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A screenshot of Stendhal in Semos Bank with a bank chest window open showing lots if items. In the middle of the screenshow a semitransparent play-icon is painted, indicating this image links to a video.
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Ogeretal
Level: 597
bleu's hubby
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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-07-08

Timestamps are in server time.

00:00postman-botkymara rented a sign saying "Happy birthday Bluelads4!! *hugs* and kisses I hope you get the presents you want xx"
00:04-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has quit [Ping timeout: 240 seconds]
00:09-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has joined #arianne
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00:20-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has joined #arianne
00:20-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has left #arianne []
00:26-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Ping timeout: 276 seconds]
00:28postman-botfinix rented a sign saying "happy birthday bluelads4!!!! smooches to you!!!"
00:33-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
01:01-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 240 seconds]
01:56postman-botxawk rented a sign saying "I love Silvia, but she loves me not"
02:03postman-botbalancer rented a sign saying "happy birthday, however simple they are my words can believe that I love you, big kiss my friend you will always have a place reserved in my heart."
02:08postman-botbalancer rented a sign saying "rent bluelads4 happy birthday, however simple they are my words can believe that I love you, big kiss my friend you will always have a place reserved in my heart"
02:08-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Ping timeout: 276 seconds]
02:09postman-botbalancer rented a sign saying "bluelads4 happy birthday, however simple they are my words can believe that I love you, big kiss my friend you will always have a place reserved in my heart"
02:19-!-omero [~omero<(a)>host98-160-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: *zot*]
03:13postman-botkillerm rented a sign saying "Happy birthday Bluelads4¡¡¡¡ yeah"
06:39postman-botyoriy rented a sign saying "happy birthday Bluelads :-) wish you much more strong memory then mine :-)"
06:40postman-bothelga rented a sign saying "Good luck to Ogeretal, wish him success in running together with awesome bulls"
07:39postman-botejcruz rented a sign saying "#happy #birthday #bluelads ^^"
08:15CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/client/events/EventFactory.java: removed warning
08:48-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has joined #arianne
08:49hendrikLink Target from extern quantity
08:49hendrikwiki/Stendhal_Manual 17.033
08:49hendrikwiki/Stendhal 16.731
08:49hendrik 11.680
08:49hendrikwiki/StendhalQuest 8.246
08:49-!-posts-seather [~user<(a)>c-24-23-145-87.hsd1.ca.comcast.net] has joined #arianne
08:49hendrikwiki/Marauroa 5.432
08:49hendrikdevelopment/cvslog.html 1.978
08:49hendrikwiki/StendhalAtlas 522
08:54hendriki think that is the fault of www.lgdb.org
09:55-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has joined #arianne
10:20postman-botgambit rented a sign saying "hapi hapi bday, hapi hapi bday, Bluelads4 hapi hapi bday to u. la la la la la la. :D"
10:23postman-botkiheru rented a sign saying "Happy Birthday #'Blue'lads"
11:13-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has quit []
11:32kymarahendrik: in the sense that it skews the stats with false lookups?
11:32kymaraor that links to our site from that page mean we get a lot of traffic?
11:32kymarawhat is the blank one?
11:38-!-omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has joined #arianne
11:56-!-posts-seather [~user<(a)>c-24-23-145-87.hsd1.ca.comcast.net] has quit [Quit: Leaving.]
12:00hendrikthat blank is http://stendhalgame.org/
12:00hendrikI hope that we do not get downranked for linkspamming.
12:01hendrikwww.lgdb.org had links to Stendhal on every page in their database (i guess in the news box).
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13:27hendrikWe are not affected by the security issue in Hudson. We are using an vulnerable version but it is both behind an Apache reverse proxy and confined in a chroot.
13:28hendrikhttp://infradna.com/content/security-advisory-2010-07-05
13:56-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 260 seconds]
14:58omerobound item can be unbound?
15:00hendrikby players or by developers?
15:00omeroingame, via 'lecit' ways
15:00hendrikno
15:00omerolegit
15:01omerothen I wander
15:01omeroops
15:01omerowonder
15:07kymaraabout the lucky charm?
15:23omerokymara, different issue... explained in query to hendrik to avoid polluting the logs
15:25omerobtw, why is semos_mountain n2 w such a beautifull and absolutely deserted place?
15:25kymaraHm, I guess that noone filled it with life yet?
15:26omero^^
15:26kymaraNice that it is beautiful, that's surely an improvement on empty.
15:26omerothe tower and gardens around it are great
15:26kymarado you mean the grey tower with teh blue conical rooves?
15:26kymara*the
15:27omerouhm
15:27kymarai'm not in game right now.
15:27omeroit looks more bluish than greyish
15:27kymarais it a round tower?
15:27kymarathere is only one in game.
15:27omeroyep
15:27kymaraok, i think you're mistaken it's deserted
15:27kymarajust that it's protected by some strong magic
15:28kymaracarmen whispered to me that she thinks the wizards in there are preparing something
15:28kymarabut she is sure noone can get in yet
15:28omerommm
15:28omerodoes carmen likes baci perugina?
15:29kymaraif you mean the chcolate kisses, no, she is on a diet. but kymara likes them
15:29omeroghgh
15:32-!-Ogeretal [~ogeretal<(a)>212.21.225.26.dyn.user.ono.com] has joined #arianne
15:40postman-botstoryteller rented a sign saying "Happy Birthday, Bluelads4! :)) You shall have such a great day with very much fun and happiness! :) I wish you everything good, that you can imagine, for this new year of life! :) The bad things shall never come to you! But may all your wishes come true, now and at all the time of this year :) Very, very nice congratulations! :)) *nice hugs* :) - Storyteller"
15:51-!-jdragon [3a26926e<(a)>gateway/web/freenode/ip.58.38.146.110] has joined #arianne
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15:54-!-storyteller [~storytell<(a)>p57B73D73.dip.t-dialin.net] has joined #arianne
16:27-!-Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has joined #arianne
16:27Javy_DreamerIs it safe to update from root?
16:31postman-botomero rented a sign saying "Tanti Auguroni di Buon Compleanno, Bluelads4 :D"
16:32hendrikJavy_Dreamer, yes.
16:33Javy_Dreamerno changes needed from 3.7.5 for the client side?
16:36Javy_Dreamerso far so good...
16:36hendrikmarauroa 3.8.5 server is compatible with any marauroa client >= 3.3
16:36Javy_Dreamerso root is 3.8.5?
16:37Javy_Dreamerok
16:37Javy_Dreamerany link for the metadata changes mentioned in the meeting log?
16:38Javy_DreamerI'm really interested in the change password thingy but haven't seen anything yet besides the table in the database...
16:39hendriksomeone needs to write the messages for that.
16:39Javy_DreamerI mean, cde-wise, I haven't seen anything yet.
16:40hendrikcde?
16:40Javy_Dreamercode sorry :P
16:40hendrikthere is the dao methods.
16:40hendrikbut no way to invoke it from the client yet.
16:40hendrikpatch welcome :-)
16:41hendrikI am not sure if we can get away with only allowing password change in pre-game.
16:41hendrikwould make things a lot easier.
16:43Javy_DreamerI would work on a patch if my game was ready...
16:43Javy_DreamerI'm still ironing stuff after the upgrade from 2.6.3
16:44Javy_DreamerI don't see why it would cause trouble in-game...
16:45Javy_Dreamerwhat info goes in the account_link_id column?
16:45Javy_Dreamerid of the account?
16:46-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
16:46Javy_DreamerI see you guys having so much trouble adding columns in the database instead of using table relations
16:47Javy_Dreamerlike account_link_id
16:47Javy_DreamerI have thatlinkedlong ago
16:47yoriyhi Javy
16:47Javy_DreamerSimple-Marauroa adds relationships to the tables and makes queries a lot simpler
16:47Javy_Dreamerhi
16:47hendrikJavy_Dreamer, in pre game you can have a method changePassword(...)
16:47hendrikand that will return an error code.
16:48hendrikbut in game, that stuff has to be asynchronous.
16:48Javy_Dreameryou can treat that as an asynchronous request and service thing
16:48Javy_Dreamermaybe using RPEvents
16:49Javy_Dreamerrequest a password change
16:49hendrikthat feels very hackish.
16:49Javy_Dreamerthen send an acknowledge or fail
16:49hendrikwhat is wrong with the account_link_id?
16:49Javy_Dreamermy servers is complainingwhen I login
16:50Javy_Dreamerdon't worry is on my side
16:50Javy_Dreamerwhat I mean
16:50Javy_Dreameris why you don't have table relationships in the database?!?
16:50hendrikaccount_link_id is supposed to get an account_link.id, unless it is null.
16:50hendriktable relationships?
16:50Javy_Dreameryes
16:50hendrikforeign key constraints?
16:51Javy_Dreameryup
16:51Javy_DreamerI implemented that on Simple-Marauroalong ago
16:51Javy_Dreamermakes queries a lot easier
16:51hendrik?
16:52hendrikwhy do FKs make queries easier?
16:52Javy_Dreameravids lots of joins and Software database security/integrity mechanisms
16:52Javy_DreamerI leave all that to the database
16:53hendrikwhy does a FK avoit a join?
16:53hendrikwhy does it affect database security?
16:54Javy_Dreamerfor example I see queries using joins on usernames to get the account number for example, when you can have that in a relationship
16:54Javy_DreamerI should say integrity instead...
16:54Javy_DreamerMarauroa DB integrity is software controlled insteadof DB controlled
16:55hendrikintegrity is the only advantage of FKs.
16:55Javy_DreamerBTW all that work is already done in Simple Marauroa...
16:55Javy_Dreamerfr me that's a big deal
16:55hendrikyou cannot avoid joins, it does not affect security.
16:56Javy_Dreamerintegrity and avoiding duplicate information in the tables...
16:56hendrikit is not at all related to duiplicate information.
16:56hendrikwell, sorry, that is wrong.
16:56hendrikit slows the database down by keeping dupplicate information internally to check the contraints.
16:57Javy_Dreamerwell, without constraints there's no way to guarantee no trash data in the tables
16:57hendriktransactions.
16:57Javy_Dreameronly software
16:58Javy_DreamerI won't argue that, just wanted to make sure you guys knew my thoughts on that...
16:58Javy_Dreamerfor me is an acceptable tradeoff
17:00hendrikon the interesting tables we have character names instead of characters_id :-/
17:01Javy_Dreamerif at some point we allow character rename we're done for...
17:01Javy_Dreamerthat's the kind of issues I refer to...
17:01hendrikyes, i am thinking about deleting and recreation
17:01hendrikno, that is not at all related to constraints.
17:02Javy_Dreamerdatabase design
17:02Javy_Dreamermost of the tables are not normalized
17:02hendrikaccount_link_id in loginEvents is not used by marauroa itself at the moment.
17:02Javy_Dreamerand duplicated data allover the place
17:02hendrikWhich table is not in 3rd NF?
17:04Javy_DreamerI would need to take a look, haven't done the exercise yet... Is just not the way I do DB design. For me duplicated data= something can be done better...
17:04hendriki am not aware of duplicated data.
17:04Javy_Dreamer[10:00] <hendrik> on the interesting tables we have character names instead of characters_id :-/
17:04hendrikthere are some missnamed columns, and there are some references that should be on ids instead of names.
17:05Javy_Dreamerthus duplicated data...
17:05hendrikbut i am not aware of duplicated data (ignoring the stendhal_website table)
17:05Javy_DreamerI don't want to argue about this, just want to bring my worries to the board...
17:05hendrikwhy is using names instead of IDs related to duplicated data?
17:06Javy_Dreamerhaving a value from another table in other tables not duplication?
17:06hendriklike an foreign id?
17:06Javy_Dreamerlike character name
17:06hendrikok, lets see.
17:07hendriknormally we would have itemlog.source_id --> characters.id
17:07hendrikfor historical reasons we have itemlog.source -> character.name
17:08hendrikwhere is the dupplicate data?
17:08Javy_Dreameryou have the character.name both in itemlog and in characters table
17:08hendrikand normally i have the character.id both in characters and itemlog.
17:11-!-Calimero [~samuelmoo<(a)>77.117.16.40.wireless.dyn.drei.com] has joined #arianne
17:11Javy_DreamerIf you guys feel comfortable with that,I'm ok
17:13hendriki don't like it, but it takes a lot of work to change that and having a perfect database schema has little advantages.
17:13Javy_Dreamerok
17:14hendrikmost of the work is about converting the mysql database without taking the server offline for 3 days.
17:14Javy_Dreamerjust extendability I guess
17:14hendrikand support for other people doing the conversion.
17:14Javy_Dreamershould be invisible I guess
17:14Javy_Dreamerupdate script and updated DAO logic
17:15Javy_Dreamerreleased simultaneously
17:15Javy_Dreameranyways, just my thoughts...
17:15Javy_Dreamerback to work
17:15Javy_Dreamerthanks for the chat about DB :P
17:15hendrikhttp://stendhalgame.org/news/server-downtime-on-aug-17-2009-26.html
17:16Javy_Dreamerwhy that long?
17:17hendrikmysql is slow on schema changes and the database is not small.
17:17hendrik27GB.
17:17Javy_Dreamerhmmm....
17:18Javy_Dreamerso you guys create a new schema and migrate?
17:18Javy_Dreamerwhy not dump->upgrade
17:18hendrik124 hours to import itemlog.
17:19Javy_DreamerI mean create a dump for backup of current DB
17:19Javy_Dreamerand then update current schema
17:19Javy_Dreamerno export/import
17:19Javy_Dreameronly if something goes wrong
17:19Javy_Dreamerimport from dump
17:20hendrikin mysql "alter table" is implemented as export/import.
17:20Javy_Dreamerhmm, wasn't aware of that...
17:20Javy_Dreamerlearned something today :P
17:21Javy_Dreamerhmmm
17:21Javy_Dreamergot an error loading allcharacters
17:21Javy_Dreamerhave you seen this?
17:21Javy_Dreamerjava.io.IOException: Declared array size=4 is not equal to actually read bytes count(0)!
17:21Javy_Dreamerthat's on login serializing the RPObject
17:22Javy_Dreamerprotocol version is null in all my objects
17:23hendriknull is supposed to mean 32.
17:23hendrikwhy does
17:23hendrikif [ $BRANCH == HEAD_IFX ]; then echo a; fi
17:23hendrikwork in the shell but not in a shell script?
17:24hendrik[: 1: HEAD_IFX: unexpected operator
17:25-!-tigertoes [~tigertoes<(a)>oh-71-48-67-254.dhcp.embarqhsd.net] has joined #arianne
17:26hendrikJavy_Dreamer, make sure that null is seen as 32, base on the error message, i am rather sure that it is seen as 33.
17:26Javy_Dreamerwhere can I check that?
17:27Javy_Dreamerhmm
17:27Javy_Dreamerit worked the second time
17:28Javy_DreamerI'm having issues working with this script: UPDATE characters, account SET characters.timedate = account.timedate WHERE characters.player_id=account.id AND characters.timedate IS NULL;
17:28Javy_Dreameris that following SQL syntax?
17:29Javy_DreamerI'm sure it works, but I haven't fund anywhere about having 2 tables there after update
17:29Javy_DreamerI'm having issues with that query in JPA
17:33Javy_Dreamerany ideas why all my object IDs are even in the zones?
17:33Javy_DreamerI'm trying to find if I assign IDs twice
17:34hendrikJavy_Dreamer, i am busy at the moment.
17:34Javy_Dreamersorry to bother...
17:39-!-Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has quit [Ping timeout: 252 seconds]
17:43hendrik== only works in bash, and the shell script was using dash.
17:44-!-Bluelads4 [~Bluelads4<(a)>p5B34A58F.dip.t-dialin.net] has joined #arianne
17:49kymarahttp://dev.mysql.com/doc/refman/5.1/en/update.html has an example with a multiple table at the update (just before the comments start)
17:50postman-botBluelads4 rented a sign saying "hi everybody :) Thank you so much for all of your birthday wishes :) huge *hugs and cuddles* to you all! #:-* Your Bluelads4 and her crew! :)"
18:02-!-nick_ [43be726a<(a)>gateway/web/freenode/ip.67.190.114.106] has joined #arianne
18:02nick_hello
18:02-!-nick_ is now known as Guest30776
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18:03-!-nickthecoder [43be726a<(a)>gateway/web/freenode/ip.67.190.114.106] has joined #arianne
18:03nickthecoderhello, I have a question if anyone can help
18:04storytellerjust ask here, please :)
18:05nickthecoderawesome =), I am trying to build the stendhal client on my server, but when I run it it comes up with ClassNotFoundException: cannot find games.stendhal.client.stendhal
18:05hendrikant dist
18:06hendrikthen unzip the .zip files somewhere.
18:06nickthecoderOK, I will try that
18:06nickthecoderah, ok
18:06-!-Bluelads4 is now known as blue_away
18:09nickthecoderugh, hate how slow my server is, takes forever to compile lol
18:09-!-Ogeretal is now known as Oge_away
18:10-!-storyteller is now known as story_away
18:12nickthecoderso are you guys large contributors to stendhal?
18:18hendrikthe core developers are here.
18:24nickthecoderthat's pretty cool
18:24-!-omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has quit [Quit: bail out! bail out!]
18:26-!-story_away is now known as storyteller
18:27-!-Calimero [~samuelmoo<(a)>77.117.16.40.wireless.dyn.drei.com] has quit [Quit: Calimero]
18:34nickthecoderso what do you guys think is going to be the next big update
18:36hendrikwe try to avoid big updates and strongly belief in "release early, release often".
18:37nickthecoderah, that's cool, I think that is a good belief, too. I don't like it when games have a release every 6 months
18:40kymarawe aim to release every 4 weeks
18:42nickthecoderthat's pretty good. I'm trying to get my own MMORPG up, so to practice I'm going to try helping out with some open-source projects
18:47kymaramadmetzger, hendrik, i noticed this forum thread and i think some ideas can be used for the achievements page we are building.
18:47kymarahttp://sourceforge.net/projects/arianne/forums/forum/83598/topic/1765660
18:47kymaraif one of you could take a look sometime that would be really nice
18:48madmetzgerreading it right now, there seem to be some nice ideas at a first glance
18:49madmetzgeranother thing i have in mind is to have achievements for things we want players to learn
18:49madmetzgerlike first heal at carmen or sth like that
18:49storytellerThat is also a good idea :)
18:50kymaraplease could players and admins comment on : https://sourceforge.net/tracker/index.php?func=detail&aid=3026554&group_id=1111&atid=351111 if they have an opinion
18:51kymaraTrading area in ados bank
18:51kymarait was mentioned in the meeting but didnt'really fit in the result log as it was a one off so i just make a tracker for it
18:52storytellerwell, in my first view there is nothing to say against another trading area in Ados bank...
18:53storytellerthere is this big table... maybe it could be re- designed
18:55kymaradagobert is important to be neat the semos bank trading table
18:55kymaraso you can learn how to use it
18:55kymara*near
18:55storytelleryes
18:55storytellermaybe in ados there should be a sign then?
18:55kymaraso i think we need some teaching for it there from something
18:55nickthecoderquestion: I did ant dist, extracted the files, but when I run stendhal-0.85.5.jar nothing happens, and when I run stendhal-starter-0.85.5.jar it comes up with ClassNotFoundException
18:55kymaramaybe, but it's a lot of text for one sign
18:56kymaranickthecoder: it should be java -jar stendhal-0.85.5.jar
18:56nickthecoderok, I will try that
18:56kymarathe starter is for our webstart
18:56storytellermaybe some more signs: Explained step by step on sign 1, sign 2, sign 3... and so on
18:56kymarastoryteller: they dont read them
18:57storytellerHmm, yes that's true :/
18:57storytellerthen a tutorial message
18:57storytelleror a special trading system where you have to follow these steps
19:01kymaraa trade gui is far off
19:01kymarathere is harold who is supposed to be pretty convenient
19:01storytelleryes...
19:01kymarai'm only worried about more trouble by having another table
19:01kymaraif there are more pros then cons we can do it
19:02storytellerHmm...
19:02kymaraso i guess i want an idea of soem pros and some cons
19:03storytellera big con is that these blocking- actions which are quite often in semos bank will also be in ados then...
19:05kymararight. unless we can do some kind of 'two player area'
19:05storytelleryes...
19:07kymarai think something solid like a door would be a better way to block them than an area
19:07kymaraareas have that annoying bounce bank thingy
19:07*kymara is thinking ... that could be used for chests too
19:08kymarain fact then you could aways get back out
19:08kymarayou couldnt' be blocked if there's a door you can use, to walk through
19:08kymarait will always try place you
19:08storytellerlike a vault
19:08kymarayou know what i mean?
19:08nickthecoderkymara: thanks bunches, it works =)
19:08kymarano
19:08kymaranickthecoder: yw
19:08storytelleryou can enter it from two sides
19:08kymaranot like teh vault, that's really different
19:08kymarajust like a door inside a building
19:08storytellerah okay
19:08kymarathink of the door taking you into the inner bit of nalwor bank
19:09storytellerYes
19:09kymarawhy not have one of them by each chest area
19:09storytellerokay, that would be a solution
19:09kymaramm, i like that
19:09storytellerand only one player can enter at one time
19:09kymarathen you don't get the running thing
19:09kymarayes, and another kind of door can allow 2 players at a time into the room
19:09storytelleryes
19:10kymaraso, the door has to know: how many players am i allowed past?
19:10storytellerThat's a good idea :)
19:10storytelleryes
19:10kymaraand 'what area am i checking in'?
19:10storytellercan there be a zone check?
19:10storytellerbut just for this area?
19:10kymarait shoudl check a small area like the one player area by the chests
19:10storytelleryes
19:12kymarathese are not separate zones
19:13storytelleryes...
19:42hendrika second trading table means we can tell people to go to Ados when the Semos one is blocked.
19:42storytellerthats true
19:43kymarathey get blocked inside
19:44storytelleroh yes...
19:44storyteller:/
19:45storytellerwhat about an escape button at the trading table?
19:46storytellerit teleports you back when you want to get out
19:47storytelleryou can use it like an orb
19:47storytellerwith a "Use" button
19:47hendrikif they block within the trading area, does this mean they can prevent trading?
19:47hendrik |
19:47hendrik----+
19:47hendrik *
19:47hendrik----+
19:47hendrik | |
19:48hendriknot good.
19:49kymarastoryteller: it's called quit
19:49storytellerah, yes... I forgot it...
19:49storytellersorry
20:01-!-DerLoisl [~Loisl<(a)>p57B47920.dip.t-dialin.net] has joined #arianne
20:09kymarayes hendrik if a player idles by the table they prevent trading
20:09CIA-66arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: clean input box on losing of focus
20:12CIA-66arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: wrap around
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20:19storytellerbut in -1_ados_city and -1_ados_wall there is a tunnel which doesn't belong to the sewers
20:20storytellerso I cannot set the background music to the whole zone
20:20kymarastoryteller: i think we missed some text.
20:20storytellerI have to add it with radius to the parts where it shall be, isn't it?
20:20storytellerOh, what text?
20:21storytellerah moment
20:22storytellerbefore that was only: I want to add the sewers.ogg - ambiente to the Ados sewers
20:27postman-botintifada rented a sign saying "Merry Christmas, Blue... i mean: Happy Easter... no. How was it? Congratulations for your Nobel Price... Oh yes, and Happy Birthday :o)"
20:29kymarastoryteller: that sounds like a good solution
20:31storytellerOkay :) It's more work but otherwise we get the sound where it should not be... So I'll prefer doing more work instead of doing half things ;)
20:32-!-plassy [~quassel<(a)>ip-90-186-135-2.web.vodafone.de] has joined #arianne
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20:51storytellerHmm, is there any exception code for adding music to a whole zone but not to a special part of it?
20:52-!-Absalon225 [~Loisl<(a)>p57B46B13.dip.t-dialin.net] has joined #arianne
20:53hendrikno
20:53-!-Absalon336 [~Loisl<(a)>p57B43F16.dip.t-dialin.net] has joined #arianne
20:53storytellerokay...
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20:59storytellerHmm... now I only got the sound in the area where it shall not be ;) I tried to experiment with minus volume to operlap the background track somehow...
21:00storytellerbut now I have silence in the whole zone but not at that place where I did volume -100
21:00storytellerHmm...
21:01storytellermaybe the minus just doesnt work...
21:01-!-blue_away is now known as Bluelads4
21:01storytellerbut then it at least should be everywhere...
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21:02kymarai dont know anything about - volume
21:03kymarasince hendrik said no it's not possibelto subtract sound i dont think -volume will do what you think
21:03storytellerMe neither ;) It was just for trying...
21:03storytellerOkay
21:04plassywhat is not possible?
21:05kymarareading irc logs?
21:05plassyyes, obciously
21:05plassy*obviously
21:07storytellerdo you know something about that, Plassy?
21:07plassyi made the sound system, so..
21:08storytelleryes ;)
21:10plassyif you want sound to overlap you need to use different sound layers, but i dont kow if hendrik programmed any support for that into the xml suff
21:10storytellerwell I can let sound overlap...
21:11storytellerBut I want to except an area from music for the whole zone
21:11plassyand i think that i've disabled the sound layers for some reason... because it needs a review...
21:11storytellerHmm...
21:12plassyyes that was the purpose of the sound layers, that sounds could cancel each other out
21:13storytellerhmm...
21:14plassythat you can play a sound and remove the background music for this time... or have a silent spot or something
21:15storytellerah okay...
21:15plassyi looked at the code: this wont work for now... hmm... i need to redesign this
21:16storytellerShould I add the sounds then for the whole zone yet? Also to the areas where it should not be?
21:17plassyhmm... yes i think this would be better
21:17postman-botshadon rented a sign saying "friends a person called dentedeouro stole a friend iten # xawk dangger the night in order to train. he said I could go back in comfies min and yes it was he stole and laughed at all. tomen dentedeoro very careful because he and (thief) get sad when I see peopl kymara to help staff and putting in prison dentedeoro thanks."
21:17storytellerokay. When the sound system is fixed then, I can change it :)
21:18plassy:)
21:20storytellerOkay, that's it :)
21:20storytellerI'll test it another time and then I'll commit the file :)
21:24storytellerOkay, done :)
21:25CIA-66arianne_rpg: story-teller * stendhal/data/conf/zones/ados.xml: Added ambiente sounds to the Ados sewers in -1_ados_city_s, -1_ados_wall_n, -1_ados_city_n, -1_ados_city and -1_ados_wall.
21:38-!-DerLoisl [~Loisl<(a)>p57B43F16.dip.t-dialin.net] has quit [Ping timeout: 265 seconds]
21:42kymaraooh, yay, i made comodification exceptions :D
21:42kymara(myself, not on main)
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21:53-!-nickthecoder [43be726a<(a)>gateway/web/freenode/ip.67.190.114.106] has joined #arianne
21:53nickthecoderhey guys, i want to have stendhal web start from my website, but there is a signing problem
21:54hendrikyou can use the official, unmodified client.
21:54hendrikor you can buy a code signing certificate from one of the certificate authorities that are accepted by Sun/Oracle.
21:54nickthecoderi know, but i wanted to make it so that my server was the default
21:55hendrikthen i guess you have to buy such a certificate.
21:55nickthecoderhow do you buy the certificate and how much are they?
21:56hendrikhttp://www.google.com/search?q=java+code+signing+certificate
21:56kymaranickthecoder: hm, that's not really something at stendhal we are experts on. you'd need to google for this info
21:57nickthecoderok, thank you
21:58-!-Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has joined #arianne
21:59Javy_DreamerHi, I'm having an issue with a custom RPClass, that worked before, that is complaining about an attribute not defined
21:59Javy_Dreamerany related change with the bake implementation?
21:59hendrikhttp://www.thawte.com/code-signing/ for example sells them for $549 with is valid for 2 years.
22:00Javy_DreamerI made sure that the RPClass is generated (using debugger)
22:01hendrikJavy_Dreamer, please post the complete exception.
22:01Javy_Dreameryou mean here?
22:03hendrikhttp://pastebin.ca/
22:03Javy_Dreamerok
22:03Javy_Dreamerthe funny part is that I can login, and send text for example
22:04Javy_Dreamerright now I'm chatting...
22:04Javy_Dreamerthen I switch zones and I get the error
22:04Javy_Dreamerwill post link in a bit
22:06Javy_Dreamerhttp://pastebin.ca/1896832
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22:09hendrikJavy_Dreamer, the the attribute matchid defined on RPClasso of the RPEvent?
22:10Javy_DreamerRPClass
22:10Javy_Dreamerprobably both dependingon the event
22:10Javy_Dreamerin this case both have it
22:12hendrikJavy_Dreamer, please update and try again, that will give a better error message.
22:12Javy_Dreamerwhat u mean update?
22:12CIA-66arianne_rpg: nhnb * marauroa/src/marauroa/common/game/Attributes.java: improve error message on missing definition
22:12Javy_DreamerI just updated to root earlier
22:14Javy_Dreamercleaned and built s I have the latest...
22:14Javy_DreamerRunning on version 3.8.5
22:14Javy_Dreamer^ that's from the server's utput
22:14hendrik22:12 < CIA-66> arianne_rpg: nhnb * marauroa/src/marauroa/common/game/Attributes.java: improve error message on missing definition
22:14hendriki want that error message.
22:15hendrikMy bet is that you are using rpevent.put() on something that is not defined in the class of the rpevent.
22:15Javy_DreamerI use add
22:16hendrikwhat is the new error message?
22:16Javy_Dreamerthe same
22:16Javy_Dreamerthat was after the upgrade
22:17hendrik22:06 < Javy_Dreamer> http://pastebin.ca/1896832
22:17hendrik22:12 < CIA-66> arianne_rpg: nhnb * marauroa/src/marauroa/common/game/Attributes.java: improve error message on missing definition
22:17Javy_Dreamerretrying...
22:18yoriyguys, i think i make big mistake when let Despot reward players with xp (500k). I helped to pimp with that quest and he rised up 8 levels :-( should i reduce reward?
22:18Javy_Dreamerhmm for some reason the update was partial this morning
22:18Javy_Dreamerretrying
22:20hendriksounds like a good idea.
22:21Javy_DreamerI think I found something. matchid was not defined on the RPEvent,but I haven't changed that and it worked before...
22:22Javy_DreamerYou are making a better server and my crappy game keeps exploding with bugs :P
22:23Javy_Dreamerwhich is a good thing
22:23Javy_DreamerI'min alpha stage...
22:23hendrikshould we add a cap, so that with one single addXp() one cannot gain more than one level?
22:23hendrikto prevent similar situations in the future?
22:24kymarahendrik: then to be fair maybe we need the reverse too.
22:24Javy_DreamerI don't agree
22:24kymarawhen you die you can lose many levels of attack, def, and xp
22:24Javy_Dreamerif you earned the xp...
22:24kymarapimp is only level 49
22:25kymarawell, was 41 maybe
22:25kymaraso should there also be a min level on that quest
22:25Javy_Dreamermaybe the issue is how the xp is shared?
22:25kymarahe's asking you a veryhard task
22:25kymarai'm very surprised pimp even got there.
22:25kymarai guess he was very lucky to get quite so much help.
22:25hendrikokay
22:25Javy_DreamerI think he deserves it
22:26Javy_Dreamerif he got help the issue is how xp is distributed
22:26kymarasome stendhal quests which want to give large xp rewards to scale it per playerlevel
22:26kymarabut then usually the task is scaled too
22:26kymaraJavy_Dreamer: he got help killing stuff and the kills were counted , but shared kills were ok
22:26kymarayoriy: how many creatures needed to be killed?
22:27Javy_Dreamerbut is the xp being splitted based in your contribution to the kill? I just don't remember
22:27storytellerBye :)
22:27hendrikyes, but that is not the issue in this case, Javy_Dreamer
22:27hendrikgood night storyteller
22:28Javy_Dreamerok
22:28storytellerThank you Hendrik :)
22:28storytellerAlso a good night to you :)
22:28hendrikthanks.
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22:28Javy_Dreamerthen I don't see the issue. If he got his xp share fair and square why limit that?
22:29kymaraJavy_Dreamer: because he didn't get it fair and square
22:29kiheruthe quest reward is not shared. just the xp from creature kills
22:30Javy_Dreamerthere's the root cause then...
22:30kymarathat's not the issue.
22:31Javy_Dreamerthen I don't get it. Don't mind me keep doing your stuff. You know what you are doing.
22:31Javy_DreamerTrying to help but maybe I'm not...
22:32kymarayoriy: well, you brought it up, so do you want to explain?
22:32kiheruthe particular quest would normally be way above his level (I can not get to the place with my small characer of almost double his level (or maybe I could with by running past everything)). he just got a lot of help
22:33kymaraso he got a lot ofhelp even to getto the npc. then he got a lot of help to get to where the creatures were he needed to kill.the quest is to kill sth like 100 of them
22:33kymarathe high level player must have taken a lot of hits while the lwo levelplayer did the killing (but the high level player woudl have had to helpfinish off each kill as the low levelplayer just wouldn't have even had teh attack to do it)
22:34kymarathat is how i see it
22:34Javy_Dreamerthen someone was cheating?
22:35kymarayes, i pretty much see offering that kind of help as cheating the game. it's way too much.
22:37Javy_Dreamerthen is a matter of having lowerlimit requirements fora quest?
22:40kymarathat is what we did when we found the same problem in other quests in the past. maybe this one also needs teh overall xp reward brougth down, or something,too
22:43Javy_Dreameror having quest xp shared as well (due to participation)
22:45kymarasharing - hard
22:45kiheruthat's a lot harder to track
22:45kymarascaled down - possible
22:45kymarai'm thinking if they're shared they're worthless and we can track that for the player
22:45kymaraworth less, not worthless.
22:48kiheruthat could work. then some level 40 player who actually made the quest (after using 100k potions), would get all the xp he deserves
22:48hendrik"public class StackableItem extends Item implements Stackable<StackableItem>"
22:48hendrikthat's a creative inheritance...
22:50-!-Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has quit [Quit: Page closed]
22:50kiheru:-D
22:57kymaraok, i hold my breath
23:12CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/slot/BankAccessorManager.java: just spelling fix of method and comments
23:16-!-omero [~omero<(a)>host219-128-dynamic.2-87-r.retail.telecomitalia.it] has joined #arianne
23:24CIA-66arianne_rpg: kymara * stendhal/data/sprites/outfit/ (6 files): remove background colour as ie doesn't draw these nicely on the character dialog

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