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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-01

Timestamps are in server time.

00:12soniccuzWhat exactly are you looking for in monster descriptions? I saw the tracker entrys that were rejected for lich and bone dragon but can't comment without an account.
00:13hendrikclick on the word "Comments" that looks like a heading.
00:13hendrikthe tracker is open for annoymous comments.
00:14soniccuzis it now <goes to check>
00:14kymaraIt may have been closed and thus also closed for comments
00:16kymaraokay, no, at least on the bone dragon one i left it open for comments even though it was closed
00:16kymaraThe comment made when it was closed also had suggestions for what we'd be looking for.
00:17kymarakiheru and I are using the 0.86.5 client and dont' get xp kill messages in main serve r0.86.1
00:18kymarawth release client i get them
00:18kymarakiheru: if you killed alone did you get the,?
00:19soniccuzI see the wording under it "log in to comment" detoured me from doing so. thanks for clearing that up.
00:20kymarayou could also use any openid provider
00:20kymarae.g if you had a yahoo, google, blogger, livejournal, etc etc account
00:22kiheruno xp messages in my log
00:23kymaraok and there are none on test server either
00:23kymarai.e.matching versions
00:23kymarai'll make a bug report
00:24soniccuzI realized that when I started to make one but if it's open to annoymous comments that saves me the effort.
00:29kymaraokay :)
00:36soniccuz^^
00:37kymarai am not sure if it was relevant for the lich and bone drgaon one, but additionally to the comments provided there about why they were rejected i'd also say they need good spelling and grammar and correct capitalisation
00:38kymaragrammar may be harder for a non native speaker but anyone can get capitalisation right if they try
00:44soniccuzI would think that goes without saying. Anyway, i'll look into it when I get the chance.
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07:47postman-botAdministrator SHOUTS: Please logout and return in about 5 minutes for a quick server restart.
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09:09CIA-68arianne_rpg: nhnb * marauroa/README: cleaned up
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10:42-!-storyteller [~storytell<(a)>p57B75D8B.dip.t-dialin.net] has joined #arianne
10:45storytellerKiheru: Well, there was the question yesterday if it is possible to unbind the camera from the player, Hendrik mentioned it yesterday.
10:48kiherustoryteller: if I understood the request right, I'd say it's possible without huge changes
10:50CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/AchievementNotifier.java: don't send summary if no new achievements were reached
10:51storytellerOh, that's cool :)
10:58kymaramadmetzger: is that as a result of my comment on the developer tracker?
10:59madmetzgeryes
10:59madmetzgeri've added a comment there why that check is done on login
11:02kymarathat's about compatibility with an old system where we didn't use achievements at all, isn't it?
11:03kymaraWhich could be dealt with in other ways too, I think I've seen some suggested here
11:06madmetzgerit's also about adding new achievements to the game, not only compatibility
11:06kymaraFor a new player who starts after the release of the achievements system, will they ever get a message on login or will they be notified about all theirs naturally?
11:08madmetzgera completely new player will get the 'normal' messages whenever they reach an achievement
11:09kymaraOkay. So, what about the other options for how to make compatible with old? did you decide against them?
11:09kymaraI'm thinking through what is actually going to happen you see. and this is going to be a message when they login for the first release after the system, really, isn't it?
11:10madmetzgeryes
11:11madmetzgeri've decided against the other option as some achievements could be unreachable then for players, like all xp achievements for a level 597 player
14:18CIA-68arianne_rpg: kiheru * stendhal/src/games/stendhal/client/StaticGameLayers.java: Thread safety for drawing in EDT
14:19CIA-68arianne_rpg: kiheru * stendhal/ (5 files in 3 dirs): ported GameScreen to swing
14:20kymarare
14:21kymarakiheru, tell me when you're done comitting that :)
14:24kiheruit works as such by now, but you can occasionally get NPEs in a couple of places. fixing those now
14:26kymarai get theminimap jumping effect but on my whole screen
14:26kymarawhen i change zone
14:26kymarai see a completely different part of that zoen first (or black)
14:27kymaraor black and white
14:30kymarai will try downloading a video screen capture tool
14:32kymarawould that be helpful though?
14:32kiheruhmm. must be that the user does not have correct position yet at that stage
14:33kymarafrom the town hall to teh city it was always showing me the temple for example
14:33kiheruie the screen is drawn before the user object is ready
14:34kiheruhm. would the old coordinates match?
14:34kymarabetween library and city they just kind of shift up and down very slightly
14:34kymarabut why dont you get that
14:34kiheruslower computer with only one core
14:35kiheruI can try to figure out some fix for that
14:35kymarai think that's right
14:35kymarain the townhall i was at 15, 45
14:35kymarathen it shows me th ebacksmith (sorry, not temple)
14:35kymaraand if i stand outside blacksmith that is about 15, 42
14:36kymaraand i guess when it's all black or white or black and white, there was no matching coordinate
14:36kymarathe jumping does feel the same as the minimapjumping though
14:37kymarathis is making me feel dizzy all the flashing so i think i'll stop
14:38kiherusorry :-(
14:38kymarait's teh same for leaving the inn, you see the cornder of the town hall
14:38kymaraand you were at 22,16 in the inn and if i stand in the centre of where i think i saw, by the corner of the town hall, that was 21.26
14:38kymarasorry 21,16
14:45kymarasometimes the chest slot flickers as i drop stuff in
14:45kymaraas they shuffle, maybe it's when i take it out
15:05storytellerHi :) May it be better when you are not teleported out of the tower with the teleporter behind Zekiel but back to the basement?
15:05storytellermaybe to int_semos_wizards_tower_basement at (15,26)
15:05storytelleror (15,21)
15:09kymaraI'd not make that decision, it's up to laguz, it's his design
15:10kymaraso you'd need to suggest it to him
15:10storytellerokay :) But thanks
15:10kymara(i'll comments on 'bad decisions' obviously :) )
15:11CIA-68arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2d/entity/ (11 files): threading fixes
15:19kymarawill that fix the screen jumpy problem kiheru?
15:19kiheruno. that was something I had started working at earlier. trying to look at the jumping now
15:20kymaraok
15:32kiherukymara: does this help: http://filebin.ca/godxcu/repaint.patch
15:36hendrikthere might be something wrong with the way batchUpdate is set.
15:36hendrikSorry, i have not read the logs, so no idea if that comment made sense.
15:36kymarathe problem is still there
15:36kymaraexcept different maybe
15:36kymaranow it's alsways a white flash
15:37kymarawell i say flash but it's fairly long
15:38kiheruit's grey while the client is switching maps. no idea how to keep the old image :-/
15:40hendrikdoes this change anything (might even made things worse, i don't understand the bigger picture:
15:40hendrik public boolean isInBatchUpdate() {
15:40hendrikin StendhalClient.
15:40hendrik return batchUpdate || contentToLoad > 0;
15:40hendrik }
15:41kymarathe reason is that when i change zones i see the part of the game screen corresponding to my old coordinates.
15:41kymara< kiheru> ie the screen is drawn before the user object is ready
15:42kiheruI think the batchupdate works correctly; it's just that the drawing is done in different thread than where it's triggered
15:42kymarait's still doing a white flash then
15:42kymarawith the additional 'or' part hendrik wrote
15:44kiherumy earlier patch just supresses drawing while it's in batchupdate, so grey bg is expected :-/
15:45kymaraok, but it's not grey it's white
15:50Bluelads4grey and white sounds a bit like the buddylist/textwindow loading problems I had earlier :D
15:51kiherudunno if there's any way to actually keep the old image short of installing a custom RepaintManager (urgh. swing really likes to make simple things hard)
15:55-!-Bluelads4 is now known as blue_painting
15:57kiheruhmm, found a possibly working solution
16:00kymarayay
16:02kiherufor the GameScreen part, instead of the previous path: http://filebin.ca/ydtty/repaint.patch
16:05kiheruare the minimap jumps also when switching maps? if so, I'll be able to use a similar hack
16:09kymarano they weren't
16:09kymarathey'd be when walking around a map mostly
16:11kymarathis is looking better
16:12kymarathat seems fine now kiheru
16:12kiheruok. keeping the old image was what the awt gamescreen does
16:12kymarai still have hendrik's part in
16:12kymarado you want me to remove it and test f that was needed
16:13kymarabecause that was in stendhal client
16:13kiheruif it's not too much trouble. I think it's not needed, but it's good to check it
16:14hendrikit only changes things if the zone was not already cached.
16:14kymaraah okay, well it seems okay at the moment
16:16CIA-68arianne_rpg: kiheru * stendhal/src/games/stendhal/client/ (GameScreen.java StendhalClient.java): suppress redraws while switching maps
16:17kiheruthanks for testing
16:28kymarathat's okay
17:11*kiheru wonders if blue_painting will now get the whole screen light grey
17:25blue_paintingsorry I was away... when will it maybe be light grey?
17:27kymarawhen you play with windows 7
17:28kymarabecause you had trouble before with buddy panel and text window - I dont' know if they were always gret for you or what
17:28kymaragrey
17:28kymarabut since the gamescreen is now also ported to swing (like those others) it's possible it gets affected too
17:29blue_paintingah okay, I'll test that later, I'm currently on under windows vista
17:30blue_paintingthe grey,white thing didn't show up each time, sometimes I had to load the client again for 1 or two times before it worked again
17:31kymaraokay in which case it may be equally unpredictable with the game screen itself, so i'm not sure when you'd see it
17:53CIA-68arianne_rpg: kiheru * stendhal/src/games/stendhal/client/entity/RPEntity.java: Fix for [3037666] "[Stendhal] No xp messages in 0.86.5"
18:27CIA-68arianne_rpg: nhnb * stendhal/src/games/stendhal/client/StendhalClient.java: stay in batch-update-state while waiting for data from the server
18:30hendrikAaaaaa: http://apiwiki.twitter.com/Authentication
18:31hendrikcome August 2010, we'll be turning off Basic Auth from the API.
18:55hendrikthis oauth stuff is really complicated.
18:56hendrikthe https basic auth stuff was 11 lines of code.
18:56hendrikdone in about 30 minutes.
18:56kymarafor us, or them?
18:57hendrikfor us.
18:57hendrikand now they are going to disabled it.
18:58hendrikit's probably only 6 lines for them.
19:27-!-kezman [c86db8f4<(a)>gateway/web/freenode/ip.200.109.184.244] has joined #arianne
19:29storytellerI just requested a new feature ;) If someone could have a look at it, this would be nice :) Please tell me what you think about it. Thank you :)
19:55-!-blue_painting is now known as Bluelads4
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20:10CIA-68arianne_rpg: kymara * stendhal_website/ (content/account/messages.php scripts/account.php): initial commit of a page where you can view messages sent via postman
20:42hendrikstoryteller, i am currently busy trying to port the twitter code to the new API.
20:43hendrikwhich is really, really complex.
20:43kymaraand i'm working on another of your feature requests, storyteller - reading postman messages from the website.
20:46Bluelads4and I'm going to take a look at it because I'm curious :D
20:47kymaraeheh. i just dont' want to break my concentration but i do always see new requests because i check that page very frequently (and it appears in the feeds)
20:49Bluelads4:)
21:03hendrikthis thing is sending the body before the header :-/
21:13kymarabla
21:13kymarahttp://stendhalgame.org/wiki/Price_list
21:14kymarastuff like that is so incredibly timeconsuming to do, becomes ou of date really fast, and should just be done 'better' by linking with code (like for example how mr taxman's books do it)
21:16hendrikreplace with redirect to Stendhal NPCs
21:16kymaraAnd that will confuse the person doing it.
21:17kymaraI guess he's in the middleof it.
21:17kymarai know who that player is, but i lack energy to try to speak to him.
21:18hendriki left him a message on his talk page.
21:19hendrikhe will get a yellow bar on every page the next time he logs in to the wiki.
21:25hendriki gave up on the twitter stuff: http://stackoverflow.com/questions/3383349/simplest-way-to-post-twitter-status-update-to-a-dedicated-account-in-java
21:26-!-kezman [c86db8f4<(a)>gateway/web/freenode/ip.200.109.184.244] has joined #arianne
21:26kymaraokay.
21:27hendrikSF.net 2.0 does not support CVS anymore.
21:29hendrikbut it supports subprojects.
21:42kiheruhmm, that would mean we'd need to select what to use
21:47hendrikpicking between git and svn should be easy.
21:47hendrikthe admin interface is extremly annoying.
21:48hendrikwell, <class 'git.errors.NoSuchPathError'>: /git/p/testsf2/git.git
21:49kiheruI thought there'd also be hg and bzr
21:49hendrikno
21:49hendrikwell, of course it might still be imcomplete.
21:50hendrikTools: External Link, Git, SVN, Wiki, Tickets, Discussions, Download, Subproject
21:50kiheruoh. those were added maybe a year ago to sf at the same time as git
21:50kymaraand mercurial.
21:50kymarano wait i'm too annoyed to comment, hush now.
21:50kiheruhg=mercurial
21:50kymaraokay.
21:50hendrikkiheru, https://sourceforge.net/p/testsf2/
21:50kymarais 'from' and 'to' better than 'source' and 'target' for purposes of dsplay to players?
21:51hendrikyes
21:51hendrikpeople know that from email.
21:51kymarathey're like obsessed with changing stuff
21:51kymarahave you noticed the finding software thing has canged totally
21:51kymarachanged
21:51kiheruyep. source and target are quite techy
21:51kymaraokay.
21:52kiheruoh, it has changed again
21:53kiherustarting to get used to sf changing completely every a few months
21:53CIA-68arianne_rpg: kymara * stendhal_website/ (content/account/messages.php scripts/account.php):
21:53CIA-68arianne_rpg: Show messages for all the player's characters and add a 'to' column. Make unseen
21:53CIA-68arianne_rpg: ones bold and remove that column. Make player messages get a URL to the
21:53CIA-68arianne_rpg: character page, and support messages orange and with a URL, and remove
21:53CIA-68arianne_rpg: messageType column
21:53kymarayeah it's just the old one had the top 10 most active this week on that page and so arianne rpg did well on that often.
21:54kymarathat's why i'm put out :P
21:59-!-Bluelads4 [~Bluelads4<(a)>p5B34BEF6.dip.t-dialin.net] has left #arianne []
22:00kymarahttp://imagebin.ca/view/61FmLSW.html <- for the messages
22:00kiheruactivity gets buried deeper and deeper. it used to be on the front page
22:00kymarathats weird for me as soon as i load it gets hidden (that image)
22:01kymarahttp://imagebin.ca/view/PhLLFpxe.html if it doesn't work for you
22:01kiheruthe same
22:01kymaraand sorry, the test message which was meant to be an undelivered one did get delivered the next time i logged in :P so don't be confused by that
22:03kiherulooks nice. an undelivered one would have some sort of marker?
22:03kymarathey are the bold ones
22:03kiheruok
22:04kymaraI could make the text say:
22:04kymaraThis is a list of the recent delivered and <b>undelivered</b> messages sent to your characters.
22:04kymaraif that would help?
22:07kymaraif the page had a 'next 100' type thingy which could be used as input then i could pass that as a parameter to the query and get the next 100 messages, etc. or just a 'show all' option. but does it then not become able to have a pretty url?
22:08hendriki think we should limit that to 100 or 7 days anyway.
22:08hendriknice urls are not really important because it is page google will never see.
22:09kymaraokay, atm it's just 100 i think and not time limit
22:09kymarabecause i was trying to debug and stripped everything out
22:11kymaracan we go a bit longer than 7 days though
22:11hendrikokay
22:12kymarai was going to do 3 months but that is pretty differen t to 7 days :P
22:12hendrikthat's okay.
22:12kymaraokay so 3 months or 100
22:13CIA-68arianne_rpg: kymara * stendhal_website/scripts/account.php: limit number of messages to display to 3 months ot 100, whichever is less.
22:15kymarashall i add it to the my account navigation box already? maybe with the postman button image?
22:18storytellerKymara, Hendrik: Don't worry, this request was just an idea. I don't want to disturb you while you do other things, sorry...
22:19storytellerIt was just an idea, maybe for the future. It hasn't to be done for the next release or some next releases, I know that and also don't want that. I know how complex this is and therefore other things have higher priority of course
22:25hendrikkymara, it looks fine.
22:25hendrikyes, please add it.
22:37kymaraoes it need a new css?
22:37kymaradoes
22:37hendrikfor the button?
22:37kymarayes it's an existing image
22:37kymarahm maybe i can just use exactly the same tag thingy too
22:38kymaraokay, i do that
22:38hendrikwhat are you doing?
22:39kymara<li><a id="menuPlayerOnline" href="<?php echo(rewriteURL('/account/messages.html')); ?>">Messages</a></li>
22:39kymaramenuPlayerOnline is the postman picture
22:39hendrikplease don't use an id twice.
22:39kymaraokay.
22:39kymaraso then i have to tell css what menuAccountMessages is
22:39kymaraso do i need a new css number?
22:40hendrikyes.
22:42hendrikwhile you are at it, could you add this, please:
22:42hendrik.prettytable th { background: #DDD;
22:42hendrik}
22:42kymaraand remove the backgruonds on my ths ?
22:42hendrikyes.
22:43kymaraat least you left plenty of room for expansion with the css files.
22:43*hendrik giggles.
22:43kymarawe can do up to 99999999 revisions
22:43hendrikeven zzzzzzzz
22:43kymarathen maybe move onto hexadecimal naming or something
22:43kymarayeah, that
23:03CIA-68arianne_rpg: kymara * stendhal_website/scripts/urlrewrite.php: Add rewrite rule for messages page
23:14CIA-68arianne_rpg: kymara * stendhal_website/ (css/00000010.css css/ie000007.css index.php): Add messages page to 'my account' navigation box. make pretty table always have a grey background for the header parts
23:14CIA-68arianne_rpg: kymara * stendhal_website/content/account/messages.php: don't add background to <th> manually as it's now in css
23:15CIA-68arianne_rpg: kymara * stendhal_website/content/account/myaccount.php: add 'messages' page and unify all content with the 'My Account' box
23:22CIA-68arianne_rpg: kymara * stendhal_website/stendhal_website.sql: Use a insert into news statement which works with the current news table which is created
23:25kymarain cvs the stendhal.jnlp is still 0.79
23:25kymarabut on the server it is 0.86.1
23:25kymarato avoid issues when we next update shall i change cvs?
23:25hendrikyes, please.
23:27kymaraand shall i update to use the new messages page or is this a bit scary? we'll need to add a new rewrite rule also i guess, i put it on teh script
23:28kymaraRewriteRule ^/account/messages.html$ /index.php?id=content/account/messages [L]
23:36hendrikokay, the apache config is updated.
23:39CIA-68arianne_rpg: kymara * stendhal_website/content/account/login.php: fix typo (matchs -> matches)
23:40kymarayay
23:40kymaraooh, you know what, should i do sth special for the 2010-07-20 00:00:00 dates?
23:40kymarai did think of that and then forgot again
23:40kymarai guess it would be easy
23:40hendrikmay be a good idea.
23:40hendrikyes
23:41kymarasay 'Unknown' or leave black?
23:41kymarablank
23:41hendrikboth is fine.
23:44kiheruI think unknown would be clearer
23:45kymaraokay
23:48kymaraokay, well that's on the website now :)
23:48kiheru:-)
23:53kymarahm, i guess i could have linked to the page per npc too.
23:53kymarai mean e.g. http://stendhalgame.org/npc/Dagobert.html

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