irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:06 | kymara | you could confirm in the test server that it is fixed for the next release? |
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| 00:25 | kymara | i mean, Laguz |
| 00:28 | Bluelads4 | is the bug fixed of the not loaded buddylist (grey panel instead) and the white chat window? |
| 00:28 | * | Bluelads4 is having it just with windows 7 normally |
| 00:28 | kymara | I'm not sure, was there a bug report? Then we can check if that got closed. |
| 00:28 | Bluelads4 | yes I think I made one |
| 00:29 | Laguz | oh, i just wonder i never realized that befor |
| 00:30 | kymara | it changed with the grain field changes |
| 00:30 | kymara | i.e. 0.85 |
| 00:30 | kymara | and when testing 0.84.5 but noone noticed it in testing. |
| 00:30 | Laguz | i see |
| 00:31 | kymara | and then was fixed fair;y quickly after 0.85 got released - so please check i'm right on that by checking test server. |
| 00:33 | kymara | Bluelads4: http://sourceforge.net/tracker/?func=detail&aid=3027756&group_id=1111&atid=101111 is still open |
| 00:33 | kymara | could you please add the comment that it's with windows 7 (if it is that you only get it then) |
| 00:33 | kymara | the windows only bugs are particularly hard to check on :/ but it's good to know when a bug is OS-specific |
| 00:33 | Bluelads4 | oh, yes :) |
| 00:35 | Bluelads4 | the collision bug is ok on xplanner :) |
| 00:36 | kymara | ok, thank you for checking |
| 00:36 | Bluelads4 | you're welcome :) |
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| 11:04 | hendrik | . |
| 11:08 | hendrik | okay, logging works again. |
| 11:08 | hendrik | did you two get disconnected at the same time? |
| 11:08 | kymara | you two? |
| 11:08 | kymara | as in me and madmetzger ? |
| 11:09 | kymara | i did get disconnected at the same time as marauroa |
| 11:09 | kymara | 3.22 |
| 11:09 | kymara | kiheru is not on this host |
| 11:09 | kymara | mad isn't back yet |
| 11:09 | kymara | oh wait he is |
| 11:12 | hendrik | i mean from deathmatch. |
| 11:12 | hendrik | it seems like the server was disconnected from the internet at 3:17. |
| 11:13 | hendrik | there are lots of timeouts in the log. |
| 11:13 | hendrik | 3.22 makes sense for irc because the irc timeout is longer than the stendhal one. |
| 11:15 | -!- | Bluelads4 is now known as Blue_breakfast |
| 11:16 | kymara | i was disconnected a bit before because he asked me why i ran onto the spikes and said he saw it. |
| 12:01 | -!- | Blue_breakfast is now known as Bluelads4 |
| 12:06 | CIA-68 | arianne_rpg: madmetzger * stendhal/tests/games/stendhal/server/entity/npc/condition/FinishedQuestGreaterOrEqualThanConditionTest.java: added test for new condition |
| 12:06 | kymara | what is that condition :D |
| 12:07 | madmetzger | the file name says it :D |
| 12:07 | kymara | no it does not. |
| 12:07 | kymara | I can usually understand file names. |
| 12:07 | kymara | a quest isn't a thing to compare as greater or equal |
| 12:07 | kymara | it just has states. |
| 12:07 | kymara | what are you counting? |
| 12:07 | kymara | some quests store the number of times you did it |
| 12:08 | madmetzger | how often has a player finished a quest |
| 12:08 | kymara | well, i don't think that's a good name |
| 12:08 | madmetzger | yes |
| 12:08 | kymara | 'GreaterOrEqualThanCondition' |
| 12:08 | kymara | great or equal than what |
| 12:08 | kymara | and it doesn't specify you mean count |
| 12:08 | kymara | i mean we also store number of objects needed, time, all sorts |
| 12:09 | kymara | and why 'finished' |
| 12:09 | kymara | don't we normally use the word 'Completed' to specify a finished quest? why use a new word? |
| 12:10 | kymara | i really like how i can normally tell exactly what an action or condition is doing from the name, that one just didn't seem so good |
| 12:10 | madmetzger | yes, it was the first name that came to my mind. it wasn't easy to find a good one |
| 12:10 | kymara | oh right |
| 12:10 | kymara | did you ask here for help? |
| 12:10 | madmetzger | not yet |
| 12:10 | kymara | or hendrik? |
| 12:10 | kymara | he named most of the existing ones, or i did, so it's probably worth asking |
| 12:10 | madmetzger | so, do you have an idea? |
| 12:11 | kymara | I'm still not sure exactly what it's doing so i'm going to look atthe code. |
| 12:11 | kymara | The quests which count number of times are not many. |
| 12:11 | madmetzger | okay |
| 12:11 | kymara | and i guess you may want to add a count onto elf princess but there's also a bug report open on that quest so i know it needs attention, if you could be aware of that also. |
| 12:13 | kymara | all it's actually doing is comparing the number |
| 12:13 | kymara | so it doesn't have to be a completed quest |
| 12:13 | kymara | as in it could be used for any number. |
| 12:14 | kymara | So it is very similar to the QuestInStateCondition |
| 12:14 | kymara | just that is doesn't compare a string being equals, it compares a number. |
| 12:14 | kymara | btw hendrik likes you to keep the index next to the quest slot when possible. |
| 12:15 | kymara | in teh constructor |
| 12:16 | kymara | QuestStateGreaterThanCondition ? I'm not sure about the worth of GreaterThanEqual. We have LevelConditions which are just LevelLessThan and LevelGreaterThan |
| 12:17 | kymara | could you please catch the number format exception too. I'm not sure parseInt does. we have a math helper one to do it or you can catch it yourself and do something. |
| 12:18 | kymara | MathHelp.parseIntDef returns a default you can specify, which might be nice. |
| 12:18 | kymara | MathHelper.parseIntDef |
| 12:18 | kymara | I dunno if my name is any better, I would check with hendrik |
| 12:20 | madmetzger | your name seems at least better than mine |
| 12:35 | kymara | did you understand what i meant by a quest itself can't be greater than equal |
| 12:35 | kymara | it's the quest state, which is |
| 12:35 | kymara | and yes, my name fits the existing naming conventions better. |
| 12:36 | kymara | and it more useable to compare numbers for any reason |
| 12:42 | madmetzger | yes, i understood that. i guess i was stuck with my thoughts to checking for that achievement example i implemented yesterday for semos daily monster quest |
| 12:42 | kymara | I added better suggestions for names there. |
| 12:43 | kymara | the semos monster quest isn't about killing monsters it is about protecting semos |
| 12:43 | madmetzger | thank you :) |
| 12:43 | kymara | so the names reflect that now |
| 12:43 | kymara | I hope you plan to implement the achievements first which can be easily checked |
| 12:44 | kymara | and think about ones which aren't tracked yet, and perhaps add tracking for them (e.g. counting the elf princess quest) a while before actually adding the achievement |
| 12:44 | kymara | for example we could have started tracking that this release although th achievements arent' ready, or next time, say |
| 12:45 | hendrik | we should start tracking with the next one. |
| 12:45 | hendrik | i guess the achievements will not be ready in 0.87 either. |
| 12:45 | hendrik | but the backend should be stable till then. |
| 12:46 | kymara | hendrik: i meant even earlier tracking than that, but yes |
| 12:46 | kymara | what achievements we can track we should track |
| 12:46 | hendrik | but this release is finished. |
| 12:46 | kymara | and what progress we can track, because we plan an achievement for it, we could add too |
| 12:46 | madmetzger | yes, i planned to implement those achievements first. |
| 12:46 | hendrik | yes |
| 12:47 | kymara | hendrik: yes, that's fine, i don't mean anything for this one, of course. |
| 12:47 | hendrik | oh, sorry. |
| 12:47 | kymara | but e.g. you wanted to count number of times a quest is completed, or deathmatch solo, but that's not even stored yet. |
| 12:47 | kymara | so there's 2 layers of tracking if you know what i mean. |
| 12:47 | hendrik | yes |
| 12:47 | kymara | so even if that achievemnt wasn't implemented, the earlier tracking could be, just something to keep in mind. |
| 12:51 | kymara | ok, and we dont' count deathmatch number yet :( |
| 12:51 | kymara | but we do have a minimum number based on the helmet def i guess. |
| 12:51 | kymara | i have done it way more than my helmet woudl suggest though. |
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| 13:13 | Laguz | hello all |
| 13:13 | Bluelads4 | ello |
| 13:15 | CIA-68 | arianne_rpg: madmetzger * stendhal/ (5 files in 3 dirs): |
| 13:15 | CIA-68 | arianne_rpg: * rename condition to make it fit better to naming conventions |
| 13:15 | CIA-68 | arianne_rpg: * change order of constructor parameters |
| 13:15 | CIA-68 | arianne_rpg: * make condition only check for number greater than specified |
| 13:16 | kymara | Laguz: thanks for the two pictures. How about one indoors and one outdoors? the story+ you one outdoors and one with you in one of the interesting areas, indoors? |
| 13:17 | kymara | the spire is pretty cool or any of the circle bits |
| 13:29 | kymara | For the travel achievements i'd suggested a while ago (probably just here, though) that we can split them not just into areas |
| 13:29 | kymara | but also into the levels in the areas, I mean outside, inside, and dungeons |
| 13:29 | kymara | shall I add that too, or will it be really hard to think of names for all those |
| 13:30 | kymara | (and then there'd be a semos meta achievement which was to have got each of the semos outside, semos buildings, and semos dungeons achievements) |
| 13:30 | kymara | for the visiting ones also, how do we plan to measure this? would you want a hardcoded list of zones, or more like an inclusion/exclusion flag in zones.xml? |
| 13:31 | madmetzger | i think you should add them anyway |
| 13:31 | kymara | (since it's unreasonable to expect a player to visit int semos house, or any player owned houses, say) |
| 13:31 | madmetzger | i am not sure about how to do that for travelling achievements |
| 13:31 | kymara | okay |
| 13:31 | madmetzger | one idea was to have hard coded conditions with a list of zones to be visited |
| 13:32 | madmetzger | but maybe adding something to the zones.xml might be a good idea |
| 13:32 | kymara | zones do already know their own level |
| 13:33 | kymara | or i think if it's an interior, just no level is specified |
| 13:33 | madmetzger | i meant the inclusion/exclusion flag |
| 13:33 | kymara | yes |
| 13:33 | kymara | so, we could add that flag, and, zone already know their own level |
| 13:33 | kymara | and they should know their own region, from the name or which file they are in |
| 13:33 | kymara | so then that's all. |
| 13:34 | kymara | that's why i said about knowing the own level. they're the other things to consider, i guess |
| 13:34 | madmetzger | yes, i think so |
| 13:34 | madmetzger | we should collect those ideas to the achievements development page as i also use it as a kind of reminder |
| 13:35 | kymara | okay |
| 13:35 | kymara | with the elf princess quest, so you know what i had in mind, it's just that we should make it tiem limited when you can repeat it |
| 13:35 | kymara | atm it's always repeatable |
| 13:35 | kymara | but she should have a 5 minute gap or so |
| 13:35 | kymara | and we don't store that time atm |
| 13:36 | kymara | so if you were adding to store a count also i was just thinking we could also fix the other thing |
| 13:36 | madmetzger | that would be a good idea to fix it when adding that, right |
| 13:37 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: added semos daily monster quest achievements from wiki |
| 13:38 | madmetzger | if we want to have some kind of achievers' high score on the web page we should think about a reasonable way to calculate the score |
| 13:38 | madmetzger | hendrik suggested to do it similar to stackoverflow.com |
| 13:39 | madmetzger | each achievement gets a base score depending on the difficulty, maybe just 3 or so different base scores |
| 13:39 | madmetzger | the actual score for each reached achievement of a player is calculated by dividing the base score by the number of players having reached it |
| 13:40 | madmetzger | i think that would be a good way to calculate ranks for a hall of fame part |
| 13:41 | kymara | thats interesting |
| 13:41 | kymara | have you read about how kudos is calculated for ohlog |
| 13:41 | kymara | ohloh |
| 13:41 | kymara | the idea reminds me of that a bit too. |
| 13:42 | kymara | i think it goes like this: |
| 13:42 | madmetzger | i didn't read that yet |
| 13:42 | kymara | - getting kudos from someone with a high kudos gets you more points than someone with low kudos |
| 13:43 | kymara | - getting kudos from someone who has given out a lot of kudos gets you less points than someone who gave out very little kudos |
| 13:43 | kymara | so the more you give out kudos the less effective it is for the people you gave it to. |
| 13:44 | kymara | does that sound similar or am i just beign distracting |
| 13:44 | madmetzger | i think that sounds similar |
| 13:45 | madmetzger | the more people reach an achievement the less will be the value of reaching it for getting into the hall of fame |
| 13:45 | kymara | right |
| 13:46 | kymara | (btw on ohloh you also get kudos for people clickign I use this on a project you contribute on) |
| 13:46 | kymara | (and the point syou get from that are proportional to your commit count) |
| 13:46 | * | kymara loves stats |
| 13:46 | madmetzger | :D |
| 13:47 | madmetzger | kymara, would you mind to add those zone ideas to the achievements development page? i need to leave soon |
| 13:47 | kymara | http://www.ohloh.net/about/kudos |
| 13:47 | kymara | yes, i'm editing it now |
| 13:47 | madmetzger | that's nice :) |
| 13:47 | kymara | oh sorry i'm editing the ideas page now |
| 13:48 | kymara | to add undergoudn etc |
| 13:48 | kymara | but yes i'll do that next |
| 13:48 | madmetzger | ideas page is fine to edit, too |
| 13:48 | madmetzger | there are still some gaps to fill where i am maybe not creative enough for :) |
| 13:48 | kymara | i didn't come up with many naming ideas |
| 13:48 | kymara | i am too picky |
| 13:49 | kymara | i'd be better at fixing names i see than making the ideas |
| 13:49 | kymara | http://www.ohloh.net/forums/8/topics/402 also has intresting stuff on kudos |
| 13:50 | madmetzger | oh, and i think we should add achievements to the best player calculation. what do you think? |
| 13:51 | kymara | if we have a good scoring for it yes |
| 13:51 | kymara | it may take a bit time to get all that balanced |
| 13:51 | kymara | you should probably aim to get it that i am th ebest player |
| 13:51 | kymara | and then we'll know it's correct |
| 13:51 | kymara | to help calibrate |
| 13:51 | madmetzger | hehe |
| 13:52 | * | kymara will write something really sophisticated to extract old reaults from the game events logs |
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| 14:16 | Laguz | kymara, i chosed the outdoor of the tower to lead players to the correct one. Exploring the interiors and how they look should they do themself, the view of the tower is just for the invitation...was my thought |
| 14:22 | kymara | ok. |
| 14:25 | Laguz | we dont have to do so, if u have better expirience with other screens. I just explained why i used this screens |
| 14:26 | kymara | it can be done as you like. i thought seeing the inside might be a more tempting advert especially as many have already seen the tower, but it's also okay to keep that as a surprise |
| 14:26 | kymara | the tower is a nice image so it's fine to have it |
| 14:26 | kymara | it's not very easy to see where on the development page to add the discussion on zones |
| 14:26 | kymara | so i'll just add it at the end |
| 14:29 | storyteller | Hmm, I have a question: Where is the difference between the feature request tracker and the developers tracker? ;) |
| 14:33 | kymara | developer is something a developer intends to do |
| 14:33 | kymara | or intends another developer to do |
| 14:33 | kymara | feature requests are more tentative and anyone can paste ideas there |
| 14:33 | kymara | that's a guess, those trackers have been around longer than i have, and there's nothing set in stone about them, but that's typical use |
| 14:33 | storyteller | Ah, okay :) Thank you |
| 14:34 | kymara | it's also not necessarily a new feature, in the developers tracker, but could be about refactoring. |
| 14:34 | kymara | there is some overlap, i am sure. |
| 14:34 | Laguz | whats the discussion about the zones? |
| 14:34 | storyteller | yes, therefore I was wondering |
| 14:35 | kymara | Laguz: we were talking about achievements. |
| 14:35 | kymara | the initial discussion on achievement started mostly at the meeting in real life in march |
| 14:36 | kymara | http://stendhalgame.org/wiki/Arianne_Project_Meeting_2010/Development_Discussions#Achievements therefore has a short summary. |
| 14:36 | kymara | More ideas are being collected at http://stendhalgame.org/wiki/Stendhal_Achievement_Ideas and development has started |
| 14:36 | Laguz | aah yes |
| 14:36 | Laguz | i had some ideas to this too |
| 14:37 | kymara | good, and perhaps you can help fill in names for the ideas already there, in game names |
| 14:37 | Laguz | i just didnt knew first what u mean with achievements^^ |
| 14:38 | kymara | thats ok, that's why i looked up the links for you |
| 14:39 | Laguz | yes thanks |
| 14:39 | Laguz | i startet another idea related to this |
| 14:39 | Laguz | http://stendhalgame.org/wiki/StendhalMagicSystemIdeas#Career_system |
| 14:39 | Laguz | its just an idea and a little example for the moment |
| 14:40 | Laguz | i have already some spells for nature and air in my mind, ill add this soon |
| 14:51 | kymara | the career system looks very similar to class ideas |
| 14:51 | kymara | and not realy related to teh magic spell stuff, except that a wizrad wouold do spells |
| 14:51 | kymara | it's not part of the originalplan, which i guess is why it got marked as outdated |
| 14:52 | kymara | i would like to keep focussed on ideas which are implementable in small pieces. classes are beyond that. |
| 14:52 | kymara | and there are a load of ideas already on the wiki about them |
| 14:52 | kymara | when it was suggestd that we have a magic ideas page that was supposed to be that you move the ideas from the meeting page to that page |
| 14:52 | kymara | and that you add to them and imrpove them |
| 14:52 | kymara | not start a whole new system |
| 14:53 | kymara | you can see loads and loads of linked ideas here: http://stendhalgame.org/wiki/StendhalRefactoring |
| 14:53 | kymara | This is not what we discussed for magic and it's not going to happen at the same time. |
| 14:55 | kymara | for a reminder on what was agreed on magic please see: http://stendhalgame.org/wiki/Arianne_Project_Meeting_2010/Development_Discussions#Magic |
| 14:55 | kymara | there is nothing about warrior/wizard/paladin/necromancer etc etc there |
| 14:55 | Laguz | like i said, its just an idea. The main part of this site will be spells for the differnt magics |
| 14:56 | kymara | you didn't copy over any of the existing ideas to it, which i think is what hendrik had asked you to do,. |
| 14:56 | Laguz | you misunderstood |
| 14:56 | Laguz | these are just names like the achievements |
| 14:56 | kymara | the ways we were going to make sure that you can't be both a warrior and wizard at once were rather simpler and built in more with the current rp system |
| 14:56 | kymara | e.g. Require magic wand in hand for spells to work (which is a minimal attack and slowish 'weapon') |
| 14:56 | kymara | Require magic robes worn instead of armor for spells to work (lower def) |
| 14:57 | kymara | Do not allow switching magic wand to other weapon types or vice versa, while in battle |
| 14:57 | kymara | that way you are in a rather natural way forced to choose to be a wizard or a warrior, per trip |
| 14:58 | Laguz | why do you want to force so? |
| 14:59 | kymara | because careers/classes/whatever you call them are a good idea, but we don't have it in our RP currently that you choose a type like that. |
| 14:59 | kymara | so to start it in small steps, those are the ideas we had at the meeting. |
| 14:59 | Laguz | the system can also be split between wizards and fighters... |
| 15:00 | Laguz | like i said, its just like the achievements |
| 15:00 | kymara | it will be really useful for us to have a dedicated wiki page abou tthe magic system we are planning |
| 15:00 | kymara | the careers ideas are outside that |
| 15:00 | kymara | so i guess your page just is going to be your own ideas page |
| 15:00 | Laguz | you "reach" fire magic(fire mage) and ice magic(ice mage), the combination is elementarist just as achviement |
| 15:01 | kymara | and it duplicates a whole lot of other ideas currently |
| 15:01 | kymara | i am not talking about the two types of magic idea |
| 15:01 | kymara | it's the Fighter Archer Cleric |
| 15:01 | kymara | Warrior Paladin Avenger etc |
| 15:01 | kymara | anyway I am sorry but I do not have time for this |
| 15:01 | Laguz | omg |
| 15:01 | Laguz | didnt i said its an example |
| 15:02 | Laguz | its just an example how the system works |
| 15:02 | kymara | Not right now. If you want to add another page about those ideas for classes then feel free but we'll probably be needing something else for planning how to develop the things we'll actually do more short term |
| 15:04 | kymara | If you want there to be an achievement' for 'learn all fire spells' called Fire Wizard, say, or one for 'learn all dark spells and the achievement is called 'Necromancer' then perhaps you can gather those ideas on the achievemnts ideas page but making it clear they're for later, when magic spells are in game. |
| 15:05 | kymara | and then we'd just be using the achievements system |
| 15:05 | Laguz | im already on it, |
| 15:06 | kymara | good, i think that would make it a lot clearer that you're not just repeating the same old classes idea |
| 15:07 | kymara | and it's a better place for it to be together with the other achievements, not confusing a page that's supposed to be about the magic spell and mana system |
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| 15:34 | plassy | storyteller? you don't forget the feature list? |
| 15:34 | storyteller | Ah, uh, yes... |
| 15:34 | storyteller | moment |
| 15:36 | storyteller | well, I think one thing is that there should be a possibility to let music play in a square, not with radius |
| 15:36 | storyteller | for example like for the deathmatch area |
| 15:37 | storyteller | that the music only plays at these tiles and not around them |
| 15:45 | plassy | hmm... yes... i already said this would be easy to do... but i was more after the advanced features... i mean you already said you wanted walk sounds and and want to be able to connect sounds to actions and such stuff... maybe you want some sfx audio effects... |
| 15:46 | storyteller | ah, what effects would be possible then? |
| 15:47 | storyteller | okay, I have a list now: |
| 15:47 | storyteller | - there should be also the possibility to let the music play in a square, not only with radius. |
| 15:47 | storyteller | - sounds should be made able to bind to NPCs, creatures or players |
| 15:47 | storyteller | - there should be action -> reaction: For example shooting an arrow and it hits somewhere |
| 15:47 | storyteller | - sounds should have a variable volume |
| 15:47 | storyteller | - a playlist feature |
| 15:47 | storyteller | just ideas ;) |
| 15:48 | plassy | ?? no this its not about bussibility... everything is possible... i just thought you have some creative ideas what you wnt do do with sound... if i'm not able to code it in the end, i will tell you anyway :P |
| 15:48 | hendrik | - improve the poor quality attributes of the sound system. |
| 15:48 | plassy | what poor quality attribute? |
| 15:49 | plassy | *possibility |
| 15:50 | hendrik | findbugs warnings, missing javadoc, not sticking to the common code formating, massive use of features which are tried to be avoided in the rest of the code (asserts, innner classes) |
| 15:50 | Bluelads4 | bussibility is really sweet :D |
| 15:50 | storyteller | yes, Blue :D |
| 15:50 | storyteller | I also thought "Hmm, what's this?" ;D |
| 15:50 | Bluelads4 | :D I thought of bussibaer first :D |
| 15:50 | storyteller | nice new word ;D |
| 15:50 | storyteller | hehe |
| 15:50 | storyteller | i thought of "busy" first somehow |
| 15:51 | Bluelads4 | that was my second thought |
| 15:51 | storyteller | ;) |
| 15:54 | plassy | hendrik: asserts and inner classes are standard language elements of the java programming language, so? and this has nothing to do with what i storyteller asked for |
| 15:54 | hendrik | a common way of writing code (not just code format) is one of the quality attributes. |
| 15:57 | plassy | i don't know something like quality attributes.... i just know that i use language features where they are appropriate |
| 16:38 | kiheru | what's the state of moving sound to arilib? |
| 16:40 | hendrik | all the bug fixes are missing there. |
| 16:40 | hendrik | I think that approach is dead. |
| 16:40 | kiheru | oh, ok |
| 16:53 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-type.php: added indices for P2S_CREATECHARACTER and P2S_CREATEACCOUNT |
| 16:54 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (3 files in 2 dirs): convereted message-c2s-createaccount to message-p2s-createaccount |
| 17:23 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (2 files in 2 dirs): implemented message-p2s-createcharacter |
| 17:25 | CIA-68 | arianne_rpg: nhnb * ziaks/README: updated readme |
| 17:32 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-s2c-createaccountack.php: fixed message type check in readObject() |
| 17:35 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/ (message-p2s-createcharacter.php message-s2c-loginack.php): fixed upper lower case of variables |
| 17:36 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-s2c-createaccountnack.php: fixed message type check in readObject() |
| 17:37 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-s2c-createaccountack.php: implemented message s2c create account ack |
| 18:19 | CIA-68 | arianne_rpg: nhnb * marauroa/src/marauroa/common/net/message/ (5 files): fixed line endings (no other changes) |
| 18:20 | postman-bot | jesco rented a sign saying "thanks to gepaecktraeger2,kiheru,tigertoes and kezman for helping me with my dm :))" |
| 18:33 | -!- | Bluelads4 is now known as Blue_dinner |
| 19:09 | -!- | Blue_dinner is now known as Bluelads4 |
| 19:11 | -!- | CodeCannon [~Dwidge<(a)>vc-41-16-212-159.umts.vodacom.co.za] has joined #arianne |
| 19:25 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/ (Achievement.java AchievementNotifier.java): add base score to achievements |
| 19:27 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/db/AchievementDAO.java: fix java doc warning |
| 19:32 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/ (Achievement.java AchievementNotifier.java): added constants for 3 difficulties of achievements |
| 19:39 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/stendhal_init.sql: added base_score to columns |
| 19:42 | kymara | hendrik: why? |
| 19:45 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/StendhalPlayerDatabase.java: add ALTER TABLE statement for base_score as some might already have the achievement table |
| 19:49 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/ (2 files in 2 dirs): add base score as new column to AchievementDAO |
| 19:49 | hendrik | plassy is not interested in having a sound module anymore. |
| 19:50 | hendrik | it is missing all his recent fixes. |
| 19:50 | hendrik | and it needs a lot of work to add javadoc, documentation, fix the code style (including but not limited the formating). |
| 19:50 | hendrik | fix findbug and compiler warnings. |
| 19:51 | kymara | ok, is that an assumption due to fixes only being committed to stendhal and not arilib? |
| 19:51 | kymara | or did he say that? |
| 19:51 | hendrik | And i have other things on my todo list that have a greater impact. |
| 19:51 | kymara | and write tests for arilib, is a open tracker item too. |
| 19:52 | hendrik | he complained about his IDE not being able to handle package-prefixes well and never commited any fixes there. |
| 19:52 | hendrik | should probably be closed as outdated. |
| 19:52 | kymara | ok. i am wondering if we can hide dead modules from the cvs browse view |
| 19:52 | kymara | we could hide a few. |
| 19:53 | hendrik | i guess we can put a __OLD_DEAD_SUBPROJECT__.txt inthere. |
| 19:53 | hendrik | or we can physically delete it from the CVS server. |
| 19:53 | kymara | yes i more meant cleanup |
| 19:53 | kymara | like use cvs adminrepo or whatever, i see no point to that ziaks sub module for example |
| 19:53 | kymara | it is empty. |
| 19:54 | hendrik | i changed the readme earlier today. |
| 19:54 | kymara | yes |
| 20:02 | kymara | Perhaps the developers could get together and discuss what they are each doing, sometime shortly after this release? |
| 20:03 | hendrik | a formal meeting here or just telling when one has time? |
| 20:04 | kymara | I mean formal and here but not too long. It's not ideal timing for me. But there are a few 'big' ideas, some which have been started and dropped for a while, others just started. |
| 20:04 | kymara | I guess I know what people are doing because I ask you each but that is not really enough, I think. |
| 20:05 | * | hendrik nods. |
| 20:05 | hendrik | When would be a good date? |
| 20:05 | hendrik | Next weekend? |
| 20:06 | madmetzger | i think that could be a good idea |
| 20:07 | kymara | I meant rather sooner, even. |
| 20:07 | kymara | Like Tuesday night if we really can keep it to an hour. A lot of development can already 'diverge' in a week. |
| 20:07 | kymara | But I guess as I said the timing is not ideal for me so next weekend could be better. |
| 20:11 | madmetzger | i'd be available on tuesday. next weekend depends on the day and time for me |
| 20:12 | hendrik | just for the record: stackoverflow does not value badges based on the number of people that own it. |
| 20:13 | hendrik | I should have been more clear when i mentioned them as a source for ideas and presented the value ideas shortly afterwards. |
| 20:13 | * | Bluelads4 isn't here on tuesday but not a developer either :D |
| 20:14 | madmetzger | yes, but iirc the score for answers is calculated that way? |
| 20:17 | hendrik | 10 for every upvote, -2 for every down vote (-1 for the one doing the downvote) and 15 for an accpeted answer. |
| 20:19 | kymara | I would like all developers who are currently working on Stendhal code or know they will make commits for 0.87, to attend so we should make it when they can come. If each could have prepared just a very short summary of what they are working on, plan to, and anything they had been working on but dropped because of difficulties. Then we can have a short time to ask each questions and perhaps tweak plans if necessary. |
| 20:19 | kymara | Does that sound plausible? |
| 20:19 | hendrik | yes |
| 20:20 | kymara | It is also a time to be able to ask others for help, but not in specifics. If while you're thinking of these things that means you come up with specific tasks to wrte up on any of the trackers, or a wikipage, please do it. |
| 20:20 | kymara | self contained ones on the tracker and longer ones on the wiki. |
| 20:21 | hendrik | storyteller, another difference is that developer tracker is often used for change that are invisible to players. Like reducing the number of compiler warnings, adding code comments or tests. Or just rewriting code in a different way to make it more extendable. |
| 20:23 | kymara | hendrik: the circles screenshot of attack? did you miss me asking? |
| 20:23 | madmetzger | ah, thank you hendrik. now i remember better |
| 20:23 | kymara | can someone help him please, he just needs to be in the shot, but someone else can design it to make it look cool? |
| 20:24 | * | kymara has to go out pretty soon :( |
| 20:24 | kymara | hendrik: roughly though what would look cool is to have a range of creature sizes (i.e. at least one big one small) and an interesting background |
| 20:25 | kymara | since the other two for teh release are both outside, then inside or underground would be really nice for balance |
| 20:26 | kymara | and i'll do a little tiny line to show the new settings panel i guess,and then we have plenty. |
| 20:27 | kymara | there's the karma scale bar too, that coudl be better than the settings panel |
| 20:28 | hendrik | kiheru, could you add a little description of it to the manual. I have to admitt that i am to stupid to understand the colorbow. |
| 20:29 | hendrik | http://stendhalgame.org/wiki/Stendhal_Manual/Gameplay#Levels_and_Stats |
| 20:30 | kymara | sarzina tries to explain it too |
| 20:30 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 20:30 | kymara | when you learn it, she says a different thing depending on your karma so she says 'its in the red' |
| 20:30 | kymara | or 'when you get better karma it will turn blue' |
| 20:30 | kymara | but not everyone will see that or read it so it will be good to have it in the manual too, dont get me wrong |
| 20:30 | hendrik | oups, sorry. |
| 20:31 | kymara | a lot of players could have already done her quest |
| 20:45 | storyteller | Thanatos should also turn round again after conversation |
| 20:45 | -!- | pimp_ [40b52bb8<(a)>gateway/web/freenode/ip.64.181.43.184] has joined #arianne |
| 20:45 | -!- | pimp_ [40b52bb8<(a)>gateway/web/freenode/ip.64.181.43.184] has quit [Client Quit] |
| 20:46 | -!- | pimp__ [40b52bb8<(a)>gateway/web/freenode/ip.64.181.43.184] has joined #arianne |
| 21:28 | -!- | storyteller [~storytell<(a)>p57B742EB.dip.t-dialin.net] has quit [] |
| 22:14 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (4 files in 3 dirs): implemented s2c create-character nack |
| 22:39 | kymara | hendrik: do you do your website development in eclipse? |
| 22:40 | hendrik | yes |
| 22:40 | hendrik | i use the phpecplipse plugin. |
| 22:41 | hendrik | and symlinked my /var/www to /home/hendrik/workspace/stendhal_website |
| 22:41 | kymara | can i symlink to 192.168.1.3 |
| 22:42 | kymara | :P |
| 22:42 | * | kymara just realised why she is still editing remotely |
| 22:59 | kymara | Weekends seem to be trickier for meetings as people have commitments |
| 23:00 | kymara | We could do this Tuesday but since I suggested that each person think a bit about something to say (above, 20:19 in this log), shall we make it in a week? |
| 23:00 | kymara | Monday or Tuesday night 2nd or 3rd of august? |
| 23:01 | kymara | please let me know if you can't do either date, all stendhal developers. |
| 23:01 | madmetzger | i should be available both dates |
| 23:01 | kymara | thanks, madmetzger |
| 23:10 | kymara | hendrik: the patch from code cannon which i committed for the navigation, i was wondering if we can update website? |
| 23:10 | kymara | you've been working on it so i thought i better not |
| 23:11 | hendrik | the pharauroa stuff is unstable but it is not reachable without knowing urls, so i think it is okay to update. |
| 23:23 | -!- | plassy [~quassel<(a)>ip-90-187-50-107.web.vodafone.de] has quit [Remote host closed the connection] |
| 23:34 | kymara | That's weird. The 0.86 client I updated doesn't show the karma bar, the 0.86.5 one does. |
| 23:34 | kymara | same server i.e. i know the player should see it. |
| 23:35 | kymara | hendrik or kiheru, you both had the updater client for testing, can you check please? |
| 23:38 | -!- | pimp__ [40b52bb8<(a)>gateway/web/freenode/ip.64.181.43.184] has quit [Quit: Page closed] |
| 23:40 | hendrik | i got it after doing the quest. |
| 23:40 | kymara | i've already done it |
| 23:46 | kiheru | hmm, same thing. my development client shows it, but the updated one does not |
| 23:47 | hendrik | i can see it in 0.86 afte doing the quest. |
| 23:47 | hendrik | but not in 0.86.5 if the quest was done before. |
| 23:48 | kymara | i just got some npes in my client log |
| 23:48 | kymara | but dont' think they are related |
| 23:48 | kymara | http://pastebin.ca/1908246 |
| 23:49 | hendrik | you can ignore those. |
| 23:49 | kymara | ok |
| 23:57 | kymara | http://stendhalgame.org/wiki/File:Settings_panel.png is this helpful? |
| 23:57 | kymara | i thought i could make one for a release news but mabe that's better just in a manual |
| 23:58 | hendrik | i think it is more important than the attack circles. |
| 23:58 | kymara | they can both go in |
| 23:58 | kymara | the circles fit the blurb better |
| 23:59 | hendrik | good |
These logs of #arianne were automatically created on irc.freenode.net