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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-14

Timestamps are in server time.

00:06hendrikonly two days left until twitter will disable http auth.
00:06CIA-37arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): add change zone and poison events, and display only the time in hours and minutes not the full timestamp
00:12CIA-37arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): put outfit events like the other events
00:25CIA-37arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/item/Present.java: Missing exclamation mark in present message ID: 3041278
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00:35CIA-37arianne_rpg: kymara * stendhal/tests/games/stendhal/server/maps/quests/HungryJoshuaTest.java: Update test to match change : story-teller * stendhal/src/games/stendhal/server/maps/ados/goldsmith/GoldsmithNPC.java: Added a dot after saying "Bye". Fixes bug report ID: 3044109
01:15CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ (3 files in 3 dirs): Added a component for holding the containers outside the game screen. Needed making MoveableEntityContainer, and getClientHeight from WtPanel public.
01:16CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2DClient.java: Moved the bag and character window outside the game screen
01:17kiheruthere are pretty likely some bugs and weird behaviours left, but there's something for people to test
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10:28NobunA question... before starting to make a map I would like to know if there is a way to test it locally
10:34kiheruNobun: you can run a local server with the map. the map turorial at http://stendhalgame.org/wiki/HowToUseTiledToCreateStendhalMaps has a link to instructions
10:35Nobunyep I read it byt I don't understand how to run a local server with the map (I am noob)
10:35kiherudo you have a local server installation?
10:35Nobunperhaps not
10:35NobunI don't know
10:35kiheruif you don't know, it's pretty unlikely you have
10:36kiheruinstructions for setting up one are here: http://stendhalgame.org/wiki/Host_a_Stendhal_Server
10:36hendriki am playing around with http://jmillerinc.com/2010/05/31/twitter-from-the-command-line-in-python-using-oauth/
10:37kiherupick the correct OS from the links. feel free to ask if you get stuck at some point
10:37NobunI read them too but not clear (not completely). I will try to read again. Thank a lot :)
10:39kiheruah, nice. someone's managed to use oauth
10:45omerohey Nobun
10:46Nobunuhm... I am afraid I have to wait my return in Florence... here I have only windows and I cannot install things like sql in this pc. Thank again
10:46Nobunhi omero :)
10:46omerofor running a local server you dont need mysql actually
10:47omeroH2 database will do just as well
10:47Nobunthank for info, my friend :) however I cannot install programs here of any kind xD
10:53kiheruh2 is included in the distribution. but if your account is extremely limited building the server becomes hard
10:53hendrikNobun, if java is installed (e. g. if you can play), you can do the rest without admin rights.
10:53omerobut he needs to be able to install at least ant or be able to repack the data files
10:54hendrikno.
10:55omeroah right
10:56omeroyou can place files in the data directory and they will be read even if not packed in a .jar
10:58hendrikyes
10:58hendrikand you can even use a normal zip program, if you want to re-jar them.
10:59omerothen all he needs to do before running the server is to initialize the engine with 'java -cp marauroa.jarjava -cp marauroa.jar;stendhal-server-0.86.jar games.stendhal.server.core.engine.GenerateINI'
11:00omeroops
11:00omerodouble paste
11:02omeroNobun, before running the server get to the windows command line under the folder where you unpacked the server and type this -> java -cp marauroa.jar;stendhal-server-0.86.jar games.stendhal.server.core.engine.GenerateINI
11:02kymaraunless he has 0.86.1 of course :)
11:02omeroyes, that's the idea
11:04NobunI have 0.86.1 xD
11:05NobunI see that there is also a .bat included (but I had to fix it - uses LF instead of CR for end-line markup) xD
11:05kymaraoh
11:05kymaraI don'tknow what you mean but if you had to fix anything could you provide a patch?
11:06kymaraso others get some benefit?
11:06Nobunit is simple... windows uses a different way to mark-up end-of-line in text files
11:06kymarathe start.bat is for use, if you like, after you have initialised the engine with that line abve from omero (Just use the correct version number)
11:06omerohe means that the bat file has each line terminated by LF (line-feed) character and that wont work
11:06kymarayes, i know, i do data import at work
11:06kymara/r/n
11:06kymaraand stuff
11:07Nobunhmm better to write directly 0x0d 0xda xD
11:07omerolol
11:07kymaraso I don't know what LF and CR are but I know there's a line ending difference, if you can upload a patch that'd be useful, unless it is something I can write here in emacs
11:07Nobun0x0d 0x0a sorry
11:08Nobunin linux a line end with 0x0a... un windows with 0x0d 0x0a
11:08kymarawhat would it do then if you tried to run it?
11:08omeromost editors will let you save the file with the correct end-of-line markers
11:08NobunI don't know I fixed it
11:08Nobunyep
11:08Nobunexactly what i do
11:08kymarathe command that i meant to be on the newline won'tbe on a new line,does cmd line care for that
11:09kymaracmds can't be ended with something else instead so newlines don't matter?
11:09Nobunno
11:09kymarawell anyway if you have a fixed version, i can commit it ......
11:09Nobunit shouldn't be
11:09Nobunyep
11:09kymarahttp://sourceforge.net/tracker/?func=add&group_id=1111&atid=301111
11:09Nobunhow can I send it
11:09Nobun?
11:09kymara--^
11:10kymarawill just check that doesn't break the regexp for when we change version number
11:10kymarathat file is supposed to stay up to date you see
11:11omeroit shouldnt affect the regexp
11:13Nobunno don't releted to regex
11:14kymarahow do you *know* :D
11:14kymaradid you check it :D
11:14kymarait makes melaugh when people justassume things
11:14Nobunno xD
11:14kymarahow do you know the regex doesn'tlook for a long line ending in that specific character
11:14Nobunsimply if we are talking about registry on windows...
11:15omerokymara: you specifically include the end of line in your regex? then no.. it wont affect it
11:15Nobun...I know more or less how it works
11:15Nobunah no xD you mean regular expression
11:15kymarait just makes me laugh you can both say dogmatically without checking
11:15NobunI misunderstood
11:16NobunI readed reged (like registry editor...) -> regedit
11:16kymararight no it's a fairly smple one
11:16omeroyou can laugh but it wont change the fact that your regex doesnt match the 'crlf' or 'lf' markers
11:16kymarae.g. match="STENDHAL_VERSION=.*"
11:16kymara replace="STENDHAL_VERSION=${version}"
11:16kymaraomero yes, but i am not sure how you'd know it won't without checking
11:17kymarawhy shouldn't a regex look for end of line characters?
11:17kymarai write ones which do use end of line characters all the time
11:17omerobecause you didnt' know the difference in line markers
11:17Nobunlol
11:17kymarahuh?
11:17kymaraI write ones which use ends of lines all the time
11:17kymaraand I said I know from data import there is a difference :\r\n vs \n or something
11:17Nobuninfact all end of lines in stendhal are for linux only xD
11:17kymarai just didn'tknow what CR and lF stand for .
11:18Nobunkymara
11:18omeroyes, the $ expression has nothing to do with 'end-of-line' marker
11:18NobunCR = carriage return .... LF = line feed
11:18omeros/.*$/replace/
11:18kymarawhy am i even arguing this point, it really doesn't matter :D
11:18kymaranever mind guys, i'm going to go back to actually doing something useful, Nobun thanks for spotting that in the windows specific file
11:19omerowill not affect what the 'real' end-of-line marker is
11:19kymarabyebye!
11:19Nobunbye
11:20Nobunhttp://sourceforge.net/tracker/?func=detail&aid=3044825&group_id=1111&atid=301111
11:20Nobunadded the "fixed" runserver.bat
11:21Nobunhowever kymara... yes... the \r\n (in windows) against \n (in linux) should work but it is not 100% safetely
11:22Nobunto avoid problems I usually like more to use directly the binary code
11:22Nobuninstead of \n put
11:22Nobun0x0a in linux (no change)
11:23Nobun0x0d 0x0a in windows (CR)
11:23Nobunin this way you are sure about it will work
11:23CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/entity/Player.java: closed potential NPE paths
11:27kiheruthe interpreter in windows understands unix line ends, but not all editors do (at least notepad used to be confused by them). thus using windows endings is the right thing for a windows specific file
11:46kiheru(regexps *can* change line ends, it's not just very often done. but it does not hurt to check)
11:47omerobut you have to specifically 'target' them
11:48omerothe '$' (untill end of line) will match up to the last character before the 'end-of-line' marker (not including it)
11:49omerothat's the standard in about all regexp standards around
11:50kymarahow do you know we weren't targetting them
11:50kymarawas my point!
11:50kymarai know that the regexp we use for changing version numbers *do* rely onthe formatting around the rest of theline
11:50kymaranot just a simple check for say, 0.86 anywhere in any files
11:50kymarathat would be really stupid.
11:51kymaraand so if one of the checks also included a line ending (which to my mind is compeletely feasible) then it would fall over. Okay?
11:51kymarai was talking out loud to remind myself to check it as much as anything. but i do not see how you can be sure that we don't check for it, so dogmatically.
11:52omeroif you did target the end-of-line marker, you'd know how to properly 'exclude' it to avoid breaking the file during version changes
11:52kymarawhy take that for granted?
11:52omeroI could bet Nobun's head
11:52kymarahave you worked in open source before I wonder? Or ever worked on code which anyone but yourself has contributed to?
11:53omeroyes indeed
11:53kymaraYou pretty fast learn to assume nothing. And good people on the project who can think of what will be affected by a seemingly minor change, are very valuable.
11:54Nobunkymara xD
11:55Nobunomero is an expert xD
11:55NobunI know him well
11:55kymaraand so am I.
11:55NobunI have no doubt about it
11:56kymarakiheru, I am testing the changes you made to the cvs head client last night
11:56Nobunbut it is not a point -> contribute or make an open source program... infact... I did more than one open source application, but I am still a noob
11:56kymarashould I be ableto drag and drop from character, or only bag?
11:56kiheruthank you. anything obviously broken (except closing the windows using the settings panel)
11:57kymarathe character panel doesn't let me drop anything from it, to gamescreen or to the bag.
11:57kymarai could see the icon of the helmet i tried to drag but it would not release
11:58kymaraand now when i click to that area it has got the positioning wrong, if you know what i mean?
11:58kymaraclicking on boots i see the helmet still
11:58kymaraorsometimes the armor
11:58-!-durkham1 [~User<(a)>d174218.adsl.hansenet.de] has joined #arianne
11:58kymaraand sometimes a bit below the cloak slot i can make the mouse cursor shwo the shield
11:59kiheruoh. they work normally for me :-/
11:59kymarait did not generate any client errors, i will check the testserver logs
12:00kymarano, nothing there
12:01kymarathis time it works fine for me, the character panel
12:01kymarathings like using scrolls from bag and consuming potions are okay
12:02kymaraand al the checking about allowed slots seems okay
12:02kymarashall i keep relogging and try to get the bad panel again?
12:03kiheruI can't reproduce that at all. not even with partially obscured panels
12:04kiheruincorrect mouse positioning is especially weird. it uses exactly the same code as the gamescreen. just some glue code is new
12:08Nobunlast question (when you finished)... is there somewhere a complete list of admin actions/command and how to use them? I need them to try different settings and balance maps
12:08kymaratry /gmhelp in game and our wiki
12:09kymarahttp://stendhalgame.org/wiki/Navigation_for_Stendhal_GMs
12:09kymarahas links to commands under administration, and scripts. but the in game stuff might suffice.
12:10kymarakiheru: about closing the stuff with settings panel, understood
12:10kymarabut i minimised the bag and i can't open it again now
12:10kymaraby clicking on the -, not the settinsg panel
12:10Nobunthank
12:11kymaraNobun: yw. if you can't work out something from those please feel free to ask here
12:11kymarakiheru: i can minimise character okay, and i think i minised bag alone okay too.but then i minimised both of them and now i can only restore character
12:12kymaraafter relogging i can maximise my bag again now
12:13kymaraand doing the same steps again doesn't reproduce it -.-
12:13kiheruyou seem to have a lot of one time bugs I have never seen :-(
12:13kymarasorry
12:14kymarabut then you didn't have the positioning in zone bug
12:14kymarathat i had
12:14kymarayou said because my machine was faster
12:14kymaraand you've never seen that minimap jumping thing
12:14kymaranow my character stopped restoring
12:18CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/wt/MoveableEntityContainer.java: javadoc fix
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12:19kiheruthe zone change I could eventyally reproduce with maps in memory. that's why I got it fixed
12:19kymarabut you knew the cause anyway?
12:20Nobuncu soon guys
12:20kiheruyes. I had a good idea what could be the reason
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12:21kymaraI'm sorry :(
12:21kymaraI guess we need some more people who are willing to help test
12:21kymarasince this is something people have wanted for so long I'd be verysurprised if people wouldn' thelp if you asked.
12:22kymaramaybe try some of the older players who might have been ones who asked about it?
12:25kymarabtw for me the only thing wrong with turning it on and off with settings is thatyou get a white flicker when you do that
12:25kymarawhere the panel used to be
12:25kymarawhat happens for you?
12:26kiheruthe same. I don't handle closing those windows at all at the moment
12:31CIA-37arianne_rpg: kymara * stendhal_website/scripts/events.php: do the handling of timedates in php not mysql (sadface)
12:33kymaraa friend of mine works with someone who writes docs for php.net
12:33kymarai am trying to think of suitable punishments
12:33kymarabut really so far i've only come up with stab in theface
12:39CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/wt/Character.java: Use same spacing as EntityContainer to make the width the same as that of the bag
12:41kiheruwould making him write software based on the docs qualify as cruel and inhuman punishment?
12:44kymaralol
12:45kymarai'm starting to think writing anything in php, based on docs or not, is cruel and inhuman
12:45kymaradid i tell you about my wonderful error yesterday
12:45kymarahelpful error messages can really make a difference
12:45kymaraunexpected T_PAAMAYIM_NEKUDOTAYIM
12:46kymarayes indeed that was unexpected ....
12:47kiherulol
12:49kymaraah, the minus sign is where it is now because you just removed the cross, right?
12:49kymarain the bag and character panels
12:50kiheruyes. I'm not sure if hiding those completely is necessary at all. I can add code for handling that if wanted
12:53kiheruthe positioning of the buttons will be fixed once I get to swingize the wt code and use proper layout managing for them
12:53kymarano worries
12:53kymarait just explained it to me
12:56kiherushould hiding them completely be supported?
12:56kymarahow woudl you getthem back?
12:56kymaravia the settings panel?
12:57kymarai guess some people might never want to see their keyring.
12:57kiheruI suppose so. though I think I should move the settings panel to the side
12:57kymaraindeed
12:58kymarai hope my recent work on it hasn't made all that harder
12:58kymarai am looking at real estate now
12:58kymaracan the keyring slots themselves be made smaller
12:58kiheruthen the hiding button in the settings panel becomes kind of redundant
12:58kymarayes
12:59kiheruthe side panel can swallow wt components so moving the settings there should not be too hard
12:59kymaramost keys are quite narrow, but i guess the ring and the lucky charm and the assassins id need full 32 width :/
12:59kymaraokay. so you could remove the bag, keyring and character buttons if you plan thatthey neverget closed
13:00kiheruwe could add one more key slot and make it 3x3 :-P
13:00kymarayes, i was thinking that
13:00kymarabut even so i am not sure it quite fits
13:00kymarado we need the heading on the character panel (player name)
13:00kymarai guess we have to have teh titles if we want them minizeable
13:00kymaraminimisable
13:00kiheruyes
13:01kymarai might prefer character on top of bag though
13:01kymaraif you wouldn't mind
13:01kiheruok. that's easy
13:01kymarait's more important to the rp
13:02kiheru(is there any way to turn off the double click on tab behaviour of eclipse. it's *never* what I want)
13:03kymaraheh, i have never done that
13:05CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2DClient.java: moved bag below character panel
13:13kiheruwhat should I do about the settings panel? remove the bag, keyring and character but keep the 4 others?
13:13kymaraif we are not allowing closing of the bag, character and keyring, yes
13:13kymaraand when you have moved keyring out
13:13kymarai'm worrying about containers
13:13kymarawhat is the plan
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13:14Laguzhello all
13:14kiheruopening any containers that are carried by the player in the side panel, any others on the game screen
13:15kiheruthe panel will possibly need a scroll bar
13:15kymaraso a chest will be opened on the game screen
13:16kymarabut a keyring, backpack, our bags, any carriable-boxes, are in the side panel?
13:16kymarahi Laguz
13:16kiheruyes. I think keeping chests and corpses should remain on the screen; opening them on the side panel would be confusing
13:17kiherubasically it would be that anything opened from the side panel would open in the side panel
13:21kiheru(and keep open until the player either closes it or drops the container)
13:22kymaraokay
13:22kymarabut then how will we haveenough space
13:22kymarawe limit ourselves with how many containers players can collect
13:32CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ContainerPanel.java: Define minimum size of the subcomponents
13:32kiheruI don't have a particularly good idea how to handle a large number of containers
13:41CIA-37arianne_rpg: kymara * stendhal_website/scripts/ (grammar.php website.php): initial grammar rules for website, starting with a simple a/an function
13:42CIA-37arianne_rpg: kymara * stendhal_website/content/scripts/character.php: Fix Stendhal website - Grammar error ID: 3015520 using a/an rule
13:42kiheruI can add scroll bars to the panel, but that's not particularly pretty
13:42kymaramm
13:43kymarai guess atm it's too soon to worry about it
13:43kymaraand i should hush
13:47kiheruwhen the bag, character and keyring are all open it's already higher than the panel
13:47kymararight
13:47kymarathats' what i was looking at, and i think 3x3 wont' fixthat
13:47kymarabad kymara for allowing rings and lucky charms into the keyring:(
13:48kymarait could line up next to the bag
13:49kiheruwould it look odd if I made the panel reach to the bottom of the window?
13:50kymarabuddies does already
13:50kymarai think thatwould look fine. symmetric
13:51kiheruI guess I'll still need to add scroll bars for those with a small screen, but anyone with a small screen who keeps all the windows open at the same time is crazy anyway
13:56CIA-37arianne_rpg: nhnb * stendhal_website/scripts/grammar.php: fixed copyright statement
13:56kymaraoh,sorry.
13:57hendrikno reason to be sorry.
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14:10hendrikhttp://twitter.com/stendhalgame
14:11hendrikI did not notice that the first posting went through because the program crashed.
14:11hendrikthe crash is now fixed.
14:14kymaraokay
14:14kymarais this with oauth?
14:14*kymara has got the website grammar of reporting kills better than stendhal game grammar now :D
14:14kymarai didn'trealise the game doesn't actually apply teh rules i was making up for the website
14:15CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ContainerPanel.java: Scroll bars if needed
14:15kiheruhehe. now you can port the better rules to the grammar pkg
14:15kymarait's related to type
14:15kymarahttp://stendhalgame.org/wiki/User_talk:Kymara#grammar_rules_for_website
14:15kymaraso it's not about the grammar as much as the object being described (player or creature)
14:16kymaraso now we have:
14:16kymaraA giant killed kymara at 13:11
14:16kymarakymara killed an archer elf at 13:11
14:16kymaraso it uses an a/an only if it's a creature
14:17kiheruok
14:17kymaraand it gets the linking urls right
14:20CIA-37arianne_rpg: kymara * stendhal_website/scripts/events.php: use a/an as appropriate to refer to creatures
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14:29CIA-37arianne_rpg: kymara * stendhal_website/scripts/events.php: just exclude baby dragons who kill for now
14:32kymarahm, i hoped most queries would use the timedate index
14:33kymarabut the quest one is using param1
14:33kymarawhich is not a very efficient way
14:33kymaraperhaps i should force the timedate index on that one
14:36kymaraif i take out the param1 check (which is the one looking for only daily, weekly, deathmatch, etc
14:36kymarathen it uses timedate
14:36kymarabut explain says also:
14:36kymaraUsing where; Using temporary
14:36kymarawhich i assume means it has to use a temporary table whichwe want to avoid anyway
14:38kymarawithout a 'distinct' it doesn't have to use temporary
14:38kymarabut that was needed really:/ unless i can persuade php to do it
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14:55CIA-37arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2DClient.java: Moved the keyring to the side panel. Made the side panel extend to the bottom of the screen
15:10hendrikif it is not possible to optimize those queries, we could use a second table.
15:11hendrikand delete that every day.
15:11hendriki mean delete everything that is older than one day.
15:11hendrikthis has the nice side effect that we can log things that we don't want to store long term.
15:12kymarai was thinking about triggers
15:12kymarait's perfectly fast if i dont try a distinct andremove smeof the filters
15:13hendrikit might be possible to tell mysql which index to use.
15:13kymarasure you can
15:13kymarabut doing the distinct may be slow anyway
15:14kymaraUSE INDEX and FORCE INDEX
15:16madmetzgeri have started to implement first stuff for zone achievements
15:17postman-botnobun rented a sign saying "if someone offer you an help without asking anything would be polite to NOT answer in bad way. You can simply say "no thank"."
15:17madmetzgeri plan to add a new attribute to a zone which can be considered while calculating if a particular zone achievement is fullfilled
15:18kymaraokay, so you decided that over the other ideas?
15:18madmetzgerhm?
15:18madmetzgeryes, i think it's helpful to have that flag for "exclusion"
15:19hendrikwhat flag?
15:19madmetzgerthe flag says "this zone is not relevant for achievements"
15:19madmetzgerfor example int_semos_house would get that flag
15:19kymarahttp://stendhalgame.org/wiki/Stendhal_Achievement_Development right down at the bottom, was the result of some disussion before
15:20kymarayou asked me to document that discussion on the wiki page but i could not see any obvious place to put it so it's just atthe end.
15:20madmetzgerah, yes
15:20madmetzgerthe flag is better described there
15:21madmetzgeri decided at least against the hardcoded lists
15:23madmetzgerokay, i wanted to ask if someone has an idea for a name for that flag
15:23madmetzgermy idea is atm to call it "accessibleToAll"
15:23kymarathere was another idea
15:23kymaranot a hardcoded list of ones
15:24kymarabut a hardcoded expression to check.
15:24kymarai think that all 'house' should be excluded
15:24kymarayes that excludes felinas house and ados ross house and ados haunted house
15:24kymarabut also catches all the player owned houses and semos house.
15:25kymaraalso i think fado lovers rooms, which is again easy to catch all at once
15:25madmetzgeroh, i didn't have that idea in mind
15:25kymarawhat other zones should be excluded
15:25madmetzgermaze
15:25madmetzgervault
15:25madmetzger?
15:25kymarathey aren't froma region anyway.
15:25kymarathey don't have _semos_ or _ados_ in
15:25madmetzgerbut they don't need to be excluded
15:25kymaraso when you are checking for all semos ones, you dont' see them anyway
15:26madmetzgerthat's right
15:26kymaraand the overall achievement is a meta one from each region.
15:26kymaraso they're not included as far as i am concerened
15:26madmetzgeryes, the overall one is a meta one
15:26kymarai am thinking about all which fit the patterns we described
15:26kymarastart with an int, and then the region, for visiting building ina region
15:27kymarastart with 0, and then a region, for outside zones
15:27kymarastarts with a -N, and then a region, for all underground zones
15:27kymaraand exclude 'house' and 'lovers_room' for the internals.
15:28madmetzgersounds like a feasible idea
15:28madmetzgerzones can tell atm if they are an interior one or not
15:29kymaraok, that too, you can use the level attributes and so on
15:31kiheru"apartment" too, I think
15:32kymarayes
15:32kymarafor athor apartments
15:36madmetzgergood
15:36kymarabut it'sonlyanother option for you
15:36kymaraa flag may still be better
15:37madmetzgera flag might be better but would mean a bit work in the xml files, not sure
15:39madmetzgermy idea was to add convenience methods to StendhalRPWorld which give for example all zones of a region
15:52CIA-37arianne_rpg: kymara * stendhal_website/content/scripts/events.php: order by most recent events first not last
16:03CIA-37arianne_rpg: nhnb * stendhal_website/content/scripts/events.php: cache events for 60 seconds
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17:52CIA-37arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): add equipping events
17:54-!-Nobun [~Nobun<(a)>host56-245-dynamic.248-95-r.retail.telecomitalia.it] has joined #arianne
17:55NobunAbout Deathmatch... something require change
17:55Nobunfirst of all
17:56Nobunif you fight alone in DM is not polite fighting against archers
17:56Nobunbecouse you are forced to stand in spikes
17:56kymaraI think there is a bug report on that.
17:56kymaraIndeed, but it's generally not wise to do DM alone anyway
17:56storytelleryes, I reported it already
17:56kymarasince the word *Death* in deathmatch implies you might need help :P
17:57Nobunyep kymara... but is a challenge... and in my little opinon any challenge should be done ALSO alone
17:57kymaraNo, we like to encourage team play
17:57Nobunsurely should be not easy
17:57kymaraA wise man knows when he needs helps from friends
17:57Nobunforcing is different to encourage
17:58Nobunlet me explain
17:58kymaraof course, that is why it's in the 'bugs' section not feature requests
17:58Nobunif you say "you cannot do alone" you are forcing team
17:58kymaracan you help us fix it maybe?
17:58kymaraI think that the archer ai needs to consider spikes
17:58kymarain our code spikes are an area entity, a 'damaging area'
17:58Nobunor an idea could be they can be damaged like any unit
17:58Nobunso you could take benefit other than damage
17:58kymaraso they would need to consider the area near them, just like player pathfinding considers the resistance
17:59kymarahm, no i think that would make it too easy
17:59Nobunuhm
17:59kymarayou coudl just drag the enemey onto the spikes, for any enemy
17:59kymaraand let the spikes kill them. we rejected that idea quite a long time ago
17:59Nobunindeed
17:59Nobunyou are right
17:59kymara(In fact we rejected it when spikes were first introduced at the catacombs)
18:00kymarabut yes of course we'd want to fix it. fixes take time and i happen to have other stuff i'm working on, kiheru for example is working on the client (has anyone helped test that except me yet??)
18:00kymarawhat were the other things about deathmatch?
18:00Nobunso perhaps add an exception? (if 1 player only don't spawn some units like archers) could be an idea?
18:01kymaracould be a short term fix
18:01kymaramaybe you can add that idea to the bug report?
18:01Nobunyep
18:01kymarathanks
18:01Nobun(OT did you see if my runserver.bat uploaded correctly?)
18:02Nobunstoryteller... can you say me the link of your report... it seems to me wiser to add an answer to your already opened report
18:02storytellerokay, moment
18:03storytellerhttp://sourceforge.net/tracker/?func=detail&aid=3044001&group_id=1111&atid=101111
18:03Nobunthank a lot
18:03storytelleryou're welcome
18:05Nobunuhm... it seems you cannot reply if you are not signed (not like when you open a new topic)
18:06kymarado you have any openid
18:06Nobunno
18:06kymarayou don't necessarily need a sf account you see
18:06kymarareally? no google, blogger, livejournal, flickr, yahoo, aol accounts?
18:07NobunxD no. Only yahoo but it is personal (I am an anonimous person xD)
18:07kymaraokay
18:08Nobunthe reason why I never hosted my little applications in sourceforge... they ask your real name (I don't know to publicize xD)
18:08NobunI don't whant xD
18:08Nobunsorry :P
18:08kymarauh, i didn't have my real name on my sf account for ages.
18:08kymarait was just my first name for a long time.
18:09kymarastory for example just has storyteller as his public name: http://sourceforge.net/users/story-teller/
18:09Nobunlol if you try to subscribe for hosting opensource they require it (mandatory) and you cannot hidden from public
18:09kymaraokay, if you say so.
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18:10Nobunperhaps something is changed or perhaps I see bad... I don't know :D
18:10Nobunhowever... trying to add a sourceforge account... I have no openID so it seems the only solution (except open a new topic)
18:11kymaraif you are likely to be making bugs reports, feature requests and patches it could be a good idea to have one
18:11kymarafor enabling you to track the outcome of each
18:15hrossaHey guys... I've been playing for a few days. It's fun. Nice work.
18:16kymarahrossa: welcome. Delighted to hear it
18:16CIA-37arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (3 files in 2 dirs): renamed TwitterAccess to AsynchronousProgramExecutor in prepartion to using an external tool for posting twitter message in the future because Twitter is about to change the existing API.
18:17storytellerThank you, hrossa :)
18:20hrossaThat's really all I had to say. :)
18:21hendrikby the way: If someone of the server admins wants to post to the stendhalgame twitter account, you can use bin/twitter-stendhalgame 'some message'
18:21hendrikthank you, hrossa.
18:21Nobunlol... hendrik think all thing of evolutions xD
18:34hendrikNobun, what do you mean?
18:35kymaravery loosely if i was made to interpret that I would think he meant 'hendrik, you are thinking all the time about future evolution of the internet'
18:35Nobunyour message before the mine xD
18:36hendrikthe one about the command line tool for twitter?
18:36Nobunyep
18:36hendriki still don't know what you mean.
18:36Nobunfuture -> becouse twitter and social-network seems to be very popular now
18:37Nobunso adding something that can be interconnected with them is a sort of step-for-future xD
18:37kymarahttp://twitter.com/stendhaltrade
18:37hendrikah, okay.
18:37kymarathat has been up for quite some time now, the messages from Harold
18:38Nobun^^
18:38hendrikbut we can use the stendhalgame account to be a bit more open about what we are doing.
18:38hendrikwell, we are open in this channel, but for people who do not read it.
18:39kymaraindeed
18:39NobunI don't like so much social networks, but a lot of people do... it seems a good idea
18:39hendrikthe nice thing about twitter is that you can follow people using rss without having to use an account.
18:40Nobuninteresting
18:41hendrikin the link from kymara above, on the right side there is: RSS feed of stendhaltrade's tweets
18:41hendrikand you can use that anonymously in firefox, thunderbird or whatever your favorite rss reader is.
18:43Nobun^^ it is more detailed then Harold himself xD (you can see also stats) xD
18:47CIA-37arianne_rpg: nhnb * stendhal/src/games/stendhal/server/util/AsynchronousProgramExecutor.java: execute an external tool specified in server.ini
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19:12CIA-37arianne_rpg: nhnb VERSION_00_RELEASE_86_REVISION_01 * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): backported new twitter code
19:21CIA-37arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): use pictures to represent items and creatures in the event history instead of words. (note: not using final 'style' yet)
20:15CIA-37arianne_rpg: kymara * stendhal_website/ (scripts/events.php content/scripts/events.php): use icons for player images and scale icons down to small size
20:18CIA-37arianne_rpg: kymara * stendhal_website/scripts/events.php: get height-width ratio right
20:21CIA-37arianne_rpg: kymara * stendhal_website/scripts/events.php: use a <br> not a <p> to get them closer together
20:25hendrikthat looks really nice.
20:26kymarait doesn't use the right css still
20:26CIA-37arianne_rpg: kymara * stendhal_website/scripts/events.php: make the equip events just frm the last 5 minutes also to try to break up the block a bit
20:29CIA-37arianne_rpg: madmetzger * stendhal/ (2 files in 2 dirs): added NPC created by erdnuggel and implemented by Bluelads4 from NPC ideas page
20:29Bluelads4hihi :)
20:30kymarayay
20:32Bluelads4:)
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22:02kymarahendrik: is tehre any risk to getting players to test the new client
22:03kymarai mean will it cause any issues with update or anything?
22:03kymarai guess, if they keep playing with it instead of main, it won't itself get updated
22:03hendrikif they extract it into another folder, there should be no problem.
22:03hendrikno, but it would complain.
22:05storytellerI'll test a bit again now...
22:05kymarathanks story. there just hasn't been enough testing of this client so i think i'll resort to making a sign.
22:06kymarai guess i shoudl revert my text bold-font change locally first before i build a client for them
22:07hendrikkiheru, i got a partly grey window on the right side.
22:07kymarahendrik, are both bag and character enabled
22:07kymaraat the settings panel?
22:07hendrikboth disabled.
22:07kymarait's known atm that disabling them at the settings panel makes just a strange thing on the right
22:08kymaraok, so youhave to have them both enabled please.
22:08hendrikbut after enabling them they take up almost the space.
22:08kymarathat's right
22:08storytellerAh, I first wondered why there are these white boxes on the right side, but they are for the static panels ;)
22:08hendrikbuth there is still a little grey box.
22:08kymaracould you take a screenshot please andupload it?
22:08kymaraim not sure what you mean
22:08hendriki am working on that.
22:11kymarawe were discussing earlier what to do about settings panel
22:11kymaraand we think that we should also move that over, and removethe buttons for bag, character, keyring
22:12kymaraas the bag, character and keyring will not be bale to be totally disabled
22:12kymarabut you can minimise them
22:12storytellerI think there is a bug with the HungryJoshua Quest... Joshua reacts on "food" as with saying "wood" : [22:10] <storyteller> food
22:12storyteller[22:10] <Joshua> I need some wood to keep my furnace lit. You can find any amount of it just lying around in the forest.
22:13kymarai guess that is the parser
22:13kymaralike for spelling mistakes.
22:13kymaramartinf is in chat but not here ;)
22:13storytellerand I found an error with the bag
22:14storytellerI grab an item (for example one in the lowest row) and i take the one above it
22:14kymaracan you actually drop stuff to the ground?
22:14hendrikwas the limit allways 256k ?
22:15kymarayes i think so
22:15storytelleryes, i can drop items
22:15kymaraif your image is bigger you should be able ot reduce it a lot jst by cropping it
22:15kymarastoryteller: okay, interesting, and if you relog is the problemstill there?
22:15storytellermoment, I'll try
22:16kymaraactualkly if you coudl try right click look first
22:16kymarawhich do you get the description for?
22:16storytellerhmm... now it works
22:16kymarahm, okay
22:16kymarathe very first time i tried it i had that too
22:17kymaraand then after that, not ever
22:17storytellerhmm...
22:18storytelleryes, now the problem seems to be gone
22:18kymarait shoudl be compatible with main server
22:18kymaraso could you play with it please over the next days
22:18kymaraand see if you get it again?
22:18storytelleryes, I can do
22:18kymarathe difference with me was that i couldn't even drop the things from the slots
22:19storytellerhmm...
22:19kymarabut i had the same thing about it picking the wrong row for the item
22:19kymarabut only the first time
22:19storytelleryes
22:19kymaramaybe it's something in widnows properties
22:19storytellerhmm, can be...
22:21storytellerHmm, maybe there could be an alternative image below the bag panel etc so that there is no white box
22:21kymarathat is a short term thing.
22:21kymarait's just that it's not properly implemented yet about the complete closure
22:21kymaraopen the keyring and you'll see it goes there.
22:21kymarathat's not part of what kiheru needs testing as he knows about that
22:22storytellermoment I have to get the keyring fixed :D That was why I recognized the error with Joshua ;)
22:22kymarathe things that shoudl work are:
22:22storytellerokay, what needs to be tested?
22:22kymarathere are bags and character and keyring in the side panel
22:22kymarayou should be able to minimise it and maximie with the minus
22:23kymarathroughout the whole of the testing please have the bag, character and keyring butons activated in settinsg panel
22:23kymaraturning off at settings panel by pressing the buttons there is *not* implemented
22:23kymarayou *will* see strange panels on the side if you turn them off at the settings panel
22:23storytelleryes, I can minimize and maximize the panels
22:23kymarayou should be able to move items around normally from game screen, chest, bag, character, keyring
22:23kymarayou should be able to use them
22:24kymaradrag and sdrop should select the correct item (so it looks like that doesn't work in at least some cases)
22:24storytellerah, by the way: Does Xoderos give you the 5 sandwiches or do you have to get them on your own?
22:25kymarayou make them
22:25storytellerah okay
22:25storytelleryes, thanks for the answer
22:25kymaraactually when i did it most recently i gambled for them :D
22:26storyteller:D
22:27storytellerwell, I can move aroudn items, use them drop them pick them up again
22:27kymaraokay. it seems like some bugs may happen not at every login.
22:27kymaralike the ones both you and me saw
22:27kymarabut i don't know how to reproduce them
22:28kymarai'm glad someone else but me saw something though, so thats good
22:28storytellerhmm...
22:29storytellerand I recognized that Joshua only reacts on "food" with the sentence to "wood" when you dont have the sendwiches with you. If you have them, he reacts with the correct sentence. So this is no problem though he answers wrong the first time...
22:30kymaraokay, he has no defined response for food if you haven't got them i guess
22:30kymaraso he doesn't even try to say the food one, but wood was close.
22:30storytellerhmm, yes
22:32storytelleralso strange: I just fixed the keyring, but there came no item slots below it...
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22:32kymarado you now need to maximise it?
22:33storytellerwell at the keyring is no minus and with the settings panel it doesnt work
22:33kymarano minus? weird, i have one
22:34kymaraare you fully up to date with cvs head?
22:35kymarayou're right, if you started out without it activated you now don't get the minus on it
22:35kymaracould you make a bug report please?
22:35storytellerI update everytime I start eclipse and sometimes when I see in the log here that there has been something updated
22:36storytellerthere are no changes, I have the most actual version
22:36kymarai justtested it locally with a new player and i see the same thing
22:36kymarayep
22:36storytellerhmm...
22:36kymaracoudl you make a bug report please?
22:36storytelleryes; I'll do :)
22:36kymarathanks a lot
22:36storytellerYou're welcome, Kymara :)
22:47hendrikstoryteller, actual = in fact = tatsaechlich; most recent = aktuell
22:47storytellerah :/
22:47storytellerfalse friend
22:48hendrikyes
22:50storytellershall I add the info or doesnt it matter?
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22:56storytellerthe keyring problem is also not gone after relog
22:56hrossaI noticed Stichard Ralman in Ados. Nice Touch.
22:56hrossaLeft him a beer
22:56*kymara giggles
22:57hrossaAs in free
22:57hrossa:)
22:57kymarawe need a take him a katana quest
22:57storyteller:)
22:57*hendrik giggles.
22:57kymarabut i never got round to that
22:57storytellerwhy that, Kymara? ;)
22:57kymarafrom mine and hendrik's favourite comic
22:57hrossaYou could do a /lot/ with Stichard.
22:58kymarahttp://xkcd.com/225/
22:58storytellerah okay ;)
22:58kymarabased on that comic, some people in real life sent him a katana, to the FSF offices
22:58hrossaDon't tell me if a Gill Bates is in some version of Ghennom.
22:58storyteller:D
22:58hendrikoh, i thought it was the other way round:
22:58hendrik"Mehrfach haben Fans fiktive Vorgänge des Webcomics auf die Realität übertragen. So wurde entsprechend der Szene von xkcd Nr.225 Richard Stallman ein Katana zugesandt"
22:59hendrikAccording to wikipedia.
22:59storytellerhehe
22:59kymaraeheh, Gill would have to be a female
23:01kymarahendrik: http://blog.xkcd.com/2007/04/19/life-imitates-xkcd-part-ii-richard-stallman/
23:01storytellerhehe :D
23:03kymarastoryteller: i think your description of the keyring issue is clear, thank you
23:03hrossaI think leaving a "beer as in free" for Stichard should gain you experience -- or some attack power, or something...
23:03storytellerokay, Kymara :)
23:03kymarait could be a quest, also
23:04storytellerbut the katana quest would be nice then ;D
23:04kymarabut then he'd specifically need to take it from you
23:04kymaracoding a quest where an npc just looks for the presence of an item on the ground near them - more of a challenge
23:05storyteller;)
23:06*kymara is thinking back to the meeting where she listed all NPCs in the game, and trying to remember how many of them came from a real life person, clever joke, or other play on words.
23:06storytellerhehe :D
23:06hrossa:)
23:06storytelleryes there where quite many ;)
23:07hrossaLike?
23:08kymaraa lot of things can be got if you just spell the name backwards
23:08storytellerhehe
23:08kymarai named an entire city after a developer
23:08hendrikand he did not notice for years :-/
23:08kymaratill i told it ...
23:08storyteller;)
23:09hendrikwell you did not.
23:09hrossaHm... Nemrac... Doesn't ring a bell...
23:09hendrikYou just gave an obvious hint.
23:09hrossaNodrog...
23:09kymarahehe
23:09storytellerhehe
23:09kymarathey are real names though in english
23:10hrossaAh... Peesh! yes.
23:10kymararight, i shoudl get back to website
23:10hrossaOh...
23:11hrossaSorry... misspelled
23:11kymarapeehs ?
23:11hrossanever mind.
23:11kymarahendrik, at one point you thought the recent events could go on the main page
23:11kymarado you still want that, or a separate page?
23:12hendrika little box perhaps, but i don't know where it should be.
23:12hendrikand it needs to be really fast on the main page.
23:12kymarayes :/ i'm not sure it's really fast right now.
23:12storytellerat one of the gravestones
23:13kymarastoryteller: like showing some of the events in the actual box
23:13kymaraso if you picture one of the current menu boxes
23:13kymaraand instead of that put the recent events
23:13kymarai was thinking i might even go in the main content section above or next to the first news article
23:13kymara*it might
23:13kymarastoryteller: do you want to see it? i guess it's nearly ready now
23:13storytellerah okay, so having a whole new panel somewhere?
23:14storytelleryes, please :)
23:14kymarahttp://stendhalgame.org/?id=content/scripts/events
23:14storytellerah okay :)
23:14storytellerso you need a place for the link to it?
23:16kymaraor hendrik was suggesting showing them on the main page
23:16storytellerhmm...
23:16storytellerah well, I don't know if that should be on the main page...
23:16storyteller(sorry Hendrik...)
23:17storytellermaybe showing only the last 5 ones on the main page...
23:17storytellerbut not that entire list...
23:17kymararight
23:17kymaranot all would fit
23:18kymarabut for now can just add with an icon
23:18storytellerhaving let's say 5 in a small box just over the news
23:18storytellerbelow the walking dwarf
23:18hrossaOh... for the beer... You just need to have Stitchard just notice when you say "free" that you have a beer...
23:19hendrik3 may be enough.
23:19storytelleryes
23:20hendrikthe uncashed version needs to be fast.
23:20hendrikperhaps we should stick with the extra page for now.
23:20storytellerThe panel may say something like "What's going on in Stendhal?" /Faiumoni/the world/etc...
23:20storytellerokay
23:21storytellerat the "Players" panel
23:21storytellerbelow the "31 Players Online" link
23:23storytellerit may say "Events" or something
23:34kymarathat's fine
23:34kymarait' more i was just thinking what to put as the actual icon
23:37storytelleran "?"? or a player and a creature fighting?
23:37kymarai was thinking about a blood drop (since its so small a button) but maybe tat is gruesome
23:37storytellerhmm...
23:38kymaraa little rat icon?
23:38storytelleryes, thats nice

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