Screenshot
Movie
A screenshot of Stendhal in Semos Bank with a bank chest window open showing lots if items. In the middle of the screenshow a semitransparent play-icon is painted, indicating this image links to a video.
My Account
Best Player
Ogeretal
Level: 597
bleu's hubby
Chat to other users and developers
You can get an IRC client and connect to:

irc.freenode.net (see http://freenode.net for more information) then

Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.

  • #arianne (for ideas, contributions and support)
  • #arianne-chat (for off topic chat not related to Arianne/Stendhal)
If you are new to IRC it is well worth reading this short guide before you join. In particular the section on talking, and entering commands, and the section 'Some advice' may be helpful.
#arianne IRC log

Index of logs

#arianne IRC Log for 2010-07-09

Timestamps are in server time.

00:00-!-plassy [~quassel<(a)>ip-90-186-135-2.web.vodafone.de] has quit [Remote host closed the connection]
00:10-!-Bluelads4 [~Bluelads4<(a)>p5B34A58F.dip.t-dialin.net] has joined #arianne
00:12omerois the bobbin you get from the guy down in wofol a bount item?
00:12omerobound, as in special quest for #someone
00:29-!-Bluelads4 [~Bluelads4<(a)>p5B34A58F.dip.t-dialin.net] has quit []
00:47-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 260 seconds]
01:12postman-botfinix rented a sign saying "i hope the bulls win"
02:48-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Ping timeout: 276 seconds]
02:56-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
03:09-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Ping timeout: 276 seconds]
03:12-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
03:55-!-omero [~omero<(a)>host219-128-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: *ronf*]
04:48-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Ping timeout: 276 seconds]
04:54-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
05:09-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Ping timeout: 276 seconds]
05:13-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
05:42-!-tom_ [792c3dd0<(a)>gateway/web/freenode/ip.121.44.61.208] has joined #arianne
05:42tom_hi
05:42tom_is this where you discuss ideas for the game/
05:42tom_?*
05:45tom_anyone?
05:49-!-tom_ [792c3dd0<(a)>gateway/web/freenode/ip.121.44.61.208] has quit [Quit: Page closed]
06:07-!-Oge_away [~ogeretal<(a)>212.21.225.26.dyn.user.ono.com] has quit [Ping timeout: 240 seconds]
06:13-!-Oge_away [~ogeretal<(a)>212.21.225.26.dyn.user.ono.com] has joined #arianne
06:21yoriykymara, quest requires you to kill many creatures, for example 150 chaoses of any kind. And if you killed them all yourself, xp reward are closer to normal xp you get from creatures. But unfortunately you dont need to kill creature to count his death; you need only make a hit, like with black dragon for obsidian knife quest. So currently this quest is a way to fastest level up of low level players.
06:24yoriyThere is 2 ways to avoid this problem: first, reduce xp reward and second is require to kill them all solo. But in second case i need a legend, why Despot requiring you to kill them all solo - original legend, where Despot annoyed of enemy army, doesnt fit here.
06:28yoriyThere is also possibility to use xp count which dependent on player level, but in my eyes it is so exotic here. But if anybody think this is better then fixed count, i can implement this, too. Currently i decided to reduce xp reward to 100k xp, i hope it will be high enough for high level players and low enough for low levels.
06:39postman-botfinix rented a sign saying "i buy black legs and black helmet"
07:12yoriy:-) just thinked: if i will use IncreaseXPDependentOnLevelAction, it will convert this quest to WeeklyMonsterQuest :-)
07:32CIA-66arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/KillEnemyArmy.java: fixes #3027195, using dependent of player level xp reward function. Changed moneys reward to random (between 10k and 60k, step 10k).
07:34yoriyusing 3/4 of xp difference between player level and next level.
08:47-!-Bluelads4 [~Bluelads4<(a)>p5B34A562.dip.t-dialin.net] has joined #arianne
08:48hendrikBluelads4, could you have a look at http://stendhalgame.org/wiki/Stendhal_Achievement_Ideas and add some more?
08:53Bluelads4good morning :) I'll have a look at it later tonight, university is calling soon (unfortunetly :P)
08:59-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has joined #arianne
09:03-!-Bluelads4 [~Bluelads4<(a)>p5B34A562.dip.t-dialin.net] has quit []
11:29-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 240 seconds]
11:46-!-omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has joined #arianne
14:08kymarayoriy: please do not use another xp dependent on level at least not with such a high amount
14:08kymarathat is just going to accelerate even more how fast players get to max level
14:09kymaraplease use a better solution and a capped xp maximum.
14:10kymaraalternatively we could drop the amount you get from the other xp dependent on level quests.
14:10kymaraso that overall it stays balanced.
15:13omeroso, what's the motivation behind fishing will drain on karma?
15:14kymaraheh
15:14kymarayuo misunderstand]
15:14kymarait needs luck.
15:15kymarayou have a store of luck, you use it up, you have less after
15:15omeroah, so karma is luck?
15:15omerommm
15:15kymarayeah, luck, karma, similar concept
15:15omeroMMMMH
15:15kymarasarzina shoudl explain it.
15:15kymarado you understand better now?
15:15kymarayou also use up bad luck in teh same way
15:16omeroit sort of makes sense, thankyou
15:16kymaraso if you want karma to have an outcome on the action, it uses it up
15:17omerook, I understand that throwing coins in a well to get something out of it would drain on luck, and I understand that luck is very much involved in gambling
15:18omerobut fishing shouldn't be ...
15:18omerowhat I mean is... fishing should maybe drain less luck?
15:19kymaraid ont' know much about fishing, sorry
15:19omerocatching fish is looking very less rewarding
15:19kymaramaybe ask kiheru
15:19kymarai mean someone who knows about fishing in rl
15:19omerokiheru, consider the above as asked :D
15:20kymarawhat makes you think fishing is using karma?
15:20omerowhat I mean is... fishing, compared to gambling or well-wishing has a lesser outcome.. the best seller fish is the trout
15:21omeroand compare that with a sapphire or the dark dagger
15:21kiherufishing also costs quite a bit less
15:21omeroso, my reasoning would be: lesser reward... lesser risk (luck)
15:22kymaraah, found it
15:22kymarait uses a tiny amount max at a time
15:22kymara0.05!
15:22omerommm
15:22kiheruthe need for luck is obvious. fishing is not pure skill action, but involves quite a bit of random chance
15:22kymara0.5 for well.
15:23kiherulooks like you don't burn your karma very fast that way :-D
15:23omerokiheru, ok... I cannot disagree on that...
15:26kymaraomero: so, there is lesser reward and always uses a lot less karma.
15:26kymara s/always/also/
15:26kymarathank you kymara for looking the values up
15:26omero^^
15:26omeroyes and for clarifying
15:27omeroI just had to ask
15:27omero:)
15:32omeroI was thinking earlier about some advices to give players when they ask for help
15:33omerofor instance: don't eat too much at once
15:33omerowould that be acceptable?
15:34-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
15:43kymaraomero: in what context?
15:43kymaraa player asking you verbally for help? a tutorial, addition to faq, manual or beginners guide?
15:43omeroah sorry... advices from NPC
15:43kymarasounds fine.
15:44kymarai did look through many of the semos ones and all their help was pretty good imho
15:44kymaraafter we discussed ti at the meeting
15:44-!-storyteller [~storytell<(a)>p57B73522.dip.t-dialin.net] has joined #arianne
15:45omerooh, I'm working on the man with the how
15:46omeroarrgh
15:46omerohow
15:46omerosigh
15:46omerohoe
15:46kymaracool, ok. someone volunteered to add more useful help texts too i think. well soemone suggested it and soemoen volunteered, might be same person
15:47omerothere was someone suggesting about more books from where to glean more infos too
15:48storytellerIs it possible to add one sound with many different coordinates, but in one part and not that every coordinate has got it's single part?
15:52hendrikno
15:52storytellerHmm...
15:53hendrikasuming part means entity.
15:53hendrikyou can have multiple entities per zone.
15:53storytellerI see the problem with the channels in Ados City... There are very much sound sources needed if you want to have sound from the water...
15:54hendrikwhy does it mean many sound sources?
15:54hendrikthe total number of entities (including players, monsters, portals, doors, music entities, sound entities, ...) should be well below 50.
15:55storytelleroh...
15:55hendrikper zone.
15:55storytellerokay, then I have to think of something else...
15:55hendrikdoes radius not work?
15:56storytellerwell, if would work but there is much water from different directions...
15:56storytellerthere are these channels...
15:56hendriki guess lakes tend to be slient.
15:56storytellerespecially in 0_ados_city_n
15:57storytellerHmm...
16:01storytellerShall I better do anything else then, instead of adding sound to these channels?
16:02hendrikperhaps just adding them to the sea around?
16:03storytelleryes, I also wanted to do that :) I collected some ideas of where to add which sounds
16:03hendrikor if you want to do something completely different for now, you might want to have a look at http://stendhalgame.org/wiki/Stendhal_Achievement_Ideas
16:03hendrikespecially since you are good at coming up with ideas.
16:03storytellerso I'll get the coordinates for the sea and add it then
16:04kymarawould the baking thing have an effect on the entity number maximum?
16:04storytellerHendrik: I had a look at it ;) Are there some more ideas needed?
16:05hendriklots and lots of ideas are needed there.
16:05hendrikand if anyone can fill the placeholders in, that would be good.
16:05storytellerOkay, maybe there will come something to my mind then :)
16:15postman-botkami rented a sign saying "Zapraszam na bloga #www.polska-English.onet.blog.pl Welcome to the blog"
16:32-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has joined #arianne
16:34storytellerHendrik: The placeholders are the "todo" things, am I right?
16:34hendrikyes, and those "x" and "y".
16:34storytellerokay
16:36storytellerwhat are the "meta" things?
16:37madmetzgermeta things are kind of achievements for achievements which means you reach a meta achievement if you fulfill certain achievements
16:38madmetzgerso they are special ones
16:38hendrikit basically means "all achievements" in this section.
16:38storytellerah, so like "achievement groups"?
16:39storytelleritem achievements, kill achievements. etc...
16:39storyteller?
16:39madmetzgeryes, kind of. they are reachable by reaching other achievements
16:40storytellerokay :)
16:45kymaraso if it was 'visit every buiding in semos' and also 'visit every dungeon in semos' and also 'visit every outside area in semos', a meta one might be, 'visit everywhere in semos' and that is doen when you did all the first 3
16:45storytellerYes :)
16:45storytellerSo I can just edit it and add things and names there?
16:50hendrikyes
16:50storytellerOkay
16:54-!-omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has quit [Quit: bye bye]
16:56-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 260 seconds]
17:06-!-jason___ [3a26926e<(a)>gateway/web/freenode/ip.58.38.146.110] has joined #arianne
17:07jason___hello, every body :)
17:07storytellerHi jason___ :)
17:07jason___:)
17:08jason___Is there some information about Server performance?
17:11jason___I suggest share the information on wiki :)
17:11jason___hi, storyteller, good night :)
17:12kymarajason___: I think there have been questions around bandwidth use, possible also cpu
17:12kymarahttp://stendhalgame.org/wiki/Stendhal_Bandwidth
17:17jason___thanks kymara , it good to see it :)
17:17kymarasorry for slowness btw i am answering a lot of external queries atm
17:18jason___:)
17:18kymarawe did some load testing when we met in rl, hendrik would know if that got documented
17:18jason___this is a good team :)
17:19-!-Bluelads4 [~Bluelads4<(a)>p5B34A562.dip.t-dialin.net] has joined #arianne
17:19jason___I can not found CPU stress ...
17:22jason___hi, kymara, is there Server bandwidth, ok?
17:25jason___It's glad to meet u everyone, I must leave :)
17:25jason___886
17:27kymarasorry jason___
17:27kymarado drop by another time if you can
17:28-!-Bluelads4 [~Bluelads4<(a)>p5B34A562.dip.t-dialin.net] has quit []
17:28-!-jason___ [3a26926e<(a)>gateway/web/freenode/ip.58.38.146.110] has left #arianne []
17:50-!-Blue_away [~Bluelads4<(a)>p5B34A562.dip.t-dialin.net] has joined #arianne
18:16-!-storyteller [~storytell<(a)>p57B73522.dip.t-dialin.net] has quit []
18:40kymarawhat is it that stops a pet, a creature from levelling up?
18:41kymaraPets and Sheep extend DomesticAnimal which extend Creature which extend NPC which extend RPEntity
18:41kymara(people reading: don't get confused - a NPC liek Carmen is really a SpearkerNPC - I guess that extends NPC and goes off on it'sown route)
18:42kymaraPlayer justdirectly extends RPEntity
18:42kymaraso the creatures and pets have all the same variables and they use the same damage code
18:43kymarai guess creatures don't get rewarded when they kill something. so their xp doesn't increase.
18:43*kymara goes to look for that rewardKillers
18:46kymarathere's a whole special thing in StedhalRPAction for player attacks which does the incrementing of def and atk xp
18:46kymaraplayerAttack(final Player player, final RPEntity defender)
18:47kymaraI guess I am trying to think over the various things players want, that we find out from meetings, feature requests, and chatting to them, and see what is 'easy' and I'm wondering about asking generally what *they* want us to work on next
18:47kymarabecause there are a few options.
18:48kymaraI mean server side because pretty much only kiheru is able to get gui to behave under his patient instructions
18:48kymaraand he is pushing on, so that's fine
18:53-!-Blue_away is now known as Bluelads4
19:10hendrikthere are two different meanings of XP: the xp of a player and the xp a creature will give on being killed.
19:14kymarawell
19:14kymaraplayers used to get xp from killing players too.
19:14kiheruthose two overlap
19:14kymarathe xp value we asisgn a creature gets scaled down in a hard coded way, too
19:14kiheruthe given xp used to be 10% of player xp, iirc
19:21-!-kami [57ce4118<(a)>gateway/web/freenode/ip.87.206.65.24] has joined #arianne
19:21-!-kami [57ce4118<(a)>gateway/web/freenode/ip.87.206.65.24] has quit [Client Quit]
19:52-!-omero [~omero<(a)>host82-196-dynamic.58-82-r.retail.telecomitalia.it] has joined #arianne
20:16-!-Bluelads4 [~Bluelads4<(a)>p5B34A562.dip.t-dialin.net] has quit []
20:27-!-Bluelads4 [~Bluelads4<(a)>p5B34A562.dip.t-dialin.net] has joined #arianne
20:37-!-postman-bot [~postman<(a)>stendhalgame.org] has quit [Remote host closed the connection]
20:37-!-postman-bot [~postman<(a)>stendhalgame.org] has joined #arianne
20:48CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/client/ (GameScreen.java IGameScreen.java gui/j2d/Text.java): Removed GameScreen dependency from Text.
22:41-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has joined #arianne
23:34-!-Oge_away [~ogeretal<(a)>212.21.225.26.dyn.user.ono.com] has quit []

These logs of #arianne were automatically created on irc.freenode.net

© 1999-2011 Arianne Project  
Server time: 22:37