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A screenshot of Stendhal in Semos Bank with a bank chest window open showing lots if items. In the middle of the screenshow a semitransparent play-icon is painted, indicating this image links to a video.
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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-07-17

Timestamps are in server time.

00:00hendrikthank you for working on the website.
00:00hendrikso that his patch does not get ignored.
00:01kymarathats ok but it's just frustrating me
00:01kymarahow do you tell if an image was used
00:01kymarathere's not a reference to the actual name
00:01hendrikthey are in the ie file.
00:02kymarai was wondering about an older image for the merge accounts button, but i dn't know if it's there in teh base64
00:02kymarahttp://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal_website/images/buttons/players_button.png?view=markup
00:02kymaraor the player heads one.
00:03hendriki don't think that is in the base64.
00:03hendrikbecause it is not used currently.
00:05kymarashall i do the other one because people didn't like this one
00:07CIA-66arianne_rpg: kymara * stendhal_website/images/buttons/players_button.png: clearer image of multiple players
00:14CodeCannonhttp://www.box.net/shared/ueaze36655
00:14CodeCannon^ another one, this one was a render of a royalty-free midi
00:14CodeCannonjust want to know whether these would be stendhal-style
00:15kymaraCodeCannon: sorry i do not have sound on my computer normally
00:16hendrikmight be a good idea to ask storyteller.
00:17CodeCannonok i'll repost em tomorrow if he comes
00:19kymarathe my-account page isn't using these new images but we might review that page now anyway.
00:19CIA-66arianne_rpg: kymara * stendhal_website/ (css/ie000006.css css/00000009.css index.php): using some new buttons for account navigation
00:20kymaraor i can make it use them
00:20CodeCannoni guess the page could be deleted
00:20CodeCannonsince it's kinda redundant
00:21CodeCannon(afaik)
00:23hendriki suggest to use the mycharacters page as main landing point in the future.
00:24hendrikin the mean time, we should change it to use the same images.
00:24CodeCannonot - when do refactorings occur?
00:24hendrikwhen they are needed.
00:25hendriksome time ago we used to do those things friday so that everyone could commit before hand.
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00:29CIA-66arianne_rpg: kymara * stendhal_website/content/account/myaccount.php: Use new account navigation images
00:31CIA-66arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.test.php: started to convert tests to phpunit
00:33CIA-66arianne_rpg: kymara * stendhal_website/images/buttons/login_button.png: made with the buddy icon from stendhal/data/gui
00:34CIA-66arianne_rpg: kymara * stendhal_website/css/ (ie000006.css 00000009.css): add login and main account button (little face)
00:34kymarai guess that is done for now
00:35CIA-66arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.test.php: converted remaining tests
00:36hendrikthank you.
00:36CIA-66arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.test.php: use signed integer
00:38CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/ados/church/HealerNPC.java: Fixing bug - ID: 3030692 repored by omero, thank you
00:47CIA-66arianne_rpg: nhnb * stendhal_website/index.php: fixed end of line escaping not working on my php version
00:49*kymara is wondering if she has yet found all the tracker items requesting that the logged in menus get moved into a box
00:49hendrikare there so many?
00:49CIA-66arianne_rpg: nhnb * stendhal_website/content/account/merge.php: added help link directly on the merge account page
00:49kymarawell 2 the same, and then 4 about the image buttons
00:49hendrikwell, i gues i might even have made two myself in the last years.
00:50hendrikone per image?
00:50kymarayes
00:50kymarathough you didn't mention the login and logout ones
00:50kymarai'm disappointed
00:50kymarait could have been 6
00:52hendrikPHPUnit 3.4.5 by Sebastian Bergmann.
00:52hendrik.....
00:52hendrikTime: 0 seconds, Memory: 6.50Mb
00:52hendrikOK (5 tests, 32 assertions)
00:55kymara:)
00:55Laguzwhich part of the volume is the laughing ppl in semos? sfx or what?
00:57Laguzbecause i have the feeling i cant really low the volume of it
00:57Laguzthese noises are crazy loud
00:58hendrikcreature
00:58kymaraLaguz: open semos.xml and take a look?
00:58kymaraok
00:58hendrikthey are still client side :-/
00:58Laguzoh
00:59hendrikall sounds used to be triggered client side.
00:59Laguzbut these noises are much louder then other creature noises
00:59hendrikwe move most of them to the server but not the SpeakerNPCs, yet.
00:59Laguzhm
00:59hendrikare they louder if you play them in a sound program?
00:59Laguzthat means?
01:00Laguzsorry hendrik i dont know anything about that, i just realized that they much louder thena ll other sounds
01:00kymaradouble click sound file
01:00Laguzmom
01:01hendrikthere is laugh-1 and laugh-2.
01:01hendrikstendhal/src/games/stendhal/client/entity/NPC.java has the mapping.
01:02Laguzno it seems they have nearly same volume
01:02Laguzmore or less
01:03hendrikI think plassy needs to have a look then.
01:05kymaraLaguz: would you like to make a bug report on it?
01:08Laguzim still not sure whats the problem
01:08Laguzcreature volume should low the noises of the npcs too
01:08Laguz?
01:08Laguzbut they are not server side
01:09Laguzdid i understood right?
01:09kymaraLaguz: to make a bug report i guess you don't need to knwo the cause
01:09kymarayou can just describe the problem you have.
01:09Laguzi wonder if thats the problem, but ok
01:09Laguzyou ar eright
01:09Laguzi can descibe the problem anyway
01:18hendriknote to self: http://blog.jepamedia.org/2009/10/28/continuous-integration-for-php-with-hudson/
01:29CIA-66arianne_rpg: mkvii * stendhal/tiled/Level 0/semos/mountain_n_w2.tmx: reactivated tower entrance
01:37Laguzi tested the volume control with official client on official server, no problems
01:39Laguzjust on my own client and server with eclipse, the volume control didnt worked correct sometimes
01:39hendrikcan you try to mix them?
01:39hendriklike your client and official server or via versa?
01:39Laguzok
01:43Laguzit seems my own client is broken
01:43Laguzi have discs on both servers
01:44Laguzlet me check
01:44-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 276 seconds]
01:45Laguzhm, looks like a java problem
01:46Laguzthe official client works on my server
01:58-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has quit []
02:03Laguzi got many error messages at the log, ill tell u tomorrow, gn8
02:03-!-Laguz [~Miranda<(a)>p57B0ABCC.dip0.t-ipconnect.de] has quit [Quit: Laguz]
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09:43nikomichoHello
09:43nikomichoI have a question
09:43nikomichosomeone here?
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10:15-!-CodeCannon [~Dwidge<(a)>vc-41-18-144-84.umts.vodacom.co.za] has joined #arianne
10:34CIA-66arianne_rpg: nhnb * stendhal_website/build.xml: sample build.xml file from http://blog.jepamedia.org/2009/10/28/continuous-integration-for-php-with-hudson/
10:58-!-storyteller [~storytell<(a)>p57B74A16.dip.t-dialin.net] has joined #arianne
11:05CIA-66arianne_rpg: nhnb * stendhal_website/ (2 files in 2 dirs): moved scripts/pharauroa/common/net/deserializer.test.php to tests/scripts/pharauroa/common/net
11:08-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has joined #arianne
11:09hendrikOK (0 tests, 0 assertions)
11:09CIA-66arianne_rpg: nhnb * stendhal_website/build.xml: invoke phpunit
11:09hendrikphpunit does not find the tests, unless i explicitly game the filename on the command line.
11:17CIA-66arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.php: cleaned up constant definition
11:17CIA-66arianne_rpg: nhnb * stendhal_website/tests/scripts/pharauroa/common/net/ (deserializerTest.php deserializer.php): renamed test file to deserializerTest.php because phpunit looks for *Test.php
11:23-!-hudson_arianne [~PircBot<(a)>stendhalgame.org] has joined #arianne
11:26hendrik!hudson botfood postman
11:26hudson_ariannehendrik did you mean me? Unknown command 'botfood'
11:26hudson_arianneUse !hudsonhelp to get help!
11:26hendrik!hudsonhelp
11:26hudson_arianneAvailable commands:
11:26hudson_arianneabort <job> - specify which job to abort
11:26hudson_ariannealias [<alias> [<command>]] - defines a new alias, deletes one or lists all existing aliases
11:26hudson_ariannebotsnack [<snack>] - om nom nmo
11:26hudson_ariannebuild <job> [now|<delay>[s|m|h]] [<parameterkey>=<value>]* - schedule a job build, with standard, custom or no quiet period
11:26hudson_ariannecomment <job> <build-#> <comment> - adds a description to a build
11:26hudson_arianneh [<job>|-v <view>] - show the health of a specific job, jobs in a view or all jobs
11:26hudson_ariannehealth [<job>|-v <view>] - show the health of a specific job, jobs in a view or all jobs
11:26hudson_ariannejobs [<job>|-v <view>] - show the status of a specific job, jobs in a view or all jobs
11:26hudson_arianneq - show the state of the build queue
11:26hudson_ariannequeue - show the state of the build queue
11:26hudson_ariannes [<job>|-v <view>] - show the status of a specific job, jobs in a view or all jobs
11:26hudson_arianneschedule <job> [now|<delay>[s|m|h]] [<parameterkey>=<value>]* - schedule a job build, with standard, custom or no quiet period
11:26hudson_ariannestatus [<job>|-v <view>] - show the status of a specific job, jobs in a view or all jobs
11:26hudson_ariannetestresult [<job>|-v <view>] - show the test results of a specific job, jobs in a view or all jobs
11:26hendrik!q
11:26hendrik!hudson q
11:26hudson_ariannebuild queue is empty
11:31-!-hudson_arianne [~PircBot<(a)>stendhalgame.org] has quit [Remote host closed the connection]
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11:34hendrik!hudson s stendhal_website
11:34hudson_ariannestendhal_website: no finished build yet
11:34hendrik!hudson schedule stendhal_website
11:34hudson_ariannehendrik: job stendhal_website build scheduled with a quiet period of 5 seconds
11:35hudson_arianneProject stendhal_website build (1): FAILURE in 13 sec: http://stendhal.game-host.org/hudson/job/stendhal_website/1/
11:38CodeCannonok i haven't played for long, but are there puzzles in stendhal apart from mazes & exploration? zelda for instance had tons of puzzles everywhere.
11:39hendrikthere are some.
11:39hendriklike inverse arrow for example.
11:40hendrikbut if you have ideas for more, please let us know.
11:41hendrikand there are some complex quests.
11:41CodeCannonwell i'm thinking of puzzles by design of the environment
11:42CodeCannonbut i guess that's too advanced right now
11:42storytellerHi CodeCannon :) I read the logs and you seem to have a question yesterday
11:42CodeCannonstoryteller yes :)
11:42storyteller:)
11:42CodeCannonthe 2 samples are still up
11:43storytellermoment, I'll have a listen
11:44-!-gros [~Lauwenmar<(a)>unaffiliated/gros] has joined #arianne
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11:48storytellerHmm... ;)
11:51storytellerwell, they sound nice somehow
11:52storytellerCodeCannon: Did you listen to the music tracks I already created for Stendhal?
11:52CodeCannon(puzzles) like once you get a certain tool or ability you can get further in a place. something more than just keys and doors. something that works the brain. for example, once you get a bow and arrows, you can shoot trigger pads to open doors. or once you get a certain footwear you can run across marshland. (yeh i'm not very creative, borrowing from zelda.) these abilities should be used in clever combinations for puzzles.
11:52CodeCannonyes
11:52storytellerokay :)
11:53storytellerWell, what's the Stendhal- music- style? Hmm... a good question...
11:54CodeCannonspace ambient?
11:54CodeCannonnot really so..
11:54storytellerhmm...
11:55CodeCannonsomething celtic? :P
11:55storytellerwell, the new track "Mystical Aura" is kind of space ambient, I think ;)
11:57storytellerI personally like to listen to drone and space ambient and such, also while playing Stendhal and even while creating and adding sounds to Stendhal ;)
11:57storytellerIt has something calm in it...
11:58CodeCannonyes i love space ambience
11:58CodeCannonand down tempo
11:58storytellerUI :)
11:58storytelleryes :)
11:59CodeCannonthere's a lot at http://www.kahvi.org/
11:59storytellerwell, I listen to almost everything, but in the last month or so I became very interested in such music :) And this also is very inspirating for creating music for Stendhal ;)
12:00CodeCannondoes dreamland have a track?
12:00CodeCannoni have not been there
12:00storytellerno, dreamscape hasn't got a track yet
12:02storytellerI almost finished a track for the Ados swamp
12:02storytellerand I have something for Athor Island, but this is not ready to release yet...
12:04CodeCannonstoryteller where do you learn to make music?
12:04CodeCannonis it just something one has to evolve, so to speak?
12:05CodeCannonor is there a science to it?
12:05storytellerOh, well ;D I never really learned it ;) I wasn't even able to read notes when I started ;) I just learned it by doing :)
12:06CodeCannonoh ok =B
12:06storytellerjust experimenting and trying :)
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12:38kymarahmm, i just killed a 'thing' on test server and i reached teh rat hunter achievement?
12:38kymara[11:37] Congratulations! You have reached the Rat hunter achievement!
12:38storytellerhmm...
12:38storytellerstrange ;)#
12:38Blue_awayheeh
12:38Blue_away*hehe
12:43-!-storyteller is now known as story_lunch
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13:08kymarawhat do people think about one more button on the new settings panel which would launch the place to open a bug report, make a feature request, and/or add a patch or make a support request ?
13:08kymara(I don't think most players would understand what the patch tracker is really for)
13:36hendrikPerhaps just one entry "Report Bug/Feature"?
13:36kymarai wanted it to launch the correct one
13:36kymarafrom the tracker
13:37hendriki am worried that the bar gets to complicated.
13:37hendrikand we can sort the things afterwards.
13:37kymarathere is a Help menu
13:37kymaracommands, faq, atlas, etc, maybe we could add report bug there
13:37hendrikI guess we have to do some sorting anyway because people using this function will not look if the issue is already reported.
13:39-!-story_lunch is now known as storyteller
13:42hendriksomething related: Is it possible to have a little space or a separator after the "window" buttons?
13:51storytellerWhat about a fog effect in 0_ados_outside_w and 0_ados_swamp?
13:51kymarahendrik: may you explain
13:51kymarahendrik: do you mean after character, bag, and keyring, have a separator?
13:51kymarastoryteller: fog cannot be done as explained by kiheru yesterday
13:52kymarastoryteller: fog would mean a semi transparent layer of greyness, right?
13:52kymaraover everything
13:52storytelleryes
13:52kymarasemi transparent is also called 'alpha' and alpha is bad with linux - very very bad performance on drawin
13:52storytellerah :/
13:53kymarai experimented with turning all my windows - character panel etc semi transparent
13:53kymarai could hardly play
13:53hendrikcan we make that an option?
13:53hendrikdisabled by default?
13:53hendriklike mute?
13:53hendrikor does it imply using OpenGL?
13:53storytelleryes, also a good idea, hendrik
13:53kymarahendrik it's already a client side switch.
13:53hendrikkymara, after the last of those buttons.
13:54kymarayou can try it i think.
13:54kymarai didnt' know that at the time that i experimented.
13:54kymarai will go look for it, one moment
13:54kymarado you want to know about any other switches while i am there :D
13:55hendrikare those -D command line switches?
13:55kymarathere are ones like 'always draw those status icons on top' - but i guess that is obsolete now that kiheru added it to stats panel
13:55kymarayes thats what i meant
13:55hendrikI was thinking about switches like /mute.
13:55kymarayes
13:55hendrikbut that makes it essential that the client always starts.
13:55kymarabut i meant you can already try it at least.
13:55hendrikenabling opengl and never be able to start the client again to disable it, is a no go.
13:56hendrikah, okay.
13:57storytellermaybe there should be a settings panel before at login then
13:57storytellerswitch sound etc on or off before starting
13:59kymarai can't find that transparency switch now, maybeit got removed
14:00Blue_awayor a button at all in the panel for easy switching the sound on and off (in relation to storytellers idea)
14:00kymarai expect kiheru cleaned up a lot of unusued stuff
14:00hendrikUbuntu Hardy (8.04) does not offer me a LTS update to Lucid (10.04)
14:01hendrikbut that is needed for phpunit to work on hudson.
14:01storytellerwell, in the new panel there is a "Mute" switch
14:08Blue_awayoh ok ^^
14:08storyteller:)
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14:13kymarahendrik: i have got a separator thingy done and i think it's rather easy to change the spacing to be a line instead.
14:13kymarabut atm it's just a bigger space
14:13kymaraprobably looks like overkill, what i did.
14:14kymarabut the buttons know where to place themselves by checking the number of buttons already there
14:14kymarawhich are remembered in that map called entries.
14:15kymaraso i need to tell each button if there was already a separator there too.
14:15kymaraso i just remember the number of separators as an int
14:15kymaraand have a simple addSeparator method
14:15kymaraif it's wanted to place a little graphic there, then that should be very easy.
14:15hendrikthank you.
14:16hendrikI did not expect it to be so complicated.
14:16kymarathats ok.
14:16kymarajust telling the button to have a spearator after it would not work.
14:16kymarathe other buttons wouldn't have known.
14:16kymaraprobably it can still be done better of course
14:16hendrikwhat you described sounds like a good solution
14:18CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/ (j2DClient.java wt/SettingsPanel.java): add a separator (just extra spacing) after the keyring button, it would be easy to add more separators in other places or make it also add a little graphic
14:22-!-Laguz [~Miranda<(a)>p57B08DBD.dip0.t-ipconnect.de] has joined #arianne
14:22kymarawhen i say 'it would be easy to add a graphic' i mean 'kiheru would now find it easy'
14:22Laguzhello
14:22kymaraandkymara would take a few hours
14:22kymarajust to make that clear before you ask me :D
14:22Laguz:D
14:23kymaraobviously i laid all the groundwork :D
14:23kymaraLaguz: may i please go over the texts now said by the wizards and correct spelling and gramar? is it time for that?
14:23kymarainclduing zekiel
14:23Laguzthis would be really nice
14:23Laguzi think u will find some^^
14:24Laguzbeside
14:24kymarawill you be mad if any of them are on that scroll?
14:24Laguzthat with the sound is a client problem of my eclipse
14:24kymaradid you save a layered version?
14:24Laguzno i can change it
14:24kymaraok phew
14:24kymarai felt guilty when i saw it
14:25Laguzit seems a java problem
14:26Laguzoh kymara, can u check the parchment first, so i can correct it?
14:26kymaraLaguz: if you'd like people to anlyse the problem i think they will need to see error messages
14:26kymaraand know what you already ahve on your java build path maybe
14:26Laguzyes ill copy the log
14:27Laguzi update every day
14:27kymarai think the main one is Elana
14:28kymarashe should use 'divine magic' not 'divinely magic'
14:28kymarayou have the same grammar constructions that i always pull blue up on, though
14:28kymara'Wizard is using ' should really be 'Wizard uses'
14:28Laguzi guess we mix german with engilsh gramar
14:29kymarafor like a present case ongoing thing, it must be different in german but here you'd say it like that
14:29kymaraand i am not sure how to say about the domains
14:29kymaraHis domain is the fire
14:29kymarasounds wrong to me
14:29Laguzhm
14:29kymarai think i would drop 'the'
14:29Laguzok you should know the best
14:30yoriykym, what was a problem with snakespionase?
14:30kymaraHer domain is the earth and nature -> Her domains are Earth and Nature
14:30Laguzi dont know
14:30kymaraHer domain is Water
14:30kymaraHis domain is Air
14:30kymara(just going through them all)
14:30Laguzi see
14:30kymarayes and then His domain is Fire
14:30kymaraCan you check if protectress is a word?
14:30kymarain a dictionary of english
14:31kymaraProtector may be better.
14:31Laguzyes it is
14:31Laguzi checked it
14:31kymaraok :)
14:32Laguzits just the female word
14:32kymarai'll be back soon i need to jump in the shower and then i'm going out but i'll check back here before i go, ok?
14:32Laguzok hf
14:32*kymara giggles
14:32storyteller;)
14:37hendrik!hudson schedule stendhal_website
14:37hudson_ariannehendrik: job stendhal_website build scheduled with a quiet period of 5 seconds
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15:35Laguzstoryteller, it would be a honour for me if u add some of your nice music to my wizards tower
15:43CIA-66arianne_rpg: mkvii * stendhal/data/sprites/examine/wizards-parchment.png: corrected grammar of the parchment
15:43madmetzgeri am trying to get the stendhal website to run on my computer
15:43madmetzgeri am not sure in which configuration file of the apache i should add the rewrite rules
15:45madmetzgeris it the httpd.conf? or is it httpd-vhosts.conf
15:45madmetzger?
15:50storytellerLaguz: I will have a look at it and then I'll make up my mind about what I can create for it :)
15:52Laguzstoryteller, we can take a look together moving arround the tower
15:53Laguzi think there are is already fitting music
15:53storytellerokay, I'll join the test server :)
15:54Laguzill follow u
15:56storytellerI already got something for the outside area around the tower :)
16:10yoriykymara, i investigated snakespionase problem. it is my fault again :-( There is 3 ways of solve it: first, change ItemGuardCreature class by any way; second, make this thing usual creature and add some code to his death notification; and third, which is more proper in my eyes, is to use UpdateConverter to change player's quest slot, and remove support for old quest style from quest class and test.
16:11yoriyid like to offer second way as fast workaround; by this way, i will change only ThingCreature.class
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17:16CIA-66arianne_rpg: story-teller * stendhal/data/music/lost_in_the_fog.ogg: Added a background music track for the swamp which is called "Lost In The Fog". The file is lost_in_the_fog.ogg
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17:35hendrikmadmetzger, is it a good idea to read the archivements in the Postman zone config?
17:35madmetzgeri don't think so, i wanted to change that, but i forgot about it
17:35hendrikokay
17:38madmetzgerthanks for reminding me about that
17:39madmetzgeri am not sure if that is not too late but i could register that listener in the initialization of the AchievementNotifier
17:39madmetzgerthat one is called in onInit of StendhalRPWorld
17:39hendrikthat is pretty early.
17:39hendriklong before anyone can login.
17:40storytellerHendrik: I should remind you also of adding the music downloader for the new release
17:40storytellerI don't know when it is, but just for the case ;)
17:41hendrikstoryteller, thank you. can you try to remind me again after branch?
17:41hendriki think we should do one before the end of the month.
17:41hendrikbut that depends on the state of the code and real life committments.
17:41madmetzgerhendrik, can you help me a bit with website setup for me locally? i have some problems getting it to work
17:42storytellerYes, I try to remenber you
17:42hendrikstoryteller, thanks
17:42storytellerokay, hendrik
17:42hendrikmadmetzger, how far did you get?
17:42hendrikkiheru, i think "type" is the decpricated way of Marauroa 1.x for RPClass.
17:42madmetzgeri am stuck atm at the rewrite stuff which i need to add to the apache configuration
17:43hendrikdid you see the comments in rewriteurl.php?
17:44madmetzgeryes, i saw that
17:44madmetzgerbut which config file does it mean?
17:44CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): move adding login listener to achievement notifier initialization
17:44hendrikYou need to enable mod_rewrite by creating a symlink
17:44hendrik/etc/apache2/mods-enabled/rewrite.load pointing to ../mods-available/rewrite.load
17:44hendrikThen edit your sites-enabled virtual host configuration file and add these commands:
17:45madmetzgera symlink on windows? ;)
17:46madmetzgerin httpd.conf there is the module rewrite loaded
17:46hendrikmadmetzger, something else: Your code is almos always missing javadoc comments.
17:47hendrikso we are getting farer away from getting the well documented tag on oholoh.
17:47hendrikokay.
17:49madmetzgerokay, i try to keep in mind adding java docs
17:49hendrikbtw, you can define define('STENDHAL_MODE_REWRITE', false); in configuration.php
17:49madmetzgerit is defined false by default
17:49hendrikgetting it enabled is closer to the real side, so that makes it less error prone.
17:50hendrikokay.
17:50madmetzgeryes, i changed that one
17:50madmetzgerto true
17:53madmetzgeri have no sites-enabled virtual host configuration, that's why i am stuck with adding those params
17:53hendrikare you using apache 2.x?
17:54hendrikwhat subfolders does it have?
17:54madmetzgeryes, it is apache 2.x
17:55madmetzgerbin, conf, lib, build, error, icons, logs, modules
17:55hendrikand what subfolders in conf?
17:55madmetzgeri use the distribution XAMPP from apachefriends.org
17:56hendrikmadmetzger, i am not going to download that.
17:56madmetzgerextra, ssl.crl, ssl.crt, ssl.csr, ssl.key
17:56hendrikand files?
17:57madmetzgercharset.conv, httpd.conf, magic, mime.types
17:57hendrikis there a VirtualHost tag in httpd.conf?
17:58madmetzgerno
17:59hendrikthen just try to add the rewrite rules at the end of that file.
18:00CIA-66arianne_rpg: story-teller * stendhal/data/music/come_to_rest.ogg: Added a calm background music track called "Come To Rest". The file is come_to_rest.ogg
18:02CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/sound/BellSoundSource.java: set type to the same value as rpclass
18:03CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): organized imports
18:04madmetzgerthe website shows up but without any images and so on, i have put the website files in a subfolder of htdocs
18:05madmetzgeris that maybe another mistake i made?
18:06hendrikplease define STENDHAL_FOLDER in configuration.php
18:06hendrikthat's the name of the subfolder from htdocs.
18:06madmetzgerthat's done
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18:06hendrikmadmetzger, do you see no images at all or only some?
18:07madmetzgeri don't see any images nor any formatted stuff that should come from the css
18:07hendrikplease have a look at the source code of the html file.
18:07hendrik<link rel="stylesheet" type="text/css" href="/mysubfolder/css/00000009.css">
18:08madmetzger<link rel="stylesheet" type="text/css" href="<?echo STENDHAL_FOLDER;?>/css/00000009.css">
18:08hendrikof the html you see in the browser, not the php code.
18:08madmetzgerthat's from the browser
18:09hendrikoh
18:09hendrikplease change index.php to make it look like <?php echo
18:11madmetzgershould i do that everywhere?
18:11hendrikyes
18:11hendrikthe php less version is depricated.
18:11hendrikand obviously does not work anymore for everyone.
18:13madmetzgeryes, i changed that. still no images
18:14hendrikhow does the code look now in the browser?
18:16madmetzgershall i pastebin the complete code from the browser or shall i look for sth specific?
18:16hendrikjust that line again.
18:17madmetzger<link rel="stylesheet" type="text/css" href="stendhal_website/css/00000009.css">
18:17hendrikplease add a / at the start of the in the STENDHAL_FOLDER setting
18:18madmetzgerlooks better now
18:20madmetzgerbut links do not work. for example the link to the page showing online players doesn't work
18:20hendrikwhat does it look like?
18:20madmetzgerthat's the target the browser shows me: http://localhost/world/online.html
18:26madmetzgerhtml from browser looks like this: <a id="menuPlayerOnline" href="/world/online.html">
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18:28madmetzgeri'll commit index.php with those changes as you said the 'old' way is deprecated
18:30CIA-66arianne_rpg: madmetzger * stendhal_website/index.php: substitute <? with <? php at all occurences
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18:32hendrikdoes that work on xplanner?
18:33madmetzgeryes
18:34hendrikthere is a fire elemental at 0_athor_island_e at (55,110) in the water.
18:34hendrikno, it does not.
18:35madmetzgerfor me that link worked
18:35hendrikbecause mod rewrite is deactived.
18:36madmetzgeryes, the links there are not the pretty ones
18:36madmetzgeryou are right
18:37Laguzhendrik, i wondered about that fire elemental too, it doesnt fit somehow^^
18:37CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: add java doc
18:38CIA-66arianne_rpg: nhnb * stendhal_website/scripts/urlrewrite.php: use STENDHAL_FOLDER on pretty urls, too
18:47Bluelads4there are fire elementals on athor island? :D
18:49Bluelads4hmm I never saw any there, that's why I'm wondering :D
18:49storytellerOkay, there is new background music now in the swamp :)
18:49CIA-66arianne_rpg: story-teller * stendhal/data/conf/zones/ados.xml: Added background music to 0_ados_outside_w and 0_ados_swamp.
18:50storytellerLaguz: I will keep on adding sounds to the Ados area first :)
18:50storytellerYou may have seen the new track come_to_rest.ogg :)
18:53storytellerI have to go now... See you :) Bye
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19:00CIA-66arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/result.php: defined messages as static
19:21madmetzgerhendrik, the links look better now, but following those links leads to an error saying that that object could not be found
19:22hendrikwhat does the link look like and what is the error message exactly?
19:23madmetzger<a id="menuPlayerOnline" href="/stendhal_website/world/online.html">
19:23madmetzgerand the apache says "Objekt nicht gefunden!"
19:24madmetzgeri guess it means a 404
19:24hendrikthen the rewriting stuff is not working.
19:24hendrikdid you restart it?
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19:25CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/maps/semos/plains/AddPostmanListener.java: organize imports
19:26CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/ (AchievementNotifier.java Category.java): add a new category for quest related achievements
19:43-!-nikomicho [58416c2d<(a)>gateway/web/freenode/ip.88.65.108.45] has joined #arianne
19:43nikomichoHi all
19:43nikomicho:)
19:50Bluelads4hi
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19:56madmetzgeri restarted the apache again to be sure i did it. but it does not work
19:59CIA-66arianne_rpg: nhnb * stendhal_website/tests/allTests.php: added test suite as workaround for phpunit not finding test classes
20:00CIA-66arianne_rpg: nhnb * stendhal_website/build.xml: use allTests.php
20:02CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: add java doc
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20:11madmetzgeri guess my apache configuration is wrong. do i need to configure a virtual host and stuff?
20:12hendriki am not sure.
20:12hendrikare there any errors in the apache logfiles?
20:12hendrik!hudson schedule stendhal_website
20:12hudson_ariannehendrik: job stendhal_website build scheduled with a quiet period of 5 seconds
20:14madmetzgerlet me have a look in the logfiles
20:19madmetzgerhttp://pastebin.com/NucYXcTV
20:19madmetzgerthat's what the apache logs
20:19hendriksorry, no idea.
20:20madmetzgerokay, no problem. thank you for your help so far
20:27CIA-66arianne_rpg: nhnb * stendhal_website/build.xml: added phpcpd, pdepend, phpunit, code-coverage
20:35CIA-66arianne_rpg: nhnb * stendhal_website/build.xml: integrated coverage into test run
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21:27CIA-66arianne_rpg: nhnb * stendhal_website/README: added project to copyright
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22:13CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: added java doc
22:17hendrikthere are 80MB of previousPerceptions in PerceptionHandler
22:31hendrikthere are 30 MB of Harold messages
22:33postman-botAdministrator SHOUTS: Hi, postman is going down for maintenance.
22:33-!-postman-bot [~postman<(a)>stendhalgame.org] has quit [Remote host closed the connection]
22:34omerohey, my sincere compliments to whoever implemente the smooth crossing of grain fields!
22:36hendrikkiheru did.
22:37Bluelads4what is going on with poor postman? :(
22:38hendrikYour earning of 20000 money has expired and can no longer be collected.
22:38hendrikYour earning of 20000 money has expired and can no longer be collected.
22:38hendrikYour earning of 20000 money has expired and can no longer be collected.
22:38hendrik30MB of that.
22:38omerowow
22:39madmetzgerhm...
22:39Bluelads4oh
22:39hendrikall affected accounts have been offline since at least may.
22:40hendrikmadmetzger, could you have a look at /tmp/postman.hprof
22:40hendriki don't understand where the 80MB are burried.
22:41madmetzgeryes, i can have a look
22:42madmetzgerbut i need first to install the TPTP for eclipse here
22:46hendrikTPTP will not help you at all.
22:46hendrik118K after deleting Harold's messages.
22:47hendrikmadmetzger,
22:47hendrikhttp://www.eclipse.org/mat/
22:48madmetzgerisn't that part of TPTP?
22:48hendrikno
22:48hendrikat least I seriously doubt that.
22:48madmetzgerok
22:48madmetzgeri was thinking it was part of it
22:49hendrikThe SAP Memory Analyser is an eclipse top level project.
22:49-!-postman-bot [~postman<(a)>stendhalgame.org] has joined #arianne
22:50postman-botAdministrator SHOUTS: Okay postman is back on duty now.
22:50*Bluelads4 huggles postman-bot
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23:04CIA-66arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.php: removed todos
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