irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:00 | -!- | lachgeist [~lachgeist<(a)>dslc-082-083-236-124.pools.arcor-ip.net] has quit [Read error: Operation timed out] |
| 00:06 | CIA-68 | arianne_rpg: nhnb * stendhal_website/content/scripts/character.php: filter images |
| 00:17 | -!- | CodeCannon [~Dwidge<(a)>vc-41-15-198-54.umts.vodacom.co.za] has left #arianne [] |
| 00:17 | hendrik | most of StendhalRPZone.logic() is spent in Creature.logic(); |
| 00:18 | hendrik | 35% are spent in Creture.setIdle(), which are used in GuidedEntity.applyMovement() |
| 00:19 | hendrik | the remaining time is spent in Entity.notifyWorldAboutChanges() and HandToHand.findNewTarget(); |
| 00:21 | hendrik | The worst part of GuidedEntity.applyMovement is getLocalResistance(). |
| 00:24 | hendrik | 211,254 calls to getLocalResistance() create 18,269,888 calls to RPObject.getID(). |
| 00:24 | hendrik | And RPObject.getID() is realy expensive (?!) |
| 00:25 | hendrik | public RPObject.ID getID() { |
| 00:25 | hendrik | return new ID(this); |
| 00:25 | hendrik | } |
| 00:26 | hendrik | public ID(RPObject attr) { |
| 00:26 | hendrik | this.id = attr.getInt("id"); |
| 00:26 | hendrik | if(attr.has("zoneid")) { |
| 00:26 | hendrik | this.zoneid = attr.get("zoneid"); |
| 00:26 | hendrik | } |
| 00:26 | hendrik | } |
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| 00:46 | maechyl | hello? |
| 00:47 | maechyl | is anyone on here? |
| 00:48 | maechyl | My character Maechyl was banned for a few days and I wasn't sure why so i made a new character which i thought i was allowed to do and now my ip address is blocked |
| 00:49 | maechyl | and it's really sad because I absolutely LOVE this game |
| 00:49 | kymara | There should have been a message explaining why when you tried to login. |
| 00:49 | maechyl | well, I just saw that I got banne and i freaked out |
| 00:50 | maechyl | and now when i log in it just says my ip is blocked |
| 00:50 | kymara | If you feel the ban was in error please contact gm-review<(a)>stendhalgame.org with an email explaining your character names and why you think the ban reason is in error. |
| 00:50 | maechyl | Is there something I can do? |
| 00:50 | maechyl | okay thank you |
| 00:50 | kymara | Please be aware it can take a few days to respond. |
| 00:51 | maechyl | okay |
| 00:51 | maechyl | thanks |
| 00:52 | maechyl | I really hope they accept me |
| 00:52 | maechyl | I think i might of sworn a few times |
| 00:52 | maechyl | but i'll make sure not to do anything bad now |
| 00:52 | kymara | No problem. You should be able to attempt to login with your original account and see the message again, to see the reason, if you forgot it. |
| 00:52 | kymara | I better not comment any more as the gm-review process will now handle it. |
| 00:56 | maechyl | alright thanks |
| 00:56 | maechyl | i hope they help |
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| 11:54 | yoriy | i got 2 equals messages from postman about house owning, both about 1000 moneys for 6 monthes. Is it known bug? |
| 12:03 | hendrik | this might be because of a server restart? |
| 12:04 | hendrik | 2010-08-01 07:52:17 and 2010-08-02 07:56:45 generated. |
| 12:04 | hendrik | bbl |
| 12:14 | kiheru | almost certainly the server restart. the house tax notifications are rather pessimistic about down times to make sure that everyone gets the messages |
| 12:16 | yoriy | maybe we need a kind of checking code on house sellers and Mr. Taxman to control postman messages |
| 12:26 | kiheru | now that the postman messages are in the db it would be even possible. originally there was no good way to check it so I preferred sending too many rather than missing some |
| 12:27 | kiheru | I suppose Harold could do it as well now. he also sends messages a bit too often |
| 12:42 | kiheru | (not that I'd know how feasible it's now, but at least there's some sort of access to the messages) |
| 12:49 | kymara | So in the postman data access object you need a method |
| 12:49 | kymara | to check if there is alerady a message within that period of time from that source |
| 12:49 | kymara | and then a send message command which only stores the message if that check fails |
| 12:50 | kymara | if you make a tracker item for this i can do the method and the command |
| 12:50 | kymara | well, anyone else can do it too, but the offer is there |
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| 13:00 | kiheru | ok. I'll add an item to the dev tracker |
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| 15:50 | CIA-68 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/stats/StatusIconPanel.java: Fixed choking/eating icon interaction. Fixes [3034126] "Eating icon in stats panel remains after full" |
| 16:28 | -!- | plassy [~quassel<(a)>ip-90-186-113-114.web.vodafone.de] has joined #arianne |
| 16:42 | CIA-68 | arianne_rpg: kiheru * stendhal/src/games/stendhal/server/actions/move/PushAction.java: Stop the pushed entity if it's running against the push, and not following a path. Fixes [3038740] "[Stendhal] push should also stop running" |
| 16:52 | kymara | so it doesn't affect creatures because creatures are following a path? |
| 16:58 | kiheru | should not. I had 2 reasons for it: creatures and making harder to annoy players who are just walking from a place to another |
| 16:58 | kymara | yes, the latter was the one i thought of |
| 17:06 | -!- | nobun [5238b15d<(a)>gateway/web/freenode/ip.82.56.177.93] has joined #arianne |
| 17:10 | nobun | a little suggestion: why not add to the item "present" description (and, if exist - to other silimar item that revail another random item) what could you find in it? For example in "description" or something similar. "Open it and you will find something. An Item randomly choosed from: great potion, summon scroll, ... (other items)" |
| 17:11 | kymara | I don't think we should exlpain what you might find |
| 17:11 | kymara | not an exact list. |
| 17:11 | nobun | why not? (I am curious) |
| 17:12 | thorbjorn | This is about presents, right? Since when do you know what you're going to get? |
| 17:13 | nobun | you don't know however exactly what you will find exactly xD |
| 17:13 | Bluelads4 | till you are opening it :P |
| 17:13 | Bluelads4 | I would agree with kymaras comment. presents are always surprising, like in real life |
| 17:13 | nobun | (2 "exactly" lol) |
| 17:13 | Bluelads4 | so it shouldn't be shown in a description of what you will get or could get |
| 17:14 | Bluelads4 | it would take the fun of presents |
| 17:14 | nobun | uhm |
| 17:14 | nobun | I don't agree, but understood... thank for reply :D |
| 17:15 | kymara | btw there is an action (not used until we ensure it's not abused) to wrap presents :) |
| 17:15 | kymara | so then anything could be inside the present |
| 17:15 | storyteller | you mean that players can create presents then? |
| 17:15 | kymara | but we'd need to fix things like - can't wrap a present into another present or then you can turn cheese into a scroll :P |
| 17:16 | kymara | storyteller yes it was created ages ago but like i said there is stuff to think about |
| 17:16 | storyteller | Ah, this is an interesting thing :) |
| 17:16 | kymara | and not losing information from items like boundedness |
| 17:16 | kymara | or other infostrings |
| 17:16 | storyteller | Yes, there might be things to make clear before doing this |
| 17:16 | kymara | would need lots of checking adding if we allow players to do it. |
| 17:16 | storyteller | yes |
| 17:17 | kymara | maybe it could even be a quest reward that you become allowed to do it or you give it to an npc to do, but atm it's that you do it yourself |
| 17:17 | kymara | maybe admin can still do it |
| 17:18 | kymara | yes, admin can :) |
| 17:18 | storyteller | Ah :D I just thought of this little tricky game with the three small containers swapping round and in one of them is the prize :D |
| 17:19 | Bluelads4 | it's great to make different quiz events with presents as gifts |
| 17:19 | storyteller | yes :) |
| 17:19 | Bluelads4 | it's always funny how happy players are then when opening them |
| 17:19 | storyteller | that's true :) |
| 17:20 | kymara | it's one of those things that got worked on some time ago and then postponed (hidden except to admin) and may get forgotten about (if it wasnt' for someone chipring it from time to time |
| 17:21 | kymara | i'd ask about a feature request to remind us but i think there's already similar stuff on presents or wrapped items |
| 17:22 | kiheru | using proper slots would solve wiping attributes and transforming items |
| 17:28 | nobun | another thing... |
| 17:28 | nobun | I noted that the total keys in game > than keyring slots |
| 17:29 | nobun | I think it should be fine if keyring could contain all keys available (+lucky charms so +1) |
| 17:29 | kiheru | quite a bit larger, actually, if you count all the house keys |
| 17:29 | storyteller | :D |
| 17:29 | nobun | no |
| 17:29 | storyteller | and spare keys from everyone :D |
| 17:30 | nobun | only 1-2 house keys as limit xD |
| 17:30 | nobun | for total slots count I meant |
| 17:31 | nobun | I am thinking mainly about possible keys (not houses) in games mainly |
| 17:31 | nobun | if you count keys in http://stendhalgame.org/item/key.html they are 11 |
| 17:32 | nobun | so could be fine to have a think like 16 slots free |
| 17:32 | nobun | a thing * |
| 17:32 | Bluelads4 | there are some missing... like the assassin ID |
| 17:33 | nobun | yep... better... but the idea is more or less clear... in real life your keyring should contain all keys you have xD |
| 17:33 | nobun | if you count keys for houses and spares they would be too much |
| 17:33 | Bluelads4 | well but normal keyrings are full after some time ^^ |
| 17:33 | kymara | there are more items in game than space in your bag, too |
| 17:34 | storyteller | well, sometimes your key ring may be so big, that you cannot even carry it comfortably in you pocket ;D |
| 17:34 | kymara | part of rp is you have to make choices |
| 17:34 | kymara | like in real life |
| 17:34 | kymara | about what you can carry |
| 17:34 | storyteller | thats true, Kymara |
| 17:34 | kymara | as Bluelads4 says even real life keyrings have a limit |
| 17:34 | kymara | i think the game is more inetresting when you have to make choices |
| 17:34 | Bluelads4 | agree :) |
| 17:34 | nobun | but if you count more or less 2-3 slots more than keys "for game" (to be used to houses and spare) should be fine |
| 17:35 | nobun | kymara in real life is not so... have you ever seen a keyring of a lawyer? xD |
| 17:35 | nobun | can contain a thing like around 30 keys xD |
| 17:35 | Bluelads4 | well but I bet this keyring isn't one alone... but more like 6 keyrings at one |
| 17:36 | storyteller | yes |
| 17:36 | kymara | when the keyring is a real item maybe you can have the option to buy more keyrings |
| 17:36 | nobun | but in this game you have only one xD |
| 17:36 | storyteller | hmm.. |
| 17:36 | Bluelads4 | yes, that is what I wanted to say as well :D |
| 17:36 | kymara | and then the keyring can also get stored in the chest, perhaps. |
| 17:36 | storyteller | thats interesting |
| 17:36 | Bluelads4 | in real you also have to buy new ones |
| 17:37 | kymara | nobun: we're working on inspectable and carriable bags, boxes, containers, keyrings, scroll wallets, food pouches, you name it |
| 17:37 | nobun | and you can make spare keys for every key, but this shoud not be so fine xD |
| 17:37 | kymara | but with those i think we may have to include then a weight limit or not to stack inside each other |
| 17:37 | storyteller | yes |
| 17:37 | kymara | or a keyring and scroll wallet can be put in a chest or bag but a box or backpack cannot. |
| 17:37 | nobun | a limit is necessary also for programming reasons, I understand |
| 17:38 | nobun | but however should be find a solution for collecting all keys (more or less) becouse it is a no-sense to require to vaste an entire bank slot for a single key you cannot fit in keyring |
| 17:39 | nobun | so why the easiest solution was to have enough space in keyring |
| 17:39 | nobun | to don't make things too complex also for you |
| 17:40 | kymara | nobun, i don't think it is hard programmatically to add more slots |
| 17:40 | kymara | i know it isn't |
| 17:40 | nobun | infact |
| 17:40 | plassy | wasn't a development meeting or something planned? |
| 17:40 | nobun | this why it is the better solution |
| 17:40 | kymara | at 7.30pm server time plassy, tonight |
| 17:40 | kymara | nobun: sorry but i do not agree |
| 17:40 | nobun | "the simplies thing, the better solution" |
| 17:40 | plassy | oh... ok |
| 17:40 | kymara | not really, and we are working on containers anyway, it's a long term aim. |
| 17:41 | nobun | was the sentence for any programmer xD |
| 17:41 | kymara | nobun: another option is: don't fix what is not broken |
| 17:41 | kymara | it's design that you cannot carry all keys. |
| 17:41 | kymara | dont keep them all if you don't want to waste a slot |
| 17:41 | kymara | silver key, bronze key, gold key, sedah gate key, all easy to get again if you just throw them away after use. |
| 17:41 | nobun | (if you can choose from a complex solution and easiest one, choose the easiest... you would probably do less errors, more efficient code, etc" |
| 17:42 | kymara | nobun, thanks, i know that. |
| 17:42 | nobun | I know you know |
| 17:42 | kymara | but this is not a problem, it's design. |
| 17:42 | nobun | I only repeated what other people said (also famous ones) |
| 17:43 | nobun | again... why a person should be thorw away a key? |
| 17:43 | nobun | in real life if you cannot take in keyring you use your legs xD |
| 17:43 | nobun | so, turning the beginning |
| 17:43 | nobun | you should think about game functionality |
| 17:44 | nobun | not only convinctions |
| 17:44 | nobun | * opinions |
| 17:44 | nobun | is NOT funtional to use a bank slot for keys you cannot take |
| 17:45 | nobun | more or less it is a no-sense |
| 17:46 | nobun | in any game of this genre you will say, the character can always carry how many keys he want |
| 17:46 | nobun | ou will see * |
| 17:46 | storyteller | do you know these tile- inventars from different other games? |
| 17:47 | nobun | this is not what I said xD |
| 17:47 | storyteller | ;) |
| 17:47 | nobun | I said that in any rpg a character have not to worry about key carrying |
| 17:47 | nobun | xD |
| 17:48 | storyteller | well you can carry 12 huge armors here, for example |
| 17:48 | nobun | so why my purpose to have enough slots (not too much) to contain all basic keys +2,3 for house and spare +1 for lucky chamrs |
| 17:49 | hendrik | without having read any discussion so far: WoW has a keyring. |
| 17:49 | hendrik | and without it, key fill slots in your bag. |
| 17:49 | hendrik | and the number of slots in the keyring is limit. |
| 17:49 | nobun | without it should be simply memorized and not to carry away (like zelda) xD |
| 17:49 | hendrik | so basically exactly the same as stendhal, only that it is easier to get the keyring. |
| 17:50 | nobun | however I don't understand why you don't want to extend keyring... I don't see a good reason |
| 17:51 | nobun | I can understand the reason for bank or bags, for example |
| 17:51 | nobun | this is a clear intent, and have a scope |
| 17:51 | nobun | but for keyring... I don't see any reasonaly reason, imho |
| 17:52 | nobun | so I am unable to see why you don't want to do it... perhaps I am too stuoid... |
| 17:52 | nobun | perhaps I am too stupid * |
| 18:04 | nobun | I have to mark that I am doing this to contribute... becouse I think that it is a duty of any person who uses a GPL program to contribute how he can... in this situation to mark a thing is to fix in some way... personally in this moment I don't need all those keyring slots (I am using 3 slots in total so...) but I said this to try to "open a question" about a thing that requires to be changed |
| 18:05 | nobun | seeing not other replies I feel a duty to mark it... it seems to me you take it as a personal thing, but it is not so |
| 18:07 | Bluelads4 | we just tried to give you our ideas about it :) nothing personally taken I think :) |
| 18:07 | nobun | :) |
| 18:07 | nobun | I was afraid by my "basic english" so sometimes I can appear to rude xD |
| 18:08 | nobun | too * |
| 18:08 | Bluelads4 | hehe |
| 18:33 | kymara | nobun: I do not see it as a bug that you can't put all possible keys to gain in the game into the keyring. |
| 18:33 | kymara | So I do not see it as something to fix |
| 18:34 | kymara | but thank you very much for suggesting the idea, in this case however we won't pursue it, I've explained why and I've also explained related future enhancements. |
| 18:36 | nobun | eh eh... a "fix" is not necessary related to bug xD however thank for explainations :) |
| 18:36 | kymara | Nobun: please feel free to report bugs and suggest feature enhancements as you see them - we have trackers for these on sourceforge |
| 18:36 | -!- | martinf [~martin_<(a)>drms-590cf64b.pool.mediaWays.net] has joined #arianne |
| 18:36 | kymara | Do you need links to bookmark or have you already seen them? |
| 18:36 | -!- | martinf [~martin_<(a)>drms-590cf64b.pool.mediaWays.net] has quit [Changing host] |
| 18:36 | -!- | martinf [~martin_<(a)>reactos/developer/MartinF] has joined #arianne |
| 18:36 | martinf | good evening |
| 18:36 | kymara | There's also many ways you can contribute ideas such as quest ideas and npcs ideas |
| 18:36 | kymara | hi martinf |
| 18:37 | storyteller | Hi :) |
| 18:37 | -!- | CodeCannon [~Dwidge<(a)>vc-41-19-183-188.umts.vodacom.co.za] has joined #arianne |
| 18:39 | nobun | I am thinking about making some maps when I have time... I mentioned my ideas to Bluelad in game... however it is too early to speak about it... In those days I am searching something about how to "pack" the tilesets becouse it is a little tricky to use like it is (but tiled has not so a good documentation unluckly :/) |
| 18:40 | kymara | there are some people here experienced with tiled, so please ask when you need help. |
| 18:41 | kymara | using the same version of tiled as we do can help as the newer ones are really unmanageable with large numbers of tilesets (like we have for stendhal, deliberately) |
| 18:43 | nobun | wait a moment.. responding here... I let my character die so I am trying to reach my own corpse xD |
| 18:43 | nobun | the first time I died while playing alone :P |
| 18:43 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 18:49 | nobun | ok |
| 18:50 | nobun | yes the idea of multi-tiles is right... more order in tiles, and not only. Probably the better choice to do it |
| 18:51 | nobun | however seeing you need more than one (and probably I will not be able to remember what I can need in amy situation) I am thinking about some "tileset group" for personal usage |
| 18:52 | kymara | uh, just make a template map then |
| 18:52 | nobun | for example... to make a .tsx file that contains, "ground.bmp", "bushes" end buildings for a basic outside (like the tiles used in example) |
| 18:52 | nobun | uhm |
| 18:52 | kymara | which is empty, like use our tempate.tmxfile and load what you want |
| 18:53 | kymara | or do what I do and open a map which has very similar tiles |
| 18:53 | nobun | perhaps it is the better solution xD |
| 18:53 | kymara | then you can always start from that but remember to 'save as' |
| 18:53 | kymara | howveer i think it could get boring to reuse the same tiles too often. |
| 18:53 | nobun | eh eh |
| 18:53 | kymara | and you'll be using our tiles, yes? not adding new images? |
| 18:54 | nobun | perhaps I need to use not all the same tiles for my idea |
| 18:54 | nobun | no I think not adding images |
| 18:54 | kymara | good good |
| 18:54 | nobun | I am not an artist |
| 18:54 | nobun | so I am unable to paint good tiles |
| 18:55 | nobun | however if I would, I more or less have an idea how to make a tile correctly (more or less should be like rpgmaker... make a skele image divided in squares and use single squares for single paint) |
| 18:56 | nobun | but... as I said... I am intentioned to use the standard tiles |
| 18:56 | nobun | perhaps something new only for clouds |
| 18:57 | nobun | but PERHAPS |
| 18:58 | nobun | now I am working in an idea, so any cross-suggestion are wellcomed (if you are interested I will explain) |
| 19:00 | kymara | we have a meeting starting in half an hour. in general it's a very good idea to write ideas down at least somewhere so you don't have to repeat them over again in private chat |
| 19:00 | kymara | dependin gon how full your idea is it might be suitable for somewhere on the wiki |
| 19:01 | kymara | i'm not going to be able to respond much in the next half hour as i want to make dinner before our meeting. |
| 19:01 | nobun | the idea is strictly related to a map I have to create, so not a idea for game in general |
| 19:02 | nobun | this why I am asking here |
| 19:03 | nobun | don't worry... it is not needed... |
| 19:03 | nobun | have a nice dinner :) |
| 19:03 | nobun | anyone (not strictly an admin) can give me the right idea, so I try to ask to friends before |
| 19:06 | kymara | i wouldn't be advising as an admin but as a developer |
| 19:06 | nobun | lol sorry xD |
| 19:06 | kymara | that's okay |
| 19:20 | -!- | Laguz [~Miranda<(a)>p57B0A1C9.dip0.t-ipconnect.de] has joined #arianne |
| 19:20 | Laguz | hello all |
| 19:29 | -!- | omero [~omero<(a)>host91-204-dynamic.2-87-r.retail.telecomitalia.it] has joined #arianne |
| 19:30 | -!- | mode/#arianne [+o kymara] by ChanServ |
| 19:30 | storyteller | Hi Laguz :) |
| 19:30 | -!- | kymara changed the topic of #arianne to: Developer's Meeting in progress, please see http://sourceforge.net/projects/arianne/forums/forum/3192/topic/3785798 for details |
| 19:31 | kymara | Hi all. Lets start the developer's meeting. |
| 19:31 | -!- | mode/#arianne [-o kymara] by kymara |
| 19:32 | kymara | I'd like to discuss plans for Stendhal 0.87 and perhaps a bit beyond. At http://sourceforge.net/projects/arianne/forums/forum/3192/topic/3785798 I asked all those who plan to work on 0.87 or are currently working on Stendhal code to attend |
| 19:33 | kymara | I'd like us to each share, in turn, a summary of what we are working on currently. Also what you plan to work on, and anything you had been working on but dropped because of difficulties, limitations or other priorities. |
| 19:34 | kymara | We can ask questions but it might be an idea to wait until the developer whose 'turn' it is has finished talking, and let them invite questions when they are ready for them (they can choose at which stage to do this). |
| 19:35 | kymara | Is everyone okay with this plan? |
| 19:35 | storyteller | yes, I am |
| 19:35 | plassy | sure |
| 19:35 | kiheru | ok |
| 19:35 | madmetzger | sounds good |
| 19:35 | hendrik | yes |
| 19:36 | kymara | Okay. I think there are 8? of us to get through, so lets keep that in mind and try to spend 10 minutes maximum per person. more detailed discussions can be postponed. |
| 19:36 | kymara | Hendrik, would you begin, please? |
| 19:36 | hendrik | okay |
| 19:37 | hendrik | I am currently working on profiling performance issues and need to fix the Harold Twitter code because Twitter will change their API in less than two weeks |
| 19:37 | hendrik | the twitter thing is driving me crazy. |
| 19:37 | hendrik | in general I am trying to improve the Stendhal website: |
| 19:38 | hendrik | It should be possible to create account and character using the website and link them to openidconnect. |
| 19:38 | hendrik | kymara is working on postman integration. |
| 19:38 | hendrik | I have postponed making the parts of the hall of fame expandable and to show own characters in context |
| 19:38 | hendrik | Mostly because the other things are more important. |
| 19:39 | hendrik | The website stuff is going rather slowly because my experiance in PHP is limited. |
| 19:39 | hendrik | And I have postponed adding a progress bar after character selection on login in the client because the gui stuff is not easy. |
| 19:40 | hendrik | Luckily madmetzger adopted the achievement stuff which i dropped. |
| 19:40 | hendrik | that's abot it, i think. |
| 19:41 | kymara | arilib/sound ? |
| 19:41 | hendrik | oups, yes that is dropped, too |
| 19:42 | hendrik | it did not get the latest round of bugfixes |
| 19:43 | hendrik | and it is hard to understand the code because it does not stick to the style (formating, naming, structuring) of the rest of the project. |
| 19:43 | kymara | okay. So, about twitter. That was initially a rather 'easy' win for us, I think? |
| 19:44 | kymara | And now it is looking less easy, in fact we might not have even looked into it if the auth was then, as it's going to become |
| 19:44 | hendrik | yes |
| 19:44 | kymara | So I'm wondering if you really have to fix it, or if we just discontinue that. It's another option, anyway. |
| 19:45 | hendrik | it is currently 11 lines of code, using no external library at all. And now it gets really, really complicated. |
| 19:45 | hendrik | yes. |
| 19:45 | hendrik | it would be easier to use an rss feed instead. |
| 19:45 | hendrik | and the twitter documentation is outdated. |
| 19:45 | kymara | And the time limit seems a bit pressured. Waiting might mean others have to try it and we can learn from them |
| 19:45 | hendrik | i am currently hoping that they will offer a command line tool that we can call. |
| 19:46 | hendrik | the profiling / performance optimization is going very well. |
| 19:46 | hendrik | so i will focus on that for the next week and then hope that twitter is solved somehow. |
| 19:47 | hendrik | I guess my time is up now. |
| 19:47 | kymara | Okay, but does anyone have questions? |
| 19:47 | kymara | (quick ones :) ) |
| 19:47 | kymara | If not, who would like to go next? Kiheru? |
| 19:48 | kiheru | ok |
| 19:48 | kymara | (no special order, I am just picking on people) |
| 19:48 | kiheru | I'm currently working on trying to do the item drag and drop in swing (very initial stages) |
| 19:49 | yoriy | java.swing, kih? |
| 19:49 | kiheru | that was the reason for doing the gamescreen in swing as well. the real objecttive is being able to drag items outside the game screen |
| 19:50 | kiheru | for being able to move bag etc outside |
| 19:50 | kiheru | no real dropped projects right now (this one used to be, until I picked it up some time ago) |
| 19:51 | kymara | containers? |
| 19:51 | kymara | or was this the last thing that relied on? |
| 19:52 | kiheru | I have postponed real containers until the gui work is done, as I think they'll need less hacks for keeping the bags open at map switches if they're already outside |
| 19:53 | kiheru | it may be that i should stop at the dnd-done stage before next release, because any gui work tends to hit a lot of platform dependencies. so it might be a good idea to get wider testing before contiuing |
| 19:54 | kymara | okay, so one thing that would really help you is more testing |
| 19:54 | kymara | is there anything else that could help you? |
| 19:55 | hendrik | I think those containers might need changes to the equipping code. |
| 19:55 | kiheru | right now I think I have most things clear for a while |
| 19:56 | kiheru | containers will need changes to actions in how contained items are passed to the server |
| 19:57 | kiheru | possibly equip code too, I don't remember too well |
| 19:58 | kiheru | anyway, I'm busy working on the gui, but occasionally doing quick side projects |
| 19:58 | hendrik | It may be a good idea to have a mindmapping session about the requirements and ideas how to improve it. (this is related to bankchests, swapping slot contents, and Harold, too) |
| 19:58 | hendrik | now now, of course. |
| 19:58 | hendrik | not now, of course. |
| 19:58 | kymara | sure. okay, thanks kiheru. Does anyone have any more questions? And who wants to go next? |
| 19:59 | kiheru | sounds good |
| 19:59 | yoriy | can i continue? :-) |
| 19:59 | kymara | please do, yoriy |
| 20:00 | yoriy | well, i have several tasks, mostly in quests. The main ones is to improve kills quests, bound creatures-to-kill to their zones |
| 20:01 | yoriy | it is 3 quests, CleanStoreSpace, ClubOfThorns, and KillDhohrNuggetcutter |
| 20:02 | yoriy | 2 more quests, KillDarkElves and KillSpiders, already using proper code but they can be cleaned from support of old-style code |
| 20:02 | yoriy | it is other task |
| 20:03 | yoriy | i have to write also several parts of ThePiedPiper quest, currently i need image of pied piper npc |
| 20:04 | yoriy | minor tasks is to overview KillsRecording code to have separate counting solo and shared kills, and to create command for marking empty scrolls with description |
| 20:05 | yoriy | i tryed to complete first one yesterday, but probably i forget something - i didnt found any problems, so i will test it more hardly next days |
| 20:06 | kymara | Okay, can we ask questions? |
| 20:07 | yoriy | and finally in my plans to create quest for killing blordroughs only, because i want to let players a chance to be part of Deniran war |
| 20:08 | yoriy | please kym, guys |
| 20:08 | hendrik | yoriy, did you run into problems for which you need help? |
| 20:09 | kymara | I'd suggest not to delay working on the pied piper quest because of waiting for an image, because the code shouldn't depend on this. |
| 20:09 | kymara | Equally it does not have to be a priority, of course. |
| 20:09 | yoriy | i know kym, but without image i cant release this part |
| 20:09 | kymara | Hvaing teh code and veerything ready except for a placeholder image can be a good incentive to get someone to draw one. |
| 20:10 | kymara | meh sorry |
| 20:10 | kymara | Having the code and veerything ready except for a placeholder image can be a good incentive to get someone to draw one. |
| 20:10 | yoriy | hend, i need to make good quest string format for killing quests, |
| 20:11 | hendrik | yoriy, we can talk about it if you like |
| 20:12 | yoriy | for such quests where you need to kill one creature of each kind, i can use creature names in quest string indexes, like "kill_spiders;spider;poisonous spider;giant spider" - in this string player have either creature name if he killed it or empty string if not |
| 20:13 | yoriy | but in several quests player have to kill several creatures; so it must be string like "kill_spiders;spider:1;poisonous spider:1;giant spider:1", where numbers show how much creatures player killed |
| 20:14 | hendrik | or the number of kills at quest start? |
| 20:14 | hendrik | I'd like to think about this a bit. |
| 20:14 | madmetzger | could it be maybe similar to the items collection quests? (just an idea) |
| 20:14 | hendrik | It may be a good idea idea to continue the meating. |
| 20:14 | yoriy | no, in these quests you dont need to know how much creatures you killed before quest |
| 20:15 | yoriy | because these creatures bound to zones, and it is zones who count events |
| 20:15 | hendrik | yoriy, lets talk about this in detail tomorrow. |
| 20:15 | hendrik | okay? |
| 20:15 | yoriy | ok. |
| 20:15 | kymara | madmetzger: woudl you like to continue now with your plans? |
| 20:15 | madmetzger | okay |
| 20:15 | madmetzger | atm i am working on achievements |
| 20:16 | madmetzger | i started with the ones that have already data tracked we can check for |
| 20:17 | madmetzger | this means for killing like achievements and quest achievements the code is there |
| 20:17 | madmetzger | also for experience related achievements |
| 20:17 | madmetzger | those ones are already working and logged to the database |
| 20:18 | madmetzger | my next step is to implement meta achievements that can be reached by reaching other achievements |
| 20:19 | madmetzger | still unclear it is how to check for item achievements like "loot a complete black equipment set" as we do not track data for that yet |
| 20:19 | madmetzger | my first idea there is to store looted items in a map where we count the number for each item |
| 20:20 | hendrik | what about equiping it instead of looting? |
| 20:20 | kymara | we'd have to be careful of abuse. |
| 20:20 | hendrik | oups, yes. |
| 20:20 | kymara | something about first loot from the corpse. otherwise you could just let all your friends and clones pick up your black stuff/pick it up out of a corpse |
| 20:21 | madmetzger | another not yet started category of achievements is the zone related one where achievements are awarded for visiting zones |
| 20:21 | kymara | perhaps first person to equip it after it was registered. |
| 20:21 | madmetzger | yes, that's another issue to consider |
| 20:21 | hendrik | zone visits are tracked alrady. |
| 20:21 | kymara | they shoudl be easier, madmetzger, as there are already examples for the tutorial |
| 20:21 | yoriy | mad, about corpses - probably you can use OnDeath method for that? |
| 20:22 | madmetzger | yes, i know that, but i don't like the idea of hard coded lists of zones to visit for an achievement |
| 20:22 | kymara | we talked a bit about how to flag them, perhaps in zones.xml |
| 20:23 | madmetzger | yes, there are some ideas there, but it means a bit more work so i started with the easy ones |
| 20:23 | hendrik | good. |
| 20:23 | hendrik | any dropped or postponed projects? |
| 20:23 | kymara | so achievement development ideas and issues can still be summarised and discussed in more detail on the wiki page |
| 20:23 | hendrik | you can blame postpoing spells on me. |
| 20:23 | madmetzger | i postponed spell stuff for the achievements |
| 20:24 | kymara | probably a quicker 'win' |
| 20:24 | madmetzger | yes |
| 20:24 | madmetzger | and achievements could track more people to the website if we have some nice contents there on achievements |
| 20:24 | kymara | perhaps once we have a first wave of new achievements we can review |
| 20:25 | hendrik | and motivate players |
| 20:25 | kymara | and see if there is anything else to work on or go back to before tackling the harder ones |
| 20:25 | hendrik | yes. |
| 20:25 | madmetzger | but that's a point where i definitely would need help |
| 20:25 | hendrik | sure. |
| 20:25 | kymara | woudl you like the existed ideas also 'rated' |
| 20:26 | madmetzger | sure, items are the complicated ones, so after meta i'll try to tackle the zones |
| 20:26 | kymara | because i guess some of them i look at and think 'hmmm.......' and others 'yeah!' |
| 20:26 | madmetzger | yes, another point where anyone can help is do fill in the todos on the both achievement pages |
| 20:26 | kymara | you can be proactive and get some of the more keen players to look too. |
| 20:27 | madmetzger | especially for titles and the difficulty |
| 20:27 | madmetzger | yes, maybe some advertising would help there |
| 20:27 | kymara | difficulty needs to be explained clearly or some examples given but after that i think they'd have a go. |
| 20:28 | kymara | if they don't respond to you asking i can try :D |
| 20:28 | madmetzger | one thing i dropped on achievements for the moment is maybe a configuration via xml, but that's not important |
| 20:28 | madmetzger | hehe |
| 20:29 | madmetzger | difficulty is not easy for me to determine, but it would maybe help to get the opinions of experienced players |
| 20:29 | madmetzger | i think that's all so far on achievements |
| 20:29 | kiheru | that may have a bit of the same problem as npcs in xml. if it's flexible enough then it starts to be easier to do it in java... |
| 20:30 | kymara | and at least some must be done in java |
| 20:30 | madmetzger | yes, atm i think i'd drop it completely |
| 20:30 | kymara | so having two places to maintain can be confusing |
| 20:30 | kymara | okay, thank you madmetzger for that summary, let's move on as we're half way through now. |
| 20:30 | kymara | left are: storyteller, me, plassy and laguz, i think. |
| 20:31 | plassy | should i? |
| 20:31 | kymara | please |
| 20:31 | plassy | ok.. im working an a "map editor" |
| 20:31 | plassy | but is's actually multi purpose |
| 20:32 | plassy | http://imagebin.ca/view/IzrAOQWC.html |
| 20:32 | plassy | the idea was basically that we are able to handle the whole# |
| 20:32 | plassy | world at one |
| 20:32 | plassy | with pathfinding... AI... sound |
| 20:33 | plassy | and so on... |
| 20:33 | plassy | i am at the point, that i can import a zone file |
| 20:33 | plassy | and convert it to the shown map format |
| 20:34 | plassy | i am now doing the stuff for editing the map (setting boundaries) |
| 20:34 | plassy | i want to use NURBS for this |
| 20:34 | plassy | http://imagebin.ca/view/ZZtcH-cC.html |
| 20:35 | plassy | i've implemented basic editing capabilities |
| 20:35 | plassy | a yes... what the editor has to is a shell |
| 20:37 | plassy | in order to keep grapical code and logic code seperates, i implemented a unix like shell, so that the functionality is seperatet in subprocesses that can be executed in the shell |
| 20:37 | plassy | and the GUI is an backend to the shell |
| 20:37 | plassy | so it has not match logical code in it |
| 20:38 | hendrik | frontend? |
| 20:38 | plassy | yes frontend |
| 20:38 | plassy | sorry |
| 20:38 | kiheru | hmm. global pathfinding is certainly neat, but I'm curios about short term goals |
| 20:38 | kymara | It looks very interesting and impressive. For me it is hard to comprehend and comment on it without seeing code, building it myself and trying it. |
| 20:39 | yoriy | useful for PizzaDelivery quest :-) |
| 20:39 | hendrik | i am afraid it is a miguel style project. |
| 20:39 | plassy | you can't do much yet anyway... the most functionality has no graphical or shell frontend |
| 20:39 | kiheru | marauroa is very much zone based, so there are a lot of problems on the way |
| 20:40 | plassy | thats it |
| 20:41 | plassy | i know that marauroa is zone based, but this can be changed... because everythinh can be changed |
| 20:41 | kymara | I'm not sure how you know what is needed from a map editor without asking |
| 20:41 | kymara | I mean, from a Stendhal map editor. |
| 20:41 | kymara | There's a lot of feature requests for things 'configurable with tiled' |
| 20:42 | -!- | nobun [5238b15d<(a)>gateway/web/freenode/ip.82.56.177.93] has quit [Quit: Page closed] |
| 20:42 | kymara | and I'm sure the developers could think of a longer list |
| 20:42 | plassy | i know the map format, i know the zone files... |
| 20:42 | plassy | and first it is multipurpose |
| 20:42 | kymara | You asked storyteller to come up with the sound wish list for example - I was just wondering about the rest |
| 20:42 | kymara | okay. |
| 20:43 | plassy | what would be the restr? |
| 20:43 | plassy | *rest? |
| 20:43 | kymara | Other wish lists |
| 20:43 | plassy | i cannot do anything at once. i've set me goals |
| 20:44 | plassy | first map -> map editing -> pathfinding -> sound editing |
| 20:44 | kymara | do you plan to release the code? |
| 20:44 | kiheru | it worries that this seems somewhat wrong order to solve the problems to me. there are a lot of zone continuity issues that could be solved first without the need to handle the whole world at once |
| 20:44 | plassy | i do other stuff if this works |
| 20:45 | hendrik | Shall we continue? |
| 20:45 | plassy | what issues are these? |
| 20:46 | plassy | i don't really see a problem with a continuos world |
| 20:46 | kymara | perhaps we can come back to this at another time, because the details may be out of the scope of this meeting. |
| 20:46 | kiheru | switching maps smoothly, for instance |
| 20:46 | kiheru | ok |
| 20:46 | kymara | thanks for the update plassy. |
| 20:46 | hendrik | it may be a good idea to look at the old meeting logs where this was discussed in great detail. |
| 20:47 | kymara | storyteller and Laguz, we're interested to hear from you both. |
| 20:47 | Laguz | ok |
| 20:47 | storyteller | Okay, shall I continue? |
| 20:47 | * | hendrik giggles: one of the other, please. |
| 20:47 | kiheru | (I certainly don't oppose having a continuous world. It just looks to me that you're trying to do too much at once) |
| 20:47 | Laguz | story continue |
| 20:47 | storyteller | Okay :) |
| 20:48 | storyteller | So, well... I was mainly involved in the sounds and music in the last time |
| 20:49 | storyteller | I created some background music tracks for different places and added them to some zones |
| 20:50 | storyteller | I also added different sounds to the maps |
| 20:51 | storyteller | also recorded some own sounds which could be used in future |
| 20:51 | storyteller | for example with turning a book page |
| 20:52 | storyteller | But with adding the sounds and music to the world I encountered some problems |
| 20:52 | storyteller | A music file can only be added to a zone one time |
| 20:53 | storyteller | so if there are areas where this music shouldn't be, but the rest of the zone should have this music, there is a problem |
| 20:53 | storyteller | I thought of some different things which could be done to the sound system to make it better a little bit |
| 20:54 | hendrik | is the book page sound committed? |
| 20:55 | storyteller | yes |
| 20:55 | storyteller | there are two different, but similar sounds: book-1.ogg and book-2.ogg |
| 20:55 | kymara | Could the ideas be added to feature requests (one per idea) ? |
| 20:55 | storyteller | the ideas for the sound system? |
| 20:55 | kymara | Yes |
| 20:56 | storyteller | well, I told Plassy |
| 20:56 | plassy | yes he told me |
| 20:56 | kymara | Please make feature requests for them also as perhaps they can already be done on the existing system without you having to wait for the map editor work to finish? |
| 20:56 | storyteller | but I could also add them to the tracker |
| 20:56 | storyteller | okay |
| 20:56 | plassy | i would hardly doubt this |
| 20:57 | kymara | We've seen no code for the map editor so it may never happen. |
| 20:57 | storyteller | well, another thing: What about a "Sound and music ideas"- page on the wiki sound page? |
| 20:57 | plassy | ok, i understand |
| 20:57 | storyteller | people could add their ideas there what could be added |
| 20:58 | kymara | Depends, if we think they can be crossed off one by one as they are implemented then I prefer tracker. |
| 20:58 | kymara | But we could add a sound/music category if there is not already one. |
| 20:58 | kymara | What do others think? |
| 20:58 | storyteller | as I like to know where to add music, what kind of music, what sounds could be nice (I've read somewhere about bee- sounds near Aldrin, for example) |
| 20:58 | hendrik | I was about to type: storyteller, okay if those are complex things that are composed of several small steps (for which tracker items should be made) |
| 20:59 | hendrik | a "how to add sounds" would be nice. |
| 20:59 | madmetzger | not sure, i think the idea is not bad, because you can try to suggest a structure there which information is helpful and so on |
| 20:59 | Laguz | i like wiki for better clarity |
| 21:00 | yoriy | i prefer tracker |
| 21:00 | hendrik | it depends on the goal. |
| 21:00 | hendrik | "please add book sounds to books" would be good for the tracker. |
| 21:00 | storyteller | Hmm... |
| 21:01 | madmetzger | adding first ideas for a sound might be better placed on the wiki, like "sound: waterfall possible locations: zone, coords" |
| 21:01 | hendrik | But collecting ideas about how to make ados market a living experiance with a lots of sounds that make sense, would be better on wiki. |
| 21:01 | storyteller | yes |
| 21:01 | storyteller | Well, I thought of jsut collecting ideas first...# |
| 21:01 | hendrik | tracker is very good for items that can be ticked off. Wiki is good for collecting ideas. |
| 21:01 | kymara | you can also refer to specific tracker items from the wiki. so if you collect ideas and one gets moved to the tracker you can link to it. |
| 21:02 | kymara | storyteller: if you need help with creating the page, a name for it, or anything else, please ask us, when you come to it |
| 21:02 | storyteller | Okay |
| 21:02 | kymara | and as hendrik notes, as well as a sounds and music ideas page, it would be nice to have a 'how to' guide |
| 21:03 | kymara | if you would have time to do that it would be great too |
| 21:03 | storyteller | Okay |
| 21:03 | kymara | Is it okay to move to Laguz now? |
| 21:03 | storyteller | Yes, that's okay :) |
| 21:04 | Laguz | ok then, its not much |
| 21:04 | Laguz | i still need reject message for gates |
| 21:04 | Laguz | for teh quests |
| 21:04 | Laguz | and then this point |
| 21:04 | Laguz | http://sourceforge.net/tracker/?func=detail&aid=3023271&group_id=1111&atid=351111 |
| 21:05 | Laguz | i still dont know whats the best way to do this |
| 21:05 | Laguz | i want some suggestions |
| 21:05 | Laguz | im not the coder so^^ |
| 21:05 | storyteller | Just make him a "friendly enemy" ;) He is an enemy but doesnt attack you |
| 21:06 | Laguz | this for the quests |
| 21:06 | yoriy | easy for me! lol |
| 21:06 | storyteller | just after telling the keyword |
| 21:06 | Laguz | maybe you have better ideas |
| 21:06 | storyteller | but I don't know either... ;) |
| 21:06 | Laguz | ok and the other thing is still the min-levels-list for items |
| 21:07 | Laguz | if we want to add it, we should take a look together |
| 21:07 | Laguz | i just made suggestions |
| 21:07 | kymara | http://stendhalgame.org/wiki/Stendhal_Item_Ideas |
| 21:07 | Laguz | ok thats all from me |
| 21:08 | kymara | Laguz: I have been reviewing the min levels and they look okay to me, but shall I review again and let you know which groups to add? |
| 21:08 | kiheru | the min levels is something normal players can contribute with, just in case someone is reading |
| 21:08 | kymara | (hint for people looking at those tables: you can sort them, for armor click the little arrow box on the def column, for attack weapons click it on the effectiveness) |
| 21:08 | Laguz | kymara, yes |
| 21:09 | storyteller | Ah, nice :) |
| 21:09 | kymara | I did not understand the ones with slash in |
| 21:10 | Laguz | ah yes |
| 21:10 | kymara | If you have another type of suggestion (e..g use def level instead xp level) i'd like an extra column |
| 21:10 | kymara | so we can still sort the min level column independently and so it's less confusing |
| 21:11 | Laguz | for example teh plate armor and iron cuirass |
| 21:11 | Laguz | i prefer to change the def |
| 21:12 | Laguz | and quest items are especialy too |
| 21:13 | Laguz | club of thorns is a very stron item |
| 21:13 | kymara | For the reject message on gates, could you make a tracker request? I guess you have mentioned it before but it must have been forgotten |
| 21:13 | Laguz | the min level should very high, but its still a quest item |
| 21:13 | kymara | a request means it is less likely to get forgotten again |
| 21:13 | Laguz | im not sure, ill check this |
| 21:13 | Bluelads4 | I think having minimum levels for quest items is some kind of a bad punishment for the guy who made the quest |
| 21:13 | Laguz | if not ill make q request |
| 21:14 | kymara | maybe the quest should be made harder :) |
| 21:14 | Laguz | bluelads4 thats the problem |
| 21:14 | kiheru | club of thorns also hurts the user; that's why you don't see it used much despite the excellent atk |
| 21:14 | yoriy | twin swords already have min level |
| 21:15 | Laguz | fact is, these quest items destroy the system a bit |
| 21:15 | Bluelads4 | but that is a harder quest in my eyes (the twin sword one) |
| 21:15 | yoriy | obsidian knife too |
| 21:15 | Bluelads4 | you can get the club of thorns with some potions also when you are having a smaller level |
| 21:15 | hendrik | we can put min level on quests. |
| 21:15 | kymara | and perhaps some quests should be made harder if they seem not to match the reward |
| 21:15 | Bluelads4 | that could take the tension for some players of trying to fight a bit more for gaining something at a quest |
| 21:16 | Bluelads4 | (in relation to hendriks idea) |
| 21:16 | kymara | i'm happy if they're made more interesting, anyway |
| 21:17 | kymara | getting something you can't use too well yet is also a bit of an incentive to level up, so long as you are not way too far off it |
| 21:17 | storyteller | There just came a new idea to my mind: |
| 21:17 | Laguz | making the quest harder sounds like the best way |
| 21:18 | storyteller | Triggered actions and sudden things whithin a quest |
| 21:18 | kymara | e.g the obsidian knife suggestion was 60, and the min level for the quest is 50, and that seems okay to me. |
| 21:18 | Laguz | it makes no sense to be able to do the quest with lvl 30 and the item needs lvl 120 |
| 21:18 | kymara | yes Laguz. would you be able to put some thought into it? |
| 21:19 | Laguz | the quests? |
| 21:19 | kymara | yes, specifically the club of thorns one. |
| 21:19 | Laguz | yes |
| 21:19 | kymara | I did want to ask you more generally about quests. |
| 21:19 | kymara | If you could help think of quests ideas for dungeons |
| 21:19 | Laguz | sure |
| 21:19 | kymara | To help lure new players into the dungeons, perhaps one per level |
| 21:20 | kymara | It seemed to be to be good timing to do something else for a while, as madmetzger has postponed work on spells |
| 21:20 | kymara | and so your related work on magic may be better to way a little incase it can utilise, and help shape, the spell system. |
| 21:20 | kiheru | I think the club of thorns is not a huge problem. it has high atk, but since players rarely use it it's not something we need to restrict much |
| 21:20 | kymara | So you may need to postpone more work on the wizards' towers |
| 21:22 | Laguz | just tell me what u need |
| 21:22 | Bluelads4 | I would agree with kiheru |
| 21:22 | Laguz | ill stop making the wizards quest meanwhile |
| 21:22 | Bluelads4 | and it takes HP already when you are using it |
| 21:22 | kymara | Okay, thank you Laguz. |
| 21:23 | kymara | I guess this leaves me |
| 21:23 | kymara | I've been working on integrating postman with the website now that he stores messages in a database. |
| 21:24 | kymara | There's already something out but there's more to do like being able to leave a postman message for another player. |
| 21:25 | kymara | yoriy did a lot of work porting the quest history system from the old one using xml, it's now all in java, which is very nice |
| 21:25 | yoriy | not all kym |
| 21:25 | kymara | There are a lot of quests which didn't ever have a history filled in because the old system was very hard to understand |
| 21:25 | yoriy | hints left |
| 21:25 | kymara | I want to help with filling in the histories, or at least coordinating how non technical contributors can help fill them in |
| 21:25 | kymara | yoriy: yes |
| 21:26 | yoriy | it can be an example of my dropped work :-) |
| 21:26 | kymara | As well as filling in the histories I'd like to spend some time reviewing the other methods around quest information (including hints) |
| 21:26 | * | hendrik giggles. |
| 21:26 | kymara | So that there is something quite robust and gui-ready. |
| 21:27 | kymara | I might do: smart bank areas with portals that can tell if one player is inside the little zone (or two players, for the table) |
| 21:28 | kymara | I'm not doing: pets refactoring as I have no idea where to start, but it would be nice to ... |
| 21:28 | yoriy | are we still loosing pets on server restarts? |
| 21:28 | kiheru | yes |
| 21:29 | kymara | yes but that would be easy |
| 21:29 | kymara | that's not what i meant. I meant allowing them to level up for example, which keeps beign requested. |
| 21:29 | kymara | I tried to add some new functionality to equipment - swapping items in slots, a right click equip method. But it is all very messy, and really needs a complete review before any new stuff gets added. |
| 21:29 | yoriy | ah.. |
| 21:30 | kymara | I have a feeling kiheru would be good on the pets. |
| 21:30 | kiheru | equip code is very complicated |
| 21:30 | kymara | But he is really busy with gui, still, maybe I could use him as a consultant. |
| 21:30 | hendrik | we should collect requirements for it before trying to refactor it. |
| 21:30 | kymara | for equipment? |
| 21:31 | hendrik | yes. |
| 21:31 | kymara | okay |
| 21:31 | hendrik | there are hidden things like Harold should not destroy items he stores a second later and hands out. |
| 21:31 | hendrik | bank chest copying. |
| 21:31 | hendrik | copying from slot to chest, not abusable item duplication |
| 21:32 | hendrik | address slots in items that are in slots in items. |
| 21:32 | hendrik | addressing empty slots spaces. |
| 21:32 | hendrik | and i guess there is more. |
| 21:32 | kiheru | I actually thought about a method for non copying bank chests recently whan tracking a buglet with the swing gamescreen |
| 21:33 | hendrik | i think we need some kind of "redirecting" actings. |
| 21:33 | hendrik | not sure if that should be done client or server side or how at all. |
| 21:34 | yoriy | im sorry guys i have to disconnect - after a hot period of time finally i have a storm here, with lightnings. Im afraid this can destroy my router |
| 21:34 | yoriy | will read logs tomorrow |
| 21:34 | hendrik | okay. |
| 21:34 | yoriy | bye now, hugs all :-) |
| 21:34 | kiheru | bye yoriy. it was nice you could attend |
| 21:34 | hendrik | I hope the rain will help with the smoke and remaining fires. |
| 21:34 | storyteller | Oh... Bye yoriy |
| 21:34 | madmetzger | see you yoriy |
| 21:34 | kymara | Thanks yoriy |
| 21:34 | Laguz | gn8 yoriy |
| 21:34 | yoriy | thanx hend |
| 21:34 | storyteller | Good luck and stay safe :) |
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| 21:35 | kymara | hendrik, kiheru, do you want to talk about the bank chests now? |
| 21:36 | hendrik | no, i need time to think about all that. |
| 21:36 | kymara | Otherwise, I would lke to finish with a summary of unused but potentially nice or useful code in the project. |
| 21:36 | hendrik | well, i like to hear kiheru idea. |
| 21:36 | hendrik | okay |
| 21:36 | kymara | By no an means exhaustive summary. |
| 21:36 | kymara | By no means an exhaustive summary. |
| 21:36 | hendrik | Bluelads4, do you have any plans? |
| 21:36 | hendrik | (Otherwise i have a task i would like to ask you) |
| 21:37 | Bluelads4 | ehm no, no plans at the moment... I've heard of someone who wants to install eclipse on my laptop ^^ |
| 21:37 | storyteller | ;D |
| 21:37 | Bluelads4 | but that is all at the moment |
| 21:37 | hendrik | Bluelads4, i like to have a slide show of stendhal images on the website. |
| 21:37 | kiheru | I thought about redirecting PersonalChestSlot to the player bank slot in question (the iterator etc). ie make it a wrapper rather than a real slot |
| 21:38 | hendrik | it is low priority. |
| 21:38 | hendrik | Bluelads4, but it needs information on which images to display. |
| 21:38 | hendrik | my idea was to use images uploaded to the wiki. |
| 21:39 | Bluelads4 | okay like the screenshots given there for dungeons and areas? |
| 21:39 | hendrik | Bluelads4, anything that looks nice. |
| 21:39 | hendrik | if you want to help, could you add a line like this to the image information page: [[Category:Stendhal Slideshow|some description of the image]] |
| 21:40 | hendrik | I can then write some code to read those from the database and display a random one with the subtitle. |
| 21:40 | Bluelads4 | sure, I can do that |
| 21:41 | hendrik | thank you. |
| 21:41 | hendrik | kymara, sorry for interrupting you. |
| 21:41 | kymara | thats okay, and kiheru replied too but I think those are codey details and we shoudl wrap up the meeting soon |
| 21:42 | kymara | So, just a little list of unused things which I thought worth mentioning |
| 21:42 | kymara | - Herald NPC (Patrick) is working nicely but the image is not good enough quality |
| 21:43 | kymara | - madmetzger's clever text filter, a very early thing he contributed. No, I don't think we should try to filter spoken text but I think it could be worth applying to character names, pet names and sentences for example. |
| 21:44 | kymara | - the ados ship maps which we used for 'finding susi' and then closed. they need pirates and a quest. |
| 21:45 | kymara | - durkham's food mill, I'm not sure about using it to make apple juice (unless players are keen on that idea) but it's certainly an idea we should generalise and try to use it for combining / processing other items manually. |
| 21:45 | storyteller | (there is already a pirate's hook image hidden on the patches tracker, by the way ;) ) |
| 21:46 | kymara | - gates got their first use now in the spire of the wizard's tower, but i think they could be used elsewhere too to good effect |
| 21:46 | kymara | - presents (got mentioned earlier today, that a wrap action was written and then not used for players because of too many other things to check) |
| 21:47 | kymara | thanks storyteller. and we had some pirates for teh raid but these did not use custom images, rather mainly they were 'lutin' images which were an old creature set for wooland folk made by tari. |
| 21:47 | storyteller | Ah :) |
| 21:48 | storyteller | Yes, I think I can remember them on that raid :) |
| 21:48 | kymara | another unused creature set are the truskulls made by freakuser. |
| 21:48 | kymara | okay, so that is all, if people want to comment. |
| 21:48 | kymara | oh one more: |
| 21:49 | kymara | - arianne website improvements to make it as good as the stendhal website (less of a unused code, more of a postponed project) |
| 21:49 | kymara | just mentioning that incase any php fans are out there |
| 21:51 | kymara | Okay, thanks all for coming |
| 21:52 | kiheru | there used to be several uses for the food mill type item, but I don't know if they ever got listed in one place |
| 21:52 | hendrik | thanks for listing them. |
| 21:52 | storyteller | You're welcome :) |
| 21:53 | kymara | Lets close the meeting now and let codey chat commence again |
| 21:53 | * | hendrik giggles. |
| 21:54 | hendrik | i am having trouble to walk from semos city to village sometimes on a local server. |
| 21:54 | hendrik | other times it works without problems, no error message, no restart. |
| 21:54 | -!- | mode/#arianne [+o kymara] by ChanServ |
| 21:55 | -!- | kymara changed the topic of #arianne to: [ Stendhal 0.86.1 and Marauroa 3.8.1 released: downloads and FAQ at the server homepage http://stendhalgame.org ][ want to chat?: /join #arianne-chat ][ ANY QUESTIONS? Just ask and stick around in the channel, maybe an answer will pop up later ][ This channel is logged: http://stendhalgame.org/development/chat.html ] |
| 21:55 | hendrik | aaaah, sorry. |
| 21:55 | hendrik | wasn't there a message telling you about your poor little sheep? |
| 21:56 | kymara | there is a message if you lose him when you changed zones |
| 21:56 | -!- | mode/#arianne [-o kymara] by kymara |
| 21:56 | kymara | i think there is a message if you try to use or walk through a portal and it is too far |
| 21:56 | kymara | but i do not think there is one for changing one. |
| 21:56 | kymara | zone |
| 21:57 | kymara | sheep make tasty meat |
| 21:57 | hendrik | okay |
| 21:57 | * | kymara giggles |
| 22:00 | Bluelads4 | hendrik is there a limit of pictures you want to have for the slide show? |
| 22:00 | * | Bluelads4 already started ^^ |
| 22:00 | hendrik | Bluelads4, no. but if there are similar picture, pick the nicest one. |
| 22:00 | Bluelads4 | oki :) |
| 22:01 | kymara | make sure i don't look fat in any |
| 22:03 | Bluelads4 | :D I'm trying to filter these pics of myself as well :P |
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| 22:11 | storyteller | Kymara, is it okay when I just add ideas to the feature request tracker, if a have some? Also if they will not get implemented soon or if they are just some (maybe strange or too big) ideas to add within the next releases? |
| 22:12 | hendrik | please add them. |
| 22:12 | storyteller | Well, I also talk about this "Tower Defense" idea I had |
| 22:12 | hendrik | ideas are volite if not written down. |
| 22:12 | storyteller | I know if is a very big project if this would be done |
| 22:13 | storyteller | but I have some ideas for it and well... just want to collect them for the case that this may be done one day |
| 22:13 | kymara | that's really fine |
| 22:14 | kymara | the tracker is useful as we can monitor recent additions so easily |
| 22:14 | storyteller | Okay :) |
| 22:14 | kymara | and comment whenever there is time |
| 22:14 | kymara | but you need not tell about each new idea added, because we'll surely see them |
| 22:15 | kymara | if you add an urgent bug report, tell us then in person though, please :) |
| 22:15 | kymara | I started http://stendhalgame.org/wiki/Stendhal_Developers_Meeting_2010-08-03 |
| 22:15 | kymara | is it worth to summarise what each person said, or shall we leave it as a raw log |
| 22:16 | storyteller | Okay, Kymara :) Thank you :) So I'll just add them and will not mention them here or so, okay? ;) |
| 22:16 | kymara | sure, though mentioning here is also fine. i just need to remember that doesn't mean you expect us to jump right to them |
| 22:17 | kymara | because i am sure that is not what you mean when you mention them, i'm just paranoid |
| 22:17 | hendrik | kymara, i don't think we need to write a sumary, and it would be really difficult. |
| 22:18 | storyteller | Kymara: Okay :) |
| 22:20 | kymara | okay, we'll leave that as is then. |
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| 22:32 | Bluelads4 | hendrik: I think I'm done with the wiki screenshots... |
| 22:33 | hendrik | oh that was fast. |
| 22:33 | hendrik | thank you. |
| 22:35 | Bluelads4 | you're welcome :) |
| 22:36 | hendrik | http://pastebin.com/K306jv6k |
| 22:37 | Bluelads4 | was it right by the way to change the "some description of the image" with a new description? |
| 22:37 | hendrik | yes. |
| 22:37 | Bluelads4 | ok :) |
| 22:37 | hendrik | that was the idea. |
| 22:37 | Bluelads4 | phew :D |
| 22:37 | hendrik | have a look at the pastbin. |
| 22:37 | Bluelads4 | yes I did :) |
| 22:38 | hendrik | that's what i get from the database, it looks good. |
| 22:38 | hendrik | there is a little problem: The images names are prefixed and i need a way to calculate that. |
| 22:39 | hendrik | http://stendhalgame.org/wiki/images/a/a6/Ados_ship.png |
| 22:39 | hendrik | I guess a6 is a hash of the image name (a hash is something similar to a Quersumme but for text). |
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| 22:45 | kymara | http://www.mediawiki.org/wiki/Manual:MediaWiki_file_usage |
| 22:45 | kymara | Filenames are MD5-hashed, and since many filesystems don't handle large directories well, uploads are broken into subdirectories with the first and first two hex digits of the hash, |
| 22:47 | hendrik | ah, good. we already have code for doing md5 somewhere on the website. |
| 22:47 | hendrik | because it is used for password encryption, so the login code must handle it. |
| 22:48 | kymara | and the channge password stuff |
| 22:49 | kymara | it's just a function called md5(string) |
| 22:49 | hendrik | good, thank you. |
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| 22:59 | kymara | http://imagebin.ca/view/DjdRQd5.html |
| 22:59 | kymara | working on making the characters page look nicer |
| 22:59 | kymara | i mean https://stendhalgame.org/account/mycharacters.html |
| 23:00 | kymara | but these guys are overlapping each other atm |
| 23:00 | kymara | i guess i have to explicitly set the height of each little player box as well as that whole box. |
| 23:00 | hendrik | the "details" link is extra on that page. |
| 23:00 | hendrik | so it is heigher than on the online player page. |
| 23:00 | kymara | okay |
| 23:01 | kymara | but they both use teh same css definition |
| 23:01 | kymara | well, i assume the one in online.php is looking to online.css still but it may not always |
| 23:01 | kymara | i put the one for mycharacters (same name) in a global file |
| 23:01 | kymara | maybe i give it a new name |
| 23:01 | kymara | is that better? |
| 23:01 | hendrik | perhas it is possible to increase it just a bit so that mycharacter does not overlap but online players does not have too much space. |
| 23:02 | kymara | okay |
| 23:02 | hendrik | if that does not work, you can use a different class. |
| 23:02 | hendrik | using mostly the same definitions, just a little extra section for the height. |
| 23:02 | kymara | now as well as merging lots of accounts i need to get a lot of players online :D |
| 23:02 | hendrik | update character_stats set online=1 |
| 23:03 | kymara | cheat! |
| 23:03 | hendrik | okay, okay, that is cheating. |
| 23:03 | * | hendrik looks down and whispers: sorry. |
| 23:03 | Bluelads4 | into the corner with you! :D |
| 23:03 | kymara | whenever i do that kind of thing I have to be *really* careful to do it on the correct db |
| 23:03 | * | hendrik whispers: but, but. |
| 23:03 | hendrik | i just wanted to be helpful *pout* |
| 23:04 | Bluelads4 | ^hehe |
| 23:04 | * | Bluelads4 gives hendrik an icecream |
| 23:04 | Bluelads4 | don't pout and come out of the corner again :D |
| 23:04 | hendrik | thank you. |
| 23:04 | kymara | you just be careful i don't put 19095 players online |
| 23:05 | hendrik | well, i guess that would be a good performance test for the website... |
| 23:06 | Bluelads4 | :D |
| 23:06 | kymara | they wouldn't fit |
| 23:06 | kymara | that height is hardcoded to 700px |
| 23:06 | * | Bluelads4 starts to create a few... |
| 23:06 | kymara | remember for the summer party we overfilled the box |
| 23:06 | kymara | http://imagebin.ca/view/n9ilLJ2C.html |
| 23:07 | kymara | thats online with the height increased |
| 23:07 | kymara | i would prefer a different setting for the url too of the characters as i find it confusing that you can click on Details but not the rest of the name, age, etc |
| 23:07 | kymara | (unless I make all those be links) |
| 23:08 | hendrik | i guess it should be blue. |
| 23:08 | kymara | okay. for the purposes of online it was black |
| 23:09 | kymara | for the name |
| 23:09 | hendrik | the details link. |
| 23:09 | kymara | yes |
| 23:10 | kymara | eek i don't know how to do that in css |
| 23:10 | kymara | if the rest is onlinePlayer still |
| 23:10 | kymara | and i add a new .character a { text-decoration: none; } |
| 23:11 | kymara | then the a href thingy was part of a <div class="onlinePlayer"> |
| 23:11 | kymara | so do i tell the span, or the a itself, to be class character ? |
| 23:11 | hendrik | you can add a class to the <a ...>details tag. |
| 23:12 | kymara | <a class="character" href="'.rewrit ... didn't work |
| 23:12 | hendrik | <a class="characterdetails" href....>details</a> |
| 23:12 | hendrik | and in the css file below .character a {... |
| 23:13 | hendrik | a.characterdetails {...} |
| 23:13 | kymara | sory i have not followed |
| 23:13 | kymara | - you think i shoudl call it characterdetails not character |
| 23:14 | kymara | but you mention to use .character a {.. |
| 23:14 | kymara | - why did it become a.characterdetails{...} |
| 23:14 | kymara | instead of .characterdetails a {...} |
| 23:14 | kymara | ? |
| 23:14 | hendrik | perhaps i missunderstood. |
| 23:14 | kymara | the overall class before was onlinePlayer. |
| 23:14 | hendrik | i thought .character a was doing the normal black text. |
| 23:15 | hendrik | i thought ".character a" was doing the normal black text. |
| 23:15 | kymara | no, .onlinePlayer a was |
| 23:15 | kymara | so i added a new .character a { text-decoration: none; } |
| 23:15 | -!- | __emily__ [57b72c54<(a)>gateway/web/freenode/ip.87.183.44.84] has joined #arianne |
| 23:15 | kymara | and then i did <a class="character" href="'.rewrit |
| 23:15 | __emily__ | guten abend |
| 23:15 | hendrik | ahh. |
| 23:15 | hendrik | so that would be just ".character" |
| 23:15 | kymara | yes |
| 23:15 | __emily__ | sry wenn ich das jetzt auf deutsch schreib, nagekt mich fest oder seit mir bös |
| 23:15 | kymara | ok, no a |
| 23:15 | hendrik | not ".character a" |
| 23:16 | hendrik | __emily__, nö, das ist okay. |
| 23:16 | kymara | hi __emily__ |
| 23:16 | __emily__ | ich hatte eben auf der linken seite ne weile nichts zu sehen also weder die karte noch meinen def atk und so noch die freundesliste |
| 23:16 | __emily__ | ich kann im mom nicht umständlich denken :( |
| 23:17 | hendrik | war das weiß / grau oder war der ganze bereich weg? |
| 23:17 | __emily__ | der bereich in farbe |
| 23:17 | __emily__ | also der grundfarbe aber nichts zu sehen |
| 23:17 | __emily__ | auch das wo man schreibt war weiss |
| 23:17 | hendrik | Welches Windows Version hast du? |
| 23:18 | __emily__ | also mein char war da was ich geschrieben hab hab ich nach dem enter klicken auch sehen können |
| 23:18 | __emily__ | o0 |
| 23:18 | __emily__ | ähm |
| 23:18 | Bluelads4 | hört sich nach windows 7 an ^^ |
| 23:18 | __emily__ | also |
| 23:18 | __emily__ | ich habe xp |
| 23:18 | __emily__ | das iss es was ihr meint oder? *dumm frag |
| 23:18 | Bluelads4 | ja |
| 23:19 | __emily__ | püh |
| 23:19 | hendrik | ich glaube nach einem neustart von stendhal ist der bereich wieder da. |
| 23:19 | hendrik | Bluelads4 hat einen Bugreport gemacht. |
| 23:20 | hendrik | kiheru, __emily__ is getting the white screen for the minimap/buddy area, too. on windows xp, Java 1.6 |
| 23:20 | __emily__ | der kam hendrik |
| 23:20 | __emily__ | also wenn du bei mir rein schaust in den acc |
| 23:20 | __emily__ | ich habe mit niss gespielt |
| 23:20 | Bluelads4 | mittendrin? |
| 23:20 | __emily__ | dann hab ich geschrieben und auch das ich blind laufe |
| 23:20 | Bluelads4 | oder direkt nach dem einloggen |
| 23:21 | __emily__ | direkt nach dem einloggen blind |
| 23:21 | __emily__ | dann später kams |
| 23:21 | hendrik | oh |
| 23:21 | __emily__ | o0 was ich hier schreibe |
| 23:21 | __emily__ | sry |
| 23:22 | hendrik | __emily__, benutzt du den "Play Now" button auf der Website oder die Download-Version? |
| 23:22 | __emily__ | download version |
| 23:22 | __emily__ | danke hendrik |
| 23:22 | Bluelads4 | emily schau mal hier http://sourceforge.net/tracker/?func=detail&aid=3027756&group_id=1111&atid=101111 |
| 23:22 | hendrik | in dem Stendhal-Verzeichnis, gibt es ein Unterverzeichnis, "log". |
| 23:23 | hendrik | und da gibt es eine stendhal.txt. |
| 23:23 | Bluelads4 | da steht unten: attached file |
| 23:23 | Bluelads4 | und dann download |
| 23:23 | kiheru | chatlog too? |
| 23:23 | Bluelads4 | mach das mal und gucke, ob das bei dir auch so aussah |
| 23:23 | __emily__ | yes chat too |
| 23:23 | hendrik | kiheru, and on Bluelads4's screenshot, too. |
| 23:24 | __emily__ | nein blue meine fenster waren bunt |
| 23:24 | hendrik | __emily__, kannst du mal nach der Datei schauen? |
| 23:24 | __emily__ | also nicht weiss |
| 23:24 | __emily__ | sprich der hintergrund war farbig |
| 23:24 | __emily__ | nur das chatfenster war uni weiss |
| 23:24 | Bluelads4 | ok also links quasi nur die schrift weg aber der hintergrund war da |
| 23:25 | __emily__ | japp |
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| 23:29 | __emily__ | hendrik da finde ich cache und jar |
| 23:30 | Bluelads4 | das ist der falsche ordner :) |
| 23:30 | kiheru | I have no good idea what's wrong :-( nothing related has changed for a good while. (unless it's some swing/windows drivers issue) |
| 23:30 | __emily__ | und ein unterverzeichnis log |
| 23:30 | hendrik | __emily__, gibt es da eine stendhal.txt? |
| 23:31 | __emily__ | nein ich glaube nicht |
| 23:31 | Bluelads4 | oder du gehst auf start, suchen und gibst stendhal.txt ein |
| 23:31 | hendrik | ansonsten kann es noch wo anders ein stendhal-Verzeichnis geben. |
| 23:31 | hendrik | Bluelads4, kannst Du dich darum kümmern, ich moechte schlafen gehen? |
| 23:32 | Bluelads4 | das kann ich machen :) |
| 23:32 | hendrik | good night. |
| 23:32 | __emily__ | sry hendrik |
| 23:32 | __emily__ | schlaf gut |
| 23:32 | storyteller | C- Dokumente und EInstellungen - "Benutzername" |
| 23:32 | Bluelads4 | gute nacht hendrik :) |
| 23:32 | hendrik | keine sorge. |
| 23:32 | Bluelads4 | storyteller: das ist der falsche ordner ;) |
| 23:32 | storyteller | darin ist auuch ein stendhal - ordner |
| 23:32 | storyteller | ah okay ;) |
| 23:32 | Bluelads4 | :) |
| 23:33 | Bluelads4 | __emily__: wenn du unten in der windowsleiste auf start gehst und dann auf Suchen, kannst du einen dateinamen eingeben |
| 23:33 | storyteller | ist zumindest der mit dem cache ;) |
| 23:33 | Bluelads4 | unter "gesamter oder teil des dateinamens" |
| 23:33 | Bluelads4 | da gibst du dann "stendhal.txt" ein |
| 23:33 | Bluelads4 | und klickst auf suchen |
| 23:34 | Bluelads4 | dann müsste dir rechts die datei irgendwann angezeigt werden |
| 23:34 | __emily__ | in daeien und ordnern? |
| 23:34 | Bluelads4 | genau |
| 23:35 | __emily__ | wenn jenny hier wäre wars easy |
| 23:35 | __emily__ | ich in dafür zu doof |
| 23:35 | Bluelads4 | :) jetzt hast du ja mich per ferndiagnose :D |
| 23:35 | __emily__ | danke dir *knutscha |
| 23:35 | Bluelads4 | :) |
| 23:36 | Bluelads4 | kiheru: I tested the new client thingy on the xplanner some seconds ago, it's working without getting a total white screen with windows 7 |
| 23:37 | Bluelads4 | (I wanted to test it earlier but forgot it :D) |
| 23:38 | Bluelads4 | __emily__: wurde die datei schon gefunden? |
| 23:38 | __emily__ | nein |
| 23:38 | Bluelads4 | aber das wird noch gesucht? |
| 23:39 | Bluelads4 | (rechts müsste dann stehen: dateien werden durchsucht oder sowas) |
| 23:41 | __emily__ | jupp der sucht noch |
| 23:42 | Bluelads4 | oki |
| 23:43 | Bluelads4 | wie genau öffnest du das spiel denn? vom desktop aus? |
| 23:44 | __emily__ | jupp |
| 23:44 | Bluelads4 | und da in einem ordner drinne? |
| 23:44 | __emily__ | doppel klick auf das bildchen |
| 23:44 | kiheru | Bluelads4: thanks. I hope it wasn't just luck |
| 23:44 | __emily__ | hab das aber mal entpackt jetzt |
| 23:45 | Bluelads4 | ahh hast du da einen ordner jetzt sichtbar der log heißt? |
| 23:45 | __emily__ | dann hab ich unterordner |
| 23:45 | __emily__ | client |
| 23:45 | __emily__ | common |
| 23:45 | __emily__ | und |
| 23:45 | __emily__ | tools |
| 23:45 | kiheru | (the test client atm should be fully compatible with the current server, so playing with it works if you're adventurous) |
| 23:46 | Bluelads4 | hehe :) I'll walk around a bit during the next days to test if it was just luck or if it relaly works :) |
| 23:47 | Bluelads4 | hmm also ich hab diese sachen sichtbar nirgends im moment __emily__ :D |
| 23:48 | __emily__ | waaaaaaah wehe ich mach jennys lappi hier ducheinander dann will die gewiss nimmer heim |
| 23:48 | Bluelads4 | hehe |
| 23:48 | Bluelads4 | kannst du vielleicht einen screenshot von dem desktop machen und mir übers icq schicken? |
| 23:48 | Bluelads4 | vielleicht kann ich dich so lotsen |
| 23:48 | Bluelads4 | ich hab selber kein windows xp mehr, deshalb weiß ich nicht mehr genau, wie da was aussah |
| 23:49 | __emily__ | ähm |
| 23:49 | __emily__ | ja |
| 23:49 | __emily__ | wie mach ich sowas? |
| 23:49 | Bluelads4 | hehe du musst auf steuerung drücken und dann gib es eine taste die heißt "druck" |
| 23:49 | Bluelads4 | in der reihe mit den F-tasten |
| 23:49 | Bluelads4 | das beides drücken, dann paint öffnen |
| 23:50 | Bluelads4 | und steuerung und V drücken |
| 23:50 | Bluelads4 | danach die datei speichern und mir schickön |
| 23:52 | __emily__ | fertig |
| 23:52 | Bluelads4 | oki ich schau mal eben :) |
These logs of #arianne were automatically created on irc.freenode.net