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A screenshot of Stendhal in Semos Bank with a bank chest window open showing lots if items. In the middle of the screenshow a semitransparent play-icon is painted, indicating this image links to a video.
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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-15

Timestamps are in server time.

00:13-!-Laguz [~Miranda<(a)>p57B08DE0.dip0.t-ipconnect.de] has quit [Quit: Laguz]
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00:33omeroquick question: the 'me and my friend' page is still considered experimental?
00:34kymaradon't think so
00:34kymarado you see an issue?
00:34omeronot really kymara
00:34kymaraoh
00:35kymarawhy do you ask?
00:35omeromaybe I'm doing something wrong
00:35omerolet me double check with a new session
00:36omerook, I just logged in (from main page)
00:37omeroand there are no obvious links to that page... I have it in bookmarks
00:37kymara'me and my friend' is a view from the hall of fame
00:38kymarait's one of the tab optiong
00:38kymaraoptions
00:38kymaralike active/all time is
00:39omerook
00:46kymarait's just another filter for the hall of fame.
00:47omeromakes sense
00:56storytelleris the events page logged?
00:58kymaraby google? or?
01:00storytellerwhereever
01:01kymarasorry i'm not sure what you mean
01:01kymaragame events are logged in teh database
01:01storytelleris there a way to reconstruct when someone was online for example?
01:01kymaraand that is what the events page is then driven by
01:01kymarayes, all access is logged.
01:01storytellerbut for everyone seeable
01:01storyteller?
01:01hendrikno
01:01storytellerokay
01:02hendrikand we will most likely not make that available.
01:02storytelleryes, that is good
01:02hendrikWoW has a long term, per player log.
01:02hendrikbut we only want a short term log.
01:02kymarawhich is why for example when you look at messages you sent, you don't see if they are delivered or not
01:02hendrikso your boss cannot check how long you stayed up the last day.
01:03kymarathe longest the events page goes back is one day
01:03storytellerso there are just the current events (some hours ago maybe) but no full log anywhere?
01:03kymarasorry, one hour
01:03storytellerokay
01:03hendriknot publically.
01:03hendrikwe need to keep logs on logins to investigate claims about hacked accounts.
01:03storytelleryes, that was my question :) Thanks for answering :)
01:03storytelleryes, I know
01:03hendrikbut only the 4 server admins have access to them.
01:04hendrikand each player can check them himself.
01:04hendrikpersonal "login history" in the my account box.
01:04storytelleryes
01:13storytellerAh, it always shows some random events of the last hour and not the most recent ones, am I right?
01:14kymaranot quite
01:14kymarait does not show them all from the last hours, that would be crazy
01:14kymarait shows only specific types of event
01:14kymaraand certain types we look back for the last hour
01:14kymaraother types we're only interested in those that happened in the last 5 minutes
01:15kymaraand each type might have its own limit for how many of that type wll show
01:15kymara 8778 events in the last hour
01:16kymarathat we logged
01:16kymara898 kills in the last hour
01:16kymaraeven in the last 5 minutes were 73 kills. i limited it to show max 5 kills, i think
01:16storytellerso its more or less random which event is picked?
01:17kymarano it's very deterministic
01:17kymarabut i think the outcome will look quite randomised.
01:17kymarapickign random events using mysql would be very slow
01:17kymarabut hopefully the design i picked will make it look random anyway
01:18storytellerwell, yes it looks random on first sight
01:18storytellerbut I see that the more important events like leveling up or daily item quest stay longer
01:20CIA-37arianne_rpg: kymara * stendhal_website/ (4 files in 3 dirs): add events button and new css page for these with the definitions for the style of event page
01:20CIA-37arianne_rpg: kymara * stendhal_website/index.php: use new css and add events to front page
01:21CIA-37arianne_rpg: kymara * stendhal_website/scripts/urlrewrite.php: add rewrite rule for events page
01:24kymarai guess it is ready for 'release' tomorrow
01:25storytellergreat :)
01:27storytellerstrange: also when the daily item quest isnt finished but choosen another one, it says: player completed the daily item quest at ...
01:28storytellerKymara: please have a look at the events page now
01:29storytellerit is marked there two times for the same player
01:29kymarayes, that's because it has to set it thrree times atcuall
01:29kymaraactually
01:30kymaraand i did a 'distinct' check to only pick ones with different times
01:30kymarabut that isnt' enough in some cass
01:30kymaracases
01:30kymarait must be that for some reason the npc takes more than one turn to mark it
01:30kymarai knwo they do 3 markings, but i don't see why it isn't all in one turn.
01:30kymaratbh i dont care though
01:30storytellerhmm... well
01:30kymarait's not important enough for me that we shouldnt' have the page.
01:31storytelleryes
01:31kymarait'd be easily fixiable in sql but that could also slow the page down
01:31kymaraand i don't want to risk that.
01:31storytelleryes
01:31kymaraso yes from time to time you might see two entries
01:31kymarajust fro daily item and weekly item
01:31kymarai don't really care much atm
01:33storytellerwhat happens if the whole page is full with daily item quests and level-ups?
01:33storytellerwill no other event be posted?
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01:33kymaraas i explained each event type has a limit
01:33kymarain time and also number that will display
01:33storytellerah okay, yes
01:34kymarathus there will always be something from each event type if there was that event in the time frame it checks within.
01:36kymaraand the absolute maximum number of events shown on the page is the sum of each individual number limit
01:36storytellerokay
01:38kymaraa future plan would be a tab option to just show events from you and your buddies
01:39kymaraatm though i am pretty pleased this is working so nicely
01:40storytelleryes :)
01:40storytellerwell done, Kymara :)
01:41kymarathanks
01:42storyteller:)
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06:57hrossaHi Guys... I tried checking out the source to stendhal, but I get an error... Could not connect to :pserver:anonymous<(a)>arianne.cvs.sourceforge.net:/cvsroot/arianne: I/O exception occurred: Connection refused: Fatal error, aborting. anoncvs_arianne: no such system user Connection refused: Fatal error, aborting. anoncvs_arianne: no such system user
06:58hrossaIs anonymous access no longer valid?
06:59hrossaI'm following instructions on: http://stendhalgame.org/wiki/StendhalonEclipse
07:02hrossanm -- just needed to use email as password.
07:02hrossaMay wish to update the instructions.
09:45-!-hrossa [44b70111<(a)>gateway/web/freenode/ip.68.183.1.17] has quit [Ping timeout: 252 seconds]
09:48kymaraI see that error from time to time
09:48kymaraThere should not be a password given
09:48kymaraSo I think it was just a one off SF glitch and when you try again it worked
10:41kymara*ahhh* I know - about the daioly item quest ones where I thought that all the quest actions for it should be done in one turn and thus have the same timestamp
10:41kymaraI think them not having the same timestamp on the db doesn't mean they weren't done in one turn
10:41kymarabecause I bet the gameEvents logging is now asynchrnous
10:41kymaraasynchronous
10:41kymaraand the timedate is just stamped not told by the logger.
10:42kymaraso it makes sense to me now why there are entries across more than one timedate when they were all done in one turn
10:42kymaraand i can fix the issue for the logging anyway if i change the order the slot gets set
10:42kymarafirst set the two parts of the state which we dont' check for here - timestamp and count done
10:42kymaraand then after that set the first part to 'done'
10:45CIA-37arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (WeeklyItemQuest.java DailyItemQuest.java): change the order we stamp the quest states in. really makes no different to the quest but for website logging helps, as otherwise there were 3 'done' entries - done, done + set timestamp and done + set increment
11:11yoriywoow, cool, i get StackOverflowError at System.getProperty() :-)
11:19kymaraI don't know why that's cool, but I'm happy if you're happy
11:34yoriyits a joke kym :-) i trying to debug my pied piper code and have a much strange effects here :-)
11:38yoriyI split existing code on independent parts by quest stages, and it is now have more flexibility. But now i need to remove some bugs, like this stack overflow caused by wrong using of constructors :-)
11:59CIA-37arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (WeeklyItemQuest.java DailyItemQuest.java): Also when starting the daily or weekly item quests, set the item required into the quest slot before setting the timestamp. else setting the timestamp generates another 'done' entry in the event log
12:11CIA-37arianne_rpg: kymara * stendhal_website/scripts/events.php: don't include daily or weekly item quests until next release as the logging has been improved. don't need a distinct any more.
12:12CIA-37arianne_rpg: kymara * stendhal_website/scripts/events.php: don't include zoo food either yet, same issue
12:29CIA-37arianne_rpg: kymara * stendhal/data/sprites/monsters/dark_elf/ (5 files): convert from indexed to rgb, should fix Webpage picture dark elf archer - ID: 3045096
12:29CIA-37arianne_rpg: kymara * stendhal/data/sprites/monsters/giant_human/ (giant_elder.png giant.png): convert indexed images to rgb
12:32CIA-37arianne_rpg: kymara * stendhal/data/sprites/monsters/ (3 files in 3 dirs): convert indexed images to rgb
12:32kymaraas well as what bluelads4 spotted with the white background on an item page for a creature who drops that item, i think the other way to spot them is that they had a faint box around them on the creatures page
12:32kymarahttp://stendhalgame.org/creature/
12:32kymaraso hopefully i got them all now
12:33kymarawell, they got the box if they were one to be resized, a big creature. so i guess i think i got all the indexed, big creatures
13:30postman-botkymara rented a sign saying "Hello, you might like to check out some recent additions to the website #http://stendhalgame.org like showing 'Recent Events' in the world. Also you can login and read your postman messages."
13:31kymaraand now that message is on the events page :P
13:47hendrikmadmetzger, if you fix and test http://sourceforge.net/tracker/index.php?func=detail&aid=3045074&group_id=1111&atid=101111 today it can go life with tomorrows update.
14:45yoriyhi hend, do you have some time to discuss string formats for kill quests? :-)
15:01-!-Nobun [~Nobun<(a)>host62-30-dynamic.20-79-r.retail.telecomitalia.it] has joined #arianne
15:05Nobuna little question about DM... I did a local test with 2 characters. The "start" was decided by one of them but the battle was made by 2 characters. At the end, trying to claim victory for both chars, only the first one (that was the same who said "start") had the reward. why?
15:14yoriyits easy, because if you want to get reward for both chars, you have to say "start" by both of them
15:17Nobunif both of them say start.... how enemy will spawn?
15:17Nobun20 or 10?
15:27yoriy20
15:27Nobunthank
15:27yoriyyw :-)
15:27Nobun:)
15:55-!-Nobun [~Nobun<(a)>host62-30-dynamic.20-79-r.retail.telecomitalia.it] has quit [Quit: Leaving]
16:00CIA-37arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/maps/semos/tavern/market/PrepareOfferHandler.java: add the quantity to the tweet message (fixes #3045074)
16:02madmetzgerhendrik: to which branch should that fix go? i can backport it then by myself
16:03hendrikVERSION_00_RELEASE_86_REVISION_01
16:03madmetzgerokay, thank you
16:03hendrikyoriy, what do you propose?
16:09yoriyi mean out talking at meeting about two different quest string formats
16:17yoriyif quest require from player to kill some creatures anywhere in world, instead of certain zone, i usung quest string of kind like "daily=gashadokuro,0,1,0,0" - first two numbers here are number of creature to kill, solo and shared
16:18yoriyand two last numbers is already killed creatures at the moment of quest start
16:18yoriythis code have all needed Conditions and Actions, there are no problems here
16:19yoriybut if quest require you to kill creature at certain zone, logic is different
16:20yoriyi using zone configurators here for recording fact of creature death directly to player's quest slot.
16:21yoriyproblem is that: what if you need to kill more then one creature for this quest?
16:22yoriyin this case, zone configurators have to first read your quest slot string, then increment counter somewhere inside this string and write it back
16:23yoriyand i need good idea for quest string format here
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16:35yoriyfor example, KillDhohrNuggetcutter quest. It require that you have to kill 2 mountain dwarves, 2 mountain elder dwarves, 2 mountain hero dwarves, 2 mountain leader dwarves and Dhohr Nuggetcutter at ados abandoned keep -1 level.
16:37yoriyso player's quest string may look like "kill_dhohr_nuggetcutter=start;mountain dwarf,0,0,mountain elder dwarf,0,0,mountain hero dwarf,0,0,mountain leader dwarf,0,0,dhohr nuggetcutter,0,0"
16:41yoriyfirst number is killed solo creatures, second numbers is killed shared
16:41yoriyor i can use the same format as for usual kill quests, with 4 numbers
16:42yoriyi just think that it is too easy to mix these 2 formats
16:42yoriyi mean improper use of that too
16:42yoriy*two
16:43CIA-37arianne_rpg: madmetzger VERSION_00_RELEASE_86_REVISION_01 * stendhal/src/games/stendhal/server/maps/semos/tavern/market/PrepareOfferHandler.java: add the quantity to the tweet message (fixes #3045074)
17:07hendrikyoriy, sorry, i am back now.
17:07hendrikI think both formats are okay.
17:08hendrikThe important thing is, as you said, to make sure that quest writers know which conditions/actions to use.
17:16yoriyyes, right. I even thinked to use more complex formats, like "mountain dwarf/expected(0,0)/killed(0,0),mountain elder dwarf:<skipped>"
17:28hendrikbut that is more difficult to parse.
17:31yoriyyes, im just a bit scared of using such simple formats as above - this can become a standard de-facto so it maybe need to be more clear to understand
17:32hendrikaccessing the slot should be hidden within the conditions and actions.
17:32hendrikso it is okay that it is not easy to understand.
17:33hendrikbut of course it should be documented.
17:34yoriyok, good. Maybe i will use reduced version with 2 numbers then
17:35yoriythanx hend :-)
18:19CIA-37arianne_rpg: nhnb * stendhal_website/content/account/myaccount.php: ask to log in
18:23CIA-37arianne_rpg: nhnb * stendhal/.cvsignore: exclude private text client starter from cvs
18:24CIA-37arianne_rpg: nhnb * marauroa/src/marauroa/common/game/Result.java: added new Result type: FAILED_OFFLINE
18:24CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/result.php: added new Result type: FAILED_OFFLINE
18:29CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/client/clientframework.php: catch server not available and return a normal result
18:32CIA-37arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: display error message from server
18:34-!-Laguz [~Miranda<(a)>p57B0A36F.dip0.t-ipconnect.de] has joined #arianne
18:35Laguzhello all
18:42CIA-37arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/engine/StendhalPlayerDatabase.java: fixed sql syntax error in update code for achivement table
18:44CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-s2c-createcharacterack.php: fixed spelling mistake in variable name
18:52CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message-factory.php: return the message
18:52CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/client/clientframework.php: fixed php syntax error on reading the result
18:54hendrikaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh
18:54hendriki have been testing character creation.
18:54hendrikbut the new chracters did not show up.
18:55hendrikstrangely trying to create the same char again, resulted in the error message that it already existed.
18:55hendrikwell, my website is using mysql, and my server was using h2.
18:56CIA-37arianne_rpg: mkvii * stendhal/tiled/tileset/building/ (life_tower.png ice_tower.png): new images for life and ice towers
19:08CIA-37arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: redirect to character page on successful character creation
19:08CIA-37arianne_rpg: nhnb * stendhal_website/scripts/players.php: sort characters on mycharacters page by alphabet
19:09CIA-37arianne_rpg: nhnb * stendhal_website/content/account/mycharacters.php: code format
19:19-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
19:20CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message-factory.php: removed debug output of received messages
19:23CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/attributes.php: fixed put()
19:41CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/ (deserializer.php serializer.php): added readShort() and writeShort()
19:42CIA-37arianne_rpg: nhnb * stendhal_website/ (2 files in 2 dirs): include selected outfit in the character creation message
19:42-!-Bluelads4 [~Bluelads4<(a)>p5B349187.dip.t-dialin.net] has quit [Ping timeout: 255 seconds]
19:50CIA-37arianne_rpg: nhnb * stendhal_website/content/account/mycharacters.php: added message that client will be started on click on character (fixes #3041666)
19:54CIA-37arianne_rpg: nhnb * stendhal_website/index.php: hide link to my characters for now
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20:18-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
20:53hendrikit is now possible to create characters on the website, and you can even pick a outfit there.
20:53hendrikbut it needs some polishing before it can go live.
21:02CIA-37arianne_rpg: nhnb * stendhal_website/content/account/myaccount.php: temporary removed link to mycharacters
21:16CIA-37arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: remember outfit code on failed character creation (fixes #3045520)
21:29CIA-37arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: don't init character name with account name
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23:03hendrik!hudson schedule stendhal_website
23:04CIA-37arianne_rpg: nhnb * stendhal_website/build.xml: added phpcs (checkstyle for php) as dependency to build target
23:06-!-hudson_arianne [~PircBot<(a)>85.214.157.120] has joined #arianne
23:06hendrik!hudson schedule stendhal_website
23:06hudson_ariannehendrik: job stendhal_website build scheduled with a quiet period of 5 seconds
23:12CIA-37arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: cleanup
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23:12-!-storyteller [~storytell<(a)>p57B73EBA.dip.t-dialin.net] has quit [Disconnected by services]
23:34CIA-37arianne_rpg: nhnb * stendhal_website/build.xml: allow tabulator characters in php code and treat them as 4 spaces
23:35CIA-37arianne_rpg: nhnb * stendhal_website/build.xml: exclude third party libraries like openid from phpcs
23:42CIA-37arianne_rpg: nhnb * stendhal_website/content/halloffame.php: rewrite url to friends page
23:42kymaraah, that was the thing i asked you about
23:43kymarai'll see how you did it as when i tried it did not work
23:43kymarai did: header('Location: '.STENDHAL_LOGIN_TARGET.'/index.php?id=content/account/login&url='.rewriteURL('/world/hall-of-fame/'.urlencode($this->filter).'_'.urlencode($this->detail).'.html'));
23:44hendriki just figured out how to double escape the halloffame friend link.
23:44kymaraso you put an extra .urlencode around what i did
23:44hendrikyes.
23:44hendrikthe problem i had was that the parameter were sen as parameters to the login page.
23:44hendriki guess that was the same issue you had, too.
23:45kymaramy problem was that after i logged in i was not redirected to the correct tab
23:45kymarai guess what you said explains it
23:46kymarayes, that is better now
23:46kymarathank you
23:46hendrikyour welcome.
23:46kymarayou're
23:47hendrikthank you.
23:47kymara:P
23:47hendrikcould you play around and test: http://localhost/?id=content/account/createcharacter
23:48hendrikplease
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