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Index of logs

#arianne IRC Log for 2010-07-25

Timestamps are in server time.

00:06kymarayou could confirm in the test server that it is fixed for the next release?
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00:25kymarai mean, Laguz
00:28Bluelads4is the bug fixed of the not loaded buddylist (grey panel instead) and the white chat window?
00:28*Bluelads4 is having it just with windows 7 normally
00:28kymaraI'm not sure, was there a bug report? Then we can check if that got closed.
00:28Bluelads4yes I think I made one
00:29Laguzoh, i just wonder i never realized that befor
00:30kymarait changed with the grain field changes
00:30kymarai.e. 0.85
00:30kymaraand when testing 0.84.5 but noone noticed it in testing.
00:30Laguzi see
00:31kymaraand then was fixed fair;y quickly after 0.85 got released - so please check i'm right on that by checking test server.
00:33kymaraBluelads4: http://sourceforge.net/tracker/?func=detail&aid=3027756&group_id=1111&atid=101111 is still open
00:33kymaracould you please add the comment that it's with windows 7 (if it is that you only get it then)
00:33kymarathe windows only bugs are particularly hard to check on :/ but it's good to know when a bug is OS-specific
00:33Bluelads4oh, yes :)
00:35Bluelads4the collision bug is ok on xplanner :)
00:36kymaraok, thank you for checking
00:36Bluelads4you're welcome :)
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11:04hendrik.
11:08hendrikokay, logging works again.
11:08hendrikdid you two get disconnected at the same time?
11:08kymarayou two?
11:08kymaraas in me and madmetzger ?
11:09kymarai did get disconnected at the same time as marauroa
11:09kymara3.22
11:09kymarakiheru is not on this host
11:09kymaramad isn't back yet
11:09kymaraoh wait he is
11:12hendriki mean from deathmatch.
11:12hendrikit seems like the server was disconnected from the internet at 3:17.
11:13hendrikthere are lots of timeouts in the log.
11:13hendrik3.22 makes sense for irc because the irc timeout is longer than the stendhal one.
11:15-!-Bluelads4 is now known as Blue_breakfast
11:16kymarai was disconnected a bit before because he asked me why i ran onto the spikes and said he saw it.
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12:06CIA-68arianne_rpg: madmetzger * stendhal/tests/games/stendhal/server/entity/npc/condition/FinishedQuestGreaterOrEqualThanConditionTest.java: added test for new condition
12:06kymarawhat is that condition :D
12:07madmetzgerthe file name says it :D
12:07kymarano it does not.
12:07kymaraI can usually understand file names.
12:07kymaraa quest isn't a thing to compare as greater or equal
12:07kymarait just has states.
12:07kymarawhat are you counting?
12:07kymarasome quests store the number of times you did it
12:08madmetzgerhow often has a player finished a quest
12:08kymarawell, i don't think that's a good name
12:08madmetzgeryes
12:08kymara'GreaterOrEqualThanCondition'
12:08kymaragreat or equal than what
12:08kymaraand it doesn't specify you mean count
12:08kymarai mean we also store number of objects needed, time, all sorts
12:09kymaraand why 'finished'
12:09kymaradon't we normally use the word 'Completed' to specify a finished quest? why use a new word?
12:10kymarai really like how i can normally tell exactly what an action or condition is doing from the name, that one just didn't seem so good
12:10madmetzgeryes, it was the first name that came to my mind. it wasn't easy to find a good one
12:10kymaraoh right
12:10kymaradid you ask here for help?
12:10madmetzgernot yet
12:10kymaraor hendrik?
12:10kymarahe named most of the existing ones, or i did, so it's probably worth asking
12:10madmetzgerso, do you have an idea?
12:11kymaraI'm still not sure exactly what it's doing so i'm going to look atthe code.
12:11kymaraThe quests which count number of times are not many.
12:11madmetzgerokay
12:11kymaraand i guess you may want to add a count onto elf princess but there's also a bug report open on that quest so i know it needs attention, if you could be aware of that also.
12:13kymaraall it's actually doing is comparing the number
12:13kymaraso it doesn't have to be a completed quest
12:13kymaraas in it could be used for any number.
12:14kymaraSo it is very similar to the QuestInStateCondition
12:14kymarajust that is doesn't compare a string being equals, it compares a number.
12:14kymarabtw hendrik likes you to keep the index next to the quest slot when possible.
12:15kymarain teh constructor
12:16kymaraQuestStateGreaterThanCondition ? I'm not sure about the worth of GreaterThanEqual. We have LevelConditions which are just LevelLessThan and LevelGreaterThan
12:17kymaracould you please catch the number format exception too. I'm not sure parseInt does. we have a math helper one to do it or you can catch it yourself and do something.
12:18kymaraMathHelp.parseIntDef returns a default you can specify, which might be nice.
12:18kymaraMathHelper.parseIntDef
12:18kymaraI dunno if my name is any better, I would check with hendrik
12:20madmetzgeryour name seems at least better than mine
12:35kymaradid you understand what i meant by a quest itself can't be greater than equal
12:35kymarait's the quest state, which is
12:35kymaraand yes, my name fits the existing naming conventions better.
12:36kymaraand it more useable to compare numbers for any reason
12:42madmetzgeryes, i understood that. i guess i was stuck with my thoughts to checking for that achievement example i implemented yesterday for semos daily monster quest
12:42kymaraI added better suggestions for names there.
12:43kymarathe semos monster quest isn't about killing monsters it is about protecting semos
12:43madmetzgerthank you :)
12:43kymaraso the names reflect that now
12:43kymaraI hope you plan to implement the achievements first which can be easily checked
12:44kymaraand think about ones which aren't tracked yet, and perhaps add tracking for them (e.g. counting the elf princess quest) a while before actually adding the achievement
12:44kymarafor example we could have started tracking that this release although th achievements arent' ready, or next time, say
12:45hendrikwe should start tracking with the next one.
12:45hendriki guess the achievements will not be ready in 0.87 either.
12:45hendrikbut the backend should be stable till then.
12:46kymarahendrik: i meant even earlier tracking than that, but yes
12:46kymarawhat achievements we can track we should track
12:46hendrikbut this release is finished.
12:46kymaraand what progress we can track, because we plan an achievement for it, we could add too
12:46madmetzgeryes, i planned to implement those achievements first.
12:46hendrikyes
12:47kymarahendrik: yes, that's fine, i don't mean anything for this one, of course.
12:47hendrikoh, sorry.
12:47kymarabut e.g. you wanted to count number of times a quest is completed, or deathmatch solo, but that's not even stored yet.
12:47kymaraso there's 2 layers of tracking if you know what i mean.
12:47hendrikyes
12:47kymaraso even if that achievemnt wasn't implemented, the earlier tracking could be, just something to keep in mind.
12:51kymaraok, and we dont' count deathmatch number yet :(
12:51kymarabut we do have a minimum number based on the helmet def i guess.
12:51kymarai have done it way more than my helmet woudl suggest though.
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13:13Laguzhello all
13:13Bluelads4ello
13:15CIA-68arianne_rpg: madmetzger * stendhal/ (5 files in 3 dirs):
13:15CIA-68arianne_rpg: * rename condition to make it fit better to naming conventions
13:15CIA-68arianne_rpg: * change order of constructor parameters
13:15CIA-68arianne_rpg: * make condition only check for number greater than specified
13:16kymaraLaguz: thanks for the two pictures. How about one indoors and one outdoors? the story+ you one outdoors and one with you in one of the interesting areas, indoors?
13:17kymarathe spire is pretty cool or any of the circle bits
13:29kymaraFor the travel achievements i'd suggested a while ago (probably just here, though) that we can split them not just into areas
13:29kymarabut also into the levels in the areas, I mean outside, inside, and dungeons
13:29kymarashall I add that too, or will it be really hard to think of names for all those
13:30kymara(and then there'd be a semos meta achievement which was to have got each of the semos outside, semos buildings, and semos dungeons achievements)
13:30kymarafor the visiting ones also, how do we plan to measure this? would you want a hardcoded list of zones, or more like an inclusion/exclusion flag in zones.xml?
13:31madmetzgeri think you should add them anyway
13:31kymara(since it's unreasonable to expect a player to visit int semos house, or any player owned houses, say)
13:31madmetzgeri am not sure about how to do that for travelling achievements
13:31kymaraokay
13:31madmetzgerone idea was to have hard coded conditions with a list of zones to be visited
13:32madmetzgerbut maybe adding something to the zones.xml might be a good idea
13:32kymarazones do already know their own level
13:33kymaraor i think if it's an interior, just no level is specified
13:33madmetzgeri meant the inclusion/exclusion flag
13:33kymarayes
13:33kymaraso, we could add that flag, and, zone already know their own level
13:33kymaraand they should know their own region, from the name or which file they are in
13:33kymaraso then that's all.
13:34kymarathat's why i said about knowing the own level. they're the other things to consider, i guess
13:34madmetzgeryes, i think so
13:34madmetzgerwe should collect those ideas to the achievements development page as i also use it as a kind of reminder
13:35kymaraokay
13:35kymarawith the elf princess quest, so you know what i had in mind, it's just that we should make it tiem limited when you can repeat it
13:35kymaraatm it's always repeatable
13:35kymarabut she should have a 5 minute gap or so
13:35kymaraand we don't store that time atm
13:36kymaraso if you were adding to store a count also i was just thinking we could also fix the other thing
13:36madmetzgerthat would be a good idea to fix it when adding that, right
13:37CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: added semos daily monster quest achievements from wiki
13:38madmetzgerif we want to have some kind of achievers' high score on the web page we should think about a reasonable way to calculate the score
13:38madmetzgerhendrik suggested to do it similar to stackoverflow.com
13:39madmetzgereach achievement gets a base score depending on the difficulty, maybe just 3 or so different base scores
13:39madmetzgerthe actual score for each reached achievement of a player is calculated by dividing the base score by the number of players having reached it
13:40madmetzgeri think that would be a good way to calculate ranks for a hall of fame part
13:41kymarathats interesting
13:41kymarahave you read about how kudos is calculated for ohlog
13:41kymaraohloh
13:41kymarathe idea reminds me of that a bit too.
13:42kymarai think it goes like this:
13:42madmetzgeri didn't read that yet
13:42kymara- getting kudos from someone with a high kudos gets you more points than someone with low kudos
13:43kymara- getting kudos from someone who has given out a lot of kudos gets you less points than someone who gave out very little kudos
13:43kymaraso the more you give out kudos the less effective it is for the people you gave it to.
13:44kymaradoes that sound similar or am i just beign distracting
13:44madmetzgeri think that sounds similar
13:45madmetzgerthe more people reach an achievement the less will be the value of reaching it for getting into the hall of fame
13:45kymararight
13:46kymara(btw on ohloh you also get kudos for people clickign I use this on a project you contribute on)
13:46kymara(and the point syou get from that are proportional to your commit count)
13:46*kymara loves stats
13:46madmetzger:D
13:47madmetzgerkymara, would you mind to add those zone ideas to the achievements development page? i need to leave soon
13:47kymarahttp://www.ohloh.net/about/kudos
13:47kymarayes, i'm editing it now
13:47madmetzgerthat's nice :)
13:47kymaraoh sorry i'm editing the ideas page now
13:48kymarato add undergoudn etc
13:48kymarabut yes i'll do that next
13:48madmetzgerideas page is fine to edit, too
13:48madmetzgerthere are still some gaps to fill where i am maybe not creative enough for :)
13:48kymarai didn't come up with many naming ideas
13:48kymarai am too picky
13:49kymarai'd be better at fixing names i see than making the ideas
13:49kymarahttp://www.ohloh.net/forums/8/topics/402 also has intresting stuff on kudos
13:50madmetzgeroh, and i think we should add achievements to the best player calculation. what do you think?
13:51kymaraif we have a good scoring for it yes
13:51kymarait may take a bit time to get all that balanced
13:51kymarayou should probably aim to get it that i am th ebest player
13:51kymaraand then we'll know it's correct
13:51kymarato help calibrate
13:51madmetzgerhehe
13:52*kymara will write something really sophisticated to extract old reaults from the game events logs
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14:16Laguzkymara, i chosed the outdoor of the tower to lead players to the correct one. Exploring the interiors and how they look should they do themself, the view of the tower is just for the invitation...was my thought
14:22kymaraok.
14:25Laguzwe dont have to do so, if u have better expirience with other screens. I just explained why i used this screens
14:26kymarait can be done as you like. i thought seeing the inside might be a more tempting advert especially as many have already seen the tower, but it's also okay to keep that as a surprise
14:26kymarathe tower is a nice image so it's fine to have it
14:26kymarait's not very easy to see where on the development page to add the discussion on zones
14:26kymaraso i'll just add it at the end
14:29storytellerHmm, I have a question: Where is the difference between the feature request tracker and the developers tracker? ;)
14:33kymaradeveloper is something a developer intends to do
14:33kymaraor intends another developer to do
14:33kymarafeature requests are more tentative and anyone can paste ideas there
14:33kymarathat's a guess, those trackers have been around longer than i have, and there's nothing set in stone about them, but that's typical use
14:33storytellerAh, okay :) Thank you
14:34kymarait's also not necessarily a new feature, in the developers tracker, but could be about refactoring.
14:34kymarathere is some overlap, i am sure.
14:34Laguzwhats the discussion about the zones?
14:34storytelleryes, therefore I was wondering
14:35kymaraLaguz: we were talking about achievements.
14:35kymarathe initial discussion on achievement started mostly at the meeting in real life in march
14:36kymarahttp://stendhalgame.org/wiki/Arianne_Project_Meeting_2010/Development_Discussions#Achievements therefore has a short summary.
14:36kymaraMore ideas are being collected at http://stendhalgame.org/wiki/Stendhal_Achievement_Ideas and development has started
14:36Laguzaah yes
14:36Laguzi had some ideas to this too
14:37kymaragood, and perhaps you can help fill in names for the ideas already there, in game names
14:37Laguzi just didnt knew first what u mean with achievements^^
14:38kymarathats ok, that's why i looked up the links for you
14:39Laguzyes thanks
14:39Laguzi startet another idea related to this
14:39Laguzhttp://stendhalgame.org/wiki/StendhalMagicSystemIdeas#Career_system
14:39Laguzits just an idea and a little example for the moment
14:40Laguzi have already some spells for nature and air in my mind, ill add this soon
14:51kymarathe career system looks very similar to class ideas
14:51kymaraand not realy related to teh magic spell stuff, except that a wizrad wouold do spells
14:51kymarait's not part of the originalplan, which i guess is why it got marked as outdated
14:52kymarai would like to keep focussed on ideas which are implementable in small pieces. classes are beyond that.
14:52kymaraand there are a load of ideas already on the wiki about them
14:52kymarawhen it was suggestd that we have a magic ideas page that was supposed to be that you move the ideas from the meeting page to that page
14:52kymaraand that you add to them and imrpove them
14:52kymaranot start a whole new system
14:53kymarayou can see loads and loads of linked ideas here: http://stendhalgame.org/wiki/StendhalRefactoring
14:53kymaraThis is not what we discussed for magic and it's not going to happen at the same time.
14:55kymarafor a reminder on what was agreed on magic please see: http://stendhalgame.org/wiki/Arianne_Project_Meeting_2010/Development_Discussions#Magic
14:55kymarathere is nothing about warrior/wizard/paladin/necromancer etc etc there
14:55Laguzlike i said, its just an idea. The main part of this site will be spells for the differnt magics
14:56kymarayou didn't copy over any of the existing ideas to it, which i think is what hendrik had asked you to do,.
14:56Laguzyou misunderstood
14:56Laguzthese are just names like the achievements
14:56kymarathe ways we were going to make sure that you can't be both a warrior and wizard at once were rather simpler and built in more with the current rp system
14:56kymarae.g. Require magic wand in hand for spells to work (which is a minimal attack and slowish 'weapon')
14:56kymaraRequire magic robes worn instead of armor for spells to work (lower def)
14:57kymaraDo not allow switching magic wand to other weapon types or vice versa, while in battle
14:57kymarathat way you are in a rather natural way forced to choose to be a wizard or a warrior, per trip
14:58Laguzwhy do you want to force so?
14:59kymarabecause careers/classes/whatever you call them are a good idea, but we don't have it in our RP currently that you choose a type like that.
14:59kymaraso to start it in small steps, those are the ideas we had at the meeting.
14:59Laguzthe system can also be split between wizards and fighters...
15:00Laguzlike i said, its just like the achievements
15:00kymarait will be really useful for us to have a dedicated wiki page abou tthe magic system we are planning
15:00kymarathe careers ideas are outside that
15:00kymaraso i guess your page just is going to be your own ideas page
15:00Laguzyou "reach" fire magic(fire mage) and ice magic(ice mage), the combination is elementarist just as achviement
15:01kymaraand it duplicates a whole lot of other ideas currently
15:01kymarai am not talking about the two types of magic idea
15:01kymarait's the Fighter Archer Cleric
15:01kymaraWarrior Paladin Avenger etc
15:01kymaraanyway I am sorry but I do not have time for this
15:01Laguzomg
15:01Laguzdidnt i said its an example
15:02Laguzits just an example how the system works
15:02kymaraNot right now. If you want to add another page about those ideas for classes then feel free but we'll probably be needing something else for planning how to develop the things we'll actually do more short term
15:04kymaraIf you want there to be an achievement' for 'learn all fire spells' called Fire Wizard, say, or one for 'learn all dark spells and the achievement is called 'Necromancer' then perhaps you can gather those ideas on the achievemnts ideas page but making it clear they're for later, when magic spells are in game.
15:05kymaraand then we'd just be using the achievements system
15:05Laguzim already on it,
15:06kymaragood, i think that would make it a lot clearer that you're not just repeating the same old classes idea
15:07kymaraand it's a better place for it to be together with the other achievements, not confusing a page that's supposed to be about the magic spell and mana system
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15:34plassystoryteller? you don't forget the feature list?
15:34storytellerAh, uh, yes...
15:34storytellermoment
15:36storytellerwell, I think one thing is that there should be a possibility to let music play in a square, not with radius
15:36storytellerfor example like for the deathmatch area
15:37storytellerthat the music only plays at these tiles and not around them
15:45plassyhmm... yes... i already said this would be easy to do... but i was more after the advanced features... i mean you already said you wanted walk sounds and and want to be able to connect sounds to actions and such stuff... maybe you want some sfx audio effects...
15:46storytellerah, what effects would be possible then?
15:47storytellerokay, I have a list now:
15:47storyteller- there should be also the possibility to let the music play in a square, not only with radius.
15:47storyteller- sounds should be made able to bind to NPCs, creatures or players
15:47storyteller- there should be action -> reaction: For example shooting an arrow and it hits somewhere
15:47storyteller- sounds should have a variable volume
15:47storyteller- a playlist feature
15:47storytellerjust ideas ;)
15:48plassy?? no this its not about bussibility... everything is possible... i just thought you have some creative ideas what you wnt do do with sound... if i'm not able to code it in the end, i will tell you anyway :P
15:48hendrik- improve the poor quality attributes of the sound system.
15:48plassywhat poor quality attribute?
15:49plassy*possibility
15:50hendrikfindbugs warnings, missing javadoc, not sticking to the common code formating, massive use of features which are tried to be avoided in the rest of the code (asserts, innner classes)
15:50Bluelads4bussibility is really sweet :D
15:50storytelleryes, Blue :D
15:50storytellerI also thought "Hmm, what's this?" ;D
15:50Bluelads4:D I thought of bussibaer first :D
15:50storytellernice new word ;D
15:50storytellerhehe
15:50storytelleri thought of "busy" first somehow
15:51Bluelads4that was my second thought
15:51storyteller;)
15:54plassyhendrik: asserts and inner classes are standard language elements of the java programming language, so? and this has nothing to do with what i storyteller asked for
15:54hendrika common way of writing code (not just code format) is one of the quality attributes.
15:57plassyi don't know something like quality attributes.... i just know that i use language features where they are appropriate
16:38kiheruwhat's the state of moving sound to arilib?
16:40hendrikall the bug fixes are missing there.
16:40hendrikI think that approach is dead.
16:40kiheruoh, ok
16:53CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-type.php: added indices for P2S_CREATECHARACTER and P2S_CREATEACCOUNT
16:54CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (3 files in 2 dirs): convereted message-c2s-createaccount to message-p2s-createaccount
17:23CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (2 files in 2 dirs): implemented message-p2s-createcharacter
17:25CIA-68arianne_rpg: nhnb * ziaks/README: updated readme
17:32CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-s2c-createaccountack.php: fixed message type check in readObject()
17:35CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/ (message-p2s-createcharacter.php message-s2c-loginack.php): fixed upper lower case of variables
17:36CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-s2c-createaccountnack.php: fixed message type check in readObject()
17:37CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-s2c-createaccountack.php: implemented message s2c create account ack
18:19CIA-68arianne_rpg: nhnb * marauroa/src/marauroa/common/net/message/ (5 files): fixed line endings (no other changes)
18:20postman-botjesco rented a sign saying "thanks to gepaecktraeger2,kiheru,tigertoes and kezman for helping me with my dm :))"
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19:25CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/ (Achievement.java AchievementNotifier.java): add base score to achievements
19:27CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/db/AchievementDAO.java: fix java doc warning
19:32CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/ (Achievement.java AchievementNotifier.java): added constants for 3 difficulties of achievements
19:39CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/stendhal_init.sql: added base_score to columns
19:42kymarahendrik: why?
19:45CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/StendhalPlayerDatabase.java: add ALTER TABLE statement for base_score as some might already have the achievement table
19:49CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/ (2 files in 2 dirs): add base score as new column to AchievementDAO
19:49hendrikplassy is not interested in having a sound module anymore.
19:50hendrikit is missing all his recent fixes.
19:50hendrikand it needs a lot of work to add javadoc, documentation, fix the code style (including but not limited the formating).
19:50hendrikfix findbug and compiler warnings.
19:51kymaraok, is that an assumption due to fixes only being committed to stendhal and not arilib?
19:51kymaraor did he say that?
19:51hendrikAnd i have other things on my todo list that have a greater impact.
19:51kymaraand write tests for arilib, is a open tracker item too.
19:52hendrikhe complained about his IDE not being able to handle package-prefixes well and never commited any fixes there.
19:52hendrikshould probably be closed as outdated.
19:52kymaraok. i am wondering if we can hide dead modules from the cvs browse view
19:52kymarawe could hide a few.
19:53hendriki guess we can put a __OLD_DEAD_SUBPROJECT__.txt inthere.
19:53hendrikor we can physically delete it from the CVS server.
19:53kymarayes i more meant cleanup
19:53kymaralike use cvs adminrepo or whatever, i see no point to that ziaks sub module for example
19:53kymarait is empty.
19:54hendriki changed the readme earlier today.
19:54kymarayes
20:02kymaraPerhaps the developers could get together and discuss what they are each doing, sometime shortly after this release?
20:03hendrika formal meeting here or just telling when one has time?
20:04kymaraI mean formal and here but not too long. It's not ideal timing for me. But there are a few 'big' ideas, some which have been started and dropped for a while, others just started.
20:04kymaraI guess I know what people are doing because I ask you each but that is not really enough, I think.
20:05*hendrik nods.
20:05hendrikWhen would be a good date?
20:05hendrikNext weekend?
20:06madmetzgeri think that could be a good idea
20:07kymaraI meant rather sooner, even.
20:07kymaraLike Tuesday night if we really can keep it to an hour. A lot of development can already 'diverge' in a week.
20:07kymaraBut I guess as I said the timing is not ideal for me so next weekend could be better.
20:11madmetzgeri'd be available on tuesday. next weekend depends on the day and time for me
20:12hendrikjust for the record: stackoverflow does not value badges based on the number of people that own it.
20:13hendrikI should have been more clear when i mentioned them as a source for ideas and presented the value ideas shortly afterwards.
20:13*Bluelads4 isn't here on tuesday but not a developer either :D
20:14madmetzgeryes, but iirc the score for answers is calculated that way?
20:17hendrik10 for every upvote, -2 for every down vote (-1 for the one doing the downvote) and 15 for an accpeted answer.
20:19kymaraI would like all developers who are currently working on Stendhal code or know they will make commits for 0.87, to attend so we should make it when they can come. If each could have prepared just a very short summary of what they are working on, plan to, and anything they had been working on but dropped because of difficulties. Then we can have a short time to ask each questions and perhaps tweak plans if necessary.
20:19kymaraDoes that sound plausible?
20:19hendrikyes
20:20kymaraIt is also a time to be able to ask others for help, but not in specifics. If while you're thinking of these things that means you come up with specific tasks to wrte up on any of the trackers, or a wikipage, please do it.
20:20kymaraself contained ones on the tracker and longer ones on the wiki.
20:21hendrikstoryteller, another difference is that developer tracker is often used for change that are invisible to players. Like reducing the number of compiler warnings, adding code comments or tests. Or just rewriting code in a different way to make it more extendable.
20:23kymarahendrik: the circles screenshot of attack? did you miss me asking?
20:23madmetzgerah, thank you hendrik. now i remember better
20:23kymaracan someone help him please, he just needs to be in the shot, but someone else can design it to make it look cool?
20:24*kymara has to go out pretty soon :(
20:24kymarahendrik: roughly though what would look cool is to have a range of creature sizes (i.e. at least one big one small) and an interesting background
20:25kymarasince the other two for teh release are both outside, then inside or underground would be really nice for balance
20:26kymaraand i'll do a little tiny line to show the new settings panel i guess,and then we have plenty.
20:27kymarathere's the karma scale bar too, that coudl be better than the settings panel
20:28hendrikkiheru, could you add a little description of it to the manual. I have to admitt that i am to stupid to understand the colorbow.
20:29hendrikhttp://stendhalgame.org/wiki/Stendhal_Manual/Gameplay#Levels_and_Stats
20:30kymarasarzina tries to explain it too
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20:30kymarawhen you learn it, she says a different thing depending on your karma so she says 'its in the red'
20:30kymaraor 'when you get better karma it will turn blue'
20:30kymarabut not everyone will see that or read it so it will be good to have it in the manual too, dont get me wrong
20:30hendrikoups, sorry.
20:31kymaraa lot of players could have already done her quest
20:45storytellerThanatos should also turn round again after conversation
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22:14CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (4 files in 3 dirs): implemented s2c create-character nack
22:39kymarahendrik: do you do your website development in eclipse?
22:40hendrikyes
22:40hendriki use the phpecplipse plugin.
22:41hendrikand symlinked my /var/www to /home/hendrik/workspace/stendhal_website
22:41kymaracan i symlink to 192.168.1.3
22:42kymara:P
22:42*kymara just realised why she is still editing remotely
22:59kymaraWeekends seem to be trickier for meetings as people have commitments
23:00kymaraWe could do this Tuesday but since I suggested that each person think a bit about something to say (above, 20:19 in this log), shall we make it in a week?
23:00kymaraMonday or Tuesday night 2nd or 3rd of august?
23:01kymaraplease let me know if you can't do either date, all stendhal developers.
23:01madmetzgeri should be available both dates
23:01kymarathanks, madmetzger
23:10kymarahendrik: the patch from code cannon which i committed for the navigation, i was wondering if we can update website?
23:10kymarayou've been working on it so i thought i better not
23:11hendrikthe pharauroa stuff is unstable but it is not reachable without knowing urls, so i think it is okay to update.
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23:34kymaraThat's weird. The 0.86 client I updated doesn't show the karma bar, the 0.86.5 one does.
23:34kymarasame server i.e. i know the player should see it.
23:35kymarahendrik or kiheru, you both had the updater client for testing, can you check please?
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23:40hendriki got it after doing the quest.
23:40kymarai've already done it
23:46kiheruhmm, same thing. my development client shows it, but the updated one does not
23:47hendriki can see it in 0.86 afte doing the quest.
23:47hendrikbut not in 0.86.5 if the quest was done before.
23:48kymarai just got some npes in my client log
23:48kymarabut dont' think they are related
23:48kymarahttp://pastebin.ca/1908246
23:49hendrikyou can ignore those.
23:49kymaraok
23:57kymarahttp://stendhalgame.org/wiki/File:Settings_panel.png is this helpful?
23:57kymarai thought i could make one for a release news but mabe that's better just in a manual
23:58hendriki think it is more important than the attack circles.
23:58kymarathey can both go in
23:58kymarathe circles fit the blurb better
23:59hendrikgood

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