irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:06 | kiheru | I don't know if that's a bug or a feature |
| 00:13 | CIA-68 | arianne_rpg: kymara * stendhal_website/content/scripts/ (character.php character.css): Little experiment to make the character layout look the same as it does in the game (which also takes less space) |
| 00:13 | kymara | those are in an 'old' css at the mom,ent |
| 00:14 | kymara | so they need putting into a new css so that you don't have to shift and refresh |
| 00:14 | kymara | but it's experiemental just for now, you can see it at http://xplanner.homelinux.net/stendhal_website/?id=content/scripts/character&name=kymara&exact but force a refresh |
| 00:14 | kymara | then i thought i might put the attributes next to the equipment or something, line those up a bit |
| 00:15 | CIA-68 | arianne_rpg: kymara * stendhal_website/content/scripts/character.css: left hand, right hand and cloak positions adjusted |
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| 00:19 | CIA-68 | arianne_rpg: kymara * stendhal_website/content/scripts/character.php: remove an extra height definition which i did not mean to have |
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| 02:45 | omero | nite all |
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| 09:16 | CIA-68 | arianne_rpg: kymara * stendhal_website/ (6 files in 2 dirs): |
| 09:16 | CIA-68 | arianne_rpg: moved some common css definitions from item, monster, character and npcs to main |
| 09:16 | CIA-68 | arianne_rpg: css file, currently 00000011.css, and cleaned the existing css files . renamed |
| 09:16 | CIA-68 | arianne_rpg: character.css' row to equiprow (else will be conflicts, though maybe they can be |
| 09:16 | CIA-68 | arianne_rpg: merged a bit) and moved this and the slot definitions into main css file, so |
| 09:16 | CIA-68 | arianne_rpg: people will see it without a refresh |
| 09:22 | CIA-68 | arianne_rpg: kymara * stendhal_website/index.php: allow player search to work on websites with non standard folder |
| 09:23 | kymara | argh no that's hard |
| 09:30 | CIA-68 | arianne_rpg: kymara * stendhal_website/index.php: actually allow player search to work on websites with non standard folder |
| 09:30 | kymara | -- |
| 09:31 | CIA-68 | arianne_rpg: kymara * stendhal_website/index.php: actually allow player search to work on websites with non standard folder - last try |
| 09:31 | kymara | yay! :D |
| 09:33 | CIA-68 | arianne_rpg: kymara * stendhal_website/css/00000011.css: switch left and right hand |
| 09:51 | kiheru | :-D |
| 09:51 | kymara | i couldn't test it :) |
| 09:52 | kymara | moving css around is a bit scary |
| 09:53 | kymara | for example 4 files each had a .table |
| 09:53 | kymara | which i think was the same in each |
| 09:53 | kymara | so i put it in the main global one |
| 09:53 | kymara | so long as no other files had a different .table, we are all ok :) |
| 09:53 | kymara | i don't think they did |
| 09:53 | kymara | haven't moved .row yet that is in quite a few files and different subtly in some of them. |
| 09:56 | kymara | this is the next thing i am trying to do: |
| 09:56 | kymara | http://imagebin.ca/view/LWsATD.html |
| 09:56 | kiheru | if something else needs a different .table, I think that page can override the normal one anyway |
| 09:56 | kymara | but obviously not very good looking yet |
| 09:56 | kymara | okay, kiheru |
| 09:56 | kymara | hey if you know css you can help me :D |
| 09:57 | kiheru | I did maybe one or two css files roughly 10 years ago :-D just something that iirc is possible |
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| 10:00 | kymara | excuses excuses |
| 10:00 | kymara | and then once the character page looks nice enough and isn't wasting space i can add a little form to leave a message or a link to a form to leave a message |
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| 15:48 | storyteller | Kymara: Concerning the NPCs talking ideas: Are there NPCs who talk their sentences also when you are in conversation with them? I think with the leader of the three soldiers it is like he attends you, says that you can listen to him as he speaks and then he goes idle again, am I right? |
| 15:51 | kymara | I don't know offhand. but you specified it and i think it's a good point. Herald should be the same. |
| 15:51 | kymara | I don't know if they still say their normal repeated sentences when attending you. |
| 15:51 | storyteller | ah okay |
| 15:53 | storyteller | So I'll write a bug report then, that NPCs shouldn't talk their sentences while being in a conversation |
| 15:53 | kymara | If they do, currently. |
| 15:53 | kymara | You said the new ones shouldn't, and it's a good point, I don't know if the old ones do. |
| 15:54 | kymara | you could test it? |
| 15:54 | storyteller | yes, I could do :) With Rose Leigh it may be the same, isn't it? |
| 15:55 | kymara | i don't know if she is the same code, but yes, she shoudl have teh same behaviour. |
| 15:55 | storyteller | Okay, I'll test it :) |
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| 16:05 | storyteller | Ah... Rose Leigh just turns idle again after directly giving you the flower after saying "Hi"... |
| 16:27 | -!- | omero [~omero<(a)>host42-185-static.54-88-b.business.telecomitalia.it] has joined #arianne |
| 16:28 | omero | hello |
| 16:41 | omero | I had to bring ados mayor something but after several days have elapsed I went there and asked 'task' ... he just assigned me a new item to find, no questions asked. is that normal? |
| 16:47 | kymara | I think it's likely you did take him yuor task |
| 16:47 | kymara | But forgot |
| 16:47 | omero | quite unlikely kymara |
| 16:47 | kymara | if you had not taken the old one he'd ask for it |
| 16:47 | omero | it was a golden twosided axe |
| 16:47 | kymara | do you have the chat log? |
| 16:48 | kymara | that is not a daily task item |
| 16:48 | omero | and I'm pretty sure I couldn't find any... black dwergar, high fallen priests... brrr |
| 16:48 | kymara | that's a weekly task item. |
| 16:48 | omero | oh |
| 16:48 | kymara | could you maybe check what hazel asked you for? |
| 16:48 | omero | ok |
| 16:48 | omero | then I got confused |
| 16:49 | omero | yes now that you make me think, then I mixed the tasks... |
| 16:49 | omero | sorry for messing up |
| 16:49 | kymara | Okay, no problem. |
| 16:49 | omero | is the weekly item quest also changable? |
| 16:49 | kymara | Yes, you can ask for a new one after enough time has elapsed. |
| 16:50 | kymara | The wait time to get a new quest after completing one is 7 days as opposed to 1 day, so equally the wait time to get a new one after realising you can't find the item is longer. |
| 16:50 | omero | and (sorry, 1 last) would that have negative impact on karma |
| 16:50 | kymara | I don't believe so but you can maybe check the code to be sure |
| 16:50 | kymara | the code was recently all refactored for those to be clear to read |
| 16:51 | omero | ok, will do that ... thanks :) |
| 16:55 | omero | I was thinking about a DND status last night... I was in the middle of a frantic battle with several dwarves and kept receiving messages from friends (and couldn't afford typing back telling to stop) |
| 16:59 | kymara | liek /grumpy ? |
| 16:59 | kymara | which stops you receiving messages from non buddies, i think |
| 16:59 | omero | yes but global affecting buddies too |
| 16:59 | kymara | okay, you could make a feature request. |
| 17:00 | omero | ok |
| 17:00 | kymara | with an /away message you could ask them not to keep messaging you. |
| 17:00 | omero | hehe |
| 17:01 | kymara | ./away **dying**!! come help me and pls stop messaging |
| 17:01 | omero | that would be a work-around, yes |
| 17:02 | omero | the dnd mode would have no 'status icon' so you're not bothered by the piggy |
| 17:02 | kymara | it's a cow, i think. |
| 17:02 | kymara | i think it's a good idea to knwo when you have it set or not. |
| 17:03 | kymara | or we could just alter the away behaviour |
| 17:03 | omero | uhm |
| 17:03 | kymara | that mesages cannot get through |
| 17:03 | kymara | there are so many requests about storing up the messages sent to you when you were away |
| 17:03 | kymara | missed message indicators etc etc |
| 17:03 | kymara | what about not letting them through, storing them as a postman message instead? |
| 17:03 | omero | yes, maybe it's better to have some kind of flag reminding that you're not in the default state |
| 17:04 | kymara | then you can get them when you next relog, or remove the dnd state |
| 17:04 | omero | yep |
| 17:04 | kymara | the user sendign the message could be prompted to re-send it via postman, instead of just automatically doing it |
| 17:04 | omero | storing them on postman would be great |
| 17:05 | kymara | so maybe we don't need a new status, we can use (and alias) away |
| 17:05 | kymara | and add those enhancements |
| 17:05 | omero | yes, away is already affecting all messages |
| 17:07 | kymara | the cow can be redrawn if it isn't liked? |
| 17:07 | omero | nono, I like it |
| 17:08 | kymara | ah okay. is it also suited to a do not disturb stats? |
| 17:08 | kymara | status |
| 17:09 | omero | gh |
| 17:09 | omero | for that I'd choose a cat with arched back and electric tail |
| 17:10 | kymara | so they cannot use the same logic |
| 17:10 | kymara | if it should have a different image |
| 17:11 | kymara | i was hoping to use exactly the same thing, just change the 'awa' behaviour |
| 17:11 | kymara | 'away' |
| 17:11 | kymara | not add another command which doe s avery very similar thing. |
| 17:11 | omero | just kidding, kymara ... the real important thing is functionality |
| 17:11 | kymara | okay, but if the icon doesn't work for both, we can change it, is all. |
| 17:11 | omero | I agree with the 'keep it simple' philosopy |
| 17:12 | kymara | ok. and we can also alias commands. |
| 17:12 | omero | philosophy |
| 17:12 | kymara | /names and /who are aliased |
| 17:12 | kymara | so are /tell and /msg, etc |
| 17:12 | omero | oh btw.. while we're talking functionalities... |
| 17:12 | omero | tab completion for commands has already been requested? |
| 17:14 | kymara | yes, i have seen a request there i think. |
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| 19:15 | Ogeretal | hi |
| 19:15 | Ogeretal | if i want to suggest a riddle for hell, where should i post it? |
| 19:19 | yoriy | feature request tracker? |
| 19:20 | Ogeretal | ok ;) |
| 19:21 | yoriy | please mark your post private :-) |
| 20:37 | hendrik | netbeans keep crashing on me when i try to do profiling. |
| 20:37 | hendrik | with an segmentation fault. |
| 20:39 | madmetzger | hendrik, can you help me a bit with sql rewriting in the database adapter? |
| 20:40 | hendrik | what's the problem? |
| 20:40 | madmetzger | there's already one piece of code to rewrite sth, do you know offhand what situation it shall handle? |
| 20:41 | hendrik | something about COLUMN (...); |
| 20:41 | hendrik | behind alter table x add |
| 20:41 | madmetzger | it deals with "column" in code, but java doc says "columns" |
| 20:41 | hendrik | the keyword is column |
| 20:42 | madmetzger | would it make sense to change the matching part there as i need to check for sth with column, too? |
| 20:42 | hendrik | what are the two statements? |
| 20:42 | madmetzger | mine? |
| 20:43 | hendrik | yes, the mysql and the h2 one and if you know the standard one. |
| 20:43 | madmetzger | mysql: ALTER TABLE MODIFY achievement description VARCHAR(254); |
| 20:43 | madmetzger | h2: ALTER TABLE achievement ALTER COLUMN description VARCHAR(254); |
| 20:44 | hendrik | are you sure about MODIFY before tablename? |
| 20:45 | hendrik | what does the postgres documentation say? |
| 20:45 | madmetzger | sorry, mistyped: ALTER TABLE achievement MODIFY COLUMN description VARCHAR(254) |
| 20:45 | hendrik | it often has a section comparing postgres to standard. |
| 20:45 | hendrik | i cannot open a browser right now. |
| 20:45 | hendrik | profiling in progress and computer slow. |
| 20:46 | madmetzger | okay, i can have a look at postgres documentation |
| 20:47 | madmetzger | neither MODIFY COLUMN nor ALTER COLUMN are part of the standard |
| 20:48 | hendrik | lol |
| 20:48 | hendrik | is there a standard conform way? |
| 20:48 | madmetzger | postgres uses ALTER TABLE achievement ALTER COLUMN description TYPE varchar(254); |
| 20:49 | * | hendrik grumbles. |
| 20:49 | madmetzger | no, only ADD, DROP and SET DEFAUL are conform to the standard |
| 20:49 | madmetzger | says postgres documentation |
| 20:49 | kymara | why don't you drop the old column and add a new one |
| 20:49 | kymara | that is standard, so long as you dont' mind losing data in it. |
| 20:50 | madmetzger | i don't want to lose the data there :/ |
| 20:50 | hendrik | we need away to prevent that on every server start. |
| 20:50 | kymara | or rename it, add a new one, rename nback, drop the temporary |
| 20:50 | kymara | hm, true |
| 20:50 | hendrik | is there a standard way to get the length of the column? |
| 20:51 | kymara | well you shoudl always be able to look it up in the information_schema (in mysql) |
| 20:52 | kymara | standard way: insert an entry of a length you think is bigger, check max size of entries :P |
| 20:52 | hendrik | sorry, i mean jdbc in this case. |
| 20:52 | madmetzger | i am looking up jdbc api atm |
| 20:58 | madmetzger | the interface DatabaseMetadata provides a method to get column data including the data type |
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| 21:29 | storyteller | Kymara: I split up the NPC conversation feature request |
| 21:40 | hendrik | after cleaning up the RPObject.getID() thingy, the new hotspot is the pathfinder. |
| 21:41 | hendrik | 65% endTurn() |
| 21:41 | hendrik | 63% creature.logic(); |
| 21:41 | hendrik | 27% HandToHand.findNewTarget(); |
| 21:42 | hendrik | 18% Creature.setIdle(); |
| 21:42 | hendrik | 8% Entity.notifyWorldAboutChanges(); |
| 21:43 | hendrik | HandToHand.findNewTarget() -> Creature.getNearestEnemy() -> Path.searchPath -> Path.getPath 26% |
| 21:44 | storyteller | Kymara: And I posted the bug report considering NPCs breaking the conversation with their sentences, shouting and mumbling |
| 21:44 | kymara | storyteller: thank you. |
| 21:44 | storyteller | You're welcome :) |
| 21:44 | kymara | hendrik: good to know what the new target is. |
| 21:45 | kymara | hendrik: did you already gather any stats on how much improved it is? |
| 21:45 | hendrik | under profiling it is noticeable. |
| 21:45 | hendrik | i was not able to do anything with the computer with just 10 clients. |
| 21:46 | -!- | nobun [3ed3bfbd<(a)>gateway/web/freenode/ip.62.211.191.189] has joined #arianne |
| 21:46 | hendrik | now i have 40 clients and i can stell use ssh irc on the server. |
| 21:46 | kymara | but this is not just to help people who want to run lots of clients, is it |
| 21:46 | hendrik | still |
| 21:46 | nobun | there are probably problems in server |
| 21:46 | hendrik | i am only profiling the server. |
| 21:46 | kymara | i mean, the server was the thing working hard |
| 21:46 | kymara | yes |
| 21:47 | hendrik | nobun --verbose |
| 21:47 | kymara | nobun: what kind of a comment is that :D |
| 21:47 | kymara | hendrik, it's very good. makes me want to release 0.87 soon :) |
| 21:47 | nobun | characters don't responding or responding very late... asked to a player to confirmation to verify if could be only my problem, but seems general problem |
| 21:48 | nobun | (using adsl now so shouldn't be connection) |
| 21:49 | nobun | however asked a player for confirmation to be sure... 10 minutes ago was worst than now |
| 21:50 | kymara | ah right nobun I thought you were commenting on the profiling conversation |
| 21:51 | hendrik | seems fine to me at the moment. |
| 21:51 | nobun | I am entered now so I don't know anything about a profiling conversation, sorry xD |
| 21:51 | nobun | try to use different movements |
| 21:51 | nobun | first ones works well, but after a bit there are gaps |
| 21:52 | kymara | i can check the the server has any lags |
| 21:52 | nobun | major problems when fighting against creatures |
| 21:53 | kymara | Hm, I can see some timeouts where people have got disconnected but they'd be likely networking issues |
| 21:53 | kymara | Just because you have adsl doesn't guarantee there is not a bottle neck somewhere between your computer and the server, I guess |
| 21:53 | kymara | There are no server lags |
| 21:54 | hendrik | my ssh session was a bit slow but i thought that was because of profiling. |
| 21:54 | postman-bot | finix rented a sign saying "i buy chaos sword" |
| 21:55 | hendrik | oh, that was because of a download. |
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| 22:00 | nobun | the fact is I asked confirmation to another player (from another country - not italian like me) that confirmed problem |
| 22:00 | nobun | however now seems work well |
| 22:01 | nobun | testing |
| 22:02 | nobun | now no problems |
| 22:02 | nobun | you were speaking about profiling... you where profiling at 21:36 (GMT +1) ? |
| 22:03 | nobun | was the hour with major problems |
| 22:03 | kymara | Not on the main server, locally. |
| 22:03 | hendrik | nobun, the profiling is locally. |
| 22:03 | nobun | hmm |
| 22:03 | hendrik | on the two computers below my desk. |
| 22:03 | nobun | ok |
| 22:04 | nobun | very strange... it seems hard to see a reason ot that problem for those 10-15minutes |
| 22:05 | nobun | however thank for answering |
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| 22:13 | nobun | hi omero :) |
| 22:14 | omero | hello |
| 22:14 | nobun | I am doing the "rescue mice" mission in rat city (alone becouse I am fool xD) |
| 22:19 | Bluelads4 | :D |
| 22:19 | kymara | i thought you meant the rats invasion in ados for a moment |
| 22:20 | kiheru | I had some performance issues then too, but since it was not jumps back in time I decided it must be somewhere in the network |
| 22:20 | kymara | I don't see why being in different countries stops is being a network issue. |
| 22:20 | kymara | I mean, you're all connecting *to* the same country |
| 22:21 | kymara | So it's surely possible you share some route... |
| 22:21 | kymara | But nobun's reply was already pretty defensive so I didn't say that :) |
| 22:38 | omero | what rat invasion? |
| 22:41 | kymara | well, i guess there is no rat problem now :) |
| 22:41 | kymara | http://arianne.sourceforge.net/?arianne_url=content/news&all=100 the 0.82 and 0.83 releases mention it |
| 22:50 | omero | interesting :) |
| 22:51 | CIA-68 | arianne_rpg: kiheru * stendhal/tests/games/stendhal/server/maps/quests/ElfPrincessTest.java: updated to check the time limit |
| 23:11 | CIA-68 | arianne_rpg: kymara * stendhal_website/ (3 files in 2 dirs): Fixing #3039947, wbesite creature layout broken |
| 23:53 | CIA-68 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/ (9 files in 3 dirs): Removed unused GameScreen parameter from WtPanel drawing code |
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These logs of #arianne were automatically created on irc.freenode.net