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A screenshot of Stendhal in Semos Bank with a bank chest window open showing lots if items. In the middle of the screenshow a semitransparent play-icon is painted, indicating this image links to a video.
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Ogeretal
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Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.

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If you are new to IRC it is well worth reading this short guide before you join. In particular the section on talking, and entering commands, and the section 'Some advice' may be helpful.
#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-08

Timestamps are in server time.

00:00storytellerUhm, what is that symbol called in english? -> "!"
00:03Bluelads4exclamation mark?
00:04storytellerOh yes :) Thank you, Bluelads4! :)
00:21-!-plassy [~quassel<(a)>ip-90-186-243-254.web.vodafone.de] has quit [Remote host closed the connection]
00:51CIA-68arianne_rpg: kymara * stendhal/data/conf/creatures/human.xml: added description modified from the suggestion at #3038097
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01:08CIA-68arianne_rpg: kymara * stendhal_website/ (content/halloffame.php css/00000011.css): moving css tab definitions out of the php file so they can be used for other pages
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04:59kirmeoim curious if someone can explain the attack and defense #s to me
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12:08CIA-68arianne_rpg: kymara * stendhal/doc/CHANGES.txt: add pets and sheep being on minimap and omero's hoeing npc
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12:47CIA-68arianne_rpg: nhnb * stendhal/src/games/stendhal/server/actions/admin/BanAction.java: improved logfile message on banning
13:26CIA-68arianne_rpg: kymara * stendhal_website/ (3 files in 2 dirs): Read your sent postman messages again #3020412 - with a 'to me' and a 'from me' tab on the website messages page
13:26kymarayou cannot tell by looking if the message was delivered or not, if
13:26kymarait's a 'from you' message because we think thats not as good for privacy
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14:46omerouhm
14:46omero[15:05] <Mayor Sakhs> Semos is in need of help. Go kill a barbarian chaman
14:47omerowouldn't that be a shaman?
14:50*durkham hugs CIA-68
14:50*CIA-68 hugs durkham
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15:09Bluelads4wohooo I got the new found Java virus on my laptop
15:10Bluelads4ok maybe not that new found ^^
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17:06*storyteller tries to modify VergerNPC.java to let Simon speak some sentences
17:11storytellerHmm, but it seems not to work :/ It says: The constructor MonologueBehaviour(void, String[], int) is undefined
17:16storytellerI did it like with the LeaderNPC
17:19durkhamyou probably pass a function into first parameter that returns void
17:19*durkham has no source here just guessing
17:19storytellerhmm...
17:20-!-Bluelads4 is now known as Blue_away
17:21storytellerwell, there is no need to finish that now, I justed wanted to try it out for interest ;)
17:22durkhamtsk , now i sit here , nosy, and you just bail XD
17:23kymarahave you updated recently?
17:23storytelleryes
17:23kymarawhat is the 'void'
17:23kymarawhat are you giving it as the first argument
17:24storytellernew MonologueBehaviour(buildNPC(zone), text, 1);
17:24kymaraokay, checking
17:25kymaraokay, there is a small difference between the files
17:25kymaracan you see the difference between these:
17:25durkhambuildNPC returns void
17:25kymaraprivate void buildNPC(StendhalRPZone zone)
17:25kymaraprivate SpeakerNPC buildSemosTownhallAreaLeader(final StendhalRPZone zone)
17:25*durkham hugs kymara
17:25storytelleryes
17:26*kymara hugs durkham
17:26kymaraone is a 'void' and one is a SpeakerNPC as you see
17:26storytelleryes
17:27kymaracould you please try changing the type there 'void' to SpeakerNPC? Eclipse will give you an error message but if you also then compare the rest of the buildSemosTownhallAreaLeader you will see how to fix it.
17:27storytellerokay
17:29*kymara hugs storyteller for trying out stuff :)
17:29storyteller:)
17:29*storyteller hugs kymara for helping him with that
17:29durkhamwhat is buildNPC member of ?
17:30kymarahe is nearly there now durkham :)
17:30kymaragames.stendhal.server.maps.ados.church.VergerNPC and he is comparing to games.stendhal.server.maps.semos.townhall.LeaderNPC
17:35storytellerHmm,hmm,hmm... It says: This method must return a result of type SpeakerNPC
17:35kymarayes
17:36kymarahere is the hint then, often the method woudl tell it the return value at the end of the method
17:36kymaraso can you compare the ends of the two methods please?
17:36-!-durkham [~User<(a)>d130135.adsl.hansenet.de] has left #arianne []
17:36storytellerHmm, I try
17:37hendrikbeside the privacy issue i like that "from me" are not bold because i have already seen them, they are not new from me.
17:38hendrikand it the way most email clients do it in the sent folder.
17:40kymarathere's an option for another tab now, separating out messages from players, support, and npcs.
17:41kymarabut i think i'd prefer just 3 tabs in all
17:41kymaraso my question is, should we have :
17:41kymaraTo Me (from players), To Me (From support&NPCs), From Me
17:42kymaraor To Me (from players&support), To Me (From NPCs), From Me
17:47storytellerAh, I found the "return npc;" :)
17:47storytellernow the error is gone
17:48kymaragood stuff
17:48kymaranow is it working or is there one last error?
17:48storyteller:)
17:49storytellerno, there is no error left
17:49kymaraokay
17:50storytellerYaaaay! :)) He is mumbling now! :))
17:51hendrikgood
17:51*storyteller smiles
17:51kymarais him mumbling once per minute okay?
17:51storytelleryes
17:51storytellerI think so
17:52storytelleror well, two or three minutes may be better
17:53kymarathen you can change that number 2
17:53kymarasorry that number '1' to a 2 or 3
17:53storytelleryes ;)
17:53CIA-68arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/npc/behaviour/impl/MonologueBehaviour.java: update javadoc
18:00CIA-68arianne_rpg: kymara * stendhal_website/images/buttons/history_button.png: clean up messy outline on scroll
18:01kymaraoh, but hm, that won't show up on the css.
18:06storytellerOkay, Simon doesn't mumble while being in a conversation :)
18:07CIA-68arianne_rpg: kymara * stendhal_website/css/00000011.css: clean up messy outline on scroll
18:08kymarayes, the monologue behaviour will only speak if the conversation state is Idle
18:08storyteller:)
18:10CIA-68arianne_rpg: story-teller * stendhal/src/games/stendhal/server/maps/ados/church/VergerNPC.java: Added the monologue behaviour and some monologue sentences.
18:12kymarayay
18:13storyteller:)
18:16kymaracan anyone comment on the tab groupings for the website please
18:16kymarafor the messages
18:17storytellerokay
18:18kymaraor just if 'to me' and 'from me' is fine and no extra view is needed
18:25storytellerwhich request was it, Kymara? Do you have the link to it?
18:27kymarait' sa few lines up in this chat
18:27kymaraabout the postman messages, time is 17:40 - 17:41
18:27storytellerah okay
18:29kymarayou can see the two tabs already at the test server, just the images don't look as pretty as they will on real
18:29kymarabut you can see what i mean
18:29storytelleryes
18:30storytellerI'd prefer From Me, NPC messages and Player/Support messages
18:30storytelleris that okay?
18:30storytellerI think automatical messages (from NPCs) should be seperated
18:30kymaraokay
18:31kymaranow i jsthave to think of good tab titles
18:31storytellerso you can merge player and support in one tab I think...
18:31storytellerHmm...
18:33storyteller"Player&Support", "NPCs", "My Messages"? Just ideas, but what should these titles be like? Shorter like these ones?
18:33storyteller*than
18:34kymarait is right now To Me and From Me
18:34storytelleryes, hmm...
18:34kymaraSo I was wondering about To Me, To Me (NPCs) and From Me
18:34kymarahoping to keep it clear
18:35storytelleryes, this idea isn't bad
18:36storytellerBut this also may be a bit confusing... I don't know... Yes, that is the general meaning of the tabs but it looks a bit strange, I think...
18:37kymarabut 'My Messages' still sounds like ones meant for me
18:37kymaranot from me
18:37storytelleryes, thats true
18:37kymarait's not clear what 'my' means
18:37storytelleryes
18:38kymarathere's also a line explaining below each
18:38kymaralike:
18:38kymaraThis is a list of the recent messages from NPCs to your characters
18:38storytellerthen "Sended Messages", or "Sending Messages"?
18:38madmetzgeror just "Sent"?
18:38storytelleryes
18:39storytellerthats also okay for that, madmetzger
18:39madmetzgeri think that's how most mail programs name the folder where sent messages are stored
18:39kymarai'm just not sure what isn't clear about To Me and From Me?
18:39kymaraI can do 'Sent' instead of 'From Me' but what for the other two, it was more a case of the names for the other two
18:39kymarato distinguish between the normal one and the npc one
18:39storytelleryes
18:39kymarai should ust commit stuff and not ask about naming, it always gets into a long debate ...
18:40kymaraand you haven't seen it in action
18:40kymarai'll commit it update, and you can take a look if you want to, okay?
18:41storytellerokay
18:41storytellerwell, if there are better ideas or something, it can be changed later, but it's good to commit it now :)
18:42CIA-68arianne_rpg: kymara * stendhal_website/content/scripts/character.css: dont' scale up character image
18:42CIA-68arianne_rpg: kymara * stendhal_website/content/account/messages.php: use a tab to separate messages from npcs and messages from players/support/anything else
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18:48storytellerAh, that's fine, Kymara :)
18:48kymarayes? I'm happy to change the 'from me' to 'sent' but then i need a suggection for the others - inbox and inbox (npcs)?
18:53storytellerHmm...
18:56storytellerwell, what I think what doesn't look so good somehow is two times "To Me" or "Inbox"...
18:58kymarabut they are both to the player
18:58storytelleryes
18:58kymaraso we should say that ;)
18:58storytellerI know ;)
18:58kymaraor i can put them back to just two tabs.
18:58storytellerbut it's just a feeling somehow ;)
18:58storytellernoooo
18:59storytellerdon't put them back :(
18:59madmetzgeri like the way you distributed the messages over the tabs
18:59madmetzgerand now after having a look at it the names seem okay to me
19:01madmetzgeryes, it's two times "To Me" but it is good to distinguish between "normal" messages and NPC messages
19:01storytellerYes it is okay :)
19:02madmetzgerand the tab naming makes that pretty clear
19:02storytellerBut maybe then name the "To Me" -> "To Me (Players&Support)" ?
19:03madmetzgeri don't think so
19:03storytellerI don't know ;D Just ideas
19:03storytellerits also very fine the way it is now
19:03madmetzgeri think it is okay the way kymara did it
19:03storytellerYes it is
19:05storytellerOkay, then it's finished :) Just leave it as it is now, Kymara :)
19:06kymaraok thanks both
19:06storytellerYou're welcome :)
19:07storyteller(But Story just has to come with a new idea, again -.- He simply cannot stop thinking about stuff to add... my oh my -.-) ;D
19:07storytellerWhat about adding brackets after the "Messages" link on the right side with a number in it of the unread messages?
19:08*kymara thinking
19:08storytellerFor example: Messages (2)
19:08CIA-68arianne_rpg: kymara * stendhal_website/content/account/messages.php: messages with source NPC get a link to the NPC page, using surlencode to make sure npcs with spaces in the name still work
19:18-!-Blue_away is now known as Bluelads4
19:25-!-storyteller is now known as story_away
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20:20-!-story_away is now known as storyteller
21:16CIA-68arianne_rpg: story-teller * stendhal/src/games/stendhal/server/maps/ados/church/VergerNPC.java: Changed the monologue sentences.
21:19CIA-68arianne_rpg: nhnb * stendhal_website/content/game/npcs.php: fixed NPC search box on subfolder install
21:34-!-plassy [~quassel<(a)>ip-90-186-49-170.web.vodafone.de] has quit [Remote host closed the connection]
21:48storytellerIs that by design?: If dragging an item out of an leprechaun corpse while standing not beside it the message says "The content of the fairy is too far away."
21:49kymarayes, if you are too far away there is a message
21:49kymaraand it's related to the class of creature
21:49storytellerbut it says "fairy"
21:49kymaraso orc warrior s e.g orc
21:49storytellerah okay
21:49kymarayes, leprechauns are in fairy class
21:49storytellerokay, then its clear ;)
21:49kymaralike mithrilbourgh warrior is in human
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22:47CIA-68arianne_rpg: kymara * stendhal_website/ (content/account/messages.php scripts/account.php): display the number of undelivered messages in the tab
22:55storyteller:)
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23:13CIA-68arianne_rpg: nhnb * stendhal_website/scripts/urlrewrite.php: fixed rewrite rule for messages, using external redirct to the nice url
23:15CIA-68arianne_rpg: kymara * stendhal/data/conf/creatures/huge_animal.xml: Add description for bone dragon by soniccuz, #3023836
23:15CIA-68arianne_rpg: nhnb * stendhal_website/content/scripts/npc.php: fixed NPC search for NPCs with spaces (fixes #3015040)
23:16*kymara is excited by all the website additions
23:16Bluelads4:D
23:16kymarait looks super awesome even if i do say so myself
23:17CIA-68arianne_rpg: nhnb * stendhal_website/content/game/npcs.php: always use nice urls after search form
23:21hendrikyes, it does.
23:31CIA-68arianne_rpg: kymara * stendhal_website/content/scripts/character.css: add row defintiion back to css, needed for deaths part
23:33kymaraok now it look awesome
23:35Bluelads4:D
23:36kymara:P
23:38CIA-68arianne_rpg: nhnb * stendhal_website/README: moved php5-gd from the extra sections to the main install sections because the website is really broken without it.
23:40CIA-68arianne_rpg: nhnb * stendhal_website/README: removed instructions about the old, removed cache

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