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#arianne IRC Log for 2010-07-18

Timestamps are in server time.

01:14-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has joined #arianne
01:23CIA-66arianne_rpg: nhnb * marauroa/src/marauroa/server/ (db/UpdateScript.java marauroa_init.sql): added id and status columns to characters table.
01:32-!-Laguz [~Miranda<(a)>p57B08DBD.dip0.t-ipconnect.de] has quit [Quit: Laguz]
01:38CIA-66arianne_rpg: nhnb * marauroa/src/marauroa/server/db/adapter/H2DatabaseAdapter.java: H2 compatibilit for adding a serial column on a table that previously had a different primary key
01:43CIA-66arianne_rpg: nhnb * marauroa/src/marauroa/server/game/ (5 files in 3 dirs): added simple support for inactive/banned characters by not offering them in the character list
01:45CIA-66arianne_rpg: nhnb * stendhal_website/.cvsignore: exclude build folder from cvs
01:55-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has quit []
02:47CIA-66arianne_rpg: mkvii * stendhal/data/conf/zones/semos.xml: added sounds and new music from storyteller to the wizards towers outside
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10:57-!-Nobun [~Admin<(a)>95.74.163.189] has joined #arianne
10:58Nobunsomeone know how exactly work lucky charms regarding with chance to drop items? (for example.. having a lucky char and the monster drop that item at 1%)
11:02-!-CodeCannon [~Dwidge<(a)>vc-41-18-102-9.umts.vodacom.co.za] has joined #arianne
11:05Bluelads4so far as I know lucky charms are not influencing the drop chances
11:05Nobunoh... thank for info... so... lucky charms what needed for?
11:06Bluelads4you are having better chances to find something at the well for example
11:06Bluelads4but you also need a good karma to be luckier there
11:07Nobunuhm... omero watched the source code of stendhal and he find that charms seems to don't have any influence neither at the well :/
11:09-!-gros is now known as Drawenmark
11:09Nobunperhaps some drop chances should be increased... I think that under 1% is too low
11:09Nobunmaninly if lucky charms don't help
11:09Nobunor
11:10Nobunthinking to implement influence with lucky charms to drop chances
11:12Bluelads4well I think the items with a low drop chance are the most rarest ones, and it's fine in my eyes mostly that these are not having a higher dropchance
11:12Nobunsure
11:12Bluelads4lucky charms are owned by most players so changing that system for drop chances is maybe a bit worthless...
11:12Nobunbut too low chances = price only for very lucked people xD
11:13Nobunuhm
11:13Nobunperhaps you right
11:13Bluelads4well but these are hunting a lot around and gain experiences for getting lucky charms and rare items :)
11:13Nobunbut perhaps thinking not going under 1% of chances?
11:13Bluelads4wouldn't it be too easy to run around adn get everything with the first kill? :)
11:14Bluelads4which items are you talking about by the way with that drop chance? :)
11:14Nobunno I am thinking in general
11:14Nobunnow I am searching an item, but I am not worried about if I find it or not
11:14Bluelads4ah ok... I cant remember any lower levelled items which are having a drop chance under 1%
11:14Nobuna lot xD
11:15Bluelads4but there are mostly then lots of different monsters who are dropping them :P
11:15Bluelads4hehe
11:15Nobunfor example my friend (pimp) is trying to find black sword
11:15Bluelads4which level is he having?
11:15Bluelads4isn't he just a level under 100?
11:15Nobunyep is 63 if I remember well
11:15Bluelads4if he will find a black sword with his current level, he can't use it to 100% because there is a minimum level on it
11:16Nobunyep however... you asked an example of less than 1% xD
11:16Bluelads4and that is one of the rare items in game at all
11:16Bluelads4so the drop chance is right in my point of view
11:16Bluelads4I know ;)
11:16Nobuneh eh
11:17Bluelads4and hunting for just one item which is having a low drop chance at the same time is just time grabbing...
11:17Nobunmy item (the one I am searching) is instead elvish shield... (I cannot try to kill green dragons with my level /weapons)
11:17Bluelads4maybe better to level up first and getting some other items which are also worth it to take :)
11:17Nobun:)
11:18NobunI don't really need it but if I find it will help
11:18Bluelads4:) did you take a look if other creatures are dropping it?
11:18Nobunat my level I can only try against militia elf (0.02% xD)
11:18Bluelads4elvish items for example are some which are getting dropped by elves :D
11:18Bluelads4aren't there normal elves who are dropping it as well?
11:18Nobunno
11:19Nobunmilitia = 0.02%
11:19Nobunsoldier 0.1%
11:19Bluelads4militia elves are mostly at one place, better saying, there are lots of them running around so if you are having some time you can maybe try to hunt for them :)
11:19Nobunarchmage, sacerdotist, 1%
11:19Nobunbodyguard 5%+
11:19Bluelads4so the low drop chance isn't that low because there are lots of elves running around
11:20Nobunyep
11:20NobunI infact having fun battling against elves with my level :)
11:20Bluelads4:)
11:20NobunI am fighting in nalwor enterance
11:20Nobunso I can escape and recover if in danger
11:20Bluelads4and I bet you will be lucky soon and find your shield and than you are proud that you fought your way against the huge wall of elves :)
11:21Nobuneh eh thank a lot
11:21*Bluelads4 will press her thumbs for Nobun :)
11:21Nobun:)
11:22Nobunactually I am lv 30, atk 24, def 24 (drow sword, crow shield... both items was given to me by a player xD)
11:22Bluelads4hehe :) the drow sword is really nice
11:22Nobuneh eh
11:23Nobunit was a gift of a player who finded 5 of them in a day xD
11:23Bluelads4hehe :)
11:23NobunI was lucky to be in range xD
11:23Bluelads4:) at the right time at the right place :D
11:24Nobunhowever... I know it sounds strange... but most of times I use another weapon
11:24Nobunthe dark dagger
11:24Nobun(winned in the well)
11:24Bluelads4hehe :) daggers are really nice for gaining atk exp
11:24Nobunif find it nice most of times... very quick and increase more atk points
11:25Bluelads4because of there low rate
11:25Bluelads4*their
11:25Nobunsometimes (strangely) it blows better damage then drow sword xD
11:25Bluelads4hehe
11:26Nobunfor example... against kobolds leaders... I find that most of times dark dagger works better than drow sword O.O
11:26Bluelads4daggers are really nice when you are fighting against lower creatures because of their low rate and the higher rated ones are nice for higher creatures (that's at least how I find it :D)
11:26Bluelads4hehe
11:26Bluelads4its always good to try different weapons out on different creatures
11:26Bluelads4it's often worth it to take more than one weapon with you :)
11:27NobunI usually take only one, but sometimes two
11:27madmetzgeryou can learn about it in ados barracks, there are some npcs there who can teach you about differences
11:27Nobun(if one OR dagger OR drow, if two both of them)
11:27Bluelads4I'm having two with me mostly, a chaos dagger at the moment and a chaos sword (well sometimes I just find some other weapons on my way, so these are in my bag then too :D)
11:28Nobunhmm... about npcs in ados barracks...
11:28NobunI heard only their suggestion about balancing (if you are lv40 you should have atk 30 def 30)
11:29Nobunbut they seem to don't speak with me xD
11:29Nobunhowever the man watches the weapon you have equipped in that moment
11:29Nobun(perhaps is that last thing you are mentioning?)
11:30madmetzgeryes, that's what i meant
11:30Nobun:)
11:30Nobunthank ;)
11:30madmetzgeryw
11:30Nobunso... at last we can say that lucky charms are useless xD
11:31Bluelads4now when you are a well-player :D
11:31Bluelads4*not
11:32NobunI think I find all things I could dream in well xD
11:32Nobundark dagger and horned helmet
11:32Bluelads4carrots
11:32Bluelads4:D
11:33Bluelads4cherries
11:33Nobunlol if I need them I can pick from semos farm xD
11:33Bluelads4:D
11:33Nobun(carrots I meant)
11:33Bluelads4hehe
11:34Nobunhowever I have a good storage of them in fado bank (if I need to do soups xD)
11:34Bluelads4:D
11:34-!-CodeCannon [~Dwidge<(a)>vc-41-18-102-9.umts.vodacom.co.za] has quit [Ping timeout: 276 seconds]
11:35Nobunhowever I am collecting pizza for the moment xD
11:35Nobun(not now, in general)
11:35Bluelads4:D
11:35Bluelads4in real as well? I should visit you then ^^ :D
11:36Nobunloool
11:36Nobunhowever I could learn to make them and invite you then ;)
11:38kymarayoriy: it just needs to change ThingCreature to take null as the queststate parameter. i think?
11:39Bluelads4:P <(a)> Nobun :D
11:40-!-CodeCannon [~Dwidge<(a)>vc-41-15-3-192.umts.vodacom.co.za] has joined #arianne
11:42NobunBluelads4... my I ask you another thing? the player / enemy facing have some influence in battle? (for example if I hit enemy that is watching in the opposite way - in the back - is different than if in the front) ?
11:42Bluelads4hmm not so far as I know, but I'm not sure about that...
11:42kymaralucky charms don't give yuo more 'luck' in any task
11:42kymarabut they help prolong the luck you have.
11:42kymaraif you believe in them :P
11:43Bluelads4:D
11:43kymaraand no, facing makes no difference
11:43Nobun"help prolong the luck you have" what means? XD (I never understand it) xD
11:44kymaraNobun: do you understand karma?
11:44-!-Laguz [~Miranda<(a)>p57B092FD.dip0.t-ipconnect.de] has joined #arianne
11:44Nobunno
11:44kymarahave yuo noticed you have it?
11:44Laguzhello all
11:44Nobunyep xD
11:44CodeCannonwhy isn't stendhal's fighting system interactive? i know it's hard to sync and all, but it can't be impossible>
11:44Nobuneven if I don't know how to see my karma level and how karma works
11:44kymaraCodeCannon: is Zedla's ?
11:44kymaraZelda's
11:45CodeCannonyes
11:45CodeCannonor at least, it's the type i'm thinking about
11:45kymaraNobun: Sarzina will tell you what it is, I mean what karma is and also what your value is. and you can see it on a scale bar in the next release. Not the actual number since the number is irrelevant
11:46CodeCannonwhere you actually press a button to swing your sword,
11:46kymaraCodeCannon: would you like to write up the idea as a feature request?
11:46CodeCannonyes i would good idea :)
11:46CodeCannonanother thing,
11:47Laguzthe fights become more interactive with magic i think
11:47Laguzthe click and hit system is one of many
11:47CodeCannon(not trying to be negative) stendhal seems to be too much about grinding than anything else, will this change eventually?
11:48kymaraSorry I do not know what grindign means?
11:48kymara*grinding
11:48kymaraBut I can point you to the ideas we have for future development.
11:49kymaraObviously with only a small team of volunteers these things do take time. We try to break down big ideas into small pieces and implement a bit at a time.
11:49Laguzand this is the correct way
11:49CodeCannonimho, it's good to have long gameplay, but there's a balance between a long game and diluted gameplay
11:50Laguzbut maybe we need a codecannon too
11:50Laguz^^
11:50CodeCannonlol =B
11:50-!-Bluelads4 is now known as Blue_learning
11:50Laguz?
11:50Laguzits mmorpg, the gameplay is unlimited
11:51CodeCannongrinding means taking a long, monotonous time to get somewhere, like leveling up, getting a resource, etc
11:51kymaraHm.
11:51Nobunkymara... I will go meet Sarzina now to have an explaination about Karma... (I am in nalwor enterance now so I need some time)... after that I will make another question becouse I don't understand a thing you said... however it is better to read what Sarzina have to say before asking)
11:51CodeCannoni guess it comes from grinding maize which is long and boring
11:52kymaraNobun: Ok :) Thanks for being so patient and being willing to try the ingame explanation first
11:52Nobun:)
11:52Nobunthank you for explainations :)
11:52kymaraCodeCannon: I see. There is a feature request about some farming device to mill more grain at once. It's actually a lot easier now you can click between teh grain fields. Also much easier now we have single click mode.
11:53kymaraCodeCannon: for clicking directly on it to harvest.
11:53Laguz:DD
11:53kymaraCodeCannon: However to answer the question about grinding in general: No, it's not something we have considered as an overall aim: 'do we want to make the player do things faster as it's boring now?'
11:53Laguzi dont think he mean this word for word, grinding
11:53CodeCannonkymara yes
11:53kymara(boring was more from your questions not mine)
11:54kymaraLaguz: I know, he defined it.
11:54Laguzi dont think stendhal is "grinding", the ways arent far
11:54CodeCannoni admit i have not played this game as long as most others but, i sometimes wonder how players get 100s of hours in, i could not do it
11:54kymaraCodeCannon: walking faster is not possible. scrolls are of course available. single click and better pathfinding already makes walking around a lot easier
11:54Laguzyou can move in some minutes from one site of the map to the other
11:55CodeCannonhmm i mean things like leveling, gaining exp, etc.
11:55kymaraharvestign grain - well - some like it, they spend time waiting to make sure they get all the grain :D others like me who cannot be bothered - buy pies .. or kill earth elementals.
11:55kymaraCodeCannon: no we dont'plan to change teh balance of how fast you can earn xp.
11:55CodeCannonok
11:55kymarain fact i do a lot to keep things in balance.
11:55kymarahave you noticed how many players have hit max level?
11:56CodeCannonyes there's a lot with unbelievable levels
11:56kymaraI dont' want players abel to hurtly any faster towards that - levellign up seems to be pretty fast to me already. doing the daily quests helps.
11:56CodeCannonhmm ok
11:56*Blue_learning pushes codecannon onto the hall of fame webpage... everything is possible :D
11:58Laguzcodecannon, with which games do u compare the experience system?
12:00Laguzi just ask, because i know some too with different exp systems
12:03CodeCannonhmm i haven't really compared them, but games that do come to mind are ones such as pokemon, zelda (in the form of new weapons/abilities/health increases), space games (upgrading your ship from loot/buying).
12:03CodeCannonmy point is probably moot, since yeh stendhal still has a lot of work to be done
12:04Laguzmaybe not
12:04Nobunok kymara I read
12:05Nobunsome doubts remained
12:05CodeCannoni just find it a little boring, imho, there should be more things to do, not just quests, but something that takes advantage of the fact that it is an online multiplayer game
12:05Nobunmay I ask?
12:05Laguzim working on that at moment^^
12:05Laguzsince some days we have new portals which allows actions etc
12:05kymaraCodeCannon: yes, we'd love more games and things that force you to work as a team
12:06kymaraif you have good ideas then we'd be grateful of course.
12:06Laguzso we can do complete new quest systems, or better new adventures without "bring item"
12:06CodeCannonwhat about allowing players to change their environment?
12:07Laguzat work
12:07kymaraCodeCannon: would you like to elaborate?
12:07Laguzi had the same idea
12:07kymaraCodeCannon: again, any good ideas, please atcually write them down
12:07kymarayes this channel is logged but any good ideas should be formally written somewhere they can be found again.
12:07Laguzor do u mean baker and blacksmith? :)
12:08CodeCannonit's a 2d game, not 3d, so complex things like voxels are not strictly necessary, for example for deformable terrain
12:08kymarastaying in ones head or in here isnt' enough.
12:08CodeCannoni don't think it would be too hard, somehow
12:08CodeCannonwith what stendhal can do already
12:09kymaraperhaps you'd like to have a go at explaining your idea more fully and better still break it down into small pieces that can be done a bit at a time?
12:10-!-Blue_learning [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has left #arianne []
12:10hendrikSomething different: Is it a good idea to only display the karma bar ones the player has talked to the NPC?
12:11hendrikSo that there is less confusing information for new players.
12:11kymaramm, that makes sense
12:11kymarait's already done as a quest i think so it's tracked if you spoke to her
12:12kymarawould you know how to code that?
12:13hendrikyes.
12:13-!-Drawenmark is now known as gros|feeding
12:14CodeCannonmy idea is that players could actually build things that are persistant, and working in groups they can make something massive. for example, they could dig tunnels, and push ground around, if they had a tool such as a spade. they could cut down trees to gather wood, which they could use to build walls, doors, and more complex structures. further, why not make the environment alive and dynamic? - trees drop seeds, which grow into more
12:14kymarahendrik: please do it. or tell me how and i'll have a go, the quest slot is learn_karma
12:14kymarai can edit the quest text to make her explain that she activated the view
12:15kymaraCodeCannon: 'growers' are dynamic
12:15kymaraand you can buy seeds which grow into flowers
12:15CodeCannongrowers?
12:15CodeCannonoh
12:15NobunI think it is too complex CodeCannon (mainly digging, chopping, etc)
12:16Laguzcodecannon, growing new trees and dig tunnels would change the world in a extreme way
12:16Nobunplus the map have a sense... you must do the paths to certain places... any path is balanced to a specify difficulty
12:16hendrikI'd like to be able to decorate houses.
12:17Nobunif you change this you can give a lot of troubles, expecially for less levelled players
12:17CodeCannonyes the quests depend quite a bit on the map
12:17CodeCannonwhat about designating areas for this?
12:18Laguzbeside, i do like the idea to cut tress to gather wood
12:18CodeCannonwe could leave the map as it is now the same, and make a new area that allows these things?
12:19kymaraCodeCannon: you mean, like, there is a 'fertile ground' area where you can plantseeds
12:19Nobunuhm... you can collect wood and it is fine in this way (you haven't to have an item to do it... axes are hard to find before certain level, so I think not a good idea)
12:19kymarabut only there?
12:19CodeCannonkymara yes
12:19kymaraCodeCannon: that is exactly what we have
12:19kymarafor growing flowers from seeds.
12:19kymarahendrik: yes, but i have no good ideas how.
12:19Nobun(grain for example... parhaps should ripes little quickier xD)
12:19kymarachopping tress in some way to get wood is requested
12:20kymarait'd be not much difference from a grain field really.
12:20kymaracode wise.
12:20hendrikI think grain ripes too fast already.
12:20kymaraNobun: i don't like to do things that unbalance the game.
12:20CodeCannonhmm i guess these ideas weren't really in stendhal's vision?
12:21kymaraNothing was.
12:21Nobuneh eh it was only an impression (becouse most of times, when I need to harvest grain, someone harvest it xD)
12:21kymaraStendhal was a game started to test multi zone capability
12:21kymara5years ago
12:21Nobunbefor me xD
12:21hendrikstendhal's vison was to be a test case.
12:21CodeCannonhmm
12:21kymarait was not 'supposed' to turn into this
12:21kymarawe have evolved it.
12:22Nobunquestion about karma xD : 1) Karma is also improved in fighting? (if you kill an enemy) or only if you do a task (like NPC seems to say)
12:23kymaraNobun: Ok, lets explain karma.
12:23kymarasarzina told you how much you have?
12:23Nobunyes
12:23kymarashe told yuo how to earn it?
12:23Nobunabout 200 (I don't remember the exact number)
12:24kymarawhy would you get good karma
12:24Nobun....
12:24NobunSarzina told about task
12:24CodeCannonis karma on a negative scale?
12:24kymarayes.
12:24Laguzdidnt we had a wiki with the magic system and suggestions? cause i cant find it
12:24kymaraCodeCannon: your karma can go negative.
12:24Nobunbut I asked if also improved in battle
12:25kymaraLaguz: check teh real life meeting pages.
12:25Laguzthx
12:25Nobunshe said that good karma have good influence in battle
12:25kymaraNobun: yes ui am starting from scratch
12:25kymaraNobun: Correct. So, you earn karma by doing good things
12:25kymaraa task, say
12:25kymaraWhat point is having good karma?
12:25kymaraIt brings you luck. When you do something needing a bit luck, you store of karma is looked at.
12:26kymaradid you have good karma (+ve) or bad karma (-ve)
12:26Nobungood
12:26kymaraalso, do you have as much karma as this tasks 'needs' ideally
12:26CodeCannonbecause, when i had about 100 karma, carmen told my avatar that it cannot be healed, but at 0 karma, it could, so i'm wondering whether -100 is good, and +100 is bad
12:26kymara(normally - yes - each it of karma used at once is little)
12:26kymaraCodeCannon: please check teh faq to see why carmen wouldn't deal you.
12:26kymaraNobun: so, what happens when you are doing this tasks that needs some luck
12:27kymaraif you have some good luck to use, it gets applied to the task and the outcome has more chance to be favourable
12:27CodeCannonhmm so training w/ another player doesn't affect karma count?
12:27kymarathat 'used up' some of your good luck
12:27kymaraCodeCannon: moment.
12:27kymaralet me finish?
12:28kymaraNobun: if you had -ve karma when you were doing this task, then it gives you bad luck in the task and the outcome is less prone to be favourable.
12:28kymaraagain that uses up someof the -ve karma and you get closer to 0 karma
12:28kymaraNobun: is it clear so far?
12:28kymaraand CodeCannon too
12:28Nobunhmm not at all
12:28Nobunmore or less yes
12:28CodeCannonyes
12:28kymarawould a worked example help?
12:28Nobunbut I miss a thing
12:28Nobunyes thanks
12:29kymaraok, and what do you miss?
12:30Nobun"task that require karma" - using karma = become negative.... and you could reach 0 Karma when completed
12:30Nobunthis mechanism is something to understand with an example
12:30kymaraalright
12:30Nobunfor example... is the second phishing exam a task of this sort?
12:31kymaralets imagine you refused annie's request to get icecream
12:31Nobunok
12:31kymarayou had say 0 karma before as you were pretty new
12:31kymaraand now you have -10
12:31kymarafor being so mean to her, ok?
12:31Nobunok
12:31kymarathen you go to use the wishing well.
12:32kymarathat is something that requires some luck. so, you throw your money in, and we check your karma
12:32kymarait's negative, so we work out how much to affect your luck (that's a bit randomised)
12:33kymarait's limited to whateverthe well wants to use, so althought you have -10 in all, the actual amount doesn't matter, the well will take maximum -1 to 1 at once say
12:34kymarawe roll a dice and decide to use -0.5 karma this time and apply that onto the % chance you had anyway at the well too
12:34kymara(how that's actually done as a calculation doesn't matter)
12:34kymarawe subtract -0.5 karma from your karma amount ( -10 -- 0.5 = -9.5)
12:34-!-storyteller [~storytell<(a)>p57B74057.dip.t-dialin.net] has joined #arianne
12:34kymarasince some of your bad karma was used up - you had an experience of bad luck.
12:35Nobunremaining in this example...
12:36Nobunif you are searching a thing that have 10% of chance (for example)... the total final chance is 0.5% ?
12:36kymarano
12:37kymaranot really, that's up to the 'thing' and the calculation for it
12:37kymarai didn't think that matters in this example
12:37Nobunok
12:37lachgeistwhat to do to avoid loosing the good karma? Dont fight, as lucky drops use it up? (sorry for interupting)
12:37kymarai'm just trying to get across the way it works
12:37kymaralachgeist: karma does not affect drops.
12:37hendriklachgeist, drops don't use it, but fighting strong creatures does.
12:37kymaralachgeist: karma does help in successful fighting
12:38kymaraprovided that it's not some creature you could kill easily enough without a bit luck
12:38kymarahere is where the lucky charm comes in a bit.
12:38kymaraeach time the karma decision is made, karma is used
12:38kymarawith lucky charm you get the same outcome but half the karma that shoudl be used is used
12:38kymaracan you see that this means it prolongs both good and bad luck?
12:39Nobunyep
12:39kymaralachgeist: the idea is not to build and build your karma levels
12:39Nobunso 2 lucky charms = losing 1/4 ?
12:39kymaralachgeist: it should always tend to zero, in fact.
12:39Nobunah
12:39kymaraNobun: no, they don't have any additional effect for having more than one.
12:39kymaraNobun: but if players wanna carry more, fine
12:39kymarasuperstitious bunch :P
12:40kymaralachgeist: if it grows huge and huge in normal play we have got the balancing wrong.
12:40Nobunso only one is needed... more than one is uselles (tecnically speaking xD)
12:40kymaraaye
12:41kymaracan you also see yet why really the amount you have is a bit irrelevant?
12:41kymarai mean, the exact precise amount
12:42Nobunhm... not
12:42Nobunit seems to me that high amount = high luck
12:42hendrikNobun, no.
12:42kymaraeach task (fishing, fighting, even dying) requiring any luck will only look to use a limited amount at a time
12:43kymaralets use dying as the example because it uses the most, 100 karma i believe
12:43kymaraif you have 1000 karma, it says, oh, cool, that is more than 100
12:43kymarawe can use at least 100
12:43kymaraand it then decides how much to use between 0 and 100
12:43kymaraif you have 100000, same thing. it then decides how much to use between 0 and 100
12:44kymaraif you have only 50, ok, it decides how much to use between 0 and 50.
12:44kymarain fact it's not even 0. it always tries to use at least 20% of the amount it's looking for
12:44kymarasorry
12:44kymaraso that should have been 20 to 100 and 10 to 50 above.
12:44kymaraanyway do you see that?
12:44Nobunyes
12:44kymaraso most htings only use say 0.5, 1, 0.05 even, karma, at a time
12:44NobunI understand
12:45kymaraso having 10 is the same as having 100000
12:45kymarato most purposes.
12:45Nobunok
12:45kymarayay
12:45kymarado you wanna see the scale?
12:45Nobunso the important thing is if good of bad, not matter how many
12:45kymarayes, pretty much.
12:46kymarasince it does get used it's still better for you to have 1000 than 10
12:46Nobun(perhaps the amount can be important to know how many karma you need to pass from bad to good xD)
12:46kymarabecause that means that you have longer to keep using it up.
12:46Nobun:)
12:46kymaraCodeCannon: did you find the answer to carman's bad aura response?
12:46kymaracarmen
12:46kymaraCodeCannon: and the other thing you asked which i asked you to wait on?
12:47kymarado you see the answer to that now, does training affect karma?
12:47kymara(karma is independent of whether carmen will heal you)
12:47lachgeistSo karma cant get negative by luck-events? Only by doing bad things?
12:48kymaralachgeist: correct!
12:48kymarain fact we need to fix something
12:48Nobunthe train affect the Karma if I understood well (becouse you attacked a player)
12:48kymarait can't easily to get the exact value 0
12:48kymarayou end up with like 0.00000125 :D
12:49kymaraNobun: it affects karma because it is fighting
12:49kymaraso if the player is a lot lot weaker than you you don't needgoodluck to hit him
12:49kymarabut he is probably similar level, so it uses it up, yes
12:49NobunxD
12:50NobunI thought it would affect Karma becouse also attacking is a bad action xD
12:50kymarahm
12:50kymarakilling a player may give you negative karma (as opposed to using up karma)
12:50kymarai am not sure.
12:51CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/maps/semos/tavern/market/OfferExpirer.java: added java doc
12:51NobunxD I will kill a player only if he will try to kill me xD (I don't like to attack players)
12:52Nobunthank for your explainations and for your time, kymara
12:52kymaraNobun: you're welcome.
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12:57Nobunhi omero :)
12:57omerohi Nobun
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13:03CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/entity/trade/Market.java: added java doc
13:13Laguzkymara, i have some suggestions to spells and the system general, shall i add them to the meeting-page?
13:14hendrikLaguz, it may be a good idea to create a page dedicated to speels.
13:14Laguzok
13:14hendrikand copy the meeting content there, adding a hint on the meeting page that the current state of dicussion can be seen on that page.
13:15Laguzok how can i create a new page?
13:16hendrikjust add a [[link]] in the meeting page, save it and then click on the red link.
13:18Laguzah ok
13:18Laguzthx
13:26CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/entity/trade/Market.java: added java doc to public constants
13:29CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/entity/trade/Earning.java: added java doc
13:32Nobunthe def mutiplyer formula... is that? boots + legs + cloak + helmet + (armor * 2) + (shield * 4)
13:32CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/entity/trade/Offer.java: added java doc
13:32Nobun(I tried to calculate it experimentally)
13:35kymarai think cloak is 1.5
13:35CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/entity/trade/Dateable.java: corrected java doc a bit
13:36kymarahttp://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/src/games/stendhal/server/entity/RPEntity.java?view=markup
13:36kymarayes, it is.
13:36Nobunyup :)
13:38Nobunboots + legs + helmet + (cloak * 1.5) + (armor * 2) + (shield * 4)
13:38Nobunnow should be correct ;)
13:39kymarawe have thought about integrating those values into the actual def of the items
13:39kymarato make it transparent, the effect.
13:40kymaramadmetzger: did you see my comment yesterday about getting the rat hunter achievement when an existing player of mine killed a thing?
13:41kymarado you want me to make a bug report? i think that you should not be checking for that except when a rat is killed.
13:41kymarawe need to think about existing players too.
13:43madmetzgeryes, i read that comment
13:43hendrikI think we should try to "recover" achievements in the update script.
13:43hendrikplayer update, i mean.
13:43madmetzgeryou mean UpdateConverter?
13:43hendrikonly do it if the number of achievements is 0 and the player is not new or so.
13:44hendrikand we might have the achievement code active for one release without actually showing anything to the player.
13:44madmetzgersounds like a good idea to check them initially
13:45kymaraso that they dont' see these messages for achievements they really got some time ago?
13:45madmetzgerwould be a good idea as some players would have reached a lot of achievements already
13:46kymaraok.
13:46CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/creature/ItemGuardCreature.java: just correcting some misleading javadoc
13:46kymarawhat is newbie25?
13:46kymarai didn't think that was a well written achievement name :D
13:47madmetzgerotherwise a high level player might be spammed with a lot of messages
13:47madmetzgerno, it was just a test yet
13:47kymara(I got told congratulations for achieving it when i killed something else)
13:47kymaraok.
13:47kymarawhen do we plan to branch, we should announce sme tidy up time and feature freeze.
13:48madmetzgeri'd like to encourage everyone to fill in the todos on http://stendhalgame.org/wiki/Stendhal_Achievement_Ideas
13:48kymaraLaguz: this will affect your wizards circle quest, i saw you activated the door so you need to be sure it is totally ready and we need to be sure it does what we want.
13:49madmetzgerkymara, can you make a bug report on it?
13:49hendrikmadmetzger, will you be upset if I suggest to remove the achievement code from next weeks release?
13:49madmetzgerno, it is not very ready yet. it needs work on several things yet
13:49hendrikI think there is still so much to do.
13:49*hendrik nods: thank you.
13:49madmetzgeryes
13:50madmetzgerno problem
13:50kymaraThere is already plenty for the next release, too
13:50kymaraI mean, it is looking good :)
13:52madmetzgeryes :)
13:52Laguzkymara, i couldnt follow. What affects my quest?
13:53Laguznormaly im ready with it, except the gramar of some texts
13:53madmetzgershould we maybe add a special message on releas to encourage turning on sound because there changed a lot?
13:57hendrikIs there a new quest in this release?
13:57kymarahendrik: yes, Laguz's. If it is ready
13:57kymaraLaguz: I said: The next release will be soon, please check you are really happy that your quest is going to be active in it.
13:57kymaraLaguz: and yes, I will check those texts.
13:58kymaraIt is a lot to test. I mean, a lot of maps ad so on. Are areas like 'malleus plain' also active now?
13:58hendrikOh, sorry
13:58*hendrik poins Laguz at CHANGES.txt
13:59kymarayoriy, i have tested a rather simple fix to ThingCreature
13:59kymaraI don't know if you were already working on it.
14:04CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/SingletonRepository.java: added java doc
14:13Laguzkymara, no. Only the wizards tower and zekiels quest will be in th erelease
14:15kymaraLaguz: ok. i haven't fully explored up there yet, where do these plains come in?
14:21Laguzthe plains will be interiors
14:22kymarasorry, I meant: 'how'
14:22Laguzwith portals later
14:22Laguzquest-checking conditions
14:22kymarastill too specific
14:22kymaraI don'tmean code.
14:23kymaraI mean story
14:23Laguzah ok
14:23kymarais it written with the original quest idea on the wiki?
14:23kymaraif so i will just go read it there.
14:23Laguzthe wizards give quests and the player can enter the plains then
14:23Laguzyes
14:23Laguzi think so
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15:19madmetzgerhendrik, i've found out why short urls and urlrewrite don't seem to be working
15:20madmetzgerif i change the document root for the apache to the website folder the short urls work again
15:20hendriki think i fixed that yesterday?!
15:21madmetzgeri just tried it...
15:21hendrikdid you update?
15:22madmetzgeryes
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15:39CIA-66arianne_rpg: nhnb * stendhal/doc/CHANGES.txt: sorted
15:46CIA-66arianne_rpg: nhnb * marauroa/ (7 files in 6 dirs): added less confusing variants of hasCharacter
15:47CIA-66arianne_rpg: nhnb * stendhal/ (3 files in 3 dirs): updated marauroa
15:51kymaraLaguz: did you remove the response to #wizrads?
15:51kymarawizards
15:54kymaraI think that we should put the giving -scroll - action into when you say 'wizards'
15:55kymaraalso I think when you arrive back and say hi he should mention #know then as well as #start
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16:34Laguzkymara, no i didnt removed #wizards
16:34kymaraok, i see it is in a separate place
16:35kymarais it ok that when you say start he doesn't just give it to you, the parchemnt
16:35Laguzhe does
16:35kymaraonly when you say #wizards and are in that quest state
16:35kymaraLaguz: is it ok if i change it so that, when you say start he doesn't just give it to you, the parchemnt
16:35kymaraThat is what I meant -- ^
16:35Laguz"start" doesnt works anymore if the quest is finished
16:36kymaraThat is not what I am saying
16:36kymarado you mind to take a moment to read what I asked
16:36CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/ (2 files in 2 dirs): only show karma indicator if the feature is enabled
16:36kymaraor shall i just make the changes and you can have a look see what you think?
16:36Laguzi know what u mean, but i see no reason
16:37kymaragiving them the parchment when they say start makes them think they got the information they need
16:37kymarathey'll just say #send then
16:37kymarayou change dteh behaviour.
16:37Laguzthe explanation of zekiel about the wizards are different to the parchment
16:37kymarabefore you had:
16:37Laguzthe parchment is just a hint for the quest
16:38kymarayou might need to #know things, and i will #send you
16:38kymarawe agreed it's a good test to see if they do say #know
16:38kymarawhen he explained what you need to #know he also said #wizards
16:38kymaraand at the stage you could learn about the wizards.
16:38kymaraso, you changed the behaviour.
16:39kymarayou had it now that he says, when you say start: you might need to #know things, and i will #send you, and here is a parchment.
16:39kymaraI propose we do this:
16:39kymarayou might need to #know things, and i will #send you
16:39kymara#know gives the info as before and prompts about #wizards as before
16:39CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/npc/action/EnableFeatureAction.java: implemented an enable feature action
16:39kymarayou get the parchment only if you say wizards
16:39kymaraand in that quest state.
16:39kymaraok
16:39kymara?
16:40Laguzu mean, u want to remove the #wizards
16:40hendrikkymara, i have not changed the NPC because you said you wanted to modify the text, too.
16:40kymarano.
16:40Laguzaah
16:40Laguzok i see
16:40kymaraLaguz: shall i do what i was suggesting and you can see it?
16:40Laguzi know what u mean
16:40kymaramaybe it is better than you trying to read my explanation.
16:40Laguzits a good idea, but i just wanted the hint automaticly
16:40Laguzu know
16:40kymarai dont' agree
16:41Laguznot that the players have to ask again
16:41kymarai think they are then much less likely to say #know
16:41kymaraso you really lost the power of that test
16:41kymaracan we try it my way please?
16:41Laguzthats why i moved #know to the begin of the text
16:41Laguztop*
16:41kymarayes, and you lostthe power of it
16:41kymarathey think they got what they need to know.
16:42kymaraLaguz: another thing. why are the quest states set for each step?
16:42kymaraisn't only the 'last step' one really needed?
16:43Laguzthe quest states are just for the portal which gives the cansdle, nothing else
16:43kymaraok, so you don't want the candle giving the portal again.
16:43Laguzso players cant get more candles and xp
16:43Laguzyes
16:43kymarawhen you return to him in state last_step which is he meant to say:
16:43kymaraVery well, adventurer! You have passed the practical test. You can now enter the spire whenever you want.
16:43kymaraor
16:43kymaraGreetings! You have so far failed the practical test. Tell me, if you want me to #send you on it again " + "right now, or if there is anything you want to #learn about it first.
16:43kymaracurrently he does either.
16:44kymarathe conditions fit both.
16:44kymara(I have found a few errors like this but normally it's clear to me how to fix it - in this case i want to check)
16:44Laguzcare
16:44Laguzthere are two zekiels
16:44kymarabtw i slightly modified that text there, but it's the one from if you return in any state
16:44Laguzthe first doesnt finish the quest
16:45kymarauh, laguz, this is what code comments are for!!!!
16:45kymaraok, i will add in these comments.
16:45kymarait really looks like a bug at the moment.
16:45kymarai have added in a lot of other comments already, just helpful things to other developers like:
16:45kymara. // player got to the last level of the tower
16:45Laguzbelieve me, the quest states are really working plz dont change them
16:45kymaraI have not changed any queststates
16:46kymarai can show you an example of something i changed
16:46Laguzthere is only one point
16:46kymarayou had multiple responses, come try it on test server.
16:46kymaracome try it, please, if you dont' believe me
16:46Laguzwhen the players dont talk to the second zekiel befor they leave the tower, they have to maker the quest again
16:47kymara[15:47] <Zekiel the guardian> You havent finished the practical test. Are you ready to start with it, or do you want to know more about the wizards first?
16:47kymarai just brought him the stuff.
16:47kymaraso that is one fix i made
16:48kymarait is line 63 in the file currently on cvs but i am working on that now
16:48kymara new QuestActiveCondition(QUEST_SLOT),
16:48kymarai changed to : new QuestInStateCondition(QUEST_SLOT, "start"),
16:48kymaraso he doesn't say that when you say quest, if you did already bring candles
16:49kymarathats what i meant more when i said about duplicate responses. and i'll add in the hint that zekiel is a different npc as it's nto so clear
16:49Laguz???
16:49Laguzthe candles are a part of the quest, not another quest
16:49kymarahendrik: i haven't done it yet so you can edit it.
16:49kymaraLaguz: come to test server if you want to see it.
16:49kymaraor try on your own.
16:49Laguzill come
16:50kymaracomplete the beeswax and iron part
16:50kymarathen say quest a few times
16:50kymarayou will see two diferent responses and one is wrong.
16:59hendrikmadmetzger, I am currently on test server with Laguz, kymara and story. kymara is not in ghostmode but offline in my buddy list.
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17:52storytellerCassandras description has an error: There is "beautifull" instead of "beautiful".
17:53kymaraThanks, storyteller
17:53kymaraon the parchement also or just his text?
17:54storytellerwell, I looked at Cassandra
17:55kymaraok, thanks.
17:55storytellerYou're welcome :)
17:58CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/semos/wizardstower/WizardsGuardStatueNPC.java: spelling/grammar fixes mainly in zekiel's description of each wizard.
17:58kymarastill working on quest file itself because i want to check it then i need to go through each wizard file
17:58kymaraLaguz: arethere any wizard files not to consider yet?
17:59kymarahendrik: i am getting a compile error. i did update both stendhal and marauroa
17:59kymaraand i cleaned and rebuilt
17:59kymaraif (!DAORegister.get().get(CharacterDAO.class).hasCharacter(null, target))
17:59hendriksorry.
17:59CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/actions/admin/JailAction.java: updated marauroa
17:59kymaraon line 48 of games.stendhal.server.actions.admin.J...
17:59kymaraok
18:02CIA-66arianne_rpg: nhnb * stendhal/ (2 files in 2 dirs): splitted quantityplnoun into quantityplnoun and quantityplnounWithAForOne
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18:24CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ZekielsPracticalTestQuest.java:
18:24CIA-66arianne_rpg: Corrected spelling and grammar in the quest texts, fixed some conditions. Added
18:24CIA-66arianne_rpg: comments. Formatted the AndConditions and MultipleActions for easier reading.
18:24CIA-66arianne_rpg: Don't use Arrays.asList for only one trigger. give the parchment when you ask
18:24CIA-66arianne_rpg: about #wizards, not automatically before you go. Move part of the 'know'
18:26CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ZekielsPracticalTestQuest.java: removed my TODO: about the getHistory step as this is now filled in, in the new java-only style and with the major steps 'documented' for the player
18:28kymaraLaguz: I think the getHistory method is much more readable with the new style that yoriy added support for. So I updated your quest to use it too. Do you think anything else should be added, do you understand it?
18:31kymaraOh. players marco and storyteller are on my buddy list on test server
18:32kymarabut not online, so that's the opposite to what hendrik had earlier.
18:32kymaraLaguz: Cassandra is offering to make ice scrolls.
18:33kymaraShe wants just a 'scroll' and says that zekiel will help me
18:34kymaraLaguz: she says he's a storekeeper - so he should respond to 'offer' ?
18:34kymaraThese scrolls seem like magic spells, a bit ..
18:35kymaraLaguz: is the ice scroll supposed to do anythign yet?
18:41Laguzkymara, zekiel doesnt offers anything in normal way
18:41Laguzthe players have to ask him for items
18:43Laguzthe ice scroll is not supposed to do anything for the next release
18:44Laguzit actualy works for a quest, but i didnt add it
18:45Laguzthe portal is not active
18:47Laguzif it disturbs we can deactivate it
18:47Laguzbut i dont feel it could do any trouble
18:47hendrikI am concerned about this.
18:47hendrikthe whole tower things, i mean.
18:48hendrikThis is really complex, and lots of inconsistencies.
18:48hendrikit will need a lot of time to properly test this and fix all those.
18:50kymaraLaguz: I meant that as a store keeper we should expect him to reply to 'offer'
18:50Laguzhendrik, actualy most of the tower is unused
18:50kymaraand that saying only the item name you want and not 'buy itemname' may confuse players
18:50kymaraI can see that you pay him in wood.
18:50Laguzhe doesnt?
18:51Laguzbecause he doesnt sell
18:51kymarahe is a store keeper
18:51kymarahe doesn't sell in the sense that SellerNPCs do in stendhal
18:51kymarabut why should he not understand the word offer? (this is me thinking from a player, and real life, point of view)
18:52-!-storyteller is now known as story_away
18:52kymaraOk, so here are the tasks I can see ahead, can I list them a moment?
18:52hendrikkymara, it might be a good idea to just fix the language for now.
18:52hendrikand then we should collect bug reports.
18:53kymaraok
18:53kymarawell that was what i was going to say
18:53kymara- fix the language on each wizard in the tower
18:53kymara- test them and make bug reports for items which claim to have a use but don't yet
18:53kymara- test expected behaviours based on their roles
18:54Laguzoh, i didnt realized that i didnt added "offer" for him
18:54Laguzof course he should
18:55Laguzhe can reply the same like for "store/storekeeper"
18:56kymaraso, what about all this work which still needs to be done ... if you say that most of the tower is unused, do you think it's better to not allow access there yet?
18:56kymaraor what about: let the wizards walk about there but never let them converse with you?
18:56kymarathey can all be too busy and go straight back to idle?
18:56kymarathen it is only zekiel and his items that he offers to fix
18:57Laguzoh, the opther wizards do
18:57Laguzits just cassandra which offers the scroll
18:57Laguzthe other wizards just talk to the players and say that they are to busy
18:58kymarawhy must all teh language be fixed before we can make bug reports hendrik?
18:58kymarathat is rather a lot of pressure on me
19:02Laguzi feel a bit guilty that u have so much work to debug the towe :/
19:02Laguzfor when have u planed the next release?
19:03hendrikkymara, sorry i was refering to the work you have already done.
19:03kymarai already committed that
19:03kymaramostly, i'm still doing a bit more.
19:04hendriksorry, i missed that.
19:04kymarai did the quests, and the npc called zekiel the guardian.
19:11CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/semos/wizardstower/WizardsGuardStatueSpireNPC.java: mostly just formating to make it readable, but also corrected some spelling, a wrong gem name (no emeralds here) and the same descriptions of the wizards which were already corrected in the other file but copied here
19:13kymaraLaguz: we usually release every4 weeks, at the end of the month.
19:27CIA-66arianne_rpg: nhnb * stendhal/tests/games/stendhal/server/actions/AdministrationActionTest.java: fixed test case for new hasCharacter behaviour
19:32Laguzkymara, is emerald already plural?
19:33Laguzoh wait
19:33Laguzi changed emeraldf to sapphire
19:35CIA-66arianne_rpg: nhnb * stendhal/ (2 files in 2 dirs): added optional parameter to "quantityplnoun" to specify the replacement for "1". If it is "a" or "A" it is automatically replaced by "an" or "A" if required by the noun.
19:36CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/ (8 files in 6 dirs): use new quantityplnoun method
19:36CIA-66arianne_rpg: nhnb * stendhal/ (11 files in 7 dirs): use new quantityplnoun method
19:38kymarayes but one reference to it remained.
19:39-!-erdnuggel [~erdnuggel<(a)>pD9E263B5.dip.t-dialin.net] has quit [Quit: quit quit quit]
20:07CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/LearnAboutKarma.java: Activate karma indicator feature when you learn about karma for the first time, and make sarzina refer to it in context of your karma, changing her replies to better fit the scales visible there.
20:15CIA-66arianne_rpg: kymara * stendhal/tests/games/stendhal/server/maps/quests/LearnAboutKarmaTest.java: updated test to new behaviour and added some more values to test
20:20CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (7 files): Fixed the texts for the 7 wizards in the spire of the tower
20:22CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/nalwor/tunnel/ThingCreature.java: Fixing no amulet by killing thing - ID: 3030908 reported by snakespionase: don't require that quest is in state start, just it is not completed.
20:22kymaraNow that the karma bar is there i feel that I want to see an HP bar too :)
20:23hendrikhp?
20:23hendrikxp?
20:23kymaraHP
20:23kymarait shows on the main screen, yes, but sometimes that can be pretty crowded - I wondered about showing it also on the stats panel
20:26-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
20:38kymaraLaguz: is https://sourceforge.net/tracker/?func=detail&aid=2956004&group_id=1111&atid=101111 still a current problem?
20:46-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has joined #arianne
20:48yoriyhello kymara
20:49kymarahi yoriy
20:49kymaraWhat do people think about pets with playernames?
20:49kymaranuggel opened a bugreport on this quite sometime ago:
20:49kymarahttps://sourceforge.net/tracker/?func=detail&aid=2796794&group_id=1111&atid=101111
20:50kymaraIt would be easy now to check that the name isn't a player name, I think. it would not place undue load on the server.
20:50yoriyprobably we can add pets type to the end of players name automatically
20:50Bluelads4hmm I wouldn't see it as such a big problem
20:51kymaraI found it annoying when a player was banned and he made a twink, naming his cat after the banned player
20:51kymaraand likewise when players have named pets after me (childish, of course)
20:51kymarayoriy: I did not prpose to change name of pet.
20:51kymarayoriy: I would use the same check now used before adding a buddy
20:51yoriyah, i understood it wrong
20:52kymara
20:52kymarayoriy: I dont know if you saw my message but i made a simple fix to the ThingCreature
20:53yoriythank you very much kymara for fixing that problem; i still didnt read logs, but updated sources anf found that. I fixed it too yesterday by other way then you, and decided to speak with you about it firstly
20:55yoriyi worked hard all day and have almost none energy to do anything :-)
20:55-!-story_away is now known as storyteller
20:56kymaraI should have said here that I was looking at it, sorry.
20:56CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HungryJoshua.java: use the new EnableFeatureAction to turn on the keyring
20:56kymaraDo you want me to revert my change?
20:56yoriyno no, its ok if problem solved
20:57yoriyprobably i make mistake when didnt used UpdateConverter when rewrote this quest, so it maybe good idea to use it later
20:58kymarathat was not the isue
20:58kymarathe quest states change as you kill creatures now
20:59kymarabut the thing checked for one quest state only: start
20:59yoriyright
20:59kymaraso that is not a mistake with the converter
20:59yoriyi mean other: now we have unnecessary code to support both "start" and "started" quest states, which is not good
21:00kymaraok, but this is unrelated to the problem of his drops
21:02yoriyof course, but with using UpdateConverter we could change ItemGuardCreature to check only "started" condition, and that would solve our problem
21:08kymarathey are not always started.
21:09kymarathe quest state is changing as the player kills creatures, now, isn't it?
21:09yoriyno
21:09kymarait seems to be to me.
21:09yoriyit is, but in other questindex
21:09yoriy*questindexes
21:09kymarain this quest there is no difference, checking that it's not completed it just as good.
21:10kymaraand that was already supported by the code.
21:11yoriywell, if we will use UpdateConverter to change old state "start" on new state "started;;;;;;;;mm" :-) we will eliminate using of "start" quest state in overall quest, including this thing class
21:12yoriyand thing would drop amulet to us :-)
21:12kymaraI am not arguing against it.
21:12kymaraI am just saying that issue is now fixed.
21:13yoriyright, i just said it is probably my big mistake. It was my first experience of changing such complex quest, so i was scared by using UpdateConverter and left old style code unchanged
21:15yoriy(the same for KillSpiders; thanx god they dont drop mythical eggs) :-)
21:16kymaraIt's not a big problem, please don't be worrying
21:17CIA-66arianne_rpg: nhnb * stendhal/ (19 files in 4 dirs): use new quantityplnoun method
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21:21yoriyok, i will try to not worrying :-) thinx agasin kym. Will go to sleep, i hope tomorrow i will revive enough to do something useful :-)
21:21yoriy*again :-)
21:22kymaraSleep well, yoriy
21:22storytellerGood night
21:23yoriybye guys :-)
21:23-!-yoriy is now known as yoriy-sleeping
21:24storytellerI will also go to bed now. Good night, see you tomorrow :)
21:24kymaranight storyteller
21:25storyteller:)
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21:34kymarahendrik: if you want a picture of a separator i thin i have to add a child to the panel
21:34kymarafor the settings panel
21:34kymarashall i keep looking at it?
21:36kymaraactually i think this would look really bad
21:36kymarai'll try about labels
21:41madmetzgerhendrik, i can have a look tm, i just returned from football.
21:43hendrikkymara, is it possible to make the space after the third button a bit larger?
21:44kymarayes but i wondered if you wanted a little line or soemthing
21:44kymaramaking the space bigger is very easy
21:44hendriki think that may be sufficient to group the buttons.
21:47CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/wt/SettingsPanel.java: make separator spacing wider
21:49hendrikkymara, thank you.
21:50hendrikand thanks madmetzger for the javadoc.
21:53Laguzkymara, sorry i was afk. The bug with the collision never affected my maps, it was just something that i realized. I dont know if its still a bug
21:54madmetzgerhendrik, you're welcome. good that you pointed it out
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23:01omeroI was thinking ... other than houses ... why are not also rented private growing areas where one can plant seeds for tomatos, grain, mushrooms...
23:01omeroseeds would cost of course
23:02omeroor can be gained through a quest
23:02hendrikomero, currently we already have public growing areas.
23:02hendrikand you can buy seeds.
23:02omerohendrik, for tomatoes? you would need to setup armed garrison :)
23:03hendriki am not sure which type of plans can be grown.
23:03omerobeware! armed response. no trespassing
23:04Bluelads4there are two flower-types which you can plant in the north of semos
23:04CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/admin/StoreMessageOnBehalfOfPlayerAction.java: Stores a message on behalf (for postman to deliver) for admins >= level 2000 (e.g. postman)
23:04omerommm... think of it. one rents an house.. he could then buy the pots where the tomato are growing from the pottery
23:04kymaraatthe moment seeds can only make a FlowerGrower
23:05kymaranot the other types of grower.
23:05kymaraI dont' knwo how much work it would be to extend it
23:05omerogrowers could be items, right?
23:05kymarainside peoples houses are already fertile grounds, by the way
23:06kymaraomero: I don't know of any portable growers.
23:06kymarathey are entities on the ground like a well, portal, chest
23:06omeroso they would need to be coded at a fixed location
23:06kymarai think that there are requests about buying seeds to plant items.
23:07omerois that what you saying?
23:07kymaraomero: have you tried seeds?
23:07kymaraseeds are portable, you can try sowing them anywhere, they only flourish on what we call ''fertile ground''
23:07omeronope, kymara ... I just checked the possibility to buy them at jenny
23:07kymaraand once you have sown the plant, then no, it's not portable :D
23:08kymarayou don't pick up a plant when you have planted the seed and it's still a seedling unless you are a really ppor gardener.
23:08kymarayou wait till it's mature then pick it.
23:08omerommm
23:09omerothat would work with tomatos too... if there were seeds available, wouldn't it?
23:09kymarayes, if the seeds were told to make a vegetable grower to type tomato
23:09omeroso...
23:09kymaraas i said atm they make flower growers of type lilia or daisies
23:09kymarafeel free to take a look at it.
23:09omeroI'll certainly will
23:10omeroI was asking to check if it's a viable idea...
23:10kymaraif you want something aroudn rented areas, i think that is what we had in mind when we started wotk on Gates
23:10kymarayes, it's what seeds were developed for
23:10kymaraflowers were just the first use
23:10kymaraand we haven't gone beyond that.
23:11kymaraother things to do too :)
23:11omerosure
23:11omerobtw
23:11omerodid you have a chance to take a look at the man with the hoe?
23:12omeroI want to bring that to a usable state quickly
23:12omeroand also work on a 'fruit pie' maker (apples and cherries)
23:12kymaraI looked at the picture and I thought it was fine.
23:12kymaraWas there something else to look at? Was it important I saw an animated version?
23:13omeroyes... I'd like some feedback on the animation look
23:13kymarakiheru is the artistic one
23:13omerobefore I'm going further :)
23:13-!-Bluelads4 [~Bluelads4<(a)>ip-95-222-160-130.unitymediagroup.de] has quit []
23:14hendrikomero, i think kiheru is away, he has been quiet over the weekend.
23:15omerohehe
23:15omeroI've been sort of background all the weekend too :)
23:22CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/admin/StoreMessageOnBehalfOfPlayerAction.java: don't need the chatbucket for postman, and use better naming for the source player. make it look like the message if the target didn't exist, came from postman
23:41CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/admin/StoreMessageOnBehalfOfPlayerAction.java: add confirmation message if the character did exist
23:50CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/ (2 files in 2 dirs): use new server side storage
23:51kymaraok, so now i really do have to do that dumping of the old file so it can be loaded to sql
23:52CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/postman/Postman.java: removed never used code for shouting and doing where queries
23:54hendrikwe cannot update postman from head anymore until the server is updated to 0.86 and the .xml file is imported to the database.
23:54hendrikbut the current version will continue to work.
23:56kymaraonce we do update, i'd think we don't have to take him offline to delete the masses of harold spam if it occurs again, right?
23:56hendrikyes
23:56CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/postman/ (Postman.java PostmanMain.java): we don't need the background thead anymore that executed /who every minute.
23:56kymaraok, we should definitely try do this for 0.86 then i think
23:57hendrikI am not sure if the Harold is still an issue.
23:57hendrikall people with Harold spam have not logged in since may.
23:57hendriki don't know if harold is still spamming them.
23:58kymaramaybe they haven't logged in since then because of the spam though :/
23:59hendrikBut they should have asked about the issue, or contact support.

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