irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
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| 00:46 | kymara | names |
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| 07:17 | pimp_ | hi everyone, im trying to figure something out, wat is the command that shows you how many enemies you killed for the killenemyarmy quest |
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| 11:44 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): |
| 11:44 | CIA-68 | arianne_rpg: Allow specification of the time period for repetition in the monologue |
| 11:44 | CIA-68 | arianne_rpg: behaviour, also noticed a bug as I was specifiying in turns a number which I |
| 11:44 | CIA-68 | arianne_rpg: meant to be seconds (so leader in ados barracks now says his text a bit less |
| 11:44 | CIA-68 | arianne_rpg: often) |
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| 12:06 | -!- | Bthoma [d587117f<(a)>gateway/web/freenode/ip.213.135.17.127] has joined #arianne |
| 12:06 | Bthoma | Hello ;) |
| 12:07 | Bluelads4 | ello :) |
| 12:26 | Bthoma | Is a Stendhal Developer with Time for me here? |
| 12:29 | kymara | Hi Bthoma, if you have a question please ask |
| 12:35 | Bthoma | okay ;) I am Benedikt Thoma, Producmanager and Team-Leader of "Team Vernox", a german Developing and Publishingteam. We have found Stendhal and want to translate it complete and after this, we want to host it on a own Server. My Questions: It´s okay if we translate the complete client (All Items, monsters,... too),modify the Client? (New Images on Main....),extend and Support? We dont want to make money, we only want to get Stendh |
| 12:40 | kymara | Bthoma: the end of your message was truncated |
| 12:41 | kymara | May you please put in the rest? I saw up to 'want to get Stendh' |
| 12:41 | kymara | Regarding modification and then re-release of our client and server, that is permitted under the GPL, which our software is released under. |
| 12:42 | kymara | You need to comply with the GPL, as per http://www.gnu.org/licenses/gpl.html. |
| 12:44 | Bthoma | al as "product". - Yes, is readet the GPL but I do not really agree. I understand it this way: I may edit, translate the client ,..., if i give out the source on request |
| 12:45 | kymara | I am not a lawyer so I don't want to risk giving advice on how the GPL should be interpreted. |
| 12:46 | Bthoma | Furthermore, the GPL is not fully in force in Germany, so I wanted to ask in person. |
| 12:46 | kymara | Sorry, I'm no expert on German law |
| 12:47 | kymara | There is a channel here in the freenode network called #osslegal |
| 12:47 | Bthoma | I thank you anyway, have a nice day ;) |
| 12:47 | kymara | and the GPL is a very common and well known license for open source software so I'd think there should be a lot of inormation on it, but if you want to be sure you are abiding by it that is a question for a lawyer, I think |
| 12:47 | hendrik | Bthoma, es gab auf Heise Online mindestens zwei Fälle, wo Firmen erfolgreich wegen GPL-Verletzungen in Deutschland verklagt wurden. |
| 12:47 | kymara | If you'd like some information on translating Stendhal, you may like to hang around a moment longer. |
| 12:48 | kymara | And I should note there are already forks of Stendhal which do obey the GPL, it's not normally been an issue and they didn't have trouble in complying. |
| 12:49 | hendrik | Bthoma, item names and monsters names are not in the client, they are server side. |
| 12:49 | hendrik | There used to be a framework supporting translations. |
| 12:49 | hendrik | But lots of people started and never finished. |
| 12:49 | hendrik | It is really a huge amount of work. |
| 12:50 | hendrik | I suggest to start with the xml files for items and creatures. |
| 12:50 | hendrik | Create a file de.properties of the form: |
| 12:50 | hendrik | english text=german text |
| 12:50 | hendrik | and do that fall all the item and creature names and the descriptions. |
| 12:51 | hendrik | This is a really small step, but most people underestimate even this small step. |
| 12:52 | hendrik | i made the promisse 2 years ago that i readd the translation framework as soon as someone is seriously working on translating. |
| 12:52 | Bthoma | <(a)>hendrik: We are 4 Translators at moment, i know that´s hard work and we have already translatet a loot of Files.I represent mr thoma, the leader and i know that some files already was translated |
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| 12:54 | kymara | oh, that's a shame. |
| 12:55 | kymara | I guess you have just translated the files directly? |
| 12:56 | Bthoma | I dont know, i am not "ben thoma" ,I ask for |
| 12:56 | kymara | '< Bthoma> okay ;) I am Benedikt Thoma,'? |
| 12:57 | kymara | Sorry I am confused now, you said you were Benedikt Thoma, and now you are not? |
| 12:57 | kymara | Not that it matters to me who is speaking :) |
| 12:57 | Bthoma | I should represent him and then we usually write it in the other namend |
| 12:58 | kymara | Ah okay, |
| 12:58 | kymara | In english you would say: 'I am representing Benedikt Thoma' |
| 12:58 | kymara | not that you are him, if you see? |
| 12:59 | Bthoma | Yes, sorry, my english is verrry bad, I struggle with the language |
| 13:00 | kymara | It might be worth telling the team about the framework. They'd see the value of something with that flexibility, I think. |
| 13:00 | kymara | Unless they are already doing something smart, in which case we will be interested to see the code when you release it. |
| 13:01 | Bthoma | I asket, he says the Translators collect the tranlated texts, They do not know how to install it |
| 13:03 | kymara | ah, very good. so they already have something of the form hendrik described, I would guess. |
| 13:04 | CIA-68 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/engine/ (db/StendhalWebsiteDAO.java StendhalPlayerDatabase.java): added new column finger to character_stats |
| 13:04 | kymara | Anyone from the team who'd like help with that is welcome to come here to ask. As hendrik says we can add again the translation framework if there is serious work on translation. |
| 13:07 | Bthoma | okay, if you want i can ask mr. thoma if i can come on chat |
| 13:07 | Bthoma | *he |
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| 13:29 | CIA-68 | arianne_rpg: kymara * stendhal_website/ (3 files in 3 dirs): |
| 13:29 | CIA-68 | arianne_rpg: Redesign character page layout to line up the equipment next to the attributes. |
| 13:29 | CIA-68 | arianne_rpg: It's looking better now not to scale up the player image. Put account info below |
| 13:29 | CIA-68 | arianne_rpg: attributes and equipment and move some stats from details into attributes. |
| 13:29 | CIA-68 | arianne_rpg: Changed getDMScore to getHallOfFameScore($fametype) |
| 13:35 | CIA-68 | arianne_rpg: kymara * stendhal_website/content/scripts/character.php: Add maze score to character details |
| 13:35 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (common/net/invalid-version-exception.php pharauroa.php): added PharauroaInvalidVersionException |
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| 13:44 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (pharauroa.php common/net/io-exception.php): io exception |
| 13:46 | kymara | Quite a long time ago stendhal chat log font was changed from normal style to bold, by default. |
| 13:46 | kymara | The blue words were always bold and blue but everything else was not bold, iirc. |
| 13:46 | kymara | So I experimented with changing it back: |
| 13:46 | kymara | http://imagebin.ca/view/nuim7DE.html |
| 13:47 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message-factory.php: throw PharauroaIOException in case of invalid message type |
| 13:47 | kymara | I was interested in doing it because we don't have the option to actually make stuff bold, if the font is already bold! |
| 13:47 | kymara | Fonts vary depending on your OS/java combination I think, so don't worry that my shapes forfont look a bit different |
| 13:47 | kymara | anyway, I invite comments on that above --^ |
| 13:49 | kymara | so there's some options: |
| 13:49 | kymara | - change the normal font back to un-bold and allow some highlighted words to be bold, or bold and blue for keywords |
| 13:50 | kymara | - keep the normal font as it is but use un-bold for certain message (since they will stand out it will be like an anti-highlight) |
| 13:50 | kymara | - keep it all as it is and dont' try to mix bold and un-bold |
| 14:06 | Bluelads4 | I like the first chose, changing the normal font back to un-bold and allow some highlighted words to be bold and blue for keywords |
| 14:07 | Bluelads4 | or letting the fond normal bold as now and change messages like the HP getting once into un-bold |
| 14:07 | Bluelads4 | as though as they are not really that much needed |
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| 14:16 | CIA-68 | arianne_rpg: nhnb * stendhal_website/ (2 files in 2 dirs): throw PharauroaIOException in case something tries to read beyond the end of the data stream |
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| 14:58 | CIA-68 | arianne_rpg: kymara * stendhal/data/sprites/ideas/attending.png: ear icon for attending npcs, shrunk and cleaned from the image at http://www.clker.com/clipart-4337.html |
| 15:06 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/npc/SpeakerNPC.java: set attending idea when we start attending a player and remove it when we stop |
| 15:07 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/pharauroa.php: use exceptions instead of php errors |
| 15:11 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/client/ (gui/j2d/entity/NPC2DView.java entity/NPC.java): Attending 'idea' icon for npcs, looks like an ear. drawn on top because of npcs which overlap with roof layers on the map or use roof layers as part of their image. Request #1811930 |
| 15:34 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/pharauroa.php: only convert serious errors into exceptions, not notices |
| 15:53 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/ (6 files in 3 dirs): |
| 15:53 | CIA-68 | arianne_rpg: When a player is away, don't send any private messages to them. Tell the |
| 15:53 | CIA-68 | arianne_rpg: messager that they should use postman (every time, not just once per hour - so |
| 15:53 | CIA-68 | arianne_rpg: you know for sure it didn't get through). When the player comes back from /away, |
| 15:53 | CIA-68 | arianne_rpg: automatically send them their postman messages. Fixes 'Away - Private messages' |
| 15:53 | CIA-68 | arianne_rpg: #914338 and 'Private message symbol' #3011014 (which was to make sure you don't |
| 15:53 | CIA-68 | arianne_rpg: miss messages) |
| 15:56 | kymara | hope story and Bluelads4 like that :) |
| 15:59 | Bluelads4 | really nice :) thank you :) |
| 16:09 | kymara | yay |
| 16:15 | Bluelads4 | :) |
| 16:15 | * | Bluelads4 huggles kymara |
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| 18:50 | storyteller | I just tested the new away feature :) Well, the local server has no postman, thats the problem, but the message that you have to send a message to a player who is away with postman works :) |
| 19:04 | kymara | then use /storemessage |
| 19:04 | kymara | which doesn't need postman to be online, please try it. |
| 19:04 | kymara | you'll see that option get filled in for you when you do teh leave message from buddies now, and you can see it in help. |
| 19:05 | kymara | so stendhal games can be run without a real postman bot online at all, he's just still there because it'snice and it's visibilty of the feature for people to learn about it. |
| 19:06 | kymara | it uses database storage now, since 0.86. which is why a lot of features are now possibel like reading the messages from website. |
| 19:34 | storyteller | Ah, oh I didn't knew it, Kymara ;) But I'll try that now :) |
| 19:36 | storyteller | Oh yes, it works :) That's nice :) |
| 19:37 | kymara | okay |
| 19:37 | kymara | likewise you'd still get house tax, harold, etc messages without postman online. |
| 19:38 | storyteller | yes |
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| 20:51 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/j2d/entity/Pet2DView.java: re-add missing ! for the !user.hasPet() which fixes NPEs when right clicking a pet |
| 21:32 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/client/entity/ (User.java Entity.java): make a method for entities which gets the object id without getting the id (expensive) |
| 21:35 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/client/gui/map/ (3 files): Draw own pet or sheep on the minimap. Change the colour to a bit darker orange as it was hard to see |
| 21:36 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/chat/TellAction.java: remove code checking the ignore status from postman as he does not use this now |
| 21:44 | kymara | oh i forgot to say 'Draw own pet or sheep on the minimap.' was a feature request 3011560 |
| 21:45 | storyteller | Hmm, does it matter when it is not mentioned? |
| 21:47 | kymara | it can be useful to have the number when it's a bug fix |
| 21:47 | kymara | in this case i think it was to highlight it was a feature request and not my idea |
| 21:47 | storyteller | Ah okay |
| 21:47 | storyteller | (I think it was my idea, again...) |
| 21:47 | storyteller | ;) |
| 21:47 | kymara | yes |
| 21:47 | kymara | pest |
| 21:48 | storyteller | pest? |
| 21:49 | kymara | plagechen |
| 21:49 | storyteller | what about that? |
| 21:50 | kymara | hm maybe i didn' tmanage to make up the word as well as i meant to |
| 21:50 | storyteller | I know the word "Pest" and I know the word "Plage"... |
| 21:50 | kymara | 'plage' seemed to be the translation but since i wanted to soften it with the -chen so you can see i meant it affectionately |
| 21:50 | storyteller | but what is about that? |
| 21:51 | storyteller | Well ;) |
| 21:52 | kymara | heh |
| 21:52 | storyteller | At first I was a bit shocked but now I got it ;) |
| 21:52 | kymara | :) |
| 21:53 | storyteller | I thought "Oo!!" but then I thought that you mean it friendly :) Somehow like "Yes, you again, always there." or something |
| 21:54 | storyteller | well, cannot explain exactly... |
| 21:57 | kymara | eheh |
| 21:57 | storyteller | :) |
| 21:57 | kymara | the old colour for it was orange (the ones the admins see - npcs are green and creatures yellow) |
| 21:57 | kymara | but i made it a bit brighter orange |
| 21:57 | kymara | and it's not a cross |
| 21:58 | CIA-68 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (entity/player/Player.java actions/admin/InspectAction.java): don't use old !features slot anymore |
| 21:58 | storyteller | :) |
| 21:58 | storyteller | I'll have a look at it, okay? :) |
| 22:00 | kymara | yes, no rush though |
| 22:00 | storyteller | I like to have so look, so ;) |
| 22:04 | storyteller | Ui, yes :) It is a little orange dot :) |
| 22:05 | storyteller | And the ear symbol is also very nice :) |
| 22:07 | kymara | hehe |
| 22:07 | kymara | it looks funny on tendertwig :P |
| 22:09 | storyteller | :D yes |
| 22:44 | CIA-68 | arianne_rpg: nhnb * marauroa/src/marauroa/server/game/db/CharacterDAO.java: added warning if the object for the character does not exist in loadCharacter |
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These logs of #arianne were automatically created on irc.freenode.net