irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
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| 00:35 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/ (4 files in 3 dirs): Add a /storemessage <player> <message> - incase you want to bypass postman |
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| 01:05 | CIA-66 | arianne_rpg: kymara * stendhal/doc/CHANGES.txt: add some changes and re-order a bit to put more major world changes first |
| 01:07 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/client/actions/HelpAction.java: Add /storemessage <player> <message> |
| 01:08 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/buddies/LeaveBuddyMessageAction.java: use /storemessage instead of /tell postman |
| 01:10 | kymara | hudson is going to be unhappy tomorrow. |
| 01:11 | kymara | the same bug i found earlier: https://sourceforge.net/tracker/?func=detail&aid=3031847&group_id=1111&atid=101111 means 567 errors in tests |
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| 03:47 | omero | 'nite |
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| 08:06 | CIA-66 | arianne_rpg: madmetzger * stendhal/tests/games/stendhal/common/GrammarTest.java: fix grammar tests |
| 08:08 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/entity/player/Player.java: check if buddy map is present before checking if it is empty (fixes #3031847) |
| 08:35 | kymara | could you fix the NPE in marauroa too please madmetzger ? |
| 08:36 | kymara | it should not be up to the game to check to avoid the nPE, marauroa should deal elegantly with it too |
| 08:42 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): javadoc |
| 09:52 | madmetzger | yes, kymara. i was thinking about that while sitting in the train |
| 09:54 | madmetzger | i can fix that tonight |
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| 11:26 | omero | hello |
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| 19:15 | CIA-66 | arianne_rpg: madmetzger * marauroa/src/marauroa/common/game/RPObject.java: check if a map is present before returning a copy |
| 19:15 | CIA-66 | arianne_rpg: madmetzger * stendhal/libs/marauroa.jar: update marauroa |
| 19:54 | postman-bot | pepzs rented a sign saying "Happy Day Of Friends For all XD" |
| 20:05 | hendrik | Can I branch marauroa already tonight? |
| 20:08 | kymara | Sure, I wouldnt' want any new features added to marauroa now before release and we can backport bugfixes. |
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| 20:20 | storyteller | Is there something that has to be done for Stendhal for the next release now? Something I could do? |
| 20:21 | kymara | Testing, please please |
| 20:21 | storyteller | okay |
| 20:22 | kymara | also you may like to help think of screenshot ideas |
| 20:22 | kymara | what is good for the news |
| 20:22 | kymara | and the 'theme' of this release |
| 20:22 | storyteller | Ah yes |
| 20:22 | storyteller | Hmm... |
| 20:23 | storyteller | Can I just text some theme ideas here? Just as ideas? |
| 20:24 | hendrik | yes, please |
| 20:25 | storyteller | okay |
| 20:25 | storyteller | "Magic and Reality" just came to my mind |
| 20:26 | storyteller | "Magic" because of the wizards tower and "Reality" because of the growing connection to reality (so to say... ) |
| 20:26 | storyteller | means the bells are ringing at real time |
| 20:27 | storyteller | you get real help from Simon |
| 20:27 | storyteller | there are many sounds which shall make the Stendhal world sound more real |
| 20:29 | kymara | That sounds good |
| 20:29 | storyteller | I don't know if that's good or what you think about it ;) It was just my first idea :) |
| 20:29 | storyteller | Ui, thank you, Kymara :) |
| 20:33 | storyteller | Ah, by the way... do you know who "really" set up the sign at the flowers field? ;) I had an idea some time ago what can be the ingame reason or who could be the one who might have set it up ;) |
| 20:33 | storyteller | The sign is signed with "- S." |
| 20:34 | storyteller | or, well it is "- signed by S." |
| 20:35 | kymara | yes |
| 20:35 | storyteller | Who could that be? ;) |
| 20:37 | kymara | sarzina, simon, sally? |
| 20:38 | storyteller | Simon :) |
| 20:38 | kymara | ok |
| 20:38 | storyteller | That sign really fits to him ;) |
| 20:38 | storyteller | I mean what he helps you with and this text on the sign :) |
| 20:45 | CIA-66 | arianne_rpg: nhnb * marauroa/README: updated change log |
| 20:46 | CIA-66 | arianne_rpg: nhnb MARAUROA_VERSION_03_RELEASE_08_REVISION_01 * marauroa/ (5 files in 3 dirs): set version number to 3.8.1 |
| 20:47 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/Achievement.java: added java doc |
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| 21:37 | postman-bot | saleswoman rented a sign saying "All I want is a room somewhere, Far away from the cold night air. With one enormous chair, Aow, wouldn't it be loverly? Lots of choc'lates for me to eat, Lots of coal makin' lots of 'eat. Warm face, warm 'ands, warm feet, Aow, wouldn't it be loverly?" |
| 21:38 | kymara | 'my fair lady'? |
| 21:41 | * | hendrik nods: I think Eliza sang that. |
| 21:44 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/server/maps/semos/plains/LittleBoyNPC.java: Adjusted Plink's path to not include wall squares. Fixes [3032235] "[Stendhal] Plink is standing against the wall". |
| 21:45 | kymara | what about what to do with the karma bar |
| 21:45 | kymara | for old players |
| 21:46 | hendrik | Ist that broken? |
| 21:46 | hendrik | If they did the quest, the update code should add the feature. |
| 21:47 | kymara | ok |
| 21:50 | kiheru | related to that, I think the hiding should be done with setVisible(false). that does not leave empty space in the layout |
| 21:55 | hendrik | thank you for the tip. |
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| 21:56 | Bart_ | Hello |
| 21:56 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/stats/KarmaIndicator.java: use setVisible to show/hide the karma bar as suggested by kiheru |
| 21:56 | Bart_ | Can sum1 give me the build commands for Stendhal? |
| 21:56 | hendrik | ant dist |
| 21:56 | Bart_ | ? |
| 21:57 | hendrik | that is the command to build stendhal. |
| 21:57 | Bart_ | i saw somethinglike xmmmr -1422 |
| 21:57 | Bart_ | like that |
| 21:58 | Bart_ | for in eclipse |
| 21:58 | hendrik | Bart_, please explain what you are trying to do and where you saw what. |
| 21:59 | Bart_ | I was here a month or 3 ago. I asked for the build commands and something like "-xmmp stendhal -build" worked |
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| 22:00 | kymara | commands including -Xmx200m for example may be used when you run a java application. But to build, you need an IDE (which build it for you) or ant |
| 22:01 | hendrik | Bart_, someone with that name was here on 2010-03-28, 2010-04-01, 2010-04-02. You can read the logs at http://stendhalgame.org/chat/ |
| 22:01 | Bart_ | yes that wasd me. |
| 22:07 | Bart_ | i think this is working.. |
| 22:10 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/ (PlayerRPClass.java Player.java UpdateConverter.java): use features map instead of !features slot |
| 22:11 | hendrik | madmetzger, are you still around? |
| 22:11 | madmetzger | yes |
| 22:11 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/player/ReadMessagesOnLogin.java: If the timestamp was 2010-07-20 00:00:00 (magic date chosen by us for the unknown dates from past messages) then let postman say unknown date |
| 22:12 | hendrik | madmetzger, i am trying to use a map for features. |
| 22:12 | hendrik | the server side is implemented. |
| 22:12 | hendrik | but i don't know what to do in UserContext. |
| 22:12 | hendrik | on the client. |
| 22:12 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: make titles nicer for achievements |
| 22:12 | madmetzger | okay |
| 22:13 | hendrik | i thought we can avoid compatibility code later if the karma bar uses a map right from the start. |
| 22:14 | madmetzger | for the buddy list i didn't have to use UserContext |
| 22:15 | madmetzger | please have a look at UserController |
| 22:17 | madmetzger | within there you can register classes that implement PropertyChangeListener to listen for changes on certain properties |
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| 22:19 | hendrik | Ouch, it seems like the complete buddy handling in UserContext is not used at all. |
| 22:20 | hendrik | madmetzger, thanks. |
| 22:20 | madmetzger | you're welcome |
| 22:20 | madmetzger | within UserController there's already a PropertyChangeListener for the StatsPanel registered |
| 22:21 | madmetzger | i guess you might just add behaviour there for listening to changes in the features map |
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| 22:21 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/ (3 files in 2 dirs): removed unused code for a never implemeneted BuddyChangeListener interface |
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| 22:31 | kymara | kiheru: do you have any ideas on https://sourceforge.net/tracker/?func=detail&aid=3031719&group_id=1111&atid=101111 ? |
| 22:32 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: comment out private message and add a todo |
| 22:35 | madmetzger | i have deactivated notification for players now on reaching an achievement. maybe it is a good idea to track already achievements anyway for next release? |
| 22:35 | madmetzger | any suggestions on that? or should we completely deactivate that part? |
| 22:36 | hendrik | how likely is it that the data recorded in this release will make working on it harder? |
| 22:37 | madmetzger | i am not sure as there are still some open issues |
| 22:37 | madmetzger | but from my point of view i guess that the reached_achievement table is quite stable now |
| 22:38 | madmetzger | the achievement table might be subject to changes like adding a score for each achievement to calc the best achievers |
| 22:50 | kiheru | kymara: not really. any creature with height > 1 has that issue |
| 22:50 | kymara | does it get worse for the bigger creatures/ |
| 22:51 | kymara | could we reduce the balrog footprint? |
| 22:51 | kiheru | yes. the bigger the worse. in principle the height 1 creatures have it too, but the difference is less than one square |
| 22:52 | kymara | but it is not just at the corners |
| 22:52 | kymara | also it would be the same standing in the middle of his image i think, not quite so bad but you still did not reach him |
| 22:53 | CIA-66 | arianne_rpg: kymara * stendhal/tiled/Level 0/semos/mountain_n_w2.tmx: colour in paths with protection |
| 22:53 | kiheru | it's because the the ellipse is flattened a bit. maybe we should cover the creature area even thoug it's not as pretty |
| 22:55 | kiheru | unless the candle test silently removes the gained xp when you fail a step, it provides an infinite xp supply. (I didn't check what my xp was before :-/ ) |
| 22:57 | kymara | oh, ok. yes i guess you could just keep going back. |
| 22:57 | kymara | then he should remove xp |
| 22:57 | kymara | zekiel could do that by checking waht step you are on |
| 22:57 | kymara | though it's be much easier if the step number is stored as a number then |
| 22:57 | kymara | in the quest slot |
| 22:59 | kiheru | maybe the failing portal could just remove tha amount the previous ones have added |
| 22:59 | kiheru | (tried the quest again and milking xp that way works) |
| 22:59 | kymara | yes, at each level it could remove level * 100 xp |
| 23:00 | kiheru | I'll make a bug report |
| 23:00 | kymara | each of the 3 creature ones and the middle one |
| 23:03 | kiheru | yes |
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| 23:05 | kymara | or we dont have to give xp |
| 23:05 | kymara | i only really put it in on one as an example |
| 23:06 | kiheru | that would be possible too |
| 23:07 | kymara | maybe they should destroy candles too |
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These logs of #arianne were automatically created on irc.freenode.net