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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-07-21

Timestamps are in server time.

01:21postman-botobelisco rented a sign saying "buy 2 dark dangger tell my"
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09:06kiheruabout the ellipse size for large creatures: I could try to make it so that it's squeezed toward 1/sqrt(2), but never more than by a tile. ie the top & bottom would not err by more than half a tile
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10:20CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/stats/KarmaIndicator.java: Do GUI updates in the EDT
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10:54Bluelads4bbl
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11:01CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/map/MapPanel.java: Do size updates in EDT. Javadoc.
11:05kymarawhat does edt mean?
11:07kiheruevent dispatch thread
11:08kiheruswing requires practically everything gui related done there
11:08kymarato not have threadign issues, or?
11:09kiheruI'm fairly sure there are plenty of violations of that rule around, even though I have been trying to fix those when I notice them
11:10kiheruit's to avoid threading issues within swing
11:10kymarawill that last commit potentially fix some of the minimap issues people noticed?
11:12kiherupossibly. could be related to bugs when switching maps, but I can not really know that for sure
11:14hendrikkiheru, could you have a look at the key-flooding issue: http://sourceforge.net/tracker/index.php?func=detail&aid=3031689&group_id=1111&atid=101111 ?
11:16kymarathat is nto new.
11:16kymaraand you can reproduce on linux rather easily, which is how i know it's not new.
11:16kymaraNot with portals, but you can reproduce it with wells using direction key and alt -gr
11:16kymaraand that has been the case for months, as i tried it months ago.
11:17hendrikokay, the last comment said it was not reproduceable with the release client.
11:17kymarareally?
11:17kymarathat surprises me, but ok. maybe the portals changed.
11:27madmetzgeri reproduced it even without a portal, i guess it is not portal related
11:28kiheruI don't have windows to test with, and I'm unable to reproduce it in linux. Maybe my changes to keyboard handling broke it and should be reverted
11:40kymarawhich ones? to support mac users?
11:41kiherurelated to turning with mouse
11:41kymaramadmetzger: when you find extra info can you update bug report title to make them accurate
11:41kymarafor example i updated it from specifying the candle quest, to say that it was reject portals and windows
11:42kymarasince then you found more information. the issue now looks more critical but you can't tell that at a glance.
11:43madmetzgerokay, i'll update the bug report
11:43kymarathank you.
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12:21Bart_Hello
12:21Bart_How do i build the client into a jar?
12:26Bart_hello?
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12:47Bart_How do i build the client into a jar?
12:48kiheruBart_: ant dist_client_binary
12:49Bart_and in stendhal?
12:49Bart_ant doesnt work for meh
12:49Bart_i use win7 btw
12:49Bart_i mean eclipse
12:49Bart_sorry
12:51Bart_I need the .jar file for the client. I did it before, but can't find it.
12:51kymaraplease use ant dist
12:51kymarathe special client only ones got broken last release i think.
12:51kiheruhmm, it's best to get ant and use that
12:51kymarabut ant dist will do it too.
12:54Bart_Yes. How does ant work on win7? I can't find any how-2's
12:54Bart_or maybe there is a compile.bat file somewhere?
12:55Bart_How do i use ant?
12:55Bart_i got it on my desktop...
12:55kiherufrom the command line. cd to the stendhal folder (the source one) and type ant dist
12:56kiheruant needs to be on the PATH, (the current dir is by default in window, so you can simply copy it there)
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13:03CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/client/sprite/ImageSprite.java: removed unused fields
13:03bart_I hate my internet connection.
13:04kymarabart_: there are logs you can read from our website, hendrik gave you the link yesterday, can you find them?
13:04bart_yes
13:04bart_i think
13:05bart_But i don't know what to do: I downlaodded ant. Extracted to my desktop. ANd now? Where do i put ant? Wich commands from where?
13:08bart_Okay... I got some progress: http://pastebin.com/51fyxGEL
13:09kiheruthe easiest is probably copy it to where you have stendhal source. (the top level folder; the one with build.xml). then open a terminal and cd to the same folder and type ant dist
13:09bart_Okay, i try.
13:09bart_But look at pastebin: It cant find tools.jar
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13:11kiherudo you have the full jdk installed, or just the jre?
13:13bart_Fukll
13:13bart_Jdk
13:13bart_i fixed: copied tools.jar to jre folder
13:13bart_but everything does okay except i get this error:
13:13bart_ANT_HOME is set incorrectly or ant could not be located. Please set ANT_HOME.
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13:16bart_help please! I'm sooo close!
13:16-!-bart_ is now known as Bart_
13:18kiheruuff, installing anything on windows is such a hassle
13:18kymarahttp://lmgtfy.com/?q=set+ANT+HOME
13:34Bart_I did it.
13:34Bart_I installed ant succesfukly
13:35Bart_It works! Ant dist works!
13:35Bart_Where does it places the client jar file now?
13:37Bart_Huh? It makes 4 rar files/..
13:38hendrikit produces .zip file.
13:41Bart_yes, why
13:41Bart_what can i do with it
13:41Bart_they won't open...
13:42kymarathe jars are inside a folder like build/libs or build/lib
13:42hendrikYou might want to contact Microsoft support about how to open zip files on Micrsoft windows.
13:42kymaradoes windows 7 not come with a 'search' feature to find files where you can tell it you look for a .jar, by the way?
13:43Bart_uh.. not for in a .zip file...
13:43Bart_and not for file extension search
13:44kymaraant dist will create zips and jars, both.
13:44Bart_that's kewl!
13:44kymarathe zips are more helpful for distributing to users.
13:44Bart_so.. i need to extract the zip.. and then run?
13:44kymarasince they have all required libraries and come in the correct structure.
13:44kymarayes.
13:44Bart_okay
13:44Bart_let me test it!
13:44Bart_You've been a great help, both
13:45kymaraI'm curious: to originally play the game, didn't you download a zip?
13:45Bart_yes, but i could open it
13:45Bart_this one, i can't
13:45Bart_for some strange reason...
13:46Bart_oh... it was set to read-only and i'm not on my admin account ... stupid me
13:47Bart_thanks all
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14:33Bart_Hi
14:58Bart_Is Miguel still in stendhal development?
14:59Bart_???
15:01hendrikHe left the project 3 years ago.
15:01hendrikor longer.
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17:25kiherusemos by night: http://www.speedyshare.com/files/23464707/semos.png (testing a colour adjustment method)
17:44-!-storyteller [~storytell<(a)>p57B74666.dip.t-dialin.net] has joined #arianne
17:48CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/client/sprite/ImageSprite.java: removed unused code
17:49CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/client/sprite/TextSprite.java: minor cleanup
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18:14storytellerKiheru: The picture of Semos by night is nice :)
18:15kymaraYes I like the tones. It looks pretty dark on my screen though, so I'd recommend a bit lighter if possible
18:15kymarawe'll also need to be careful that the dungeons don't look too much lighter than the city by night.
18:15storytellerif there will be day and night in the world one time, this color of the picture would be great for the night :)
18:15kymaraas they should not be well lit.
18:16kymaraunles we cram in a lot of candles.
18:16storytelleryes
18:16storytellerbut there would be the possibility of a nice feature: You may hold a candle then and a radius of light will be around you :)
18:17storytellerI already requested such a feature, as I remember...
18:17storyteller;)
18:18storytellerand there may be light shining out of some buildings
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18:23kiheruit was just a test colour :-) (what it does is more or less the same as the multiply mode in gimp; in that particular image applied to every image in SpriteStore)
18:25storytellerhmm...
18:27storytellerAh well, so if there is night, the client just turns down the color? So you don't need new graphics for it? :)
18:27kiherucarrying a light source (or more than one) would basically take drawing the whole map twice
18:27storytellerah...
18:27kiheru(unless anything outside the light is completely black)
18:27storytellerhmm...
18:29kiheruserver would need to send an adjustment color (as a map property, I'd think) to the client; the client can then make adjusted images as it needs them
18:29storytellerah okay
18:29kiheruI haven't done any work whatsoever for that. just tested if adjusting the colour works
18:29storyteller:)
18:30kiheruthe client will still need to keep the original images, so it'll use some more memory. (but it won't need to store adjusted images it does not need anymore)
18:31storytellerokay
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19:03-!-Laguz [~Miranda<(a)>p57B0AC71.dip0.t-ipconnect.de] has joined #arianne
19:03Laguzhello all
19:04kiheruhello Laguz
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19:27Laguzkymara, i saw that u made 2 different requests for the hexagram. I thought i should do one of them, cause messaging area and more sparkling spots excludes each other.
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21:02CIA-66arianne_rpg: story-teller * stendhal/data/music/the_magical_tower.ogg: Added a background music track called "The Magical Tower". The file is the_magical_tower.ogg
21:22-!-storyteller [~storytell<(a)>p57B74666.dip.t-dialin.net] has quit []
21:26CIA-66arianne_rpg: mkvii * stendhal/tiled/tileset/ground/hexagramm.png: increased the spark of the hexagram
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21:27kiheruwhy would they exclude each other?
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21:31Laguzif i increase the sparke, then its not really need to make a message area too
21:31Laguzanyway i did both now
21:31Laguzi just tghink its not need anymore cause the spark is now better visible
21:33hendrikCan i make the branch?
21:33CIA-66arianne_rpg: mkvii * stendhal/tiled/interiors/semos/ (7 files): removed collision from the middle teleporter and changed the tile of creature-choose-portal to arrows
21:35Laguzhendrik, are u talking to me?
21:35hendrikI am talking to everyone with commit access.
21:35Laguzi dont know what that is
21:36madmetzgeri wouldn't object. but we didn't decide yet what to do with achievements
21:36madmetzgeri wouldn't mind completely deactivating them for this release
21:37Laguzi havent finished the work on the tower
21:37Laguzthere are still some things
21:39Laguzkiheru, i realized that feature with the unlimited xp too. It was added as visiual effect for the quest step. Should i just remove the XP?
21:40LaguzI should add a request-message instead.
21:48kiheruremoving the xp would be the simplest, I guess
21:51Laguzyes, i will move the reject message to the place of the XP
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22:00-!-Netsplit *.net <-> *.split quits: hudson_arianne
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22:06Laguzhendrik, is search for a action to send a message to the player.
22:06Laguzi*
22:07Laguzon the action portal i mean
22:08hendrikLaguz, on successful usage?
22:09Laguzyes
22:09hendrikSayTextAction
22:09Laguzi tried that
22:09Laguzdoesnt work, or i used incorrect
22:09Laguzmoment
22:10hendrikperhaps it does not work on zone change.
22:10Laguznew MultipleActions([new SayTextAction("Zekiel the guardia...")])</parameter>
22:10Laguzits for the candle portal
22:10hendrikokay, we can look at that after the release.
22:10Laguzthe players dont leave the zone
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22:11Laguzafter release?
22:12Laguzim still not finished with the tower, if u plan realese for now then we should remove the portal
22:12hendrikah, portals cannot speak.
22:12hendrikfeature freeze was yesterday, so only bugfixes are supposed to go in.
22:12hendrikokay.
22:12Laguzah, ok
22:12Laguzhm
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22:13Laguzok then i just can remove the XP action without to replace it with a message
22:14Laguzhendrik, its ok then i will continue with bugfixes
22:14hendrikyes
22:14Laguzi should be ready until the weekend
22:14hendrikthat is way too late.
22:14CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2d/entity/RPEntity2DView.java: don't allow much smaller ellipses than the area covered by the creature
22:15Laguzi thought release is at the end of month
22:15hendrikPerhaps we should close the complete towner? You put a huge amount of work into it and I am afraid that minor bugs will spoil it.
22:15hendrikLaguz, not this month.
22:15kiheru(bug 3031719, but I don't know if that's good enough)
22:15hendrikbecause of real life comitments.
22:16hendrikIt is planned for Saturday.
22:16hendrikand we introduces huge changes to the updater, so we should do the building on Friday.
22:17Laguzok, if i cant finish the bugfixes, ill close the portal
22:17Laguztmorrow
22:17-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has joined #arianne
22:17kiheruLaguz: if you need help with some particular fix, just ask
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22:19Laguzthanks for the offer kiheru
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23:08CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/ (7 files in 4 dirs): updated version number
23:08CIA-66arianne_rpg: mkvii * stendhal/data/conf/zones/semos.xml: Removed XP from all candle creature portals. Added the track the_magical_tower to interiors of the wizards tower. Added messaging areas arround the sparkling spot and the candle creature portal of the first step.
23:10CIA-66arianne_rpg: nhnb * stendhal/ (7 files in 4 dirs): updated version number
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23:13omeroare there any means to obtain informations about where to find some items ingame? like the NPC giving infos on creatures for a price...
23:17kiherunothing like that
23:23omerommm...
23:25omerokiheru, could the settings, keyring and character bars be transfered to the right-click menu of the character?
23:25omerothe bag too actually...
23:25omerothey take away so much visual
23:26kymaraomero: it is planned to move out all those windows.
23:26kymaraeventually.
23:27omeroyep
23:27kymaraas you can see we have already moved out a lot
23:27kymarafor not the new fixed settings panel shoudl aid usability especially for new players.
23:27omeromove out in the sense of outside the viewport?
23:27kymarakiheru is not the one who put that there or added the icons or made it fixed, that was me
23:27kymaraoff the game screen itself, lke the minimap and stats and buddy was already moved out.
23:28kymaramaybe you did not play when they all floated there.
23:28kymaraLaguz: Do you need help to do the remaining bug fixes?
23:28kymaraI would happily have hlped but I thought you wanted to do them, I didn't think it woudl take long as I gaveteh tets too
23:28Laguzim almost finished
23:29Laguzi have to remove the ice scroll from cassandra and the rift cloak from zekiel
23:29kymaraok, well done
23:29Laguzand tehn im finished
23:29Laguzbut ill do that tomorrow, ill go to bed soon
23:29Laguzbeside, i realized another weird bug
23:30Laguzwe can test that later, im not sure how that could be
23:30kymaraplease make a bug report on any bugs you find so we know about them
23:30kymarasicne it is close to release
23:30Laguzif there is no reject message at action portals, there will be still a message
23:30kymaracould you make it tonight?
23:30kymarawhy wouldn't you want a reject message?
23:31kymarayes, tehre is a default message to reject
23:31Laguzi tried to use SayTextMessage
23:31kymaraand if you set one explicitly that is used
23:31kymaraportals can't use SayTextMessage
23:31Laguzinstead of XP to get a message direct by successfull use
23:31kymarathey do not know what a Sentence is.
23:31kymaraone of the very few portals can't use
23:31Laguzwe should add that
23:32kymaraif you want them to give xp, that is ok, but then as a bug fix we have to make the other portals remove xp.
23:32Laguzi removed all XP
23:32kymarayes, i saw
23:32kymaraif you need a notification like xp, you can add it back in
23:33kymaraso long as at level 1 portal to go down (bychoosing wrong or in centre ) you remove 100 xp
23:33kymaraat level 2 portalsto go down remove 200
23:33kymaraetc
23:33Laguzno
23:33Laguzits ok now, i prefer a message
23:34Laguzbut no XP i enough first
23:34Laguzis*
23:34kymarathere cannot be a message before release
23:34kymarathat is a new feature and we can't add that now.
23:34kymarawe can do bug fixes, though
23:34Laguzi know, maybe ill remove the portal one more time
23:35kymarathats a shame.
23:36kymaranormally releases are roughly end of the month but we do have to test
23:36kymaraso we 'freeze' the code a week before
23:36kymaraand say 'no new features only bug fixes'
23:36Laguzyes, i heard that today from hendrik
23:36kymarawe did announce this in advance here that we planned to
23:36kymaraa few days ago
23:37Laguzits np for me, its not the last release^^
23:37Laguzi just dont want provisional solutions
23:37Laguzlike XP remove if i prefer a message
23:38Laguzor we just use it how it is, without any XP changes
23:38Laguzand without message
23:39kymaraYou don't want to use a SayTextAction, anyway.
23:39kymaraThe portal should not speak out loud, it cannot speak
23:39kymarathats why they can't do it
23:39kymaraI guess, what you want to do, is sent a private text message?
23:39Laguzyes, i thought maybe just a message like area message
23:39kymaraThat's not teh same as the portal actually talking with a chat bubble.
23:40kymaraok, well a say text action would be more like chat.
23:41Laguzi dont care, with or without bubble
23:41Laguzits all nice
23:41kymarai think it would look verystrange to have a speech bubble come from a portal :)
23:41Laguz^^
23:42Laguzwe could use this for other effects
23:43Laguzspeaking items :D
23:43Laguz"dont touch me!"
23:45Laguzok, ill go to bed now im very sleepy
23:45Laguzcu tomorrow
23:45Laguzgn8
23:45kymaragood night
23:45-!-Laguz [~Miranda<(a)>p57B0AC71.dip0.t-ipconnect.de] has quit [Quit: Laguz]
23:54kymarakiheru: thanks for looking atthe drawn target bug
23:55kiheruyw. I hope it's better now
23:55kymaradid you close the report?
23:56kiheruI haven't closed it yet. wanted to know what people think about it
23:57kymaraok
23:58kiheru(I still haven't closed the bug about mac copy paste. I need someone to test it)
23:58kymarayes
23:58kymaradid you try ebricca or torvald in game?

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