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Ogeretal
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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-05

Timestamps are in server time.

00:06kiheruI don't know if that's a bug or a feature
00:13CIA-68arianne_rpg: kymara * stendhal_website/content/scripts/ (character.php character.css): Little experiment to make the character layout look the same as it does in the game (which also takes less space)
00:13kymarathose are in an 'old' css at the mom,ent
00:14kymaraso they need putting into a new css so that you don't have to shift and refresh
00:14kymarabut it's experiemental just for now, you can see it at http://xplanner.homelinux.net/stendhal_website/?id=content/scripts/character&name=kymara&exact but force a refresh
00:14kymarathen i thought i might put the attributes next to the equipment or something, line those up a bit
00:15CIA-68arianne_rpg: kymara * stendhal_website/content/scripts/character.css: left hand, right hand and cloak positions adjusted
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00:19CIA-68arianne_rpg: kymara * stendhal_website/content/scripts/character.php: remove an extra height definition which i did not mean to have
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02:45omeronite all
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09:16CIA-68arianne_rpg: kymara * stendhal_website/ (6 files in 2 dirs):
09:16CIA-68arianne_rpg: moved some common css definitions from item, monster, character and npcs to main
09:16CIA-68arianne_rpg: css file, currently 00000011.css, and cleaned the existing css files . renamed
09:16CIA-68arianne_rpg: character.css' row to equiprow (else will be conflicts, though maybe they can be
09:16CIA-68arianne_rpg: merged a bit) and moved this and the slot definitions into main css file, so
09:16CIA-68arianne_rpg: people will see it without a refresh
09:22CIA-68arianne_rpg: kymara * stendhal_website/index.php: allow player search to work on websites with non standard folder
09:23kymaraargh no that's hard
09:30CIA-68arianne_rpg: kymara * stendhal_website/index.php: actually allow player search to work on websites with non standard folder
09:30kymara--
09:31CIA-68arianne_rpg: kymara * stendhal_website/index.php: actually allow player search to work on websites with non standard folder - last try
09:31kymarayay! :D
09:33CIA-68arianne_rpg: kymara * stendhal_website/css/00000011.css: switch left and right hand
09:51kiheru:-D
09:51kymarai couldn't test it :)
09:52kymaramoving css around is a bit scary
09:53kymarafor example 4 files each had a .table
09:53kymarawhich i think was the same in each
09:53kymaraso i put it in the main global one
09:53kymaraso long as no other files had a different .table, we are all ok :)
09:53kymarai don't think they did
09:53kymarahaven't moved .row yet that is in quite a few files and different subtly in some of them.
09:56kymarathis is the next thing i am trying to do:
09:56kymarahttp://imagebin.ca/view/LWsATD.html
09:56kiheruif something else needs a different .table, I think that page can override the normal one anyway
09:56kymarabut obviously not very good looking yet
09:56kymaraokay, kiheru
09:56kymarahey if you know css you can help me :D
09:57kiheruI did maybe one or two css files roughly 10 years ago :-D just something that iirc is possible
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10:00kymaraexcuses excuses
10:00kymaraand then once the character page looks nice enough and isn't wasting space i can add a little form to leave a message or a link to a form to leave a message
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15:48storytellerKymara: Concerning the NPCs talking ideas: Are there NPCs who talk their sentences also when you are in conversation with them? I think with the leader of the three soldiers it is like he attends you, says that you can listen to him as he speaks and then he goes idle again, am I right?
15:51kymaraI don't know offhand. but you specified it and i think it's a good point. Herald should be the same.
15:51kymaraI don't know if they still say their normal repeated sentences when attending you.
15:51storytellerah okay
15:53storytellerSo I'll write a bug report then, that NPCs shouldn't talk their sentences while being in a conversation
15:53kymaraIf they do, currently.
15:53kymaraYou said the new ones shouldn't, and it's a good point, I don't know if the old ones do.
15:54kymarayou could test it?
15:54storytelleryes, I could do :) With Rose Leigh it may be the same, isn't it?
15:55kymarai don't know if she is the same code, but yes, she shoudl have teh same behaviour.
15:55storytellerOkay, I'll test it :)
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16:05storytellerAh... Rose Leigh just turns idle again after directly giving you the flower after saying "Hi"...
16:27-!-omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has joined #arianne
16:28omerohello
16:41omeroI had to bring ados mayor something but after several days have elapsed I went there and asked 'task' ... he just assigned me a new item to find, no questions asked. is that normal?
16:47kymaraI think it's likely you did take him yuor task
16:47kymaraBut forgot
16:47omeroquite unlikely kymara
16:47kymaraif you had not taken the old one he'd ask for it
16:47omeroit was a golden twosided axe
16:47kymarado you have the chat log?
16:48kymarathat is not a daily task item
16:48omeroand I'm pretty sure I couldn't find any... black dwergar, high fallen priests... brrr
16:48kymarathat's a weekly task item.
16:48omerooh
16:48kymaracould you maybe check what hazel asked you for?
16:48omerook
16:48omerothen I got confused
16:49omeroyes now that you make me think, then I mixed the tasks...
16:49omerosorry for messing up
16:49kymaraOkay, no problem.
16:49omerois the weekly item quest also changable?
16:49kymaraYes, you can ask for a new one after enough time has elapsed.
16:50kymaraThe wait time to get a new quest after completing one is 7 days as opposed to 1 day, so equally the wait time to get a new one after realising you can't find the item is longer.
16:50omeroand (sorry, 1 last) would that have negative impact on karma
16:50kymaraI don't believe so but you can maybe check the code to be sure
16:50kymarathe code was recently all refactored for those to be clear to read
16:51omerook, will do that ... thanks :)
16:55omeroI was thinking about a DND status last night... I was in the middle of a frantic battle with several dwarves and kept receiving messages from friends (and couldn't afford typing back telling to stop)
16:59kymaraliek /grumpy ?
16:59kymarawhich stops you receiving messages from non buddies, i think
16:59omeroyes but global affecting buddies too
16:59kymaraokay, you could make a feature request.
17:00omerook
17:00kymarawith an /away message you could ask them not to keep messaging you.
17:00omerohehe
17:01kymara./away **dying**!! come help me and pls stop messaging
17:01omerothat would be a work-around, yes
17:02omerothe dnd mode would have no 'status icon' so you're not bothered by the piggy
17:02kymarait's a cow, i think.
17:02kymarai think it's a good idea to knwo when you have it set or not.
17:03kymaraor we could just alter the away behaviour
17:03omerouhm
17:03kymarathat mesages cannot get through
17:03kymarathere are so many requests about storing up the messages sent to you when you were away
17:03kymaramissed message indicators etc etc
17:03kymarawhat about not letting them through, storing them as a postman message instead?
17:03omeroyes, maybe it's better to have some kind of flag reminding that you're not in the default state
17:04kymarathen you can get them when you next relog, or remove the dnd state
17:04omeroyep
17:04kymarathe user sendign the message could be prompted to re-send it via postman, instead of just automatically doing it
17:04omerostoring them on postman would be great
17:05kymaraso maybe we don't need a new status, we can use (and alias) away
17:05kymaraand add those enhancements
17:05omeroyes, away is already affecting all messages
17:07kymarathe cow can be redrawn if it isn't liked?
17:07omeronono, I like it
17:08kymaraah okay. is it also suited to a do not disturb stats?
17:08kymarastatus
17:09omerogh
17:09omerofor that I'd choose a cat with arched back and electric tail
17:10kymaraso they cannot use the same logic
17:10kymaraif it should have a different image
17:11kymarai was hoping to use exactly the same thing, just change the 'awa' behaviour
17:11kymara'away'
17:11kymaranot add another command which doe s avery very similar thing.
17:11omerojust kidding, kymara ... the real important thing is functionality
17:11kymaraokay, but if the icon doesn't work for both, we can change it, is all.
17:11omeroI agree with the 'keep it simple' philosopy
17:12kymaraok. and we can also alias commands.
17:12omerophilosophy
17:12kymara /names and /who are aliased
17:12kymaraso are /tell and /msg, etc
17:12omerooh btw.. while we're talking functionalities...
17:12omerotab completion for commands has already been requested?
17:14kymarayes, i have seen a request there i think.
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19:15Ogeretalhi
19:15Ogeretalif i want to suggest a riddle for hell, where should i post it?
19:19yoriyfeature request tracker?
19:20Ogeretalok ;)
19:21yoriyplease mark your post private :-)
20:37hendriknetbeans keep crashing on me when i try to do profiling.
20:37hendrikwith an segmentation fault.
20:39madmetzgerhendrik, can you help me a bit with sql rewriting in the database adapter?
20:40hendrikwhat's the problem?
20:40madmetzgerthere's already one piece of code to rewrite sth, do you know offhand what situation it shall handle?
20:41hendriksomething about COLUMN (...);
20:41hendrikbehind alter table x add
20:41madmetzgerit deals with "column" in code, but java doc says "columns"
20:41hendrikthe keyword is column
20:42madmetzgerwould it make sense to change the matching part there as i need to check for sth with column, too?
20:42hendrikwhat are the two statements?
20:42madmetzgermine?
20:43hendrikyes, the mysql and the h2 one and if you know the standard one.
20:43madmetzgermysql: ALTER TABLE MODIFY achievement description VARCHAR(254);
20:43madmetzgerh2: ALTER TABLE achievement ALTER COLUMN description VARCHAR(254);
20:44hendrikare you sure about MODIFY before tablename?
20:45hendrikwhat does the postgres documentation say?
20:45madmetzgersorry, mistyped: ALTER TABLE achievement MODIFY COLUMN description VARCHAR(254)
20:45hendrikit often has a section comparing postgres to standard.
20:45hendriki cannot open a browser right now.
20:45hendrikprofiling in progress and computer slow.
20:46madmetzgerokay, i can have a look at postgres documentation
20:47madmetzgerneither MODIFY COLUMN nor ALTER COLUMN are part of the standard
20:48hendriklol
20:48hendrikis there a standard conform way?
20:48madmetzgerpostgres uses ALTER TABLE achievement ALTER COLUMN description TYPE varchar(254);
20:49*hendrik grumbles.
20:49madmetzgerno, only ADD, DROP and SET DEFAUL are conform to the standard
20:49madmetzgersays postgres documentation
20:49kymarawhy don't you drop the old column and add a new one
20:49kymarathat is standard, so long as you dont' mind losing data in it.
20:50madmetzgeri don't want to lose the data there :/
20:50hendrikwe need away to prevent that on every server start.
20:50kymaraor rename it, add a new one, rename nback, drop the temporary
20:50kymarahm, true
20:50hendrikis there a standard way to get the length of the column?
20:51kymarawell you shoudl always be able to look it up in the information_schema (in mysql)
20:52kymarastandard way: insert an entry of a length you think is bigger, check max size of entries :P
20:52hendriksorry, i mean jdbc in this case.
20:52madmetzgeri am looking up jdbc api atm
20:58madmetzgerthe interface DatabaseMetadata provides a method to get column data including the data type
21:18-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
21:29storytellerKymara: I split up the NPC conversation feature request
21:40hendrikafter cleaning up the RPObject.getID() thingy, the new hotspot is the pathfinder.
21:41hendrik65% endTurn()
21:41hendrik63% creature.logic();
21:41hendrik 27% HandToHand.findNewTarget();
21:42hendrik 18% Creature.setIdle();
21:42hendrik 8% Entity.notifyWorldAboutChanges();
21:43hendrikHandToHand.findNewTarget() -> Creature.getNearestEnemy() -> Path.searchPath -> Path.getPath 26%
21:44storytellerKymara: And I posted the bug report considering NPCs breaking the conversation with their sentences, shouting and mumbling
21:44kymarastoryteller: thank you.
21:44storytellerYou're welcome :)
21:44kymarahendrik: good to know what the new target is.
21:45kymarahendrik: did you already gather any stats on how much improved it is?
21:45hendrikunder profiling it is noticeable.
21:45hendriki was not able to do anything with the computer with just 10 clients.
21:46-!-nobun [3ed3bfbd<(a)>gateway/web/freenode/ip.62.211.191.189] has joined #arianne
21:46hendriknow i have 40 clients and i can stell use ssh irc on the server.
21:46kymarabut this is not just to help people who want to run lots of clients, is it
21:46hendrikstill
21:46nobunthere are probably problems in server
21:46hendriki am only profiling the server.
21:46kymarai mean, the server was the thing working hard
21:46kymarayes
21:47hendriknobun --verbose
21:47kymaranobun: what kind of a comment is that :D
21:47kymarahendrik, it's very good. makes me want to release 0.87 soon :)
21:47nobuncharacters don't responding or responding very late... asked to a player to confirmation to verify if could be only my problem, but seems general problem
21:48nobun(using adsl now so shouldn't be connection)
21:49nobunhowever asked a player for confirmation to be sure... 10 minutes ago was worst than now
21:50kymaraah right nobun I thought you were commenting on the profiling conversation
21:51hendrikseems fine to me at the moment.
21:51nobunI am entered now so I don't know anything about a profiling conversation, sorry xD
21:51nobuntry to use different movements
21:51nobunfirst ones works well, but after a bit there are gaps
21:52kymarai can check the the server has any lags
21:52nobunmajor problems when fighting against creatures
21:53kymaraHm, I can see some timeouts where people have got disconnected but they'd be likely networking issues
21:53kymaraJust because you have adsl doesn't guarantee there is not a bottle neck somewhere between your computer and the server, I guess
21:53kymaraThere are no server lags
21:54hendrikmy ssh session was a bit slow but i thought that was because of profiling.
21:54postman-botfinix rented a sign saying "i buy chaos sword"
21:55hendrikoh, that was because of a download.
21:59-!-storyteller [~storytell<(a)>p57B74D27.dip.t-dialin.net] has quit []
22:00nobunthe fact is I asked confirmation to another player (from another country - not italian like me) that confirmed problem
22:00nobunhowever now seems work well
22:01nobuntesting
22:02nobunnow no problems
22:02nobunyou were speaking about profiling... you where profiling at 21:36 (GMT +1) ?
22:03nobunwas the hour with major problems
22:03kymaraNot on the main server, locally.
22:03hendriknobun, the profiling is locally.
22:03nobunhmm
22:03hendrikon the two computers below my desk.
22:03nobunok
22:04nobunvery strange... it seems hard to see a reason ot that problem for those 10-15minutes
22:05nobunhowever thank for answering
22:13-!-omero [~omero<(a)>host250-59-dynamic.0-87-r.retail.telecomitalia.it] has joined #arianne
22:13nobunhi omero :)
22:14omerohello
22:14nobunI am doing the "rescue mice" mission in rat city (alone becouse I am fool xD)
22:19Bluelads4:D
22:19kymarai thought you meant the rats invasion in ados for a moment
22:20kiheruI had some performance issues then too, but since it was not jumps back in time I decided it must be somewhere in the network
22:20kymaraI don't see why being in different countries stops is being a network issue.
22:20kymaraI mean, you're all connecting *to* the same country
22:21kymaraSo it's surely possible you share some route...
22:21kymaraBut nobun's reply was already pretty defensive so I didn't say that :)
22:38omerowhat rat invasion?
22:41kymarawell, i guess there is no rat problem now :)
22:41kymarahttp://arianne.sourceforge.net/?arianne_url=content/news&all=100 the 0.82 and 0.83 releases mention it
22:50omerointeresting :)
22:51CIA-68arianne_rpg: kiheru * stendhal/tests/games/stendhal/server/maps/quests/ElfPrincessTest.java: updated to check the time limit
23:11CIA-68arianne_rpg: kymara * stendhal_website/ (3 files in 2 dirs): Fixing #3039947, wbesite creature layout broken
23:53CIA-68arianne_rpg: kiheru * stendhal/src/games/stendhal/client/ (9 files in 3 dirs): Removed unused GameScreen parameter from WtPanel drawing code
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