irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:01 | kiheru | they haven't been online the few times I have remembered to check it |
| 00:11 | kymara | i think i'll check the ellipse thingy tomorrow is that ok? |
| 00:12 | kiheru | sure |
| 00:13 | kymara | ok |
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| 09:00 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/npc/action/SendPrivateMessageAction.java: Action to send a private message. when used with NPCs could add a notification type, but for now, for portals, please just give the text only as a parameter and it will be sent as a normal private message. |
| 09:00 | kymara | ok, please revert the send private message action if i should not have committed it to head |
| 09:01 | kymara | got to run now |
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| 12:16 | kymara | kiheru: do you need help with testing the keyboard thing? |
| 12:16 | kymara | would you want a windows user on hand, you can send them patches or ask them to make changes and try out different things? |
| 12:17 | kymara | we could try to do this tonight, maybe? if we can ask a few to help so it's not just one person. i'll try if i can, though. |
| 12:18 | madmetzger | i can also help with that, i have time tonight |
| 12:20 | Blue_learning | I can't, just tomorrow if help is still needed later tonight there |
| 12:23 | * | kymara puts a big black mark against Blue_learning 's name and a smiley next to madmetzger |
| 12:24 | Blue_learning | :( |
| 12:24 | * | kymara hugs Blue_learning |
| 12:24 | * | Blue_learning hugs kymara |
| 13:12 | kiheru | it may be best to revert the keyboard handling change. I have no other idea about how to fix it |
| 13:47 | kymara | do you know that that cause it? |
| 13:58 | kiheru | can't think of anything else |
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| 16:01 | storyteller | Oo |
| 16:02 | storyteller | Laguz: You added a sound called "wave-12" to the water source at the bench north of the wizards tower... But the file "wave-12.ogg" doesn't exist. |
| 16:03 | kymara | storyteller: first, could you make a bug report so we dont' forget? |
| 16:03 | kymara | then may you maybe look for a similar file name to see if it could be a typo? |
| 16:04 | storyteller | there is wave-11 |
| 16:04 | storyteller | but I was on creating another sound for water... |
| 16:04 | storyteller | it isn't finished yet |
| 16:05 | kymara | ok, would you prefer to use wave-11 there or remove the sound there, ideally? |
| 16:05 | kymara | short term |
| 16:05 | storyteller | maybe thats the reason why he already added it... |
| 16:05 | storyteller | wave-11 doesn't really fit there |
| 16:07 | storyteller | give me one hour. I try to create wave-12.ogg to use it there. But if I am not able to do so, I'll remove the sound source there. Is that okay? |
| 16:07 | kymara | that's okay. but don't pur yourself under pressure. removing it is fine too |
| 16:07 | kymara | *put |
| 16:07 | storyteller | Alright :) |
| 16:07 | kymara | you can have longer than one hour. but please do make the bug report. |
| 16:08 | storyteller | okay, I do the report now |
| 16:12 | storyteller | it is reported now |
| 16:13 | storyteller | oh moment... |
| 16:16 | storyteller | now ;) |
| 16:21 | -!- | Laguz [~Miranda<(a)>p57B0AC9B.dip0.t-ipconnect.de] has joined #arianne |
| 16:21 | storyteller | Hi Laguz |
| 16:21 | Laguz | hello all |
| 16:22 | storyteller | You have added the sound source "wave-12.ogg" to the water source at the tower |
| 16:22 | storyteller | but it doesn't exist ;) |
| 16:23 | Laguz | ah yes, it just exist at my eclipse |
| 16:24 | storyteller | yes |
| 16:24 | Laguz | its the sound which u send me 2 days ago |
| 16:24 | storyteller | I know ;) |
| 16:24 | storyteller | but it hasn't been committed |
| 16:24 | storyteller | so I get maaaaany error messages that the sound does not exist |
| 16:24 | Laguz | have u tried the other water-sound? |
| 16:25 | storyteller | I tried water-2 |
| 16:25 | storyteller | test it, it doesnt sound bad, but it has to be low volume |
| 16:25 | Laguz | i mean the new we talked about, if not ill add another |
| 16:26 | Laguz | but im afk for one hour now |
| 16:26 | Laguz | cu later |
| 16:35 | storyteller | Well, I prefer the water-2 sound at low volume there |
| 16:36 | storyteller | or I have to take a microphone and record the water sounds of a real source here ;D |
| 16:36 | Blue_learning | ^^ |
| 16:36 | storyteller | I could do so :D |
| 16:36 | storyteller | 10 minutes and I am there ;D |
| 16:36 | Blue_learning | hehe |
| 16:36 | Blue_learning | well it would be 1 minute from my place here to the water ^^ |
| 16:37 | storyteller | Ui ;D |
| 16:37 | Blue_learning | but there are some construction noises currently |
| 16:37 | storyteller | ah :/ |
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| 16:38 | storyteller | But I already had this idea before to record some real sounds :) |
| 16:38 | storyteller | (And I already did that ;D ) |
| 16:39 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/mapstuff/area/MessagingArea.java: Delay enter messages a bit. Fixes [3031671] "[Stendhal] zone/area entry message before welcome message". |
| 16:41 | storyteller | Maybe I'll do some more when I have holidays and feel like going outside and record some sounds ;) :) |
| 17:38 | kiheru | reverting the key handling change would be this: http://filebin.ca/wqanwg/kbrevert.patch (for windows owners to test) |
| 17:39 | Laguz | storyteller, i had the same idea and i would do it, but i have no portable microphone |
| 17:39 | storyteller | Hmm... |
| 17:40 | storyteller | do you have a laptop, netbook, etc.? |
| 17:41 | Laguz | no |
| 17:41 | storyteller | Hmm, okay... A veeeery long microphone cable then? ;D |
| 17:41 | Laguz | i was sometimes in the black forest and there are nice nature sounds without any noises |
| 17:42 | storyteller | That's great :) |
| 17:43 | storyteller | here you always have this "ruuuuuush" of the road across the fields when you are on the one side of the forest... -.- |
| 17:44 | storyteller | But it isn't that loud so recording sounds may be possible I think |
| 17:51 | CIA-66 | arianne_rpg: madmetzger * marauroa/tests/marauroa/common/game/RPObjectDelta2Test.java: added test for getDifferences and applyDifferences on Maps |
| 17:53 | Laguz | storyteller, u are right. Water-2 fits best, what i just dont like is that it just fits because the sound overlaps. I would prefer a constant sound that fits to the turns. |
| 17:54 | storyteller | well, moment |
| 17:54 | Laguz | but at moment it will do the job |
| 17:54 | storyteller | don't let it play min=1 max=1 |
| 17:54 | storyteller | open it in a normal music player program and let it play looped there |
| 17:55 | storyteller | at low volume |
| 17:56 | Laguz | and then? |
| 17:56 | storyteller | I think this min=1 max=1 will somehow reset the sound... |
| 17:56 | storyteller | so it sounds different I think... |
| 17:56 | storyteller | more monotone |
| 17:56 | Laguz | i think u misunderstood, the sounds fit because it overlaps |
| 17:56 | storyteller | but if i were min=4 max=4 (or so, I don't know exactly) then it may fit better |
| 17:57 | storyteller | Hmm... |
| 17:57 | Laguz | if it would not overlap, it sounds like someone move his hand in the water |
| 17:57 | storyteller | you mean with the music and so on? |
| 17:57 | Laguz | no the sound of the water overlaps in the turn with the next |
| 17:57 | storyteller | ah... |
| 17:58 | Laguz | beause thes sound is longer then one turn |
| 17:58 | kymara | Oh, thanks kiheru for pasting that link. Are any windows users available now to help test this bug? |
| 17:58 | storyteller | yes, that is what I mean |
| 17:58 | kymara | It involves |
| 17:58 | kymara | - try to reproduce it first with the currect test client so you have seen it |
| 17:58 | kymara | - try kiheru's client and see if it still happens |
| 17:58 | storyteller | Windows, here *puts his hand up |
| 17:58 | kymara | kiheru: how do they reproduce it? |
| 17:58 | storyteller | ;) |
| 17:58 | tigertoes | just sat down, i can help |
| 17:59 | kymara | I think it's just, hold down arrow key and 'run' with the test client? see if you get kicked? |
| 17:59 | kymara | madmetzger: is that right? |
| 17:59 | madmetzger | that's how i got kicked, right |
| 17:59 | Laguz | storyteller, at which volume have u set it? |
| 18:06 | storyteller | well, I set it at 35 in winamp ;) |
| 18:07 | storyteller | havent tested it with eclipse yet |
| 18:07 | Laguz | ah ok |
| 18:07 | Laguz | i used it at 40 at moment, sounds ok to me |
| 18:07 | storyteller | okay |
| 18:07 | storyteller | well, that is good in my view, because thats not too loud |
| 18:09 | Laguz | yes |
| 18:10 | Laguz | kymara, you said the ice scroll could mislead players because of what cassandra says. Maybe this sounds better: "I can conjure an #ice #scroll for you. It can't help you in the battle. But it's able to protect you from natural heat, depends on how you use it." |
| 18:11 | storyteller | Ah, well... there still is the poison- spamming issue... |
| 18:11 | kymara | Laguz: right now it has no use at all |
| 18:12 | kymara | Laguz: So she misleads if she says it can protect you from natural heat. |
| 18:13 | Laguz | oh no, i just talk about the text, ill remove it anyway for the release |
| 18:14 | Laguz | except we close the portal to the tower again, so dont need to remove it now |
| 18:14 | Laguz | what do u think? |
| 18:14 | kymara | But it can protect you from natural heat on certain dangerous magical terrains, if you use it correctly. |
| 18:15 | kymara | i am hoping we dont' need to close tower portal. |
| 18:15 | kymara | I committed an action to send a private message |
| 18:15 | kymara | you should be able to use this for the portals you needed to send a text. |
| 18:15 | storyteller | Ah, well there was something that I thought about for this ice scroll... |
| 18:15 | Laguz | ah cool, thank you |
| 18:15 | kymara | i don't know if we can sneak that into release. |
| 18:15 | kymara | but please try it out. |
| 18:16 | storyteller | there is this stone in the lava which you can cross with it, isn't it? |
| 18:16 | Laguz | yes :) |
| 18:17 | storyteller | something like "If you ever get to a passage where it is too hot to get though, use this scroll." |
| 18:17 | storyteller | so it isnt misleading into using it in battle etc. |
| 18:18 | kymara | s/though/through/ |
| 18:18 | Laguz | omg, if i use this text i can also tell the player where they have to use it... |
| 18:19 | Laguz | no offence, but it should still be a quest and not a manual for the quest |
| 18:19 | storyteller | Hmm, it was just an idea... |
| 18:19 | Laguz | you foumd it out, without this help |
| 18:19 | storyteller | yes, "through", Kymara ;) |
| 18:19 | Laguz | so its seems not to hard |
| 18:19 | storyteller | hmm... |
| 18:20 | Laguz | dont u think players should think how to solve the quest |
| 18:20 | storyteller | yes |
| 18:20 | Laguz | good :) |
| 18:21 | kymara | ok, then use my suggestion please |
| 18:21 | kymara | it was really just a rewording to make it clearer that it's a magical terrain (and so not for example, in hell) |
| 18:21 | kymara | or desert. |
| 18:22 | Laguz | i already added it kymara, but i remvode magical terrain, cause its not magical |
| 18:22 | kymara | Laguz: if you need help with the message send action please just ask. |
| 18:22 | kymara | Laguz: then it is not clear when you need it. |
| 18:22 | Laguz | its normal lava ground |
| 18:22 | kymara | mayeb she should add at the end 'You will know when you need it.' |
| 18:22 | Laguz | hm, sound nice |
| 18:22 | storyteller | yes |
| 18:22 | tigertoes | the patch didnt apply |
| 18:22 | kymara | 'So dont' ask support' |
| 18:23 | tigertoes | it is looking for drive a i guress |
| 18:23 | kymara | tigertoes: i'll take a look |
| 18:23 | tigertoes | ok |
| 18:24 | kymara | hm, not a drive |
| 18:24 | kymara | but the leading directory should be stripped |
| 18:24 | kymara | does eclipse offer options to do this? |
| 18:24 | tigertoes | for both a and b? |
| 18:24 | kymara | yes |
| 18:24 | tigertoes | dont know |
| 18:24 | kymara | those are not drives |
| 18:24 | kymara | oh, how did you apply it? |
| 18:24 | tigertoes | ok |
| 18:24 | tigertoes | told eclipse to apply patch |
| 18:25 | tigertoes | then found file and hit enter |
| 18:25 | kymara | ok sorry i thought that brought up a dialog normally |
| 18:25 | kymara | kiheru: could you just send the file instead |
| 18:25 | kymara | so tigertoes can just replace it |
| 18:25 | tigertoes | i will modify those 2 lines |
| 18:25 | kymara | please |
| 18:25 | kymara | tigertoes: i'm not sure that's enough |
| 18:25 | tigertoes | oh.. |
| 18:25 | kymara | lets see if kiheru can send the file. |
| 18:26 | CIA-66 | arianne_rpg: madmetzger * marauroa/tests/marauroa/common/game/RPObjectTest.java: add a test for serialization of maps |
| 18:26 | kymara | alternatively you could ask tortoisecvs to apply it. |
| 18:26 | kymara | it may work better |
| 18:29 | kiheru | eclipse can do it, if you set "Ignore leading path name segments" to 1 |
| 18:32 | kiheru | (took a moment to find how to patch in eclipse; used to apply patches from command line) |
| 18:37 | tigertoes | i couldnt find it.. maybe my version is too small |
| 18:37 | tigertoes | sorry, too old |
| 18:38 | kiheru | at the last step in apply patch wizard in my version |
| 18:38 | tigertoes | oh |
| 18:38 | tigertoes | tortoise almost installed now anyway |
| 18:38 | kiheru | (in patch options) |
| 18:38 | kiheru | ok |
| 18:39 | madmetzger | kiheru, i tested it locally and was not kicked. no matter how long i was pressing the key |
| 18:40 | kymara | oh sorry tigertoes i thought you already had tortoise |
| 18:41 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: comment out checking for achievements for release |
| 18:42 | kiheru | thanks madmetzger. I'll wait a moment so that tig gets it tested too before committing |
| 18:42 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/stendhal_init.sql: comment out tables for achievements for release |
| 18:42 | madmetzger | sure |
| 18:45 | Laguz | kymara, im almost finished, just the action-message is left |
| 18:45 | Laguz | can u tell me how to do this? |
| 18:46 | tigertoes | looks good kiheru |
| 18:46 | kiheru | can't reproduce the bug anymore? |
| 18:46 | tigertoes | i did see on the last panel in eclipse what you were talking about, so i applied that way, thanks |
| 18:46 | tigertoes | nope |
| 18:46 | kiheru | ok. thanks for testing |
| 18:48 | tigertoes | sure,... i crossed multiple zones in all 4 directions... |
| 18:49 | CIA-66 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/StendhalClient.java: Reverted previous direction handling change which broke key handling in windows. Fixes [3031689] "[Stendhal] running with keyboard floods server-Windows" |
| 18:55 | madmetzger | Laguz: add to the action within the portal new SendPrivateMessageAction("Your text here") |
| 18:55 | Laguz | ah ok, thanks madmetzger |
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| 19:27 | kymara | kiheru: i remember when you made that commit you said, that the thing stopping mouse wheel movement working correctly, seemed to have no purpose other than to stop your thing working |
| 19:27 | kymara | so now you disabled it did you add a comment about what it does? :D |
| 19:28 | kymara | *re-enabled the code |
| 19:32 | Laguz | kymara, the SendPrivateMessageAction works nice. But i got a bug, ill make bug report later |
| 19:32 | kiheru | um, no. I didn't add a comment. just inverted the old change |
| 19:32 | Laguz | if i dont use a reject-message for the action portal there will be a automaticly reject message: [19:29] Why should i go down there?. It looks very dangerous. |
| 19:32 | kymara | that is not a bug |
| 19:32 | kymara | I replied to you, laguz,about that. |
| 19:33 | kymara | Any portal which rejects, has a default reject message. |
| 19:33 | kymara | That is the default message. You can replace it with one of your own choosing with that "reject" parameter |
| 19:33 | kymara | May I ask why you would want to remove the reject-message? I thought it was very helpful and scene-setting too. |
| 19:33 | Laguz | i dont |
| 19:34 | Laguz | i just realized that |
| 19:34 | kymara | Ok, but that's expected behaviour, so you don't need to make a bug report on that |
| 19:34 | Laguz | ok but the reject message is strange |
| 19:35 | Laguz | ill take care to use always reject message :) |
| 19:35 | kymara | It should have 'i' capitalised, that's a bug |
| 19:37 | kiheru | keyboard handling is very complicated and conveniently split across files to make it as hard to follow as possible. but I'd better not try to refactor it as I can't test it on windows |
| 19:38 | kymara | is it worth to make a note that it shoudl be refactored anywhere? maybe a developers tracker? |
| 19:44 | kiheru | probably |
| 19:44 | -!- | CodeCannon1 [~Dwidge<(a)>vc-41-15-185-130.umts.vodacom.co.za] has quit [Quit: Leaving.] |
| 19:58 | hendrik | madmetzger, http://pastebin.ca/1906116 |
| 19:58 | hendrik | At the end, you can see that there is a feature map with my buddies, but no buddy map. |
| 19:58 | hendrik | that is read directly from the database. |
| 19:59 | CIA-66 | arianne_rpg: mkvii * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (BlueIceSorceressNPC.java WizardsGuardStatueSpireNPC.java): outlined behave offering items of zekiel and cassandra |
| 20:02 | kymara | kiheru: the new ellipses look better to me thank you |
| 20:02 | kymara | kiheru: one i might still change, but in creatures.xml, is the giantrat |
| 20:02 | kymara | but that's not very important |
| 20:02 | CIA-66 | arianne_rpg: mkvii * stendhal/data/conf/zones/semos.xml: Wizardstower: added music and messageAction to the candle creature portals, changed water-sound of the fountain |
| 20:03 | * | kymara should not test with giant spiders :( |
| 20:03 | CIA-66 | arianne_rpg: mkvii * stendhal/data/conf/items/documents.xml: changed "scroll" to "blank scroll" |
| 20:04 | CIA-66 | arianne_rpg: mkvii * stendhal/tiled/tileset/ground/hexagramm.png: removed graphic bugs |
| 20:05 | kiheru | ok, I'll close the bug if the ellipses are good enough now |
| 20:07 | madmetzger | that's weird hendrik, but i have atm no idea where the problem might have his origin. |
| 20:07 | madmetzger | if i believe those new test cases rpobject seems to be okay |
| 20:07 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/UpdateConverter.java: fixed error message about non existing !features slot on newly created accoutns |
| 20:07 | CIA-66 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/entity/player/UpdateConverter.java: fixed error message about non existing !features slot on newly created accoutns |
| 20:07 | kymara | yes please kiheru |
| 20:21 | hendrik | madmetzger, i can reproduce it: |
| 20:21 | hendrik | Create a new character. |
| 20:21 | Laguz | im done with all bugs and improves |
| 20:21 | hendrik | add a buddy |
| 20:21 | hendrik | logout |
| 20:22 | hendrik | use an admin to /script DumpCharacterFromDatabase.class <rpojectid> |
| 20:22 | hendrik | login, logout |
| 20:22 | hendrik | use an admin to /script DumpCharacterFromDatabase.class <rpojectid> |
| 20:22 | hendrik | login, teleportto Sarzina |
| 20:22 | hendrik | say: hi, quest, yes |
| 20:22 | hendrik | logout |
| 20:23 | hendrik | use an admin to /script DumpCharacterFromDatabase.class <rpojectid> |
| 20:23 | hendrik | booom |
| 20:28 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/script/DumpCharacterFromDatabase.java: new debugging script to dump the rpobject of a character in a readable form to the logfile |
| 20:41 | kymara | tigertoes: sorry, just to check: did you also check the bug before with the 'head' client? |
| 20:41 | kymara | did you get kicked when you ran across a zone then, say? |
| 20:41 | tigertoes | yes :) |
| 20:41 | kymara | ok thank you honey |
| 20:42 | tigertoes | yep |
| 20:42 | hendrik | madmetzger, we did the branch yesterday. |
| 20:44 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/stendhal_init.sql: revert, release was already branched off |
| 20:51 | CIA-66 | arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/client/StendhalClient.java: backport kiheru's fix for [3031689] [Stendhal] running with keyboard floods server-Windows |
| 20:53 | CIA-66 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/ (6 files in 3 dirs): removed database code for experimental achievements |
| 20:54 | CIA-66 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/core/events/achievements/ (Category.java AchievementNotifier.java Achievement.java): removed event code for experimental achievements |
| 20:54 | madmetzger | hendrik, i think i've found the bug |
| 20:55 | CIA-66 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/ (7 files in 4 dirs): removed code for experimental achievements |
| 20:57 | CIA-66 | arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/entity/mapstuff/area/MessagingArea.java: Backport kiheru's fix for [3031671] [Stendhal] zone/area entry message before welcome message |
| 21:00 | kymara | [20:00] <Zekiel> I could read in your mind, adventurer. But it is not allowed to me here. So you have to tell me which special item you want and I will tell you, if I can help you. |
| 21:01 | kymara | Laguz: ? |
| 21:01 | kymara | He implies he offers items still. |
| 21:01 | kymara | Players will think he offers some and they won'tknow how to find out what he offers. |
| 21:05 | CIA-66 | arianne_rpg: madmetzger * marauroa/src/marauroa/common/game/RPObject.java: fix deserialization of an RPObject and equals (fixes #3032456) |
| 21:05 | CIA-66 | arianne_rpg: madmetzger MARAUROA_VERSION_03_RELEASE_08_REVISION_01 * marauroa/src/marauroa/common/game/RPObject.java: fix deserialization of an RPObject and equals (fixes #3032456) |
| 21:05 | hendrik | madmetzger --verbose |
| 21:05 | hendrik | ah, okay. |
| 21:06 | * | hendrik is going to look at cvs. |
| 21:07 | kymara | please dont' forget to update stendhal/libs/ when you are happy. |
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| 21:15 | hendrik | i don't know yet if that fixes the issue. but that code was obviously buggy before. |
| 21:19 | CIA-66 | arianne_rpg: nhnb * marauroa/src/marauroa/common/net/message/ (MessageP2SCreateCharacter.java Message.java): added experimental proxy message for characte creation (not used yet) |
| 21:24 | CIA-66 | arianne_rpg: nhnb * stendhal/libs/marauroa.jar: updated marauroa |
| 21:24 | CIA-66 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/libs/marauroa.jar: updated marauroa |
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| 21:34 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/semos/wizardstower/WizardsGuardStatueSpireNPC.java: make reply to special less misleading and fix grammar |
| 21:37 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/ (UserController.java gui/stats/KarmaIndicator.java): fixed client side of map based feature for karma indicator |
| 21:37 | hendrik | i cannot reproduce the map issue anymore. |
| 21:37 | CIA-66 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/client/ (UserController.java gui/stats/KarmaIndicator.java): fixed client side of map based feature for karma indicator |
| 21:37 | hendrik | it now stays separate. |
| 21:47 | CIA-66 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (BlueIceSorceressNPC.java WizardsGuardStatueSpireNPC.java): organize imports |
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| 22:34 | CIA-66 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/script/DumpPostmanTable.java: write to file not server.log |
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