00:04 | -!- | Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has quit [Ping timeout: 240 seconds] |
| 00:09 | -!- | Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has joined #arianne |
| 00:19 | -!- | Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has quit [Ping timeout: 240 seconds] |
| 00:20 | -!- | Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has joined #arianne |
| 00:20 | -!- | Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has left #arianne [] |
| 00:26 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Ping timeout: 276 seconds] |
| 00:28 | postman-bot | finix rented a sign saying "happy birthday bluelads4!!!! smooches to you!!!" |
| 00:33 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 01:01 | -!- | lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 240 seconds] |
| 01:56 | postman-bot | xawk rented a sign saying "I love Silvia, but she loves me not" |
| 02:03 | postman-bot | balancer rented a sign saying "happy birthday, however simple they are my words can believe that I love you, big kiss my friend you will always have a place reserved in my heart." |
| 02:08 | postman-bot | balancer rented a sign saying "rent bluelads4 happy birthday, however simple they are my words can believe that I love you, big kiss my friend you will always have a place reserved in my heart" |
| 02:08 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Ping timeout: 276 seconds] |
| 02:09 | postman-bot | balancer rented a sign saying "bluelads4 happy birthday, however simple they are my words can believe that I love you, big kiss my friend you will always have a place reserved in my heart" |
| 02:19 | -!- | omero [~omero<(a)>host98-160-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: *zot*] |
| 03:13 | postman-bot | killerm rented a sign saying "Happy birthday Bluelads4¡¡¡¡ yeah" |
| 06:39 | postman-bot | yoriy rented a sign saying "happy birthday Bluelads :-) wish you much more strong memory then mine :-)" |
| 06:40 | postman-bot | helga rented a sign saying "Good luck to Ogeretal, wish him success in running together with awesome bulls" |
| 07:39 | postman-bot | ejcruz rented a sign saying "#happy #birthday #bluelads ^^" |
| 08:15 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/client/events/EventFactory.java: removed warning |
| 08:48 | -!- | lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has joined #arianne |
| 08:49 | hendrik | Link Target from extern quantity |
| 08:49 | hendrik | wiki/Stendhal_Manual 17.033 |
| 08:49 | hendrik | wiki/Stendhal 16.731 |
| 08:49 | hendrik | 11.680 |
| 08:49 | hendrik | wiki/StendhalQuest 8.246 |
| 08:49 | -!- | posts-seather [~user<(a)>c-24-23-145-87.hsd1.ca.comcast.net] has joined #arianne |
| 08:49 | hendrik | wiki/Marauroa 5.432 |
| 08:49 | hendrik | development/cvslog.html 1.978 |
| 08:49 | hendrik | wiki/StendhalAtlas 522 |
| 08:54 | hendrik | i think that is the fault of www.lgdb.org |
| 09:55 | -!- | Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has joined #arianne |
| 10:20 | postman-bot | gambit rented a sign saying "hapi hapi bday, hapi hapi bday, Bluelads4 hapi hapi bday to u. la la la la la la. :D" |
| 10:23 | postman-bot | kiheru rented a sign saying "Happy Birthday #'Blue'lads" |
| 11:13 | -!- | Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has quit [] |
| 11:32 | kymara | hendrik: in the sense that it skews the stats with false lookups? |
| 11:32 | kymara | or that links to our site from that page mean we get a lot of traffic? |
| 11:32 | kymara | what is the blank one? |
| 11:38 | -!- | omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has joined #arianne |
| 11:56 | -!- | posts-seather [~user<(a)>c-24-23-145-87.hsd1.ca.comcast.net] has quit [Quit: Leaving.] |
| 12:00 | hendrik | that blank is http://stendhalgame.org/ |
| 12:00 | hendrik | I hope that we do not get downranked for linkspamming. |
| 12:01 | hendrik | www.lgdb.org had links to Stendhal on every page in their database (i guess in the news box). |
| 13:13 | -!- | soap [~soap<(a)>rockbox/staff/soap] has joined #arianne |
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| 13:27 | hendrik | We are not affected by the security issue in Hudson. We are using an vulnerable version but it is both behind an Apache reverse proxy and confined in a chroot. |
| 13:28 | hendrik | http://infradna.com/content/security-advisory-2010-07-05 |
| 13:56 | -!- | lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 260 seconds] |
| 14:58 | omero | bound item can be unbound? |
| 15:00 | hendrik | by players or by developers? |
| 15:00 | omero | ingame, via 'lecit' ways |
| 15:00 | hendrik | no |
| 15:00 | omero | legit |
| 15:01 | omero | then I wander |
| 15:01 | omero | ops |
| 15:01 | omero | wonder |
| 15:07 | kymara | about the lucky charm? |
| 15:23 | omero | kymara, different issue... explained in query to hendrik to avoid polluting the logs |
| 15:25 | omero | btw, why is semos_mountain n2 w such a beautifull and absolutely deserted place? |
| 15:25 | kymara | Hm, I guess that noone filled it with life yet? |
| 15:26 | omero | ^^ |
| 15:26 | kymara | Nice that it is beautiful, that's surely an improvement on empty. |
| 15:26 | omero | the tower and gardens around it are great |
| 15:26 | kymara | do you mean the grey tower with teh blue conical rooves? |
| 15:26 | kymara | *the |
| 15:27 | omero | uhm |
| 15:27 | kymara | i'm not in game right now. |
| 15:27 | omero | it looks more bluish than greyish |
| 15:27 | kymara | is it a round tower? |
| 15:27 | kymara | there is only one in game. |
| 15:27 | omero | yep |
| 15:27 | kymara | ok, i think you're mistaken it's deserted |
| 15:27 | kymara | just that it's protected by some strong magic |
| 15:28 | kymara | carmen whispered to me that she thinks the wizards in there are preparing something |
| 15:28 | kymara | but she is sure noone can get in yet |
| 15:28 | omero | mmm |
| 15:28 | omero | does carmen likes baci perugina? |
| 15:29 | kymara | if you mean the chcolate kisses, no, she is on a diet. but kymara likes them |
| 15:29 | omero | ghgh |
| 15:32 | -!- | Ogeretal [~ogeretal<(a)>212.21.225.26.dyn.user.ono.com] has joined #arianne |
| 15:40 | postman-bot | storyteller rented a sign saying "Happy Birthday, Bluelads4! :)) You shall have such a great day with very much fun and happiness! :) I wish you everything good, that you can imagine, for this new year of life! :) The bad things shall never come to you! But may all your wishes come true, now and at all the time of this year :) Very, very nice congratulations! :)) *nice hugs* :) - Storyteller" |
| 15:51 | -!- | jdragon [3a26926e<(a)>gateway/web/freenode/ip.58.38.146.110] has joined #arianne |
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| 15:54 | -!- | storyteller [~storytell<(a)>p57B73D73.dip.t-dialin.net] has joined #arianne |
| 16:27 | -!- | Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has joined #arianne |
| 16:27 | Javy_Dreamer | Is it safe to update from root? |
| 16:31 | postman-bot | omero rented a sign saying "Tanti Auguroni di Buon Compleanno, Bluelads4 :D" |
| 16:32 | hendrik | Javy_Dreamer, yes. |
| 16:33 | Javy_Dreamer | no changes needed from 3.7.5 for the client side? |
| 16:36 | Javy_Dreamer | so far so good... |
| 16:36 | hendrik | marauroa 3.8.5 server is compatible with any marauroa client >= 3.3 |
| 16:36 | Javy_Dreamer | so root is 3.8.5? |
| 16:37 | Javy_Dreamer | ok |
| 16:37 | Javy_Dreamer | any link for the metadata changes mentioned in the meeting log? |
| 16:38 | Javy_Dreamer | I'm really interested in the change password thingy but haven't seen anything yet besides the table in the database... |
| 16:39 | hendrik | someone needs to write the messages for that. |
| 16:39 | Javy_Dreamer | I mean, cde-wise, I haven't seen anything yet. |
| 16:40 | hendrik | cde? |
| 16:40 | Javy_Dreamer | code sorry :P |
| 16:40 | hendrik | there is the dao methods. |
| 16:40 | hendrik | but no way to invoke it from the client yet. |
| 16:40 | hendrik | patch welcome :-) |
| 16:41 | hendrik | I am not sure if we can get away with only allowing password change in pre-game. |
| 16:41 | hendrik | would make things a lot easier. |
| 16:43 | Javy_Dreamer | I would work on a patch if my game was ready... |
| 16:43 | Javy_Dreamer | I'm still ironing stuff after the upgrade from 2.6.3 |
| 16:44 | Javy_Dreamer | I don't see why it would cause trouble in-game... |
| 16:45 | Javy_Dreamer | what info goes in the account_link_id column? |
| 16:45 | Javy_Dreamer | id of the account? |
| 16:46 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 16:46 | Javy_Dreamer | I see you guys having so much trouble adding columns in the database instead of using table relations |
| 16:47 | Javy_Dreamer | like account_link_id |
| 16:47 | Javy_Dreamer | I have thatlinkedlong ago |
| 16:47 | yoriy | hi Javy |
| 16:47 | Javy_Dreamer | Simple-Marauroa adds relationships to the tables and makes queries a lot simpler |
| 16:47 | Javy_Dreamer | hi |
| 16:47 | hendrik | Javy_Dreamer, in pre game you can have a method changePassword(...) |
| 16:47 | hendrik | and that will return an error code. |
| 16:48 | hendrik | but in game, that stuff has to be asynchronous. |
| 16:48 | Javy_Dreamer | you can treat that as an asynchronous request and service thing |
| 16:48 | Javy_Dreamer | maybe using RPEvents |
| 16:49 | Javy_Dreamer | request a password change |
| 16:49 | hendrik | that feels very hackish. |
| 16:49 | Javy_Dreamer | then send an acknowledge or fail |
| 16:49 | hendrik | what is wrong with the account_link_id? |
| 16:49 | Javy_Dreamer | my servers is complainingwhen I login |
| 16:50 | Javy_Dreamer | don't worry is on my side |
| 16:50 | Javy_Dreamer | what I mean |
| 16:50 | Javy_Dreamer | is why you don't have table relationships in the database?!? |
| 16:50 | hendrik | account_link_id is supposed to get an account_link.id, unless it is null. |
| 16:50 | hendrik | table relationships? |
| 16:50 | Javy_Dreamer | yes |
| 16:50 | hendrik | foreign key constraints? |
| 16:51 | Javy_Dreamer | yup |
| 16:51 | Javy_Dreamer | I implemented that on Simple-Marauroalong ago |
| 16:51 | Javy_Dreamer | makes queries a lot easier |
| 16:51 | hendrik | ? |
| 16:52 | hendrik | why do FKs make queries easier? |
| 16:52 | Javy_Dreamer | avids lots of joins and Software database security/integrity mechanisms |
| 16:52 | Javy_Dreamer | I leave all that to the database |
| 16:53 | hendrik | why does a FK avoit a join? |
| 16:53 | hendrik | why does it affect database security? |
| 16:54 | Javy_Dreamer | for example I see queries using joins on usernames to get the account number for example, when you can have that in a relationship |
| 16:54 | Javy_Dreamer | I should say integrity instead... |
| 16:54 | Javy_Dreamer | Marauroa DB integrity is software controlled insteadof DB controlled |
| 16:55 | hendrik | integrity is the only advantage of FKs. |
| 16:55 | Javy_Dreamer | BTW all that work is already done in Simple Marauroa... |
| 16:55 | Javy_Dreamer | fr me that's a big deal |
| 16:55 | hendrik | you cannot avoid joins, it does not affect security. |
| 16:56 | Javy_Dreamer | integrity and avoiding duplicate information in the tables... |
| 16:56 | hendrik | it is not at all related to duiplicate information. |
| 16:56 | hendrik | well, sorry, that is wrong. |
| 16:56 | hendrik | it slows the database down by keeping dupplicate information internally to check the contraints. |
| 16:57 | Javy_Dreamer | well, without constraints there's no way to guarantee no trash data in the tables |
| 16:57 | hendrik | transactions. |
| 16:57 | Javy_Dreamer | only software |
| 16:58 | Javy_Dreamer | I won't argue that, just wanted to make sure you guys knew my thoughts on that... |
| 16:58 | Javy_Dreamer | for me is an acceptable tradeoff |
| 17:00 | hendrik | on the interesting tables we have character names instead of characters_id :-/ |
| 17:01 | Javy_Dreamer | if at some point we allow character rename we're done for... |
| 17:01 | Javy_Dreamer | that's the kind of issues I refer to... |
| 17:01 | hendrik | yes, i am thinking about deleting and recreation |
| 17:01 | hendrik | no, that is not at all related to constraints. |
| 17:02 | Javy_Dreamer | database design |
| 17:02 | Javy_Dreamer | most of the tables are not normalized |
| 17:02 | hendrik | account_link_id in loginEvents is not used by marauroa itself at the moment. |
| 17:02 | Javy_Dreamer | and duplicated data allover the place |
| 17:02 | hendrik | Which table is not in 3rd NF? |
| 17:04 | Javy_Dreamer | I would need to take a look, haven't done the exercise yet... Is just not the way I do DB design. For me duplicated data= something can be done better... |
| 17:04 | hendrik | i am not aware of duplicated data. |
| 17:04 | Javy_Dreamer | [10:00] <hendrik> on the interesting tables we have character names instead of characters_id :-/ |
| 17:04 | hendrik | there are some missnamed columns, and there are some references that should be on ids instead of names. |
| 17:05 | Javy_Dreamer | thus duplicated data... |
| 17:05 | hendrik | but i am not aware of duplicated data (ignoring the stendhal_website table) |
| 17:05 | Javy_Dreamer | I don't want to argue about this, just want to bring my worries to the board... |
| 17:05 | hendrik | why is using names instead of IDs related to duplicated data? |
| 17:06 | Javy_Dreamer | having a value from another table in other tables not duplication? |
| 17:06 | hendrik | like an foreign id? |
| 17:06 | Javy_Dreamer | like character name |
| 17:06 | hendrik | ok, lets see. |
| 17:07 | hendrik | normally we would have itemlog.source_id --> characters.id |
| 17:07 | hendrik | for historical reasons we have itemlog.source -> character.name |
| 17:08 | hendrik | where is the dupplicate data? |
| 17:08 | Javy_Dreamer | you have the character.name both in itemlog and in characters table |
| 17:08 | hendrik | and normally i have the character.id both in characters and itemlog. |
| 17:11 | -!- | Calimero [~samuelmoo<(a)>77.117.16.40.wireless.dyn.drei.com] has joined #arianne |
| 17:11 | Javy_Dreamer | If you guys feel comfortable with that,I'm ok |
| 17:13 | hendrik | i don't like it, but it takes a lot of work to change that and having a perfect database schema has little advantages. |
| 17:13 | Javy_Dreamer | ok |
| 17:14 | hendrik | most of the work is about converting the mysql database without taking the server offline for 3 days. |
| 17:14 | Javy_Dreamer | just extendability I guess |
| 17:14 | hendrik | and support for other people doing the conversion. |
| 17:14 | Javy_Dreamer | should be invisible I guess |
| 17:14 | Javy_Dreamer | update script and updated DAO logic |
| 17:15 | Javy_Dreamer | released simultaneously |
| 17:15 | Javy_Dreamer | anyways, just my thoughts... |
| 17:15 | Javy_Dreamer | back to work |
| 17:15 | Javy_Dreamer | thanks for the chat about DB :P |
| 17:15 | hendrik | http://stendhalgame.org/news/server-downtime-on-aug-17-2009-26.html |
| 17:16 | Javy_Dreamer | why that long? |
| 17:17 | hendrik | mysql is slow on schema changes and the database is not small. |
| 17:17 | hendrik | 27GB. |
| 17:17 | Javy_Dreamer | hmmm.... |
| 17:18 | Javy_Dreamer | so you guys create a new schema and migrate? |
| 17:18 | Javy_Dreamer | why not dump->upgrade |
| 17:18 | hendrik | 124 hours to import itemlog. |
| 17:19 | Javy_Dreamer | I mean create a dump for backup of current DB |
| 17:19 | Javy_Dreamer | and then update current schema |
| 17:19 | Javy_Dreamer | no export/import |
| 17:19 | Javy_Dreamer | only if something goes wrong |
| 17:19 | Javy_Dreamer | import from dump |
| 17:20 | hendrik | in mysql "alter table" is implemented as export/import. |
| 17:20 | Javy_Dreamer | hmm, wasn't aware of that... |
| 17:20 | Javy_Dreamer | learned something today :P |
| 17:21 | Javy_Dreamer | hmmm |
| 17:21 | Javy_Dreamer | got an error loading allcharacters |
| 17:21 | Javy_Dreamer | have you seen this? |
| 17:21 | Javy_Dreamer | java.io.IOException: Declared array size=4 is not equal to actually read bytes count(0)! |
| 17:21 | Javy_Dreamer | that's on login serializing the RPObject |
| 17:22 | Javy_Dreamer | protocol version is null in all my objects |
| 17:23 | hendrik | null is supposed to mean 32. |
| 17:23 | hendrik | why does |
| 17:23 | hendrik | if [ $BRANCH == HEAD_IFX ]; then echo a; fi |
| 17:23 | hendrik | work in the shell but not in a shell script? |
| 17:24 | hendrik | [: 1: HEAD_IFX: unexpected operator |
| 17:25 | -!- | tigertoes [~tigertoes<(a)>oh-71-48-67-254.dhcp.embarqhsd.net] has joined #arianne |
| 17:26 | hendrik | Javy_Dreamer, make sure that null is seen as 32, base on the error message, i am rather sure that it is seen as 33. |
| 17:26 | Javy_Dreamer | where can I check that? |
| 17:27 | Javy_Dreamer | hmm |
| 17:27 | Javy_Dreamer | it worked the second time |
| 17:28 | Javy_Dreamer | I'm having issues working with this script: UPDATE characters, account SET characters.timedate = account.timedate WHERE characters.player_id=account.id AND characters.timedate IS NULL; |
| 17:28 | Javy_Dreamer | is that following SQL syntax? |
| 17:29 | Javy_Dreamer | I'm sure it works, but I haven't fund anywhere about having 2 tables there after update |
| 17:29 | Javy_Dreamer | I'm having issues with that query in JPA |
| 17:33 | Javy_Dreamer | any ideas why all my object IDs are even in the zones? |
| 17:33 | Javy_Dreamer | I'm trying to find if I assign IDs twice |
| 17:34 | hendrik | Javy_Dreamer, i am busy at the moment. |
| 17:34 | Javy_Dreamer | sorry to bother... |
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| 17:43 | hendrik | == only works in bash, and the shell script was using dash. |
| 17:44 | -!- | Bluelads4 [~Bluelads4<(a)>p5B34A58F.dip.t-dialin.net] has joined #arianne |
| 17:49 | kymara | http://dev.mysql.com/doc/refman/5.1/en/update.html has an example with a multiple table at the update (just before the comments start) |
| 17:50 | postman-bot | Bluelads4 rented a sign saying "hi everybody :) Thank you so much for all of your birthday wishes :) huge *hugs and cuddles* to you all! #:-* Your Bluelads4 and her crew! :)" |
| 18:02 | -!- | nick_ [43be726a<(a)>gateway/web/freenode/ip.67.190.114.106] has joined #arianne |
| 18:02 | nick_ | hello |
| 18:02 | -!- | nick_ is now known as Guest30776 |
| 18:03 | -!- | Guest30776 [43be726a<(a)>gateway/web/freenode/ip.67.190.114.106] has left #arianne [] |
| 18:03 | -!- | nickthecoder [43be726a<(a)>gateway/web/freenode/ip.67.190.114.106] has joined #arianne |
| 18:03 | nickthecoder | hello, I have a question if anyone can help |
| 18:04 | storyteller | just ask here, please :) |
| 18:05 | nickthecoder | awesome =), I am trying to build the stendhal client on my server, but when I run it it comes up with ClassNotFoundException: cannot find games.stendhal.client.stendhal |
| 18:05 | hendrik | ant dist |
| 18:06 | hendrik | then unzip the .zip files somewhere. |
| 18:06 | nickthecoder | OK, I will try that |
| 18:06 | nickthecoder | ah, ok |
| 18:06 | -!- | Bluelads4 is now known as blue_away |
| 18:09 | nickthecoder | ugh, hate how slow my server is, takes forever to compile lol |
| 18:09 | -!- | Ogeretal is now known as Oge_away |
| 18:10 | -!- | storyteller is now known as story_away |
| 18:12 | nickthecoder | so are you guys large contributors to stendhal? |
| 18:18 | hendrik | the core developers are here. |
| 18:24 | nickthecoder | that's pretty cool |
| 18:24 | -!- | omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has quit [Quit: bail out! bail out!] |
| 18:26 | -!- | story_away is now known as storyteller |
| 18:27 | -!- | Calimero [~samuelmoo<(a)>77.117.16.40.wireless.dyn.drei.com] has quit [Quit: Calimero] |
| 18:34 | nickthecoder | so what do you guys think is going to be the next big update |
| 18:36 | hendrik | we try to avoid big updates and strongly belief in "release early, release often". |
| 18:37 | nickthecoder | ah, that's cool, I think that is a good belief, too. I don't like it when games have a release every 6 months |
| 18:40 | kymara | we aim to release every 4 weeks |
| 18:42 | nickthecoder | that's pretty good. I'm trying to get my own MMORPG up, so to practice I'm going to try helping out with some open-source projects |
| 18:47 | kymara | madmetzger, hendrik, i noticed this forum thread and i think some ideas can be used for the achievements page we are building. |
| 18:47 | kymara | http://sourceforge.net/projects/arianne/forums/forum/83598/topic/1765660 |
| 18:47 | kymara | if one of you could take a look sometime that would be really nice |
| 18:48 | madmetzger | reading it right now, there seem to be some nice ideas at a first glance |
| 18:49 | madmetzger | another thing i have in mind is to have achievements for things we want players to learn |
| 18:49 | madmetzger | like first heal at carmen or sth like that |
| 18:49 | storyteller | That is also a good idea :) |
| 18:50 | kymara | please could players and admins comment on : https://sourceforge.net/tracker/index.php?func=detail&aid=3026554&group_id=1111&atid=351111 if they have an opinion |
| 18:51 | kymara | Trading area in ados bank |
| 18:51 | kymara | it was mentioned in the meeting but didnt'really fit in the result log as it was a one off so i just make a tracker for it |
| 18:52 | storyteller | well, in my first view there is nothing to say against another trading area in Ados bank... |
| 18:53 | storyteller | there is this big table... maybe it could be re- designed |
| 18:55 | kymara | dagobert is important to be neat the semos bank trading table |
| 18:55 | kymara | so you can learn how to use it |
| 18:55 | kymara | *near |
| 18:55 | storyteller | yes |
| 18:55 | storyteller | maybe in ados there should be a sign then? |
| 18:55 | kymara | so i think we need some teaching for it there from something |
| 18:55 | nickthecoder | question: I did ant dist, extracted the files, but when I run stendhal-0.85.5.jar nothing happens, and when I run stendhal-starter-0.85.5.jar it comes up with ClassNotFoundException |
| 18:55 | kymara | maybe, but it's a lot of text for one sign |
| 18:56 | kymara | nickthecoder: it should be java -jar stendhal-0.85.5.jar |
| 18:56 | nickthecoder | ok, I will try that |
| 18:56 | kymara | the starter is for our webstart |
| 18:56 | storyteller | maybe some more signs: Explained step by step on sign 1, sign 2, sign 3... and so on |
| 18:56 | kymara | storyteller: they dont read them |
| 18:57 | storyteller | Hmm, yes that's true :/ |
| 18:57 | storyteller | then a tutorial message |
| 18:57 | storyteller | or a special trading system where you have to follow these steps |
| 19:01 | kymara | a trade gui is far off |
| 19:01 | kymara | there is harold who is supposed to be pretty convenient |
| 19:01 | storyteller | yes... |
| 19:01 | kymara | i'm only worried about more trouble by having another table |
| 19:01 | kymara | if there are more pros then cons we can do it |
| 19:02 | storyteller | Hmm... |
| 19:02 | kymara | so i guess i want an idea of soem pros and some cons |
| 19:03 | storyteller | a big con is that these blocking- actions which are quite often in semos bank will also be in ados then... |
| 19:05 | kymara | right. unless we can do some kind of 'two player area' |
| 19:05 | storyteller | yes... |
| 19:07 | kymara | i think something solid like a door would be a better way to block them than an area |
| 19:07 | kymara | areas have that annoying bounce bank thingy |
| 19:07 | * | kymara is thinking ... that could be used for chests too |
| 19:08 | kymara | in fact then you could aways get back out |
| 19:08 | kymara | you couldnt' be blocked if there's a door you can use, to walk through |
| 19:08 | kymara | it will always try place you |
| 19:08 | storyteller | like a vault |
| 19:08 | kymara | you know what i mean? |
| 19:08 | nickthecoder | kymara: thanks bunches, it works =) |
| 19:08 | kymara | no |
| 19:08 | kymara | nickthecoder: yw |
| 19:08 | storyteller | you can enter it from two sides |
| 19:08 | kymara | not like teh vault, that's really different |
| 19:08 | kymara | just like a door inside a building |
| 19:08 | storyteller | ah okay |
| 19:08 | kymara | think of the door taking you into the inner bit of nalwor bank |
| 19:09 | storyteller | Yes |
| 19:09 | kymara | why not have one of them by each chest area |
| 19:09 | storyteller | okay, that would be a solution |
| 19:09 | kymara | mm, i like that |
| 19:09 | storyteller | and only one player can enter at one time |
| 19:09 | kymara | then you don't get the running thing |
| 19:09 | kymara | yes, and another kind of door can allow 2 players at a time into the room |
| 19:09 | storyteller | yes |
| 19:10 | kymara | so, the door has to know: how many players am i allowed past? |
| 19:10 | storyteller | That's a good idea :) |
| 19:10 | storyteller | yes |
| 19:10 | kymara | and 'what area am i checking in'? |
| 19:10 | storyteller | can there be a zone check? |
| 19:10 | storyteller | but just for this area? |
| 19:10 | kymara | it shoudl check a small area like the one player area by the chests |
| 19:10 | storyteller | yes |
| 19:12 | kymara | these are not separate zones |
| 19:13 | storyteller | yes... |
| 19:42 | hendrik | a second trading table means we can tell people to go to Ados when the Semos one is blocked. |
| 19:42 | storyteller | thats true |
| 19:43 | kymara | they get blocked inside |
| 19:44 | storyteller | oh yes... |
| 19:44 | storyteller | :/ |
| 19:45 | storyteller | what about an escape button at the trading table? |
| 19:46 | storyteller | it teleports you back when you want to get out |
| 19:47 | storyteller | you can use it like an orb |
| 19:47 | storyteller | with a "Use" button |
| 19:47 | hendrik | if they block within the trading area, does this mean they can prevent trading? |
| 19:47 | hendrik | | |
| 19:47 | hendrik | ----+ |
| 19:47 | hendrik | * |
| 19:47 | hendrik | ----+ |
| 19:47 | hendrik | | | |
| 19:48 | hendrik | not good. |
| 19:49 | kymara | storyteller: it's called quit |
| 19:49 | storyteller | ah, yes... I forgot it... |
| 19:49 | storyteller | sorry |
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| 20:09 | kymara | yes hendrik if a player idles by the table they prevent trading |
| 20:09 | CIA-66 | arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: clean input box on losing of focus |
| 20:12 | CIA-66 | arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: wrap around |
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| 20:19 | storyteller | but in -1_ados_city and -1_ados_wall there is a tunnel which doesn't belong to the sewers |
| 20:20 | storyteller | so I cannot set the background music to the whole zone |
| 20:20 | kymara | storyteller: i think we missed some text. |
| 20:20 | storyteller | I have to add it with radius to the parts where it shall be, isn't it? |
| 20:20 | storyteller | Oh, what text? |
| 20:21 | storyteller | ah moment |
| 20:22 | storyteller | before that was only: I want to add the sewers.ogg - ambiente to the Ados sewers |
| 20:27 | postman-bot | intifada rented a sign saying "Merry Christmas, Blue... i mean: Happy Easter... no. How was it? Congratulations for your Nobel Price... Oh yes, and Happy Birthday :o)" |
| 20:29 | kymara | storyteller: that sounds like a good solution |
| 20:31 | storyteller | Okay :) It's more work but otherwise we get the sound where it should not be... So I'll prefer doing more work instead of doing half things ;) |
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| 20:51 | storyteller | Hmm, is there any exception code for adding music to a whole zone but not to a special part of it? |
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| 20:53 | hendrik | no |
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| 20:53 | storyteller | okay... |
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| 20:59 | storyteller | Hmm... now I only got the sound in the area where it shall not be ;) I tried to experiment with minus volume to operlap the background track somehow... |
| 21:00 | storyteller | but now I have silence in the whole zone but not at that place where I did volume -100 |
| 21:00 | storyteller | Hmm... |
| 21:01 | storyteller | maybe the minus just doesnt work... |
| 21:01 | -!- | blue_away is now known as Bluelads4 |
| 21:01 | storyteller | but then it at least should be everywhere... |
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| 21:02 | kymara | i dont know anything about - volume |
| 21:03 | kymara | since hendrik said no it's not possibelto subtract sound i dont think -volume will do what you think |
| 21:03 | storyteller | Me neither ;) It was just for trying... |
| 21:03 | storyteller | Okay |
| 21:04 | plassy | what is not possible? |
| 21:05 | kymara | reading irc logs? |
| 21:05 | plassy | yes, obciously |
| 21:05 | plassy | *obviously |
| 21:07 | storyteller | do you know something about that, Plassy? |
| 21:07 | plassy | i made the sound system, so.. |
| 21:08 | storyteller | yes ;) |
| 21:10 | plassy | if you want sound to overlap you need to use different sound layers, but i dont kow if hendrik programmed any support for that into the xml suff |
| 21:10 | storyteller | well I can let sound overlap... |
| 21:11 | storyteller | But I want to except an area from music for the whole zone |
| 21:11 | plassy | and i think that i've disabled the sound layers for some reason... because it needs a review... |
| 21:11 | storyteller | Hmm... |
| 21:12 | plassy | yes that was the purpose of the sound layers, that sounds could cancel each other out |
| 21:13 | storyteller | hmm... |
| 21:14 | plassy | that you can play a sound and remove the background music for this time... or have a silent spot or something |
| 21:15 | storyteller | ah okay... |
| 21:15 | plassy | i looked at the code: this wont work for now... hmm... i need to redesign this |
| 21:16 | storyteller | Should I add the sounds then for the whole zone yet? Also to the areas where it should not be? |
| 21:17 | plassy | hmm... yes i think this would be better |
| 21:17 | postman-bot | shadon rented a sign saying "friends a person called dentedeouro stole a friend iten # xawk dangger the night in order to train. he said I could go back in comfies min and yes it was he stole and laughed at all. tomen dentedeoro very careful because he and (thief) get sad when I see peopl kymara to help staff and putting in prison dentedeoro thanks." |
| 21:17 | storyteller | okay. When the sound system is fixed then, I can change it :) |
| 21:18 | plassy | :) |
| 21:20 | storyteller | Okay, that's it :) |
| 21:20 | storyteller | I'll test it another time and then I'll commit the file :) |
| 21:24 | storyteller | Okay, done :) |
| 21:25 | CIA-66 | arianne_rpg: story-teller * stendhal/data/conf/zones/ados.xml: Added ambiente sounds to the Ados sewers in -1_ados_city_s, -1_ados_wall_n, -1_ados_city_n, -1_ados_city and -1_ados_wall. |
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| 21:42 | kymara | ooh, yay, i made comodification exceptions :D |
| 21:42 | kymara | (myself, not on main) |
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| 21:53 | nickthecoder | hey guys, i want to have stendhal web start from my website, but there is a signing problem |
| 21:54 | hendrik | you can use the official, unmodified client. |
| 21:54 | hendrik | or you can buy a code signing certificate from one of the certificate authorities that are accepted by Sun/Oracle. |
| 21:54 | nickthecoder | i know, but i wanted to make it so that my server was the default |
| 21:55 | hendrik | then i guess you have to buy such a certificate. |
| 21:55 | nickthecoder | how do you buy the certificate and how much are they? |
| 21:56 | hendrik | http://www.google.com/search?q=java+code+signing+certificate |
| 21:56 | kymara | nickthecoder: hm, that's not really something at stendhal we are experts on. you'd need to google for this info |
| 21:57 | nickthecoder | ok, thank you |
| 21:58 | -!- | Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has joined #arianne |
| 21:59 | Javy_Dreamer | Hi, I'm having an issue with a custom RPClass, that worked before, that is complaining about an attribute not defined |
| 21:59 | Javy_Dreamer | any related change with the bake implementation? |
| 21:59 | hendrik | http://www.thawte.com/code-signing/ for example sells them for $549 with is valid for 2 years. |
| 22:00 | Javy_Dreamer | I made sure that the RPClass is generated (using debugger) |
| 22:01 | hendrik | Javy_Dreamer, please post the complete exception. |
| 22:01 | Javy_Dreamer | you mean here? |
| 22:03 | hendrik | http://pastebin.ca/ |
| 22:03 | Javy_Dreamer | ok |
| 22:03 | Javy_Dreamer | the funny part is that I can login, and send text for example |
| 22:04 | Javy_Dreamer | right now I'm chatting... |
| 22:04 | Javy_Dreamer | then I switch zones and I get the error |
| 22:04 | Javy_Dreamer | will post link in a bit |
| 22:06 | Javy_Dreamer | http://pastebin.ca/1896832 |
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| 22:09 | hendrik | Javy_Dreamer, the the attribute matchid defined on RPClasso of the RPEvent? |
| 22:10 | Javy_Dreamer | RPClass |
| 22:10 | Javy_Dreamer | probably both dependingon the event |
| 22:10 | Javy_Dreamer | in this case both have it |
| 22:12 | hendrik | Javy_Dreamer, please update and try again, that will give a better error message. |
| 22:12 | Javy_Dreamer | what u mean update? |
| 22:12 | CIA-66 | arianne_rpg: nhnb * marauroa/src/marauroa/common/game/Attributes.java: improve error message on missing definition |
| 22:12 | Javy_Dreamer | I just updated to root earlier |
| 22:14 | Javy_Dreamer | cleaned and built s I have the latest... |
| 22:14 | Javy_Dreamer | Running on version 3.8.5 |
| 22:14 | Javy_Dreamer | ^ that's from the server's utput |
| 22:14 | hendrik | 22:12 < CIA-66> arianne_rpg: nhnb * marauroa/src/marauroa/common/game/Attributes.java: improve error message on missing definition |
| 22:14 | hendrik | i want that error message. |
| 22:15 | hendrik | My bet is that you are using rpevent.put() on something that is not defined in the class of the rpevent. |
| 22:15 | Javy_Dreamer | I use add |
| 22:16 | hendrik | what is the new error message? |
| 22:16 | Javy_Dreamer | the same |
| 22:16 | Javy_Dreamer | that was after the upgrade |
| 22:17 | hendrik | 22:06 < Javy_Dreamer> http://pastebin.ca/1896832 |
| 22:17 | hendrik | 22:12 < CIA-66> arianne_rpg: nhnb * marauroa/src/marauroa/common/game/Attributes.java: improve error message on missing definition |
| 22:17 | Javy_Dreamer | retrying... |
| 22:18 | yoriy | guys, i think i make big mistake when let Despot reward players with xp (500k). I helped to pimp with that quest and he rised up 8 levels :-( should i reduce reward? |
| 22:18 | Javy_Dreamer | hmm for some reason the update was partial this morning |
| 22:18 | Javy_Dreamer | retrying |
| 22:20 | hendrik | sounds like a good idea. |
| 22:21 | Javy_Dreamer | I think I found something. matchid was not defined on the RPEvent,but I haven't changed that and it worked before... |
| 22:22 | Javy_Dreamer | You are making a better server and my crappy game keeps exploding with bugs :P |
| 22:23 | Javy_Dreamer | which is a good thing |
| 22:23 | Javy_Dreamer | I'min alpha stage... |
| 22:23 | hendrik | should we add a cap, so that with one single addXp() one cannot gain more than one level? |
| 22:23 | hendrik | to prevent similar situations in the future? |
| 22:24 | kymara | hendrik: then to be fair maybe we need the reverse too. |
| 22:24 | Javy_Dreamer | I don't agree |
| 22:24 | kymara | when you die you can lose many levels of attack, def, and xp |
| 22:24 | Javy_Dreamer | if you earned the xp... |
| 22:24 | kymara | pimp is only level 49 |
| 22:25 | kymara | well, was 41 maybe |
| 22:25 | kymara | so should there also be a min level on that quest |
| 22:25 | Javy_Dreamer | maybe the issue is how the xp is shared? |
| 22:25 | kymara | he's asking you a veryhard task |
| 22:25 | kymara | i'm very surprised pimp even got there. |
| 22:25 | kymara | i guess he was very lucky to get quite so much help. |
| 22:25 | hendrik | okay |
| 22:25 | Javy_Dreamer | I think he deserves it |
| 22:26 | Javy_Dreamer | if he got help the issue is how xp is distributed |
| 22:26 | kymara | some stendhal quests which want to give large xp rewards to scale it per playerlevel |
| 22:26 | kymara | but then usually the task is scaled too |
| 22:26 | kymara | Javy_Dreamer: he got help killing stuff and the kills were counted , but shared kills were ok |
| 22:26 | kymara | yoriy: how many creatures needed to be killed? |
| 22:27 | Javy_Dreamer | but is the xp being splitted based in your contribution to the kill? I just don't remember |
| 22:27 | storyteller | Bye :) |
| 22:27 | hendrik | yes, but that is not the issue in this case, Javy_Dreamer |
| 22:27 | hendrik | good night storyteller |
| 22:28 | Javy_Dreamer | ok |
| 22:28 | storyteller | Thank you Hendrik :) |
| 22:28 | storyteller | Also a good night to you :) |
| 22:28 | hendrik | thanks. |
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| 22:28 | Javy_Dreamer | then I don't see the issue. If he got his xp share fair and square why limit that? |
| 22:29 | kymara | Javy_Dreamer: because he didn't get it fair and square |
| 22:29 | kiheru | the quest reward is not shared. just the xp from creature kills |
| 22:30 | Javy_Dreamer | there's the root cause then... |
| 22:30 | kymara | that's not the issue. |
| 22:31 | Javy_Dreamer | then I don't get it. Don't mind me keep doing your stuff. You know what you are doing. |
| 22:31 | Javy_Dreamer | Trying to help but maybe I'm not... |
| 22:32 | kymara | yoriy: well, you brought it up, so do you want to explain? |
| 22:32 | kiheru | the particular quest would normally be way above his level (I can not get to the place with my small characer of almost double his level (or maybe I could with by running past everything)). he just got a lot of help |
| 22:33 | kymara | so he got a lot ofhelp even to getto the npc. then he got a lot of help to get to where the creatures were he needed to kill.the quest is to kill sth like 100 of them |
| 22:33 | kymara | the high level player must have taken a lot of hits while the lwo levelplayer did the killing (but the high level player woudl have had to helpfinish off each kill as the low levelplayer just wouldn't have even had teh attack to do it) |
| 22:34 | kymara | that is how i see it |
| 22:34 | Javy_Dreamer | then someone was cheating? |
| 22:35 | kymara | yes, i pretty much see offering that kind of help as cheating the game. it's way too much. |
| 22:37 | Javy_Dreamer | then is a matter of having lowerlimit requirements fora quest? |
| 22:40 | kymara | that is what we did when we found the same problem in other quests in the past. maybe this one also needs teh overall xp reward brougth down, or something,too |
| 22:43 | Javy_Dreamer | or having quest xp shared as well (due to participation) |
| 22:45 | kymara | sharing - hard |
| 22:45 | kiheru | that's a lot harder to track |
| 22:45 | kymara | scaled down - possible |
| 22:45 | kymara | i'm thinking if they're shared they're worthless and we can track that for the player |
| 22:45 | kymara | worth less, not worthless. |
| 22:48 | kiheru | that could work. then some level 40 player who actually made the quest (after using 100k potions), would get all the xp he deserves |
| 22:48 | hendrik | "public class StackableItem extends Item implements Stackable<StackableItem>" |
| 22:48 | hendrik | that's a creative inheritance... |
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| 22:50 | kiheru | :-D |
| 22:57 | kymara | ok, i hold my breath |
| 23:12 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/slot/BankAccessorManager.java: just spelling fix of method and comments |
| 23:16 | -!- | omero [~omero<(a)>host219-128-dynamic.2-87-r.retail.telecomitalia.it] has joined #arianne |
| 23:24 | CIA-66 | arianne_rpg: kymara * stendhal/data/sprites/outfit/ (6 files): remove background colour as ie doesn't draw these nicely on the character dialog |
These logs of #arianne were automatically created on irc.freenode.net