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#arianne IRC Log for 2010-07-23

Timestamps are in server time.

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08:24CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/data/conf/items/documents.xml: fix extra tag
08:24CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/data/conf/items/documents.xml: remove ice scroll and blank scroll, they are not used in this release and so they shouldn't appear on items page. also i do not think they should be in 'documents' anyway.
08:28CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/tiled/tileset/ground/hexagramm.png:
08:28CIA-66arianne_rpg: Backport mkvii's changes :
08:28CIA-66arianne_rpg: -increased the spark of the hexagram
08:28CIA-66arianne_rpg: -removed graphic bugs
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08:33CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (WizardsGuardStatueSpireNPC.java BlueIceSorceressNPC.java): backport removal of special items which are not used yet in this release
08:34CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/entity/npc/action/SendPrivateMessageAction.java: backport send private message action
08:37CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/data/conf/zones/semos.xml:
08:37CIA-66arianne_rpg: backport changes to the wizards tower:
08:37CIA-66arianne_rpg: - messages on successful use of portal
08:37CIA-66arianne_rpg: - messaging areas to help at first stage
08:37CIA-66arianne_rpg: - removed nonexisting sound
08:37kymaraand added a music, that got skipped cos i split my message over lines
08:37kymarathe_magical_tower
08:39CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/script/DumpPostmanTable.java: backport: write to file not server.log
08:56kymarain theory, test server is now running off branch 0.86
08:56kymaraand the 0.86 client should be there to dowbload as well as 0.86.5 (should be no difference, pls try with 0.86 if you are going to download it)
09:00kymarai cleaned up all the old ones like 0.84.5 yesterday but they hang around , i think they're in the build and don't get cleaned for whatever reason :(
09:00kymara2010-07-23 08:51:27 WARN [marauroad ] Engine ( 130) - Chief Falatheen Humble Dishwasher: Adding ambiguous state transition: [ATTENDING,offer,ATTENDING,null] existingAction='null' newAction='games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder$1<(a)>3d511e'
09:00kymarai didn't normally see these.
09:01kymaraspotted them in http://xplanner.homelinux.net/log/server.log for a few buyers, Merenwen too.
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13:43omeroI'd like to testout the hoeing NPC I've been preparing... the wiki has a section on implementing quests but haven't found anything specific on adding the NPC to the world
13:46kymaraOne moment
13:48kymarahttp://stendhalgame.org/wiki/HowToAddMapsServerStendhal#Adding_NPCs
13:48kymaraThe java way, please.
13:49kymaraYou can look at some existing npcs for examples just check they use the java way (a zone configurator not a SpeakerNPCFactory)
13:49kymarai am not sure how much use that guide really gets, if it is missing stuff i apologise, i would read it in hand with a specific example.
13:50omerook
13:50omeroit's a start
13:50omerothanks kymara
13:50kymaraI just noticed it did not have the zone configurator part or configureZone
13:50omeroI've been browsing the NPCs and noticed that some need XML data while others implement all in the java code
13:51kymarayes
13:51omeroI'd had gone with the java way
13:51kymaradid you spot the TODOs?
13:51omeroyep
13:51kymaraThey should hint to you that the xml way is not right.
13:51omerothat catched my eyes
13:51kymaraGood.
13:51kymaraThat's why I added them :)
13:52omeroif the hoeing npc turns out ok, I'd like to also add one that bakes cherry and apple pies
13:53kymaraThat sounds good.
13:53omerocherries are dropped by littlewitches other than being found inside presents :)
13:53kymarayes.
13:53kymarayou may find some inside some houses too.
13:54omerothe only issue troubling me are the ingredients: milk, flour, and... eggs
13:54kymarayou have a request about eggs open
13:54omeroyep
13:54omerois that being considered?
13:54kymarayes
13:54omeroohh that's good news then :)
13:54kymarafor example hens could drop them or they could 'grow' on the nests
13:55kymarai just need to check if they're down as a weekly item quest item, and move it to daily if so.
13:55omeropoor hens :) I'd prefer the 2nd option
13:55kymarathey're also an item for the jailed barbarian quest, i think?
13:55omerouhm
13:55kymaraso it trhows the balance of that out a bit.
13:55kymarai haven't checked this is just from memory
13:56omerohow about making the snarfkins eggs a rare kind and have the others just common (not too hard) to find?
13:57omeropainting the snarfking egg violet or green or something like that andh create a new item doesn't sound that hard... I'd volunteer for that
13:57kymarathey could drop one of the other existing eggs
13:57kymarabut that's not the issue.
13:57kymarait would need to change the item needed for the jailed barbarian quest, you see
13:57kymarahe asks for eggs, say
13:57kymarawhich were rare
13:57kymaramaking them less rare then changes the difficulty and scope of the quest
13:58omerook, lets that quest require a rare_egg item then :)
13:58kymaraok, have you checked what the quest state looks like?
13:58omeroand we have rare_egg item dropped by the snarfkin
13:58kymaradoes it store the word 'egg' and he compared direct to it?
13:58kymarawhat about the players he already told he needed an egg?
13:58omeromm
13:58kymaraand then we change it?
13:58omeroright
13:58kymaraisn't that confusing and even unfair?
13:59omeroI know
13:59kymaraI'm not shouting I'm just listing the things to think about
13:59kymarawhich is why i didn't instantly just add a bunch of eggs :)
13:59omeroinstead of rare_egg, hens will drop hen_egg
14:00kymarathe item name of that white egg is just egg.
14:00kymarai think if eggs are needed for food items they should just be called egg
14:00kymarathat is normal use in real life
14:01omerothis is a classic chicken and egg problem :P
14:01kymarawe can change what lorenz requires, would just need to add some sentence like 'did i ask you for an egg? i meant poisoned egg' or whatever
14:01kymaraand also that from the start he asks for poisoned egg, etc
14:01kymararotten egg is probably the name i'm thinking of
14:01omerosounds good to me
14:02kymarafor me it fits to snarfkin because they are poisonous
14:02omeroah! green egg then :D
14:02kymarai can deal with lorenz, the snarfkins and the weekly quest
14:02kymaraif you want to deal with the nests, making eggs grow there
14:03kymarai don't think it's green egg i think it's rotten egg but again i ddin't check
14:03kymarathere is a green one with erd dots
14:03kymarared
14:03omerothe spotted egg
14:03omerowhere should I start looking for the nests?
14:05omeroah... the piemaker location... I was thinking the rightmost room in kirdneh's bar next to where everyone goes training
14:06postman-botslady rented a sign saying "Selling 100 greater potions for a good price, ask Harold"
14:06omeroI'd like to place it in kirdneh but there's no spots at the market and all houses seems to be taken
14:12kymarawhat about ados market, though
14:12kymarain ados city n2
14:12kymarathe nests are in the farm, 0 ados forest w2
14:12kymaraand on teh road out there outside pdiddi's house on 0 semos road e
14:13kymarawell the hens are there, not all necessarily have nests
14:14kymarayou can add stuff. and i think the hens by pdiddi are enclosed. time for a gate :)
14:15kymarawhat about kalavan for your pie maker too, or the farmhouse in ados forest w2
14:19omeroIll check all the locations ... kalavan sounds good though
14:20omerothe farm area is where the beekeeper is?
14:20omeroah sorry... ados not fado
14:20kymarathe farm areas is in ados forest w2
14:20kymarawhere Paul walks around.
14:21kymarakalavan has a house with old granny graham
14:21kymarabut she is already 'producing' tea and you cannot produce more than one item
14:22omeroI see lots of small houses in 0_fado_forest_s
14:23-!-Blue_exam is now known as Bluelads4
14:25kymaraalbino elves would not make cherry pies i think
14:26kiheruthat's the area with the beekeeper
14:27omerommm... never met any there... did I miss something?
14:27kiheruthe other huts than his would be free
14:28omeroyep, the beekeeper is there but he wouldnt feel in competition with a lady making cherry pies, would he?
14:28kiherucherry pies need something to sweeten them
14:29omeroIm now catching something kymara just said though: ... and you cannot produce more than one ite
14:29kymarayes.
14:29kymaramore than one type of item
14:29omeroI was actually thinking about both cherry and apple pies
14:29kymarasorry i had understood you meant all in one
14:29kymaraok so i guess you need two npcs.
14:29omeroso I'd need 2 npc
14:29omerogh
14:29omerook
14:29omerono problem
14:29omeromartha got a sister
14:30kymaracan't she have a brother, stewart ?
14:30kiheruone hut has a cauldron & bottles around it. that would fit more someone who makes drinks better (a brewer?)
14:30kymarastill a shame we didn't get the sugar cane gfx off geomac
14:30kymarabut at least i did teh work for the cane field
14:31omerouhu! ruhm?
14:32omerokymara I thought about a twin sister (I'd just need to maybe alter hair/dress color for the npc outfit)
14:34kymarai was only joking.
14:34kymarai figured you meant martha as in martha stewart the famous american baker.
14:36omerolol... that was the 1st name that came to mind... is there a Martha famous baker?
14:36kymarayes --^
14:36*kiheru wonders how hard it would be to have multiple producer behaviours per npc
14:37*kymara would much rather refactor the producer code first.
14:37kymarait's fine for a 'user', easy.
14:38kymarabut the code itself neesd to use standard conditions and actions.
14:38kymaraditto buyer and selelr
14:39kiheruok
15:54omerouhm... I'm trying to understand how to actually place the NPC where I want it to be
15:55kymaranpc.setPosition(x,y)
15:55omerolets take the hoeing man: I'd like he to be hoeing in 0_semos_plain_ne
15:55kymaradown by where you set the outfit
15:56omerowhat I miss is where I should define that he's in 0_semos_plain_ne
15:56kymaraWe need to tell the zone to load this configuration class file.
15:56kymaraThe map she's on is called int_ados_magician_house, so the information is inside the <zone name="int_ados_magician_house" file="interiors/ados/magician_house.tmx"> </zone> section.
15:57kymaraadd the line : <configurator class-name="games.stendhal.server.maps.ados.magician_house.WizardNPC" />
15:57kymararight after the <zone ... tmx">
15:58kymarachoose your package wisely also please, just to keep things tidy really.
15:58kymaraso your file shoudl be in .. server/maps/semos/plains/
15:58omerouhm... I'm even more confused now... I thought hoeing man was to be put in the farm area (just below the mill)
15:58omeroah ok
15:58kymaraI was pasting from the wiki page.
15:58kymaraPastign exactly so you could refer to it
15:59kymaraI know you are not making a wizard
15:59kymarait would not be in a magicians house.
15:59kymaraFinally, please could you ensure your java class name follows our conventions, use the 'role' of the NPC not the first name
16:00kymarae.g. BakerNPC or even better PieMakerNPC would be appropriate
16:00omerofound the spot you're referring to
16:00omeropublic class HoeingManNPC
16:01omeroI'm going with easy one 1st... I'll take on the piemaker npc when I got all the process clear
16:01omeroone last question: what's npc.setEntityClass() for?
16:02kymarahave you seen this in examples or the wiki?
16:02omerosetting its class to a PNG image that exists at data/sprites/npc <<--?
16:02kymaraok, on the wiki that is takign parameter which is the sprite for the image
16:02kymarayes, so that is what it says it is used for
16:03omeroso if I have hoeingnpc.png it will use that
16:04omeronpc.setEntityClass("hoeingmannpc");
16:04omeroand then have data/sprites/npc/hoeingmannpc.png
16:05kymaraare you using an IDE?
16:05omeronope
16:05kymaraoh well.
16:05omerojust vi(m)
16:06kymaraI'm just not 100% positive that's the current method name for it so it's a shame
16:06kymarabut if you can look at an example
16:06kymarathen you'll see
16:06kymaraopen up Carmen's for example.
16:07kymarashe'd be semos/city/HealerNPC.java if yuo dont' have grep.
16:07kymaraand her image is healernpc
16:07omerook, was checking Jennyy the Miller
16:08kymaraoh that's fine
16:08kymarashe'll be a woman_ blah picture i think?
16:08kymarasorry carmen is welcomernpc picture, anyway
16:09omeroshe's npc.setEntityClass("woman_003_npc");
16:09omeroand the sprite is woman_003_npc.png
16:09omerosounds easy :)
16:09kymarayes, and the wiki had also explained it
16:10-!-storyteller [~storytell<(a)>p57B73F28.dip.t-dialin.net] has joined #arianne
16:20storytellerHmm, at the wizards tower... can the music at the top of the map get a larger radius again? It is very small and there is a quite large area without music now between the tower and the upper zone...
16:20storytellerthe music at the top is on full volume at the one tile and off at the next tile...
16:21storytellerhmm, sounds a bit jerky then when you walk there...
16:22storytellerit was good as it was before...
16:25kymarais this on current test server?
16:25kymaralaguz made quite a few music changes and i could not test those.
16:25kymarahe added the track the_magical_tower too.
16:25storytelleryes, it is
16:25storytelleryes :)
16:26storytellerbut the radius thingy at the outside area should be changed again...
16:26kymarai guess it is still possible to make changes but i can't test any of those.
16:26storytellerI don't know what the original radius was...
16:27storytellerI'll try it out and change it then
16:27Bluelads4bbl
16:27Bluelads4oh
16:27Bluelads4sorry
16:27storytellernevermind :)
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16:27kymarastoryteller: http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/conf/zones/semos.xml?r1=1.230&r2=1.231 may show the changes
16:28kymarai don't see a radius change.
16:28storytellerah, okay, thank you, Kymara :)
16:28storytellerhmmm...
16:28storytellerwas it even changed before this change?
16:28kymarahttp://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/conf/zones/semos.xml?r1=1.229&r2=1.230 has some radius changes, that was the previous edit.
16:28storytellerI havent tested...
16:30storytellerOo, there is it: He changed he radius from 13 to 3
16:31storytellermay be a mistake as he may not have hit the "1"...
16:31storytellerI will correct that
16:32-!-plassy [~quassel<(a)>ip-90-186-32-204.web.vodafone.de] has joined #arianne
16:35storytellerYes, that was the bug :)
16:35omerokymara, I got hoeingman on my local server
16:35omeroonly the outfit isn't right...
16:35omerosome conversion issue I suppose
16:36kymaraomero: well done.
16:36kymarawhat is not right?
16:36kymaraincorrect parts showing in animation frame?
16:36kymaragfx not found?
16:36omeroit appears as a very tiny 4x4 garbage
16:37omeroI set the class to be hoeingmannpc.png and just checked it's there
16:37kymarado the examples you saw have .png ?
16:37kymaraor do they drop it?
16:37omerothe png file is the one I get from using the converter on the (altered with gimp) charas png
16:37storytellerOkay, the bug is fixed now :)
16:38kymarait should be dropped, omero, the .png part
16:38omerono .png extensions
16:38kymarathanks storyteller
16:38storytellerYou're welcome :)
16:38omeroah sorry
16:38omerothe class is just 'hoeingmannpc'
16:38omerowithout the .png extension
16:38kymarayes
16:38CIA-66arianne_rpg: story-teller * stendhal/data/conf/zones/semos.xml: Fixed the radius bug of the music source at the top of the wizards tower area. Set the radius from "3" to "13" again.
16:39kymarado you have any client errors?
16:39omeronpc.setEntityClass("hoeingmannpc");
16:39kymaradoes the image itself have 3 frames across and 4 down or is it just 1? (maybe you cropped it for looking at it and then forgot)
16:39kymaraif you do 'file' does it think it's a png?
16:40omero$identify hoeingmannpc.png
16:40omerohoeingmannpc.png PNG 144x256 144x256+0+0 8-bit DirectClass 5.56KB 0.000u 0:00.010
16:40omerolet me identify others
16:41omeroelfbankernpc.png PNG 144x256 144x256+0+0 8-bit DirectClass 7.97KB 0.000u 0:00.000
16:41omerolooks good to me
16:42omeroah
16:42omeroERROR [main] SpriteStore.java ( 201) - Can't find ref: data/sprites/npc/hoeingmannpc.png
16:42omeromaybe my file wasn't packed with 'ant dist'
16:43omeroof course
16:43kymarawould be unusual.
16:43omeromy client
16:43kymarabut you might be runnign some old version
16:43omerodoesn't have that
16:44kymarayes, old client.
16:44omero^^
16:44omerook
16:44omeroI'll fix it on monday
16:44omerogot to leave now
16:44kymarabyebye
16:44omerolater
16:44omerothanks for help and troubleshootin :)
16:45storytellerbye
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17:02kiherusince sound radius was mentioned, I think we could give access to the inner radius of the sound system too. the current default works well for fairly small radii, but results in a large constant volume area if the redius is large (church bells, music in maze, probably others too)
17:03storytelleryes
17:06storytellerAh, Kiheru, you asked me for some special music for the maze a quite long time ago...
17:31-!-Laguz [~Miranda<(a)>p57B0A34B.dip0.t-ipconnect.de] has joined #arianne
17:31Laguzhello all
17:32storytellerHi Laguz
17:34plassyhi
17:35Laguzstoryteller, the music at the wizards area with radius 3 was not a bug, it was my intent
17:35storytellerah, but why?
17:35storytellerit sounded very strange
17:35Laguzbecause if u enter or leave the are the music stops instantly
17:35Laguzwhy strange?
17:36storytellerwell, you were at the water source in the upper zone and changed to the other zone, walked three steps and -cut- the music was off
17:37Laguzthis happens when u leave areas
17:37storytellerno then it fades
17:37storytellerat least with changing zones
17:37Laguzthe music was just planed for the little park there
17:37Laguzit didnt fade when i testet it
17:38Laguzthats why i added it
17:38Laguzthe music stops instantly when i leave the area
17:38Laguzah
17:38storytellerwell, but it also fit to the small forest below and why not letting it play just in touch with the other track down at the tower?
17:38Laguzi mean the zone
17:38Laguzu think?
17:39Laguzi wantet it just for teh park, not for the rest of the zone too
17:39storytellerthere would be an area (I talk about area when I mean a special part of the map) without any music then
17:40storytellerstrange, at such a great place...
17:41Laguzi had the feeling that the music has no good crossing to the next
17:41storytellerit was perfect
17:42Laguzbut i didnt wanted the instant stop by leaving the zone
17:42storyteller(in my view at least...)
17:42Laguzhm
17:43Laguzdoes it fit again? because i also changed the coordinates of the entity
17:44storytellerit should
17:44Laguzok then
17:45Laguzit was not a bug, but i dont care if u think its better so
17:45storytelleryes, okay :)
17:47Laguzkymara, thanks for testing and removing the last bugs. Sorry that i couldnt answering you yesterday.
17:48Laguzbeside, we should remove rift cloak also from the item list for the same reason
17:49plassystoryteller!!
17:49Laguzand you said that i should add the scrolls to documents^^
17:50storytelleryes, plassy?
17:50plassysince i'm programming at a mapeditor right now i remodeled the soundsystem a bit to fit better into the mapeditor
17:50storytellerSo I can soon add sounds in the map editor?
17:51plassybut since you are working with audio right now... could you make a small list what you would like to do with audio and are not able because there is a lack of features right no
17:51storytellerah okay, yes I'll do :)
17:51plassyso i can better decide how to build up the whole system
17:52storytelleryes
17:52storytellerwell, but now I'll be away for some time
17:53storytellerI make the list later and give it to you or just write the ideas here
17:53storytellerSee you later
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17:53plassybye
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18:00nikomichohello
18:00nikomichoi make a support but no admin is in game.
18:03Laguzit can take some time till someone realize that
18:03Laguzplz just wait a bit
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19:45kymaraLaguz: sorry perhaps I did not know you really meant a scroll or that you'd call them scroll
19:45kymarawhen we have a class scroll already
19:45kymarareally scrolls have a 'Use'
19:45kymarabut anyway we can discuss that later
19:45kymaraso do you want me to remove rift cloak too?
19:45kymarai assume it's in cloak?
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20:29Laguzkymara, yes u can remove it, but i dont care. It would make sense beacuse it would be the same reason why u removed the scrolls
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20:32kymarathat was partly just because i think we should think more carefully about the scrolls.
20:33kymarai dont' want to rush into the magical items.
20:33kymarathen there's also the question of whether to backport story's sound change.
20:34CIA-66arianne_rpg: kymara VERSION_00_RELEASE_86 * stendhal/data/conf/items/cloaks.xml: remove rift cloak from this version as it is not ready
20:34Laguzok np
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23:43CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/data/conf/zones/semos.xml: backported radius change of music by storyteller
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23:59CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/release.xml: create diff of stendhal-sound-0.xx.jar, too
23:59CIA-66arianne_rpg: nhnb * stendhal/release.xml: create diff of stendhal-sound-0.xx.jar, too

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