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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-07-16

Timestamps are in server time.

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01:51mucahello/hola
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02:37postman-botomero rented a sign saying "chuuu chuuuuu... this is the wooden train... please kids, step back!"
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08:54CIA-66arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/result.php: ported Result class
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09:02CIA-66arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (3 files in 3 dirs): use PharauroaResult in message s2c createaccountnack
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09:29kiherulooks like RPEntity and AchievementNotifier are out of sync. RPEntity calls onKill, which does not exist
09:29-!-Bluelads4 is now known as Blue_uni
09:31kymaraCodeCannon: sorry, i was going to look at yuor website patch last night but I got distracted and then fell asleep
09:31kymarakiheru: thanks for doing the karma thing, i think players shoudl really like it
09:32kymarai was looking for other JComponents to see what else we can add tooltips to - so that it becomes a natural thing that thry try look for them
09:32kymaraand can other objects get them? even those JLabels would be very cool
09:38CodeCannonwill stendhal eventually have day/night, season, weather cycles?
09:42CodeCannonit might be hard on the artists (lots of extra work), but then again it doesn't take much to shift hues, add a few lights in windows, etc.
09:43CodeCannonat night the cities can be decorated with coloured lights :)
09:43kymarawe've talked about it yes
09:44kiheruit should work for any JComponent
09:44kymarabut a semi transparent layer, darkening everythinf, will have performance problems with alpha and X
09:45kymarashifting hues would be a an interestign way to do it
09:45kymaraif day/night: which timezone do we pick?
09:45kymaraif you live on the opposite side of the world yuo always play in darkness :(
09:45CodeCannoni think whatever the server is on
09:45kymarayes, but that was the agruemnt last time
09:45CodeCannoni don't think it would be that bad
09:46CodeCannondungeons ought to be dark all the time
09:46CodeCannonwe can have moonlight for outside
09:46kiheruI took a look at that approach earlier, but then I could not find a very good way to do that in java. I'd probably know the system better now
09:47CodeCannona simple hue shift to gray/blue without darkening should give a pretty good effect
09:47CodeCannonwhat about swapping pre-edited tilesets?
09:48CodeCannonyou have a day tileset, and a night tileset
09:48CodeCannonit would be better for things like lit windows
09:49kiheruthat would also make the shift instantaneous
09:49CodeCannonyeh it would :(
09:49CodeCannonstendhal is not on a palette is it?
09:50kiherudoing it dynamically allows for sunrise and sunset to have more red
09:50kiheruno
09:50kymarawhat about trying weather first
09:51hendrikWhen I was playing WoW I was quite annoyed by always having to play in the darkness (when I returned from work).
09:51kymarasince we are not sure about night/day because of the problem that people in the opposite time zone may only ever get to play in the dark, then
09:51hendrikperhaps we could have non 24 hours days?
09:51kymaraanother option would be
09:51kymarayes
09:51kiheruyep. that could be annoying. unless we make the game day a bit shorter
09:51kymarabut then
09:51CodeCannonyes good idea
09:51kymaraatm 5 minutes means 5 minutes
09:52kymarato a producer
09:52kymara24 hours and 1 day means that, in our TimeUtiles
09:52kymarawhen you say yuo have to do a quest once per day
09:53kiheruit could certainly be confusing to players
09:53CodeCannondisplay a game clock in the client
09:53kymarai think that's too confusing
09:54kymarathey know they can do they daily quests once a day
09:54CodeCannonhmm
09:55CodeCannonwouldn't playing at night by bright moonlight be ok?
09:55CodeCannonno darkening, only hue shift
09:55CodeCannonand, seeing that the days are full 24 hour
09:56CodeCannonwhatever method we use to for the day/night transistion,
09:57CodeCannonthe tilesets only need to be recalculated every 10sec - 1min
09:57CodeCannonless performance hit
09:57kymaracan we try it with wweather first?
09:58CodeCannonlet's say each game loop does a small portion of processing, and caches it
09:58CodeCannonyeh let's
09:58kiheruwhat would we want to show about weather? rain?
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09:59kymarathunder :)
09:59CodeCannonsnow would need similar effects as day/night
09:59kymaraliek when it goes all dark and thundery in the sky
09:59kymarathat's just a bit dark and slightly green
09:59kymarakulog would like this :)
10:00CodeCannonthere should be an effect on gameplay
10:00CodeCannonnot just visuals
10:00CodeCannon?
10:01kymarado you have suggestions?
10:01CodeCannonsliding on hard surfaces? :)
10:02CodeCannonan advantage to certain weapons/creatures based on water?
10:02CodeCannontemporarily expanding lakes
10:02kymaraor less accuracy in hitting because it got darker
10:03kymaraeek
10:03CodeCannonthat's gonna be hard to code
10:03CodeCannon?
10:03CodeCannon(expanding lakes)
10:03kymarayes
10:03kymaraimho
10:04lachgeistin "Eternal Lands" there is 3h daylight and 3n night - 6h for a Day is playable.
10:04CodeCannonyeah i think it'll work (imho)
10:05CodeCannon4 days per day :)
10:05kymaralachgeist: what do you think about the other timings? how currently if you're asked to return in 24 hours that is written as 'one day'
10:05kiheruthe trouble is it being confusing for all the other timings
10:05kymaraor 24 * 7 * 3 is 3 weeks, etc
10:06CodeCannonhmm, i think why not do it in a complete way -
10:06CodeCannongive the game its own calendar
10:06CodeCannonown month names
10:06CodeCannoni see it a lot in games
10:06CodeCannonand i don't find it confusing
10:07CodeCannon4 months per year, 4 seasons
10:07CodeCannon?
10:07CodeCannonit is a fantasy world after all
10:07lachgeistWell, I see - lots of text to change ... I thougt of 8h-cycle, so it would rotate with real daytimes, but I can think, I would be confused with that.
10:09CodeCannonhmm
10:10CodeCannoni guess if it we wanted something like this to work,
10:10kymaraso lets see if we can even get this idea to work for weather
10:10lachgeistOoops, 24=3*8 ... would not rotate :)
10:10kymaraas perhaps the shifting colours and changing in game effects is something that requires quite some work, anyway
10:11kymaraand then review if we want to do anything with day/night after?
10:11lachgeistWell of course it could affect vampires, werewolfes etc.
10:12CodeCannonyeah :)
10:12CodeCannonwe would need to help players understand how to think in terms of a different time system
10:13kymarai am not sure it is a good idea at all to change the time system
10:13CodeCannonok
10:15CodeCannonwhen is the next release?
10:17kymarawe usually release at the end of each month
10:18kymaraand there is a lot of nice content ready for stendhal 0.86 so i am feeling very positive
10:18lachgeistI would be in doubt too ... nice to think of - but loads of changes.
10:18kymarai'm away 27th-30th so we may push it forward
10:18CodeCannoncool stuff :)
10:18kymaraif anyone wants to test the new client and server on the test server you are more than welcome
10:18kymarai would really appreciate it especially from windows users
10:19kymarahttp://stendhalgame.org/wiki/Stendhal_Testing
10:19kymaraand macs, since kiheru made some bugfixes especially for mac users
10:21kiherua bugfix, and I'm not even sure if it works. for the other one I'll need rather active cooperation from a mac user
10:22CodeCannonweather ideas: rain, sandstorms (desert areas), bush fires, dust devils, hail, plain windstorm (pushes avatars), overcast (cloud shadows), mist, meteor showers (danger to avatars)
10:23kiherusome, like mist, require alpha, and that's unrealiable on X
10:24kiheru(and java provides no way to check if hardware alpha is in use)
10:24CodeCannonhmm
10:24CodeCannonwhat about dithering?
10:26CodeCannonwould stendhal in the future someday perhaps use opengl for rendering?
10:32kiherupossibly. the annoying thing is that java can use the native libraries for good graphics performance - and does so under windows and mac, but does not do that by default under X
10:52madmetzgerkiheru, i wonder how that could happen with AchievementNotifier as i have no outgoing changes to it
10:55kiheruI dunno. anyway the code does not compile
10:56madmetzgerstupid me, it was arranged in another change set :/
10:56madmetzgercommited it now
10:57CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/ (AchievementNotifier.java Category.java): implement a simple kill achievement
11:05CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: added java doc and extracted method for achievement retrieval and checking
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14:12CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): rename method
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16:47-!-Laguz [~Miranda<(a)>p57B0ABCC.dip0.t-ipconnect.de] has joined #arianne
16:47Laguzhello all
16:55CIA-66arianne_rpg: mkvii * stendhal/data/sprites/examine/wizards-parchment.png: info parchment for the quest zekiels practical test
16:56CIA-66arianne_rpg: mkvii * stendhal/src/games/stendhal/server/maps/quests/ZekielsPracticalTestQuest.java: updated quest behave and added the wizards parchment
16:58CIA-66arianne_rpg: mkvii * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (4 files): update of the NPCs
17:07CIA-66arianne_rpg: mkvii * stendhal/data/conf/zones/semos.xml: updated portals of the wizards tower
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19:15CodeCannonif one has music that can be added, where can it be uploaded?
19:16CodeCannoni guess this would be part of developing content with xml?
19:35-!-omero [~omero<(a)>host153-129-dynamic.4-87-r.retail.telecomitalia.it] has joined #arianne
19:56postman-botitzli rented a sign saying "∞"
20:02omerohttp://sourceforge.net/tracker/?group_id=1111&atid=101111
20:11omerouhm...
20:12omero[20:31] <Valo> Giants dwell in caves east of here. Good luck slaying those beasts ...
20:12omeroeast of ados you'll walk on the ocean...
20:13*kymara isnt' very good atleft and right
20:13kymaraor east and west
20:14kymaraor generally knowing where she is
20:14kymaraomero: would you like to make a bug report?
20:14omerowas just unsure if it's intended or not :)
20:14kymaraCodeCannon: you can add music to the patches tracker
20:14omeroI'll open a bug record
20:14kymaraomero: thanks. we can always close 'not a bug' type bug reports too
20:30-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
21:05kymaraCodeCannon: testing your patch is hard
21:05kymarathe stendhal website one
21:05kymarawhen i ask to login it send me next to stendhalgame.org
21:05hendrikdefine('STENDHAL_SERVER_NAME', 'localhost');
21:05hendrikdefine('STENDHAL_LOGIN_TARGET','http://localhost');
21:06hendrikplease define those in configuration.php
21:06kymarayes
21:06kymarai was about to say i dont' have that defined
21:06kymarais it new?
21:06hendrikyes
21:06hendrikthe website uses relateive path normally.
21:07hendrikbut when we go from http to https we need to provide an absolute url, including the server name.
21:07kymaraok, it's not really my localhost though
21:07kymarait's my oldmachine , shalli put in the internal IP of that machine?
21:07kymaralocalhost isn't working for it
21:08hendrikyes
21:08*kymara groans: more rewrite rules
21:09hendriksorry
21:10hendrikI am having a look at phpunit.
21:12kymarai actually have STENDHAL_MODE_REWRITE false.
21:12hendrikoh.
21:12hendrikwhat error do you get?
21:12kymaraURL /account/myaccount.html was not found on this server.
21:13hendrikwhat is the url of the page showing that error?
21:13kymarahttp://192.168.0.3/account/myaccount.html
21:13hendriksrry, i mean the page which contains that link.
21:13kymarai went to http://192.168.0.3/?id=content/account/login
21:13kymarathen i logged in
21:14hendrikI am sorry, it is fixed now.
21:15*hendrik hug CIA-66
21:15*hendrik kicks CIA-66
21:15CIA-66ow
21:15CIA-66arianne_rpg: nhnb * stendhal_website/content/account/login.php: fixed hard coded reference to /account/myaccount.html
21:16hendrikthere it is.
21:16kymarathanks
21:16-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Quit: Leaving.]
21:18*Bluelads4 hugs CIA-66
21:18*CIA-66 hugs Bluelads4
21:18*Bluelads4 had too because it has been hurt by hendrik earlier :D
21:18*hendrik pouts.
21:18kymaraif it was faster it would have not been hurt
21:18Bluelads4aww
21:19*Bluelads4 hugs hendrik too :)
21:19*hendrik smiles: Thank you.
21:19Bluelads4:)
21:19hendrikOh, i missed that "s".
21:19kymarayes
21:19Bluelads4it's quiet picky when it's about typos :D
21:19kymaraquite
21:19Bluelads4oh
21:19Bluelads4:D
21:20*hendrik giggles.
21:21*Bluelads4 hugs kymara too because Bluelads4 made a typo before :D
21:22kymarathe my account box that codecannon made, it's atm below 'players' box
21:22kymaraso, play now, download, best player, players, my account
21:22kymarai think it could be higher
21:22kymarawhat do you think? under download or above play now?
21:23hendriki guess that was the position of the admin menu.
21:23hendrikbut i agree that it should be higher.
21:23hendrikthe admin menu is not easily noticeable.
21:23kymarayeah, but doesn'tmatter too much
21:23kymarayes, i knew why he put it there
21:24hendriki think below Downloads is good.
21:24kymaraok
21:24kymaraitlooks nice
21:24kymaraall the icons atm are 'postman'
21:24kymaraso we need ideas for buttons for the rest
21:25hendrikI think one day we may want to change the Play now button to point to /account/mycharacters
21:25kymarawhat shoul the login button show? what about logout? merge accounts, change password, and login history are the rest
21:25hendrikthat is, after we have a way to register new accounts.
21:25*hendrik nods.
21:25hendriklogout could be a door?
21:25kymaramy characters isn't there
21:25hendrikchange password a key?
21:26kymaradoes it have to be an open door?
21:26hendrikI'd like to add that only after account creation is possible.
21:26kymaraok
21:26hendrikA open door may hint that it is about going through, but a closed one is fine, too.
21:26kymarawell i'll commit the patch as is then move the order and add some icons, ok?
21:27hendriklogin history could be a scroll like history.
21:27*hendrik nods.
21:27kymarait has a change to css
21:27kymaraso you might want to pdate teh number after
21:27-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
21:27hendrikplease commit it to a new number.
21:27kymaraoops
21:27kymaraalready sent
21:27hendriknot changing the existing one.
21:28hendrikokay.
21:28kymarasorry
21:28hendrikdon't worry.
21:28kymarai can change it now
21:28CIA-66arianne_rpg: kymara * stendhal_website/ (index.php css/00000008.css scripts/account.php): Patch "My Account" box - ID: 3029967 by codecannon - thank you!
21:28hendriki have an uncommited change, so let me merge both into ...9.
21:28kymaraok
21:29hendriknice scroll Laguz.
21:37CIA-66arianne_rpg: nhnb * stendhal_website/ (css/00000009.css index.php): added .warn and migrated changes from 00000008.css about multi line navigation to ...9
21:38hendrikdoes someone has a good idea to phrase "change password" in a way that fit into one line?
21:39kymaracan the font be smaller or the box wider?
21:39kymaraNew Password ?
21:40hendrikgood. can you test that?
21:40kymarasure
21:41CIA-66arianne_rpg: nhnb * stendhal_website/css/00000008.css: revert
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23:08CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): add a chat action to check on finished quests for achievements
23:34CIA-66arianne_rpg: kymara * stendhal_website/images/buttons/ (logout_button.png password_button.png): a button with a key and a button with a 'open' door
23:36kymarai can't find where to add them any more.
23:36kymarathey are not where they used to be and i can't see them in css
23:37CodeCannonhttp://www.box.net/shared/dy2ahe30h3
23:37CodeCannon^ the kind of music you want for stendhal?
23:38kymarahow am i supposed to put the image into teh css, it's all garbage
23:39hendriksorry, i should have put some instructions in there.
23:39CodeCannonkymara there are online base64 encoders
23:41CodeCannonhttp://www.opinionatedgeek.com/dotnet/tools/base64encode/
23:41kymarayou used to just writethe image name, i understand the logic but i still need to knwo what to do
23:41kymaraso is there any point to committing the buttons to cvs in images/buttons/ any more?
23:42CodeCannonwhy is it encoded in css though?
23:42hendrikkymara, yes.
23:42CodeCannonis it faster?
23:42kymarayes
23:42kymaraorsomething
23:42hendrikand they still need to be added to the ie.css
23:42hendrikyes
23:42hendriki cannot find the encoder anymore.
23:43kymaraok, well maybe i will letyou just change the images
23:43kymarai added the key for change password, i was going to use he history scroll forlogin hostory and the door for logout
23:43kymarai'll just movethe box
23:44hendrikkymara, http://software.hixie.ch/utilities/cgi/data/data
23:45hendrikcan you add a comment to the .css file saying to use that upload form and to put a refernce to the real image into the ie.css file, please?
23:46CIA-66arianne_rpg: kymara * stendhal_website/index.php: moved account box under download button. 'Change Password' -> 'New Password' as it fits on one line
23:49kymarawhat am i supposed to do with that link
23:49kymarai uploaded the picture and it showed it to me.
23:49kymarano code.
23:50hendrikplease look at the adress bar of the browser.
23:50kymarathere's a url but that is full of % signs
23:50hendrikurghs :-/
23:50hendriksorry.
23:50kymarathere were not % signs in the css file
23:50hendrikplease just commit the IE style sheet for now, and remove the lines from the normal style sheet.
23:51hendrikI will try to find a working encoder somewhere.
23:51kymarai'll just leave it
23:51hendrik(or write one myself)
23:51kymarasince it works now
23:51kymaraand it's fine
23:52kymaraif i tick base64 there are not % signs
23:52kymarais that better?
23:52hendrikyes.
23:52hendrikthat is the correct format.
23:56hendrikCodeCannon, it reduces the load time from about 6,4 seconds to less than 3 seconds on first visit.
23:56CodeCannonwow very good
23:56hendrikand we make heavy use of caching.
23:57kymarathere is no ie 9 css
23:57kymaraso do i do the latest ie css?
23:57hendrikplease copy that one and increment the number by one.
23:57hendrikit needs to be change in index.php, too.

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