irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:00 | hendrik | thank you for working on the website. |
| 00:00 | hendrik | so that his patch does not get ignored. |
| 00:01 | kymara | thats ok but it's just frustrating me |
| 00:01 | kymara | how do you tell if an image was used |
| 00:01 | kymara | there's not a reference to the actual name |
| 00:01 | hendrik | they are in the ie file. |
| 00:02 | kymara | i was wondering about an older image for the merge accounts button, but i dn't know if it's there in teh base64 |
| 00:02 | kymara | http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal_website/images/buttons/players_button.png?view=markup |
| 00:02 | kymara | or the player heads one. |
| 00:03 | hendrik | i don't think that is in the base64. |
| 00:03 | hendrik | because it is not used currently. |
| 00:05 | kymara | shall i do the other one because people didn't like this one |
| 00:07 | CIA-66 | arianne_rpg: kymara * stendhal_website/images/buttons/players_button.png: clearer image of multiple players |
| 00:14 | CodeCannon | http://www.box.net/shared/ueaze36655 |
| 00:14 | CodeCannon | ^ another one, this one was a render of a royalty-free midi |
| 00:14 | CodeCannon | just want to know whether these would be stendhal-style |
| 00:15 | kymara | CodeCannon: sorry i do not have sound on my computer normally |
| 00:16 | hendrik | might be a good idea to ask storyteller. |
| 00:17 | CodeCannon | ok i'll repost em tomorrow if he comes |
| 00:19 | kymara | the my-account page isn't using these new images but we might review that page now anyway. |
| 00:19 | CIA-66 | arianne_rpg: kymara * stendhal_website/ (css/ie000006.css css/00000009.css index.php): using some new buttons for account navigation |
| 00:20 | kymara | or i can make it use them |
| 00:20 | CodeCannon | i guess the page could be deleted |
| 00:20 | CodeCannon | since it's kinda redundant |
| 00:21 | CodeCannon | (afaik) |
| 00:23 | hendrik | i suggest to use the mycharacters page as main landing point in the future. |
| 00:24 | hendrik | in the mean time, we should change it to use the same images. |
| 00:24 | CodeCannon | ot - when do refactorings occur? |
| 00:24 | hendrik | when they are needed. |
| 00:25 | hendrik | some time ago we used to do those things friday so that everyone could commit before hand. |
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| 00:29 | CIA-66 | arianne_rpg: kymara * stendhal_website/content/account/myaccount.php: Use new account navigation images |
| 00:31 | CIA-66 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.test.php: started to convert tests to phpunit |
| 00:33 | CIA-66 | arianne_rpg: kymara * stendhal_website/images/buttons/login_button.png: made with the buddy icon from stendhal/data/gui |
| 00:34 | CIA-66 | arianne_rpg: kymara * stendhal_website/css/ (ie000006.css 00000009.css): add login and main account button (little face) |
| 00:34 | kymara | i guess that is done for now |
| 00:35 | CIA-66 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.test.php: converted remaining tests |
| 00:36 | hendrik | thank you. |
| 00:36 | CIA-66 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.test.php: use signed integer |
| 00:38 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/ados/church/HealerNPC.java: Fixing bug - ID: 3030692 repored by omero, thank you |
| 00:47 | CIA-66 | arianne_rpg: nhnb * stendhal_website/index.php: fixed end of line escaping not working on my php version |
| 00:49 | * | kymara is wondering if she has yet found all the tracker items requesting that the logged in menus get moved into a box |
| 00:49 | hendrik | are there so many? |
| 00:49 | CIA-66 | arianne_rpg: nhnb * stendhal_website/content/account/merge.php: added help link directly on the merge account page |
| 00:49 | kymara | well 2 the same, and then 4 about the image buttons |
| 00:49 | hendrik | well, i gues i might even have made two myself in the last years. |
| 00:50 | hendrik | one per image? |
| 00:50 | kymara | yes |
| 00:50 | kymara | though you didn't mention the login and logout ones |
| 00:50 | kymara | i'm disappointed |
| 00:50 | kymara | it could have been 6 |
| 00:52 | hendrik | PHPUnit 3.4.5 by Sebastian Bergmann. |
| 00:52 | hendrik | ..... |
| 00:52 | hendrik | Time: 0 seconds, Memory: 6.50Mb |
| 00:52 | hendrik | OK (5 tests, 32 assertions) |
| 00:55 | kymara | :) |
| 00:55 | Laguz | which part of the volume is the laughing ppl in semos? sfx or what? |
| 00:57 | Laguz | because i have the feeling i cant really low the volume of it |
| 00:57 | Laguz | these noises are crazy loud |
| 00:58 | hendrik | creature |
| 00:58 | kymara | Laguz: open semos.xml and take a look? |
| 00:58 | kymara | ok |
| 00:58 | hendrik | they are still client side :-/ |
| 00:58 | Laguz | oh |
| 00:59 | hendrik | all sounds used to be triggered client side. |
| 00:59 | Laguz | but these noises are much louder then other creature noises |
| 00:59 | hendrik | we move most of them to the server but not the SpeakerNPCs, yet. |
| 00:59 | Laguz | hm |
| 00:59 | hendrik | are they louder if you play them in a sound program? |
| 00:59 | Laguz | that means? |
| 01:00 | Laguz | sorry hendrik i dont know anything about that, i just realized that they much louder thena ll other sounds |
| 01:00 | kymara | double click sound file |
| 01:00 | Laguz | mom |
| 01:01 | hendrik | there is laugh-1 and laugh-2. |
| 01:01 | hendrik | stendhal/src/games/stendhal/client/entity/NPC.java has the mapping. |
| 01:02 | Laguz | no it seems they have nearly same volume |
| 01:02 | Laguz | more or less |
| 01:03 | hendrik | I think plassy needs to have a look then. |
| 01:05 | kymara | Laguz: would you like to make a bug report on it? |
| 01:08 | Laguz | im still not sure whats the problem |
| 01:08 | Laguz | creature volume should low the noises of the npcs too |
| 01:08 | Laguz | ? |
| 01:08 | Laguz | but they are not server side |
| 01:09 | Laguz | did i understood right? |
| 01:09 | kymara | Laguz: to make a bug report i guess you don't need to knwo the cause |
| 01:09 | kymara | you can just describe the problem you have. |
| 01:09 | Laguz | i wonder if thats the problem, but ok |
| 01:09 | Laguz | you ar eright |
| 01:09 | Laguz | i can descibe the problem anyway |
| 01:18 | hendrik | note to self: http://blog.jepamedia.org/2009/10/28/continuous-integration-for-php-with-hudson/ |
| 01:29 | CIA-66 | arianne_rpg: mkvii * stendhal/tiled/Level 0/semos/mountain_n_w2.tmx: reactivated tower entrance |
| 01:37 | Laguz | i tested the volume control with official client on official server, no problems |
| 01:39 | Laguz | just on my own client and server with eclipse, the volume control didnt worked correct sometimes |
| 01:39 | hendrik | can you try to mix them? |
| 01:39 | hendrik | like your client and official server or via versa? |
| 01:39 | Laguz | ok |
| 01:43 | Laguz | it seems my own client is broken |
| 01:43 | Laguz | i have discs on both servers |
| 01:44 | Laguz | let me check |
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| 01:45 | Laguz | hm, looks like a java problem |
| 01:46 | Laguz | the official client works on my server |
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| 02:03 | Laguz | i got many error messages at the log, ill tell u tomorrow, gn8 |
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| 09:43 | nikomicho | Hello |
| 09:43 | nikomicho | I have a question |
| 09:43 | nikomicho | someone here? |
| 09:57 | -!- | nikomicho [58414611<(a)>gateway/web/freenode/ip.88.65.70.17] has quit [Quit: Page closed] |
| 10:15 | -!- | CodeCannon [~Dwidge<(a)>vc-41-18-144-84.umts.vodacom.co.za] has joined #arianne |
| 10:34 | CIA-66 | arianne_rpg: nhnb * stendhal_website/build.xml: sample build.xml file from http://blog.jepamedia.org/2009/10/28/continuous-integration-for-php-with-hudson/ |
| 10:58 | -!- | storyteller [~storytell<(a)>p57B74A16.dip.t-dialin.net] has joined #arianne |
| 11:05 | CIA-66 | arianne_rpg: nhnb * stendhal_website/ (2 files in 2 dirs): moved scripts/pharauroa/common/net/deserializer.test.php to tests/scripts/pharauroa/common/net |
| 11:08 | -!- | Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has joined #arianne |
| 11:09 | hendrik | OK (0 tests, 0 assertions) |
| 11:09 | CIA-66 | arianne_rpg: nhnb * stendhal_website/build.xml: invoke phpunit |
| 11:09 | hendrik | phpunit does not find the tests, unless i explicitly game the filename on the command line. |
| 11:17 | CIA-66 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.php: cleaned up constant definition |
| 11:17 | CIA-66 | arianne_rpg: nhnb * stendhal_website/tests/scripts/pharauroa/common/net/ (deserializerTest.php deserializer.php): renamed test file to deserializerTest.php because phpunit looks for *Test.php |
| 11:23 | -!- | hudson_arianne [~PircBot<(a)>stendhalgame.org] has joined #arianne |
| 11:26 | hendrik | !hudson botfood postman |
| 11:26 | hudson_arianne | hendrik did you mean me? Unknown command 'botfood' |
| 11:26 | hudson_arianne | Use !hudsonhelp to get help! |
| 11:26 | hendrik | !hudsonhelp |
| 11:26 | hudson_arianne | Available commands: |
| 11:26 | hudson_arianne | abort <job> - specify which job to abort |
| 11:26 | hudson_arianne | alias [<alias> [<command>]] - defines a new alias, deletes one or lists all existing aliases |
| 11:26 | hudson_arianne | botsnack [<snack>] - om nom nmo |
| 11:26 | hudson_arianne | build <job> [now|<delay>[s|m|h]] [<parameterkey>=<value>]* - schedule a job build, with standard, custom or no quiet period |
| 11:26 | hudson_arianne | comment <job> <build-#> <comment> - adds a description to a build |
| 11:26 | hudson_arianne | h [<job>|-v <view>] - show the health of a specific job, jobs in a view or all jobs |
| 11:26 | hudson_arianne | health [<job>|-v <view>] - show the health of a specific job, jobs in a view or all jobs |
| 11:26 | hudson_arianne | jobs [<job>|-v <view>] - show the status of a specific job, jobs in a view or all jobs |
| 11:26 | hudson_arianne | q - show the state of the build queue |
| 11:26 | hudson_arianne | queue - show the state of the build queue |
| 11:26 | hudson_arianne | s [<job>|-v <view>] - show the status of a specific job, jobs in a view or all jobs |
| 11:26 | hudson_arianne | schedule <job> [now|<delay>[s|m|h]] [<parameterkey>=<value>]* - schedule a job build, with standard, custom or no quiet period |
| 11:26 | hudson_arianne | status [<job>|-v <view>] - show the status of a specific job, jobs in a view or all jobs |
| 11:26 | hudson_arianne | testresult [<job>|-v <view>] - show the test results of a specific job, jobs in a view or all jobs |
| 11:26 | hendrik | !q |
| 11:26 | hendrik | !hudson q |
| 11:26 | hudson_arianne | build queue is empty |
| 11:31 | -!- | hudson_arianne [~PircBot<(a)>stendhalgame.org] has quit [Remote host closed the connection] |
| 11:32 | -!- | hudson_arianne [~PircBot<(a)>stendhalgame.org] has joined #arianne |
| 11:32 | -!- | hudson_arianne [~PircBot<(a)>stendhalgame.org] has quit [Client Quit] |
| 11:32 | -!- | hudson_arianne [~PircBot<(a)>stendhalgame.org] has joined #arianne |
| 11:34 | hendrik | !hudson s stendhal_website |
| 11:34 | hudson_arianne | stendhal_website: no finished build yet |
| 11:34 | hendrik | !hudson schedule stendhal_website |
| 11:34 | hudson_arianne | hendrik: job stendhal_website build scheduled with a quiet period of 5 seconds |
| 11:35 | hudson_arianne | Project stendhal_website build (1): FAILURE in 13 sec: http://stendhal.game-host.org/hudson/job/stendhal_website/1/ |
| 11:38 | CodeCannon | ok i haven't played for long, but are there puzzles in stendhal apart from mazes & exploration? zelda for instance had tons of puzzles everywhere. |
| 11:39 | hendrik | there are some. |
| 11:39 | hendrik | like inverse arrow for example. |
| 11:40 | hendrik | but if you have ideas for more, please let us know. |
| 11:41 | hendrik | and there are some complex quests. |
| 11:41 | CodeCannon | well i'm thinking of puzzles by design of the environment |
| 11:42 | CodeCannon | but i guess that's too advanced right now |
| 11:42 | storyteller | Hi CodeCannon :) I read the logs and you seem to have a question yesterday |
| 11:42 | CodeCannon | storyteller yes :) |
| 11:42 | storyteller | :) |
| 11:42 | CodeCannon | the 2 samples are still up |
| 11:43 | storyteller | moment, I'll have a listen |
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| 11:47 | -!- | Bluelads4 is now known as Blue_away |
| 11:48 | storyteller | Hmm... ;) |
| 11:51 | storyteller | well, they sound nice somehow |
| 11:52 | storyteller | CodeCannon: Did you listen to the music tracks I already created for Stendhal? |
| 11:52 | CodeCannon | (puzzles) like once you get a certain tool or ability you can get further in a place. something more than just keys and doors. something that works the brain. for example, once you get a bow and arrows, you can shoot trigger pads to open doors. or once you get a certain footwear you can run across marshland. (yeh i'm not very creative, borrowing from zelda.) these abilities should be used in clever combinations for puzzles. |
| 11:52 | CodeCannon | yes |
| 11:52 | storyteller | okay :) |
| 11:53 | storyteller | Well, what's the Stendhal- music- style? Hmm... a good question... |
| 11:54 | CodeCannon | space ambient? |
| 11:54 | CodeCannon | not really so.. |
| 11:54 | storyteller | hmm... |
| 11:55 | CodeCannon | something celtic? :P |
| 11:55 | storyteller | well, the new track "Mystical Aura" is kind of space ambient, I think ;) |
| 11:57 | storyteller | I personally like to listen to drone and space ambient and such, also while playing Stendhal and even while creating and adding sounds to Stendhal ;) |
| 11:57 | storyteller | It has something calm in it... |
| 11:58 | CodeCannon | yes i love space ambience |
| 11:58 | CodeCannon | and down tempo |
| 11:58 | storyteller | UI :) |
| 11:58 | storyteller | yes :) |
| 11:59 | CodeCannon | there's a lot at http://www.kahvi.org/ |
| 11:59 | storyteller | well, I listen to almost everything, but in the last month or so I became very interested in such music :) And this also is very inspirating for creating music for Stendhal ;) |
| 12:00 | CodeCannon | does dreamland have a track? |
| 12:00 | CodeCannon | i have not been there |
| 12:00 | storyteller | no, dreamscape hasn't got a track yet |
| 12:02 | storyteller | I almost finished a track for the Ados swamp |
| 12:02 | storyteller | and I have something for Athor Island, but this is not ready to release yet... |
| 12:04 | CodeCannon | storyteller where do you learn to make music? |
| 12:04 | CodeCannon | is it just something one has to evolve, so to speak? |
| 12:05 | CodeCannon | or is there a science to it? |
| 12:05 | storyteller | Oh, well ;D I never really learned it ;) I wasn't even able to read notes when I started ;) I just learned it by doing :) |
| 12:06 | CodeCannon | oh ok =B |
| 12:06 | storyteller | just experimenting and trying :) |
| 12:09 | -!- | gros is now known as gros|feeding |
| 12:36 | -!- | gros|feeding is now known as gros |
| 12:38 | kymara | hmm, i just killed a 'thing' on test server and i reached teh rat hunter achievement? |
| 12:38 | kymara | [11:37] Congratulations! You have reached the Rat hunter achievement! |
| 12:38 | storyteller | hmm... |
| 12:38 | storyteller | strange ;)# |
| 12:38 | Blue_away | heeh |
| 12:38 | Blue_away | *hehe |
| 12:43 | -!- | storyteller is now known as story_lunch |
| 13:06 | -!- | gros [~Lauwenmar<(a)>unaffiliated/gros] has quit [Quit: Off2work] |
| 13:08 | kymara | what do people think about one more button on the new settings panel which would launch the place to open a bug report, make a feature request, and/or add a patch or make a support request ? |
| 13:08 | kymara | (I don't think most players would understand what the patch tracker is really for) |
| 13:36 | hendrik | Perhaps just one entry "Report Bug/Feature"? |
| 13:36 | kymara | i wanted it to launch the correct one |
| 13:36 | kymara | from the tracker |
| 13:37 | hendrik | i am worried that the bar gets to complicated. |
| 13:37 | hendrik | and we can sort the things afterwards. |
| 13:37 | kymara | there is a Help menu |
| 13:37 | kymara | commands, faq, atlas, etc, maybe we could add report bug there |
| 13:37 | hendrik | I guess we have to do some sorting anyway because people using this function will not look if the issue is already reported. |
| 13:39 | -!- | story_lunch is now known as storyteller |
| 13:42 | hendrik | something related: Is it possible to have a little space or a separator after the "window" buttons? |
| 13:51 | storyteller | What about a fog effect in 0_ados_outside_w and 0_ados_swamp? |
| 13:51 | kymara | hendrik: may you explain |
| 13:51 | kymara | hendrik: do you mean after character, bag, and keyring, have a separator? |
| 13:51 | kymara | storyteller: fog cannot be done as explained by kiheru yesterday |
| 13:52 | kymara | storyteller: fog would mean a semi transparent layer of greyness, right? |
| 13:52 | kymara | over everything |
| 13:52 | storyteller | yes |
| 13:52 | kymara | semi transparent is also called 'alpha' and alpha is bad with linux - very very bad performance on drawin |
| 13:52 | storyteller | ah :/ |
| 13:53 | kymara | i experimented with turning all my windows - character panel etc semi transparent |
| 13:53 | kymara | i could hardly play |
| 13:53 | hendrik | can we make that an option? |
| 13:53 | hendrik | disabled by default? |
| 13:53 | hendrik | like mute? |
| 13:53 | hendrik | or does it imply using OpenGL? |
| 13:53 | storyteller | yes, also a good idea, hendrik |
| 13:53 | kymara | hendrik it's already a client side switch. |
| 13:53 | hendrik | kymara, after the last of those buttons. |
| 13:54 | kymara | you can try it i think. |
| 13:54 | kymara | i didnt' know that at the time that i experimented. |
| 13:54 | kymara | i will go look for it, one moment |
| 13:54 | kymara | do you want to know about any other switches while i am there :D |
| 13:55 | hendrik | are those -D command line switches? |
| 13:55 | kymara | there are ones like 'always draw those status icons on top' - but i guess that is obsolete now that kiheru added it to stats panel |
| 13:55 | kymara | yes thats what i meant |
| 13:55 | hendrik | I was thinking about switches like /mute. |
| 13:55 | kymara | yes |
| 13:55 | hendrik | but that makes it essential that the client always starts. |
| 13:55 | kymara | but i meant you can already try it at least. |
| 13:55 | hendrik | enabling opengl and never be able to start the client again to disable it, is a no go. |
| 13:56 | hendrik | ah, okay. |
| 13:57 | storyteller | maybe there should be a settings panel before at login then |
| 13:57 | storyteller | switch sound etc on or off before starting |
| 13:59 | kymara | i can't find that transparency switch now, maybeit got removed |
| 14:00 | Blue_away | or a button at all in the panel for easy switching the sound on and off (in relation to storytellers idea) |
| 14:00 | kymara | i expect kiheru cleaned up a lot of unusued stuff |
| 14:00 | hendrik | Ubuntu Hardy (8.04) does not offer me a LTS update to Lucid (10.04) |
| 14:01 | hendrik | but that is needed for phpunit to work on hudson. |
| 14:01 | storyteller | well, in the new panel there is a "Mute" switch |
| 14:08 | Blue_away | oh ok ^^ |
| 14:08 | storyteller | :) |
| 14:13 | -!- | Blue_away [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has left #arianne [] |
| 14:13 | kymara | hendrik: i have got a separator thingy done and i think it's rather easy to change the spacing to be a line instead. |
| 14:13 | kymara | but atm it's just a bigger space |
| 14:13 | kymara | probably looks like overkill, what i did. |
| 14:14 | kymara | but the buttons know where to place themselves by checking the number of buttons already there |
| 14:14 | kymara | which are remembered in that map called entries. |
| 14:15 | kymara | so i need to tell each button if there was already a separator there too. |
| 14:15 | kymara | so i just remember the number of separators as an int |
| 14:15 | kymara | and have a simple addSeparator method |
| 14:15 | kymara | if it's wanted to place a little graphic there, then that should be very easy. |
| 14:15 | hendrik | thank you. |
| 14:16 | hendrik | I did not expect it to be so complicated. |
| 14:16 | kymara | thats ok. |
| 14:16 | kymara | just telling the button to have a spearator after it would not work. |
| 14:16 | kymara | the other buttons wouldn't have known. |
| 14:16 | kymara | probably it can still be done better of course |
| 14:16 | hendrik | what you described sounds like a good solution |
| 14:18 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/ (j2DClient.java wt/SettingsPanel.java): add a separator (just extra spacing) after the keyring button, it would be easy to add more separators in other places or make it also add a little graphic |
| 14:22 | -!- | Laguz [~Miranda<(a)>p57B08DBD.dip0.t-ipconnect.de] has joined #arianne |
| 14:22 | kymara | when i say 'it would be easy to add a graphic' i mean 'kiheru would now find it easy' |
| 14:22 | Laguz | hello |
| 14:22 | kymara | andkymara would take a few hours |
| 14:22 | kymara | just to make that clear before you ask me :D |
| 14:22 | Laguz | :D |
| 14:23 | kymara | obviously i laid all the groundwork :D |
| 14:23 | kymara | Laguz: may i please go over the texts now said by the wizards and correct spelling and gramar? is it time for that? |
| 14:23 | kymara | inclduing zekiel |
| 14:23 | Laguz | this would be really nice |
| 14:23 | Laguz | i think u will find some^^ |
| 14:24 | Laguz | beside |
| 14:24 | kymara | will you be mad if any of them are on that scroll? |
| 14:24 | Laguz | that with the sound is a client problem of my eclipse |
| 14:24 | kymara | did you save a layered version? |
| 14:24 | Laguz | no i can change it |
| 14:24 | kymara | ok phew |
| 14:24 | kymara | i felt guilty when i saw it |
| 14:25 | Laguz | it seems a java problem |
| 14:26 | Laguz | oh kymara, can u check the parchment first, so i can correct it? |
| 14:26 | kymara | Laguz: if you'd like people to anlyse the problem i think they will need to see error messages |
| 14:26 | kymara | and know what you already ahve on your java build path maybe |
| 14:26 | Laguz | yes ill copy the log |
| 14:27 | Laguz | i update every day |
| 14:27 | kymara | i think the main one is Elana |
| 14:28 | kymara | she should use 'divine magic' not 'divinely magic' |
| 14:28 | kymara | you have the same grammar constructions that i always pull blue up on, though |
| 14:28 | kymara | 'Wizard is using ' should really be 'Wizard uses' |
| 14:28 | Laguz | i guess we mix german with engilsh gramar |
| 14:29 | kymara | for like a present case ongoing thing, it must be different in german but here you'd say it like that |
| 14:29 | kymara | and i am not sure how to say about the domains |
| 14:29 | kymara | His domain is the fire |
| 14:29 | kymara | sounds wrong to me |
| 14:29 | Laguz | hm |
| 14:29 | kymara | i think i would drop 'the' |
| 14:29 | Laguz | ok you should know the best |
| 14:30 | yoriy | kym, what was a problem with snakespionase? |
| 14:30 | kymara | Her domain is the earth and nature -> Her domains are Earth and Nature |
| 14:30 | Laguz | i dont know |
| 14:30 | kymara | Her domain is Water |
| 14:30 | kymara | His domain is Air |
| 14:30 | kymara | (just going through them all) |
| 14:30 | Laguz | i see |
| 14:30 | kymara | yes and then His domain is Fire |
| 14:30 | kymara | Can you check if protectress is a word? |
| 14:30 | kymara | in a dictionary of english |
| 14:31 | kymara | Protector may be better. |
| 14:31 | Laguz | yes it is |
| 14:31 | Laguz | i checked it |
| 14:31 | kymara | ok :) |
| 14:32 | Laguz | its just the female word |
| 14:32 | kymara | i'll be back soon i need to jump in the shower and then i'm going out but i'll check back here before i go, ok? |
| 14:32 | Laguz | ok hf |
| 14:32 | * | kymara giggles |
| 14:32 | storyteller | ;) |
| 14:37 | hendrik | !hudson schedule stendhal_website |
| 14:37 | hudson_arianne | hendrik: job stendhal_website build scheduled with a quiet period of 5 seconds |
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| 15:24 | -!- | gros_ is now known as Workenmark |
| 15:35 | Laguz | storyteller, it would be a honour for me if u add some of your nice music to my wizards tower |
| 15:43 | CIA-66 | arianne_rpg: mkvii * stendhal/data/sprites/examine/wizards-parchment.png: corrected grammar of the parchment |
| 15:43 | madmetzger | i am trying to get the stendhal website to run on my computer |
| 15:43 | madmetzger | i am not sure in which configuration file of the apache i should add the rewrite rules |
| 15:45 | madmetzger | is it the httpd.conf? or is it httpd-vhosts.conf |
| 15:45 | madmetzger | ? |
| 15:50 | storyteller | Laguz: I will have a look at it and then I'll make up my mind about what I can create for it :) |
| 15:52 | Laguz | storyteller, we can take a look together moving arround the tower |
| 15:53 | Laguz | i think there are is already fitting music |
| 15:53 | storyteller | okay, I'll join the test server :) |
| 15:54 | Laguz | ill follow u |
| 15:56 | storyteller | I already got something for the outside area around the tower :) |
| 16:10 | yoriy | kymara, i investigated snakespionase problem. it is my fault again :-( There is 3 ways of solve it: first, change ItemGuardCreature class by any way; second, make this thing usual creature and add some code to his death notification; and third, which is more proper in my eyes, is to use UpdateConverter to change player's quest slot, and remove support for old quest style from quest class and test. |
| 16:11 | yoriy | id like to offer second way as fast workaround; by this way, i will change only ThingCreature.class |
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| 17:16 | CIA-66 | arianne_rpg: story-teller * stendhal/data/music/lost_in_the_fog.ogg: Added a background music track for the swamp which is called "Lost In The Fog". The file is lost_in_the_fog.ogg |
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| 17:35 | hendrik | madmetzger, is it a good idea to read the archivements in the Postman zone config? |
| 17:35 | madmetzger | i don't think so, i wanted to change that, but i forgot about it |
| 17:35 | hendrik | okay |
| 17:38 | madmetzger | thanks for reminding me about that |
| 17:39 | madmetzger | i am not sure if that is not too late but i could register that listener in the initialization of the AchievementNotifier |
| 17:39 | madmetzger | that one is called in onInit of StendhalRPWorld |
| 17:39 | hendrik | that is pretty early. |
| 17:39 | hendrik | long before anyone can login. |
| 17:40 | storyteller | Hendrik: I should remind you also of adding the music downloader for the new release |
| 17:40 | storyteller | I don't know when it is, but just for the case ;) |
| 17:41 | hendrik | storyteller, thank you. can you try to remind me again after branch? |
| 17:41 | hendrik | i think we should do one before the end of the month. |
| 17:41 | hendrik | but that depends on the state of the code and real life committments. |
| 17:41 | madmetzger | hendrik, can you help me a bit with website setup for me locally? i have some problems getting it to work |
| 17:42 | storyteller | Yes, I try to remenber you |
| 17:42 | hendrik | storyteller, thanks |
| 17:42 | storyteller | okay, hendrik |
| 17:42 | hendrik | madmetzger, how far did you get? |
| 17:42 | hendrik | kiheru, i think "type" is the decpricated way of Marauroa 1.x for RPClass. |
| 17:42 | madmetzger | i am stuck atm at the rewrite stuff which i need to add to the apache configuration |
| 17:43 | hendrik | did you see the comments in rewriteurl.php? |
| 17:44 | madmetzger | yes, i saw that |
| 17:44 | madmetzger | but which config file does it mean? |
| 17:44 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): move adding login listener to achievement notifier initialization |
| 17:44 | hendrik | You need to enable mod_rewrite by creating a symlink |
| 17:44 | hendrik | /etc/apache2/mods-enabled/rewrite.load pointing to ../mods-available/rewrite.load |
| 17:44 | hendrik | Then edit your sites-enabled virtual host configuration file and add these commands: |
| 17:45 | madmetzger | a symlink on windows? ;) |
| 17:46 | madmetzger | in httpd.conf there is the module rewrite loaded |
| 17:46 | hendrik | madmetzger, something else: Your code is almos always missing javadoc comments. |
| 17:47 | hendrik | so we are getting farer away from getting the well documented tag on oholoh. |
| 17:47 | hendrik | okay. |
| 17:49 | madmetzger | okay, i try to keep in mind adding java docs |
| 17:49 | hendrik | btw, you can define define('STENDHAL_MODE_REWRITE', false); in configuration.php |
| 17:49 | madmetzger | it is defined false by default |
| 17:49 | hendrik | getting it enabled is closer to the real side, so that makes it less error prone. |
| 17:50 | hendrik | okay. |
| 17:50 | madmetzger | yes, i changed that one |
| 17:50 | madmetzger | to true |
| 17:53 | madmetzger | i have no sites-enabled virtual host configuration, that's why i am stuck with adding those params |
| 17:53 | hendrik | are you using apache 2.x? |
| 17:54 | hendrik | what subfolders does it have? |
| 17:54 | madmetzger | yes, it is apache 2.x |
| 17:55 | madmetzger | bin, conf, lib, build, error, icons, logs, modules |
| 17:55 | hendrik | and what subfolders in conf? |
| 17:55 | madmetzger | i use the distribution XAMPP from apachefriends.org |
| 17:56 | hendrik | madmetzger, i am not going to download that. |
| 17:56 | madmetzger | extra, ssl.crl, ssl.crt, ssl.csr, ssl.key |
| 17:56 | hendrik | and files? |
| 17:57 | madmetzger | charset.conv, httpd.conf, magic, mime.types |
| 17:57 | hendrik | is there a VirtualHost tag in httpd.conf? |
| 17:58 | madmetzger | no |
| 17:59 | hendrik | then just try to add the rewrite rules at the end of that file. |
| 18:00 | CIA-66 | arianne_rpg: story-teller * stendhal/data/music/come_to_rest.ogg: Added a calm background music track called "Come To Rest". The file is come_to_rest.ogg |
| 18:02 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/sound/BellSoundSource.java: set type to the same value as rpclass |
| 18:03 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): organized imports |
| 18:04 | madmetzger | the website shows up but without any images and so on, i have put the website files in a subfolder of htdocs |
| 18:05 | madmetzger | is that maybe another mistake i made? |
| 18:06 | hendrik | please define STENDHAL_FOLDER in configuration.php |
| 18:06 | hendrik | that's the name of the subfolder from htdocs. |
| 18:06 | madmetzger | that's done |
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| 18:06 | hendrik | madmetzger, do you see no images at all or only some? |
| 18:07 | madmetzger | i don't see any images nor any formatted stuff that should come from the css |
| 18:07 | hendrik | please have a look at the source code of the html file. |
| 18:07 | hendrik | <link rel="stylesheet" type="text/css" href="/mysubfolder/css/00000009.css"> |
| 18:08 | madmetzger | <link rel="stylesheet" type="text/css" href="<?echo STENDHAL_FOLDER;?>/css/00000009.css"> |
| 18:08 | hendrik | of the html you see in the browser, not the php code. |
| 18:08 | madmetzger | that's from the browser |
| 18:09 | hendrik | oh |
| 18:09 | hendrik | please change index.php to make it look like <?php echo |
| 18:11 | madmetzger | should i do that everywhere? |
| 18:11 | hendrik | yes |
| 18:11 | hendrik | the php less version is depricated. |
| 18:11 | hendrik | and obviously does not work anymore for everyone. |
| 18:13 | madmetzger | yes, i changed that. still no images |
| 18:14 | hendrik | how does the code look now in the browser? |
| 18:16 | madmetzger | shall i pastebin the complete code from the browser or shall i look for sth specific? |
| 18:16 | hendrik | just that line again. |
| 18:17 | madmetzger | <link rel="stylesheet" type="text/css" href="stendhal_website/css/00000009.css"> |
| 18:17 | hendrik | please add a / at the start of the in the STENDHAL_FOLDER setting |
| 18:18 | madmetzger | looks better now |
| 18:20 | madmetzger | but links do not work. for example the link to the page showing online players doesn't work |
| 18:20 | hendrik | what does it look like? |
| 18:20 | madmetzger | that's the target the browser shows me: http://localhost/world/online.html |
| 18:26 | madmetzger | html from browser looks like this: <a id="menuPlayerOnline" href="/world/online.html"> |
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| 18:28 | madmetzger | i'll commit index.php with those changes as you said the 'old' way is deprecated |
| 18:30 | CIA-66 | arianne_rpg: madmetzger * stendhal_website/index.php: substitute <? with <? php at all occurences |
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| 18:32 | hendrik | does that work on xplanner? |
| 18:33 | madmetzger | yes |
| 18:34 | hendrik | there is a fire elemental at 0_athor_island_e at (55,110) in the water. |
| 18:34 | hendrik | no, it does not. |
| 18:35 | madmetzger | for me that link worked |
| 18:35 | hendrik | because mod rewrite is deactived. |
| 18:36 | madmetzger | yes, the links there are not the pretty ones |
| 18:36 | madmetzger | you are right |
| 18:37 | Laguz | hendrik, i wondered about that fire elemental too, it doesnt fit somehow^^ |
| 18:37 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: add java doc |
| 18:38 | CIA-66 | arianne_rpg: nhnb * stendhal_website/scripts/urlrewrite.php: use STENDHAL_FOLDER on pretty urls, too |
| 18:47 | Bluelads4 | there are fire elementals on athor island? :D |
| 18:49 | Bluelads4 | hmm I never saw any there, that's why I'm wondering :D |
| 18:49 | storyteller | Okay, there is new background music now in the swamp :) |
| 18:49 | CIA-66 | arianne_rpg: story-teller * stendhal/data/conf/zones/ados.xml: Added background music to 0_ados_outside_w and 0_ados_swamp. |
| 18:50 | storyteller | Laguz: I will keep on adding sounds to the Ados area first :) |
| 18:50 | storyteller | You may have seen the new track come_to_rest.ogg :) |
| 18:53 | storyteller | I have to go now... See you :) Bye |
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| 19:00 | CIA-66 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/result.php: defined messages as static |
| 19:21 | madmetzger | hendrik, the links look better now, but following those links leads to an error saying that that object could not be found |
| 19:22 | hendrik | what does the link look like and what is the error message exactly? |
| 19:23 | madmetzger | <a id="menuPlayerOnline" href="/stendhal_website/world/online.html"> |
| 19:23 | madmetzger | and the apache says "Objekt nicht gefunden!" |
| 19:24 | madmetzger | i guess it means a 404 |
| 19:24 | hendrik | then the rewriting stuff is not working. |
| 19:24 | hendrik | did you restart it? |
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| 19:25 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/maps/semos/plains/AddPostmanListener.java: organize imports |
| 19:26 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/ (AchievementNotifier.java Category.java): add a new category for quest related achievements |
| 19:43 | -!- | nikomicho [58416c2d<(a)>gateway/web/freenode/ip.88.65.108.45] has joined #arianne |
| 19:43 | nikomicho | Hi all |
| 19:43 | nikomicho | :) |
| 19:50 | Bluelads4 | hi |
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| 19:56 | madmetzger | i restarted the apache again to be sure i did it. but it does not work |
| 19:59 | CIA-66 | arianne_rpg: nhnb * stendhal_website/tests/allTests.php: added test suite as workaround for phpunit not finding test classes |
| 20:00 | CIA-66 | arianne_rpg: nhnb * stendhal_website/build.xml: use allTests.php |
| 20:02 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: add java doc |
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| 20:11 | madmetzger | i guess my apache configuration is wrong. do i need to configure a virtual host and stuff? |
| 20:12 | hendrik | i am not sure. |
| 20:12 | hendrik | are there any errors in the apache logfiles? |
| 20:12 | hendrik | !hudson schedule stendhal_website |
| 20:12 | hudson_arianne | hendrik: job stendhal_website build scheduled with a quiet period of 5 seconds |
| 20:14 | madmetzger | let me have a look in the logfiles |
| 20:19 | madmetzger | http://pastebin.com/NucYXcTV |
| 20:19 | madmetzger | that's what the apache logs |
| 20:19 | hendrik | sorry, no idea. |
| 20:20 | madmetzger | okay, no problem. thank you for your help so far |
| 20:27 | CIA-66 | arianne_rpg: nhnb * stendhal_website/build.xml: added phpcpd, pdepend, phpunit, code-coverage |
| 20:35 | CIA-66 | arianne_rpg: nhnb * stendhal_website/build.xml: integrated coverage into test run |
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| 21:27 | CIA-66 | arianne_rpg: nhnb * stendhal_website/README: added project to copyright |
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| 21:48 | -!- | postman-bot [~postman<(a)>stendhalgame.org] has quit [Remote host closed the connection] |
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| 22:13 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: added java doc |
| 22:17 | hendrik | there are 80MB of previousPerceptions in PerceptionHandler |
| 22:31 | hendrik | there are 30 MB of Harold messages |
| 22:33 | postman-bot | Administrator SHOUTS: Hi, postman is going down for maintenance. |
| 22:33 | -!- | postman-bot [~postman<(a)>stendhalgame.org] has quit [Remote host closed the connection] |
| 22:34 | omero | hey, my sincere compliments to whoever implemente the smooth crossing of grain fields! |
| 22:36 | hendrik | kiheru did. |
| 22:37 | Bluelads4 | what is going on with poor postman? :( |
| 22:38 | hendrik | Your earning of 20000 money has expired and can no longer be collected. |
| 22:38 | hendrik | Your earning of 20000 money has expired and can no longer be collected. |
| 22:38 | hendrik | Your earning of 20000 money has expired and can no longer be collected. |
| 22:38 | hendrik | 30MB of that. |
| 22:38 | omero | wow |
| 22:39 | madmetzger | hm... |
| 22:39 | Bluelads4 | oh |
| 22:39 | hendrik | all affected accounts have been offline since at least may. |
| 22:40 | hendrik | madmetzger, could you have a look at /tmp/postman.hprof |
| 22:40 | hendrik | i don't understand where the 80MB are burried. |
| 22:41 | madmetzger | yes, i can have a look |
| 22:42 | madmetzger | but i need first to install the TPTP for eclipse here |
| 22:46 | hendrik | TPTP will not help you at all. |
| 22:46 | hendrik | 118K after deleting Harold's messages. |
| 22:47 | hendrik | madmetzger, |
| 22:47 | hendrik | http://www.eclipse.org/mat/ |
| 22:48 | madmetzger | isn't that part of TPTP? |
| 22:48 | hendrik | no |
| 22:48 | hendrik | at least I seriously doubt that. |
| 22:48 | madmetzger | ok |
| 22:48 | madmetzger | i was thinking it was part of it |
| 22:49 | hendrik | The SAP Memory Analyser is an eclipse top level project. |
| 22:49 | -!- | postman-bot [~postman<(a)>stendhalgame.org] has joined #arianne |
| 22:50 | postman-bot | Administrator SHOUTS: Okay postman is back on duty now. |
| 22:50 | * | Bluelads4 huggles postman-bot |
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| 23:04 | CIA-66 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/deserializer.php: removed todos |
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These logs of #arianne were automatically created on irc.freenode.net