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Ogeretal
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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-07

Timestamps are in server time.

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00:46kymaranames
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07:17pimp_hi everyone, im trying to figure something out, wat is the command that shows you how many enemies you killed for the killenemyarmy quest
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11:44CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/server/ (2 files in 2 dirs):
11:44CIA-68arianne_rpg: Allow specification of the time period for repetition in the monologue
11:44CIA-68arianne_rpg: behaviour, also noticed a bug as I was specifiying in turns a number which I
11:44CIA-68arianne_rpg: meant to be seconds (so leader in ados barracks now says his text a bit less
11:44CIA-68arianne_rpg: often)
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12:06-!-Bthoma [d587117f<(a)>gateway/web/freenode/ip.213.135.17.127] has joined #arianne
12:06BthomaHello ;)
12:07Bluelads4ello :)
12:26BthomaIs a Stendhal Developer with Time for me here?
12:29kymaraHi Bthoma, if you have a question please ask
12:35Bthomaokay ;) I am Benedikt Thoma, Producmanager and Team-Leader of "Team Vernox", a german Developing and Publishingteam. We have found Stendhal and want to translate it complete and after this, we want to host it on a own Server. My Questions: It´s okay if we translate the complete client (All Items, monsters,... too),modify the Client? (New Images on Main....),extend and Support? We dont want to make money, we only want to get Stendh
12:40kymaraBthoma: the end of your message was truncated
12:41kymaraMay you please put in the rest? I saw up to 'want to get Stendh'
12:41kymaraRegarding modification and then re-release of our client and server, that is permitted under the GPL, which our software is released under.
12:42kymaraYou need to comply with the GPL, as per http://www.gnu.org/licenses/gpl.html.
12:44Bthomaal as "product". - Yes, is readet the GPL but I do not really agree. I understand it this way: I may edit, translate the client ,..., if i give out the source on request
12:45kymaraI am not a lawyer so I don't want to risk giving advice on how the GPL should be interpreted.
12:46BthomaFurthermore, the GPL is not fully in force in Germany, so I wanted to ask in person.
12:46kymaraSorry, I'm no expert on German law
12:47kymaraThere is a channel here in the freenode network called #osslegal
12:47BthomaI thank you anyway, have a nice day ;)
12:47kymaraand the GPL is a very common and well known license for open source software so I'd think there should be a lot of inormation on it, but if you want to be sure you are abiding by it that is a question for a lawyer, I think
12:47hendrikBthoma, es gab auf Heise Online mindestens zwei Fälle, wo Firmen erfolgreich wegen GPL-Verletzungen in Deutschland verklagt wurden.
12:47kymaraIf you'd like some information on translating Stendhal, you may like to hang around a moment longer.
12:48kymaraAnd I should note there are already forks of Stendhal which do obey the GPL, it's not normally been an issue and they didn't have trouble in complying.
12:49hendrikBthoma, item names and monsters names are not in the client, they are server side.
12:49hendrikThere used to be a framework supporting translations.
12:49hendrikBut lots of people started and never finished.
12:49hendrikIt is really a huge amount of work.
12:50hendrikI suggest to start with the xml files for items and creatures.
12:50hendrikCreate a file de.properties of the form:
12:50hendrikenglish text=german text
12:50hendrikand do that fall all the item and creature names and the descriptions.
12:51hendrikThis is a really small step, but most people underestimate even this small step.
12:52hendriki made the promisse 2 years ago that i readd the translation framework as soon as someone is seriously working on translating.
12:52Bthoma<(a)>hendrik: We are 4 Translators at moment, i know that´s hard work and we have already translatet a loot of Files.I represent mr thoma, the leader and i know that some files already was translated
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12:54kymaraoh, that's a shame.
12:55kymaraI guess you have just translated the files directly?
12:56BthomaI dont know, i am not "ben thoma" ,I ask for
12:56kymara'< Bthoma> okay ;) I am Benedikt Thoma,'?
12:57kymaraSorry I am confused now, you said you were Benedikt Thoma, and now you are not?
12:57kymaraNot that it matters to me who is speaking :)
12:57BthomaI should represent him and then we usually write it in the other namend
12:58kymaraAh okay,
12:58kymaraIn english you would say: 'I am representing Benedikt Thoma'
12:58kymaranot that you are him, if you see?
12:59BthomaYes, sorry, my english is verrry bad, I struggle with the language
13:00kymaraIt might be worth telling the team about the framework. They'd see the value of something with that flexibility, I think.
13:00kymaraUnless they are already doing something smart, in which case we will be interested to see the code when you release it.
13:01BthomaI asket, he says the Translators collect the tranlated texts, They do not know how to install it
13:03kymaraah, very good. so they already have something of the form hendrik described, I would guess.
13:04CIA-68arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/engine/ (db/StendhalWebsiteDAO.java StendhalPlayerDatabase.java): added new column finger to character_stats
13:04kymaraAnyone from the team who'd like help with that is welcome to come here to ask. As hendrik says we can add again the translation framework if there is serious work on translation.
13:07Bthomaokay, if you want i can ask mr. thoma if i can come on chat
13:07Bthoma*he
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13:29CIA-68arianne_rpg: kymara * stendhal_website/ (3 files in 3 dirs):
13:29CIA-68arianne_rpg: Redesign character page layout to line up the equipment next to the attributes.
13:29CIA-68arianne_rpg: It's looking better now not to scale up the player image. Put account info below
13:29CIA-68arianne_rpg: attributes and equipment and move some stats from details into attributes.
13:29CIA-68arianne_rpg: Changed getDMScore to getHallOfFameScore($fametype)
13:35CIA-68arianne_rpg: kymara * stendhal_website/content/scripts/character.php: Add maze score to character details
13:35CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (common/net/invalid-version-exception.php pharauroa.php): added PharauroaInvalidVersionException
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13:44CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (pharauroa.php common/net/io-exception.php): io exception
13:46kymaraQuite a long time ago stendhal chat log font was changed from normal style to bold, by default.
13:46kymaraThe blue words were always bold and blue but everything else was not bold, iirc.
13:46kymaraSo I experimented with changing it back:
13:46kymarahttp://imagebin.ca/view/nuim7DE.html
13:47CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message-factory.php: throw PharauroaIOException in case of invalid message type
13:47kymaraI was interested in doing it because we don't have the option to actually make stuff bold, if the font is already bold!
13:47kymaraFonts vary depending on your OS/java combination I think, so don't worry that my shapes forfont look a bit different
13:47kymaraanyway, I invite comments on that above --^
13:49kymaraso there's some options:
13:49kymara- change the normal font back to un-bold and allow some highlighted words to be bold, or bold and blue for keywords
13:50kymara- keep the normal font as it is but use un-bold for certain message (since they will stand out it will be like an anti-highlight)
13:50kymara- keep it all as it is and dont' try to mix bold and un-bold
14:06Bluelads4I like the first chose, changing the normal font back to un-bold and allow some highlighted words to be bold and blue for keywords
14:07Bluelads4or letting the fond normal bold as now and change messages like the HP getting once into un-bold
14:07Bluelads4as though as they are not really that much needed
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14:16CIA-68arianne_rpg: nhnb * stendhal_website/ (2 files in 2 dirs): throw PharauroaIOException in case something tries to read beyond the end of the data stream
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14:58CIA-68arianne_rpg: kymara * stendhal/data/sprites/ideas/attending.png: ear icon for attending npcs, shrunk and cleaned from the image at http://www.clker.com/clipart-4337.html
15:06CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/npc/SpeakerNPC.java: set attending idea when we start attending a player and remove it when we stop
15:07CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/pharauroa.php: use exceptions instead of php errors
15:11CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/client/ (gui/j2d/entity/NPC2DView.java entity/NPC.java): Attending 'idea' icon for npcs, looks like an ear. drawn on top because of npcs which overlap with roof layers on the map or use roof layers as part of their image. Request #1811930
15:34CIA-68arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/pharauroa.php: only convert serious errors into exceptions, not notices
15:53CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/server/ (6 files in 3 dirs):
15:53CIA-68arianne_rpg: When a player is away, don't send any private messages to them. Tell the
15:53CIA-68arianne_rpg: messager that they should use postman (every time, not just once per hour - so
15:53CIA-68arianne_rpg: you know for sure it didn't get through). When the player comes back from /away,
15:53CIA-68arianne_rpg: automatically send them their postman messages. Fixes 'Away - Private messages'
15:53CIA-68arianne_rpg: #914338 and 'Private message symbol' #3011014 (which was to make sure you don't
15:53CIA-68arianne_rpg: miss messages)
15:56kymarahope story and Bluelads4 like that :)
15:59Bluelads4really nice :) thank you :)
16:09kymarayay
16:15Bluelads4:)
16:15*Bluelads4 huggles kymara
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18:50storytellerI just tested the new away feature :) Well, the local server has no postman, thats the problem, but the message that you have to send a message to a player who is away with postman works :)
19:04kymarathen use /storemessage
19:04kymarawhich doesn't need postman to be online, please try it.
19:04kymarayou'll see that option get filled in for you when you do teh leave message from buddies now, and you can see it in help.
19:05kymaraso stendhal games can be run without a real postman bot online at all, he's just still there because it'snice and it's visibilty of the feature for people to learn about it.
19:06kymarait uses database storage now, since 0.86. which is why a lot of features are now possibel like reading the messages from website.
19:34storytellerAh, oh I didn't knew it, Kymara ;) But I'll try that now :)
19:36storytellerOh yes, it works :) That's nice :)
19:37kymaraokay
19:37kymaralikewise you'd still get house tax, harold, etc messages without postman online.
19:38storytelleryes
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20:51CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/j2d/entity/Pet2DView.java: re-add missing ! for the !user.hasPet() which fixes NPEs when right clicking a pet
21:32CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/client/entity/ (User.java Entity.java): make a method for entities which gets the object id without getting the id (expensive)
21:35CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/map/ (3 files): Draw own pet or sheep on the minimap. Change the colour to a bit darker orange as it was hard to see
21:36CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/chat/TellAction.java: remove code checking the ignore status from postman as he does not use this now
21:44kymaraoh i forgot to say 'Draw own pet or sheep on the minimap.' was a feature request 3011560
21:45storytellerHmm, does it matter when it is not mentioned?
21:47kymarait can be useful to have the number when it's a bug fix
21:47kymarain this case i think it was to highlight it was a feature request and not my idea
21:47storytellerAh okay
21:47storyteller(I think it was my idea, again...)
21:47storyteller;)
21:47kymarayes
21:47kymarapest
21:48storytellerpest?
21:49kymaraplagechen
21:49storytellerwhat about that?
21:50kymarahm maybe i didn' tmanage to make up the word as well as i meant to
21:50storytellerI know the word "Pest" and I know the word "Plage"...
21:50kymara'plage' seemed to be the translation but since i wanted to soften it with the -chen so you can see i meant it affectionately
21:50storytellerbut what is about that?
21:51storytellerWell ;)
21:52kymaraheh
21:52storytellerAt first I was a bit shocked but now I got it ;)
21:52kymara:)
21:53storytellerI thought "Oo!!" but then I thought that you mean it friendly :) Somehow like "Yes, you again, always there." or something
21:54storytellerwell, cannot explain exactly...
21:57kymaraeheh
21:57storyteller:)
21:57kymarathe old colour for it was orange (the ones the admins see - npcs are green and creatures yellow)
21:57kymarabut i made it a bit brighter orange
21:57kymaraand it's not a cross
21:58CIA-68arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (entity/player/Player.java actions/admin/InspectAction.java): don't use old !features slot anymore
21:58storyteller:)
21:58storytellerI'll have a look at it, okay? :)
22:00kymarayes, no rush though
22:00storytellerI like to have so look, so ;)
22:04storytellerUi, yes :) It is a little orange dot :)
22:05storytellerAnd the ear symbol is also very nice :)
22:07kymarahehe
22:07kymarait looks funny on tendertwig :P
22:09storyteller:D yes
22:44CIA-68arianne_rpg: nhnb * marauroa/src/marauroa/server/game/db/CharacterDAO.java: added warning if the object for the character does not exist in loadCharacter
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