irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:12 | -!- | lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Ping timeout: 260 seconds] |
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| 00:25 | Bluelads4 | hoi :) I'm infront of windows 7 now... what should I test in relation to the grey-white problem better saying, with which client? |
| 00:27 | kiheru | Bluelads4: I think the changes are not yet in the test client |
| 00:28 | kiheru | the changes would be in the test client, obviously. otoh, if you get some sort of error message in *any* client when that happens, it would be useful to know |
| 00:28 | Bluelads4 | ok |
| 00:32 | kiheru | I suspect everything could be occasionally light grey now that everything is drawn in the same way (in all previous versions the game screen has been a bit of an exception. it has used different system from everything else) |
| 00:33 | kiheru | I have no idea what causes it, so an error msg would really help |
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| 00:39 | Bluelads4 | I just get a sound warning with the xplanner client on xplanner at the moment |
| 00:39 | Bluelads4 | 2010-08-02 00:37:34 WARN [Thread-6] SoundSystemNG.java ( 440) - no output line was opened. sound system will be suspended |
| 00:40 | * | Bluelads4 doesn't know what that is :D |
| 00:40 | kiheru | ok, I think the graphics changes will be in the xplanner client tomorrow |
| 00:40 | Bluelads4 | ok :) I'll test there again then :) |
| 00:41 | kiheru | uh, I don't know really either. plassy's the sound expert |
| 00:42 | Bluelads4 | hehe |
| 00:43 | kiheru | he's fighting with a lot of similar platform dependencies that are not supposed to exist :-P (but really plague the client side) |
| 00:43 | Bluelads4 | :D |
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| 11:35 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 11:35 | yoriy | hello all |
| 11:36 | kiheru | hi yoriy |
| 11:36 | yoriy | what was decided about meeting, kih? |
| 11:40 | kiheru | https://sourceforge.net/projects/arianne/forums/forum/3192/topic/3785798/index/page/1 |
| 11:41 | hendrik | yoriy, how are the fires? Is there progress in putting them off? |
| 11:41 | yoriy | there is a much of smoke around, i think most of fires are off now |
| 11:41 | kymara | I'm sorry to hear about the fires, yoriy. |
| 11:42 | yoriy | i just got electric power stable, i hope it will long time enough to end of our meeting :-) |
| 11:42 | hendrik | good, so with the fire off the smoke will hopefully vanish in the next days. |
| 11:43 | kymara | yoriy: Just in case, if you had things you wanted to say at the meeting (I mean, what you planned to work on for 0.87 and what you had dropped workign on because of difficulties or other priorities, you could also send me that text and I'll say it on your behalf. |
| 11:43 | kymara | ) |
| 11:43 | yoriy | ah, a kind of summary |
| 11:44 | yoriy | i need to prepare it |
| 11:45 | kymara | yes, everyone needs to prepare something ideally. but if you might not be there you can send it to me in advance. |
| 11:50 | yoriy | ok kym, i will write it now |
| 11:52 | kymara | If you dont' have much to say because you have no specific plans and dropped no projects that is of course fine too. |
| 11:53 | yoriy | i dropped no projects :-) |
| 13:24 | postman-bot | nikomicho rented a sign saying "sell mithril boots :) msg me!" |
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| 14:13 | Javy_Dreamer | Hi, I'll like team's feedback on: https://sourceforge.net/projects/arianne/forums/forum/3192/topic/3792863 |
| 14:13 | Javy_Dreamer | thanks, have a nice day! |
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| 14:54 | omero | how difficult would be to have server time indication shown in the client GUI? |
| 14:56 | kymara | not too hard but i don't know if it's important enough to take up valuable 'real estate' |
| 14:56 | kymara | you know about /info i assume? |
| 14:57 | omero | yes, kymara .. I was just thinkig to overimpose it on minimap or something |
| 14:58 | kymara | I dont' think it's important enough that people would want to see it all the time but I may be wrong. would you like to gather opinions on it? |
| 14:59 | omero | I'll rent a sign next time I'm in semos |
| 14:59 | omero | I know why would I want one... |
| 15:01 | omero | whe have average respawn/growth times and It's nice to know at a glance how long untill something appears again... |
| 15:04 | kymara | isn't your normal clock onyour pc good enough for that? |
| 15:11 | omero | I thought of a better solution: I'll have a normal clock set on server time to put on my desk |
| 15:12 | kymara | server time doesn't run slower or faster. it's just utc + 2 i think |
| 17:08 | kymara | i'm still confused. you know the time relative to your timestamp on the chat log, i'd think? |
| 17:09 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 17:09 | kymara | which is in your own local time. |
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| 19:24 | -!- | martinf [~martin_<(a)>reactos/developer/MartinF] has quit [Quit: Alles muss man selber falsch machen! ;)] |
| 20:08 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/events/achievements/QuestAchievementFactory.java: fix typo in identifier and description |
| 20:30 | -!- | storyteller [~storytell<(a)>p57B74918.dip.t-dialin.net] has joined #arianne |
| 20:57 | madmetzger | is there a way to change the varchar length of a column within the current db stuff? |
| 20:57 | madmetzger | i accidentally made one column too short in the achievements table and want to have it longer |
| 20:58 | kymara | you can alter table modify column. |
| 20:58 | kymara | http://dev.mysql.com/doc/refman/5.1/en/alter-table.html |
| 20:59 | madmetzger | yes, i can use an alter table statement, but what about the table already being present? |
| 20:59 | kymara | don't be lazy with what you tell it though |
| 21:00 | kymara | i dont' think alter table woudl work if the table was not already present. |
| 21:00 | kymara | you already had to use alter table for existing tables, you added a column in stendhal player database |
| 21:00 | kymara | so you would do the same thing with alter table blah modify column col1 ...... |
| 21:00 | kymara | where i said 'dont' be lazy' what i mean is: When you use CHANGE or MODIFY, column_definition must include the data type and all attributes that should apply to the new column |
| 21:01 | madmetzger | yes, i was thinking the wrong way... i can do it similar |
| 21:01 | madmetzger | okay, thank you for your advice :) |
| 21:01 | storyteller | Kymara: Hmm, I thought about this new icon for "My characters" but the only fitting one seems to be one kind like it is used for "Merge Accounts" now... |
| 21:01 | kymara | so if you had a column that was unsigned integer with a comment 'blah blah' and you just did ALTER TABLE t1 MODIFY col1 BIGINT; then you drop the commen,t the unsogned, etc |
| 21:01 | -!- | nissaru [5b2b3da6<(a)>gateway/web/freenode/ip.91.43.61.166] has joined #arianne |
| 21:01 | nissaru | hi at all |
| 21:01 | storyteller | Hi Nissaru :) |
| 21:02 | nissaru | i have a problem |
| 21:02 | nissaru | any where want crack my profil |
| 21:02 | nissaru | now i have a login massage |
| 21:02 | kymara | madmetzger: i guess it does no harm to also fix the original create table statement |
| 21:03 | kymara | bbl, i'm awaiting a call. |
| 21:03 | madmetzger | yes, i'll fix the original as well |
| 21:04 | kymara | nissaru, does the error message say to wait and try later? |
| 21:04 | nissaru | "login failed: there have been to many failed login attempts for your account or network.please wait a couple of minutes or contakt support" |
| 21:04 | nissaru | yes |
| 21:04 | hendrik | nissaru, i will have a look. |
| 21:04 | nissaru | =) |
| 21:07 | storyteller | Kymara: I thought of a small icon of Xoderos or Joshua who are "forging the characters together" maybe... |
| 21:09 | hendrik | nissaru, the block will expire soon. |
| 21:10 | hendrik | if that other chars you enter too many wrong passwords for belongs to you and you forgot the real password, i can sent you an email to get it reset. |
| 21:11 | -!- | nissaru [5b2b3da6<(a)>gateway/web/freenode/ip.91.43.61.166] has quit [Ping timeout: 252 seconds] |
| 21:15 | CIA-68 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (core/engine/StendhalPlayerDatabase.java stendhal_init.sql): fix length of description column |
| 21:48 | kymara | storyteller: I don't think that will work on that size |
| 21:49 | kymara | i did have the thought that the 'my characters' page can be the one you see when you click on the 'logged in as name' thing |
| 21:49 | kymara | then it would just use the little face |
| 21:55 | storyteller | yes, that was also in my mind somewhere... "You are logged in as ..." and then comes the menu as it is now and below that your characters maybe |
| 21:55 | kymara | uh |
| 21:56 | kymara | the 'logged in as name' thing is at the top |
| 21:56 | kymara | so the characters link woudl therefore be at the top |
| 21:56 | kymara | if i am suggesting that it's the one you get to when you click the 'logged in as ..' |
| 21:56 | kymara | (and also what you are redirected to, when you login) |
| 21:57 | kymara | so it wouldn't be below, no? |
| 21:58 | storyteller | ah, uh |
| 21:59 | storyteller | well, I just thought about showing the characters also below the menu which is on the "myaccout" page |
| 21:59 | storyteller | but this doesnt make sense then... |
| 21:59 | kymara | but then we need a button |
| 21:59 | kymara | you mean the list of them? |
| 21:59 | storyteller | because there is a special page for the characters... |
| 21:59 | kymara | as in, shwo all characters? |
| 22:00 | kymara | i think that would be too long and push down the other useful menu |
| 22:00 | storyteller | yes, thats true |
| 22:00 | kymara | http://imagebin.ca/view/kWnTlo10.html |
| 22:00 | kymara | this was one i made ages ago when we wanted one for online players. |
| 22:00 | kymara | very tiny |
| 22:01 | kymara | that is why i did not think we can get xoderos and joshua on it ;) |
| 22:01 | storyteller | Ah, well, yes it'S tiny... but something like that would be nice I think... |
| 22:01 | kymara | the one with heads was another suggestion but in the end we had gone for postman there |
| 22:01 | storyteller | ah, or just one of them, with a hammer in his hand and forging ;) |
| 22:01 | kymara | well, something 'like that' or that? |
| 22:01 | kymara | if that is good enough we can just use it - so if not, what would you change? |
| 22:02 | storyteller | well, there is this similar one for merging now... |
| 22:02 | kymara | but they are trying to show a similar thing so they can be similar |
| 22:03 | storyteller | hmm, good argument ;) Yes, you are right :) |
| 22:03 | storyteller | Okay, why not take it then? :) |
| 22:06 | kymara | i can try something like use the samebase for both but draw something on the merge one to show linking. |
| 22:07 | storyteller | yes |
| 22:07 | storyteller | a chain maybe :) |
| 22:07 | kymara | lol |
| 22:07 | storyteller | Oo |
| 22:07 | storyteller | why lol? |
| 22:07 | kymara | in 25x26 pixels with already 4 huge faces crammed in i cannot draw a chain |
| 22:07 | storyteller | just two elements |
| 22:07 | kymara | you'll be lucky if i can even draw a circle that looks clear |
| 22:08 | storyteller | ah... yes thats the problem, its so small... |
| 22:09 | storyteller | Hmm, what symbol could be used for putting some characters into one account...? *thinking |
| 22:09 | kymara | well 4 arrows pointing into teh centre or a chain but that is all impossible on such a small button with already a busy background |
| 22:10 | kymara | i'm trying a cross |
| 22:10 | kymara | as in 4 lines into teh centre |
| 22:10 | storyteller | yes, thats a good idea |
| 22:11 | storyteller | well, what about one small face in the middle then and four arrows pointing at it? |
| 22:11 | kymara | because i thoguht we were going to use the same base for both to show it merged the characters |
| 22:12 | storyteller | Hmm... |
| 22:12 | storyteller | yes, I am just thinking... |
| 22:13 | storyteller | just some ideas, sometimes some stupid ones but, well... ;) |
| 22:14 | kymara | http://imagebin.ca/view/7HU0CKgr.html is trying to do arrows |
| 22:15 | kymara | and i did another one with the arrows furtehr out |
| 22:15 | kymara | green is for 'good' and because it stood out |
| 22:15 | storyteller | thats true |
| 22:15 | kymara | http://imagebin.ca/view/SHF0H_B6.html |
| 22:16 | storyteller | the problem is, that its all a bit overload... :/ I know it is very hard to create such... |
| 22:21 | kymara | http://imagebin.ca/view/0T0wvK.htmln tries to put a ring round them |
| 22:21 | kymara | or on them |
| 22:22 | kymara | http://imagebin.ca/view/0T0wvK.html sory it got an extra n |
| 22:22 | kymara | i shoudl probably give up |
| 22:22 | storyteller | the ring is also nice :) |
| 22:23 | storyteller | well, but its not so good to recognize on that tiny button... |
| 22:26 | kymara | http://imagebin.ca/view/GnnFoWk.html |
| 22:26 | kymara | moved the 4 heads 'out' and trimmed them down a bit, added smaller baby face in the middle which is also the login/account pic |
| 22:26 | storyteller | yes :) |
| 22:27 | storyteller | that one is nice |
| 22:27 | kymara | ok, so that can be merge and the other characters? |
| 22:27 | kymara | because that one shows the 4 characters and the account in the middle |
| 22:27 | kymara | maybe i could even make them less bright, the characters, like they fade away |
| 22:28 | storyteller | yes! :) |
| 22:28 | storyteller | Thats a great idea :) |
| 22:28 | storyteller | so there only stays that one account :) |
| 22:29 | kymara | good thing i did save all these xcfs |
| 22:29 | storyteller | :) |
| 22:29 | kiheru | wooo, you have learned something :-P |
| 22:30 | kymara | eheh |
| 22:30 | storyteller | ;) |
| 22:30 | kymara | if they are being faded out the baby one could in fact be the same size as the baby for the login one |
| 22:30 | storyteller | ah, cool |
| 22:31 | kymara | is thats better |
| 22:32 | kymara | http://imagebin.ca/view/TW4dA8Q.html |
| 22:32 | storyteller | Yes, this one with the fading characters is good :) |
| 22:35 | kymara | good. |
| 22:35 | storyteller | :) |
| 22:36 | kymara | i should have done this yesterday with the other css change. |
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| 23:03 | kymara | i'll increment the css but we can still add to it before next website update, i guess |
| 23:08 | CIA-68 | arianne_rpg: kymara * stendhal_website/images/buttons/ (merge_button.png merge_button.xcf): Add 'merge' button and xcf so we can use player heads for characters |
| 23:14 | CIA-68 | arianne_rpg: kymara * stendhal_website/ (4 files in 3 dirs): Add link to 'my characters' page - fixes Website - Character bar ID: 3035352 |
| 23:33 | hendrik | of each turn: |
| 23:33 | hendrik | 64% in endTurn() |
| 23:33 | hendrik | 14% in buildPerception() |
| 23:34 | hendrik | 10% in beginTurn() |
| 23:34 | hendrik | 10% in nextTurn(); |
| 23:34 | hendrik | 1% in logger.warn(); |
| 23:35 | hendrik | (the last one is caused by all turns overflowing and the result being displayed in the extremly slow console) |
| 23:36 | hendrik | nextTurn() is spent in MarauroaRPZone.reset(); |
| 23:37 | hendrik | beginTurn() is spent in SpeakerNPC.preLogic(), which spends most of its time in GuidedEntity.applyMovement() |
| 23:40 | hendrik | buildPerception() is mostly spent in NIONetworkServerManager.sendMessage() which spent most of it time in Encoder.encode and the serialziation. |
| 23:40 | hendrik | the rest of buildPerception is spent in getPlayerPerception(); |
| 23:48 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection] |
| 23:53 | hendrik | 62% from endTurn() are spent StendhalRPZone.logic(), 2% in TurnNotifier.logic(); |
| 23:53 | hendrik | so the TurnNotifier concept seems to be good. |
These logs of #arianne were automatically created on irc.freenode.net