irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:00 | CIA-68 | arianne_rpg: kymara * stendhal/doc/CHANGES.txt: add some of the new website features to change log |
| 00:02 | CIA-68 | arianne_rpg: nhnb * stendhal_website/content/game/npcs.php: fixed npc search |
| 00:03 | CIA-68 | arianne_rpg: nhnb * stendhal_website/content/scripts/npc.php: trim npc names |
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| 10:28 | pimp_ | hey guys, i bought house 39 in kirdneh, and it didnt give me the property, then i bought it again, and still nothing |
| 10:29 | hendrik | pimp_, you support request has been received and will be looked at. But this can take some time because of real life commitments. |
| 10:29 | pimp_ | ok, the weird part about it is i can enter the house, but it still says its for sale |
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| 11:26 | pimp_ | hi blue |
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| 13:27 | CIA-68 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/ (3 files in 2 dirs): implemented createAccount and createCharacter Feedback |
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| 15:59 | storyteller | Where are the stendhal music files avialiable from the browser? I cannot remember the link... |
| 16:00 | storyteller | Maybe there should be a link to it on the Contributing-> Music page so that people who want to have a listen and give a hint where to use the music can easier find it |
| 16:05 | storyteller | it was somewhere in the cvs but no hint how I can get there... |
| 16:06 | kymara | http://arianne.cvs.sourceforge.net/arianne/stendhal and then path is as per your eclipse check out |
| 16:06 | storyteller | aha there it is... |
| 16:06 | storyteller | I found it with clicking on "Changes" |
| 16:07 | storyteller | and then "web-based CVS Repository" |
| 16:07 | kymara | that's right. |
| 16:09 | storyteller | Hmm, maybe there should be a seperated section "CVS / Files" there below "Changes" or so |
| 16:10 | kymara | it used to say CVs/Changes |
| 16:10 | kymara | CVS/Changes |
| 16:10 | kymara | but that got changed, can't rememebr why |
| 16:10 | storyteller | hmm... |
| 16:10 | kymara | i guess not everyone knows what CVS is? |
| 16:10 | kymara | it could say Code/Changes |
| 16:10 | storyteller | well, newcomers will find the right way to the files very hardly... |
| 16:11 | kymara | then link them where you said. |
| 16:11 | storyteller | yes, I did |
| 16:13 | storyteller | well, the person has got the link now and will have a listen to the music :) |
| 16:30 | storyteller | FlashingGogeta just messaged me and wanted me to give some compliments for the new website design :) He said the new character view design is very nice :) |
| 16:32 | kymara | cool, thanks for passing that on. |
| 16:34 | storyteller | You're welcome :) |
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| 18:26 | Bluelads4 | oh by the way, I saw that some pics on the webpage of bigger creatures like giant spiders are shown too small on the playerpages under the "killed by" topic |
| 18:48 | kymara | if you hit shift-refresh does anything change? |
| 18:48 | kymara | all creatures arescaled to show in the same size box |
| 18:49 | kymara | so e.g. http://stendhalgame.org/character/jesco.html gasha and colonel shoudl be in same size box |
| 18:50 | Bluelads4 | I saw it here: http://stendhalgame.org/?id=content%2Fscripts%2Fcharacter&name=nomis&search=Player+search |
| 18:50 | Bluelads4 | on nomis page |
| 18:51 | Bluelads4 | the giant spider is kind of too small for its normal size |
| 18:51 | Bluelads4 | shift-refresh doesn't help |
| 18:53 | kymara | ok, it's not got the same ratio as the others but it's being stretched to fix |
| 18:53 | kymara | to fit |
| 18:53 | kymara | i think that it's something i am okay to live with |
| 18:53 | kymara | and i don't think it is new, either |
| 18:56 | Bluelads4 | hehe ok :) |
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| 21:49 | storyteller | Hmm, how can I test an own created map? |
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| 22:05 | madmetzger | storyteller: http://stendhalgame.org/wiki/HowToUseTiledToCreateStendhalMaps |
| 22:06 | storyteller | Ah okay, thank you :) |
| 22:07 | madmetzger | somewhere later in that tutorial there is mentioned how to get a map into a server |
| 22:07 | storyteller | yes, down at the page |
| 22:28 | storyteller | Hui, great, my map works :) |
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| 22:45 | storyteller | Can monsters use pathfinding? |
| 22:47 | kiheru | they do |
| 22:48 | storyteller | ah well, yes ;D |
| 22:48 | storyteller | Thanks |
| 22:50 | kymara | do you mean, can you tell a specific monster to only walk a certain path? |
| 22:50 | storyteller | yes |
| 22:50 | storyteller | from position A to B |
| 22:51 | kymara | ok, that's a different question |
| 22:52 | kymara | ok, yes, i believe you can set a path because when ou set a path for an npc you use setPath |
| 22:52 | kymara | and that is defined in GuidedEntity, eclipse told me |
| 22:52 | kymara | and creature extends guided entity |
| 22:53 | kiheru | it should work as long as the monster does not get another path for some reason (like attacking someone) |
| 22:53 | storyteller | ahhhh... :/ |
| 22:53 | storyteller | attacking someone or being attacked? |
| 22:54 | storyteller | if it works with being attacked that would be fine ;) |
| 22:54 | kymara | well, you know that when a creature attacks someone it moves to them |
| 22:54 | storyteller | yes |
| 22:54 | kymara | but if it's a creature that doesn't try to attack like deer it would not |
| 22:55 | storyteller | and if someone would attack them, could they keep on their way? |
| 22:55 | storyteller | or would they run away etc? |
| 22:56 | kiheru | depends on the creature profile |
| 22:56 | storyteller | okay |
| 22:57 | kymara | non-offensive means it won't try to attack |
| 22:57 | kymara | and not setting to coward means it wont' run away |
| 22:57 | storyteller | okay :) |
| 22:58 | kiheru | I think there's a do-nothing profile too |
| 22:59 | storyteller | that would be the one I need then, I think |
| 22:59 | storyteller | just keep on following the path |
| 22:59 | kiheru | ("gandhi" iirc. won't attack back even when attacked) |
| 23:04 | storyteller | then another question: Can there be an "automatic attacker" or something like that, also if it is just a statue or something, that can attack creatures but not players with arrows when they are in range? |
| 23:13 | kymara | don't see why not, but sounds rather abusable :) |
| 23:13 | storyteller | okay, thats god, when it is possible theoretically ;) |
| 23:14 | kymara | what do you mean? |
| 23:16 | storyteller | ah, I just ask if that would be possible because I'd like to know if I can keep on trying out the Tower Defense idea I had or if that all wouldn't be possible to do at all :) |
| 23:18 | storyteller | Today I tried to create a map with Tiled and I was able to create one :) |
| 23:19 | kymara | i think it is already possible with the current code but it would have to be coded, not just something easy to configure. |
| 23:19 | storyteller | Hmm... |
These logs of #arianne were automatically created on irc.freenode.net