irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
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| 00:24 | CIA-66 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/ (4 files in 4 dirs): don't let the BuyerAdder add a handler for "offer" for NPCs that already defined one (fixes #3033411) |
| 00:24 | CIA-66 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/maps/ (4 files in 4 dirs): don't let the BuyerAdder add a handler for "offer" for NPCs that already defined one (fixes #3033411) |
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| 11:14 | Laguz | hello all |
| 12:07 | hendrik | hi |
| 12:41 | kymara | http://sourceforge.net/tracker/?func=detail&aid=3021241&group_id=1111&atid=101111 is this now fixed? |
| 13:57 | kymara | Laguz: would you like to take a screenshot somewhere in or outside the magic tower that we can use for release? |
| 13:57 | kymara | the final image needs to be exactly 250 pixels wide. i can shrink them but just bear that in mind if you take one |
| 13:57 | kymara | i figured you should be in it since you made the tower :) |
| 13:58 | kymara | if anyone else has ideas for screenshots of new things please try them out too |
| 13:58 | kymara | i'll need one of the new attack circles too, hendrik i don't know if you'd like to be in that? |
| 13:59 | kymara | btw the wizards circle magic is what changed the world, making those attack targets go circular, did you know? :) |
| 14:00 | kymara | i think just 'Stendhal 0.86: The Wizard's Circle' would be a fine release title - i thought about magic and reality but i don't want to say it's really magic till we have more of it in game |
| 14:02 | hendrik | i like that title. |
| 14:03 | kymara | grammaticallythat probably means it's teh circle belonging to one wizard |
| 14:03 | kymara | to say beloning to more than one i think you have to say Wizards' or Wizards's :P |
| 14:10 | omero | would 'the circle of the wizards' be too long for a title? |
| 14:11 | kymara | it's just not how the uardian or wizards refer to it. |
| 14:11 | kymara | they all call it the wizards circle, you see |
| 14:11 | kymara | but i have to go, bbl |
| 14:11 | hendrik | putting the ' behind the s? |
| 14:11 | kymara | i dont' think they have any ' |
| 14:11 | kymara | which is probably ok too, it just has a bit different meaning |
| 14:12 | kymara | must go :) |
| 14:12 | omero | bye |
| 14:12 | omero | hendrik, when is the new release planned? |
| 14:13 | hendrik | soon, very soon. |
| 14:13 | hendrik | we have already branched it off. |
| 14:13 | hendrik | currently there is a blocker bug in the updater. |
| 14:14 | omero | then I might be on time for submitting the hoeing npc? |
| 14:16 | omero | the pie makers will require some adjusting (eggs as ingredients will alter commonality) |
| 14:17 | hendrik | you can submitt it any time. |
| 14:17 | hendrik | as the release is branched off, changes ti HEAD will not have an influance on it. |
| 14:17 | omero | oh sure... I just mean in time to see them soon :) |
| 14:19 | Laguz | kymara, i think i can find a good place for a screenshot |
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| 15:40 | Laguz | kymara, i made two screenshots. A second screenshot with storyteller in the little park, because he made the music for all arround and in the tower. Maybe we can add both screens, so he is shown too? |
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| 16:29 | Bluelads4 | ehm... ok |
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| 16:39 | pimp_ | hi everyone |
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| 16:41 | CIA-68 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/ (release.xml build.xml): don't double sign |
| 17:05 | -!- | Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has joined #arianne |
| 17:05 | Javy_Dreamer | Is there any documentation on how to use the map attributes? |
| 17:06 | hendrik | madmetzger |
| 17:07 | Javy_Dreamer | After upgrading to 3.8.5 I'm having issues switching zones |
| 17:08 | Javy_Dreamer | I mean zone switching is good |
| 17:08 | Javy_Dreamer | but I also set up a screen in my client |
| 17:08 | Javy_Dreamer | but the client is timing out |
| 17:08 | Javy_Dreamer | how can I send "keep alives"? |
| 17:10 | hendrik | are you getting the the timeouts in game or before before the character is selected? |
| 17:14 | Bluelads4 | hi :) I'm having some kind of collision tile behind an against the wall running rat ^^ is that worth it for a bug report or something or meant in that way? |
| 17:14 | Javy_Dreamer | in game |
| 17:15 | hendrik | Bluelads4, please make a bug report. |
| 17:15 | Bluelads4 | oki |
| 17:16 | Javy_Dreamer | I'm running the code for anything I can get from the logs... |
| 17:16 | hendrik | Javy_Dreamer, keep a live is send in ClientFramework.loop |
| 17:17 | Javy_Dreamer | let me explain what happens in my code |
| 17:17 | Javy_Dreamer | two players fix to have a match |
| 17:17 | Javy_Dreamer | an event is sent to the server |
| 17:18 | Javy_Dreamer | server creates a room |
| 17:18 | hendrik | zone? |
| 17:18 | Javy_Dreamer | moves players to the zone |
| 17:18 | Javy_Dreamer | yes zone |
| 17:18 | hendrik | are they in a zone before? |
| 17:18 | Javy_Dreamer | and sends an event back to the client (init done) |
| 17:18 | Javy_Dreamer | yes |
| 17:18 | Javy_Dreamer | they start from the Lobby zone |
| 17:18 | hendrik | okay |
| 17:18 | Javy_Dreamer | I can see them chat |
| 17:19 | Javy_Dreamer | then the client changes from chat screen to match screen |
| 17:19 | Javy_Dreamer | at that point I send text events from the server |
| 17:19 | Javy_Dreamer | but they never make it to the client |
| 17:19 | Javy_Dreamer | then I get the timeout in the serverfor both |
| 17:20 | Javy_Dreamer | If I do a plain change zone everythings fine |
| 17:21 | Javy_Dreamer | soI know is notMarauroa's |
| 17:22 | hendrik | i have the feeling that this is not caused by the client not sending keepalive messages. |
| 17:22 | Javy_Dreamer | how can I verify that? |
| 17:22 | Javy_Dreamer | any log present there? |
| 17:22 | hendrik | are there any exceptions? |
| 17:23 | hendrik | can you make a network dump? |
| 17:23 | Javy_Dreamer | trying it right now to answer that |
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| 17:23 | Javy_Dreamer | you mean like wireshark? |
| 17:23 | hendrik | yes |
| 17:23 | Javy_Dreamer | ok I'll |
| 17:24 | Javy_Dreamer | installing... |
| 17:28 | Javy_Dreamer | hmmm |
| 17:28 | Javy_Dreamer | this time only one of theplayers got disconnected |
| 17:28 | hendrik | do you have a dump? |
| 17:28 | Javy_Dreamer | so its a timing thing |
| 17:29 | Javy_Dreamer | nope |
| 17:30 | Javy_Dreamer | trying to figure out how to use wireshark with both client and server on same machine... |
| 17:32 | Javy_Dreamer | here's the serverlogoutput |
| 17:32 | Javy_Dreamer | http://pastebin.com/uRUuFft5 |
| 17:32 | Javy_Dreamer | I'mnot capturing anything on wireshark |
| 17:33 | hendrik | Javy_Dreamer, are you on microsoft windows? |
| 17:33 | Javy_Dreamer | yes |
| 17:34 | hendrik | google says wireshark cannot capture local traffic on Microsoft Windows :-/ |
| 17:34 | Javy_Dreamer | any other option? |
| 17:35 | hendrik | áre there any errors in the client log? |
| 17:37 | Javy_Dreamer | wait a minute... |
| 17:37 | Javy_Dreamer | yes there are... |
| 17:37 | Javy_Dreamer | and they are on my side... |
| 17:37 | Javy_Dreamer | I'llfix that andtry again |
| 17:37 | hendrik | okay |
| 17:38 | Javy_Dreamer | anyways those are not related to the issue we're talking about |
| 17:39 | Javy_Dreamer | looking in other logs |
| 17:41 | CIA-68 | arianne_rpg: nhnb * marauroa/src/marauroa/server/game/messagehandler/CreateCharacterHandler.java: cleaned up process method |
| 17:42 | Javy_Dreamer | couldn't find anything in the logs |
| 17:47 | Javy_Dreamer | By the way here's my next project for Simple-Marauroa: https://sourceforge.net/apps/mediawiki/simple-marauroa/index.php?title=RCP |
| 17:56 | madmetzger | Javy_Dreamer, i've added some details on usage of maps at http://stendhalgame.org/wiki/Marauroa_3.8#Maps_attributes |
| 17:58 | Javy_Dreamer | thanks a lot! |
| 17:58 | Javy_Dreamer | do you guys create a javadoc? |
| 17:58 | Javy_Dreamer | probably you should |
| 17:58 | madmetzger | i hope it's helpful |
| 17:58 | Javy_Dreamer | it is |
| 17:58 | madmetzger | http://stendhalgame.org/hudson/job/marauroa_HEAD/javadoc/ |
| 17:59 | Javy_Dreamer | is that link in the site somewhre? |
| 18:01 | Javy_Dreamer | probably it should be in the developer's part |
| 18:02 | madmetzger | there's already a link on the main marauroa page in the wiki |
| 18:02 | madmetzger | http://stendhalgame.org/wiki/Marauroa |
| 18:02 | Javy_Dreamer | ok |
| 18:05 | Javy_Dreamer | finally got the error |
| 18:05 | Javy_Dreamer | ERROR [verManager] Attributes (135 ) - No definition ATTRIBUTE named page_type for class RPCLASS name: Match_Event isa: null ATTRIBUTE: N=amount T=INT C=5 ATTRIBUTE: N=id T=INT C=1 ATTRIBUTE: N=turn T=INT C=10 ATTRIBUTE: N=source T=LONG_STRING C=11 ATTRIBUTE: N=error T=LONG_STRING C=8 ATTRIBUTE: N=page T=LONG_STRING C=7 ATTRIBUTE: N=zoneid T=STRING C=2 ATTRIBUTE: N=action T=INT C=9 ATTRIBUTE: N=#db_id T=INT C=4 A |
| 18:06 | Javy_Dreamer | I'll fix that |
| 18:06 | Javy_Dreamer | thanks for the better error messages guys |
| 18:06 | Javy_Dreamer | now its clear |
| 18:06 | Javy_Dreamer | what to fix |
| 18:07 | Javy_Dreamer | is there any documentation of the backing part? I still don't get it |
| 18:07 | Javy_Dreamer | baking^ |
| 18:08 | Javy_Dreamer | I saw the notes |
| 18:09 | Javy_Dreamer | I mean technical info, like how/when to use it |
| 18:14 | -!- | storyteller is now known as story_away |
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| 19:14 | -!- | story_away is now known as storyteller |
| 19:15 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: remove comments deactivating AchievementNotifier |
| 19:18 | kymara | Laguz: I cannot see where you put the screenshots you were talking about |
| 19:18 | kymara | perhaps you can upload them to imagebin.ca ? |
| 19:18 | Laguz | oh, i just asked befor |
| 19:19 | Laguz | ill uploadthem |
| 19:19 | kymara | thanks. i can't comment without seeing them :) |
| 19:19 | storyteller | Is there anything I could to this evening? |
| 19:20 | storyteller | I don't know what to do now and maybe there is something I could do for Stendhal... |
| 19:21 | kymara | you could check the original request you made for texts for item descriptions |
| 19:21 | kymara | i think it's still open because not all the texts went in |
| 19:21 | kymara | and add any remaning ones from it, then close the request when you are happy. |
| 19:22 | storyteller | okay, thank you ;) :) |
| 19:22 | Laguz | http://img210.imageshack.us/i/parktheme.png/ |
| 19:22 | Laguz | http://img822.imageshack.us/i/thewizardstower.png/ |
| 19:25 | storyteller | well, there are descriptions for many items, for example chairs |
| 19:26 | kymara | yes, i guess you thought that they could be applied to all chairs at once, initially? |
| 19:26 | kymara | but now you can see you do it one item at a time. |
| 19:26 | storyteller | yes |
| 19:26 | kymara | so it's more appropriate for really special map things to highlight |
| 19:27 | storyteller | yes, that's the case... |
| 19:27 | kymara | i still was not sure if there is anything else you'd want to use |
| 19:27 | kymara | did you know there is an area in game which i had in mind for you when it was made? |
| 19:27 | storyteller | No, I didn't knew |
| 19:27 | kymara | well, my mum made it, it's in kalavan city gardens and she made that zone |
| 19:28 | kymara | there's a circle to the top left and an ancient chair |
| 19:28 | storyteller | Ah, yes, you mentioned it at the Real Life meeting :) |
| 19:28 | storyteller | yes :) |
| 19:28 | kymara | and she wanted it to be a story telling circle |
| 19:28 | storyteller | :) |
| 19:28 | kymara | so the story teller sits on the chair |
| 19:28 | kymara | can you have a think some time, any time, about some stories for there? I was thinking an npc can tell them maybe |
| 19:29 | storyteller | Ui :) |
| 19:29 | storyteller | This would be very great :) |
| 19:29 | storyteller | so he just tells some different stories and anyone can come and listen to them when he want? :) |
| 19:30 | kymara | yes, i think so. |
| 19:30 | Laguz | i guess the grimmbrothers can help u this time :D |
| 19:30 | storyteller | Thats very nice :) |
| 19:30 | storyteller | Yes, I will think of some stories :) |
| 19:30 | kymara | maybe there should be a special time of day for story telling in particular, and maybe he could shout (liek athor ferry, or louder) when he is going to tell a story, though |
| 19:30 | kymara | but for now, just some stories will get us started |
| 19:31 | storyteller | yes :) |
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| 19:31 | storyteller | I still have some stories in my mind I told in the bank over a year ago :) |
| 19:34 | storyteller | Shall I write the stories down already and collect them? |
| 19:35 | kymara | writing them down would be good, please |
| 19:35 | kymara | just not sure where yet |
| 19:35 | storyteller | okay :) |
| 19:35 | storyteller | well, I write them down in the text editor first ;) |
| 19:36 | kymara | ok |
| 19:36 | storyteller | :) |
| 20:11 | CIA-68 | arianne_rpg: nhnb * marauroa/src/marauroa/ (3 files in 2 dirs): adding "proxy" message for character creation. |
| 20:41 | kymara | kiheru: Have you noticed the distance attack when it should be melee, if you are a little bit nearthe creature? |
| 20:41 | kymara | like you can't reach it, but it's maybe not a whole tile away from you, and then distance attack is drawn? |
| 20:41 | kymara | it's much easier to see if you hold something like a night dagger |
| 20:42 | kymara | and you are invisible but attacked a creature walking round you, or chasing a rat say |
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| 20:46 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (3 files in 3 dirs): example achievement for daily monster quest |
| 20:49 | -!- | Creideiki [~Creideiki<(a)>91.121.73.196] has joined #arianne |
| 20:50 | CIA-68 | arianne_rpg: nhnb * marauroa/src/marauroa/ (4 files in 2 dirs): adding "proxy" message for account creation. |
| 20:55 | kiheru | kymara: yes. that's because the client is guessing what's a distance attack. making the minimum range a bit longer could help a bit. the real fix would be to include the distance information to the attack event and use that |
| 21:06 | kymara | Bluelads4: had you tried javy dreamer's JWrestling game? |
| 21:08 | Bluelads4 | no I didn't |
| 21:08 | Bluelads4 | I downloaded something some months ago |
| 21:08 | hendrik | "All use of jWrestling, hereafter referred to as ("jWrestling") |
| 21:08 | hendrik | is governed by this Code of Conduct, sometimes referred to hereafter as ("CoC"). |
| 21:08 | hendrik | Any use of jWrestling that is not in accordance with this Code of Conduct |
| 21:08 | hendrik | is strictly prohibited. |
| 21:08 | Bluelads4 | but it didn't work, so I deleted it again |
| 21:08 | hendrik | " |
| 21:08 | hendrik | That is incompatible with the GPL. |
| 21:09 | kymara | Oh. I was asking because of his posts about addin git to our website |
| 21:09 | kymara | ok Bluelads4 thanks. I was wondering if there was a public server, because the client instructions say they assume you already set up your own server |
| 21:10 | kymara | hendrik: maybe we better reply to his forum thread with that note then? |
| 21:10 | kymara | http://sourceforge.net/projects/arianne/forums/forum/3192/topic/3654959 |
| 21:11 | hendrik | I guess we should have a look at it anyway. |
| 21:11 | kymara | The code of conduct are some rules about using the server |
| 21:12 | Bluelads4 | I bet the set up a client thingy was the fact, why I didnt try it out at the end :D but just deleted it :D I wasn't even able to set up a stendhal homeserver :D |
| 21:12 | kymara | more than related to ditributing code |
| 21:28 | hendrik | it says differently. it would be fine if it was only about his server. |
| 21:36 | kymara | <Mayor Chalmers> Ados is in need of supplies. Go fetch 1 golden mace and say complete, once you've brought it. |
| 21:36 | kymara | I'd probably have stuck with 'a golden mace' there. but it's not important for next release. |
| 21:37 | kymara | maybe it makes a difference more just if the item is stackable or non stackable |
| 21:37 | kymara | the non stackable ones i guess i think shoul dbe 'a' always |
| 21:37 | kymara | the stackable ones, normally 1 |
| 21:38 | kymara | i think I have done down to number 38 on the stendhal testing page |
| 21:38 | kymara | http://stendhalgame.org/wiki/Stendhal_Testing |
| 21:38 | hendrik | kymara is that on test server? |
| 21:38 | kymara | has anyone else worked through the list? does anyone want to work up from he bottom |
| 21:38 | kymara | yes hendrik |
| 21:39 | storyteller | Kymara: I have a story about how Dagobert lost his armor :) |
| 21:40 | * | kymara smiles |
| 21:40 | storyteller | :) |
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| 21:41 | storyteller | Well, I think it may be interesting to get some nice details and anekdotes in these stories :) |
| 21:43 | hendrik | Ahhh found it. |
| 21:44 | hendrik | There is not only SayRequiredItemAction but also StartRecordingRandomItem. |
| 21:45 | kymara | yes |
| 21:45 | kymara | the say required is just when you haven't got it yet and you go back |
| 21:45 | kymara | to be able to remind what you need. |
| 21:45 | kymara | sorry. |
| 21:45 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/deathmatch/DoneAction.java: remove extra space in first helmet message |
| 21:45 | hendrik | sorry, i missed that. |
| 21:45 | CIA-68 | arianne_rpg: nhnb VERSION_00_RELEASE_86 * stendhal/src/games/stendhal/server/entity/npc/action/StartRecordingRandomItemCollectionAction.java: use "an item" instead of "1 item" to be consistent with SayRequiredItemAction |
| 21:46 | CIA-68 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/npc/action/StartRecordingRandomItemCollectionAction.java: use "an item" instead of "1 item" to be consistent with SayRequiredItemAction |
| 21:46 | kymara | well it is not very clear |
| 21:46 | kymara | i guess StartRecordingRandomItem was the first one |
| 21:46 | kymara | then i realised i needed to be able to remind them |
| 21:46 | kymara | so i added the other |
| 21:46 | kymara | but that's why it doesn't use it. |
| 21:57 | hendrik | when trying to login to main, i get a dialog telling me that the server is not responding and whether I am using the correct name. |
| 21:58 | kymara | its ok for me with head client |
| 21:59 | kymara | i dont think i have a clean release one |
| 22:01 | hendrik | perhaps i messed something up. |
| 22:01 | hendrik | it works now with a cleaned one. |
| 22:02 | hendrik | jWrestling has a clever buildIDPath method to address nested objects. |
| 22:33 | kymara | ok, i went down to number 60 now. |
| 22:33 | kymara | i found two bugs but neither are release blockers and i think neither are new |
| 22:33 | kymara | one is very old. |
| 22:33 | kymara | Eating icon in stats panel remains after full |
| 22:33 | kymara | Nishiya put my sheep on top of a rat |
| 22:34 | hendrik | oh. |
| 22:35 | kymara | i don't think .collides is broken i just think he doesn't check it |
| 22:35 | kymara | i think he has put sheep in fences before too |
| 22:35 | hendrik | is there a bug report? |
| 22:35 | kymara | yes |
| 22:36 | kymara | yes, he just put the sheep on me too |
| 22:37 | kymara | i think he always puts it 1 space below him no matter what is there |
| 22:37 | kymara | so if you stand under him the sheep lands on you |
| 22:37 | kymara | really i guess this is old |
| 22:38 | hendrik | yes |
| 22:51 | CIA-68 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/semos/village/SheepSellerNPC.java: place new sheep at an empty spot (fixes #3034117) |
| 23:36 | -!- | CodeCannon [~Dwidge<(a)>vc-41-15-165-1.umts.vodacom.co.za] has joined #arianne |
| 23:46 | Laguz | kymara, im at moment in fado tavern and realized something weird behave at the map |
| 23:47 | -!- | Creideiki [~Creideiki<(a)>91.121.73.196] has quit [Ping timeout: 260 seconds] |
| 23:47 | -!- | Creideiki [~Creideiki<(a)>91.121.73.196] has joined #arianne |
| 23:47 | Laguz | if i move over tables i can walk till the end of the map, but ill teleported back to the place where i started the movement when i stop movement |
| 23:48 | Laguz | this is weird, is that somethow intent? i never realized that befor |
| 23:54 | Bluelads4 | there is a bug report about it already ;) |
| 23:54 | Bluelads4 | if you mean tables for example in semos infront of the tavern |
| 23:54 | Bluelads4 | or in the tavern |
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