irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:00 | storyteller | Uhm, what is that symbol called in english? -> "!" |
| 00:03 | Bluelads4 | exclamation mark? |
| 00:04 | storyteller | Oh yes :) Thank you, Bluelads4! :) |
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| 00:51 | CIA-68 | arianne_rpg: kymara * stendhal/data/conf/creatures/human.xml: added description modified from the suggestion at #3038097 |
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| 01:08 | CIA-68 | arianne_rpg: kymara * stendhal_website/ (content/halloffame.php css/00000011.css): moving css tab definitions out of the php file so they can be used for other pages |
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| 04:59 | kirmeo | im curious if someone can explain the attack and defense #s to me |
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| 12:08 | CIA-68 | arianne_rpg: kymara * stendhal/doc/CHANGES.txt: add pets and sheep being on minimap and omero's hoeing npc |
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| 12:47 | CIA-68 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/actions/admin/BanAction.java: improved logfile message on banning |
| 13:26 | CIA-68 | arianne_rpg: kymara * stendhal_website/ (3 files in 2 dirs): Read your sent postman messages again #3020412 - with a 'to me' and a 'from me' tab on the website messages page |
| 13:26 | kymara | you cannot tell by looking if the message was delivered or not, if |
| 13:26 | kymara | it's a 'from you' message because we think thats not as good for privacy |
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| 14:46 | omero | uhm |
| 14:46 | omero | [15:05] <Mayor Sakhs> Semos is in need of help. Go kill a barbarian chaman |
| 14:47 | omero | wouldn't that be a shaman? |
| 14:50 | * | durkham hugs CIA-68 |
| 14:50 | * | CIA-68 hugs durkham |
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| 15:09 | Bluelads4 | wohooo I got the new found Java virus on my laptop |
| 15:10 | Bluelads4 | ok maybe not that new found ^^ |
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| 17:06 | * | storyteller tries to modify VergerNPC.java to let Simon speak some sentences |
| 17:11 | storyteller | Hmm, but it seems not to work :/ It says: The constructor MonologueBehaviour(void, String[], int) is undefined |
| 17:16 | storyteller | I did it like with the LeaderNPC |
| 17:19 | durkham | you probably pass a function into first parameter that returns void |
| 17:19 | * | durkham has no source here just guessing |
| 17:19 | storyteller | hmm... |
| 17:20 | -!- | Bluelads4 is now known as Blue_away |
| 17:21 | storyteller | well, there is no need to finish that now, I justed wanted to try it out for interest ;) |
| 17:22 | durkham | tsk , now i sit here , nosy, and you just bail XD |
| 17:23 | kymara | have you updated recently? |
| 17:23 | storyteller | yes |
| 17:23 | kymara | what is the 'void' |
| 17:23 | kymara | what are you giving it as the first argument |
| 17:24 | storyteller | new MonologueBehaviour(buildNPC(zone), text, 1); |
| 17:24 | kymara | okay, checking |
| 17:25 | kymara | okay, there is a small difference between the files |
| 17:25 | kymara | can you see the difference between these: |
| 17:25 | durkham | buildNPC returns void |
| 17:25 | kymara | private void buildNPC(StendhalRPZone zone) |
| 17:25 | kymara | private SpeakerNPC buildSemosTownhallAreaLeader(final StendhalRPZone zone) |
| 17:25 | * | durkham hugs kymara |
| 17:25 | storyteller | yes |
| 17:26 | * | kymara hugs durkham |
| 17:26 | kymara | one is a 'void' and one is a SpeakerNPC as you see |
| 17:26 | storyteller | yes |
| 17:27 | kymara | could you please try changing the type there 'void' to SpeakerNPC? Eclipse will give you an error message but if you also then compare the rest of the buildSemosTownhallAreaLeader you will see how to fix it. |
| 17:27 | storyteller | okay |
| 17:29 | * | kymara hugs storyteller for trying out stuff :) |
| 17:29 | storyteller | :) |
| 17:29 | * | storyteller hugs kymara for helping him with that |
| 17:29 | durkham | what is buildNPC member of ? |
| 17:30 | kymara | he is nearly there now durkham :) |
| 17:30 | kymara | games.stendhal.server.maps.ados.church.VergerNPC and he is comparing to games.stendhal.server.maps.semos.townhall.LeaderNPC |
| 17:35 | storyteller | Hmm,hmm,hmm... It says: This method must return a result of type SpeakerNPC |
| 17:35 | kymara | yes |
| 17:36 | kymara | here is the hint then, often the method woudl tell it the return value at the end of the method |
| 17:36 | kymara | so can you compare the ends of the two methods please? |
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| 17:36 | storyteller | Hmm, I try |
| 17:37 | hendrik | beside the privacy issue i like that "from me" are not bold because i have already seen them, they are not new from me. |
| 17:38 | hendrik | and it the way most email clients do it in the sent folder. |
| 17:40 | kymara | there's an option for another tab now, separating out messages from players, support, and npcs. |
| 17:41 | kymara | but i think i'd prefer just 3 tabs in all |
| 17:41 | kymara | so my question is, should we have : |
| 17:41 | kymara | To Me (from players), To Me (From support&NPCs), From Me |
| 17:42 | kymara | or To Me (from players&support), To Me (From NPCs), From Me |
| 17:47 | storyteller | Ah, I found the "return npc;" :) |
| 17:47 | storyteller | now the error is gone |
| 17:48 | kymara | good stuff |
| 17:48 | kymara | now is it working or is there one last error? |
| 17:48 | storyteller | :) |
| 17:49 | storyteller | no, there is no error left |
| 17:49 | kymara | okay |
| 17:50 | storyteller | Yaaaay! :)) He is mumbling now! :)) |
| 17:51 | hendrik | good |
| 17:51 | * | storyteller smiles |
| 17:51 | kymara | is him mumbling once per minute okay? |
| 17:51 | storyteller | yes |
| 17:51 | storyteller | I think so |
| 17:52 | storyteller | or well, two or three minutes may be better |
| 17:53 | kymara | then you can change that number 2 |
| 17:53 | kymara | sorry that number '1' to a 2 or 3 |
| 17:53 | storyteller | yes ;) |
| 17:53 | CIA-68 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/npc/behaviour/impl/MonologueBehaviour.java: update javadoc |
| 18:00 | CIA-68 | arianne_rpg: kymara * stendhal_website/images/buttons/history_button.png: clean up messy outline on scroll |
| 18:01 | kymara | oh, but hm, that won't show up on the css. |
| 18:06 | storyteller | Okay, Simon doesn't mumble while being in a conversation :) |
| 18:07 | CIA-68 | arianne_rpg: kymara * stendhal_website/css/00000011.css: clean up messy outline on scroll |
| 18:08 | kymara | yes, the monologue behaviour will only speak if the conversation state is Idle |
| 18:08 | storyteller | :) |
| 18:10 | CIA-68 | arianne_rpg: story-teller * stendhal/src/games/stendhal/server/maps/ados/church/VergerNPC.java: Added the monologue behaviour and some monologue sentences. |
| 18:12 | kymara | yay |
| 18:13 | storyteller | :) |
| 18:16 | kymara | can anyone comment on the tab groupings for the website please |
| 18:16 | kymara | for the messages |
| 18:17 | storyteller | okay |
| 18:18 | kymara | or just if 'to me' and 'from me' is fine and no extra view is needed |
| 18:25 | storyteller | which request was it, Kymara? Do you have the link to it? |
| 18:27 | kymara | it' sa few lines up in this chat |
| 18:27 | kymara | about the postman messages, time is 17:40 - 17:41 |
| 18:27 | storyteller | ah okay |
| 18:29 | kymara | you can see the two tabs already at the test server, just the images don't look as pretty as they will on real |
| 18:29 | kymara | but you can see what i mean |
| 18:29 | storyteller | yes |
| 18:30 | storyteller | I'd prefer From Me, NPC messages and Player/Support messages |
| 18:30 | storyteller | is that okay? |
| 18:30 | storyteller | I think automatical messages (from NPCs) should be seperated |
| 18:30 | kymara | okay |
| 18:31 | kymara | now i jsthave to think of good tab titles |
| 18:31 | storyteller | so you can merge player and support in one tab I think... |
| 18:31 | storyteller | Hmm... |
| 18:33 | storyteller | "Player&Support", "NPCs", "My Messages"? Just ideas, but what should these titles be like? Shorter like these ones? |
| 18:33 | storyteller | *than |
| 18:34 | kymara | it is right now To Me and From Me |
| 18:34 | storyteller | yes, hmm... |
| 18:34 | kymara | So I was wondering about To Me, To Me (NPCs) and From Me |
| 18:34 | kymara | hoping to keep it clear |
| 18:35 | storyteller | yes, this idea isn't bad |
| 18:36 | storyteller | But this also may be a bit confusing... I don't know... Yes, that is the general meaning of the tabs but it looks a bit strange, I think... |
| 18:37 | kymara | but 'My Messages' still sounds like ones meant for me |
| 18:37 | kymara | not from me |
| 18:37 | storyteller | yes, thats true |
| 18:37 | kymara | it's not clear what 'my' means |
| 18:37 | storyteller | yes |
| 18:38 | kymara | there's also a line explaining below each |
| 18:38 | kymara | like: |
| 18:38 | kymara | This is a list of the recent messages from NPCs to your characters |
| 18:38 | storyteller | then "Sended Messages", or "Sending Messages"? |
| 18:38 | madmetzger | or just "Sent"? |
| 18:38 | storyteller | yes |
| 18:39 | storyteller | thats also okay for that, madmetzger |
| 18:39 | madmetzger | i think that's how most mail programs name the folder where sent messages are stored |
| 18:39 | kymara | i'm just not sure what isn't clear about To Me and From Me? |
| 18:39 | kymara | I can do 'Sent' instead of 'From Me' but what for the other two, it was more a case of the names for the other two |
| 18:39 | kymara | to distinguish between the normal one and the npc one |
| 18:39 | storyteller | yes |
| 18:39 | kymara | i should ust commit stuff and not ask about naming, it always gets into a long debate ... |
| 18:40 | kymara | and you haven't seen it in action |
| 18:40 | kymara | i'll commit it update, and you can take a look if you want to, okay? |
| 18:41 | storyteller | okay |
| 18:41 | storyteller | well, if there are better ideas or something, it can be changed later, but it's good to commit it now :) |
| 18:42 | CIA-68 | arianne_rpg: kymara * stendhal_website/content/scripts/character.css: dont' scale up character image |
| 18:42 | CIA-68 | arianne_rpg: kymara * stendhal_website/content/account/messages.php: use a tab to separate messages from npcs and messages from players/support/anything else |
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| 18:48 | storyteller | Ah, that's fine, Kymara :) |
| 18:48 | kymara | yes? I'm happy to change the 'from me' to 'sent' but then i need a suggection for the others - inbox and inbox (npcs)? |
| 18:53 | storyteller | Hmm... |
| 18:56 | storyteller | well, what I think what doesn't look so good somehow is two times "To Me" or "Inbox"... |
| 18:58 | kymara | but they are both to the player |
| 18:58 | storyteller | yes |
| 18:58 | kymara | so we should say that ;) |
| 18:58 | storyteller | I know ;) |
| 18:58 | kymara | or i can put them back to just two tabs. |
| 18:58 | storyteller | but it's just a feeling somehow ;) |
| 18:58 | storyteller | noooo |
| 18:59 | storyteller | don't put them back :( |
| 18:59 | madmetzger | i like the way you distributed the messages over the tabs |
| 18:59 | madmetzger | and now after having a look at it the names seem okay to me |
| 19:01 | madmetzger | yes, it's two times "To Me" but it is good to distinguish between "normal" messages and NPC messages |
| 19:01 | storyteller | Yes it is okay :) |
| 19:02 | madmetzger | and the tab naming makes that pretty clear |
| 19:02 | storyteller | But maybe then name the "To Me" -> "To Me (Players&Support)" ? |
| 19:03 | madmetzger | i don't think so |
| 19:03 | storyteller | I don't know ;D Just ideas |
| 19:03 | storyteller | its also very fine the way it is now |
| 19:03 | madmetzger | i think it is okay the way kymara did it |
| 19:03 | storyteller | Yes it is |
| 19:05 | storyteller | Okay, then it's finished :) Just leave it as it is now, Kymara :) |
| 19:06 | kymara | ok thanks both |
| 19:06 | storyteller | You're welcome :) |
| 19:07 | storyteller | (But Story just has to come with a new idea, again -.- He simply cannot stop thinking about stuff to add... my oh my -.-) ;D |
| 19:07 | storyteller | What about adding brackets after the "Messages" link on the right side with a number in it of the unread messages? |
| 19:08 | * | kymara thinking |
| 19:08 | storyteller | For example: Messages (2) |
| 19:08 | CIA-68 | arianne_rpg: kymara * stendhal_website/content/account/messages.php: messages with source NPC get a link to the NPC page, using surlencode to make sure npcs with spaces in the name still work |
| 19:18 | -!- | Blue_away is now known as Bluelads4 |
| 19:25 | -!- | storyteller is now known as story_away |
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| 21:16 | CIA-68 | arianne_rpg: story-teller * stendhal/src/games/stendhal/server/maps/ados/church/VergerNPC.java: Changed the monologue sentences. |
| 21:19 | CIA-68 | arianne_rpg: nhnb * stendhal_website/content/game/npcs.php: fixed NPC search box on subfolder install |
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| 21:48 | storyteller | Is that by design?: If dragging an item out of an leprechaun corpse while standing not beside it the message says "The content of the fairy is too far away." |
| 21:49 | kymara | yes, if you are too far away there is a message |
| 21:49 | kymara | and it's related to the class of creature |
| 21:49 | storyteller | but it says "fairy" |
| 21:49 | kymara | so orc warrior s e.g orc |
| 21:49 | storyteller | ah okay |
| 21:49 | kymara | yes, leprechauns are in fairy class |
| 21:49 | storyteller | okay, then its clear ;) |
| 21:49 | kymara | like mithrilbourgh warrior is in human |
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| 22:47 | CIA-68 | arianne_rpg: kymara * stendhal_website/ (content/account/messages.php scripts/account.php): display the number of undelivered messages in the tab |
| 22:55 | storyteller | :) |
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| 23:13 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/urlrewrite.php: fixed rewrite rule for messages, using external redirct to the nice url |
| 23:15 | CIA-68 | arianne_rpg: kymara * stendhal/data/conf/creatures/huge_animal.xml: Add description for bone dragon by soniccuz, #3023836 |
| 23:15 | CIA-68 | arianne_rpg: nhnb * stendhal_website/content/scripts/npc.php: fixed NPC search for NPCs with spaces (fixes #3015040) |
| 23:16 | * | kymara is excited by all the website additions |
| 23:16 | Bluelads4 | :D |
| 23:16 | kymara | it looks super awesome even if i do say so myself |
| 23:17 | CIA-68 | arianne_rpg: nhnb * stendhal_website/content/game/npcs.php: always use nice urls after search form |
| 23:21 | hendrik | yes, it does. |
| 23:31 | CIA-68 | arianne_rpg: kymara * stendhal_website/content/scripts/character.css: add row defintiion back to css, needed for deaths part |
| 23:33 | kymara | ok now it look awesome |
| 23:35 | Bluelads4 | :D |
| 23:36 | kymara | :P |
| 23:38 | CIA-68 | arianne_rpg: nhnb * stendhal_website/README: moved php5-gd from the extra sections to the main install sections because the website is really broken without it. |
| 23:40 | CIA-68 | arianne_rpg: nhnb * stendhal_website/README: removed instructions about the old, removed cache |
These logs of #arianne were automatically created on irc.freenode.net