irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
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| 01:51 | muca | hello/hola |
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| 02:37 | postman-bot | omero rented a sign saying "chuuu chuuuuu... this is the wooden train... please kids, step back!" |
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| 08:54 | CIA-66 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/result.php: ported Result class |
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| 09:02 | CIA-66 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (3 files in 3 dirs): use PharauroaResult in message s2c createaccountnack |
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| 09:29 | kiheru | looks like RPEntity and AchievementNotifier are out of sync. RPEntity calls onKill, which does not exist |
| 09:29 | -!- | Bluelads4 is now known as Blue_uni |
| 09:31 | kymara | CodeCannon: sorry, i was going to look at yuor website patch last night but I got distracted and then fell asleep |
| 09:31 | kymara | kiheru: thanks for doing the karma thing, i think players shoudl really like it |
| 09:32 | kymara | i was looking for other JComponents to see what else we can add tooltips to - so that it becomes a natural thing that thry try look for them |
| 09:32 | kymara | and can other objects get them? even those JLabels would be very cool |
| 09:38 | CodeCannon | will stendhal eventually have day/night, season, weather cycles? |
| 09:42 | CodeCannon | it might be hard on the artists (lots of extra work), but then again it doesn't take much to shift hues, add a few lights in windows, etc. |
| 09:43 | CodeCannon | at night the cities can be decorated with coloured lights :) |
| 09:43 | kymara | we've talked about it yes |
| 09:44 | kiheru | it should work for any JComponent |
| 09:44 | kymara | but a semi transparent layer, darkening everythinf, will have performance problems with alpha and X |
| 09:45 | kymara | shifting hues would be a an interestign way to do it |
| 09:45 | kymara | if day/night: which timezone do we pick? |
| 09:45 | kymara | if you live on the opposite side of the world yuo always play in darkness :( |
| 09:45 | CodeCannon | i think whatever the server is on |
| 09:45 | kymara | yes, but that was the agruemnt last time |
| 09:45 | CodeCannon | i don't think it would be that bad |
| 09:46 | CodeCannon | dungeons ought to be dark all the time |
| 09:46 | CodeCannon | we can have moonlight for outside |
| 09:46 | kiheru | I took a look at that approach earlier, but then I could not find a very good way to do that in java. I'd probably know the system better now |
| 09:47 | CodeCannon | a simple hue shift to gray/blue without darkening should give a pretty good effect |
| 09:47 | CodeCannon | what about swapping pre-edited tilesets? |
| 09:48 | CodeCannon | you have a day tileset, and a night tileset |
| 09:48 | CodeCannon | it would be better for things like lit windows |
| 09:49 | kiheru | that would also make the shift instantaneous |
| 09:49 | CodeCannon | yeh it would :( |
| 09:49 | CodeCannon | stendhal is not on a palette is it? |
| 09:50 | kiheru | doing it dynamically allows for sunrise and sunset to have more red |
| 09:50 | kiheru | no |
| 09:50 | kymara | what about trying weather first |
| 09:51 | hendrik | When I was playing WoW I was quite annoyed by always having to play in the darkness (when I returned from work). |
| 09:51 | kymara | since we are not sure about night/day because of the problem that people in the opposite time zone may only ever get to play in the dark, then |
| 09:51 | hendrik | perhaps we could have non 24 hours days? |
| 09:51 | kymara | another option would be |
| 09:51 | kymara | yes |
| 09:51 | kiheru | yep. that could be annoying. unless we make the game day a bit shorter |
| 09:51 | kymara | but then |
| 09:51 | CodeCannon | yes good idea |
| 09:51 | kymara | atm 5 minutes means 5 minutes |
| 09:52 | kymara | to a producer |
| 09:52 | kymara | 24 hours and 1 day means that, in our TimeUtiles |
| 09:52 | kymara | when you say yuo have to do a quest once per day |
| 09:53 | kiheru | it could certainly be confusing to players |
| 09:53 | CodeCannon | display a game clock in the client |
| 09:53 | kymara | i think that's too confusing |
| 09:54 | kymara | they know they can do they daily quests once a day |
| 09:54 | CodeCannon | hmm |
| 09:55 | CodeCannon | wouldn't playing at night by bright moonlight be ok? |
| 09:55 | CodeCannon | no darkening, only hue shift |
| 09:55 | CodeCannon | and, seeing that the days are full 24 hour |
| 09:56 | CodeCannon | whatever method we use to for the day/night transistion, |
| 09:57 | CodeCannon | the tilesets only need to be recalculated every 10sec - 1min |
| 09:57 | CodeCannon | less performance hit |
| 09:57 | kymara | can we try it with wweather first? |
| 09:58 | CodeCannon | let's say each game loop does a small portion of processing, and caches it |
| 09:58 | CodeCannon | yeh let's |
| 09:58 | kiheru | what would we want to show about weather? rain? |
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| 09:59 | kymara | thunder :) |
| 09:59 | CodeCannon | snow would need similar effects as day/night |
| 09:59 | kymara | liek when it goes all dark and thundery in the sky |
| 09:59 | kymara | that's just a bit dark and slightly green |
| 09:59 | kymara | kulog would like this :) |
| 10:00 | CodeCannon | there should be an effect on gameplay |
| 10:00 | CodeCannon | not just visuals |
| 10:00 | CodeCannon | ? |
| 10:01 | kymara | do you have suggestions? |
| 10:01 | CodeCannon | sliding on hard surfaces? :) |
| 10:02 | CodeCannon | an advantage to certain weapons/creatures based on water? |
| 10:02 | CodeCannon | temporarily expanding lakes |
| 10:02 | kymara | or less accuracy in hitting because it got darker |
| 10:03 | kymara | eek |
| 10:03 | CodeCannon | that's gonna be hard to code |
| 10:03 | CodeCannon | ? |
| 10:03 | CodeCannon | (expanding lakes) |
| 10:03 | kymara | yes |
| 10:03 | kymara | imho |
| 10:04 | lachgeist | in "Eternal Lands" there is 3h daylight and 3n night - 6h for a Day is playable. |
| 10:04 | CodeCannon | yeah i think it'll work (imho) |
| 10:05 | CodeCannon | 4 days per day :) |
| 10:05 | kymara | lachgeist: what do you think about the other timings? how currently if you're asked to return in 24 hours that is written as 'one day' |
| 10:05 | kiheru | the trouble is it being confusing for all the other timings |
| 10:05 | kymara | or 24 * 7 * 3 is 3 weeks, etc |
| 10:06 | CodeCannon | hmm, i think why not do it in a complete way - |
| 10:06 | CodeCannon | give the game its own calendar |
| 10:06 | CodeCannon | own month names |
| 10:06 | CodeCannon | i see it a lot in games |
| 10:06 | CodeCannon | and i don't find it confusing |
| 10:07 | CodeCannon | 4 months per year, 4 seasons |
| 10:07 | CodeCannon | ? |
| 10:07 | CodeCannon | it is a fantasy world after all |
| 10:07 | lachgeist | Well, I see - lots of text to change ... I thougt of 8h-cycle, so it would rotate with real daytimes, but I can think, I would be confused with that. |
| 10:09 | CodeCannon | hmm |
| 10:10 | CodeCannon | i guess if it we wanted something like this to work, |
| 10:10 | kymara | so lets see if we can even get this idea to work for weather |
| 10:10 | lachgeist | Ooops, 24=3*8 ... would not rotate :) |
| 10:10 | kymara | as perhaps the shifting colours and changing in game effects is something that requires quite some work, anyway |
| 10:11 | kymara | and then review if we want to do anything with day/night after? |
| 10:11 | lachgeist | Well of course it could affect vampires, werewolfes etc. |
| 10:12 | CodeCannon | yeah :) |
| 10:12 | CodeCannon | we would need to help players understand how to think in terms of a different time system |
| 10:13 | kymara | i am not sure it is a good idea at all to change the time system |
| 10:13 | CodeCannon | ok |
| 10:15 | CodeCannon | when is the next release? |
| 10:17 | kymara | we usually release at the end of each month |
| 10:18 | kymara | and there is a lot of nice content ready for stendhal 0.86 so i am feeling very positive |
| 10:18 | lachgeist | I would be in doubt too ... nice to think of - but loads of changes. |
| 10:18 | kymara | i'm away 27th-30th so we may push it forward |
| 10:18 | CodeCannon | cool stuff :) |
| 10:18 | kymara | if anyone wants to test the new client and server on the test server you are more than welcome |
| 10:18 | kymara | i would really appreciate it especially from windows users |
| 10:19 | kymara | http://stendhalgame.org/wiki/Stendhal_Testing |
| 10:19 | kymara | and macs, since kiheru made some bugfixes especially for mac users |
| 10:21 | kiheru | a bugfix, and I'm not even sure if it works. for the other one I'll need rather active cooperation from a mac user |
| 10:22 | CodeCannon | weather ideas: rain, sandstorms (desert areas), bush fires, dust devils, hail, plain windstorm (pushes avatars), overcast (cloud shadows), mist, meteor showers (danger to avatars) |
| 10:23 | kiheru | some, like mist, require alpha, and that's unrealiable on X |
| 10:24 | kiheru | (and java provides no way to check if hardware alpha is in use) |
| 10:24 | CodeCannon | hmm |
| 10:24 | CodeCannon | what about dithering? |
| 10:26 | CodeCannon | would stendhal in the future someday perhaps use opengl for rendering? |
| 10:32 | kiheru | possibly. the annoying thing is that java can use the native libraries for good graphics performance - and does so under windows and mac, but does not do that by default under X |
| 10:52 | madmetzger | kiheru, i wonder how that could happen with AchievementNotifier as i have no outgoing changes to it |
| 10:55 | kiheru | I dunno. anyway the code does not compile |
| 10:56 | madmetzger | stupid me, it was arranged in another change set :/ |
| 10:56 | madmetzger | commited it now |
| 10:57 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/ (AchievementNotifier.java Category.java): implement a simple kill achievement |
| 11:05 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: added java doc and extracted method for achievement retrieval and checking |
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| 13:54 | -!- | Blue_uni is now known as Blueladse4 |
| 13:54 | -!- | Blueladse4 is now known as Bluelads4 |
| 14:12 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): rename method |
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| 16:47 | Laguz | hello all |
| 16:55 | CIA-66 | arianne_rpg: mkvii * stendhal/data/sprites/examine/wizards-parchment.png: info parchment for the quest zekiels practical test |
| 16:56 | CIA-66 | arianne_rpg: mkvii * stendhal/src/games/stendhal/server/maps/quests/ZekielsPracticalTestQuest.java: updated quest behave and added the wizards parchment |
| 16:58 | CIA-66 | arianne_rpg: mkvii * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (4 files): update of the NPCs |
| 17:07 | CIA-66 | arianne_rpg: mkvii * stendhal/data/conf/zones/semos.xml: updated portals of the wizards tower |
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| 19:15 | CodeCannon | if one has music that can be added, where can it be uploaded? |
| 19:16 | CodeCannon | i guess this would be part of developing content with xml? |
| 19:35 | -!- | omero [~omero<(a)>host153-129-dynamic.4-87-r.retail.telecomitalia.it] has joined #arianne |
| 19:56 | postman-bot | itzli rented a sign saying "∞" |
| 20:02 | omero | http://sourceforge.net/tracker/?group_id=1111&atid=101111 |
| 20:11 | omero | uhm... |
| 20:12 | omero | [20:31] <Valo> Giants dwell in caves east of here. Good luck slaying those beasts ... |
| 20:12 | omero | east of ados you'll walk on the ocean... |
| 20:13 | * | kymara isnt' very good atleft and right |
| 20:13 | kymara | or east and west |
| 20:14 | kymara | or generally knowing where she is |
| 20:14 | kymara | omero: would you like to make a bug report? |
| 20:14 | omero | was just unsure if it's intended or not :) |
| 20:14 | kymara | CodeCannon: you can add music to the patches tracker |
| 20:14 | omero | I'll open a bug record |
| 20:14 | kymara | omero: thanks. we can always close 'not a bug' type bug reports too |
| 20:30 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 21:05 | kymara | CodeCannon: testing your patch is hard |
| 21:05 | kymara | the stendhal website one |
| 21:05 | kymara | when i ask to login it send me next to stendhalgame.org |
| 21:05 | hendrik | define('STENDHAL_SERVER_NAME', 'localhost'); |
| 21:05 | hendrik | define('STENDHAL_LOGIN_TARGET','http://localhost'); |
| 21:06 | hendrik | please define those in configuration.php |
| 21:06 | kymara | yes |
| 21:06 | kymara | i was about to say i dont' have that defined |
| 21:06 | kymara | is it new? |
| 21:06 | hendrik | yes |
| 21:06 | hendrik | the website uses relateive path normally. |
| 21:07 | hendrik | but when we go from http to https we need to provide an absolute url, including the server name. |
| 21:07 | kymara | ok, it's not really my localhost though |
| 21:07 | kymara | it's my oldmachine , shalli put in the internal IP of that machine? |
| 21:07 | kymara | localhost isn't working for it |
| 21:08 | hendrik | yes |
| 21:08 | * | kymara groans: more rewrite rules |
| 21:09 | hendrik | sorry |
| 21:10 | hendrik | I am having a look at phpunit. |
| 21:12 | kymara | i actually have STENDHAL_MODE_REWRITE false. |
| 21:12 | hendrik | oh. |
| 21:12 | hendrik | what error do you get? |
| 21:12 | kymara | URL /account/myaccount.html was not found on this server. |
| 21:13 | hendrik | what is the url of the page showing that error? |
| 21:13 | kymara | http://192.168.0.3/account/myaccount.html |
| 21:13 | hendrik | srry, i mean the page which contains that link. |
| 21:13 | kymara | i went to http://192.168.0.3/?id=content/account/login |
| 21:13 | kymara | then i logged in |
| 21:14 | hendrik | I am sorry, it is fixed now. |
| 21:15 | * | hendrik hug CIA-66 |
| 21:15 | * | hendrik kicks CIA-66 |
| 21:15 | CIA-66 | ow |
| 21:15 | CIA-66 | arianne_rpg: nhnb * stendhal_website/content/account/login.php: fixed hard coded reference to /account/myaccount.html |
| 21:16 | hendrik | there it is. |
| 21:16 | kymara | thanks |
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| 21:18 | * | Bluelads4 hugs CIA-66 |
| 21:18 | * | CIA-66 hugs Bluelads4 |
| 21:18 | * | Bluelads4 had too because it has been hurt by hendrik earlier :D |
| 21:18 | * | hendrik pouts. |
| 21:18 | kymara | if it was faster it would have not been hurt |
| 21:18 | Bluelads4 | aww |
| 21:19 | * | Bluelads4 hugs hendrik too :) |
| 21:19 | * | hendrik smiles: Thank you. |
| 21:19 | Bluelads4 | :) |
| 21:19 | hendrik | Oh, i missed that "s". |
| 21:19 | kymara | yes |
| 21:19 | Bluelads4 | it's quiet picky when it's about typos :D |
| 21:19 | kymara | quite |
| 21:19 | Bluelads4 | oh |
| 21:19 | Bluelads4 | :D |
| 21:20 | * | hendrik giggles. |
| 21:21 | * | Bluelads4 hugs kymara too because Bluelads4 made a typo before :D |
| 21:22 | kymara | the my account box that codecannon made, it's atm below 'players' box |
| 21:22 | kymara | so, play now, download, best player, players, my account |
| 21:22 | kymara | i think it could be higher |
| 21:22 | kymara | what do you think? under download or above play now? |
| 21:23 | hendrik | i guess that was the position of the admin menu. |
| 21:23 | hendrik | but i agree that it should be higher. |
| 21:23 | hendrik | the admin menu is not easily noticeable. |
| 21:23 | kymara | yeah, but doesn'tmatter too much |
| 21:23 | kymara | yes, i knew why he put it there |
| 21:24 | hendrik | i think below Downloads is good. |
| 21:24 | kymara | ok |
| 21:24 | kymara | itlooks nice |
| 21:24 | kymara | all the icons atm are 'postman' |
| 21:24 | kymara | so we need ideas for buttons for the rest |
| 21:25 | hendrik | I think one day we may want to change the Play now button to point to /account/mycharacters |
| 21:25 | kymara | what shoul the login button show? what about logout? merge accounts, change password, and login history are the rest |
| 21:25 | hendrik | that is, after we have a way to register new accounts. |
| 21:25 | * | hendrik nods. |
| 21:25 | hendrik | logout could be a door? |
| 21:25 | kymara | my characters isn't there |
| 21:25 | hendrik | change password a key? |
| 21:26 | kymara | does it have to be an open door? |
| 21:26 | hendrik | I'd like to add that only after account creation is possible. |
| 21:26 | kymara | ok |
| 21:26 | hendrik | A open door may hint that it is about going through, but a closed one is fine, too. |
| 21:26 | kymara | well i'll commit the patch as is then move the order and add some icons, ok? |
| 21:27 | hendrik | login history could be a scroll like history. |
| 21:27 | * | hendrik nods. |
| 21:27 | kymara | it has a change to css |
| 21:27 | kymara | so you might want to pdate teh number after |
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| 21:27 | hendrik | please commit it to a new number. |
| 21:27 | kymara | oops |
| 21:27 | kymara | already sent |
| 21:27 | hendrik | not changing the existing one. |
| 21:28 | hendrik | okay. |
| 21:28 | kymara | sorry |
| 21:28 | hendrik | don't worry. |
| 21:28 | kymara | i can change it now |
| 21:28 | CIA-66 | arianne_rpg: kymara * stendhal_website/ (index.php css/00000008.css scripts/account.php): Patch "My Account" box - ID: 3029967 by codecannon - thank you! |
| 21:28 | hendrik | i have an uncommited change, so let me merge both into ...9. |
| 21:28 | kymara | ok |
| 21:29 | hendrik | nice scroll Laguz. |
| 21:37 | CIA-66 | arianne_rpg: nhnb * stendhal_website/ (css/00000009.css index.php): added .warn and migrated changes from 00000008.css about multi line navigation to ...9 |
| 21:38 | hendrik | does someone has a good idea to phrase "change password" in a way that fit into one line? |
| 21:39 | kymara | can the font be smaller or the box wider? |
| 21:39 | kymara | New Password ? |
| 21:40 | hendrik | good. can you test that? |
| 21:40 | kymara | sure |
| 21:41 | CIA-66 | arianne_rpg: nhnb * stendhal_website/css/00000008.css: revert |
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| 23:08 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): add a chat action to check on finished quests for achievements |
| 23:34 | CIA-66 | arianne_rpg: kymara * stendhal_website/images/buttons/ (logout_button.png password_button.png): a button with a key and a button with a 'open' door |
| 23:36 | kymara | i can't find where to add them any more. |
| 23:36 | kymara | they are not where they used to be and i can't see them in css |
| 23:37 | CodeCannon | http://www.box.net/shared/dy2ahe30h3 |
| 23:37 | CodeCannon | ^ the kind of music you want for stendhal? |
| 23:38 | kymara | how am i supposed to put the image into teh css, it's all garbage |
| 23:39 | hendrik | sorry, i should have put some instructions in there. |
| 23:39 | CodeCannon | kymara there are online base64 encoders |
| 23:41 | CodeCannon | http://www.opinionatedgeek.com/dotnet/tools/base64encode/ |
| 23:41 | kymara | you used to just writethe image name, i understand the logic but i still need to knwo what to do |
| 23:41 | kymara | so is there any point to committing the buttons to cvs in images/buttons/ any more? |
| 23:42 | CodeCannon | why is it encoded in css though? |
| 23:42 | hendrik | kymara, yes. |
| 23:42 | CodeCannon | is it faster? |
| 23:42 | kymara | yes |
| 23:42 | kymara | orsomething |
| 23:42 | hendrik | and they still need to be added to the ie.css |
| 23:42 | hendrik | yes |
| 23:42 | hendrik | i cannot find the encoder anymore. |
| 23:43 | kymara | ok, well maybe i will letyou just change the images |
| 23:43 | kymara | i added the key for change password, i was going to use he history scroll forlogin hostory and the door for logout |
| 23:43 | kymara | i'll just movethe box |
| 23:44 | hendrik | kymara, http://software.hixie.ch/utilities/cgi/data/data |
| 23:45 | hendrik | can you add a comment to the .css file saying to use that upload form and to put a refernce to the real image into the ie.css file, please? |
| 23:46 | CIA-66 | arianne_rpg: kymara * stendhal_website/index.php: moved account box under download button. 'Change Password' -> 'New Password' as it fits on one line |
| 23:49 | kymara | what am i supposed to do with that link |
| 23:49 | kymara | i uploaded the picture and it showed it to me. |
| 23:49 | kymara | no code. |
| 23:50 | hendrik | please look at the adress bar of the browser. |
| 23:50 | kymara | there's a url but that is full of % signs |
| 23:50 | hendrik | urghs :-/ |
| 23:50 | hendrik | sorry. |
| 23:50 | kymara | there were not % signs in the css file |
| 23:50 | hendrik | please just commit the IE style sheet for now, and remove the lines from the normal style sheet. |
| 23:51 | hendrik | I will try to find a working encoder somewhere. |
| 23:51 | kymara | i'll just leave it |
| 23:51 | hendrik | (or write one myself) |
| 23:51 | kymara | since it works now |
| 23:51 | kymara | and it's fine |
| 23:52 | kymara | if i tick base64 there are not % signs |
| 23:52 | kymara | is that better? |
| 23:52 | hendrik | yes. |
| 23:52 | hendrik | that is the correct format. |
| 23:56 | hendrik | CodeCannon, it reduces the load time from about 6,4 seconds to less than 3 seconds on first visit. |
| 23:56 | CodeCannon | wow very good |
| 23:56 | hendrik | and we make heavy use of caching. |
| 23:57 | kymara | there is no ie 9 css |
| 23:57 | kymara | so do i do the latest ie css? |
| 23:57 | hendrik | please copy that one and increment the number by one. |
| 23:57 | hendrik | it needs to be change in index.php, too. |
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