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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-13

Timestamps are in server time.

01:15postman-botkosch rented a sign saying "Do something good and buy my #vomit from #Harold in the #semos #inn. its only 10k - but youll invest in the wg46!"
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08:43CIA-37arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): add htmlspecialchars on timedates and some of the parameters, add sign event (may not want to show the text though)
08:52CIA-37arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/deathmatch/NotifyPlayerAboutHallOfFamePoints.java: Fixed Missing dot in Thanatos sentence ID: 3044005, by adding the dot.
08:56kymarait would be nice if as well as making the bug reports about minor sentence errors, storyteller, you could also think about fixing some of them over time
08:56kymarayou have eclipse and i think you'd find it easy.
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11:03CIA-37arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/StendhalPlayerDatabase.java: update column description with a temporary table
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14:55kymarakiheru: have you had any feedback at all from people using the HEAD client with windows?
14:56kymaraI've tried it briefly but windows isn't my normal OS so it really was just brief.
15:01kiheruat least there are no windows related bug reports. I don't know if that is because of lack of testing
15:02kymaraI dont' think the current HEAD client is suitable for release
15:06kiheruoh. because of bugs or because of being untested?
15:07kymarathe chest flicker and more flickering in general
15:08kymarabut yes, untested, i mean we know some panels didnt' load under certain windows OS and codnitions - so we may find now none do.
15:14kymaraare you close to having bags off the screen?
15:17kiheruI haven't worked on the code for a few days. I can display the bag outside the screen, but I haven't implemented drag and drop yet
15:18kiherubut there's no point in doing that anyway unless the code that those depend on works
15:21kymarai was thinking a bit contrary to that
15:22kymarathat having some carrot to the new client at least means it's worth people putting up with say a chest flicker
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17:05hendrikMatthias Sohn said in an interview in the Eclipse magazine that the egit project tries to release version 0.9 in September with Eclipse Service Release 1:
17:07hendrik"It will support Merge, Stach, Ignore and the synchronize view. Therefore it will be possible to do the usual development steps without having to use the native git tools as addition.
17:07hendrik"
17:07hendrik"In June 2011 we head for version 1.0 and migrating from incubation state to a real project".
17:10kymaracool
17:11-!-storyteller [~storytell<(a)>p57B75523.dip.t-dialin.net] has joined #arianne
17:13storytellerKymara: I read that I shall fix the minor text errors on my own... Okay, so if I find such an error I will not report it any more but fix it then.
17:14kymarayou can report it
17:14storytelleroh, okay... well that was what I was wondering about... reporting it or not
17:14kymarajust bear in mind you can also fix it too. doesn't have to be right away. yuo may not find it convenient to fix it but want to remind yousrself (or anyone else) for later
17:15kymarai just noticed they were building up a bit and i know they are things you can fix if you want to
17:15storytellerwell, yes I want to fix them
17:16storytellerso it's okay if I just fix them?
17:17storytellerOh... I just found an error in StendhalPlayerDatabase
17:17kymarayes, reporting them is fine if you won't be fixing them right away of course
17:18storytellerI updated and there was the red X
17:18kymaraand reporting them is also good for our statistics
17:18kymaraokay, please make a bug report on that
17:18storytellerYes, I also had the statistics in mind
17:18kymarai can have a look when i get home
17:18hendrikmad forgot to update marauroa.jar
17:19kymarait's not that i don't want you to report them, just i want you to feel assured it is perfectly okay by me if yuo fix tehse text rrors
17:19kymaraokay
17:19hendrikhudson is unhappy about that, too.
17:20storytellerOkay, Kymara :) Then thanks for that :)
17:20kymarapoor little hudson
17:20kymaraif yuo could also fix the text errors as i type in irc that would be nice :P
17:21storytellerhehe ;)
17:21storyteller*fixes* you, I
17:21storyteller;)
17:22storytellershall I write the bug report of the Database thingy now or is it already known?
17:23hendrikstoryteller, yes please.
17:23storytellerokay
17:24hendrikwe cannot deal with it right now.
17:24hendrikso it is good to have it on the todo list.
17:24storytelleryes, okay
17:26storytellershall I describe it or just say that there is a problem?
17:27hendrikyou can say "there is a compiler error".
17:27hendrik(that is the red cross).
17:27storytellerah okay
17:28kymaracan i fix it later by updating the marauroa.jar in stendhal libs/, by compiling the one from marauroa head?
17:28hendrikyes
17:28storytellerI wrote "there is a compiler error with the StendhalPlayerDatabase.java." Is that okay?
17:29hendrikyes, thank you.
17:29storytellerokay, you're welcome :)
17:32CIA-37arianne_rpg: story-teller * stendhal/src/games/stendhal/server/maps/ados/goldsmith/GoldsmithNPC.java: Added a dot after saying "Bye". Fixes bug report ID: 3044109
17:34storytellerokay, I fixed this one now :)
17:36storytellerAh, well I wanted to ask that some time ago and now I remembered it: Should the credits.txt be completed by adding the new NPCs?
17:39kymarayes if you have time
17:39kymarabbl, going home now
17:39storytellerSee you :)
17:39storytellerWell, I will think of some nice sentences for them to add ther
17:40storyteller*there
18:06storytellerWell, I recognized that the NPCs in the credits.txt are sometimes not sorted alphabetically. Shall I also change the order of the mistaking ones then so that they are sorted alphabetically?
18:11storytellerUh, I've just seen that also Ida is between the "L"- ones on the website
18:19CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/entity/Player.java: Fix for [3041159] "[Stendhal client] player ideas not showing till map change"
19:05kymarastoryteller: is that the Ida who is actually spent lda ?
19:05kymara*spelt
19:05kymaraSince there are two.
19:05storytellerreally? Oo
19:06kymarahave you done the mithril cloak quest yet?
19:06storytellerYou are right
19:06storytellerno I haven't done it
19:06kymaradid you check the zone of the 'lda'
19:06kymaraokay
19:07storytellerbut is it okay to swap the NPCs in the credits.txt in the right order?
19:07kymaraguess it depends if tehre was reason for teh wrong order
19:07kymarawere some grouped together
19:08storytelleryes, some are grouped together, but some are just in the wrong order with no seeable reason for me... I don't know if that shall be so...
19:09kymaraare they maybe the newer ones and they just got added atthe end out of ordeF?
19:10storytellerno, the credits.txt has been changed in 2008 the last time
19:11storytellerI don't know if the NPCs have just been put under the existing ones
19:13kymarait's fine if you want to rearrange them
19:13storytellerokay :)
19:13kymarai guess the website is there as a useful guide now too to help with that
19:14storytelleryes, I already collected the missing ones from the website ;)
19:14storytellerI'll group them together, for example the rat kids
19:15storytellerThe credits.txt even said Richard Stallman instead of Stichard Rallman ;)
19:16storytellerwell it's outdated for two years
19:17kymarai dont' think that change was as much as two years ago
19:17storytellerno it was in between this time
19:18kymaraI guess it can't be that bad as noone mentioned it
19:18storytellerBut I'll think of some nice sentences for the new NPCs then :)
19:18kymaraokay
19:18kymaraif they don't have a description (the npc) it might be worth adding something to their description too.
19:19kymaraor vice versa, if it has a description you coudl use it to help
19:19storytellerYes :)
19:23CIA-37arianne_rpg: kymara * stendhal/libs/marauroa.jar: Updated marauroa jar from marauroa HEAD, fixes Compiler error with StendhalPlayerDatabase.java ID: 3044419
19:24kymarastoryteller: I hope, the red cross is fixed for you when you update
19:24storytellermoment, I'll do
19:25storytellerYes, it's fixed :)
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20:01CIA-37arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/ (RPEntity.java npc/condition/PlayerCanEquipItemCondition.java): add condition to check if the player has space to equip the specified item (can't just check if the player has space as not all items use same slots). required making RPEntity.getSlotNameToEquip public
20:02CIA-37arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ElfPrincess.java: Fix "Rose Leigh puts the Rhosyd on the ground- ID: 3040552" using new condition PlayerCanEquipItemCondition
20:08kymarastoryteller: i replied to your bug report about a well some time ago
20:08kymarahttps://sourceforge.net/tracker/?func=detail&aid=3027920&group_id=1111&atid=101111
20:08kymarai dont think it's a bug
20:08kymaracan you check?
20:09storytellerYes, I'll check
20:15storytellerIt works from the left side but not from the right side
20:17storytellerstrange: now it also works from the right side...
20:18storytellerreally strange...
20:19kymarai guess you need tobe more precise.
20:19kymarai think i listed some coordinates where it should work
20:20storytelleryes
20:20storytellerokay moment
20:20storytellerfrom (89,61) and (89,62) it didn't worked but then it worked
20:21kymaraare they actually next to or diagonally next to sparkling parts of the well?
20:22storyteller62 is diagonally, 61 is actually next
20:23kymarawhen you say it 'didn't work' what was the error?
20:24kymaradid it tell you to come nearer or did it just do nothing?
20:24storytellerwell, it said: You are too far away from wishing well, try to come closer.
20:24kymaradid you click the one next to you or the next one along?
20:25kymaraifyou click the one to the left, you are too far from that when you stand on the right of the well
20:25kymaraif you click the one on the right, you should be next to it.
20:26kymarado you see thatthere are reallytwo tiles?
20:26storytellerhmm...
20:26kymaraso if perhaps your mouse was over the left tile, it won't work.
20:26storytelleryes, you are right
20:26storytelleryes, that may be the case
20:27kymarai think https://sourceforge.net/tracker/?func=detail&aid=3037350&group_id=1111&atid=101111 is the same
20:27storytellerYes, I think so
20:28storytellercan the tiles be cound together?
20:28storyteller*bound
20:28kymarai will close it
20:28kymarai dont think it is important
20:28storytellerokay
20:28kymarahalf the tiles you reported as a problem there are next to neither of them
20:29kymarayou were way at the bottom of the well away from the sparkle
20:29storytellerokay...
20:29kymaraall wells are like this, it's not a special one.
20:29storytelleryes, ok
20:30postman-botjesco rented a sign saying "buy stone armor msg me :)"
20:31storytellerWell, good to know why it is that case...
21:41CIA-37arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): try at moving html into a function
22:08CIA-37arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): put most of the other html for events into a getHtml method and make a getCharacterHtml method
22:59CIA-37arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): implement sorting by timedate of the events
23:06hendrikwow, that is really cool.
23:06kymara:)
23:06kymarai am not sure about including teh sign content
23:06kymaraand i can add a few more ideas.
23:07kymaralike equipping an item, using something, changing zone, naming a pet
23:08kymara(again naming a pet maybe we don't want to see the name)
23:08kymaraand more quests.
23:08kymaraif the quest slot names are nice enough. and buying a house.
23:08*hendrik nods.
23:09kymarathere's gaining atk level and def level too
23:09kymarabut i don't know if it's really a gain or a loss :/
23:09kymarai was looking at the method where that is logged to see if there is an bvious thing to do for that
23:10kymarashall i keep adding stuff?
23:11hendrikyes.
23:11hendrikanother thing to keep in mind is caching.
23:14kymarait seems to update for me
23:14kymaraif i hit refresh
23:14kymarai think maybe thats cos i changed a time limit back for one ofthe queries though
23:15hendriki am a bit concerned that people might keeping clicking refresh.
23:15hendrikreally fast, i mean, so that the database gets slowed down.
23:17hendrikoh, I just had a look at monsters.php. Adding that cache will be very easy.
23:17hendrikit does already support specifing a time to life.
23:17hendriklive*?
23:17kiherubag & character (minimized) outside the gamescreen: http://imagebin.ca/view/Dq2tR96O.html ; the question is, how exactly should client resizes work?
23:17hendrikwhich can be a minute or less, if it is still fast enough with all the extra event types.
23:19hendrikdoes someone know what the typical number of pixels is for a netbook?
23:19kymaraat 1024 mine is wider than normal
23:19hendrikis that 800x.... or 1024?
23:19hendrikokay.
23:19kymarabut it's also a stupid height
23:19kymara<600
23:20kymarayay kiheru
23:20kymarai think client resize isn'tneeded :P
23:21kiheruI'm worried about small screens, so resizing behaviour needs to be sane
23:23kiherusqueeze first out the left panel, and only after that start squeezing the right?
23:23kymarathat makes sense
23:24kiheruok, I'll try to implement that (right now the panel's just slapped there)
23:25hendrikwould it be possible for people to customize their view?
23:25hendrikPerhaps someone would like to have map, stats, bag on one side and no bar on the other?
23:26kiheruperhaps eventually. does not free us from from providing a good default though
23:26hendriksorry, that wish just occured to me.
23:26*hendrik nods: yes.
23:27kiheruhaving it customizable would definitely be good anyway. I'll need to try to make something working first
23:30hendrikyes, sorry for bringing something so far up. I do appriciate what you doing at the moment.
23:31kiheruit needs quite a bit of cleaning the internals at some point too. now it's embedding wt to swing. it's possible to start posting most bits of wt, but that's a large job so I glued them together to make it possible to do that in smaller steps
23:31kiherunp, I have been thinking about the customization too
23:33kiheru(mouse handling is pretty much the only bit that will need to remain)
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