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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-07-24

Timestamps are in server time.

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00:24CIA-66arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/ (4 files in 4 dirs): don't let the BuyerAdder add a handler for "offer" for NPCs that already defined one (fixes #3033411)
00:24CIA-66arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/maps/ (4 files in 4 dirs): don't let the BuyerAdder add a handler for "offer" for NPCs that already defined one (fixes #3033411)
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11:14Laguzhello all
12:07hendrikhi
12:41kymarahttp://sourceforge.net/tracker/?func=detail&aid=3021241&group_id=1111&atid=101111 is this now fixed?
13:57kymaraLaguz: would you like to take a screenshot somewhere in or outside the magic tower that we can use for release?
13:57kymarathe final image needs to be exactly 250 pixels wide. i can shrink them but just bear that in mind if you take one
13:57kymarai figured you should be in it since you made the tower :)
13:58kymaraif anyone else has ideas for screenshots of new things please try them out too
13:58kymarai'll need one of the new attack circles too, hendrik i don't know if you'd like to be in that?
13:59kymarabtw the wizards circle magic is what changed the world, making those attack targets go circular, did you know? :)
14:00kymarai think just 'Stendhal 0.86: The Wizard's Circle' would be a fine release title - i thought about magic and reality but i don't want to say it's really magic till we have more of it in game
14:02hendriki like that title.
14:03kymaragrammaticallythat probably means it's teh circle belonging to one wizard
14:03kymarato say beloning to more than one i think you have to say Wizards' or Wizards's :P
14:10omerowould 'the circle of the wizards' be too long for a title?
14:11kymarait's just not how the uardian or wizards refer to it.
14:11kymarathey all call it the wizards circle, you see
14:11kymarabut i have to go, bbl
14:11hendrikputting the ' behind the s?
14:11kymarai dont' think they have any '
14:11kymarawhich is probably ok too, it just has a bit different meaning
14:12kymaramust go :)
14:12omerobye
14:12omerohendrik, when is the new release planned?
14:13hendriksoon, very soon.
14:13hendrikwe have already branched it off.
14:13hendrikcurrently there is a blocker bug in the updater.
14:14omerothen I might be on time for submitting the hoeing npc?
14:16omerothe pie makers will require some adjusting (eggs as ingredients will alter commonality)
14:17hendrikyou can submitt it any time.
14:17hendrikas the release is branched off, changes ti HEAD will not have an influance on it.
14:17omerooh sure... I just mean in time to see them soon :)
14:19Laguzkymara, i think i can find a good place for a screenshot
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15:40Laguzkymara, i made two screenshots. A second screenshot with storyteller in the little park, because he made the music for all arround and in the tower. Maybe we can add both screens, so he is shown too?
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16:29Bluelads4ehm... ok
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16:39pimp_hi everyone
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16:41CIA-68arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/ (release.xml build.xml): don't double sign
17:05-!-Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has joined #arianne
17:05Javy_DreamerIs there any documentation on how to use the map attributes?
17:06hendrikmadmetzger
17:07Javy_DreamerAfter upgrading to 3.8.5 I'm having issues switching zones
17:08Javy_DreamerI mean zone switching is good
17:08Javy_Dreamerbut I also set up a screen in my client
17:08Javy_Dreamerbut the client is timing out
17:08Javy_Dreamerhow can I send "keep alives"?
17:10hendrikare you getting the the timeouts in game or before before the character is selected?
17:14Bluelads4hi :) I'm having some kind of collision tile behind an against the wall running rat ^^ is that worth it for a bug report or something or meant in that way?
17:14Javy_Dreamerin game
17:15hendrikBluelads4, please make a bug report.
17:15Bluelads4oki
17:16Javy_DreamerI'm running the code for anything I can get from the logs...
17:16hendrikJavy_Dreamer, keep a live is send in ClientFramework.loop
17:17Javy_Dreamerlet me explain what happens in my code
17:17Javy_Dreamertwo players fix to have a match
17:17Javy_Dreameran event is sent to the server
17:18Javy_Dreamerserver creates a room
17:18hendrikzone?
17:18Javy_Dreamermoves players to the zone
17:18Javy_Dreameryes zone
17:18hendrikare they in a zone before?
17:18Javy_Dreamerand sends an event back to the client (init done)
17:18Javy_Dreameryes
17:18Javy_Dreamerthey start from the Lobby zone
17:18hendrikokay
17:18Javy_DreamerI can see them chat
17:19Javy_Dreamerthen the client changes from chat screen to match screen
17:19Javy_Dreamerat that point I send text events from the server
17:19Javy_Dreamerbut they never make it to the client
17:19Javy_Dreamerthen I get the timeout in the serverfor both
17:20Javy_DreamerIf I do a plain change zone everythings fine
17:21Javy_DreamersoI know is notMarauroa's
17:22hendriki have the feeling that this is not caused by the client not sending keepalive messages.
17:22Javy_Dreamerhow can I verify that?
17:22Javy_Dreamerany log present there?
17:22hendrikare there any exceptions?
17:23hendrikcan you make a network dump?
17:23Javy_Dreamertrying it right now to answer that
17:23-!-CodeCannon [~Dwidge<(a)>vc-41-16-249-219.umts.vodacom.co.za] has quit [Ping timeout: 246 seconds]
17:23Javy_Dreameryou mean like wireshark?
17:23hendrikyes
17:23Javy_Dreamerok I'll
17:24Javy_Dreamerinstalling...
17:28Javy_Dreamerhmmm
17:28Javy_Dreamerthis time only one of theplayers got disconnected
17:28hendrikdo you have a dump?
17:28Javy_Dreamerso its a timing thing
17:29Javy_Dreamernope
17:30Javy_Dreamertrying to figure out how to use wireshark with both client and server on same machine...
17:32Javy_Dreamerhere's the serverlogoutput
17:32Javy_Dreamerhttp://pastebin.com/uRUuFft5
17:32Javy_DreamerI'mnot capturing anything on wireshark
17:33hendrikJavy_Dreamer, are you on microsoft windows?
17:33Javy_Dreameryes
17:34hendrikgoogle says wireshark cannot capture local traffic on Microsoft Windows :-/
17:34Javy_Dreamerany other option?
17:35hendrikáre there any errors in the client log?
17:37Javy_Dreamerwait a minute...
17:37Javy_Dreameryes there are...
17:37Javy_Dreamerand they are on my side...
17:37Javy_DreamerI'llfix that andtry again
17:37hendrikokay
17:38Javy_Dreameranyways those are not related to the issue we're talking about
17:39Javy_Dreamerlooking in other logs
17:41CIA-68arianne_rpg: nhnb * marauroa/src/marauroa/server/game/messagehandler/CreateCharacterHandler.java: cleaned up process method
17:42Javy_Dreamercouldn't find anything in the logs
17:47Javy_DreamerBy the way here's my next project for Simple-Marauroa: https://sourceforge.net/apps/mediawiki/simple-marauroa/index.php?title=RCP
17:56madmetzgerJavy_Dreamer, i've added some details on usage of maps at http://stendhalgame.org/wiki/Marauroa_3.8#Maps_attributes
17:58Javy_Dreamerthanks a lot!
17:58Javy_Dreamerdo you guys create a javadoc?
17:58Javy_Dreamerprobably you should
17:58madmetzgeri hope it's helpful
17:58Javy_Dreamerit is
17:58madmetzgerhttp://stendhalgame.org/hudson/job/marauroa_HEAD/javadoc/
17:59Javy_Dreameris that link in the site somewhre?
18:01Javy_Dreamerprobably it should be in the developer's part
18:02madmetzgerthere's already a link on the main marauroa page in the wiki
18:02madmetzgerhttp://stendhalgame.org/wiki/Marauroa
18:02Javy_Dreamerok
18:05Javy_Dreamerfinally got the error
18:05Javy_DreamerERROR [verManager] Attributes (135 ) - No definition ATTRIBUTE named page_type for class RPCLASS name: Match_Event isa: null ATTRIBUTE: N=amount T=INT C=5 ATTRIBUTE: N=id T=INT C=1 ATTRIBUTE: N=turn T=INT C=10 ATTRIBUTE: N=source T=LONG_STRING C=11 ATTRIBUTE: N=error T=LONG_STRING C=8 ATTRIBUTE: N=page T=LONG_STRING C=7 ATTRIBUTE: N=zoneid T=STRING C=2 ATTRIBUTE: N=action T=INT C=9 ATTRIBUTE: N=#db_id T=INT C=4 A
18:06Javy_DreamerI'll fix that
18:06Javy_Dreamerthanks for the better error messages guys
18:06Javy_Dreamernow its clear
18:06Javy_Dreamerwhat to fix
18:07Javy_Dreameris there any documentation of the backing part? I still don't get it
18:07Javy_Dreamerbaking^
18:08Javy_DreamerI saw the notes
18:09Javy_DreamerI mean technical info, like how/when to use it
18:14-!-storyteller is now known as story_away
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19:15CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: remove comments deactivating AchievementNotifier
19:18kymaraLaguz: I cannot see where you put the screenshots you were talking about
19:18kymaraperhaps you can upload them to imagebin.ca ?
19:18Laguzoh, i just asked befor
19:19Laguzill uploadthem
19:19kymarathanks. i can't comment without seeing them :)
19:19storytellerIs there anything I could to this evening?
19:20storytellerI don't know what to do now and maybe there is something I could do for Stendhal...
19:21kymarayou could check the original request you made for texts for item descriptions
19:21kymarai think it's still open because not all the texts went in
19:21kymaraand add any remaning ones from it, then close the request when you are happy.
19:22storytellerokay, thank you ;) :)
19:22Laguzhttp://img210.imageshack.us/i/parktheme.png/
19:22Laguzhttp://img822.imageshack.us/i/thewizardstower.png/
19:25storytellerwell, there are descriptions for many items, for example chairs
19:26kymarayes, i guess you thought that they could be applied to all chairs at once, initially?
19:26kymarabut now you can see you do it one item at a time.
19:26storytelleryes
19:26kymaraso it's more appropriate for really special map things to highlight
19:27storytelleryes, that's the case...
19:27kymarai still was not sure if there is anything else you'd want to use
19:27kymaradid you know there is an area in game which i had in mind for you when it was made?
19:27storytellerNo, I didn't knew
19:27kymarawell, my mum made it, it's in kalavan city gardens and she made that zone
19:28kymarathere's a circle to the top left and an ancient chair
19:28storytellerAh, yes, you mentioned it at the Real Life meeting :)
19:28storytelleryes :)
19:28kymaraand she wanted it to be a story telling circle
19:28storyteller:)
19:28kymaraso the story teller sits on the chair
19:28kymaracan you have a think some time, any time, about some stories for there? I was thinking an npc can tell them maybe
19:29storytellerUi :)
19:29storytellerThis would be very great :)
19:29storytellerso he just tells some different stories and anyone can come and listen to them when he want? :)
19:30kymarayes, i think so.
19:30Laguzi guess the grimmbrothers can help u this time :D
19:30storytellerThats very nice :)
19:30storytellerYes, I will think of some stories :)
19:30kymaramaybe there should be a special time of day for story telling in particular, and maybe he could shout (liek athor ferry, or louder) when he is going to tell a story, though
19:30kymarabut for now, just some stories will get us started
19:31storytelleryes :)
19:31-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
19:31storytellerI still have some stories in my mind I told in the bank over a year ago :)
19:34storytellerShall I write the stories down already and collect them?
19:35kymarawriting them down would be good, please
19:35kymarajust not sure where yet
19:35storytellerokay :)
19:35storytellerwell, I write them down in the text editor first ;)
19:36kymaraok
19:36storyteller:)
20:11CIA-68arianne_rpg: nhnb * marauroa/src/marauroa/ (3 files in 2 dirs): adding "proxy" message for character creation.
20:41kymarakiheru: Have you noticed the distance attack when it should be melee, if you are a little bit nearthe creature?
20:41kymaralike you can't reach it, but it's maybe not a whole tile away from you, and then distance attack is drawn?
20:41kymarait's much easier to see if you hold something like a night dagger
20:42kymaraand you are invisible but attacked a creature walking round you, or chasing a rat say
20:43-!-Creideiki [~Creideiki<(a)>91.121.73.196] has quit [Ping timeout: 246 seconds]
20:46CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (3 files in 3 dirs): example achievement for daily monster quest
20:49-!-Creideiki [~Creideiki<(a)>91.121.73.196] has joined #arianne
20:50CIA-68arianne_rpg: nhnb * marauroa/src/marauroa/ (4 files in 2 dirs): adding "proxy" message for account creation.
20:55kiherukymara: yes. that's because the client is guessing what's a distance attack. making the minimum range a bit longer could help a bit. the real fix would be to include the distance information to the attack event and use that
21:06kymaraBluelads4: had you tried javy dreamer's JWrestling game?
21:08Bluelads4no I didn't
21:08Bluelads4I downloaded something some months ago
21:08hendrik"All use of jWrestling, hereafter referred to as ("jWrestling")
21:08hendrikis governed by this Code of Conduct, sometimes referred to hereafter as ("CoC").
21:08hendrikAny use of jWrestling that is not in accordance with this Code of Conduct
21:08hendrikis strictly prohibited.
21:08Bluelads4but it didn't work, so I deleted it again
21:08hendrik"
21:08hendrikThat is incompatible with the GPL.
21:09kymaraOh. I was asking because of his posts about addin git to our website
21:09kymaraok Bluelads4 thanks. I was wondering if there was a public server, because the client instructions say they assume you already set up your own server
21:10kymarahendrik: maybe we better reply to his forum thread with that note then?
21:10kymarahttp://sourceforge.net/projects/arianne/forums/forum/3192/topic/3654959
21:11hendrikI guess we should have a look at it anyway.
21:11kymaraThe code of conduct are some rules about using the server
21:12Bluelads4I bet the set up a client thingy was the fact, why I didnt try it out at the end :D but just deleted it :D I wasn't even able to set up a stendhal homeserver :D
21:12kymaramore than related to ditributing code
21:28hendrikit says differently. it would be fine if it was only about his server.
21:36kymara<Mayor Chalmers> Ados is in need of supplies. Go fetch 1 golden mace and say complete, once you've brought it.
21:36kymaraI'd probably have stuck with 'a golden mace' there. but it's not important for next release.
21:37kymaramaybe it makes a difference more just if the item is stackable or non stackable
21:37kymarathe non stackable ones i guess i think shoul dbe 'a' always
21:37kymarathe stackable ones, normally 1
21:38kymarai think I have done down to number 38 on the stendhal testing page
21:38kymarahttp://stendhalgame.org/wiki/Stendhal_Testing
21:38hendrik kymara is that on test server?
21:38kymarahas anyone else worked through the list? does anyone want to work up from he bottom
21:38kymarayes hendrik
21:39storytellerKymara: I have a story about how Dagobert lost his armor :)
21:40*kymara smiles
21:40storyteller:)
21:40-!-pimp_ [40b52bb8<(a)>gateway/web/freenode/ip.64.181.43.184] has quit [Quit: Page closed]
21:41storytellerWell, I think it may be interesting to get some nice details and anekdotes in these stories :)
21:43hendrikAhhh found it.
21:44hendrikThere is not only SayRequiredItemAction but also StartRecordingRandomItem.
21:45kymarayes
21:45kymarathe say required is just when you haven't got it yet and you go back
21:45kymarato be able to remind what you need.
21:45kymarasorry.
21:45CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/deathmatch/DoneAction.java: remove extra space in first helmet message
21:45hendriksorry, i missed that.
21:45CIA-68arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/entity/npc/action/StartRecordingRandomItemCollectionAction.java: use "an item" instead of "1 item" to be consistent with SayRequiredItemAction
21:46CIA-68arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/npc/action/StartRecordingRandomItemCollectionAction.java: use "an item" instead of "1 item" to be consistent with SayRequiredItemAction
21:46kymarawell it is not very clear
21:46kymarai guess StartRecordingRandomItem was the first one
21:46kymarathen i realised i needed to be able to remind them
21:46kymaraso i added the other
21:46kymarabut that's why it doesn't use it.
21:57hendrikwhen trying to login to main, i get a dialog telling me that the server is not responding and whether I am using the correct name.
21:58kymaraits ok for me with head client
21:59kymarai dont think i have a clean release one
22:01hendrikperhaps i messed something up.
22:01hendrikit works now with a cleaned one.
22:02hendrikjWrestling has a clever buildIDPath method to address nested objects.
22:33kymaraok, i went down to number 60 now.
22:33kymarai found two bugs but neither are release blockers and i think neither are new
22:33kymaraone is very old.
22:33kymaraEating icon in stats panel remains after full
22:33kymara Nishiya put my sheep on top of a rat
22:34hendrikoh.
22:35kymarai don't think .collides is broken i just think he doesn't check it
22:35kymarai think he has put sheep in fences before too
22:35hendrikis there a bug report?
22:35kymarayes
22:36kymarayes, he just put the sheep on me too
22:37kymarai think he always puts it 1 space below him no matter what is there
22:37kymaraso if you stand under him the sheep lands on you
22:37kymarareally i guess this is old
22:38hendrikyes
22:51CIA-68arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/semos/village/SheepSellerNPC.java: place new sheep at an empty spot (fixes #3034117)
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23:46Laguzkymara, im at moment in fado tavern and realized something weird behave at the map
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23:47Laguzif i move over tables i can walk till the end of the map, but ill teleported back to the place where i started the movement when i stop movement
23:48Laguzthis is weird, is that somethow intent? i never realized that befor
23:54Bluelads4there is a bug report about it already ;)
23:54Bluelads4if you mean tables for example in semos infront of the tavern
23:54Bluelads4or in the tavern

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