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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-07-22

Timestamps are in server time.

00:01kiheruthey haven't been online the few times I have remembered to check it
00:11kymarai think i'll check the ellipse thingy tomorrow is that ok?
00:12kiherusure
00:13kymaraok
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09:00CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/npc/action/SendPrivateMessageAction.java: Action to send a private message. when used with NPCs could add a notification type, but for now, for portals, please just give the text only as a parameter and it will be sent as a normal private message.
09:00kymaraok, please revert the send private message action if i should not have committed it to head
09:01kymaragot to run now
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12:16kymarakiheru: do you need help with testing the keyboard thing?
12:16kymarawould you want a windows user on hand, you can send them patches or ask them to make changes and try out different things?
12:17kymarawe could try to do this tonight, maybe? if we can ask a few to help so it's not just one person. i'll try if i can, though.
12:18madmetzgeri can also help with that, i have time tonight
12:20Blue_learningI can't, just tomorrow if help is still needed later tonight there
12:23*kymara puts a big black mark against Blue_learning 's name and a smiley next to madmetzger
12:24Blue_learning:(
12:24*kymara hugs Blue_learning
12:24*Blue_learning hugs kymara
13:12kiheruit may be best to revert the keyboard handling change. I have no other idea about how to fix it
13:47kymarado you know that that cause it?
13:58kiherucan't think of anything else
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16:01storytellerOo
16:02storytellerLaguz: You added a sound called "wave-12" to the water source at the bench north of the wizards tower... But the file "wave-12.ogg" doesn't exist.
16:03kymarastoryteller: first, could you make a bug report so we dont' forget?
16:03kymarathen may you maybe look for a similar file name to see if it could be a typo?
16:04storytellerthere is wave-11
16:04storytellerbut I was on creating another sound for water...
16:04storytellerit isn't finished yet
16:05kymaraok, would you prefer to use wave-11 there or remove the sound there, ideally?
16:05kymarashort term
16:05storytellermaybe thats the reason why he already added it...
16:05storytellerwave-11 doesn't really fit there
16:07storytellergive me one hour. I try to create wave-12.ogg to use it there. But if I am not able to do so, I'll remove the sound source there. Is that okay?
16:07kymarathat's okay. but don't pur yourself under pressure. removing it is fine too
16:07kymara*put
16:07storytellerAlright :)
16:07kymarayou can have longer than one hour. but please do make the bug report.
16:08storytellerokay, I do the report now
16:12storytellerit is reported now
16:13storytelleroh moment...
16:16storytellernow ;)
16:21-!-Laguz [~Miranda<(a)>p57B0AC9B.dip0.t-ipconnect.de] has joined #arianne
16:21storytellerHi Laguz
16:21Laguzhello all
16:22storytellerYou have added the sound source "wave-12.ogg" to the water source at the tower
16:22storytellerbut it doesn't exist ;)
16:23Laguzah yes, it just exist at my eclipse
16:24storytelleryes
16:24Laguzits the sound which u send me 2 days ago
16:24storytellerI know ;)
16:24storytellerbut it hasn't been committed
16:24storytellerso I get maaaaany error messages that the sound does not exist
16:24Laguzhave u tried the other water-sound?
16:25storytellerI tried water-2
16:25storytellertest it, it doesnt sound bad, but it has to be low volume
16:25Laguzi mean the new we talked about, if not ill add another
16:26Laguzbut im afk for one hour now
16:26Laguzcu later
16:35storytellerWell, I prefer the water-2 sound at low volume there
16:36storytelleror I have to take a microphone and record the water sounds of a real source here ;D
16:36Blue_learning^^
16:36storytellerI could do so :D
16:36storyteller10 minutes and I am there ;D
16:36Blue_learninghehe
16:36Blue_learningwell it would be 1 minute from my place here to the water ^^
16:37storytellerUi ;D
16:37Blue_learningbut there are some construction noises currently
16:37storytellerah :/
16:38-!-plassy [~quassel<(a)>ip-109-42-105-25.web.vodafone.de] has joined #arianne
16:38storytellerBut I already had this idea before to record some real sounds :)
16:38storyteller(And I already did that ;D )
16:39CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/mapstuff/area/MessagingArea.java: Delay enter messages a bit. Fixes [3031671] "[Stendhal] zone/area entry message before welcome message".
16:41storytellerMaybe I'll do some more when I have holidays and feel like going outside and record some sounds ;) :)
17:38kiherureverting the key handling change would be this: http://filebin.ca/wqanwg/kbrevert.patch (for windows owners to test)
17:39Laguzstoryteller, i had the same idea and i would do it, but i have no portable microphone
17:39storytellerHmm...
17:40storytellerdo you have a laptop, netbook, etc.?
17:41Laguzno
17:41storytellerHmm, okay... A veeeery long microphone cable then? ;D
17:41Laguzi was sometimes in the black forest and there are nice nature sounds without any noises
17:42storytellerThat's great :)
17:43storytellerhere you always have this "ruuuuuush" of the road across the fields when you are on the one side of the forest... -.-
17:44storytellerBut it isn't that loud so recording sounds may be possible I think
17:51CIA-66arianne_rpg: madmetzger * marauroa/tests/marauroa/common/game/RPObjectDelta2Test.java: added test for getDifferences and applyDifferences on Maps
17:53Laguzstoryteller, u are right. Water-2 fits best, what i just dont like is that it just fits because the sound overlaps. I would prefer a constant sound that fits to the turns.
17:54storytellerwell, moment
17:54Laguzbut at moment it will do the job
17:54storytellerdon't let it play min=1 max=1
17:54storytelleropen it in a normal music player program and let it play looped there
17:55storytellerat low volume
17:56Laguzand then?
17:56storytellerI think this min=1 max=1 will somehow reset the sound...
17:56storytellerso it sounds different I think...
17:56storytellermore monotone
17:56Laguzi think u misunderstood, the sounds fit because it overlaps
17:56storytellerbut if i were min=4 max=4 (or so, I don't know exactly) then it may fit better
17:57storytellerHmm...
17:57Laguzif it would not overlap, it sounds like someone move his hand in the water
17:57storytelleryou mean with the music and so on?
17:57Laguzno the sound of the water overlaps in the turn with the next
17:57storytellerah...
17:58Laguzbeause thes sound is longer then one turn
17:58kymaraOh, thanks kiheru for pasting that link. Are any windows users available now to help test this bug?
17:58storytelleryes, that is what I mean
17:58kymaraIt involves
17:58kymara- try to reproduce it first with the currect test client so you have seen it
17:58kymara- try kiheru's client and see if it still happens
17:58storytellerWindows, here *puts his hand up
17:58kymarakiheru: how do they reproduce it?
17:58storyteller;)
17:58tigertoesjust sat down, i can help
17:59kymaraI think it's just, hold down arrow key and 'run' with the test client? see if you get kicked?
17:59kymaramadmetzger: is that right?
17:59madmetzgerthat's how i got kicked, right
17:59Laguzstoryteller, at which volume have u set it?
18:06storytellerwell, I set it at 35 in winamp ;)
18:07storytellerhavent tested it with eclipse yet
18:07Laguzah ok
18:07Laguzi used it at 40 at moment, sounds ok to me
18:07storytellerokay
18:07storytellerwell, that is good in my view, because thats not too loud
18:09Laguzyes
18:10Laguzkymara, you said the ice scroll could mislead players because of what cassandra says. Maybe this sounds better: "I can conjure an #ice #scroll for you. It can't help you in the battle. But it's able to protect you from natural heat, depends on how you use it."
18:11storytellerAh, well... there still is the poison- spamming issue...
18:11kymaraLaguz: right now it has no use at all
18:12kymaraLaguz: So she misleads if she says it can protect you from natural heat.
18:13Laguzoh no, i just talk about the text, ill remove it anyway for the release
18:14Laguzexcept we close the portal to the tower again, so dont need to remove it now
18:14Laguzwhat do u think?
18:14kymaraBut it can protect you from natural heat on certain dangerous magical terrains, if you use it correctly.
18:15kymarai am hoping we dont' need to close tower portal.
18:15kymaraI committed an action to send a private message
18:15kymarayou should be able to use this for the portals you needed to send a text.
18:15storytellerAh, well there was something that I thought about for this ice scroll...
18:15Laguzah cool, thank you
18:15kymarai don't know if we can sneak that into release.
18:15kymarabut please try it out.
18:16storytellerthere is this stone in the lava which you can cross with it, isn't it?
18:16Laguzyes :)
18:17storytellersomething like "If you ever get to a passage where it is too hot to get though, use this scroll."
18:17storytellerso it isnt misleading into using it in battle etc.
18:18kymaras/though/through/
18:18Laguzomg, if i use this text i can also tell the player where they have to use it...
18:19Laguzno offence, but it should still be a quest and not a manual for the quest
18:19storytellerHmm, it was just an idea...
18:19Laguzyou foumd it out, without this help
18:19storytelleryes, "through", Kymara ;)
18:19Laguzso its seems not to hard
18:19storytellerhmm...
18:20Laguzdont u think players should think how to solve the quest
18:20storytelleryes
18:20Laguzgood :)
18:21kymaraok, then use my suggestion please
18:21kymarait was really just a rewording to make it clearer that it's a magical terrain (and so not for example, in hell)
18:21kymaraor desert.
18:22Laguzi already added it kymara, but i remvode magical terrain, cause its not magical
18:22kymaraLaguz: if you need help with the message send action please just ask.
18:22kymaraLaguz: then it is not clear when you need it.
18:22Laguzits normal lava ground
18:22kymaramayeb she should add at the end 'You will know when you need it.'
18:22Laguzhm, sound nice
18:22storytelleryes
18:22tigertoesthe patch didnt apply
18:22kymara'So dont' ask support'
18:23tigertoesit is looking for drive a i guress
18:23kymaratigertoes: i'll take a look
18:23tigertoesok
18:24kymarahm, not a drive
18:24kymarabut the leading directory should be stripped
18:24kymaradoes eclipse offer options to do this?
18:24tigertoesfor both a and b?
18:24kymarayes
18:24tigertoesdont know
18:24kymarathose are not drives
18:24kymaraoh, how did you apply it?
18:24tigertoesok
18:24tigertoestold eclipse to apply patch
18:25tigertoesthen found file and hit enter
18:25kymaraok sorry i thought that brought up a dialog normally
18:25kymarakiheru: could you just send the file instead
18:25kymaraso tigertoes can just replace it
18:25tigertoesi will modify those 2 lines
18:25kymaraplease
18:25kymaratigertoes: i'm not sure that's enough
18:25tigertoesoh..
18:25kymaralets see if kiheru can send the file.
18:26CIA-66arianne_rpg: madmetzger * marauroa/tests/marauroa/common/game/RPObjectTest.java: add a test for serialization of maps
18:26kymaraalternatively you could ask tortoisecvs to apply it.
18:26kymarait may work better
18:29kiherueclipse can do it, if you set "Ignore leading path name segments" to 1
18:32kiheru(took a moment to find how to patch in eclipse; used to apply patches from command line)
18:37tigertoesi couldnt find it.. maybe my version is too small
18:37tigertoessorry, too old
18:38kiheruat the last step in apply patch wizard in my version
18:38tigertoesoh
18:38tigertoestortoise almost installed now anyway
18:38kiheru(in patch options)
18:38kiheruok
18:39madmetzgerkiheru, i tested it locally and was not kicked. no matter how long i was pressing the key
18:40kymaraoh sorry tigertoes i thought you already had tortoise
18:41CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: comment out checking for achievements for release
18:42kiheruthanks madmetzger. I'll wait a moment so that tig gets it tested too before committing
18:42CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/stendhal_init.sql: comment out tables for achievements for release
18:42madmetzgersure
18:45Laguzkymara, im almost finished, just the action-message is left
18:45Laguzcan u tell me how to do this?
18:46tigertoeslooks good kiheru
18:46kiherucan't reproduce the bug anymore?
18:46tigertoesi did see on the last panel in eclipse what you were talking about, so i applied that way, thanks
18:46tigertoesnope
18:46kiheruok. thanks for testing
18:48tigertoessure,... i crossed multiple zones in all 4 directions...
18:49CIA-66arianne_rpg: kiheru * stendhal/src/games/stendhal/client/StendhalClient.java: Reverted previous direction handling change which broke key handling in windows. Fixes [3031689] "[Stendhal] running with keyboard floods server-Windows"
18:55madmetzgerLaguz: add to the action within the portal new SendPrivateMessageAction("Your text here")
18:55Laguzah ok, thanks madmetzger
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19:27kymarakiheru: i remember when you made that commit you said, that the thing stopping mouse wheel movement working correctly, seemed to have no purpose other than to stop your thing working
19:27kymaraso now you disabled it did you add a comment about what it does? :D
19:28kymara*re-enabled the code
19:32Laguzkymara, the SendPrivateMessageAction works nice. But i got a bug, ill make bug report later
19:32kiheruum, no. I didn't add a comment. just inverted the old change
19:32Laguzif i dont use a reject-message for the action portal there will be a automaticly reject message: [19:29] Why should i go down there?. It looks very dangerous.
19:32kymarathat is not a bug
19:32kymaraI replied to you, laguz,about that.
19:33kymaraAny portal which rejects, has a default reject message.
19:33kymaraThat is the default message. You can replace it with one of your own choosing with that "reject" parameter
19:33kymaraMay I ask why you would want to remove the reject-message? I thought it was very helpful and scene-setting too.
19:33Laguzi dont
19:34Laguzi just realized that
19:34kymaraOk, but that's expected behaviour, so you don't need to make a bug report on that
19:34Laguzok but the reject message is strange
19:35Laguzill take care to use always reject message :)
19:35kymaraIt should have 'i' capitalised, that's a bug
19:37kiherukeyboard handling is very complicated and conveniently split across files to make it as hard to follow as possible. but I'd better not try to refactor it as I can't test it on windows
19:38kymarais it worth to make a note that it shoudl be refactored anywhere? maybe a developers tracker?
19:44kiheruprobably
19:44-!-CodeCannon1 [~Dwidge<(a)>vc-41-15-185-130.umts.vodacom.co.za] has quit [Quit: Leaving.]
19:58hendrikmadmetzger, http://pastebin.ca/1906116
19:58hendrikAt the end, you can see that there is a feature map with my buddies, but no buddy map.
19:58hendrikthat is read directly from the database.
19:59CIA-66arianne_rpg: mkvii * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (BlueIceSorceressNPC.java WizardsGuardStatueSpireNPC.java): outlined behave offering items of zekiel and cassandra
20:02kymarakiheru: the new ellipses look better to me thank you
20:02kymarakiheru: one i might still change, but in creatures.xml, is the giantrat
20:02kymarabut that's not very important
20:02CIA-66arianne_rpg: mkvii * stendhal/data/conf/zones/semos.xml: Wizardstower: added music and messageAction to the candle creature portals, changed water-sound of the fountain
20:03*kymara should not test with giant spiders :(
20:03CIA-66arianne_rpg: mkvii * stendhal/data/conf/items/documents.xml: changed "scroll" to "blank scroll"
20:04CIA-66arianne_rpg: mkvii * stendhal/tiled/tileset/ground/hexagramm.png: removed graphic bugs
20:05kiheruok, I'll close the bug if the ellipses are good enough now
20:07madmetzgerthat's weird hendrik, but i have atm no idea where the problem might have his origin.
20:07madmetzgerif i believe those new test cases rpobject seems to be okay
20:07CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/UpdateConverter.java: fixed error message about non existing !features slot on newly created accoutns
20:07CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/entity/player/UpdateConverter.java: fixed error message about non existing !features slot on newly created accoutns
20:07kymarayes please kiheru
20:21hendrikmadmetzger, i can reproduce it:
20:21hendrikCreate a new character.
20:21Laguzim done with all bugs and improves
20:21hendrikadd a buddy
20:21hendriklogout
20:22hendrikuse an admin to /script DumpCharacterFromDatabase.class <rpojectid>
20:22hendriklogin, logout
20:22hendrikuse an admin to /script DumpCharacterFromDatabase.class <rpojectid>
20:22hendriklogin, teleportto Sarzina
20:22hendriksay: hi, quest, yes
20:22hendriklogout
20:23hendrikuse an admin to /script DumpCharacterFromDatabase.class <rpojectid>
20:23hendrikbooom
20:28CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/script/DumpCharacterFromDatabase.java: new debugging script to dump the rpobject of a character in a readable form to the logfile
20:41kymaratigertoes: sorry, just to check: did you also check the bug before with the 'head' client?
20:41kymaradid you get kicked when you ran across a zone then, say?
20:41tigertoesyes :)
20:41kymaraok thank you honey
20:42tigertoesyep
20:42hendrikmadmetzger, we did the branch yesterday.
20:44CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/stendhal_init.sql: revert, release was already branched off
20:51CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/client/StendhalClient.java: backport kiheru's fix for [3031689] [Stendhal] running with keyboard floods server-Windows
20:53CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/ (6 files in 3 dirs): removed database code for experimental achievements
20:54CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/core/events/achievements/ (Category.java AchievementNotifier.java Achievement.java): removed event code for experimental achievements
20:54madmetzgerhendrik, i think i've found the bug
20:55CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/ (7 files in 4 dirs): removed code for experimental achievements
20:57CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/entity/mapstuff/area/MessagingArea.java: Backport kiheru's fix for [3031671] [Stendhal] zone/area entry message before welcome message
21:00kymara[20:00] <Zekiel> I could read in your mind, adventurer. But it is not allowed to me here. So you have to tell me which special item you want and I will tell you, if I can help you.
21:01kymaraLaguz: ?
21:01kymaraHe implies he offers items still.
21:01kymaraPlayers will think he offers some and they won'tknow how to find out what he offers.
21:05CIA-66arianne_rpg: madmetzger * marauroa/src/marauroa/common/game/RPObject.java: fix deserialization of an RPObject and equals (fixes #3032456)
21:05CIA-66arianne_rpg: madmetzger MARAUROA_VERSION_03_RELEASE_08_REVISION_01 * marauroa/src/marauroa/common/game/RPObject.java: fix deserialization of an RPObject and equals (fixes #3032456)
21:05hendrikmadmetzger --verbose
21:05hendrikah, okay.
21:06*hendrik is going to look at cvs.
21:07kymaraplease dont' forget to update stendhal/libs/ when you are happy.
21:13-!-storyteller [~storytell<(a)>p57B74AEA.dip.t-dialin.net] has quit []
21:15hendriki don't know yet if that fixes the issue. but that code was obviously buggy before.
21:19CIA-66arianne_rpg: nhnb * marauroa/src/marauroa/common/net/message/ (MessageP2SCreateCharacter.java Message.java): added experimental proxy message for characte creation (not used yet)
21:24CIA-66arianne_rpg: nhnb * stendhal/libs/marauroa.jar: updated marauroa
21:24CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/libs/marauroa.jar: updated marauroa
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21:34CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/semos/wizardstower/WizardsGuardStatueSpireNPC.java: make reply to special less misleading and fix grammar
21:37CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/client/ (UserController.java gui/stats/KarmaIndicator.java): fixed client side of map based feature for karma indicator
21:37hendriki cannot reproduce the map issue anymore.
21:37CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/client/ (UserController.java gui/stats/KarmaIndicator.java): fixed client side of map based feature for karma indicator
21:37hendrikit now stays separate.
21:47CIA-66arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (BlueIceSorceressNPC.java WizardsGuardStatueSpireNPC.java): organize imports
21:59-!-plassy [~quassel<(a)>ip-109-42-105-25.web.vodafone.de] has quit [Read error: Connection reset by peer]
22:34CIA-66arianne_rpg: kymara * stendhal/src/games/stendhal/server/script/DumpPostmanTable.java: write to file not server.log
23:11-!-omero [~omero<(a)>host16-187-dynamic.58-82-r.retail.telecomitalia.it] has joined #arianne
23:17-!-Soniccuz [4c00879b<(a)>gateway/web/freenode/ip.76.0.135.155] has joined #arianne
23:19-!-Laguz [~Miranda<(a)>p57B0AC9B.dip0.t-ipconnect.de] has quit [Quit: Laguz]

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