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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-07-20

Timestamps are in server time.

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00:35CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/ (4 files in 3 dirs): Add a /storemessage <player> <message> - incase you want to bypass postman
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01:05CIA-66arianne_rpg: kymara * stendhal/doc/CHANGES.txt: add some changes and re-order a bit to put more major world changes first
01:07CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/client/actions/HelpAction.java: Add /storemessage <player> <message>
01:08CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/buddies/LeaveBuddyMessageAction.java: use /storemessage instead of /tell postman
01:10kymarahudson is going to be unhappy tomorrow.
01:11kymarathe same bug i found earlier: https://sourceforge.net/tracker/?func=detail&aid=3031847&group_id=1111&atid=101111 means 567 errors in tests
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03:47omero'nite
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08:06CIA-66arianne_rpg: madmetzger * stendhal/tests/games/stendhal/common/GrammarTest.java: fix grammar tests
08:08CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/entity/player/Player.java: check if buddy map is present before checking if it is empty (fixes #3031847)
08:35kymaracould you fix the NPE in marauroa too please madmetzger ?
08:36kymarait should not be up to the game to check to avoid the nPE, marauroa should deal elegantly with it too
08:42CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): javadoc
09:52madmetzgeryes, kymara. i was thinking about that while sitting in the train
09:54madmetzgeri can fix that tonight
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11:26omerohello
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19:15CIA-66arianne_rpg: madmetzger * marauroa/src/marauroa/common/game/RPObject.java: check if a map is present before returning a copy
19:15CIA-66arianne_rpg: madmetzger * stendhal/libs/marauroa.jar: update marauroa
19:54postman-botpepzs rented a sign saying "Happy Day Of Friends For all XD"
20:05hendrikCan I branch marauroa already tonight?
20:08kymaraSure, I wouldnt' want any new features added to marauroa now before release and we can backport bugfixes.
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20:20storytellerIs there something that has to be done for Stendhal for the next release now? Something I could do?
20:21kymaraTesting, please please
20:21storytellerokay
20:22kymaraalso you may like to help think of screenshot ideas
20:22kymarawhat is good for the news
20:22kymaraand the 'theme' of this release
20:22storytellerAh yes
20:22storytellerHmm...
20:23storytellerCan I just text some theme ideas here? Just as ideas?
20:24hendrikyes, please
20:25storytellerokay
20:25storyteller"Magic and Reality" just came to my mind
20:26storyteller"Magic" because of the wizards tower and "Reality" because of the growing connection to reality (so to say... )
20:26storytellermeans the bells are ringing at real time
20:27storytelleryou get real help from Simon
20:27storytellerthere are many sounds which shall make the Stendhal world sound more real
20:29kymaraThat sounds good
20:29storytellerI don't know if that's good or what you think about it ;) It was just my first idea :)
20:29storytellerUi, thank you, Kymara :)
20:33storytellerAh, by the way... do you know who "really" set up the sign at the flowers field? ;) I had an idea some time ago what can be the ingame reason or who could be the one who might have set it up ;)
20:33storytellerThe sign is signed with "- S."
20:34storytelleror, well it is "- signed by S."
20:35kymarayes
20:35storytellerWho could that be? ;)
20:37kymarasarzina, simon, sally?
20:38storytellerSimon :)
20:38kymaraok
20:38storytellerThat sign really fits to him ;)
20:38storytellerI mean what he helps you with and this text on the sign :)
20:45CIA-66arianne_rpg: nhnb * marauroa/README: updated change log
20:46CIA-66arianne_rpg: nhnb MARAUROA_VERSION_03_RELEASE_08_REVISION_01 * marauroa/ (5 files in 3 dirs): set version number to 3.8.1
20:47CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/Achievement.java: added java doc
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21:37postman-botsaleswoman rented a sign saying "All I want is a room somewhere, Far away from the cold night air. With one enormous chair, Aow, wouldn't it be loverly? Lots of choc'lates for me to eat, Lots of coal makin' lots of 'eat. Warm face, warm 'ands, warm feet, Aow, wouldn't it be loverly?"
21:38kymara'my fair lady'?
21:41*hendrik nods: I think Eliza sang that.
21:44CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/server/maps/semos/plains/LittleBoyNPC.java: Adjusted Plink's path to not include wall squares. Fixes [3032235] "[Stendhal] Plink is standing against the wall".
21:45kymarawhat about what to do with the karma bar
21:45kymarafor old players
21:46hendrikIst that broken?
21:46hendrikIf they did the quest, the update code should add the feature.
21:47kymaraok
21:50kiherurelated to that, I think the hiding should be done with setVisible(false). that does not leave empty space in the layout
21:55hendrikthank you for the tip.
21:56-!-Bart_ [4df89289<(a)>gateway/web/freenode/ip.77.248.146.137] has joined #arianne
21:56Bart_Hello
21:56CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/stats/KarmaIndicator.java: use setVisible to show/hide the karma bar as suggested by kiheru
21:56Bart_Can sum1 give me the build commands for Stendhal?
21:56hendrikant dist
21:56Bart_?
21:57hendrikthat is the command to build stendhal.
21:57Bart_i saw somethinglike xmmmr -1422
21:57Bart_like that
21:58Bart_for in eclipse
21:58hendrikBart_, please explain what you are trying to do and where you saw what.
21:59Bart_I was here a month or 3 ago. I asked for the build commands and something like "-xmmp stendhal -build" worked
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22:00kymaracommands including -Xmx200m for example may be used when you run a java application. But to build, you need an IDE (which build it for you) or ant
22:01hendrikBart_, someone with that name was here on 2010-03-28, 2010-04-01, 2010-04-02. You can read the logs at http://stendhalgame.org/chat/
22:01Bart_yes that wasd me.
22:07Bart_i think this is working..
22:10CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/ (PlayerRPClass.java Player.java UpdateConverter.java): use features map instead of !features slot
22:11hendrikmadmetzger, are you still around?
22:11madmetzgeryes
22:11CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/player/ReadMessagesOnLogin.java: If the timestamp was 2010-07-20 00:00:00 (magic date chosen by us for the unknown dates from past messages) then let postman say unknown date
22:12hendrikmadmetzger, i am trying to use a map for features.
22:12hendrikthe server side is implemented.
22:12hendrikbut i don't know what to do in UserContext.
22:12hendrikon the client.
22:12CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: make titles nicer for achievements
22:12madmetzgerokay
22:13hendriki thought we can avoid compatibility code later if the karma bar uses a map right from the start.
22:14madmetzgerfor the buddy list i didn't have to use UserContext
22:15madmetzgerplease have a look at UserController
22:17madmetzgerwithin there you can register classes that implement PropertyChangeListener to listen for changes on certain properties
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22:19hendrikOuch, it seems like the complete buddy handling in UserContext is not used at all.
22:20hendrikmadmetzger, thanks.
22:20madmetzgeryou're welcome
22:20madmetzgerwithin UserController there's already a PropertyChangeListener for the StatsPanel registered
22:21madmetzgeri guess you might just add behaviour there for listening to changes in the features map
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22:21CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/client/ (3 files in 2 dirs): removed unused code for a never implemeneted BuddyChangeListener interface
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22:31kymarakiheru: do you have any ideas on https://sourceforge.net/tracker/?func=detail&aid=3031719&group_id=1111&atid=101111 ?
22:32CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: comment out private message and add a todo
22:35madmetzgeri have deactivated notification for players now on reaching an achievement. maybe it is a good idea to track already achievements anyway for next release?
22:35madmetzgerany suggestions on that? or should we completely deactivate that part?
22:36hendrikhow likely is it that the data recorded in this release will make working on it harder?
22:37madmetzgeri am not sure as there are still some open issues
22:37madmetzgerbut from my point of view i guess that the reached_achievement table is quite stable now
22:38madmetzgerthe achievement table might be subject to changes like adding a score for each achievement to calc the best achievers
22:50kiherukymara: not really. any creature with height > 1 has that issue
22:50kymaradoes it get worse for the bigger creatures/
22:51kymaracould we reduce the balrog footprint?
22:51kiheruyes. the bigger the worse. in principle the height 1 creatures have it too, but the difference is less than one square
22:52kymarabut it is not just at the corners
22:52kymaraalso it would be the same standing in the middle of his image i think, not quite so bad but you still did not reach him
22:53CIA-66arianne_rpg: kymara * stendhal/tiled/Level 0/semos/mountain_n_w2.tmx: colour in paths with protection
22:53kiheruit's because the the ellipse is flattened a bit. maybe we should cover the creature area even thoug it's not as pretty
22:55kiheruunless the candle test silently removes the gained xp when you fail a step, it provides an infinite xp supply. (I didn't check what my xp was before :-/ )
22:57kymaraoh, ok. yes i guess you could just keep going back.
22:57kymarathen he should remove xp
22:57kymarazekiel could do that by checking waht step you are on
22:57kymarathough it's be much easier if the step number is stored as a number then
22:57kymarain the quest slot
22:59kiherumaybe the failing portal could just remove tha amount the previous ones have added
22:59kiheru(tried the quest again and milking xp that way works)
22:59kymarayes, at each level it could remove level * 100 xp
23:00kiheruI'll make a bug report
23:00kymaraeach of the 3 creature ones and the middle one
23:03kiheruyes
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23:05kymaraor we dont have to give xp
23:05kymarai only really put it in on one as an example
23:06kiheruthat would be possible too
23:07kymaramaybe they should destroy candles too
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