irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
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| 00:12 | omero | is the bobbin you get from the guy down in wofol a bount item? |
| 00:12 | omero | bound, as in special quest for #someone |
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| 01:12 | postman-bot | finix rented a sign saying "i hope the bulls win" |
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| 05:42 | tom_ | hi |
| 05:42 | tom_ | is this where you discuss ideas for the game/ |
| 05:42 | tom_ | ?* |
| 05:45 | tom_ | anyone? |
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| 06:21 | yoriy | kymara, quest requires you to kill many creatures, for example 150 chaoses of any kind. And if you killed them all yourself, xp reward are closer to normal xp you get from creatures. But unfortunately you dont need to kill creature to count his death; you need only make a hit, like with black dragon for obsidian knife quest. So currently this quest is a way to fastest level up of low level players. |
| 06:24 | yoriy | There is 2 ways to avoid this problem: first, reduce xp reward and second is require to kill them all solo. But in second case i need a legend, why Despot requiring you to kill them all solo - original legend, where Despot annoyed of enemy army, doesnt fit here. |
| 06:28 | yoriy | There is also possibility to use xp count which dependent on player level, but in my eyes it is so exotic here. But if anybody think this is better then fixed count, i can implement this, too. Currently i decided to reduce xp reward to 100k xp, i hope it will be high enough for high level players and low enough for low levels. |
| 06:39 | postman-bot | finix rented a sign saying "i buy black legs and black helmet" |
| 07:12 | yoriy | :-) just thinked: if i will use IncreaseXPDependentOnLevelAction, it will convert this quest to WeeklyMonsterQuest :-) |
| 07:32 | CIA-66 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/KillEnemyArmy.java: fixes #3027195, using dependent of player level xp reward function. Changed moneys reward to random (between 10k and 60k, step 10k). |
| 07:34 | yoriy | using 3/4 of xp difference between player level and next level. |
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| 08:48 | hendrik | Bluelads4, could you have a look at http://stendhalgame.org/wiki/Stendhal_Achievement_Ideas and add some more? |
| 08:53 | Bluelads4 | good morning :) I'll have a look at it later tonight, university is calling soon (unfortunetly :P) |
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| 14:08 | kymara | yoriy: please do not use another xp dependent on level at least not with such a high amount |
| 14:08 | kymara | that is just going to accelerate even more how fast players get to max level |
| 14:09 | kymara | please use a better solution and a capped xp maximum. |
| 14:10 | kymara | alternatively we could drop the amount you get from the other xp dependent on level quests. |
| 14:10 | kymara | so that overall it stays balanced. |
| 15:13 | omero | so, what's the motivation behind fishing will drain on karma? |
| 15:14 | kymara | heh |
| 15:14 | kymara | yuo misunderstand] |
| 15:14 | kymara | it needs luck. |
| 15:15 | kymara | you have a store of luck, you use it up, you have less after |
| 15:15 | omero | ah, so karma is luck? |
| 15:15 | omero | mmm |
| 15:15 | kymara | yeah, luck, karma, similar concept |
| 15:15 | omero | MMMMH |
| 15:15 | kymara | sarzina shoudl explain it. |
| 15:15 | kymara | do you understand better now? |
| 15:15 | kymara | you also use up bad luck in teh same way |
| 15:16 | omero | it sort of makes sense, thankyou |
| 15:16 | kymara | so if you want karma to have an outcome on the action, it uses it up |
| 15:17 | omero | ok, I understand that throwing coins in a well to get something out of it would drain on luck, and I understand that luck is very much involved in gambling |
| 15:18 | omero | but fishing shouldn't be ... |
| 15:18 | omero | what I mean is... fishing should maybe drain less luck? |
| 15:19 | kymara | id ont' know much about fishing, sorry |
| 15:19 | omero | catching fish is looking very less rewarding |
| 15:19 | kymara | maybe ask kiheru |
| 15:19 | kymara | i mean someone who knows about fishing in rl |
| 15:19 | omero | kiheru, consider the above as asked :D |
| 15:20 | kymara | what makes you think fishing is using karma? |
| 15:20 | omero | what I mean is... fishing, compared to gambling or well-wishing has a lesser outcome.. the best seller fish is the trout |
| 15:21 | omero | and compare that with a sapphire or the dark dagger |
| 15:21 | kiheru | fishing also costs quite a bit less |
| 15:21 | omero | so, my reasoning would be: lesser reward... lesser risk (luck) |
| 15:22 | kymara | ah, found it |
| 15:22 | kymara | it uses a tiny amount max at a time |
| 15:22 | kymara | 0.05! |
| 15:22 | omero | mmm |
| 15:22 | kiheru | the need for luck is obvious. fishing is not pure skill action, but involves quite a bit of random chance |
| 15:22 | kymara | 0.5 for well. |
| 15:23 | kiheru | looks like you don't burn your karma very fast that way :-D |
| 15:23 | omero | kiheru, ok... I cannot disagree on that... |
| 15:26 | kymara | omero: so, there is lesser reward and always uses a lot less karma. |
| 15:26 | kymara | s/always/also/ |
| 15:26 | kymara | thank you kymara for looking the values up |
| 15:26 | omero | ^^ |
| 15:26 | omero | yes and for clarifying |
| 15:27 | omero | I just had to ask |
| 15:27 | omero | :) |
| 15:32 | omero | I was thinking earlier about some advices to give players when they ask for help |
| 15:33 | omero | for instance: don't eat too much at once |
| 15:33 | omero | would that be acceptable? |
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| 15:43 | kymara | omero: in what context? |
| 15:43 | kymara | a player asking you verbally for help? a tutorial, addition to faq, manual or beginners guide? |
| 15:43 | omero | ah sorry... advices from NPC |
| 15:43 | kymara | sounds fine. |
| 15:44 | kymara | i did look through many of the semos ones and all their help was pretty good imho |
| 15:44 | kymara | after we discussed ti at the meeting |
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| 15:45 | omero | oh, I'm working on the man with the how |
| 15:46 | omero | arrgh |
| 15:46 | omero | how |
| 15:46 | omero | sigh |
| 15:46 | omero | hoe |
| 15:46 | kymara | cool, ok. someone volunteered to add more useful help texts too i think. well soemone suggested it and soemoen volunteered, might be same person |
| 15:47 | omero | there was someone suggesting about more books from where to glean more infos too |
| 15:48 | storyteller | Is it possible to add one sound with many different coordinates, but in one part and not that every coordinate has got it's single part? |
| 15:52 | hendrik | no |
| 15:52 | storyteller | Hmm... |
| 15:53 | hendrik | asuming part means entity. |
| 15:53 | hendrik | you can have multiple entities per zone. |
| 15:53 | storyteller | I see the problem with the channels in Ados City... There are very much sound sources needed if you want to have sound from the water... |
| 15:54 | hendrik | why does it mean many sound sources? |
| 15:54 | hendrik | the total number of entities (including players, monsters, portals, doors, music entities, sound entities, ...) should be well below 50. |
| 15:55 | storyteller | oh... |
| 15:55 | hendrik | per zone. |
| 15:55 | storyteller | okay, then I have to think of something else... |
| 15:55 | hendrik | does radius not work? |
| 15:56 | storyteller | well, if would work but there is much water from different directions... |
| 15:56 | storyteller | there are these channels... |
| 15:56 | hendrik | i guess lakes tend to be slient. |
| 15:56 | storyteller | especially in 0_ados_city_n |
| 15:57 | storyteller | Hmm... |
| 16:01 | storyteller | Shall I better do anything else then, instead of adding sound to these channels? |
| 16:02 | hendrik | perhaps just adding them to the sea around? |
| 16:03 | storyteller | yes, I also wanted to do that :) I collected some ideas of where to add which sounds |
| 16:03 | hendrik | or if you want to do something completely different for now, you might want to have a look at http://stendhalgame.org/wiki/Stendhal_Achievement_Ideas |
| 16:03 | hendrik | especially since you are good at coming up with ideas. |
| 16:03 | storyteller | so I'll get the coordinates for the sea and add it then |
| 16:04 | kymara | would the baking thing have an effect on the entity number maximum? |
| 16:04 | storyteller | Hendrik: I had a look at it ;) Are there some more ideas needed? |
| 16:05 | hendrik | lots and lots of ideas are needed there. |
| 16:05 | hendrik | and if anyone can fill the placeholders in, that would be good. |
| 16:05 | storyteller | Okay, maybe there will come something to my mind then :) |
| 16:15 | postman-bot | kami rented a sign saying "Zapraszam na bloga #www.polska-English.onet.blog.pl Welcome to the blog" |
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| 16:34 | storyteller | Hendrik: The placeholders are the "todo" things, am I right? |
| 16:34 | hendrik | yes, and those "x" and "y". |
| 16:34 | storyteller | okay |
| 16:36 | storyteller | what are the "meta" things? |
| 16:37 | madmetzger | meta things are kind of achievements for achievements which means you reach a meta achievement if you fulfill certain achievements |
| 16:38 | madmetzger | so they are special ones |
| 16:38 | hendrik | it basically means "all achievements" in this section. |
| 16:38 | storyteller | ah, so like "achievement groups"? |
| 16:39 | storyteller | item achievements, kill achievements. etc... |
| 16:39 | storyteller | ? |
| 16:39 | madmetzger | yes, kind of. they are reachable by reaching other achievements |
| 16:40 | storyteller | okay :) |
| 16:45 | kymara | so if it was 'visit every buiding in semos' and also 'visit every dungeon in semos' and also 'visit every outside area in semos', a meta one might be, 'visit everywhere in semos' and that is doen when you did all the first 3 |
| 16:45 | storyteller | Yes :) |
| 16:45 | storyteller | So I can just edit it and add things and names there? |
| 16:50 | hendrik | yes |
| 16:50 | storyteller | Okay |
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| 17:06 | -!- | jason___ [3a26926e<(a)>gateway/web/freenode/ip.58.38.146.110] has joined #arianne |
| 17:07 | jason___ | hello, every body :) |
| 17:07 | storyteller | Hi jason___ :) |
| 17:07 | jason___ | :) |
| 17:08 | jason___ | Is there some information about Server performance? |
| 17:11 | jason___ | I suggest share the information on wiki :) |
| 17:11 | jason___ | hi, storyteller, good night :) |
| 17:12 | kymara | jason___: I think there have been questions around bandwidth use, possible also cpu |
| 17:12 | kymara | http://stendhalgame.org/wiki/Stendhal_Bandwidth |
| 17:17 | jason___ | thanks kymara , it good to see it :) |
| 17:17 | kymara | sorry for slowness btw i am answering a lot of external queries atm |
| 17:18 | jason___ | :) |
| 17:18 | kymara | we did some load testing when we met in rl, hendrik would know if that got documented |
| 17:18 | jason___ | this is a good team :) |
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| 17:19 | jason___ | I can not found CPU stress ... |
| 17:22 | jason___ | hi, kymara, is there Server bandwidth, ok? |
| 17:25 | jason___ | It's glad to meet u everyone, I must leave :) |
| 17:25 | jason___ | 886 |
| 17:27 | kymara | sorry jason___ |
| 17:27 | kymara | do drop by another time if you can |
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| 18:40 | kymara | what is it that stops a pet, a creature from levelling up? |
| 18:41 | kymara | Pets and Sheep extend DomesticAnimal which extend Creature which extend NPC which extend RPEntity |
| 18:41 | kymara | (people reading: don't get confused - a NPC liek Carmen is really a SpearkerNPC - I guess that extends NPC and goes off on it'sown route) |
| 18:42 | kymara | Player justdirectly extends RPEntity |
| 18:42 | kymara | so the creatures and pets have all the same variables and they use the same damage code |
| 18:43 | kymara | i guess creatures don't get rewarded when they kill something. so their xp doesn't increase. |
| 18:43 | * | kymara goes to look for that rewardKillers |
| 18:46 | kymara | there's a whole special thing in StedhalRPAction for player attacks which does the incrementing of def and atk xp |
| 18:46 | kymara | playerAttack(final Player player, final RPEntity defender) |
| 18:47 | kymara | I guess I am trying to think over the various things players want, that we find out from meetings, feature requests, and chatting to them, and see what is 'easy' and I'm wondering about asking generally what *they* want us to work on next |
| 18:47 | kymara | because there are a few options. |
| 18:48 | kymara | I mean server side because pretty much only kiheru is able to get gui to behave under his patient instructions |
| 18:48 | kymara | and he is pushing on, so that's fine |
| 18:53 | -!- | Blue_away is now known as Bluelads4 |
| 19:10 | hendrik | there are two different meanings of XP: the xp of a player and the xp a creature will give on being killed. |
| 19:14 | kymara | well |
| 19:14 | kymara | players used to get xp from killing players too. |
| 19:14 | kiheru | those two overlap |
| 19:14 | kymara | the xp value we asisgn a creature gets scaled down in a hard coded way, too |
| 19:14 | kiheru | the given xp used to be 10% of player xp, iirc |
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| 20:48 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/ (GameScreen.java IGameScreen.java gui/j2d/Text.java): Removed GameScreen dependency from Text. |
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These logs of #arianne were automatically created on irc.freenode.net