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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-03

Timestamps are in server time.

00:00-!-lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Read error: Operation timed out]
00:06CIA-68arianne_rpg: nhnb * stendhal_website/content/scripts/character.php: filter images
00:17-!-CodeCannon [~Dwidge<(a)>vc-41-15-198-54.umts.vodacom.co.za] has left #arianne []
00:17hendrikmost of StendhalRPZone.logic() is spent in Creature.logic();
00:18hendrik35% are spent in Creture.setIdle(), which are used in GuidedEntity.applyMovement()
00:19hendrikthe remaining time is spent in Entity.notifyWorldAboutChanges() and HandToHand.findNewTarget();
00:21hendrikThe worst part of GuidedEntity.applyMovement is getLocalResistance().
00:24hendrik211,254 calls to getLocalResistance() create 18,269,888 calls to RPObject.getID().
00:24hendrikAnd RPObject.getID() is realy expensive (?!)
00:25hendrik public RPObject.ID getID() {
00:25hendrik return new ID(this);
00:25hendrik }
00:26hendrik public ID(RPObject attr) {
00:26hendrik this.id = attr.getInt("id");
00:26hendrik if(attr.has("zoneid")) {
00:26hendrik this.zoneid = attr.get("zoneid");
00:26hendrik }
00:26hendrik }
00:31-!-Bluelads4 [~Bluelads4<(a)>p5B34AC08.dip.t-dialin.net] has quit []
00:46-!-maechyl [4b4449c8<(a)>gateway/web/freenode/ip.75.68.73.200] has joined #arianne
00:46maechylhello?
00:47maechylis anyone on here?
00:48maechylMy character Maechyl was banned for a few days and I wasn't sure why so i made a new character which i thought i was allowed to do and now my ip address is blocked
00:49maechyland it's really sad because I absolutely LOVE this game
00:49kymaraThere should have been a message explaining why when you tried to login.
00:49maechylwell, I just saw that I got banne and i freaked out
00:50maechyland now when i log in it just says my ip is blocked
00:50kymaraIf you feel the ban was in error please contact gm-review<(a)>stendhalgame.org with an email explaining your character names and why you think the ban reason is in error.
00:50maechylIs there something I can do?
00:50maechylokay thank you
00:50kymaraPlease be aware it can take a few days to respond.
00:51maechylokay
00:51maechylthanks
00:52maechylI really hope they accept me
00:52maechylI think i might of sworn a few times
00:52maechylbut i'll make sure not to do anything bad now
00:52kymaraNo problem. You should be able to attempt to login with your original account and see the message again, to see the reason, if you forgot it.
00:52kymaraI better not comment any more as the gm-review process will now handle it.
00:56maechylalright thanks
00:56maechyli hope they help
00:56-!-maechyl [4b4449c8<(a)>gateway/web/freenode/ip.75.68.73.200] has quit [Quit: Page closed]
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11:49-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
11:54yoriyi got 2 equals messages from postman about house owning, both about 1000 moneys for 6 monthes. Is it known bug?
12:03hendrikthis might be because of a server restart?
12:04hendrik2010-08-01 07:52:17 and 2010-08-02 07:56:45 generated.
12:04hendrikbbl
12:14kiherualmost certainly the server restart. the house tax notifications are rather pessimistic about down times to make sure that everyone gets the messages
12:16yoriymaybe we need a kind of checking code on house sellers and Mr. Taxman to control postman messages
12:26kiherunow that the postman messages are in the db it would be even possible. originally there was no good way to check it so I preferred sending too many rather than missing some
12:27kiheruI suppose Harold could do it as well now. he also sends messages a bit too often
12:42kiheru(not that I'd know how feasible it's now, but at least there's some sort of access to the messages)
12:49kymaraSo in the postman data access object you need a method
12:49kymarato check if there is alerady a message within that period of time from that source
12:49kymaraand then a send message command which only stores the message if that check fails
12:50kymaraif you make a tracker item for this i can do the method and the command
12:50kymarawell, anyone else can do it too, but the offer is there
12:59-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
13:00kiheruok. I'll add an item to the dev tracker
14:27-!-storyteller [~storytell<(a)>p57B74799.dip.t-dialin.net] has joined #arianne
15:50CIA-68arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/stats/StatusIconPanel.java: Fixed choking/eating icon interaction. Fixes [3034126] "Eating icon in stats panel remains after full"
16:28-!-plassy [~quassel<(a)>ip-90-186-113-114.web.vodafone.de] has joined #arianne
16:42CIA-68arianne_rpg: kiheru * stendhal/src/games/stendhal/server/actions/move/PushAction.java: Stop the pushed entity if it's running against the push, and not following a path. Fixes [3038740] "[Stendhal] push should also stop running"
16:52kymaraso it doesn't affect creatures because creatures are following a path?
16:58kiherushould not. I had 2 reasons for it: creatures and making harder to annoy players who are just walking from a place to another
16:58kymarayes, the latter was the one i thought of
17:06-!-nobun [5238b15d<(a)>gateway/web/freenode/ip.82.56.177.93] has joined #arianne
17:10nobuna little suggestion: why not add to the item "present" description (and, if exist - to other silimar item that revail another random item) what could you find in it? For example in "description" or something similar. "Open it and you will find something. An Item randomly choosed from: great potion, summon scroll, ... (other items)"
17:11kymaraI don't think we should exlpain what you might find
17:11kymaranot an exact list.
17:11nobunwhy not? (I am curious)
17:12thorbjornThis is about presents, right? Since when do you know what you're going to get?
17:13nobunyou don't know however exactly what you will find exactly xD
17:13Bluelads4till you are opening it :P
17:13Bluelads4I would agree with kymaras comment. presents are always surprising, like in real life
17:13nobun(2 "exactly" lol)
17:13Bluelads4so it shouldn't be shown in a description of what you will get or could get
17:14Bluelads4it would take the fun of presents
17:14nobunuhm
17:14nobunI don't agree, but understood... thank for reply :D
17:15kymarabtw there is an action (not used until we ensure it's not abused) to wrap presents :)
17:15kymaraso then anything could be inside the present
17:15storytelleryou mean that players can create presents then?
17:15kymarabut we'd need to fix things like - can't wrap a present into another present or then you can turn cheese into a scroll :P
17:16kymarastoryteller yes it was created ages ago but like i said there is stuff to think about
17:16storytellerAh, this is an interesting thing :)
17:16kymaraand not losing information from items like boundedness
17:16kymaraor other infostrings
17:16storytellerYes, there might be things to make clear before doing this
17:16kymarawould need lots of checking adding if we allow players to do it.
17:16storytelleryes
17:17kymaramaybe it could even be a quest reward that you become allowed to do it or you give it to an npc to do, but atm it's that you do it yourself
17:17kymaramaybe admin can still do it
17:18kymarayes, admin can :)
17:18storytellerAh :D I just thought of this little tricky game with the three small containers swapping round and in one of them is the prize :D
17:19Bluelads4it's great to make different quiz events with presents as gifts
17:19storytelleryes :)
17:19Bluelads4it's always funny how happy players are then when opening them
17:19storytellerthat's true :)
17:20kymarait's one of those things that got worked on some time ago and then postponed (hidden except to admin) and may get forgotten about (if it wasnt' for someone chipring it from time to time
17:21kymarai'd ask about a feature request to remind us but i think there's already similar stuff on presents or wrapped items
17:22kiheruusing proper slots would solve wiping attributes and transforming items
17:28nobunanother thing...
17:28nobunI noted that the total keys in game > than keyring slots
17:29nobunI think it should be fine if keyring could contain all keys available (+lucky charms so +1)
17:29kiheruquite a bit larger, actually, if you count all the house keys
17:29storyteller:D
17:29nobunno
17:29storytellerand spare keys from everyone :D
17:30nobunonly 1-2 house keys as limit xD
17:30nobunfor total slots count I meant
17:31nobunI am thinking mainly about possible keys (not houses) in games mainly
17:31nobunif you count keys in http://stendhalgame.org/item/key.html they are 11
17:32nobunso could be fine to have a think like 16 slots free
17:32nobuna thing *
17:32Bluelads4there are some missing... like the assassin ID
17:33nobunyep... better... but the idea is more or less clear... in real life your keyring should contain all keys you have xD
17:33nobunif you count keys for houses and spares they would be too much
17:33Bluelads4well but normal keyrings are full after some time ^^
17:33kymarathere are more items in game than space in your bag, too
17:34storytellerwell, sometimes your key ring may be so big, that you cannot even carry it comfortably in you pocket ;D
17:34kymarapart of rp is you have to make choices
17:34kymaralike in real life
17:34kymaraabout what you can carry
17:34storytellerthats true, Kymara
17:34kymaraas Bluelads4 says even real life keyrings have a limit
17:34kymarai think the game is more inetresting when you have to make choices
17:34Bluelads4agree :)
17:34nobunbut if you count more or less 2-3 slots more than keys "for game" (to be used to houses and spare) should be fine
17:35nobunkymara in real life is not so... have you ever seen a keyring of a lawyer? xD
17:35nobuncan contain a thing like around 30 keys xD
17:35Bluelads4well but I bet this keyring isn't one alone... but more like 6 keyrings at one
17:36storytelleryes
17:36kymarawhen the keyring is a real item maybe you can have the option to buy more keyrings
17:36nobunbut in this game you have only one xD
17:36storytellerhmm..
17:36Bluelads4yes, that is what I wanted to say as well :D
17:36kymaraand then the keyring can also get stored in the chest, perhaps.
17:36storytellerthats interesting
17:36Bluelads4in real you also have to buy new ones
17:37kymaranobun: we're working on inspectable and carriable bags, boxes, containers, keyrings, scroll wallets, food pouches, you name it
17:37nobunand you can make spare keys for every key, but this shoud not be so fine xD
17:37kymarabut with those i think we may have to include then a weight limit or not to stack inside each other
17:37storytelleryes
17:37kymaraor a keyring and scroll wallet can be put in a chest or bag but a box or backpack cannot.
17:37nobuna limit is necessary also for programming reasons, I understand
17:38nobunbut however should be find a solution for collecting all keys (more or less) becouse it is a no-sense to require to vaste an entire bank slot for a single key you cannot fit in keyring
17:39nobunso why the easiest solution was to have enough space in keyring
17:39nobunto don't make things too complex also for you
17:40kymaranobun, i don't think it is hard programmatically to add more slots
17:40kymarai know it isn't
17:40nobuninfact
17:40plassywasn't a development meeting or something planned?
17:40nobunthis why it is the better solution
17:40kymaraat 7.30pm server time plassy, tonight
17:40kymaranobun: sorry but i do not agree
17:40nobun"the simplies thing, the better solution"
17:40plassyoh... ok
17:40kymaranot really, and we are working on containers anyway, it's a long term aim.
17:41nobunwas the sentence for any programmer xD
17:41kymaranobun: another option is: don't fix what is not broken
17:41kymarait's design that you cannot carry all keys.
17:41kymaradont keep them all if you don't want to waste a slot
17:41kymarasilver key, bronze key, gold key, sedah gate key, all easy to get again if you just throw them away after use.
17:41nobun(if you can choose from a complex solution and easiest one, choose the easiest... you would probably do less errors, more efficient code, etc"
17:42kymaranobun, thanks, i know that.
17:42nobunI know you know
17:42kymarabut this is not a problem, it's design.
17:42nobunI only repeated what other people said (also famous ones)
17:43nobunagain... why a person should be thorw away a key?
17:43nobunin real life if you cannot take in keyring you use your legs xD
17:43nobunso, turning the beginning
17:43nobunyou should think about game functionality
17:44nobunnot only convinctions
17:44nobun * opinions
17:44nobunis NOT funtional to use a bank slot for keys you cannot take
17:45nobunmore or less it is a no-sense
17:46nobunin any game of this genre you will say, the character can always carry how many keys he want
17:46nobunou will see *
17:46storytellerdo you know these tile- inventars from different other games?
17:47nobunthis is not what I said xD
17:47storyteller;)
17:47nobunI said that in any rpg a character have not to worry about key carrying
17:47nobunxD
17:48storytellerwell you can carry 12 huge armors here, for example
17:48nobunso why my purpose to have enough slots (not too much) to contain all basic keys +2,3 for house and spare +1 for lucky chamrs
17:49hendrikwithout having read any discussion so far: WoW has a keyring.
17:49hendrikand without it, key fill slots in your bag.
17:49hendrikand the number of slots in the keyring is limit.
17:49nobunwithout it should be simply memorized and not to carry away (like zelda) xD
17:49hendrikso basically exactly the same as stendhal, only that it is easier to get the keyring.
17:50nobunhowever I don't understand why you don't want to extend keyring... I don't see a good reason
17:51nobunI can understand the reason for bank or bags, for example
17:51nobunthis is a clear intent, and have a scope
17:51nobunbut for keyring... I don't see any reasonaly reason, imho
17:52nobunso I am unable to see why you don't want to do it... perhaps I am too stuoid...
17:52nobunperhaps I am too stupid *
18:04nobunI have to mark that I am doing this to contribute... becouse I think that it is a duty of any person who uses a GPL program to contribute how he can... in this situation to mark a thing is to fix in some way... personally in this moment I don't need all those keyring slots (I am using 3 slots in total so...) but I said this to try to "open a question" about a thing that requires to be changed
18:05nobunseeing not other replies I feel a duty to mark it... it seems to me you take it as a personal thing, but it is not so
18:07Bluelads4we just tried to give you our ideas about it :) nothing personally taken I think :)
18:07nobun:)
18:07nobunI was afraid by my "basic english" so sometimes I can appear to rude xD
18:08nobuntoo *
18:08Bluelads4hehe
18:33kymaranobun: I do not see it as a bug that you can't put all possible keys to gain in the game into the keyring.
18:33kymaraSo I do not see it as something to fix
18:34kymarabut thank you very much for suggesting the idea, in this case however we won't pursue it, I've explained why and I've also explained related future enhancements.
18:36nobuneh eh... a "fix" is not necessary related to bug xD however thank for explainations :)
18:36kymaraNobun: please feel free to report bugs and suggest feature enhancements as you see them - we have trackers for these on sourceforge
18:36-!-martinf [~martin_<(a)>drms-590cf64b.pool.mediaWays.net] has joined #arianne
18:36kymaraDo you need links to bookmark or have you already seen them?
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18:36martinfgood evening
18:36kymaraThere's also many ways you can contribute ideas such as quest ideas and npcs ideas
18:36kymarahi martinf
18:37storytellerHi :)
18:37-!-CodeCannon [~Dwidge<(a)>vc-41-19-183-188.umts.vodacom.co.za] has joined #arianne
18:39nobunI am thinking about making some maps when I have time... I mentioned my ideas to Bluelad in game... however it is too early to speak about it... In those days I am searching something about how to "pack" the tilesets becouse it is a little tricky to use like it is (but tiled has not so a good documentation unluckly :/)
18:40kymarathere are some people here experienced with tiled, so please ask when you need help.
18:41kymarausing the same version of tiled as we do can help as the newer ones are really unmanageable with large numbers of tilesets (like we have for stendhal, deliberately)
18:43nobunwait a moment.. responding here... I let my character die so I am trying to reach my own corpse xD
18:43nobunthe first time I died while playing alone :P
18:43-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
18:49nobunok
18:50nobunyes the idea of multi-tiles is right... more order in tiles, and not only. Probably the better choice to do it
18:51nobunhowever seeing you need more than one (and probably I will not be able to remember what I can need in amy situation) I am thinking about some "tileset group" for personal usage
18:52kymarauh, just make a template map then
18:52nobunfor example... to make a .tsx file that contains, "ground.bmp", "bushes" end buildings for a basic outside (like the tiles used in example)
18:52nobunuhm
18:52kymarawhich is empty, like use our tempate.tmxfile and load what you want
18:53kymaraor do what I do and open a map which has very similar tiles
18:53nobunperhaps it is the better solution xD
18:53kymarathen you can always start from that but remember to 'save as'
18:53kymarahowveer i think it could get boring to reuse the same tiles too often.
18:53nobuneh eh
18:53kymaraand you'll be using our tiles, yes? not adding new images?
18:54nobunperhaps I need to use not all the same tiles for my idea
18:54nobunno I think not adding images
18:54kymaragood good
18:54nobunI am not an artist
18:54nobunso I am unable to paint good tiles
18:55nobunhowever if I would, I more or less have an idea how to make a tile correctly (more or less should be like rpgmaker... make a skele image divided in squares and use single squares for single paint)
18:56nobunbut... as I said... I am intentioned to use the standard tiles
18:56nobunperhaps something new only for clouds
18:57nobunbut PERHAPS
18:58nobunnow I am working in an idea, so any cross-suggestion are wellcomed (if you are interested I will explain)
19:00kymarawe have a meeting starting in half an hour. in general it's a very good idea to write ideas down at least somewhere so you don't have to repeat them over again in private chat
19:00kymaradependin gon how full your idea is it might be suitable for somewhere on the wiki
19:01kymarai'm not going to be able to respond much in the next half hour as i want to make dinner before our meeting.
19:01nobunthe idea is strictly related to a map I have to create, so not a idea for game in general
19:02nobunthis why I am asking here
19:03nobundon't worry... it is not needed...
19:03nobunhave a nice dinner :)
19:03nobunanyone (not strictly an admin) can give me the right idea, so I try to ask to friends before
19:06kymarai wouldn't be advising as an admin but as a developer
19:06nobunlol sorry xD
19:06kymarathat's okay
19:20-!-Laguz [~Miranda<(a)>p57B0A1C9.dip0.t-ipconnect.de] has joined #arianne
19:20Laguzhello all
19:29-!-omero [~omero<(a)>host91-204-dynamic.2-87-r.retail.telecomitalia.it] has joined #arianne
19:30-!-mode/#arianne [+o kymara] by ChanServ
19:30storytellerHi Laguz :)
19:30-!-kymara changed the topic of #arianne to: Developer's Meeting in progress, please see http://sourceforge.net/projects/arianne/forums/forum/3192/topic/3785798 for details
19:31kymaraHi all. Lets start the developer's meeting.
19:31-!-mode/#arianne [-o kymara] by kymara
19:32kymaraI'd like to discuss plans for Stendhal 0.87 and perhaps a bit beyond. At http://sourceforge.net/projects/arianne/forums/forum/3192/topic/3785798 I asked all those who plan to work on 0.87 or are currently working on Stendhal code to attend
19:33kymaraI'd like us to each share, in turn, a summary of what we are working on currently. Also what you plan to work on, and anything you had been working on but dropped because of difficulties, limitations or other priorities.
19:34kymaraWe can ask questions but it might be an idea to wait until the developer whose 'turn' it is has finished talking, and let them invite questions when they are ready for them (they can choose at which stage to do this).
19:35kymaraIs everyone okay with this plan?
19:35storytelleryes, I am
19:35plassysure
19:35kiheruok
19:35madmetzgersounds good
19:35hendrikyes
19:36kymaraOkay. I think there are 8? of us to get through, so lets keep that in mind and try to spend 10 minutes maximum per person. more detailed discussions can be postponed.
19:36kymaraHendrik, would you begin, please?
19:36hendrikokay
19:37hendrikI am currently working on profiling performance issues and need to fix the Harold Twitter code because Twitter will change their API in less than two weeks
19:37hendrikthe twitter thing is driving me crazy.
19:37hendrikin general I am trying to improve the Stendhal website:
19:38hendrikIt should be possible to create account and character using the website and link them to openidconnect.
19:38hendrikkymara is working on postman integration.
19:38hendrikI have postponed making the parts of the hall of fame expandable and to show own characters in context
19:38hendrikMostly because the other things are more important.
19:39hendrikThe website stuff is going rather slowly because my experiance in PHP is limited.
19:39hendrikAnd I have postponed adding a progress bar after character selection on login in the client because the gui stuff is not easy.
19:40hendrikLuckily madmetzger adopted the achievement stuff which i dropped.
19:40hendrikthat's abot it, i think.
19:41kymara arilib/sound ?
19:41hendrikoups, yes that is dropped, too
19:42hendrikit did not get the latest round of bugfixes
19:43hendrikand it is hard to understand the code because it does not stick to the style (formating, naming, structuring) of the rest of the project.
19:43kymaraokay. So, about twitter. That was initially a rather 'easy' win for us, I think?
19:44kymaraAnd now it is looking less easy, in fact we might not have even looked into it if the auth was then, as it's going to become
19:44hendrikyes
19:44kymaraSo I'm wondering if you really have to fix it, or if we just discontinue that. It's another option, anyway.
19:45hendrikit is currently 11 lines of code, using no external library at all. And now it gets really, really complicated.
19:45hendrikyes.
19:45hendrikit would be easier to use an rss feed instead.
19:45hendrikand the twitter documentation is outdated.
19:45kymaraAnd the time limit seems a bit pressured. Waiting might mean others have to try it and we can learn from them
19:45hendriki am currently hoping that they will offer a command line tool that we can call.
19:46hendrikthe profiling / performance optimization is going very well.
19:46hendrikso i will focus on that for the next week and then hope that twitter is solved somehow.
19:47hendrikI guess my time is up now.
19:47kymaraOkay, but does anyone have questions?
19:47kymara(quick ones :) )
19:47kymaraIf not, who would like to go next? Kiheru?
19:48kiheruok
19:48kymara(no special order, I am just picking on people)
19:48kiheruI'm currently working on trying to do the item drag and drop in swing (very initial stages)
19:49yoriyjava.swing, kih?
19:49kiheruthat was the reason for doing the gamescreen in swing as well. the real objecttive is being able to drag items outside the game screen
19:50kiherufor being able to move bag etc outside
19:50kiheruno real dropped projects right now (this one used to be, until I picked it up some time ago)
19:51kymaracontainers?
19:51kymaraor was this the last thing that relied on?
19:52kiheruI have postponed real containers until the gui work is done, as I think they'll need less hacks for keeping the bags open at map switches if they're already outside
19:53kiheruit may be that i should stop at the dnd-done stage before next release, because any gui work tends to hit a lot of platform dependencies. so it might be a good idea to get wider testing before contiuing
19:54kymaraokay, so one thing that would really help you is more testing
19:54kymarais there anything else that could help you?
19:55hendrikI think those containers might need changes to the equipping code.
19:55kiheruright now I think I have most things clear for a while
19:56kiherucontainers will need changes to actions in how contained items are passed to the server
19:57kiherupossibly equip code too, I don't remember too well
19:58kiheruanyway, I'm busy working on the gui, but occasionally doing quick side projects
19:58hendrikIt may be a good idea to have a mindmapping session about the requirements and ideas how to improve it. (this is related to bankchests, swapping slot contents, and Harold, too)
19:58hendriknow now, of course.
19:58hendriknot now, of course.
19:58kymarasure. okay, thanks kiheru. Does anyone have any more questions? And who wants to go next?
19:59kiherusounds good
19:59yoriycan i continue? :-)
19:59kymaraplease do, yoriy
20:00yoriywell, i have several tasks, mostly in quests. The main ones is to improve kills quests, bound creatures-to-kill to their zones
20:01yoriyit is 3 quests, CleanStoreSpace, ClubOfThorns, and KillDhohrNuggetcutter
20:02yoriy2 more quests, KillDarkElves and KillSpiders, already using proper code but they can be cleaned from support of old-style code
20:02yoriyit is other task
20:03yoriyi have to write also several parts of ThePiedPiper quest, currently i need image of pied piper npc
20:04yoriyminor tasks is to overview KillsRecording code to have separate counting solo and shared kills, and to create command for marking empty scrolls with description
20:05yoriyi tryed to complete first one yesterday, but probably i forget something - i didnt found any problems, so i will test it more hardly next days
20:06kymaraOkay, can we ask questions?
20:07yoriyand finally in my plans to create quest for killing blordroughs only, because i want to let players a chance to be part of Deniran war
20:08yoriyplease kym, guys
20:08hendrikyoriy, did you run into problems for which you need help?
20:09kymaraI'd suggest not to delay working on the pied piper quest because of waiting for an image, because the code shouldn't depend on this.
20:09kymaraEqually it does not have to be a priority, of course.
20:09yoriyi know kym, but without image i cant release this part
20:09kymaraHvaing teh code and veerything ready except for a placeholder image can be a good incentive to get someone to draw one.
20:10kymarameh sorry
20:10kymaraHaving the code and veerything ready except for a placeholder image can be a good incentive to get someone to draw one.
20:10yoriyhend, i need to make good quest string format for killing quests,
20:11hendrikyoriy, we can talk about it if you like
20:12yoriyfor such quests where you need to kill one creature of each kind, i can use creature names in quest string indexes, like "kill_spiders;spider;poisonous spider;giant spider" - in this string player have either creature name if he killed it or empty string if not
20:13yoriybut in several quests player have to kill several creatures; so it must be string like "kill_spiders;spider:1;poisonous spider:1;giant spider:1", where numbers show how much creatures player killed
20:14hendrikor the number of kills at quest start?
20:14hendrikI'd like to think about this a bit.
20:14madmetzgercould it be maybe similar to the items collection quests? (just an idea)
20:14hendrikIt may be a good idea idea to continue the meating.
20:14yoriyno, in these quests you dont need to know how much creatures you killed before quest
20:15yoriybecause these creatures bound to zones, and it is zones who count events
20:15hendrikyoriy, lets talk about this in detail tomorrow.
20:15hendrikokay?
20:15yoriyok.
20:15kymaramadmetzger: woudl you like to continue now with your plans?
20:15madmetzgerokay
20:15madmetzgeratm i am working on achievements
20:16madmetzgeri started with the ones that have already data tracked we can check for
20:17madmetzgerthis means for killing like achievements and quest achievements the code is there
20:17madmetzgeralso for experience related achievements
20:17madmetzgerthose ones are already working and logged to the database
20:18madmetzgermy next step is to implement meta achievements that can be reached by reaching other achievements
20:19madmetzgerstill unclear it is how to check for item achievements like "loot a complete black equipment set" as we do not track data for that yet
20:19madmetzgermy first idea there is to store looted items in a map where we count the number for each item
20:20hendrikwhat about equiping it instead of looting?
20:20kymarawe'd have to be careful of abuse.
20:20hendrikoups, yes.
20:20kymarasomething about first loot from the corpse. otherwise you could just let all your friends and clones pick up your black stuff/pick it up out of a corpse
20:21madmetzgeranother not yet started category of achievements is the zone related one where achievements are awarded for visiting zones
20:21kymaraperhaps first person to equip it after it was registered.
20:21madmetzgeryes, that's another issue to consider
20:21hendrikzone visits are tracked alrady.
20:21kymarathey shoudl be easier, madmetzger, as there are already examples for the tutorial
20:21yoriymad, about corpses - probably you can use OnDeath method for that?
20:22madmetzgeryes, i know that, but i don't like the idea of hard coded lists of zones to visit for an achievement
20:22kymarawe talked a bit about how to flag them, perhaps in zones.xml
20:23madmetzgeryes, there are some ideas there, but it means a bit more work so i started with the easy ones
20:23hendrikgood.
20:23hendrikany dropped or postponed projects?
20:23kymaraso achievement development ideas and issues can still be summarised and discussed in more detail on the wiki page
20:23hendrikyou can blame postpoing spells on me.
20:23madmetzgeri postponed spell stuff for the achievements
20:24kymaraprobably a quicker 'win'
20:24madmetzgeryes
20:24madmetzgerand achievements could track more people to the website if we have some nice contents there on achievements
20:24kymaraperhaps once we have a first wave of new achievements we can review
20:25hendrikand motivate players
20:25kymaraand see if there is anything else to work on or go back to before tackling the harder ones
20:25hendrikyes.
20:25madmetzgerbut that's a point where i definitely would need help
20:25hendriksure.
20:25kymarawoudl you like the existed ideas also 'rated'
20:26madmetzgersure, items are the complicated ones, so after meta i'll try to tackle the zones
20:26kymarabecause i guess some of them i look at and think 'hmmm.......' and others 'yeah!'
20:26madmetzgeryes, another point where anyone can help is do fill in the todos on the both achievement pages
20:26kymarayou can be proactive and get some of the more keen players to look too.
20:27madmetzgerespecially for titles and the difficulty
20:27madmetzgeryes, maybe some advertising would help there
20:27kymaradifficulty needs to be explained clearly or some examples given but after that i think they'd have a go.
20:28kymaraif they don't respond to you asking i can try :D
20:28madmetzgerone thing i dropped on achievements for the moment is maybe a configuration via xml, but that's not important
20:28madmetzgerhehe
20:29madmetzgerdifficulty is not easy for me to determine, but it would maybe help to get the opinions of experienced players
20:29madmetzgeri think that's all so far on achievements
20:29kiheruthat may have a bit of the same problem as npcs in xml. if it's flexible enough then it starts to be easier to do it in java...
20:30kymaraand at least some must be done in java
20:30madmetzgeryes, atm i think i'd drop it completely
20:30kymaraso having two places to maintain can be confusing
20:30kymaraokay, thank you madmetzger for that summary, let's move on as we're half way through now.
20:30kymaraleft are: storyteller, me, plassy and laguz, i think.
20:31plassyshould i?
20:31kymaraplease
20:31plassyok.. im working an a "map editor"
20:31plassybut is's actually multi purpose
20:32plassyhttp://imagebin.ca/view/IzrAOQWC.html
20:32plassythe idea was basically that we are able to handle the whole#
20:32plassyworld at one
20:32plassywith pathfinding... AI... sound
20:33plassyand so on...
20:33plassyi am at the point, that i can import a zone file
20:33plassyand convert it to the shown map format
20:34plassyi am now doing the stuff for editing the map (setting boundaries)
20:34plassyi want to use NURBS for this
20:34plassyhttp://imagebin.ca/view/ZZtcH-cC.html
20:35plassyi've implemented basic editing capabilities
20:35plassya yes... what the editor has to is a shell
20:37plassyin order to keep grapical code and logic code seperates, i implemented a unix like shell, so that the functionality is seperatet in subprocesses that can be executed in the shell
20:37plassyand the GUI is an backend to the shell
20:37plassyso it has not match logical code in it
20:38hendrikfrontend?
20:38plassyyes frontend
20:38plassysorry
20:38kiheruhmm. global pathfinding is certainly neat, but I'm curios about short term goals
20:38kymaraIt looks very interesting and impressive. For me it is hard to comprehend and comment on it without seeing code, building it myself and trying it.
20:39yoriyuseful for PizzaDelivery quest :-)
20:39hendriki am afraid it is a miguel style project.
20:39plassyyou can't do much yet anyway... the most functionality has no graphical or shell frontend
20:39kiherumarauroa is very much zone based, so there are a lot of problems on the way
20:40plassythats it
20:41plassyi know that marauroa is zone based, but this can be changed... because everythinh can be changed
20:41kymaraI'm not sure how you know what is needed from a map editor without asking
20:41kymaraI mean, from a Stendhal map editor.
20:41kymaraThere's a lot of feature requests for things 'configurable with tiled'
20:42-!-nobun [5238b15d<(a)>gateway/web/freenode/ip.82.56.177.93] has quit [Quit: Page closed]
20:42kymaraand I'm sure the developers could think of a longer list
20:42plassyi know the map format, i know the zone files...
20:42plassyand first it is multipurpose
20:42kymaraYou asked storyteller to come up with the sound wish list for example - I was just wondering about the rest
20:42kymaraokay.
20:43plassywhat would be the restr?
20:43plassy*rest?
20:43kymaraOther wish lists
20:43plassyi cannot do anything at once. i've set me goals
20:44plassyfirst map -> map editing -> pathfinding -> sound editing
20:44kymarado you plan to release the code?
20:44kiheruit worries that this seems somewhat wrong order to solve the problems to me. there are a lot of zone continuity issues that could be solved first without the need to handle the whole world at once
20:44plassyi do other stuff if this works
20:45hendrikShall we continue?
20:45plassywhat issues are these?
20:46plassyi don't really see a problem with a continuos world
20:46kymaraperhaps we can come back to this at another time, because the details may be out of the scope of this meeting.
20:46kiheruswitching maps smoothly, for instance
20:46kiheruok
20:46kymarathanks for the update plassy.
20:46hendrikit may be a good idea to look at the old meeting logs where this was discussed in great detail.
20:47kymarastoryteller and Laguz, we're interested to hear from you both.
20:47Laguzok
20:47storytellerOkay, shall I continue?
20:47*hendrik giggles: one of the other, please.
20:47kiheru(I certainly don't oppose having a continuous world. It just looks to me that you're trying to do too much at once)
20:47Laguzstory continue
20:47storytellerOkay :)
20:48storytellerSo, well... I was mainly involved in the sounds and music in the last time
20:49storytellerI created some background music tracks for different places and added them to some zones
20:50storytellerI also added different sounds to the maps
20:51storytelleralso recorded some own sounds which could be used in future
20:51storytellerfor example with turning a book page
20:52storytellerBut with adding the sounds and music to the world I encountered some problems
20:52storytellerA music file can only be added to a zone one time
20:53storytellerso if there are areas where this music shouldn't be, but the rest of the zone should have this music, there is a problem
20:53storytellerI thought of some different things which could be done to the sound system to make it better a little bit
20:54hendrikis the book page sound committed?
20:55storytelleryes
20:55storytellerthere are two different, but similar sounds: book-1.ogg and book-2.ogg
20:55kymaraCould the ideas be added to feature requests (one per idea) ?
20:55storytellerthe ideas for the sound system?
20:55kymaraYes
20:56storytellerwell, I told Plassy
20:56plassyyes he told me
20:56kymaraPlease make feature requests for them also as perhaps they can already be done on the existing system without you having to wait for the map editor work to finish?
20:56storytellerbut I could also add them to the tracker
20:56storytellerokay
20:56plassyi would hardly doubt this
20:57kymaraWe've seen no code for the map editor so it may never happen.
20:57storytellerwell, another thing: What about a "Sound and music ideas"- page on the wiki sound page?
20:57plassyok, i understand
20:57storytellerpeople could add their ideas there what could be added
20:58kymaraDepends, if we think they can be crossed off one by one as they are implemented then I prefer tracker.
20:58kymaraBut we could add a sound/music category if there is not already one.
20:58kymaraWhat do others think?
20:58storytelleras I like to know where to add music, what kind of music, what sounds could be nice (I've read somewhere about bee- sounds near Aldrin, for example)
20:58hendrikI was about to type: storyteller, okay if those are complex things that are composed of several small steps (for which tracker items should be made)
20:59hendrika "how to add sounds" would be nice.
20:59madmetzgernot sure, i think the idea is not bad, because you can try to suggest a structure there which information is helpful and so on
20:59Laguzi like wiki for better clarity
21:00yoriyi prefer tracker
21:00hendrikit depends on the goal.
21:00hendrik"please add book sounds to books" would be good for the tracker.
21:00storytellerHmm...
21:01madmetzgeradding first ideas for a sound might be better placed on the wiki, like "sound: waterfall possible locations: zone, coords"
21:01hendrikBut collecting ideas about how to make ados market a living experiance with a lots of sounds that make sense, would be better on wiki.
21:01storytelleryes
21:01storytellerWell, I thought of jsut collecting ideas first...#
21:01hendriktracker is very good for items that can be ticked off. Wiki is good for collecting ideas.
21:01kymarayou can also refer to specific tracker items from the wiki. so if you collect ideas and one gets moved to the tracker you can link to it.
21:02kymarastoryteller: if you need help with creating the page, a name for it, or anything else, please ask us, when you come to it
21:02storytellerOkay
21:02kymaraand as hendrik notes, as well as a sounds and music ideas page, it would be nice to have a 'how to' guide
21:03kymaraif you would have time to do that it would be great too
21:03storytellerOkay
21:03kymaraIs it okay to move to Laguz now?
21:03storytellerYes, that's okay :)
21:04Laguzok then, its not much
21:04Laguzi still need reject message for gates
21:04Laguzfor teh quests
21:04Laguzand then this point
21:04Laguzhttp://sourceforge.net/tracker/?func=detail&aid=3023271&group_id=1111&atid=351111
21:05Laguzi still dont know whats the best way to do this
21:05Laguzi want some suggestions
21:05Laguzim not the coder so^^
21:05storytellerJust make him a "friendly enemy" ;) He is an enemy but doesnt attack you
21:06Laguzthis for the quests
21:06yoriyeasy for me! lol
21:06storytellerjust after telling the keyword
21:06Laguzmaybe you have better ideas
21:06storytellerbut I don't know either... ;)
21:06Laguzok and the other thing is still the min-levels-list for items
21:07Laguzif we want to add it, we should take a look together
21:07Laguzi just made suggestions
21:07kymarahttp://stendhalgame.org/wiki/Stendhal_Item_Ideas
21:07Laguzok thats all from me
21:08kymaraLaguz: I have been reviewing the min levels and they look okay to me, but shall I review again and let you know which groups to add?
21:08kiheruthe min levels is something normal players can contribute with, just in case someone is reading
21:08kymara(hint for people looking at those tables: you can sort them, for armor click the little arrow box on the def column, for attack weapons click it on the effectiveness)
21:08Laguzkymara, yes
21:09storytellerAh, nice :)
21:09kymaraI did not understand the ones with slash in
21:10Laguzah yes
21:10kymaraIf you have another type of suggestion (e..g use def level instead xp level) i'd like an extra column
21:10kymaraso we can still sort the min level column independently and so it's less confusing
21:11Laguzfor example teh plate armor and iron cuirass
21:11Laguzi prefer to change the def
21:12Laguzand quest items are especialy too
21:13Laguzclub of thorns is a very stron item
21:13kymaraFor the reject message on gates, could you make a tracker request? I guess you have mentioned it before but it must have been forgotten
21:13Laguzthe min level should very high, but its still a quest item
21:13kymaraa request means it is less likely to get forgotten again
21:13Laguzim not sure, ill check this
21:13Bluelads4I think having minimum levels for quest items is some kind of a bad punishment for the guy who made the quest
21:13Laguzif not ill make q request
21:14kymaramaybe the quest should be made harder :)
21:14Laguzbluelads4 thats the problem
21:14kiheruclub of thorns also hurts the user; that's why you don't see it used much despite the excellent atk
21:14yoriytwin swords already have min level
21:15Laguzfact is, these quest items destroy the system a bit
21:15Bluelads4but that is a harder quest in my eyes (the twin sword one)
21:15yoriyobsidian knife too
21:15Bluelads4you can get the club of thorns with some potions also when you are having a smaller level
21:15hendrikwe can put min level on quests.
21:15kymaraand perhaps some quests should be made harder if they seem not to match the reward
21:15Bluelads4that could take the tension for some players of trying to fight a bit more for gaining something at a quest
21:16Bluelads4(in relation to hendriks idea)
21:16kymarai'm happy if they're made more interesting, anyway
21:17kymaragetting something you can't use too well yet is also a bit of an incentive to level up, so long as you are not way too far off it
21:17storytellerThere just came a new idea to my mind:
21:17Laguzmaking the quest harder sounds like the best way
21:18storytellerTriggered actions and sudden things whithin a quest
21:18kymarae.g the obsidian knife suggestion was 60, and the min level for the quest is 50, and that seems okay to me.
21:18Laguzit makes no sense to be able to do the quest with lvl 30 and the item needs lvl 120
21:18kymarayes Laguz. would you be able to put some thought into it?
21:19Laguzthe quests?
21:19kymarayes, specifically the club of thorns one.
21:19Laguzyes
21:19kymaraI did want to ask you more generally about quests.
21:19kymaraIf you could help think of quests ideas for dungeons
21:19Laguzsure
21:19kymaraTo help lure new players into the dungeons, perhaps one per level
21:20kymaraIt seemed to be to be good timing to do something else for a while, as madmetzger has postponed work on spells
21:20kymaraand so your related work on magic may be better to way a little incase it can utilise, and help shape, the spell system.
21:20kiheruI think the club of thorns is not a huge problem. it has high atk, but since players rarely use it it's not something we need to restrict much
21:20kymaraSo you may need to postpone more work on the wizards' towers
21:22Laguzjust tell me what u need
21:22Bluelads4I would agree with kiheru
21:22Laguzill stop making the wizards quest meanwhile
21:22Bluelads4and it takes HP already when you are using it
21:22kymaraOkay, thank you Laguz.
21:23kymaraI guess this leaves me
21:23kymaraI've been working on integrating postman with the website now that he stores messages in a database.
21:24kymaraThere's already something out but there's more to do like being able to leave a postman message for another player.
21:25kymarayoriy did a lot of work porting the quest history system from the old one using xml, it's now all in java, which is very nice
21:25yoriynot all kym
21:25kymaraThere are a lot of quests which didn't ever have a history filled in because the old system was very hard to understand
21:25yoriyhints left
21:25kymaraI want to help with filling in the histories, or at least coordinating how non technical contributors can help fill them in
21:25kymarayoriy: yes
21:26yoriyit can be an example of my dropped work :-)
21:26kymaraAs well as filling in the histories I'd like to spend some time reviewing the other methods around quest information (including hints)
21:26*hendrik giggles.
21:26kymaraSo that there is something quite robust and gui-ready.
21:27kymaraI might do: smart bank areas with portals that can tell if one player is inside the little zone (or two players, for the table)
21:28kymaraI'm not doing: pets refactoring as I have no idea where to start, but it would be nice to ...
21:28yoriyare we still loosing pets on server restarts?
21:28kiheruyes
21:29kymarayes but that would be easy
21:29kymarathat's not what i meant. I meant allowing them to level up for example, which keeps beign requested.
21:29kymaraI tried to add some new functionality to equipment - swapping items in slots, a right click equip method. But it is all very messy, and really needs a complete review before any new stuff gets added.
21:29yoriyah..
21:30kymaraI have a feeling kiheru would be good on the pets.
21:30kiheruequip code is very complicated
21:30kymaraBut he is really busy with gui, still, maybe I could use him as a consultant.
21:30hendrikwe should collect requirements for it before trying to refactor it.
21:30kymarafor equipment?
21:31hendrikyes.
21:31kymaraokay
21:31hendrikthere are hidden things like Harold should not destroy items he stores a second later and hands out.
21:31hendrikbank chest copying.
21:31hendrikcopying from slot to chest, not abusable item duplication
21:32hendrikaddress slots in items that are in slots in items.
21:32hendrikaddressing empty slots spaces.
21:32hendrikand i guess there is more.
21:32kiheruI actually thought about a method for non copying bank chests recently whan tracking a buglet with the swing gamescreen
21:33hendriki think we need some kind of "redirecting" actings.
21:33hendriknot sure if that should be done client or server side or how at all.
21:34yoriyim sorry guys i have to disconnect - after a hot period of time finally i have a storm here, with lightnings. Im afraid this can destroy my router
21:34yoriywill read logs tomorrow
21:34hendrikokay.
21:34yoriybye now, hugs all :-)
21:34kiherubye yoriy. it was nice you could attend
21:34hendrikI hope the rain will help with the smoke and remaining fires.
21:34storytellerOh... Bye yoriy
21:34madmetzgersee you yoriy
21:34kymaraThanks yoriy
21:34Laguzgn8 yoriy
21:34yoriythanx hend
21:34storytellerGood luck and stay safe :)
21:35-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
21:35kymarahendrik, kiheru, do you want to talk about the bank chests now?
21:36hendrikno, i need time to think about all that.
21:36kymaraOtherwise, I would lke to finish with a summary of unused but potentially nice or useful code in the project.
21:36hendrikwell, i like to hear kiheru idea.
21:36hendrikokay
21:36kymaraBy no an means exhaustive summary.
21:36kymaraBy no means an exhaustive summary.
21:36hendrikBluelads4, do you have any plans?
21:36hendrik(Otherwise i have a task i would like to ask you)
21:37Bluelads4ehm no, no plans at the moment... I've heard of someone who wants to install eclipse on my laptop ^^
21:37storyteller;D
21:37Bluelads4but that is all at the moment
21:37hendrikBluelads4, i like to have a slide show of stendhal images on the website.
21:37kiheruI thought about redirecting PersonalChestSlot to the player bank slot in question (the iterator etc). ie make it a wrapper rather than a real slot
21:38hendrikit is low priority.
21:38hendrikBluelads4, but it needs information on which images to display.
21:38hendrikmy idea was to use images uploaded to the wiki.
21:39Bluelads4okay like the screenshots given there for dungeons and areas?
21:39hendrikBluelads4, anything that looks nice.
21:39hendrikif you want to help, could you add a line like this to the image information page: [[Category:Stendhal Slideshow|some description of the image]]
21:40hendrikI can then write some code to read those from the database and display a random one with the subtitle.
21:40Bluelads4sure, I can do that
21:41hendrikthank you.
21:41hendrikkymara, sorry for interrupting you.
21:41kymarathats okay, and kiheru replied too but I think those are codey details and we shoudl wrap up the meeting soon
21:42kymaraSo, just a little list of unused things which I thought worth mentioning
21:42kymara- Herald NPC (Patrick) is working nicely but the image is not good enough quality
21:43kymara- madmetzger's clever text filter, a very early thing he contributed. No, I don't think we should try to filter spoken text but I think it could be worth applying to character names, pet names and sentences for example.
21:44kymara- the ados ship maps which we used for 'finding susi' and then closed. they need pirates and a quest.
21:45kymara- durkham's food mill, I'm not sure about using it to make apple juice (unless players are keen on that idea) but it's certainly an idea we should generalise and try to use it for combining / processing other items manually.
21:45storyteller(there is already a pirate's hook image hidden on the patches tracker, by the way ;) )
21:46kymara- gates got their first use now in the spire of the wizard's tower, but i think they could be used elsewhere too to good effect
21:46kymara- presents (got mentioned earlier today, that a wrap action was written and then not used for players because of too many other things to check)
21:47kymarathanks storyteller. and we had some pirates for teh raid but these did not use custom images, rather mainly they were 'lutin' images which were an old creature set for wooland folk made by tari.
21:47storytellerAh :)
21:48storytellerYes, I think I can remember them on that raid :)
21:48kymaraanother unused creature set are the truskulls made by freakuser.
21:48kymaraokay, so that is all, if people want to comment.
21:48kymaraoh one more:
21:49kymara- arianne website improvements to make it as good as the stendhal website (less of a unused code, more of a postponed project)
21:49kymarajust mentioning that incase any php fans are out there
21:51kymaraOkay, thanks all for coming
21:52kiheruthere used to be several uses for the food mill type item, but I don't know if they ever got listed in one place
21:52hendrikthanks for listing them.
21:52storytellerYou're welcome :)
21:53kymaraLets close the meeting now and let codey chat commence again
21:53*hendrik giggles.
21:54hendriki am having trouble to walk from semos city to village sometimes on a local server.
21:54hendrikother times it works without problems, no error message, no restart.
21:54-!-mode/#arianne [+o kymara] by ChanServ
21:55-!-kymara changed the topic of #arianne to: [ Stendhal 0.86.1 and Marauroa 3.8.1 released: downloads and FAQ at the server homepage http://stendhalgame.org ][ want to chat?: /join #arianne-chat ][ ANY QUESTIONS? Just ask and stick around in the channel, maybe an answer will pop up later ][ This channel is logged: http://stendhalgame.org/development/chat.html ]
21:55hendrikaaaah, sorry.
21:55hendrikwasn't there a message telling you about your poor little sheep?
21:56kymarathere is a message if you lose him when you changed zones
21:56-!-mode/#arianne [-o kymara] by kymara
21:56kymarai think there is a message if you try to use or walk through a portal and it is too far
21:56kymarabut i do not think there is one for changing one.
21:56kymarazone
21:57kymarasheep make tasty meat
21:57hendrikokay
21:57*kymara giggles
22:00Bluelads4hendrik is there a limit of pictures you want to have for the slide show?
22:00*Bluelads4 already started ^^
22:00hendrikBluelads4, no. but if there are similar picture, pick the nicest one.
22:00Bluelads4oki :)
22:01kymaramake sure i don't look fat in any
22:03Bluelads4:D I'm trying to filter these pics of myself as well :P
22:04-!-plassy [~quassel<(a)>ip-90-186-113-114.web.vodafone.de] has quit [Remote host closed the connection]
22:11storytellerKymara, is it okay when I just add ideas to the feature request tracker, if a have some? Also if they will not get implemented soon or if they are just some (maybe strange or too big) ideas to add within the next releases?
22:12hendrikplease add them.
22:12storytellerWell, I also talk about this "Tower Defense" idea I had
22:12hendrikideas are volite if not written down.
22:12storytellerI know if is a very big project if this would be done
22:13storytellerbut I have some ideas for it and well... just want to collect them for the case that this may be done one day
22:13kymarathat's really fine
22:14kymarathe tracker is useful as we can monitor recent additions so easily
22:14storytellerOkay :)
22:14kymaraand comment whenever there is time
22:14kymarabut you need not tell about each new idea added, because we'll surely see them
22:15kymaraif you add an urgent bug report, tell us then in person though, please :)
22:15kymaraI started http://stendhalgame.org/wiki/Stendhal_Developers_Meeting_2010-08-03
22:15kymarais it worth to summarise what each person said, or shall we leave it as a raw log
22:16storytellerOkay, Kymara :) Thank you :) So I'll just add them and will not mention them here or so, okay? ;)
22:16kymarasure, though mentioning here is also fine. i just need to remember that doesn't mean you expect us to jump right to them
22:17kymarabecause i am sure that is not what you mean when you mention them, i'm just paranoid
22:17hendrikkymara, i don't think we need to write a sumary, and it would be really difficult.
22:18storytellerKymara: Okay :)
22:20kymaraokay, we'll leave that as is then.
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22:32Bluelads4hendrik: I think I'm done with the wiki screenshots...
22:33hendrikoh that was fast.
22:33hendrikthank you.
22:35Bluelads4you're welcome :)
22:36hendrikhttp://pastebin.com/K306jv6k
22:37Bluelads4was it right by the way to change the "some description of the image" with a new description?
22:37hendrikyes.
22:37Bluelads4ok :)
22:37hendrikthat was the idea.
22:37Bluelads4phew :D
22:37hendrikhave a look at the pastbin.
22:37Bluelads4yes I did :)
22:38hendrikthat's what i get from the database, it looks good.
22:38hendrikthere is a little problem: The images names are prefixed and i need a way to calculate that.
22:39hendrikhttp://stendhalgame.org/wiki/images/a/a6/Ados_ship.png
22:39hendrikI guess a6 is a hash of the image name (a hash is something similar to a Quersumme but for text).
22:41-!-Laguz [~Miranda<(a)>p57B0A1C9.dip0.t-ipconnect.de] has quit [Quit: Laguz]
22:45kymarahttp://www.mediawiki.org/wiki/Manual:MediaWiki_file_usage
22:45kymaraFilenames are MD5-hashed, and since many filesystems don't handle large directories well, uploads are broken into subdirectories with the first and first two hex digits of the hash,
22:47hendrikah, good. we already have code for doing md5 somewhere on the website.
22:47hendrikbecause it is used for password encryption, so the login code must handle it.
22:48kymaraand the channge password stuff
22:49kymarait's just a function called md5(string)
22:49hendrikgood, thank you.
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22:59kymarahttp://imagebin.ca/view/DjdRQd5.html
22:59kymaraworking on making the characters page look nicer
22:59kymarai mean https://stendhalgame.org/account/mycharacters.html
23:00kymarabut these guys are overlapping each other atm
23:00kymarai guess i have to explicitly set the height of each little player box as well as that whole box.
23:00hendrikthe "details" link is extra on that page.
23:00hendrikso it is heigher than on the online player page.
23:00kymaraokay
23:01kymarabut they both use teh same css definition
23:01kymarawell, i assume the one in online.php is looking to online.css still but it may not always
23:01kymarai put the one for mycharacters (same name) in a global file
23:01kymaramaybe i give it a new name
23:01kymarais that better?
23:01hendrikperhas it is possible to increase it just a bit so that mycharacter does not overlap but online players does not have too much space.
23:02kymaraokay
23:02hendrikif that does not work, you can use a different class.
23:02hendrikusing mostly the same definitions, just a little extra section for the height.
23:02kymaranow as well as merging lots of accounts i need to get a lot of players online :D
23:02hendrikupdate character_stats set online=1
23:03kymaracheat!
23:03hendrikokay, okay, that is cheating.
23:03*hendrik looks down and whispers: sorry.
23:03Bluelads4into the corner with you! :D
23:03kymarawhenever i do that kind of thing I have to be *really* careful to do it on the correct db
23:03*hendrik whispers: but, but.
23:03hendriki just wanted to be helpful *pout*
23:04Bluelads4^hehe
23:04*Bluelads4 gives hendrik an icecream
23:04Bluelads4don't pout and come out of the corner again :D
23:04hendrikthank you.
23:04kymarayou just be careful i don't put 19095 players online
23:05hendrikwell, i guess that would be a good performance test for the website...
23:06Bluelads4:D
23:06kymarathey wouldn't fit
23:06kymarathat height is hardcoded to 700px
23:06*Bluelads4 starts to create a few...
23:06kymararemember for the summer party we overfilled the box
23:06kymarahttp://imagebin.ca/view/n9ilLJ2C.html
23:07kymarathats online with the height increased
23:07kymarai would prefer a different setting for the url too of the characters as i find it confusing that you can click on Details but not the rest of the name, age, etc
23:07kymara(unless I make all those be links)
23:08hendriki guess it should be blue.
23:08kymaraokay. for the purposes of online it was black
23:09kymarafor the name
23:09hendrikthe details link.
23:09kymarayes
23:10kymaraeek i don't know how to do that in css
23:10kymaraif the rest is onlinePlayer still
23:10kymaraand i add a new .character a { text-decoration: none; }
23:11kymarathen the a href thingy was part of a <div class="onlinePlayer">
23:11kymaraso do i tell the span, or the a itself, to be class character ?
23:11hendrikyou can add a class to the <a ...>details tag.
23:12kymara<a class="character" href="'.rewrit ... didn't work
23:12hendrik<a class="characterdetails" href....>details</a>
23:12hendrikand in the css file below .character a {...
23:13hendrika.characterdetails {...}
23:13kymarasory i have not followed
23:13kymara- you think i shoudl call it characterdetails not character
23:14kymarabut you mention to use .character a {..
23:14kymara- why did it become a.characterdetails{...}
23:14kymarainstead of .characterdetails a {...}
23:14kymara?
23:14hendrikperhaps i missunderstood.
23:14kymarathe overall class before was onlinePlayer.
23:14hendriki thought .character a was doing the normal black text.
23:15hendriki thought ".character a" was doing the normal black text.
23:15kymarano, .onlinePlayer a was
23:15kymaraso i added a new .character a { text-decoration: none; }
23:15-!-__emily__ [57b72c54<(a)>gateway/web/freenode/ip.87.183.44.84] has joined #arianne
23:15kymaraand then i did <a class="character" href="'.rewrit
23:15__emily__guten abend
23:15hendrikahh.
23:15hendrikso that would be just ".character"
23:15kymarayes
23:15__emily__sry wenn ich das jetzt auf deutsch schreib, nagekt mich fest oder seit mir bös
23:15kymaraok, no a
23:15hendriknot ".character a"
23:16hendrik__emily__, nö, das ist okay.
23:16kymarahi __emily__
23:16__emily__ich hatte eben auf der linken seite ne weile nichts zu sehen also weder die karte noch meinen def atk und so noch die freundesliste
23:16__emily__ich kann im mom nicht umständlich denken :(
23:17hendrikwar das weiß / grau oder war der ganze bereich weg?
23:17__emily__der bereich in farbe
23:17__emily__also der grundfarbe aber nichts zu sehen
23:17__emily__auch das wo man schreibt war weiss
23:17hendrikWelches Windows Version hast du?
23:18__emily__also mein char war da was ich geschrieben hab hab ich nach dem enter klicken auch sehen können
23:18__emily__o0
23:18__emily__ähm
23:18Bluelads4hört sich nach windows 7 an ^^
23:18__emily__also
23:18__emily__ich habe xp
23:18__emily__das iss es was ihr meint oder? *dumm frag
23:18Bluelads4ja
23:19__emily__püh
23:19hendrikich glaube nach einem neustart von stendhal ist der bereich wieder da.
23:19hendrikBluelads4 hat einen Bugreport gemacht.
23:20hendrikkiheru, __emily__ is getting the white screen for the minimap/buddy area, too. on windows xp, Java 1.6
23:20__emily__der kam hendrik
23:20__emily__also wenn du bei mir rein schaust in den acc
23:20__emily__ich habe mit niss gespielt
23:20Bluelads4mittendrin?
23:20__emily__dann hab ich geschrieben und auch das ich blind laufe
23:20Bluelads4oder direkt nach dem einloggen
23:21__emily__direkt nach dem einloggen blind
23:21__emily__dann später kams
23:21hendrikoh
23:21__emily__o0 was ich hier schreibe
23:21__emily__sry
23:22hendrik__emily__, benutzt du den "Play Now" button auf der Website oder die Download-Version?
23:22__emily__download version
23:22__emily__danke hendrik
23:22Bluelads4emily schau mal hier http://sourceforge.net/tracker/?func=detail&aid=3027756&group_id=1111&atid=101111
23:22hendrikin dem Stendhal-Verzeichnis, gibt es ein Unterverzeichnis, "log".
23:23hendrikund da gibt es eine stendhal.txt.
23:23Bluelads4da steht unten: attached file
23:23Bluelads4und dann download
23:23kiheruchatlog too?
23:23Bluelads4mach das mal und gucke, ob das bei dir auch so aussah
23:23__emily__yes chat too
23:23hendrikkiheru, and on Bluelads4's screenshot, too.
23:24__emily__nein blue meine fenster waren bunt
23:24hendrik__emily__, kannst du mal nach der Datei schauen?
23:24__emily__also nicht weiss
23:24__emily__sprich der hintergrund war farbig
23:24__emily__nur das chatfenster war uni weiss
23:24Bluelads4ok also links quasi nur die schrift weg aber der hintergrund war da
23:25__emily__japp
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23:29__emily__hendrik da finde ich cache und jar
23:30Bluelads4das ist der falsche ordner :)
23:30kiheruI have no good idea what's wrong :-( nothing related has changed for a good while. (unless it's some swing/windows drivers issue)
23:30__emily__und ein unterverzeichnis log
23:30hendrik__emily__, gibt es da eine stendhal.txt?
23:31__emily__nein ich glaube nicht
23:31Bluelads4oder du gehst auf start, suchen und gibst stendhal.txt ein
23:31hendrikansonsten kann es noch wo anders ein stendhal-Verzeichnis geben.
23:31hendrikBluelads4, kannst Du dich darum kümmern, ich moechte schlafen gehen?
23:32Bluelads4das kann ich machen :)
23:32hendrikgood night.
23:32__emily__sry hendrik
23:32__emily__schlaf gut
23:32storytellerC- Dokumente und EInstellungen - "Benutzername"
23:32Bluelads4gute nacht hendrik :)
23:32hendrikkeine sorge.
23:32Bluelads4storyteller: das ist der falsche ordner ;)
23:32storytellerdarin ist auuch ein stendhal - ordner
23:32storytellerah okay ;)
23:32Bluelads4:)
23:33Bluelads4__emily__: wenn du unten in der windowsleiste auf start gehst und dann auf Suchen, kannst du einen dateinamen eingeben
23:33storytellerist zumindest der mit dem cache ;)
23:33Bluelads4unter "gesamter oder teil des dateinamens"
23:33Bluelads4da gibst du dann "stendhal.txt" ein
23:33Bluelads4und klickst auf suchen
23:34Bluelads4dann müsste dir rechts die datei irgendwann angezeigt werden
23:34__emily__in daeien und ordnern?
23:34Bluelads4genau
23:35__emily__wenn jenny hier wäre wars easy
23:35__emily__ich in dafür zu doof
23:35Bluelads4:) jetzt hast du ja mich per ferndiagnose :D
23:35__emily__danke dir *knutscha
23:35Bluelads4:)
23:36Bluelads4kiheru: I tested the new client thingy on the xplanner some seconds ago, it's working without getting a total white screen with windows 7
23:37Bluelads4(I wanted to test it earlier but forgot it :D)
23:38Bluelads4__emily__: wurde die datei schon gefunden?
23:38__emily__nein
23:38Bluelads4aber das wird noch gesucht?
23:39Bluelads4(rechts müsste dann stehen: dateien werden durchsucht oder sowas)
23:41__emily__jupp der sucht noch
23:42Bluelads4oki
23:43Bluelads4wie genau öffnest du das spiel denn? vom desktop aus?
23:44__emily__jupp
23:44Bluelads4und da in einem ordner drinne?
23:44__emily__doppel klick auf das bildchen
23:44kiheruBluelads4: thanks. I hope it wasn't just luck
23:44__emily__hab das aber mal entpackt jetzt
23:45Bluelads4ahh hast du da einen ordner jetzt sichtbar der log heißt?
23:45__emily__dann hab ich unterordner
23:45__emily__client
23:45__emily__common
23:45__emily__und
23:45__emily__tools
23:45kiheru(the test client atm should be fully compatible with the current server, so playing with it works if you're adventurous)
23:46Bluelads4hehe :) I'll walk around a bit during the next days to test if it was just luck or if it relaly works :)
23:47Bluelads4hmm also ich hab diese sachen sichtbar nirgends im moment __emily__ :D
23:48__emily__waaaaaaah wehe ich mach jennys lappi hier ducheinander dann will die gewiss nimmer heim
23:48Bluelads4hehe
23:48Bluelads4kannst du vielleicht einen screenshot von dem desktop machen und mir übers icq schicken?
23:48Bluelads4vielleicht kann ich dich so lotsen
23:48Bluelads4ich hab selber kein windows xp mehr, deshalb weiß ich nicht mehr genau, wie da was aussah
23:49__emily__ähm
23:49__emily__ja
23:49__emily__wie mach ich sowas?
23:49Bluelads4hehe du musst auf steuerung drücken und dann gib es eine taste die heißt "druck"
23:49Bluelads4in der reihe mit den F-tasten
23:49Bluelads4das beides drücken, dann paint öffnen
23:50Bluelads4und steuerung und V drücken
23:50Bluelads4danach die datei speichern und mir schickön
23:52__emily__fertig
23:52Bluelads4oki ich schau mal eben :)

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