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Ogeretal
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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-02

Timestamps are in server time.

00:12-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 260 seconds]
00:22-!-Bluelads4 [~Bluelads4<(a)>p5B34BEF6.dip.t-dialin.net] has joined #arianne
00:25Bluelads4hoi :) I'm infront of windows 7 now... what should I test in relation to the grey-white problem better saying, with which client?
00:27kiheruBluelads4: I think the changes are not yet in the test client
00:28kiheruthe changes would be in the test client, obviously. otoh, if you get some sort of error message in *any* client when that happens, it would be useful to know
00:28Bluelads4ok
00:32kiheruI suspect everything could be occasionally light grey now that everything is drawn in the same way (in all previous versions the game screen has been a bit of an exception. it has used different system from everything else)
00:33kiheruI have no idea what causes it, so an error msg would really help
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00:39Bluelads4I just get a sound warning with the xplanner client on xplanner at the moment
00:39Bluelads42010-08-02 00:37:34 WARN [Thread-6] SoundSystemNG.java ( 440) - no output line was opened. sound system will be suspended
00:40*Bluelads4 doesn't know what that is :D
00:40kiheruok, I think the graphics changes will be in the xplanner client tomorrow
00:40Bluelads4ok :) I'll test there again then :)
00:41kiheruuh, I don't know really either. plassy's the sound expert
00:42Bluelads4hehe
00:43kiheruhe's fighting with a lot of similar platform dependencies that are not supposed to exist :-P (but really plague the client side)
00:43Bluelads4:D
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11:35-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
11:35yoriyhello all
11:36kiheruhi yoriy
11:36yoriywhat was decided about meeting, kih?
11:40kiheruhttps://sourceforge.net/projects/arianne/forums/forum/3192/topic/3785798/index/page/1
11:41hendrikyoriy, how are the fires? Is there progress in putting them off?
11:41yoriythere is a much of smoke around, i think most of fires are off now
11:41kymaraI'm sorry to hear about the fires, yoriy.
11:42yoriyi just got electric power stable, i hope it will long time enough to end of our meeting :-)
11:42hendrikgood, so with the fire off the smoke will hopefully vanish in the next days.
11:43kymarayoriy: Just in case, if you had things you wanted to say at the meeting (I mean, what you planned to work on for 0.87 and what you had dropped workign on because of difficulties or other priorities, you could also send me that text and I'll say it on your behalf.
11:43kymara)
11:43yoriyah, a kind of summary
11:44yoriyi need to prepare it
11:45kymarayes, everyone needs to prepare something ideally. but if you might not be there you can send it to me in advance.
11:50yoriyok kym, i will write it now
11:52kymaraIf you dont' have much to say because you have no specific plans and dropped no projects that is of course fine too.
11:53yoriyi dropped no projects :-)
13:24postman-botnikomicho rented a sign saying "sell mithril boots :) msg me!"
13:29-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
14:13-!-Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has joined #arianne
14:13Javy_DreamerHi, I'll like team's feedback on: https://sourceforge.net/projects/arianne/forums/forum/3192/topic/3792863
14:13Javy_Dreamerthanks, have a nice day!
14:13-!-Javy_Dreamer [467af599<(a)>gateway/web/freenode/ip.70.122.245.153] has quit [Client Quit]
14:40-!-omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has joined #arianne
14:54omerohow difficult would be to have server time indication shown in the client GUI?
14:56kymaranot too hard but i don't know if it's important enough to take up valuable 'real estate'
14:56kymarayou know about /info i assume?
14:57omeroyes, kymara .. I was just thinkig to overimpose it on minimap or something
14:58kymaraI dont' think it's important enough that people would want to see it all the time but I may be wrong. would you like to gather opinions on it?
14:59omeroI'll rent a sign next time I'm in semos
14:59omeroI know why would I want one...
15:01omerowhe have average respawn/growth times and It's nice to know at a glance how long untill something appears again...
15:04kymaraisn't your normal clock onyour pc good enough for that?
15:11omeroI thought of a better solution: I'll have a normal clock set on server time to put on my desk
15:12kymaraserver time doesn't run slower or faster. it's just utc + 2 i think
17:08kymarai'm still confused. you know the time relative to your timestamp on the chat log, i'd think?
17:09-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
17:09kymarawhich is in your own local time.
17:27-!-omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has quit [Quit: byebye]
18:32-!-martinf [~martin_<(a)>drms-590edcdc.pool.mediaWays.net] has joined #arianne
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18:46-!-Moredread [moredread<(a)>shell.noname-ev.de] has quit [Quit: leaving]
19:24-!-martinf [~martin_<(a)>reactos/developer/MartinF] has quit [Quit: Alles muss man selber falsch machen! ;)]
20:08CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/QuestAchievementFactory.java: fix typo in identifier and description
20:30-!-storyteller [~storytell<(a)>p57B74918.dip.t-dialin.net] has joined #arianne
20:57madmetzgeris there a way to change the varchar length of a column within the current db stuff?
20:57madmetzgeri accidentally made one column too short in the achievements table and want to have it longer
20:58kymarayou can alter table modify column.
20:58kymarahttp://dev.mysql.com/doc/refman/5.1/en/alter-table.html
20:59madmetzgeryes, i can use an alter table statement, but what about the table already being present?
20:59kymaradon't be lazy with what you tell it though
21:00kymarai dont' think alter table woudl work if the table was not already present.
21:00kymarayou already had to use alter table for existing tables, you added a column in stendhal player database
21:00kymaraso you would do the same thing with alter table blah modify column col1 ......
21:00kymarawhere i said 'dont' be lazy' what i mean is: When you use CHANGE or MODIFY, column_definition must include the data type and all attributes that should apply to the new column
21:01madmetzgeryes, i was thinking the wrong way... i can do it similar
21:01madmetzgerokay, thank you for your advice :)
21:01storytellerKymara: Hmm, I thought about this new icon for "My characters" but the only fitting one seems to be one kind like it is used for "Merge Accounts" now...
21:01kymaraso if you had a column that was unsigned integer with a comment 'blah blah' and you just did ALTER TABLE t1 MODIFY col1 BIGINT; then you drop the commen,t the unsogned, etc
21:01-!-nissaru [5b2b3da6<(a)>gateway/web/freenode/ip.91.43.61.166] has joined #arianne
21:01nissaruhi at all
21:01storytellerHi Nissaru :)
21:02nissarui have a problem
21:02nissaruany where want crack my profil
21:02nissarunow i have a login massage
21:02kymaramadmetzger: i guess it does no harm to also fix the original create table statement
21:03kymarabbl, i'm awaiting a call.
21:03madmetzgeryes, i'll fix the original as well
21:04kymaranissaru, does the error message say to wait and try later?
21:04nissaru"login failed: there have been to many failed login attempts for your account or network.please wait a couple of minutes or contakt support"
21:04nissaruyes
21:04hendriknissaru, i will have a look.
21:04nissaru=)
21:07storytellerKymara: I thought of a small icon of Xoderos or Joshua who are "forging the characters together" maybe...
21:09hendriknissaru, the block will expire soon.
21:10hendrikif that other chars you enter too many wrong passwords for belongs to you and you forgot the real password, i can sent you an email to get it reset.
21:11-!-nissaru [5b2b3da6<(a)>gateway/web/freenode/ip.91.43.61.166] has quit [Ping timeout: 252 seconds]
21:15CIA-68arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (core/engine/StendhalPlayerDatabase.java stendhal_init.sql): fix length of description column
21:48kymarastoryteller: I don't think that will work on that size
21:49kymarai did have the thought that the 'my characters' page can be the one you see when you click on the 'logged in as name' thing
21:49kymarathen it would just use the little face
21:55storytelleryes, that was also in my mind somewhere... "You are logged in as ..." and then comes the menu as it is now and below that your characters maybe
21:55kymarauh
21:56kymarathe 'logged in as name' thing is at the top
21:56kymaraso the characters link woudl therefore be at the top
21:56kymaraif i am suggesting that it's the one you get to when you click the 'logged in as ..'
21:56kymara(and also what you are redirected to, when you login)
21:57kymaraso it wouldn't be below, no?
21:58storytellerah, uh
21:59storytellerwell, I just thought about showing the characters also below the menu which is on the "myaccout" page
21:59storytellerbut this doesnt make sense then...
21:59kymarabut then we need a button
21:59kymarayou mean the list of them?
21:59storytellerbecause there is a special page for the characters...
21:59kymaraas in, shwo all characters?
22:00kymarai think that would be too long and push down the other useful menu
22:00storytelleryes, thats true
22:00kymarahttp://imagebin.ca/view/kWnTlo10.html
22:00kymarathis was one i made ages ago when we wanted one for online players.
22:00kymaravery tiny
22:01kymarathat is why i did not think we can get xoderos and joshua on it ;)
22:01storytellerAh, well, yes it'S tiny... but something like that would be nice I think...
22:01kymarathe one with heads was another suggestion but in the end we had gone for postman there
22:01storytellerah, or just one of them, with a hammer in his hand and forging ;)
22:01kymarawell, something 'like that' or that?
22:01kymaraif that is good enough we can just use it - so if not, what would you change?
22:02storytellerwell, there is this similar one for merging now...
22:02kymarabut they are trying to show a similar thing so they can be similar
22:03storytellerhmm, good argument ;) Yes, you are right :)
22:03storytellerOkay, why not take it then? :)
22:06kymarai can try something like use the samebase for both but draw something on the merge one to show linking.
22:07storytelleryes
22:07storytellera chain maybe :)
22:07kymaralol
22:07storytellerOo
22:07storytellerwhy lol?
22:07kymarain 25x26 pixels with already 4 huge faces crammed in i cannot draw a chain
22:07storytellerjust two elements
22:07kymarayou'll be lucky if i can even draw a circle that looks clear
22:08storytellerah... yes thats the problem, its so small...
22:09storytellerHmm, what symbol could be used for putting some characters into one account...? *thinking
22:09kymarawell 4 arrows pointing into teh centre or a chain but that is all impossible on such a small button with already a busy background
22:10kymarai'm trying a cross
22:10kymaraas in 4 lines into teh centre
22:10storytelleryes, thats a good idea
22:11storytellerwell, what about one small face in the middle then and four arrows pointing at it?
22:11kymarabecause i thoguht we were going to use the same base for both to show it merged the characters
22:12storytellerHmm...
22:12storytelleryes, I am just thinking...
22:13storytellerjust some ideas, sometimes some stupid ones but, well... ;)
22:14kymarahttp://imagebin.ca/view/7HU0CKgr.html is trying to do arrows
22:15kymaraand i did another one with the arrows furtehr out
22:15kymaragreen is for 'good' and because it stood out
22:15storytellerthats true
22:15kymarahttp://imagebin.ca/view/SHF0H_B6.html
22:16storytellerthe problem is, that its all a bit overload... :/ I know it is very hard to create such...
22:21kymarahttp://imagebin.ca/view/0T0wvK.htmln tries to put a ring round them
22:21kymaraor on them
22:22kymarahttp://imagebin.ca/view/0T0wvK.html sory it got an extra n
22:22kymarai shoudl probably give up
22:22storytellerthe ring is also nice :)
22:23storytellerwell, but its not so good to recognize on that tiny button...
22:26kymarahttp://imagebin.ca/view/GnnFoWk.html
22:26kymaramoved the 4 heads 'out' and trimmed them down a bit, added smaller baby face in the middle which is also the login/account pic
22:26storytelleryes :)
22:27storytellerthat one is nice
22:27kymaraok, so that can be merge and the other characters?
22:27kymarabecause that one shows the 4 characters and the account in the middle
22:27kymaramaybe i could even make them less bright, the characters, like they fade away
22:28storytelleryes! :)
22:28storytellerThats a great idea :)
22:28storytellerso there only stays that one account :)
22:29kymaragood thing i did save all these xcfs
22:29storyteller:)
22:29kiheruwooo, you have learned something :-P
22:30kymaraeheh
22:30storyteller;)
22:30kymaraif they are being faded out the baby one could in fact be the same size as the baby for the login one
22:30storytellerah, cool
22:31kymarais thats better
22:32kymarahttp://imagebin.ca/view/TW4dA8Q.html
22:32storytellerYes, this one with the fading characters is good :)
22:35kymaragood.
22:35storyteller:)
22:36kymarai should have done this yesterday with the other css change.
22:43-!-storyteller [~storytell<(a)>p57B74918.dip.t-dialin.net] has quit []
23:03kymarai'll increment the css but we can still add to it before next website update, i guess
23:08CIA-68arianne_rpg: kymara * stendhal_website/images/buttons/ (merge_button.png merge_button.xcf): Add 'merge' button and xcf so we can use player heads for characters
23:14CIA-68arianne_rpg: kymara * stendhal_website/ (4 files in 3 dirs): Add link to 'my characters' page - fixes Website - Character bar ID: 3035352
23:33hendrikof each turn:
23:33hendrik64% in endTurn()
23:33hendrik14% in buildPerception()
23:34hendrik10% in beginTurn()
23:34hendrik10% in nextTurn();
23:34hendrik 1% in logger.warn();
23:35hendrik(the last one is caused by all turns overflowing and the result being displayed in the extremly slow console)
23:36hendriknextTurn() is spent in MarauroaRPZone.reset();
23:37hendrikbeginTurn() is spent in SpeakerNPC.preLogic(), which spends most of its time in GuidedEntity.applyMovement()
23:40hendrikbuildPerception() is mostly spent in NIONetworkServerManager.sendMessage() which spent most of it time in Encoder.encode and the serialziation.
23:40hendrikthe rest of buildPerception is spent in getPlayerPerception();
23:48-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
23:53hendrik62% from endTurn() are spent StendhalRPZone.logic(), 2% in TurnNotifier.logic();
23:53hendrikso the TurnNotifier concept seems to be good.

These logs of #arianne were automatically created on irc.freenode.net

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