irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 01:21 | postman-bot | obelisco rented a sign saying "buy 2 dark dangger tell my" |
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| 09:06 | kiheru | about the ellipse size for large creatures: I could try to make it so that it's squeezed toward 1/sqrt(2), but never more than by a tile. ie the top & bottom would not err by more than half a tile |
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| 10:20 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/stats/KarmaIndicator.java: Do GUI updates in the EDT |
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| 10:36 | -!- | Netsplit over, joins: Creideiki |
| 10:54 | Bluelads4 | bbl |
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| 11:01 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/map/MapPanel.java: Do size updates in EDT. Javadoc. |
| 11:05 | kymara | what does edt mean? |
| 11:07 | kiheru | event dispatch thread |
| 11:08 | kiheru | swing requires practically everything gui related done there |
| 11:08 | kymara | to not have threadign issues, or? |
| 11:09 | kiheru | I'm fairly sure there are plenty of violations of that rule around, even though I have been trying to fix those when I notice them |
| 11:10 | kiheru | it's to avoid threading issues within swing |
| 11:10 | kymara | will that last commit potentially fix some of the minimap issues people noticed? |
| 11:12 | kiheru | possibly. could be related to bugs when switching maps, but I can not really know that for sure |
| 11:14 | hendrik | kiheru, could you have a look at the key-flooding issue: http://sourceforge.net/tracker/index.php?func=detail&aid=3031689&group_id=1111&atid=101111 ? |
| 11:16 | kymara | that is nto new. |
| 11:16 | kymara | and you can reproduce on linux rather easily, which is how i know it's not new. |
| 11:16 | kymara | Not with portals, but you can reproduce it with wells using direction key and alt -gr |
| 11:16 | kymara | and that has been the case for months, as i tried it months ago. |
| 11:17 | hendrik | okay, the last comment said it was not reproduceable with the release client. |
| 11:17 | kymara | really? |
| 11:17 | kymara | that surprises me, but ok. maybe the portals changed. |
| 11:27 | madmetzger | i reproduced it even without a portal, i guess it is not portal related |
| 11:28 | kiheru | I don't have windows to test with, and I'm unable to reproduce it in linux. Maybe my changes to keyboard handling broke it and should be reverted |
| 11:40 | kymara | which ones? to support mac users? |
| 11:41 | kiheru | related to turning with mouse |
| 11:41 | kymara | madmetzger: when you find extra info can you update bug report title to make them accurate |
| 11:41 | kymara | for example i updated it from specifying the candle quest, to say that it was reject portals and windows |
| 11:42 | kymara | since then you found more information. the issue now looks more critical but you can't tell that at a glance. |
| 11:43 | madmetzger | okay, i'll update the bug report |
| 11:43 | kymara | thank you. |
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| 12:21 | Bart_ | Hello |
| 12:21 | Bart_ | How do i build the client into a jar? |
| 12:26 | Bart_ | hello? |
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| 12:47 | Bart_ | How do i build the client into a jar? |
| 12:48 | kiheru | Bart_: ant dist_client_binary |
| 12:49 | Bart_ | and in stendhal? |
| 12:49 | Bart_ | ant doesnt work for meh |
| 12:49 | Bart_ | i use win7 btw |
| 12:49 | Bart_ | i mean eclipse |
| 12:49 | Bart_ | sorry |
| 12:51 | Bart_ | I need the .jar file for the client. I did it before, but can't find it. |
| 12:51 | kymara | please use ant dist |
| 12:51 | kymara | the special client only ones got broken last release i think. |
| 12:51 | kiheru | hmm, it's best to get ant and use that |
| 12:51 | kymara | but ant dist will do it too. |
| 12:54 | Bart_ | Yes. How does ant work on win7? I can't find any how-2's |
| 12:54 | Bart_ | or maybe there is a compile.bat file somewhere? |
| 12:55 | Bart_ | How do i use ant? |
| 12:55 | Bart_ | i got it on my desktop... |
| 12:55 | kiheru | from the command line. cd to the stendhal folder (the source one) and type ant dist |
| 12:56 | kiheru | ant needs to be on the PATH, (the current dir is by default in window, so you can simply copy it there) |
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| 13:03 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/sprite/ImageSprite.java: removed unused fields |
| 13:03 | bart_ | I hate my internet connection. |
| 13:04 | kymara | bart_: there are logs you can read from our website, hendrik gave you the link yesterday, can you find them? |
| 13:04 | bart_ | yes |
| 13:04 | bart_ | i think |
| 13:05 | bart_ | But i don't know what to do: I downlaodded ant. Extracted to my desktop. ANd now? Where do i put ant? Wich commands from where? |
| 13:08 | bart_ | Okay... I got some progress: http://pastebin.com/51fyxGEL |
| 13:09 | kiheru | the easiest is probably copy it to where you have stendhal source. (the top level folder; the one with build.xml). then open a terminal and cd to the same folder and type ant dist |
| 13:09 | bart_ | Okay, i try. |
| 13:09 | bart_ | But look at pastebin: It cant find tools.jar |
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| 13:11 | kiheru | do you have the full jdk installed, or just the jre? |
| 13:13 | bart_ | Fukll |
| 13:13 | bart_ | Jdk |
| 13:13 | bart_ | i fixed: copied tools.jar to jre folder |
| 13:13 | bart_ | but everything does okay except i get this error: |
| 13:13 | bart_ | ANT_HOME is set incorrectly or ant could not be located. Please set ANT_HOME. |
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| 13:16 | bart_ | help please! I'm sooo close! |
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| 13:18 | kiheru | uff, installing anything on windows is such a hassle |
| 13:18 | kymara | http://lmgtfy.com/?q=set+ANT+HOME |
| 13:34 | Bart_ | I did it. |
| 13:34 | Bart_ | I installed ant succesfukly |
| 13:35 | Bart_ | It works! Ant dist works! |
| 13:35 | Bart_ | Where does it places the client jar file now? |
| 13:37 | Bart_ | Huh? It makes 4 rar files/.. |
| 13:38 | hendrik | it produces .zip file. |
| 13:41 | Bart_ | yes, why |
| 13:41 | Bart_ | what can i do with it |
| 13:41 | Bart_ | they won't open... |
| 13:42 | kymara | the jars are inside a folder like build/libs or build/lib |
| 13:42 | hendrik | You might want to contact Microsoft support about how to open zip files on Micrsoft windows. |
| 13:42 | kymara | does windows 7 not come with a 'search' feature to find files where you can tell it you look for a .jar, by the way? |
| 13:43 | Bart_ | uh.. not for in a .zip file... |
| 13:43 | Bart_ | and not for file extension search |
| 13:44 | kymara | ant dist will create zips and jars, both. |
| 13:44 | Bart_ | that's kewl! |
| 13:44 | kymara | the zips are more helpful for distributing to users. |
| 13:44 | Bart_ | so.. i need to extract the zip.. and then run? |
| 13:44 | kymara | since they have all required libraries and come in the correct structure. |
| 13:44 | kymara | yes. |
| 13:44 | Bart_ | okay |
| 13:44 | Bart_ | let me test it! |
| 13:44 | Bart_ | You've been a great help, both |
| 13:45 | kymara | I'm curious: to originally play the game, didn't you download a zip? |
| 13:45 | Bart_ | yes, but i could open it |
| 13:45 | Bart_ | this one, i can't |
| 13:45 | Bart_ | for some strange reason... |
| 13:46 | Bart_ | oh... it was set to read-only and i'm not on my admin account ... stupid me |
| 13:47 | Bart_ | thanks all |
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| 14:33 | Bart_ | Hi |
| 14:58 | Bart_ | Is Miguel still in stendhal development? |
| 14:59 | Bart_ | ??? |
| 15:01 | hendrik | He left the project 3 years ago. |
| 15:01 | hendrik | or longer. |
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| 17:25 | kiheru | semos by night: http://www.speedyshare.com/files/23464707/semos.png (testing a colour adjustment method) |
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| 17:48 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/sprite/ImageSprite.java: removed unused code |
| 17:49 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/sprite/TextSprite.java: minor cleanup |
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| 18:14 | storyteller | Kiheru: The picture of Semos by night is nice :) |
| 18:15 | kymara | Yes I like the tones. It looks pretty dark on my screen though, so I'd recommend a bit lighter if possible |
| 18:15 | kymara | we'll also need to be careful that the dungeons don't look too much lighter than the city by night. |
| 18:15 | storyteller | if there will be day and night in the world one time, this color of the picture would be great for the night :) |
| 18:15 | kymara | as they should not be well lit. |
| 18:16 | kymara | unles we cram in a lot of candles. |
| 18:16 | storyteller | yes |
| 18:16 | storyteller | but there would be the possibility of a nice feature: You may hold a candle then and a radius of light will be around you :) |
| 18:17 | storyteller | I already requested such a feature, as I remember... |
| 18:17 | storyteller | ;) |
| 18:18 | storyteller | and there may be light shining out of some buildings |
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| 18:23 | kiheru | it was just a test colour :-) (what it does is more or less the same as the multiply mode in gimp; in that particular image applied to every image in SpriteStore) |
| 18:25 | storyteller | hmm... |
| 18:27 | storyteller | Ah well, so if there is night, the client just turns down the color? So you don't need new graphics for it? :) |
| 18:27 | kiheru | carrying a light source (or more than one) would basically take drawing the whole map twice |
| 18:27 | storyteller | ah... |
| 18:27 | kiheru | (unless anything outside the light is completely black) |
| 18:27 | storyteller | hmm... |
| 18:29 | kiheru | server would need to send an adjustment color (as a map property, I'd think) to the client; the client can then make adjusted images as it needs them |
| 18:29 | storyteller | ah okay |
| 18:29 | kiheru | I haven't done any work whatsoever for that. just tested if adjusting the colour works |
| 18:29 | storyteller | :) |
| 18:30 | kiheru | the client will still need to keep the original images, so it'll use some more memory. (but it won't need to store adjusted images it does not need anymore) |
| 18:31 | storyteller | okay |
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| 19:03 | -!- | Laguz [~Miranda<(a)>p57B0AC71.dip0.t-ipconnect.de] has joined #arianne |
| 19:03 | Laguz | hello all |
| 19:04 | kiheru | hello Laguz |
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| 19:27 | Laguz | kymara, i saw that u made 2 different requests for the hexagram. I thought i should do one of them, cause messaging area and more sparkling spots excludes each other. |
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| 21:02 | CIA-66 | arianne_rpg: story-teller * stendhal/data/music/the_magical_tower.ogg: Added a background music track called "The Magical Tower". The file is the_magical_tower.ogg |
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| 21:26 | CIA-66 | arianne_rpg: mkvii * stendhal/tiled/tileset/ground/hexagramm.png: increased the spark of the hexagram |
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| 21:27 | kiheru | why would they exclude each other? |
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| 21:31 | Laguz | if i increase the sparke, then its not really need to make a message area too |
| 21:31 | Laguz | anyway i did both now |
| 21:31 | Laguz | i just tghink its not need anymore cause the spark is now better visible |
| 21:33 | hendrik | Can i make the branch? |
| 21:33 | CIA-66 | arianne_rpg: mkvii * stendhal/tiled/interiors/semos/ (7 files): removed collision from the middle teleporter and changed the tile of creature-choose-portal to arrows |
| 21:35 | Laguz | hendrik, are u talking to me? |
| 21:35 | hendrik | I am talking to everyone with commit access. |
| 21:35 | Laguz | i dont know what that is |
| 21:36 | madmetzger | i wouldn't object. but we didn't decide yet what to do with achievements |
| 21:36 | madmetzger | i wouldn't mind completely deactivating them for this release |
| 21:37 | Laguz | i havent finished the work on the tower |
| 21:37 | Laguz | there are still some things |
| 21:39 | Laguz | kiheru, i realized that feature with the unlimited xp too. It was added as visiual effect for the quest step. Should i just remove the XP? |
| 21:40 | Laguz | I should add a request-message instead. |
| 21:48 | kiheru | removing the xp would be the simplest, I guess |
| 21:51 | Laguz | yes, i will move the reject message to the place of the XP |
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| 22:00 | -!- | Netsplit *.net <-> *.split quits: hudson_arianne |
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| 22:06 | Laguz | hendrik, is search for a action to send a message to the player. |
| 22:06 | Laguz | i* |
| 22:07 | Laguz | on the action portal i mean |
| 22:08 | hendrik | Laguz, on successful usage? |
| 22:09 | Laguz | yes |
| 22:09 | hendrik | SayTextAction |
| 22:09 | Laguz | i tried that |
| 22:09 | Laguz | doesnt work, or i used incorrect |
| 22:09 | Laguz | moment |
| 22:10 | hendrik | perhaps it does not work on zone change. |
| 22:10 | Laguz | new MultipleActions([new SayTextAction("Zekiel the guardia...")])</parameter> |
| 22:10 | Laguz | its for the candle portal |
| 22:10 | hendrik | okay, we can look at that after the release. |
| 22:10 | Laguz | the players dont leave the zone |
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| 22:11 | Laguz | after release? |
| 22:12 | Laguz | im still not finished with the tower, if u plan realese for now then we should remove the portal |
| 22:12 | hendrik | ah, portals cannot speak. |
| 22:12 | hendrik | feature freeze was yesterday, so only bugfixes are supposed to go in. |
| 22:12 | hendrik | okay. |
| 22:12 | Laguz | ah, ok |
| 22:12 | Laguz | hm |
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| 22:13 | Laguz | ok then i just can remove the XP action without to replace it with a message |
| 22:14 | Laguz | hendrik, its ok then i will continue with bugfixes |
| 22:14 | hendrik | yes |
| 22:14 | Laguz | i should be ready until the weekend |
| 22:14 | hendrik | that is way too late. |
| 22:14 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2d/entity/RPEntity2DView.java: don't allow much smaller ellipses than the area covered by the creature |
| 22:15 | Laguz | i thought release is at the end of month |
| 22:15 | hendrik | Perhaps we should close the complete towner? You put a huge amount of work into it and I am afraid that minor bugs will spoil it. |
| 22:15 | hendrik | Laguz, not this month. |
| 22:15 | kiheru | (bug 3031719, but I don't know if that's good enough) |
| 22:15 | hendrik | because of real life comitments. |
| 22:16 | hendrik | It is planned for Saturday. |
| 22:16 | hendrik | and we introduces huge changes to the updater, so we should do the building on Friday. |
| 22:17 | Laguz | ok, if i cant finish the bugfixes, ill close the portal |
| 22:17 | Laguz | tmorrow |
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| 22:17 | kiheru | Laguz: if you need help with some particular fix, just ask |
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| 22:19 | Laguz | thanks for the offer kiheru |
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| 23:08 | CIA-66 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/ (7 files in 4 dirs): updated version number |
| 23:08 | CIA-66 | arianne_rpg: mkvii * stendhal/data/conf/zones/semos.xml: Removed XP from all candle creature portals. Added the track the_magical_tower to interiors of the wizards tower. Added messaging areas arround the sparkling spot and the candle creature portal of the first step. |
| 23:10 | CIA-66 | arianne_rpg: nhnb * stendhal/ (7 files in 4 dirs): updated version number |
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| 23:13 | omero | are there any means to obtain informations about where to find some items ingame? like the NPC giving infos on creatures for a price... |
| 23:17 | kiheru | nothing like that |
| 23:23 | omero | mmm... |
| 23:25 | omero | kiheru, could the settings, keyring and character bars be transfered to the right-click menu of the character? |
| 23:25 | omero | the bag too actually... |
| 23:25 | omero | they take away so much visual |
| 23:26 | kymara | omero: it is planned to move out all those windows. |
| 23:26 | kymara | eventually. |
| 23:27 | omero | yep |
| 23:27 | kymara | as you can see we have already moved out a lot |
| 23:27 | kymara | for not the new fixed settings panel shoudl aid usability especially for new players. |
| 23:27 | omero | move out in the sense of outside the viewport? |
| 23:27 | kymara | kiheru is not the one who put that there or added the icons or made it fixed, that was me |
| 23:27 | kymara | off the game screen itself, lke the minimap and stats and buddy was already moved out. |
| 23:28 | kymara | maybe you did not play when they all floated there. |
| 23:28 | kymara | Laguz: Do you need help to do the remaining bug fixes? |
| 23:28 | kymara | I would happily have hlped but I thought you wanted to do them, I didn't think it woudl take long as I gaveteh tets too |
| 23:28 | Laguz | im almost finished |
| 23:29 | Laguz | i have to remove the ice scroll from cassandra and the rift cloak from zekiel |
| 23:29 | kymara | ok, well done |
| 23:29 | Laguz | and tehn im finished |
| 23:29 | Laguz | but ill do that tomorrow, ill go to bed soon |
| 23:29 | Laguz | beside, i realized another weird bug |
| 23:30 | Laguz | we can test that later, im not sure how that could be |
| 23:30 | kymara | please make a bug report on any bugs you find so we know about them |
| 23:30 | kymara | sicne it is close to release |
| 23:30 | Laguz | if there is no reject message at action portals, there will be still a message |
| 23:30 | kymara | could you make it tonight? |
| 23:30 | kymara | why wouldn't you want a reject message? |
| 23:31 | kymara | yes, tehre is a default message to reject |
| 23:31 | Laguz | i tried to use SayTextMessage |
| 23:31 | kymara | and if you set one explicitly that is used |
| 23:31 | kymara | portals can't use SayTextMessage |
| 23:31 | Laguz | instead of XP to get a message direct by successfull use |
| 23:31 | kymara | they do not know what a Sentence is. |
| 23:31 | kymara | one of the very few portals can't use |
| 23:31 | Laguz | we should add that |
| 23:32 | kymara | if you want them to give xp, that is ok, but then as a bug fix we have to make the other portals remove xp. |
| 23:32 | Laguz | i removed all XP |
| 23:32 | kymara | yes, i saw |
| 23:32 | kymara | if you need a notification like xp, you can add it back in |
| 23:33 | kymara | so long as at level 1 portal to go down (bychoosing wrong or in centre ) you remove 100 xp |
| 23:33 | kymara | at level 2 portalsto go down remove 200 |
| 23:33 | kymara | etc |
| 23:33 | Laguz | no |
| 23:33 | Laguz | its ok now, i prefer a message |
| 23:34 | Laguz | but no XP i enough first |
| 23:34 | Laguz | is* |
| 23:34 | kymara | there cannot be a message before release |
| 23:34 | kymara | that is a new feature and we can't add that now. |
| 23:34 | kymara | we can do bug fixes, though |
| 23:34 | Laguz | i know, maybe ill remove the portal one more time |
| 23:35 | kymara | thats a shame. |
| 23:36 | kymara | normally releases are roughly end of the month but we do have to test |
| 23:36 | kymara | so we 'freeze' the code a week before |
| 23:36 | kymara | and say 'no new features only bug fixes' |
| 23:36 | Laguz | yes, i heard that today from hendrik |
| 23:36 | kymara | we did announce this in advance here that we planned to |
| 23:36 | kymara | a few days ago |
| 23:37 | Laguz | its np for me, its not the last release^^ |
| 23:37 | Laguz | i just dont want provisional solutions |
| 23:37 | Laguz | like XP remove if i prefer a message |
| 23:38 | Laguz | or we just use it how it is, without any XP changes |
| 23:38 | Laguz | and without message |
| 23:39 | kymara | You don't want to use a SayTextAction, anyway. |
| 23:39 | kymara | The portal should not speak out loud, it cannot speak |
| 23:39 | kymara | thats why they can't do it |
| 23:39 | kymara | I guess, what you want to do, is sent a private text message? |
| 23:39 | Laguz | yes, i thought maybe just a message like area message |
| 23:39 | kymara | That's not teh same as the portal actually talking with a chat bubble. |
| 23:40 | kymara | ok, well a say text action would be more like chat. |
| 23:41 | Laguz | i dont care, with or without bubble |
| 23:41 | Laguz | its all nice |
| 23:41 | kymara | i think it would look verystrange to have a speech bubble come from a portal :) |
| 23:41 | Laguz | ^^ |
| 23:42 | Laguz | we could use this for other effects |
| 23:43 | Laguz | speaking items :D |
| 23:43 | Laguz | "dont touch me!" |
| 23:45 | Laguz | ok, ill go to bed now im very sleepy |
| 23:45 | Laguz | cu tomorrow |
| 23:45 | Laguz | gn8 |
| 23:45 | kymara | good night |
| 23:45 | -!- | Laguz [~Miranda<(a)>p57B0AC71.dip0.t-ipconnect.de] has quit [Quit: Laguz] |
| 23:54 | kymara | kiheru: thanks for looking atthe drawn target bug |
| 23:55 | kiheru | yw. I hope it's better now |
| 23:55 | kymara | did you close the report? |
| 23:56 | kiheru | I haven't closed it yet. wanted to know what people think about it |
| 23:57 | kymara | ok |
| 23:58 | kiheru | (I still haven't closed the bug about mac copy paste. I need someone to test it) |
| 23:58 | kymara | yes |
| 23:58 | kymara | did you try ebricca or torvald in game? |
These logs of #arianne were automatically created on irc.freenode.net