irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 01:15 | postman-bot | kosch rented a sign saying "Do something good and buy my #vomit from #Harold in the #semos #inn. its only 10k - but youll invest in the wg46!" |
| 03:15 | -!- | omero [~omero<(a)>host43-164-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: another thunderstorm] |
| 08:15 | -!- | shakazulu [~zlaja<(a)>188.124.193.148] has joined #arianne |
| 08:43 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): add htmlspecialchars on timedates and some of the parameters, add sign event (may not want to show the text though) |
| 08:52 | CIA-37 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/deathmatch/NotifyPlayerAboutHallOfFamePoints.java: Fixed Missing dot in Thanatos sentence ID: 3044005, by adding the dot. |
| 08:56 | kymara | it would be nice if as well as making the bug reports about minor sentence errors, storyteller, you could also think about fixing some of them over time |
| 08:56 | kymara | you have eclipse and i think you'd find it easy. |
| 09:25 | -!- | CodeCannon [~Dwidge<(a)>41.19.27.129] has quit [Ping timeout: 258 seconds] |
| 09:56 | -!- | miasma_ [~Miranda<(a)>p5B2B28A2.dip0.t-ipconnect.de] has joined #arianne |
| 09:56 | -!- | miasma_ [~Miranda<(a)>p5B2B28A2.dip0.t-ipconnect.de] has quit [Client Quit] |
| 10:08 | -!- | Bluelads4 [~Bluelads4<(a)>port-87-193-226-100.static.qsc.de] has joined #arianne |
| 10:31 | -!- | omero [~omero<(a)>host101-118-dynamic.56-82-r.retail.telecomitalia.it] has joined #arianne |
| 11:03 | CIA-37 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/StendhalPlayerDatabase.java: update column description with a temporary table |
| 11:09 | -!- | shakazulu [~zlaja<(a)>188.124.193.148] has quit [Ping timeout: 264 seconds] |
| 11:15 | -!- | shakazulu [~zlaja<(a)>62.68.97.243] has joined #arianne |
| 11:22 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 11:34 | -!- | shakazulu [~zlaja<(a)>62.68.97.243] has quit [Ping timeout: 240 seconds] |
| 11:48 | -!- | shakazulu [~zlaja<(a)>62.68.100.86] has joined #arianne |
| 14:06 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection] |
| 14:19 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 14:20 | -!- | CodeCannon [~Dwidge<(a)>41.17.131.190] has joined #arianne |
| 14:42 | -!- | Bluelads4 [~Bluelads4<(a)>port-87-193-226-100.static.qsc.de] has quit [] |
| 14:55 | kymara | kiheru: have you had any feedback at all from people using the HEAD client with windows? |
| 14:56 | kymara | I've tried it briefly but windows isn't my normal OS so it really was just brief. |
| 15:01 | kiheru | at least there are no windows related bug reports. I don't know if that is because of lack of testing |
| 15:02 | kymara | I dont' think the current HEAD client is suitable for release |
| 15:06 | kiheru | oh. because of bugs or because of being untested? |
| 15:07 | kymara | the chest flicker and more flickering in general |
| 15:08 | kymara | but yes, untested, i mean we know some panels didnt' load under certain windows OS and codnitions - so we may find now none do. |
| 15:14 | kymara | are you close to having bags off the screen? |
| 15:17 | kiheru | I haven't worked on the code for a few days. I can display the bag outside the screen, but I haven't implemented drag and drop yet |
| 15:18 | kiheru | but there's no point in doing that anyway unless the code that those depend on works |
| 15:21 | kymara | i was thinking a bit contrary to that |
| 15:22 | kymara | that having some carrot to the new client at least means it's worth people putting up with say a chest flicker |
| 16:03 | -!- | shakazulu [~zlaja<(a)>62.68.100.86] has quit [Remote host closed the connection] |
| 17:05 | hendrik | Matthias Sohn said in an interview in the Eclipse magazine that the egit project tries to release version 0.9 in September with Eclipse Service Release 1: |
| 17:07 | hendrik | "It will support Merge, Stach, Ignore and the synchronize view. Therefore it will be possible to do the usual development steps without having to use the native git tools as addition. |
| 17:07 | hendrik | " |
| 17:07 | hendrik | "In June 2011 we head for version 1.0 and migrating from incubation state to a real project". |
| 17:10 | kymara | cool |
| 17:11 | -!- | storyteller [~storytell<(a)>p57B75523.dip.t-dialin.net] has joined #arianne |
| 17:13 | storyteller | Kymara: I read that I shall fix the minor text errors on my own... Okay, so if I find such an error I will not report it any more but fix it then. |
| 17:14 | kymara | you can report it |
| 17:14 | storyteller | oh, okay... well that was what I was wondering about... reporting it or not |
| 17:14 | kymara | just bear in mind you can also fix it too. doesn't have to be right away. yuo may not find it convenient to fix it but want to remind yousrself (or anyone else) for later |
| 17:15 | kymara | i just noticed they were building up a bit and i know they are things you can fix if you want to |
| 17:15 | storyteller | well, yes I want to fix them |
| 17:16 | storyteller | so it's okay if I just fix them? |
| 17:17 | storyteller | Oh... I just found an error in StendhalPlayerDatabase |
| 17:17 | kymara | yes, reporting them is fine if you won't be fixing them right away of course |
| 17:18 | storyteller | I updated and there was the red X |
| 17:18 | kymara | and reporting them is also good for our statistics |
| 17:18 | kymara | okay, please make a bug report on that |
| 17:18 | storyteller | Yes, I also had the statistics in mind |
| 17:18 | kymara | i can have a look when i get home |
| 17:18 | hendrik | mad forgot to update marauroa.jar |
| 17:19 | kymara | it's not that i don't want you to report them, just i want you to feel assured it is perfectly okay by me if yuo fix tehse text rrors |
| 17:19 | kymara | okay |
| 17:19 | hendrik | hudson is unhappy about that, too. |
| 17:20 | storyteller | Okay, Kymara :) Then thanks for that :) |
| 17:20 | kymara | poor little hudson |
| 17:20 | kymara | if yuo could also fix the text errors as i type in irc that would be nice :P |
| 17:21 | storyteller | hehe ;) |
| 17:21 | storyteller | *fixes* you, I |
| 17:21 | storyteller | ;) |
| 17:22 | storyteller | shall I write the bug report of the Database thingy now or is it already known? |
| 17:23 | hendrik | storyteller, yes please. |
| 17:23 | storyteller | okay |
| 17:24 | hendrik | we cannot deal with it right now. |
| 17:24 | hendrik | so it is good to have it on the todo list. |
| 17:24 | storyteller | yes, okay |
| 17:26 | storyteller | shall I describe it or just say that there is a problem? |
| 17:27 | hendrik | you can say "there is a compiler error". |
| 17:27 | hendrik | (that is the red cross). |
| 17:27 | storyteller | ah okay |
| 17:28 | kymara | can i fix it later by updating the marauroa.jar in stendhal libs/, by compiling the one from marauroa head? |
| 17:28 | hendrik | yes |
| 17:28 | storyteller | I wrote "there is a compiler error with the StendhalPlayerDatabase.java." Is that okay? |
| 17:29 | hendrik | yes, thank you. |
| 17:29 | storyteller | okay, you're welcome :) |
| 17:32 | CIA-37 | arianne_rpg: story-teller * stendhal/src/games/stendhal/server/maps/ados/goldsmith/GoldsmithNPC.java: Added a dot after saying "Bye". Fixes bug report ID: 3044109 |
| 17:34 | storyteller | okay, I fixed this one now :) |
| 17:36 | storyteller | Ah, well I wanted to ask that some time ago and now I remembered it: Should the credits.txt be completed by adding the new NPCs? |
| 17:39 | kymara | yes if you have time |
| 17:39 | kymara | bbl, going home now |
| 17:39 | storyteller | See you :) |
| 17:39 | storyteller | Well, I will think of some nice sentences for them to add ther |
| 17:40 | storyteller | *there |
| 18:06 | storyteller | Well, I recognized that the NPCs in the credits.txt are sometimes not sorted alphabetically. Shall I also change the order of the mistaking ones then so that they are sorted alphabetically? |
| 18:11 | storyteller | Uh, I've just seen that also Ida is between the "L"- ones on the website |
| 18:19 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/entity/Player.java: Fix for [3041159] "[Stendhal client] player ideas not showing till map change" |
| 19:05 | kymara | storyteller: is that the Ida who is actually spent lda ? |
| 19:05 | kymara | *spelt |
| 19:05 | kymara | Since there are two. |
| 19:05 | storyteller | really? Oo |
| 19:06 | kymara | have you done the mithril cloak quest yet? |
| 19:06 | storyteller | You are right |
| 19:06 | storyteller | no I haven't done it |
| 19:06 | kymara | did you check the zone of the 'lda' |
| 19:06 | kymara | okay |
| 19:07 | storyteller | but is it okay to swap the NPCs in the credits.txt in the right order? |
| 19:07 | kymara | guess it depends if tehre was reason for teh wrong order |
| 19:07 | kymara | were some grouped together |
| 19:08 | storyteller | yes, some are grouped together, but some are just in the wrong order with no seeable reason for me... I don't know if that shall be so... |
| 19:09 | kymara | are they maybe the newer ones and they just got added atthe end out of ordeF? |
| 19:10 | storyteller | no, the credits.txt has been changed in 2008 the last time |
| 19:11 | storyteller | I don't know if the NPCs have just been put under the existing ones |
| 19:13 | kymara | it's fine if you want to rearrange them |
| 19:13 | storyteller | okay :) |
| 19:13 | kymara | i guess the website is there as a useful guide now too to help with that |
| 19:14 | storyteller | yes, I already collected the missing ones from the website ;) |
| 19:14 | storyteller | I'll group them together, for example the rat kids |
| 19:15 | storyteller | The credits.txt even said Richard Stallman instead of Stichard Rallman ;) |
| 19:16 | storyteller | well it's outdated for two years |
| 19:17 | kymara | i dont' think that change was as much as two years ago |
| 19:17 | storyteller | no it was in between this time |
| 19:18 | kymara | I guess it can't be that bad as noone mentioned it |
| 19:18 | storyteller | But I'll think of some nice sentences for the new NPCs then :) |
| 19:18 | kymara | okay |
| 19:18 | kymara | if they don't have a description (the npc) it might be worth adding something to their description too. |
| 19:19 | kymara | or vice versa, if it has a description you coudl use it to help |
| 19:19 | storyteller | Yes :) |
| 19:23 | CIA-37 | arianne_rpg: kymara * stendhal/libs/marauroa.jar: Updated marauroa jar from marauroa HEAD, fixes Compiler error with StendhalPlayerDatabase.java ID: 3044419 |
| 19:24 | kymara | storyteller: I hope, the red cross is fixed for you when you update |
| 19:24 | storyteller | moment, I'll do |
| 19:25 | storyteller | Yes, it's fixed :) |
| 19:44 | -!- | hrossa [c76a67f8<(a)>gateway/web/freenode/ip.199.106.103.248] has joined #arianne |
| 20:01 | CIA-37 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/ (RPEntity.java npc/condition/PlayerCanEquipItemCondition.java): add condition to check if the player has space to equip the specified item (can't just check if the player has space as not all items use same slots). required making RPEntity.getSlotNameToEquip public |
| 20:02 | CIA-37 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ElfPrincess.java: Fix "Rose Leigh puts the Rhosyd on the ground- ID: 3040552" using new condition PlayerCanEquipItemCondition |
| 20:08 | kymara | storyteller: i replied to your bug report about a well some time ago |
| 20:08 | kymara | https://sourceforge.net/tracker/?func=detail&aid=3027920&group_id=1111&atid=101111 |
| 20:08 | kymara | i dont think it's a bug |
| 20:08 | kymara | can you check? |
| 20:09 | storyteller | Yes, I'll check |
| 20:15 | storyteller | It works from the left side but not from the right side |
| 20:17 | storyteller | strange: now it also works from the right side... |
| 20:18 | storyteller | really strange... |
| 20:19 | kymara | i guess you need tobe more precise. |
| 20:19 | kymara | i think i listed some coordinates where it should work |
| 20:20 | storyteller | yes |
| 20:20 | storyteller | okay moment |
| 20:20 | storyteller | from (89,61) and (89,62) it didn't worked but then it worked |
| 20:21 | kymara | are they actually next to or diagonally next to sparkling parts of the well? |
| 20:22 | storyteller | 62 is diagonally, 61 is actually next |
| 20:23 | kymara | when you say it 'didn't work' what was the error? |
| 20:24 | kymara | did it tell you to come nearer or did it just do nothing? |
| 20:24 | storyteller | well, it said: You are too far away from wishing well, try to come closer. |
| 20:24 | kymara | did you click the one next to you or the next one along? |
| 20:25 | kymara | ifyou click the one to the left, you are too far from that when you stand on the right of the well |
| 20:25 | kymara | if you click the one on the right, you should be next to it. |
| 20:26 | kymara | do you see thatthere are reallytwo tiles? |
| 20:26 | storyteller | hmm... |
| 20:26 | kymara | so if perhaps your mouse was over the left tile, it won't work. |
| 20:26 | storyteller | yes, you are right |
| 20:26 | storyteller | yes, that may be the case |
| 20:27 | kymara | i think https://sourceforge.net/tracker/?func=detail&aid=3037350&group_id=1111&atid=101111 is the same |
| 20:27 | storyteller | Yes, I think so |
| 20:28 | storyteller | can the tiles be cound together? |
| 20:28 | storyteller | *bound |
| 20:28 | kymara | i will close it |
| 20:28 | kymara | i dont think it is important |
| 20:28 | storyteller | okay |
| 20:28 | kymara | half the tiles you reported as a problem there are next to neither of them |
| 20:29 | kymara | you were way at the bottom of the well away from the sparkle |
| 20:29 | storyteller | okay... |
| 20:29 | kymara | all wells are like this, it's not a special one. |
| 20:29 | storyteller | yes, ok |
| 20:30 | postman-bot | jesco rented a sign saying "buy stone armor msg me :)" |
| 20:31 | storyteller | Well, good to know why it is that case... |
| 21:41 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): try at moving html into a function |
| 22:08 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): put most of the other html for events into a getHtml method and make a getCharacterHtml method |
| 22:59 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): implement sorting by timedate of the events |
| 23:06 | hendrik | wow, that is really cool. |
| 23:06 | kymara | :) |
| 23:06 | kymara | i am not sure about including teh sign content |
| 23:06 | kymara | and i can add a few more ideas. |
| 23:07 | kymara | like equipping an item, using something, changing zone, naming a pet |
| 23:08 | kymara | (again naming a pet maybe we don't want to see the name) |
| 23:08 | kymara | and more quests. |
| 23:08 | kymara | if the quest slot names are nice enough. and buying a house. |
| 23:08 | * | hendrik nods. |
| 23:09 | kymara | there's gaining atk level and def level too |
| 23:09 | kymara | but i don't know if it's really a gain or a loss :/ |
| 23:09 | kymara | i was looking at the method where that is logged to see if there is an bvious thing to do for that |
| 23:10 | kymara | shall i keep adding stuff? |
| 23:11 | hendrik | yes. |
| 23:11 | hendrik | another thing to keep in mind is caching. |
| 23:14 | kymara | it seems to update for me |
| 23:14 | kymara | if i hit refresh |
| 23:14 | kymara | i think maybe thats cos i changed a time limit back for one ofthe queries though |
| 23:15 | hendrik | i am a bit concerned that people might keeping clicking refresh. |
| 23:15 | hendrik | really fast, i mean, so that the database gets slowed down. |
| 23:17 | hendrik | oh, I just had a look at monsters.php. Adding that cache will be very easy. |
| 23:17 | hendrik | it does already support specifing a time to life. |
| 23:17 | hendrik | live*? |
| 23:17 | kiheru | bag & character (minimized) outside the gamescreen: http://imagebin.ca/view/Dq2tR96O.html ; the question is, how exactly should client resizes work? |
| 23:17 | hendrik | which can be a minute or less, if it is still fast enough with all the extra event types. |
| 23:19 | hendrik | does someone know what the typical number of pixels is for a netbook? |
| 23:19 | kymara | at 1024 mine is wider than normal |
| 23:19 | hendrik | is that 800x.... or 1024? |
| 23:19 | hendrik | okay. |
| 23:19 | kymara | but it's also a stupid height |
| 23:19 | kymara | <600 |
| 23:20 | kymara | yay kiheru |
| 23:20 | kymara | i think client resize isn'tneeded :P |
| 23:21 | kiheru | I'm worried about small screens, so resizing behaviour needs to be sane |
| 23:23 | kiheru | squeeze first out the left panel, and only after that start squeezing the right? |
| 23:23 | kymara | that makes sense |
| 23:24 | kiheru | ok, I'll try to implement that (right now the panel's just slapped there) |
| 23:25 | hendrik | would it be possible for people to customize their view? |
| 23:25 | hendrik | Perhaps someone would like to have map, stats, bag on one side and no bar on the other? |
| 23:26 | kiheru | perhaps eventually. does not free us from from providing a good default though |
| 23:26 | hendrik | sorry, that wish just occured to me. |
| 23:26 | * | hendrik nods: yes. |
| 23:27 | kiheru | having it customizable would definitely be good anyway. I'll need to try to make something working first |
| 23:30 | hendrik | yes, sorry for bringing something so far up. I do appriciate what you doing at the moment. |
| 23:31 | kiheru | it needs quite a bit of cleaning the internals at some point too. now it's embedding wt to swing. it's possible to start posting most bits of wt, but that's a large job so I glued them together to make it possible to do that in smaller steps |
| 23:31 | kiheru | np, I have been thinking about the customization too |
| 23:33 | kiheru | (mouse handling is pretty much the only bit that will need to remain) |
| 23:34 | -!- | hrossa [c76a67f8<(a)>gateway/web/freenode/ip.199.106.103.248] has quit [Ping timeout: 252 seconds] |
| 23:47 | -!- | deckard [c0239c0b<(a)>gateway/web/freenode/ip.192.35.156.11] has joined #arianne |
| 23:52 | -!- | deckard [c0239c0b<(a)>gateway/web/freenode/ip.192.35.156.11] has quit [Ping timeout: 252 seconds] |
These logs of #arianne were automatically created on irc.freenode.net