irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:00 | hendrik | at least one of them was an developer in the past. |
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| 00:39 | * | kymara hugs CIA-66 |
| 00:39 | * | CIA-66 hugs kymara |
| 00:42 | kymara | i committed /script DumpPostmanTable.class but cia isn't telling |
| 00:42 | kymara | mebbe i should have called it DumpPostmanXML |
| 00:42 | kymara | anyway |
| 00:42 | kymara | i put a sample one in my root eclipse folder and it worked |
| 01:12 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/script/DumpPostmanTable.java: |
| 01:12 | CIA-66 | arianne_rpg: initial try at a script to dump the postman xml file to a format easier imported |
| 01:12 | CIA-66 | arianne_rpg: by mysql. I picked csv but we can change this if wanted. It just writes to |
| 01:12 | CIA-66 | arianne_rpg: System.out for now. checks for double quotes and escape characters already |
| 01:12 | CIA-66 | arianne_rpg: present and replaces them, also replaces new lines with a space. |
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| 10:48 | kymara | I expect we'll want to announce a feature freeze sometime early this week. Could people please bear that in mind? |
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| 11:02 | hendrik | i guess tomorrow, so that we can do the branch on wednessday. |
| 11:02 | hendrik | or is that too late? |
| 11:09 | kymara | That seems ok |
| 13:42 | kymara | Some of the tests on http://stendhalgame.org/wiki/Stendhal_Testing need some time elapsed (e.g. offers expiring from Harold.) So if people can already start these that would be good |
| 13:42 | kymara | Otherwise we don't have time to test them before release. |
| 13:54 | madmetzger | just an idea: why not change the times for harold or other long lasting things for testing purposes to much shorter periods of time? |
| 13:57 | hendrik | i think we want a realistic test. |
| 13:59 | kymara | Yes, that was the thing. When I added it to the testing page there would have been plenty of time, too. |
| 13:59 | kymara | hendrik: shoudl i try to reactivate postman on test server too? Well, update him first. |
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| 14:04 | hendrik | If that gets too complicated, I can start my local version and point it to the testserver tonight. |
| 14:04 | kymara | well, that sounds fine to me if it's no effort for you |
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| 17:25 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): |
| 17:25 | CIA-66 | arianne_rpg: update buddy list, when a player joins the game |
| 17:25 | CIA-66 | arianne_rpg: (fixes #3031340) |
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| 17:38 | kymara | Repeated from earlier: Some of the tests on http://stendhalgame.org/wiki/Stendhal_Testing need some time elapsed (e.g. offers expiring from Harold.) So if people can already start these that would be good |
| 17:39 | kymara | I have added on a new quest there that needs testing please. I want opinions on how understandable it is, and could you choose the right thing to do at each stage? |
| 17:39 | kymara | (I added it to the list but it's not my quest, I didn't mean to claim that) |
| 17:43 | storyteller | Hi Kymara :) I started the test with letting an item expire at harold |
| 17:45 | storyteller | and also with letting an earning expire |
| 17:46 | kymara | thank you |
| 17:46 | storyteller | You're welcome :) |
| 17:56 | storyteller | Hmm, when I buy my own item then it doesn't show the message that the item has been bought and I can fetch my earnings... |
| 17:57 | storyteller | but when I did that before, the message was shown when I logged in again... |
| 17:58 | kymara | Hm, I am not sure why that would be. can you try it on main? I'll repay you the cost |
| 17:58 | hendrik | does Harold always use postman? |
| 17:58 | storyteller | ah, the cost doesn't matter ;) |
| 17:58 | kymara | storyteller: did you already try to re-log to get the message? |
| 17:58 | storyteller | yes, Harold uses the postman |
| 17:58 | storyteller | well, Kymara, I'll try |
| 17:58 | hendrik | always? |
| 17:59 | kymara | I would have to look at the code to check. |
| 17:59 | storyteller | I dont know, Hendrik |
| 17:59 | storyteller | Yes, I got the message from postman again at login |
| 18:00 | kymara | so thats ok? |
| 18:00 | kymara | i mean, he did send it, it just waited till you re-log? |
| 18:00 | storyteller | but it came directly somehow... just at synchronizing directly to the chatlog without a speech bubble |
| 18:00 | kymara | or do you mean on main server you got it and test you never did? |
| 18:01 | storyteller | I'll try it on main server |
| 18:02 | kymara | sorry i got confused with which results you reported where. |
| 18:04 | storyteller | ah, on main server I get the message without to have to login again |
| 18:04 | hendrik | storyteller, does postman tell you? |
| 18:04 | storyteller | yes |
| 18:05 | kymara | ok, getting the message withuot having to login again is known |
| 18:05 | storyteller | yes |
| 18:05 | kymara | on test server the only way to get a postman message is to log in |
| 18:05 | storyteller | ah |
| 18:05 | storyteller | okay, then this is the reason |
| 18:05 | kymara | he is not checking all the time now |
| 18:05 | kymara | but we will probably change that, i think |
| 18:06 | hendrik | but that may be after the release. |
| 18:06 | storyteller | okay, I just wondered why this message didn't came directly ;) |
| 18:06 | kymara | ok, you're right to wonder |
| 18:06 | kymara | thank you |
| 18:06 | storyteller | :) |
| 18:06 | kymara | i can't remember what was doen for the vault message |
| 18:06 | kymara | when you leave items on ground. |
| 18:07 | storyteller | hmm... |
| 18:07 | kymara | then, it's a bit late to be told only by postman when you login |
| 18:07 | storyteller | that's true |
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| 19:21 | kymara | it does not sem like the test server has the latest version :/ |
| 19:21 | kymara | hm, no, it does have files dated todat |
| 19:21 | kymara | today |
| 19:22 | hendrik | what is it missing? |
| 19:23 | kymara | my updates to the zeiel quest are not there. |
| 19:23 | kymara | zekiel |
| 19:23 | kymara | <Zekiel the guardian> Cassandra is a beautifull woman, but first of all a powerfull ... |
| 19:23 | kymara | i had fixed that |
| 19:23 | kymara | he gave me the scroll when he shouldn't too |
| 19:25 | kymara | 3154511 2010-07-19 05:02 stendhal-maps-0.85.5.jar |
| 19:26 | kymara | madmetzger: i do not understand your problem with the portal. |
| 19:34 | kymara | hendrik can you explain this? |
| 19:34 | kymara | http://pastebin.ca/1903808 |
| 19:34 | kymara | why is it trying to make the character table again? |
| 19:35 | kymara | i got a black screen when i first logged in so i got a bit scared something had gone wrong |
| 19:39 | CIA-66 | arianne_rpg: kymara * stendhal/data/conf/zones/semos.xml: Change the reject message for the candle-spots to be clearer that you don't put the candle on the spot, you walk there with it |
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| 19:46 | Laguz | hello all |
| 19:46 | -!- | Bluelads4 is now known as blue_dinner |
| 19:47 | kymara | hi Laguz |
| 19:47 | kymara | I made some notes on the bugs tracker about some things to tweak before release |
| 19:48 | kymara | i assigned some of them to you as i guess you might have a preference how to do them |
| 19:48 | Laguz | ok |
| 19:48 | kymara | Can I ask, why is the portal to return to zekiel the guardian on each step a Use-only (not walk into) portal? |
| 19:49 | Laguz | thank you |
| 19:49 | kymara | yw |
| 19:49 | kymara | the ones in the centre of the floor i mean |
| 19:49 | Laguz | oh, its just a help for players with bad coordination^^ |
| 19:50 | Laguz | i mean its just that u not walk in by< mistake and the quest starts new |
| 19:50 | Laguz | if u think ot snot need we can do it as normal portal |
| 19:53 | kymara | i think thats better, yes |
| 19:53 | kymara | or have a small messaging area around each to explain it |
| 19:54 | kymara | i guess the ones in front of teh creatures it's ok that you 'use' |
| 19:54 | kymara | but since they are not teleport portals, shoudl teh colour be the same? |
| 19:54 | kymara | maybe you should have some other icon there |
| 19:54 | Laguz | ill check that |
| 19:55 | Laguz | it was a little bit different planed |
| 19:55 | kymara | because having blue sprakly squares normally meaning in this zone that you teleport and then other ones meaning you don't teleport is strange |
| 19:55 | Laguz | yes |
| 19:55 | kymara | maybe you can think of soemthing else like a question mark image showing you have to 'choose' |
| 19:56 | Laguz | i read the bugreport about the "scroll" |
| 19:56 | kymara | and maybe near each of those choice spots by the creature should be the information that you should 'use' the (whatever thing you choose there) to select that creature as teh representative of teh wizard |
| 19:56 | Laguz | in this case its true, we cant let it be called just "scroll" |
| 19:57 | kymara | yes |
| 19:57 | Laguz | but in my opinion the corrct way were to correct "empty scroll" to "empty teleport sroll" |
| 19:57 | Laguz | its just to bad for use |
| 19:57 | Laguz | a long name |
| 19:58 | Laguz | and the others to teleport scroll to, why should a normal scroll teleporting anything |
| 19:58 | kymara | blank scroll ? |
| 19:58 | kymara | template scroll ? |
| 19:59 | Laguz | np, i dont care |
| 19:59 | Laguz | blank scroll sounds good |
| 20:00 | Laguz | ill add it to the bugreport, ok? |
| 20:00 | madmetzger | kymara: i was walking onto the portal without the candle and got pushed back by the portal. when i continued walking that way towards it i got kicked pretty fast |
| 20:00 | Laguz | or do u prefer template scroll? |
| 20:01 | kymara | madmetzger: I tested it and I do not get that behaviour |
| 20:01 | Laguz | because its all the same to me, just choose which one fiot better |
| 20:01 | kymara | madmetzger: didn't you get the reject message? |
| 20:01 | madmetzger | yes, i got it |
| 20:01 | kymara | so why did you keep walking? |
| 20:01 | madmetzger | i wasn't walking that long when i got kicked |
| 20:02 | kymara | It must be something different with windows |
| 20:02 | madmetzger | i thought i could walk onto it without triggering the portal |
| 20:02 | kymara | Even if I hold down the key this does not happen forme |
| 20:02 | madmetzger | shall we go there and i show you? |
| 20:02 | kymara | i'm by one |
| 20:02 | kymara | if i hold it down it tries once and does not try again. |
| 20:05 | madmetzger | on windows it does |
| 20:07 | kymara | You must hold your candle over this spot, walk here with a candle and it will float. |
| 20:07 | kymara | is that a better reject message? |
| 20:07 | kymara | Before it was : |
| 20:07 | kymara | This is the spot where you have to put in the candle. |
| 20:07 | madmetzger | yes, that sounds like a better reject message |
| 20:07 | kymara | And you did not realise that meant you needed a candle? |
| 20:08 | kymara | I am not sure why, though, the original didn't make it clear to you you need a candle? |
| 20:08 | madmetzger | no, i didn't realize that i should have it equipped |
| 20:08 | madmetzger | it was a lot of text... |
| 20:08 | kymara | where di dyou have it? |
| 20:08 | madmetzger | i put it there on the ground |
| 20:08 | CIA-66 | arianne_rpg: kymara * stendhal/data/conf/zones/semos.xml: fix typo |
| 20:08 | kymara | ok, good, so this one tells you to hold it now. |
| 20:09 | kymara | Yes, it's a lot of text. I am not sure about how players are going to cope with it |
| 20:09 | madmetzger | i think that's much better |
| 20:09 | kymara | Ok. |
| 20:09 | kymara | I don't know what to do about it flooding if you just run at it with the key held down on windows. |
| 20:09 | madmetzger | i had to read it multiple times, to get it. |
| 20:10 | madmetzger | i don't know really what to do there, too. |
| 20:10 | madmetzger | a first idea would be to allow walking there without triggering the portal constantly? |
| 20:13 | kymara | it's actually a Door atm |
| 20:13 | kymara | I don't know if a portal would behave different. |
| 20:13 | kymara | could you try a portal by a creature after you already selected it correctly? |
| 20:14 | kymara | maybe there is some difference between door and portal there |
| 20:14 | kymara | but there was a reason Laguz wanted Door |
| 20:14 | madmetzger | okay, i can have a try |
| 20:18 | madmetzger | if i use a portal by a creature i get teleported back to zekiel the guardian |
| 20:19 | madmetzger | that seems okay to me, i'd prefer to have the candle removed by a wrong portal if already the right one was chosen |
| 20:19 | madmetzger | but it's not a big deal |
| 20:19 | kymara | I said to pick the right portal |
| 20:19 | kymara | try a portal by a creature after you have already selected it correctly |
| 20:20 | madmetzger | oh, i got that wrong |
| 20:20 | kymara | after that it will reject you, and we can test if when you run into it on reect it does the same thing, i was thinking |
| 20:20 | kymara | but actually you can't 'run' into those |
| 20:20 | kymara | well, never mind. you can try some other Portal as opposed to door if you want to test it but as i said i think laguz had a reason to use door. |
| 20:20 | madmetzger | yes, using one again gives me a reject message |
| 20:21 | kymara | yes, i know that |
| 20:21 | madmetzger | but you can't run into those portals |
| 20:21 | kymara | but i wanted you to see ab#out the run behaviour |
| 20:21 | kymara | yes |
| 20:21 | kymara | i said that!!! |
| 20:21 | kymara | i realised i was wrong: < kymara> but actually you can't 'run' into those |
| 20:21 | madmetzger | yes, sorry |
| 20:22 | kymara | so another would be the one to enter teh catacombs if you have not done teh vs quest. |
| 20:23 | madmetzger | okay, i can have a look. my char is cleaned atm |
| 20:24 | madmetzger | i can run onto it and get plenty of reject messages |
| 20:25 | madmetzger | the differnce i've noticed is that you see that one on the minimap and the door not. maybe that was one of the reasons? |
| 20:26 | Laguz | sorry, i had to read the log to follow you |
| 20:27 | Laguz | yes, the spot, whereu have to put the candle, is hidden |
| 20:27 | kymara | you can set portals hidden too, though. |
| 20:27 | Laguz | on minimap, cause its not a portal for the players logical |
| 20:27 | Laguz | yes |
| 20:27 | kymara | so then maybe it doesn't need to be a door, now? |
| 20:28 | Laguz | the truth is |
| 20:28 | kymara | i guessed it was useful because it could destroy the key. but we can do that with an action now? |
| 20:28 | Laguz | i cant remember why they are doors, i just know that we talked about that some time ago |
| 20:28 | Laguz | ah yes |
| 20:28 | Laguz | thats it |
| 20:28 | Laguz | but now we can do this with axction portal right |
| 20:28 | kymara | yes |
| 20:28 | Laguz | ok then we can change it to portal now |
| 20:28 | kymara | portals have the same behaviour if you do just run at them, though. |
| 20:29 | Laguz | yes i know, it was because of keydestroyingdoor |
| 20:29 | Laguz | it has to destroy the candle |
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| 20:29 | Laguz | beside, the reject message is nice kymara |
| 20:30 | kymara | thank you |
| 20:30 | Laguz | its better then my, i couldnt find the corrct words |
| 20:30 | kymara | would it be very hard to make the sparkly area more obvious |
| 20:30 | kymara | the contrast isn't too high on my monitor maybe |
| 20:30 | Laguz | the truth^^ |
| 20:30 | Laguz | yes |
| 20:31 | kymara | or a small messaging area around the sparkly area to again explain what you are looking for |
| 20:31 | Laguz | hm, the better way were to let it more sparkling |
| 20:31 | kymara | like : 'You step onto a sparkling corner of the hexagram, this must be what Zekiel the guardian was talking about' |
| 20:31 | Laguz | this sounds good too |
| 20:31 | kymara | ok, so long as they noticed the part of this text which explained to look for teh sparkle place |
| 20:32 | Laguz | the players has to move there anyway to check the creature |
| 20:32 | kymara | so they might notice it then, you mean? |
| 20:33 | Laguz | but the message will always be shown if they move there right? |
| 20:33 | Laguz | its annoying |
| 20:33 | Laguz | though, its just for the first step i think |
| 20:34 | kymara | that could work. as well as making the sparkle more obvious so that it's easier to find the next ones. |
| 20:34 | Laguz | this sounds so long winded, we should maybe not add so much text |
| 20:34 | kymara | :D |
| 20:35 | Laguz | i mean general, not in this case special |
| 20:35 | kymara | well, i have said to you many times i am worrie dbaout how much information zekiel the g. has to give |
| 20:35 | Laguz | *specialy |
| 20:35 | kymara | that is why i suggested things like the scroll. |
| 20:35 | kymara | and the messaging area will help too. |
| 20:35 | kymara | but any other ideas may help also |
| 20:35 | Laguz | ok |
| 20:35 | kymara | again maybe a messagaing area by the first creature? |
| 20:36 | Laguz | first creature? |
| 20:36 | kymara | like 'this looks like a creature matching the theme of the wizard owning the level ... perhaps this is the one to select' |
| 20:36 | kymara | the crceature you pick at the first step. |
| 20:36 | Laguz | aah |
| 20:36 | Laguz | a hint |
| 20:37 | Laguz | yes, for the first step its ok |
| 20:38 | kymara | ok. |
| 20:38 | kymara | do you want to test and see if it works? |
| 20:38 | Laguz | ok this are two messaging areas, one for the sparkling sport and the other for the hint |
| 20:38 | kymara | there's already a messaging area over the whole zone when you enter it |
| 20:38 | kymara | so we'll have to see if you can layer another one on it. |
| 20:38 | kymara | well, another two :) |
| 20:39 | Laguz | hm ok |
| 20:39 | Laguz | i have to notice something... |
| 20:42 | Laguz | ok next point |
| 20:42 | Laguz | shall we remove the ice scroll for next release, or what do u mean with it will misleading? |
| 20:42 | hendrik | the ice scroll is really confusing. |
| 20:43 | Laguz | why? |
| 20:43 | hendrik | the npc make it look like it will protect you from fire elements. |
| 20:43 | Laguz | ? |
| 20:43 | Laguz | i cant believe that |
| 20:43 | Laguz | im sure she dont say anyhting like this |
| 20:44 | Laguz | let me check |
| 20:44 | kymara | "It is able to protect you from dangerous heat, depends on how you use it" |
| 20:44 | hendrik | I am rather sure that this will create work for /support |
| 20:44 | Laguz | yes, this is exactly what it does for the quest... |
| 20:45 | kymara | but not all dangerous heat. |
| 20:45 | kymara | and the quest isnt' active yet |
| 20:46 | kymara | it sounds like it would protect you from creatures who do fire damage, imho |
| 20:47 | storyteller | hmm, yes the word "protect" may make players think they are immune against fire... |
| 20:47 | Laguz | ok i have an idea |
| 20:47 | Laguz | lets say |
| 20:48 | Laguz | it protects from natural fire or heat? |
| 20:48 | Laguz | i dont know how to say |
| 20:48 | storyteller | what does it really do? |
| 20:48 | Laguz | because this is really what it does for the quest, you cvan move with it over the lava |
| 20:48 | hendrik | if the quest is not active, yet, can we remove the npc from the next release? |
| 20:48 | storyteller | ah okay |
| 20:49 | kymara | i think it's ok if she's there just not the part that mentioned ice scrolls ... |
| 20:49 | Laguz | not the npc, but the scroll |
| 20:49 | Laguz | yes |
| 20:49 | storyteller | yes, kymara |
| 20:49 | kymara | and likewise zekiel not to make scrolls or rift cloaks |
| 20:49 | Laguz | yes this is ok, if it could confuse players |
| 20:50 | kymara | well, she can even mention them :) just not give them |
| 20:50 | storyteller | or that ;) |
| 20:50 | kymara | Like, : I am too busy to talk to you, I'm trying to perfect this spell to enchant ice scrolls |
| 20:50 | storyteller | yes |
| 20:50 | storyteller | she just isnt ready with the scrolls ;) |
| 20:50 | Laguz | sounds good |
| 20:50 | kymara | just not then respond to 'ice scrolls' and not have it blue |
| 20:50 | CIA-66 | arianne_rpg: nhnb * marauroa/src/marauroa/server/marauroa_init.sql: fixed sql statement to create character table |
| 20:51 | kymara | zekiel can not mentioned rift cloak, or scrolls, too, and to offer he can explain his supplies are limited? |
| 20:52 | CIA-66 | arianne_rpg: nhnb * stendhal/libs/marauroa.jar: updated marauroa |
| 20:52 | Laguz | im unsure |
| 20:53 | kymara | The seven wizards in the spire above have bought up all my supplies. Each is working hard to establish their magic type so that remains an important part of the Wizards circle |
| 20:53 | kymara | something like that |
| 20:53 | kymara | why would he still make scrolls when there i sno use |
| 20:53 | Laguz | like the store refills in time |
| 20:53 | kymara | ./support what is a blank scorll for? |
| 20:53 | kymara | ./support where is the magical rift for the cloak? |
| 20:53 | Laguz | this of course, the scroll should removed too |
| 20:54 | kymara | ok, cool. and yes, the store will get refilled in time |
| 20:54 | storyteller | or she is experimenting with magic and doesn't know what the scroll will do... |
| 20:54 | Laguz | im just thinking how we can remove it from behave but not delete |
| 20:54 | kymara | comment it out? |
| 20:54 | Laguz | i mean the behave if the player asks |
| 20:54 | Laguz | when i ask for rift cloak, he should answer something |
| 20:55 | hendrik | are there any hints about "rift cloak" elsewhere? |
| 20:55 | Laguz | we could just add the same i think.. |
| 20:55 | Laguz | no, but the item is visible at the item list already |
| 20:55 | kymara | If noone else hints that he should say it (and he does not either) then it's fine |
| 20:56 | kymara | Laguz: how would they know to ask him for it? |
| 20:56 | kymara | they might also ask him for mithril armor. |
| 20:56 | kymara | or you can remove it from the list. |
| 20:56 | Laguz | it could happen that players ask and he doesnt answer now, but later he will |
| 20:56 | hendrik | that's okay |
| 20:56 | kymara | yes, that's fine :) |
| 20:57 | Laguz | what? |
| 20:57 | Laguz | remove from the list? |
| 20:57 | kymara | it's not a problem if a player asks something now and he doesn't respond but he does later |
| 20:57 | Laguz | ah |
| 20:57 | Laguz | ok then, we should just comment it out, thats easy |
| 20:58 | -!- | blue_dinner is now known as Bluelads4 |
| 20:58 | Laguz | ok ill notice that |
| 21:00 | Laguz | ill comment out "rift cloak", rename "scroll" to "blank scroll" and cassandra doesnt enchant "blank scrolls" at moment |
| 21:01 | hendrik | Laguz, thanks |
| 21:01 | Laguz | i think this is ok, players will know future use for "blank scroll" |
| 21:01 | Laguz | ok? |
| 21:01 | Laguz | hendrik, i thank you for testing :) |
| 21:02 | hendrik | at least they will hopefully not confuse it with empty scroll. |
| 21:02 | hendrik | Laguz, kymara did way more testing than me. |
| 21:04 | Laguz | i know, shes the ultimate beta tester :D |
| 21:04 | Laguz | hm |
| 21:05 | Laguz | we could name it empty parchment, but parchment is not made of wood |
| 21:05 | Laguz | do we have any animal skins?^^ |
| 21:06 | storyteller | Ah, feature request idea: It just came to my mind because of talking about magic and animal skins ;D |
| 21:06 | kymara | actually paper is very often made from cotton |
| 21:06 | kymara | or cotton and linen |
| 21:07 | storyteller | What about if you fail a wizards test he or she may turn you into a animal, like a frog or so? ;) |
| 21:07 | kymara | 'how many trees would it take to make 1,000,000 dollar notes?' |
| 21:07 | kymara | none |
| 21:07 | Laguz | ok, but in the past it was made of wood |
| 21:08 | kymara | ok :) |
| 21:08 | Laguz | except we need chlor free bleached high end paper for magic scrolls |
| 21:12 | kymara | Laguz: do you want me to make 'requests' about all the things we talked about so you dont' forget |
| 21:12 | kymara | there was quite a lot now |
| 21:13 | Laguz | it would be nice for the reject messages, you find the much better words |
| 21:13 | Laguz | thank you |
| 21:13 | kymara | i changed the ones on the sparkle spots |
| 21:14 | kymara | already |
| 21:14 | kymara | but i can list the rest: the images for the chosen creature spots, the messaging areas, etc |
| 21:15 | Laguz | escpecialy the reject and hint messages |
| 21:16 | Laguz | oh and ill ad a respond for zekiel to "offer", but he will not behave like a sellerNPC, ok? |
| 21:17 | Laguz | its a special feature, he dont just sell anything |
| 21:17 | Laguz | players have to ask him for |
| 21:18 | CIA-66 | arianne_rpg: madmetzger * stendhal/ (3 files in 3 dirs): distinct between one or multiple items in the messages (fixes #3031751) |
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| 21:19 | Laguz | you know, the behave is different to say "buy..." |
| 21:23 | kymara | yes. |
| 21:23 | kymara | though you could probably add that if you tried. |
| 21:23 | kymara | if you add a trigger for 'buy' |
| 21:23 | kymara | i gae you an example response for offer so i pasted that in for now |
| 21:23 | Laguz | ok thank you |
| 21:24 | kymara | and i made the other requests that we talked about. these are under the developer tracker as they are not so much bugs as tasks to improve |
| 21:24 | kymara | but i assigned them to you so i hope you can find them easily. |
| 21:26 | Laguz | alright |
| 21:29 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/maps/ados/church/VergerNPC.java: fix a typo |
| 21:31 | -!- | storyteller [~storytell<(a)>p57B74107.dip.t-dialin.net] has quit [] |
| 21:32 | kymara | i losta file in eclipse, can i getit back? |
| 21:32 | kymara | my tests weren't running last night (because i had 'fixed' the build path ofmy whole project but i'd had it set like that for tests) |
| 21:32 | kymara | so i deleted the new postman script i made thinking that was at fault |
| 21:32 | kymara | but i didn't commit that change |
| 21:32 | kymara | now when i update it doesn't come back |
| 21:32 | kymara | normal cvs would let it |
| 21:33 | hendrik | do you want to restore the version that is in eclipse? |
| 21:33 | hendrik | in CVS |
| 21:33 | kymara | yes |
| 21:33 | kymara | but not the whole folder |
| 21:33 | kymara | i have uncommited changes in teh folder i'm holding back for months now :P |
| 21:33 | hendrik | Is the file an outgoing change in the synchronize view? |
| 21:34 | kymara | yes |
| 21:34 | kymara | i don't do synchronise |
| 21:34 | kymara | 'override and update' ? |
| 21:34 | hendrik | please right click it and select "Override and update" |
| 21:34 | hendrik | yes |
| 21:34 | kymara | thank you! |
| 21:34 | hendrik | your welcome. |
| 21:34 | kymara | you're |
| 21:34 | hendrik | thank you. |
| 21:41 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/script/DumpPostmanTable.java: replace mysql escape character \ with \\ (looks like replace("\\","\\\\") ! |
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| 22:19 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: split up logging and notifying into separate methods |
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