irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:06 | hendrik | only two days left until twitter will disable http auth. |
| 00:06 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): add change zone and poison events, and display only the time in hours and minutes not the full timestamp |
| 00:12 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): put outfit events like the other events |
| 00:25 | CIA-37 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/item/Present.java: Missing exclamation mark in present message ID: 3041278 |
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| 00:35 | CIA-37 | arianne_rpg: kymara * stendhal/tests/games/stendhal/server/maps/quests/HungryJoshuaTest.java: Update test to match change : story-teller * stendhal/src/games/stendhal/server/maps/ados/goldsmith/GoldsmithNPC.java: Added a dot after saying "Bye". Fixes bug report ID: 3044109 |
| 01:15 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ (3 files in 3 dirs): Added a component for holding the containers outside the game screen. Needed making MoveableEntityContainer, and getClientHeight from WtPanel public. |
| 01:16 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2DClient.java: Moved the bag and character window outside the game screen |
| 01:17 | kiheru | there are pretty likely some bugs and weird behaviours left, but there's something for people to test |
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| 10:28 | Nobun | A question... before starting to make a map I would like to know if there is a way to test it locally |
| 10:34 | kiheru | Nobun: you can run a local server with the map. the map turorial at http://stendhalgame.org/wiki/HowToUseTiledToCreateStendhalMaps has a link to instructions |
| 10:35 | Nobun | yep I read it byt I don't understand how to run a local server with the map (I am noob) |
| 10:35 | kiheru | do you have a local server installation? |
| 10:35 | Nobun | perhaps not |
| 10:35 | Nobun | I don't know |
| 10:35 | kiheru | if you don't know, it's pretty unlikely you have |
| 10:36 | kiheru | instructions for setting up one are here: http://stendhalgame.org/wiki/Host_a_Stendhal_Server |
| 10:36 | hendrik | i am playing around with http://jmillerinc.com/2010/05/31/twitter-from-the-command-line-in-python-using-oauth/ |
| 10:37 | kiheru | pick the correct OS from the links. feel free to ask if you get stuck at some point |
| 10:37 | Nobun | I read them too but not clear (not completely). I will try to read again. Thank a lot :) |
| 10:39 | kiheru | ah, nice. someone's managed to use oauth |
| 10:45 | omero | hey Nobun |
| 10:46 | Nobun | uhm... I am afraid I have to wait my return in Florence... here I have only windows and I cannot install things like sql in this pc. Thank again |
| 10:46 | Nobun | hi omero :) |
| 10:46 | omero | for running a local server you dont need mysql actually |
| 10:47 | omero | H2 database will do just as well |
| 10:47 | Nobun | thank for info, my friend :) however I cannot install programs here of any kind xD |
| 10:53 | kiheru | h2 is included in the distribution. but if your account is extremely limited building the server becomes hard |
| 10:53 | hendrik | Nobun, if java is installed (e. g. if you can play), you can do the rest without admin rights. |
| 10:53 | omero | but he needs to be able to install at least ant or be able to repack the data files |
| 10:54 | hendrik | no. |
| 10:55 | omero | ah right |
| 10:56 | omero | you can place files in the data directory and they will be read even if not packed in a .jar |
| 10:58 | hendrik | yes |
| 10:58 | hendrik | and you can even use a normal zip program, if you want to re-jar them. |
| 10:59 | omero | then all he needs to do before running the server is to initialize the engine with 'java -cp marauroa.jarjava -cp marauroa.jar;stendhal-server-0.86.jar games.stendhal.server.core.engine.GenerateINI' |
| 11:00 | omero | ops |
| 11:00 | omero | double paste |
| 11:02 | omero | Nobun, before running the server get to the windows command line under the folder where you unpacked the server and type this -> java -cp marauroa.jar;stendhal-server-0.86.jar games.stendhal.server.core.engine.GenerateINI |
| 11:02 | kymara | unless he has 0.86.1 of course :) |
| 11:02 | omero | yes, that's the idea |
| 11:04 | Nobun | I have 0.86.1 xD |
| 11:05 | Nobun | I see that there is also a .bat included (but I had to fix it - uses LF instead of CR for end-line markup) xD |
| 11:05 | kymara | oh |
| 11:05 | kymara | I don'tknow what you mean but if you had to fix anything could you provide a patch? |
| 11:06 | kymara | so others get some benefit? |
| 11:06 | Nobun | it is simple... windows uses a different way to mark-up end-of-line in text files |
| 11:06 | kymara | the start.bat is for use, if you like, after you have initialised the engine with that line abve from omero (Just use the correct version number) |
| 11:06 | omero | he means that the bat file has each line terminated by LF (line-feed) character and that wont work |
| 11:06 | kymara | yes, i know, i do data import at work |
| 11:06 | kymara | /r/n |
| 11:06 | kymara | and stuff |
| 11:07 | Nobun | hmm better to write directly 0x0d 0xda xD |
| 11:07 | omero | lol |
| 11:07 | kymara | so I don't know what LF and CR are but I know there's a line ending difference, if you can upload a patch that'd be useful, unless it is something I can write here in emacs |
| 11:07 | Nobun | 0x0d 0x0a sorry |
| 11:08 | Nobun | in linux a line end with 0x0a... un windows with 0x0d 0x0a |
| 11:08 | kymara | what would it do then if you tried to run it? |
| 11:08 | omero | most editors will let you save the file with the correct end-of-line markers |
| 11:08 | Nobun | I don't know I fixed it |
| 11:08 | Nobun | yep |
| 11:08 | Nobun | exactly what i do |
| 11:08 | kymara | the command that i meant to be on the newline won'tbe on a new line,does cmd line care for that |
| 11:09 | kymara | cmds can't be ended with something else instead so newlines don't matter? |
| 11:09 | Nobun | no |
| 11:09 | kymara | well anyway if you have a fixed version, i can commit it ...... |
| 11:09 | Nobun | it shouldn't be |
| 11:09 | Nobun | yep |
| 11:09 | kymara | http://sourceforge.net/tracker/?func=add&group_id=1111&atid=301111 |
| 11:09 | Nobun | how can I send it |
| 11:09 | Nobun | ? |
| 11:09 | kymara | --^ |
| 11:10 | kymara | will just check that doesn't break the regexp for when we change version number |
| 11:10 | kymara | that file is supposed to stay up to date you see |
| 11:11 | omero | it shouldnt affect the regexp |
| 11:13 | Nobun | no don't releted to regex |
| 11:14 | kymara | how do you *know* :D |
| 11:14 | kymara | did you check it :D |
| 11:14 | kymara | it makes melaugh when people justassume things |
| 11:14 | Nobun | no xD |
| 11:14 | kymara | how do you know the regex doesn'tlook for a long line ending in that specific character |
| 11:14 | Nobun | simply if we are talking about registry on windows... |
| 11:15 | omero | kymara: you specifically include the end of line in your regex? then no.. it wont affect it |
| 11:15 | Nobun | ...I know more or less how it works |
| 11:15 | Nobun | ah no xD you mean regular expression |
| 11:15 | kymara | it just makes me laugh you can both say dogmatically without checking |
| 11:15 | Nobun | I misunderstood |
| 11:16 | Nobun | I readed reged (like registry editor...) -> regedit |
| 11:16 | kymara | right no it's a fairly smple one |
| 11:16 | omero | you can laugh but it wont change the fact that your regex doesnt match the 'crlf' or 'lf' markers |
| 11:16 | kymara | e.g. match="STENDHAL_VERSION=.*" |
| 11:16 | kymara | replace="STENDHAL_VERSION=${version}" |
| 11:16 | kymara | omero yes, but i am not sure how you'd know it won't without checking |
| 11:17 | kymara | why shouldn't a regex look for end of line characters? |
| 11:17 | kymara | i write ones which do use end of line characters all the time |
| 11:17 | omero | because you didnt' know the difference in line markers |
| 11:17 | Nobun | lol |
| 11:17 | kymara | huh? |
| 11:17 | kymara | I write ones which use ends of lines all the time |
| 11:17 | kymara | and I said I know from data import there is a difference :\r\n vs \n or something |
| 11:17 | Nobun | infact all end of lines in stendhal are for linux only xD |
| 11:17 | kymara | i just didn'tknow what CR and lF stand for . |
| 11:18 | Nobun | kymara |
| 11:18 | omero | yes, the $ expression has nothing to do with 'end-of-line' marker |
| 11:18 | Nobun | CR = carriage return .... LF = line feed |
| 11:18 | omero | s/.*$/replace/ |
| 11:18 | kymara | why am i even arguing this point, it really doesn't matter :D |
| 11:18 | kymara | never mind guys, i'm going to go back to actually doing something useful, Nobun thanks for spotting that in the windows specific file |
| 11:19 | omero | will not affect what the 'real' end-of-line marker is |
| 11:19 | kymara | byebye! |
| 11:19 | Nobun | bye |
| 11:20 | Nobun | http://sourceforge.net/tracker/?func=detail&aid=3044825&group_id=1111&atid=301111 |
| 11:20 | Nobun | added the "fixed" runserver.bat |
| 11:21 | Nobun | however kymara... yes... the \r\n (in windows) against \n (in linux) should work but it is not 100% safetely |
| 11:22 | Nobun | to avoid problems I usually like more to use directly the binary code |
| 11:22 | Nobun | instead of \n put |
| 11:22 | Nobun | 0x0a in linux (no change) |
| 11:23 | Nobun | 0x0d 0x0a in windows (CR) |
| 11:23 | Nobun | in this way you are sure about it will work |
| 11:23 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/entity/Player.java: closed potential NPE paths |
| 11:27 | kiheru | the interpreter in windows understands unix line ends, but not all editors do (at least notepad used to be confused by them). thus using windows endings is the right thing for a windows specific file |
| 11:46 | kiheru | (regexps *can* change line ends, it's not just very often done. but it does not hurt to check) |
| 11:47 | omero | but you have to specifically 'target' them |
| 11:48 | omero | the '$' (untill end of line) will match up to the last character before the 'end-of-line' marker (not including it) |
| 11:49 | omero | that's the standard in about all regexp standards around |
| 11:50 | kymara | how do you know we weren't targetting them |
| 11:50 | kymara | was my point! |
| 11:50 | kymara | i know that the regexp we use for changing version numbers *do* rely onthe formatting around the rest of theline |
| 11:50 | kymara | not just a simple check for say, 0.86 anywhere in any files |
| 11:50 | kymara | that would be really stupid. |
| 11:51 | kymara | and so if one of the checks also included a line ending (which to my mind is compeletely feasible) then it would fall over. Okay? |
| 11:51 | kymara | i was talking out loud to remind myself to check it as much as anything. but i do not see how you can be sure that we don't check for it, so dogmatically. |
| 11:52 | omero | if you did target the end-of-line marker, you'd know how to properly 'exclude' it to avoid breaking the file during version changes |
| 11:52 | kymara | why take that for granted? |
| 11:52 | omero | I could bet Nobun's head |
| 11:52 | kymara | have you worked in open source before I wonder? Or ever worked on code which anyone but yourself has contributed to? |
| 11:53 | omero | yes indeed |
| 11:53 | kymara | You pretty fast learn to assume nothing. And good people on the project who can think of what will be affected by a seemingly minor change, are very valuable. |
| 11:54 | Nobun | kymara xD |
| 11:55 | Nobun | omero is an expert xD |
| 11:55 | Nobun | I know him well |
| 11:55 | kymara | and so am I. |
| 11:55 | Nobun | I have no doubt about it |
| 11:56 | kymara | kiheru, I am testing the changes you made to the cvs head client last night |
| 11:56 | Nobun | but it is not a point -> contribute or make an open source program... infact... I did more than one open source application, but I am still a noob |
| 11:56 | kymara | should I be ableto drag and drop from character, or only bag? |
| 11:56 | kiheru | thank you. anything obviously broken (except closing the windows using the settings panel) |
| 11:57 | kymara | the character panel doesn't let me drop anything from it, to gamescreen or to the bag. |
| 11:57 | kymara | i could see the icon of the helmet i tried to drag but it would not release |
| 11:58 | kymara | and now when i click to that area it has got the positioning wrong, if you know what i mean? |
| 11:58 | kymara | clicking on boots i see the helmet still |
| 11:58 | kymara | orsometimes the armor |
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| 11:58 | kymara | and sometimes a bit below the cloak slot i can make the mouse cursor shwo the shield |
| 11:59 | kiheru | oh. they work normally for me :-/ |
| 11:59 | kymara | it did not generate any client errors, i will check the testserver logs |
| 12:00 | kymara | no, nothing there |
| 12:01 | kymara | this time it works fine for me, the character panel |
| 12:01 | kymara | things like using scrolls from bag and consuming potions are okay |
| 12:02 | kymara | and al the checking about allowed slots seems okay |
| 12:02 | kymara | shall i keep relogging and try to get the bad panel again? |
| 12:03 | kiheru | I can't reproduce that at all. not even with partially obscured panels |
| 12:04 | kiheru | incorrect mouse positioning is especially weird. it uses exactly the same code as the gamescreen. just some glue code is new |
| 12:08 | Nobun | last question (when you finished)... is there somewhere a complete list of admin actions/command and how to use them? I need them to try different settings and balance maps |
| 12:08 | kymara | try /gmhelp in game and our wiki |
| 12:09 | kymara | http://stendhalgame.org/wiki/Navigation_for_Stendhal_GMs |
| 12:09 | kymara | has links to commands under administration, and scripts. but the in game stuff might suffice. |
| 12:10 | kymara | kiheru: about closing the stuff with settings panel, understood |
| 12:10 | kymara | but i minimised the bag and i can't open it again now |
| 12:10 | kymara | by clicking on the -, not the settinsg panel |
| 12:10 | Nobun | thank |
| 12:11 | kymara | Nobun: yw. if you can't work out something from those please feel free to ask here |
| 12:11 | kymara | kiheru: i can minimise character okay, and i think i minised bag alone okay too.but then i minimised both of them and now i can only restore character |
| 12:12 | kymara | after relogging i can maximise my bag again now |
| 12:13 | kymara | and doing the same steps again doesn't reproduce it -.- |
| 12:13 | kiheru | you seem to have a lot of one time bugs I have never seen :-( |
| 12:13 | kymara | sorry |
| 12:14 | kymara | but then you didn't have the positioning in zone bug |
| 12:14 | kymara | that i had |
| 12:14 | kymara | you said because my machine was faster |
| 12:14 | kymara | and you've never seen that minimap jumping thing |
| 12:14 | kymara | now my character stopped restoring |
| 12:18 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/wt/MoveableEntityContainer.java: javadoc fix |
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| 12:19 | kiheru | the zone change I could eventyally reproduce with maps in memory. that's why I got it fixed |
| 12:19 | kymara | but you knew the cause anyway? |
| 12:20 | Nobun | cu soon guys |
| 12:20 | kiheru | yes. I had a good idea what could be the reason |
| 12:20 | -!- | Nobun [~Nobun<(a)>host205-178-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Leaving] |
| 12:21 | kymara | I'm sorry :( |
| 12:21 | kymara | I guess we need some more people who are willing to help test |
| 12:21 | kymara | since this is something people have wanted for so long I'd be verysurprised if people wouldn' thelp if you asked. |
| 12:22 | kymara | maybe try some of the older players who might have been ones who asked about it? |
| 12:25 | kymara | btw for me the only thing wrong with turning it on and off with settings is thatyou get a white flicker when you do that |
| 12:25 | kymara | where the panel used to be |
| 12:25 | kymara | what happens for you? |
| 12:26 | kiheru | the same. I don't handle closing those windows at all at the moment |
| 12:31 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/events.php: do the handling of timedates in php not mysql (sadface) |
| 12:33 | kymara | a friend of mine works with someone who writes docs for php.net |
| 12:33 | kymara | i am trying to think of suitable punishments |
| 12:33 | kymara | but really so far i've only come up with stab in theface |
| 12:39 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/wt/Character.java: Use same spacing as EntityContainer to make the width the same as that of the bag |
| 12:41 | kiheru | would making him write software based on the docs qualify as cruel and inhuman punishment? |
| 12:44 | kymara | lol |
| 12:45 | kymara | i'm starting to think writing anything in php, based on docs or not, is cruel and inhuman |
| 12:45 | kymara | did i tell you about my wonderful error yesterday |
| 12:45 | kymara | helpful error messages can really make a difference |
| 12:45 | kymara | unexpected T_PAAMAYIM_NEKUDOTAYIM |
| 12:46 | kymara | yes indeed that was unexpected .... |
| 12:47 | kiheru | lol |
| 12:49 | kymara | ah, the minus sign is where it is now because you just removed the cross, right? |
| 12:49 | kymara | in the bag and character panels |
| 12:50 | kiheru | yes. I'm not sure if hiding those completely is necessary at all. I can add code for handling that if wanted |
| 12:53 | kiheru | the positioning of the buttons will be fixed once I get to swingize the wt code and use proper layout managing for them |
| 12:53 | kymara | no worries |
| 12:53 | kymara | it just explained it to me |
| 12:56 | kiheru | should hiding them completely be supported? |
| 12:56 | kymara | how woudl you getthem back? |
| 12:56 | kymara | via the settings panel? |
| 12:57 | kymara | i guess some people might never want to see their keyring. |
| 12:57 | kiheru | I suppose so. though I think I should move the settings panel to the side |
| 12:57 | kymara | indeed |
| 12:58 | kymara | i hope my recent work on it hasn't made all that harder |
| 12:58 | kymara | i am looking at real estate now |
| 12:58 | kymara | can the keyring slots themselves be made smaller |
| 12:58 | kiheru | then the hiding button in the settings panel becomes kind of redundant |
| 12:58 | kymara | yes |
| 12:59 | kiheru | the side panel can swallow wt components so moving the settings there should not be too hard |
| 12:59 | kymara | most keys are quite narrow, but i guess the ring and the lucky charm and the assassins id need full 32 width :/ |
| 12:59 | kymara | okay. so you could remove the bag, keyring and character buttons if you plan thatthey neverget closed |
| 13:00 | kiheru | we could add one more key slot and make it 3x3 :-P |
| 13:00 | kymara | yes, i was thinking that |
| 13:00 | kymara | but even so i am not sure it quite fits |
| 13:00 | kymara | do we need the heading on the character panel (player name) |
| 13:00 | kymara | i guess we have to have teh titles if we want them minizeable |
| 13:00 | kymara | minimisable |
| 13:00 | kiheru | yes |
| 13:01 | kymara | i might prefer character on top of bag though |
| 13:01 | kymara | if you wouldn't mind |
| 13:01 | kiheru | ok. that's easy |
| 13:01 | kymara | it's more important to the rp |
| 13:02 | kiheru | (is there any way to turn off the double click on tab behaviour of eclipse. it's *never* what I want) |
| 13:03 | kymara | heh, i have never done that |
| 13:05 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2DClient.java: moved bag below character panel |
| 13:13 | kiheru | what should I do about the settings panel? remove the bag, keyring and character but keep the 4 others? |
| 13:13 | kymara | if we are not allowing closing of the bag, character and keyring, yes |
| 13:13 | kymara | and when you have moved keyring out |
| 13:13 | kymara | i'm worrying about containers |
| 13:13 | kymara | what is the plan |
| 13:14 | -!- | Laguz [~Miranda<(a)>p57B08DE0.dip0.t-ipconnect.de] has joined #arianne |
| 13:14 | Laguz | hello all |
| 13:14 | kiheru | opening any containers that are carried by the player in the side panel, any others on the game screen |
| 13:15 | kiheru | the panel will possibly need a scroll bar |
| 13:15 | kymara | so a chest will be opened on the game screen |
| 13:16 | kymara | but a keyring, backpack, our bags, any carriable-boxes, are in the side panel? |
| 13:16 | kymara | hi Laguz |
| 13:16 | kiheru | yes. I think keeping chests and corpses should remain on the screen; opening them on the side panel would be confusing |
| 13:17 | kiheru | basically it would be that anything opened from the side panel would open in the side panel |
| 13:21 | kiheru | (and keep open until the player either closes it or drops the container) |
| 13:22 | kymara | okay |
| 13:22 | kymara | but then how will we haveenough space |
| 13:22 | kymara | we limit ourselves with how many containers players can collect |
| 13:32 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ContainerPanel.java: Define minimum size of the subcomponents |
| 13:32 | kiheru | I don't have a particularly good idea how to handle a large number of containers |
| 13:41 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/ (grammar.php website.php): initial grammar rules for website, starting with a simple a/an function |
| 13:42 | CIA-37 | arianne_rpg: kymara * stendhal_website/content/scripts/character.php: Fix Stendhal website - Grammar error ID: 3015520 using a/an rule |
| 13:42 | kiheru | I can add scroll bars to the panel, but that's not particularly pretty |
| 13:42 | kymara | mm |
| 13:43 | kymara | i guess atm it's too soon to worry about it |
| 13:43 | kymara | and i should hush |
| 13:47 | kiheru | when the bag, character and keyring are all open it's already higher than the panel |
| 13:47 | kymara | right |
| 13:47 | kymara | thats' what i was looking at, and i think 3x3 wont' fixthat |
| 13:47 | kymara | bad kymara for allowing rings and lucky charms into the keyring:( |
| 13:48 | kymara | it could line up next to the bag |
| 13:49 | kiheru | would it look odd if I made the panel reach to the bottom of the window? |
| 13:50 | kymara | buddies does already |
| 13:50 | kymara | i think thatwould look fine. symmetric |
| 13:51 | kiheru | I guess I'll still need to add scroll bars for those with a small screen, but anyone with a small screen who keeps all the windows open at the same time is crazy anyway |
| 13:56 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/grammar.php: fixed copyright statement |
| 13:56 | kymara | oh,sorry. |
| 13:57 | hendrik | no reason to be sorry. |
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| 14:10 | hendrik | http://twitter.com/stendhalgame |
| 14:11 | hendrik | I did not notice that the first posting went through because the program crashed. |
| 14:11 | hendrik | the crash is now fixed. |
| 14:14 | kymara | okay |
| 14:14 | kymara | is this with oauth? |
| 14:14 | * | kymara has got the website grammar of reporting kills better than stendhal game grammar now :D |
| 14:14 | kymara | i didn'trealise the game doesn't actually apply teh rules i was making up for the website |
| 14:15 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ContainerPanel.java: Scroll bars if needed |
| 14:15 | kiheru | hehe. now you can port the better rules to the grammar pkg |
| 14:15 | kymara | it's related to type |
| 14:15 | kymara | http://stendhalgame.org/wiki/User_talk:Kymara#grammar_rules_for_website |
| 14:15 | kymara | so it's not about the grammar as much as the object being described (player or creature) |
| 14:16 | kymara | so now we have: |
| 14:16 | kymara | A giant killed kymara at 13:11 |
| 14:16 | kymara | kymara killed an archer elf at 13:11 |
| 14:16 | kymara | so it uses an a/an only if it's a creature |
| 14:17 | kiheru | ok |
| 14:17 | kymara | and it gets the linking urls right |
| 14:20 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/events.php: use a/an as appropriate to refer to creatures |
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| 14:29 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/events.php: just exclude baby dragons who kill for now |
| 14:32 | kymara | hm, i hoped most queries would use the timedate index |
| 14:33 | kymara | but the quest one is using param1 |
| 14:33 | kymara | which is not a very efficient way |
| 14:33 | kymara | perhaps i should force the timedate index on that one |
| 14:36 | kymara | if i take out the param1 check (which is the one looking for only daily, weekly, deathmatch, etc |
| 14:36 | kymara | then it uses timedate |
| 14:36 | kymara | but explain says also: |
| 14:36 | kymara | Using where; Using temporary |
| 14:36 | kymara | which i assume means it has to use a temporary table whichwe want to avoid anyway |
| 14:38 | kymara | without a 'distinct' it doesn't have to use temporary |
| 14:38 | kymara | but that was needed really:/ unless i can persuade php to do it |
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| 14:55 | CIA-37 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2DClient.java: Moved the keyring to the side panel. Made the side panel extend to the bottom of the screen |
| 15:10 | hendrik | if it is not possible to optimize those queries, we could use a second table. |
| 15:11 | hendrik | and delete that every day. |
| 15:11 | hendrik | i mean delete everything that is older than one day. |
| 15:11 | hendrik | this has the nice side effect that we can log things that we don't want to store long term. |
| 15:12 | kymara | i was thinking about triggers |
| 15:12 | kymara | it's perfectly fast if i dont try a distinct andremove smeof the filters |
| 15:13 | hendrik | it might be possible to tell mysql which index to use. |
| 15:13 | kymara | sure you can |
| 15:13 | kymara | but doing the distinct may be slow anyway |
| 15:14 | kymara | USE INDEX and FORCE INDEX |
| 15:16 | madmetzger | i have started to implement first stuff for zone achievements |
| 15:17 | postman-bot | nobun rented a sign saying "if someone offer you an help without asking anything would be polite to NOT answer in bad way. You can simply say "no thank"." |
| 15:17 | madmetzger | i plan to add a new attribute to a zone which can be considered while calculating if a particular zone achievement is fullfilled |
| 15:18 | kymara | okay, so you decided that over the other ideas? |
| 15:18 | madmetzger | hm? |
| 15:18 | madmetzger | yes, i think it's helpful to have that flag for "exclusion" |
| 15:19 | hendrik | what flag? |
| 15:19 | madmetzger | the flag says "this zone is not relevant for achievements" |
| 15:19 | madmetzger | for example int_semos_house would get that flag |
| 15:19 | kymara | http://stendhalgame.org/wiki/Stendhal_Achievement_Development right down at the bottom, was the result of some disussion before |
| 15:20 | kymara | you asked me to document that discussion on the wiki page but i could not see any obvious place to put it so it's just atthe end. |
| 15:20 | madmetzger | ah, yes |
| 15:20 | madmetzger | the flag is better described there |
| 15:21 | madmetzger | i decided at least against the hardcoded lists |
| 15:23 | madmetzger | okay, i wanted to ask if someone has an idea for a name for that flag |
| 15:23 | madmetzger | my idea is atm to call it "accessibleToAll" |
| 15:23 | kymara | there was another idea |
| 15:23 | kymara | not a hardcoded list of ones |
| 15:24 | kymara | but a hardcoded expression to check. |
| 15:24 | kymara | i think that all 'house' should be excluded |
| 15:24 | kymara | yes that excludes felinas house and ados ross house and ados haunted house |
| 15:24 | kymara | but also catches all the player owned houses and semos house. |
| 15:25 | kymara | also i think fado lovers rooms, which is again easy to catch all at once |
| 15:25 | madmetzger | oh, i didn't have that idea in mind |
| 15:25 | kymara | what other zones should be excluded |
| 15:25 | madmetzger | maze |
| 15:25 | madmetzger | vault |
| 15:25 | madmetzger | ? |
| 15:25 | kymara | they aren't froma region anyway. |
| 15:25 | kymara | they don't have _semos_ or _ados_ in |
| 15:25 | madmetzger | but they don't need to be excluded |
| 15:25 | kymara | so when you are checking for all semos ones, you dont' see them anyway |
| 15:26 | madmetzger | that's right |
| 15:26 | kymara | and the overall achievement is a meta one from each region. |
| 15:26 | kymara | so they're not included as far as i am concerened |
| 15:26 | madmetzger | yes, the overall one is a meta one |
| 15:26 | kymara | i am thinking about all which fit the patterns we described |
| 15:26 | kymara | start with an int, and then the region, for visiting building ina region |
| 15:27 | kymara | start with 0, and then a region, for outside zones |
| 15:27 | kymara | starts with a -N, and then a region, for all underground zones |
| 15:27 | kymara | and exclude 'house' and 'lovers_room' for the internals. |
| 15:28 | madmetzger | sounds like a feasible idea |
| 15:28 | madmetzger | zones can tell atm if they are an interior one or not |
| 15:29 | kymara | ok, that too, you can use the level attributes and so on |
| 15:31 | kiheru | "apartment" too, I think |
| 15:32 | kymara | yes |
| 15:32 | kymara | for athor apartments |
| 15:36 | madmetzger | good |
| 15:36 | kymara | but it'sonlyanother option for you |
| 15:36 | kymara | a flag may still be better |
| 15:37 | madmetzger | a flag might be better but would mean a bit work in the xml files, not sure |
| 15:39 | madmetzger | my idea was to add convenience methods to StendhalRPWorld which give for example all zones of a region |
| 15:52 | CIA-37 | arianne_rpg: kymara * stendhal_website/content/scripts/events.php: order by most recent events first not last |
| 16:03 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/scripts/events.php: cache events for 60 seconds |
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| 17:52 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): add equipping events |
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| 17:55 | Nobun | About Deathmatch... something require change |
| 17:55 | Nobun | first of all |
| 17:56 | Nobun | if you fight alone in DM is not polite fighting against archers |
| 17:56 | Nobun | becouse you are forced to stand in spikes |
| 17:56 | kymara | I think there is a bug report on that. |
| 17:56 | kymara | Indeed, but it's generally not wise to do DM alone anyway |
| 17:56 | storyteller | yes, I reported it already |
| 17:56 | kymara | since the word *Death* in deathmatch implies you might need help :P |
| 17:57 | Nobun | yep kymara... but is a challenge... and in my little opinon any challenge should be done ALSO alone |
| 17:57 | kymara | No, we like to encourage team play |
| 17:57 | Nobun | surely should be not easy |
| 17:57 | kymara | A wise man knows when he needs helps from friends |
| 17:57 | Nobun | forcing is different to encourage |
| 17:58 | Nobun | let me explain |
| 17:58 | kymara | of course, that is why it's in the 'bugs' section not feature requests |
| 17:58 | Nobun | if you say "you cannot do alone" you are forcing team |
| 17:58 | kymara | can you help us fix it maybe? |
| 17:58 | kymara | I think that the archer ai needs to consider spikes |
| 17:58 | kymara | in our code spikes are an area entity, a 'damaging area' |
| 17:58 | Nobun | or an idea could be they can be damaged like any unit |
| 17:58 | Nobun | so you could take benefit other than damage |
| 17:58 | kymara | so they would need to consider the area near them, just like player pathfinding considers the resistance |
| 17:59 | kymara | hm, no i think that would make it too easy |
| 17:59 | Nobun | uhm |
| 17:59 | kymara | you coudl just drag the enemey onto the spikes, for any enemy |
| 17:59 | kymara | and let the spikes kill them. we rejected that idea quite a long time ago |
| 17:59 | Nobun | indeed |
| 17:59 | Nobun | you are right |
| 17:59 | kymara | (In fact we rejected it when spikes were first introduced at the catacombs) |
| 18:00 | kymara | but yes of course we'd want to fix it. fixes take time and i happen to have other stuff i'm working on, kiheru for example is working on the client (has anyone helped test that except me yet??) |
| 18:00 | kymara | what were the other things about deathmatch? |
| 18:00 | Nobun | so perhaps add an exception? (if 1 player only don't spawn some units like archers) could be an idea? |
| 18:01 | kymara | could be a short term fix |
| 18:01 | kymara | maybe you can add that idea to the bug report? |
| 18:01 | Nobun | yep |
| 18:01 | kymara | thanks |
| 18:01 | Nobun | (OT did you see if my runserver.bat uploaded correctly?) |
| 18:02 | Nobun | storyteller... can you say me the link of your report... it seems to me wiser to add an answer to your already opened report |
| 18:02 | storyteller | okay, moment |
| 18:03 | storyteller | http://sourceforge.net/tracker/?func=detail&aid=3044001&group_id=1111&atid=101111 |
| 18:03 | Nobun | thank a lot |
| 18:03 | storyteller | you're welcome |
| 18:05 | Nobun | uhm... it seems you cannot reply if you are not signed (not like when you open a new topic) |
| 18:06 | kymara | do you have any openid |
| 18:06 | Nobun | no |
| 18:06 | kymara | you don't necessarily need a sf account you see |
| 18:06 | kymara | really? no google, blogger, livejournal, flickr, yahoo, aol accounts? |
| 18:07 | Nobun | xD no. Only yahoo but it is personal (I am an anonimous person xD) |
| 18:07 | kymara | okay |
| 18:08 | Nobun | the reason why I never hosted my little applications in sourceforge... they ask your real name (I don't know to publicize xD) |
| 18:08 | Nobun | I don't whant xD |
| 18:08 | Nobun | sorry :P |
| 18:08 | kymara | uh, i didn't have my real name on my sf account for ages. |
| 18:08 | kymara | it was just my first name for a long time. |
| 18:09 | kymara | story for example just has storyteller as his public name: http://sourceforge.net/users/story-teller/ |
| 18:09 | Nobun | lol if you try to subscribe for hosting opensource they require it (mandatory) and you cannot hidden from public |
| 18:09 | kymara | okay, if you say so. |
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| 18:10 | Nobun | perhaps something is changed or perhaps I see bad... I don't know :D |
| 18:10 | Nobun | however... trying to add a sourceforge account... I have no openID so it seems the only solution (except open a new topic) |
| 18:11 | kymara | if you are likely to be making bugs reports, feature requests and patches it could be a good idea to have one |
| 18:11 | kymara | for enabling you to track the outcome of each |
| 18:15 | hrossa | Hey guys... I've been playing for a few days. It's fun. Nice work. |
| 18:16 | kymara | hrossa: welcome. Delighted to hear it |
| 18:16 | CIA-37 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (3 files in 2 dirs): renamed TwitterAccess to AsynchronousProgramExecutor in prepartion to using an external tool for posting twitter message in the future because Twitter is about to change the existing API. |
| 18:17 | storyteller | Thank you, hrossa :) |
| 18:20 | hrossa | That's really all I had to say. :) |
| 18:21 | hendrik | by the way: If someone of the server admins wants to post to the stendhalgame twitter account, you can use bin/twitter-stendhalgame 'some message' |
| 18:21 | hendrik | thank you, hrossa. |
| 18:21 | Nobun | lol... hendrik think all thing of evolutions xD |
| 18:34 | hendrik | Nobun, what do you mean? |
| 18:35 | kymara | very loosely if i was made to interpret that I would think he meant 'hendrik, you are thinking all the time about future evolution of the internet' |
| 18:35 | Nobun | your message before the mine xD |
| 18:36 | hendrik | the one about the command line tool for twitter? |
| 18:36 | Nobun | yep |
| 18:36 | hendrik | i still don't know what you mean. |
| 18:36 | Nobun | future -> becouse twitter and social-network seems to be very popular now |
| 18:37 | Nobun | so adding something that can be interconnected with them is a sort of step-for-future xD |
| 18:37 | kymara | http://twitter.com/stendhaltrade |
| 18:37 | hendrik | ah, okay. |
| 18:37 | kymara | that has been up for quite some time now, the messages from Harold |
| 18:38 | Nobun | ^^ |
| 18:38 | hendrik | but we can use the stendhalgame account to be a bit more open about what we are doing. |
| 18:38 | hendrik | well, we are open in this channel, but for people who do not read it. |
| 18:39 | kymara | indeed |
| 18:39 | Nobun | I don't like so much social networks, but a lot of people do... it seems a good idea |
| 18:39 | hendrik | the nice thing about twitter is that you can follow people using rss without having to use an account. |
| 18:40 | Nobun | interesting |
| 18:41 | hendrik | in the link from kymara above, on the right side there is: RSS feed of stendhaltrade's tweets |
| 18:41 | hendrik | and you can use that anonymously in firefox, thunderbird or whatever your favorite rss reader is. |
| 18:43 | Nobun | ^^ it is more detailed then Harold himself xD (you can see also stats) xD |
| 18:47 | CIA-37 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/util/AsynchronousProgramExecutor.java: execute an external tool specified in server.ini |
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| 19:12 | CIA-37 | arianne_rpg: nhnb VERSION_00_RELEASE_86_REVISION_01 * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): backported new twitter code |
| 19:21 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): use pictures to represent items and creatures in the event history instead of words. (note: not using final 'style' yet) |
| 20:15 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): use icons for player images and scale icons down to small size |
| 20:18 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/events.php: get height-width ratio right |
| 20:21 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/events.php: use a <br> not a <p> to get them closer together |
| 20:25 | hendrik | that looks really nice. |
| 20:26 | kymara | it doesn't use the right css still |
| 20:26 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/events.php: make the equip events just frm the last 5 minutes also to try to break up the block a bit |
| 20:29 | CIA-37 | arianne_rpg: madmetzger * stendhal/ (2 files in 2 dirs): added NPC created by erdnuggel and implemented by Bluelads4 from NPC ideas page |
| 20:29 | Bluelads4 | hihi :) |
| 20:30 | kymara | yay |
| 20:32 | Bluelads4 | :) |
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| 22:02 | kymara | hendrik: is tehre any risk to getting players to test the new client |
| 22:03 | kymara | i mean will it cause any issues with update or anything? |
| 22:03 | kymara | i guess, if they keep playing with it instead of main, it won't itself get updated |
| 22:03 | hendrik | if they extract it into another folder, there should be no problem. |
| 22:03 | hendrik | no, but it would complain. |
| 22:05 | storyteller | I'll test a bit again now... |
| 22:05 | kymara | thanks story. there just hasn't been enough testing of this client so i think i'll resort to making a sign. |
| 22:06 | kymara | i guess i shoudl revert my text bold-font change locally first before i build a client for them |
| 22:07 | hendrik | kiheru, i got a partly grey window on the right side. |
| 22:07 | kymara | hendrik, are both bag and character enabled |
| 22:07 | kymara | at the settings panel? |
| 22:07 | hendrik | both disabled. |
| 22:07 | kymara | it's known atm that disabling them at the settings panel makes just a strange thing on the right |
| 22:08 | kymara | ok, so youhave to have them both enabled please. |
| 22:08 | hendrik | but after enabling them they take up almost the space. |
| 22:08 | kymara | that's right |
| 22:08 | storyteller | Ah, I first wondered why there are these white boxes on the right side, but they are for the static panels ;) |
| 22:08 | hendrik | buth there is still a little grey box. |
| 22:08 | kymara | could you take a screenshot please andupload it? |
| 22:08 | kymara | im not sure what you mean |
| 22:08 | hendrik | i am working on that. |
| 22:11 | kymara | we were discussing earlier what to do about settings panel |
| 22:11 | kymara | and we think that we should also move that over, and removethe buttons for bag, character, keyring |
| 22:12 | kymara | as the bag, character and keyring will not be bale to be totally disabled |
| 22:12 | kymara | but you can minimise them |
| 22:12 | storyteller | I think there is a bug with the HungryJoshua Quest... Joshua reacts on "food" as with saying "wood" : [22:10] <storyteller> food |
| 22:12 | storyteller | [22:10] <Joshua> I need some wood to keep my furnace lit. You can find any amount of it just lying around in the forest. |
| 22:13 | kymara | i guess that is the parser |
| 22:13 | kymara | like for spelling mistakes. |
| 22:13 | kymara | martinf is in chat but not here ;) |
| 22:13 | storyteller | and I found an error with the bag |
| 22:14 | storyteller | I grab an item (for example one in the lowest row) and i take the one above it |
| 22:14 | kymara | can you actually drop stuff to the ground? |
| 22:14 | hendrik | was the limit allways 256k ? |
| 22:15 | kymara | yes i think so |
| 22:15 | storyteller | yes, i can drop items |
| 22:15 | kymara | if your image is bigger you should be able ot reduce it a lot jst by cropping it |
| 22:15 | kymara | storyteller: okay, interesting, and if you relog is the problemstill there? |
| 22:15 | storyteller | moment, I'll try |
| 22:16 | kymara | actualkly if you coudl try right click look first |
| 22:16 | kymara | which do you get the description for? |
| 22:16 | storyteller | hmm... now it works |
| 22:16 | kymara | hm, okay |
| 22:16 | kymara | the very first time i tried it i had that too |
| 22:17 | kymara | and then after that, not ever |
| 22:17 | storyteller | hmm... |
| 22:18 | storyteller | yes, now the problem seems to be gone |
| 22:18 | kymara | it shoudl be compatible with main server |
| 22:18 | kymara | so could you play with it please over the next days |
| 22:18 | kymara | and see if you get it again? |
| 22:18 | storyteller | yes, I can do |
| 22:18 | kymara | the difference with me was that i couldn't even drop the things from the slots |
| 22:19 | storyteller | hmm... |
| 22:19 | kymara | but i had the same thing about it picking the wrong row for the item |
| 22:19 | kymara | but only the first time |
| 22:19 | storyteller | yes |
| 22:19 | kymara | maybe it's something in widnows properties |
| 22:19 | storyteller | hmm, can be... |
| 22:21 | storyteller | Hmm, maybe there could be an alternative image below the bag panel etc so that there is no white box |
| 22:21 | kymara | that is a short term thing. |
| 22:21 | kymara | it's just that it's not properly implemented yet about the complete closure |
| 22:21 | kymara | open the keyring and you'll see it goes there. |
| 22:21 | kymara | that's not part of what kiheru needs testing as he knows about that |
| 22:22 | storyteller | moment I have to get the keyring fixed :D That was why I recognized the error with Joshua ;) |
| 22:22 | kymara | the things that shoudl work are: |
| 22:22 | storyteller | okay, what needs to be tested? |
| 22:22 | kymara | there are bags and character and keyring in the side panel |
| 22:22 | kymara | you should be able to minimise it and maximie with the minus |
| 22:23 | kymara | throughout the whole of the testing please have the bag, character and keyring butons activated in settinsg panel |
| 22:23 | kymara | turning off at settings panel by pressing the buttons there is *not* implemented |
| 22:23 | kymara | you *will* see strange panels on the side if you turn them off at the settings panel |
| 22:23 | storyteller | yes, I can minimize and maximize the panels |
| 22:23 | kymara | you should be able to move items around normally from game screen, chest, bag, character, keyring |
| 22:23 | kymara | you should be able to use them |
| 22:24 | kymara | drag and sdrop should select the correct item (so it looks like that doesn't work in at least some cases) |
| 22:24 | storyteller | ah, by the way: Does Xoderos give you the 5 sandwiches or do you have to get them on your own? |
| 22:25 | kymara | you make them |
| 22:25 | storyteller | ah okay |
| 22:25 | storyteller | yes, thanks for the answer |
| 22:25 | kymara | actually when i did it most recently i gambled for them :D |
| 22:26 | storyteller | :D |
| 22:27 | storyteller | well, I can move aroudn items, use them drop them pick them up again |
| 22:27 | kymara | okay. it seems like some bugs may happen not at every login. |
| 22:27 | kymara | like the ones both you and me saw |
| 22:27 | kymara | but i don't know how to reproduce them |
| 22:28 | kymara | i'm glad someone else but me saw something though, so thats good |
| 22:28 | storyteller | hmm... |
| 22:29 | storyteller | and I recognized that Joshua only reacts on "food" with the sentence to "wood" when you dont have the sendwiches with you. If you have them, he reacts with the correct sentence. So this is no problem though he answers wrong the first time... |
| 22:30 | kymara | okay, he has no defined response for food if you haven't got them i guess |
| 22:30 | kymara | so he doesn't even try to say the food one, but wood was close. |
| 22:30 | storyteller | hmm, yes |
| 22:32 | storyteller | also strange: I just fixed the keyring, but there came no item slots below it... |
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| 22:32 | kymara | do you now need to maximise it? |
| 22:33 | storyteller | well at the keyring is no minus and with the settings panel it doesnt work |
| 22:33 | kymara | no minus? weird, i have one |
| 22:34 | kymara | are you fully up to date with cvs head? |
| 22:35 | kymara | you're right, if you started out without it activated you now don't get the minus on it |
| 22:35 | kymara | could you make a bug report please? |
| 22:35 | storyteller | I update everytime I start eclipse and sometimes when I see in the log here that there has been something updated |
| 22:36 | storyteller | there are no changes, I have the most actual version |
| 22:36 | kymara | i justtested it locally with a new player and i see the same thing |
| 22:36 | kymara | yep |
| 22:36 | storyteller | hmm... |
| 22:36 | kymara | coudl you make a bug report please? |
| 22:36 | storyteller | yes; I'll do :) |
| 22:36 | kymara | thanks a lot |
| 22:36 | storyteller | You're welcome, Kymara :) |
| 22:47 | hendrik | storyteller, actual = in fact = tatsaechlich; most recent = aktuell |
| 22:47 | storyteller | ah :/ |
| 22:47 | storyteller | false friend |
| 22:48 | hendrik | yes |
| 22:50 | storyteller | shall I add the info or doesnt it matter? |
| 22:50 | -!- | hrossa [44b70111<(a)>gateway/web/freenode/ip.68.183.1.17] has quit [Ping timeout: 252 seconds] |
| 22:55 | -!- | hrossa [44b70111<(a)>gateway/web/freenode/ip.68.183.1.17] has joined #arianne |
| 22:56 | storyteller | the keyring problem is also not gone after relog |
| 22:56 | hrossa | I noticed Stichard Ralman in Ados. Nice Touch. |
| 22:56 | hrossa | Left him a beer |
| 22:56 | * | kymara giggles |
| 22:57 | hrossa | As in free |
| 22:57 | hrossa | :) |
| 22:57 | kymara | we need a take him a katana quest |
| 22:57 | storyteller | :) |
| 22:57 | * | hendrik giggles. |
| 22:57 | kymara | but i never got round to that |
| 22:57 | storyteller | why that, Kymara? ;) |
| 22:57 | kymara | from mine and hendrik's favourite comic |
| 22:57 | hrossa | You could do a /lot/ with Stichard. |
| 22:58 | kymara | http://xkcd.com/225/ |
| 22:58 | storyteller | ah okay ;) |
| 22:58 | kymara | based on that comic, some people in real life sent him a katana, to the FSF offices |
| 22:58 | hrossa | Don't tell me if a Gill Bates is in some version of Ghennom. |
| 22:58 | storyteller | :D |
| 22:58 | hendrik | oh, i thought it was the other way round: |
| 22:58 | hendrik | "Mehrfach haben Fans fiktive Vorgänge des Webcomics auf die Realität übertragen. So wurde entsprechend der Szene von xkcd Nr.225 Richard Stallman ein Katana zugesandt" |
| 22:59 | hendrik | According to wikipedia. |
| 22:59 | storyteller | hehe |
| 22:59 | kymara | eheh, Gill would have to be a female |
| 23:01 | kymara | hendrik: http://blog.xkcd.com/2007/04/19/life-imitates-xkcd-part-ii-richard-stallman/ |
| 23:01 | storyteller | hehe :D |
| 23:03 | kymara | storyteller: i think your description of the keyring issue is clear, thank you |
| 23:03 | hrossa | I think leaving a "beer as in free" for Stichard should gain you experience -- or some attack power, or something... |
| 23:03 | storyteller | okay, Kymara :) |
| 23:03 | kymara | it could be a quest, also |
| 23:04 | storyteller | but the katana quest would be nice then ;D |
| 23:04 | kymara | but then he'd specifically need to take it from you |
| 23:04 | kymara | coding a quest where an npc just looks for the presence of an item on the ground near them - more of a challenge |
| 23:05 | storyteller | ;) |
| 23:06 | * | kymara is thinking back to the meeting where she listed all NPCs in the game, and trying to remember how many of them came from a real life person, clever joke, or other play on words. |
| 23:06 | storyteller | hehe :D |
| 23:06 | hrossa | :) |
| 23:06 | storyteller | yes there where quite many ;) |
| 23:07 | hrossa | Like? |
| 23:08 | kymara | a lot of things can be got if you just spell the name backwards |
| 23:08 | storyteller | hehe |
| 23:08 | kymara | i named an entire city after a developer |
| 23:08 | hendrik | and he did not notice for years :-/ |
| 23:08 | kymara | till i told it ... |
| 23:08 | storyteller | ;) |
| 23:09 | hendrik | well you did not. |
| 23:09 | hrossa | Hm... Nemrac... Doesn't ring a bell... |
| 23:09 | hendrik | You just gave an obvious hint. |
| 23:09 | hrossa | Nodrog... |
| 23:09 | kymara | hehe |
| 23:09 | storyteller | hehe |
| 23:09 | kymara | they are real names though in english |
| 23:10 | hrossa | Ah... Peesh! yes. |
| 23:10 | kymara | right, i shoudl get back to website |
| 23:10 | hrossa | Oh... |
| 23:11 | hrossa | Sorry... misspelled |
| 23:11 | kymara | peehs ? |
| 23:11 | hrossa | never mind. |
| 23:11 | kymara | hendrik, at one point you thought the recent events could go on the main page |
| 23:11 | kymara | do you still want that, or a separate page? |
| 23:12 | hendrik | a little box perhaps, but i don't know where it should be. |
| 23:12 | hendrik | and it needs to be really fast on the main page. |
| 23:12 | kymara | yes :/ i'm not sure it's really fast right now. |
| 23:12 | storyteller | at one of the gravestones |
| 23:13 | kymara | storyteller: like showing some of the events in the actual box |
| 23:13 | kymara | so if you picture one of the current menu boxes |
| 23:13 | kymara | and instead of that put the recent events |
| 23:13 | kymara | i was thinking i might even go in the main content section above or next to the first news article |
| 23:13 | kymara | *it might |
| 23:13 | kymara | storyteller: do you want to see it? i guess it's nearly ready now |
| 23:13 | storyteller | ah okay, so having a whole new panel somewhere? |
| 23:14 | storyteller | yes, please :) |
| 23:14 | kymara | http://stendhalgame.org/?id=content/scripts/events |
| 23:14 | storyteller | ah okay :) |
| 23:14 | storyteller | so you need a place for the link to it? |
| 23:16 | kymara | or hendrik was suggesting showing them on the main page |
| 23:16 | storyteller | hmm... |
| 23:16 | storyteller | ah well, I don't know if that should be on the main page... |
| 23:16 | storyteller | (sorry Hendrik...) |
| 23:17 | storyteller | maybe showing only the last 5 ones on the main page... |
| 23:17 | storyteller | but not that entire list... |
| 23:17 | kymara | right |
| 23:17 | kymara | not all would fit |
| 23:18 | kymara | but for now can just add with an icon |
| 23:18 | storyteller | having let's say 5 in a small box just over the news |
| 23:18 | storyteller | below the walking dwarf |
| 23:18 | hrossa | Oh... for the beer... You just need to have Stitchard just notice when you say "free" that you have a beer... |
| 23:19 | hendrik | 3 may be enough. |
| 23:19 | storyteller | yes |
| 23:20 | hendrik | the uncashed version needs to be fast. |
| 23:20 | hendrik | perhaps we should stick with the extra page for now. |
| 23:20 | storyteller | The panel may say something like "What's going on in Stendhal?" /Faiumoni/the world/etc... |
| 23:20 | storyteller | okay |
| 23:21 | storyteller | at the "Players" panel |
| 23:21 | storyteller | below the "31 Players Online" link |
| 23:23 | storyteller | it may say "Events" or something |
| 23:34 | kymara | that's fine |
| 23:34 | kymara | it' more i was just thinking what to put as the actual icon |
| 23:37 | storyteller | an "?"? or a player and a creature fighting? |
| 23:37 | kymara | i was thinking about a blood drop (since its so small a button) but maybe tat is gruesome |
| 23:37 | storyteller | hmm... |
| 23:38 | kymara | a little rat icon? |
| 23:38 | storyteller | yes, thats nice |
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