irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:13 | -!- | Laguz [~Miranda<(a)>p57B08DE0.dip0.t-ipconnect.de] has quit [Quit: Laguz] |
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| 00:23 | -!- | blue-away is now known as Bluelads4 |
| 00:33 | omero | quick question: the 'me and my friend' page is still considered experimental? |
| 00:34 | kymara | don't think so |
| 00:34 | kymara | do you see an issue? |
| 00:34 | omero | not really kymara |
| 00:34 | kymara | oh |
| 00:35 | kymara | why do you ask? |
| 00:35 | omero | maybe I'm doing something wrong |
| 00:35 | omero | let me double check with a new session |
| 00:36 | omero | ok, I just logged in (from main page) |
| 00:37 | omero | and there are no obvious links to that page... I have it in bookmarks |
| 00:37 | kymara | 'me and my friend' is a view from the hall of fame |
| 00:38 | kymara | it's one of the tab optiong |
| 00:38 | kymara | options |
| 00:38 | kymara | like active/all time is |
| 00:39 | omero | ok |
| 00:46 | kymara | it's just another filter for the hall of fame. |
| 00:47 | omero | makes sense |
| 00:56 | storyteller | is the events page logged? |
| 00:58 | kymara | by google? or? |
| 01:00 | storyteller | whereever |
| 01:01 | kymara | sorry i'm not sure what you mean |
| 01:01 | kymara | game events are logged in teh database |
| 01:01 | storyteller | is there a way to reconstruct when someone was online for example? |
| 01:01 | kymara | and that is what the events page is then driven by |
| 01:01 | kymara | yes, all access is logged. |
| 01:01 | storyteller | but for everyone seeable |
| 01:01 | storyteller | ? |
| 01:01 | hendrik | no |
| 01:01 | storyteller | okay |
| 01:02 | hendrik | and we will most likely not make that available. |
| 01:02 | storyteller | yes, that is good |
| 01:02 | hendrik | WoW has a long term, per player log. |
| 01:02 | hendrik | but we only want a short term log. |
| 01:02 | kymara | which is why for example when you look at messages you sent, you don't see if they are delivered or not |
| 01:02 | hendrik | so your boss cannot check how long you stayed up the last day. |
| 01:03 | kymara | the longest the events page goes back is one day |
| 01:03 | storyteller | so there are just the current events (some hours ago maybe) but no full log anywhere? |
| 01:03 | kymara | sorry, one hour |
| 01:03 | storyteller | okay |
| 01:03 | hendrik | not publically. |
| 01:03 | hendrik | we need to keep logs on logins to investigate claims about hacked accounts. |
| 01:03 | storyteller | yes, that was my question :) Thanks for answering :) |
| 01:03 | storyteller | yes, I know |
| 01:03 | hendrik | but only the 4 server admins have access to them. |
| 01:04 | hendrik | and each player can check them himself. |
| 01:04 | hendrik | personal "login history" in the my account box. |
| 01:04 | storyteller | yes |
| 01:13 | storyteller | Ah, it always shows some random events of the last hour and not the most recent ones, am I right? |
| 01:14 | kymara | not quite |
| 01:14 | kymara | it does not show them all from the last hours, that would be crazy |
| 01:14 | kymara | it shows only specific types of event |
| 01:14 | kymara | and certain types we look back for the last hour |
| 01:14 | kymara | other types we're only interested in those that happened in the last 5 minutes |
| 01:15 | kymara | and each type might have its own limit for how many of that type wll show |
| 01:15 | kymara | 8778 events in the last hour |
| 01:16 | kymara | that we logged |
| 01:16 | kymara | 898 kills in the last hour |
| 01:16 | kymara | even in the last 5 minutes were 73 kills. i limited it to show max 5 kills, i think |
| 01:16 | storyteller | so its more or less random which event is picked? |
| 01:17 | kymara | no it's very deterministic |
| 01:17 | kymara | but i think the outcome will look quite randomised. |
| 01:17 | kymara | pickign random events using mysql would be very slow |
| 01:17 | kymara | but hopefully the design i picked will make it look random anyway |
| 01:18 | storyteller | well, yes it looks random on first sight |
| 01:18 | storyteller | but I see that the more important events like leveling up or daily item quest stay longer |
| 01:20 | CIA-37 | arianne_rpg: kymara * stendhal_website/ (4 files in 3 dirs): add events button and new css page for these with the definitions for the style of event page |
| 01:20 | CIA-37 | arianne_rpg: kymara * stendhal_website/index.php: use new css and add events to front page |
| 01:21 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/urlrewrite.php: add rewrite rule for events page |
| 01:24 | kymara | i guess it is ready for 'release' tomorrow |
| 01:25 | storyteller | great :) |
| 01:27 | storyteller | strange: also when the daily item quest isnt finished but choosen another one, it says: player completed the daily item quest at ... |
| 01:28 | storyteller | Kymara: please have a look at the events page now |
| 01:29 | storyteller | it is marked there two times for the same player |
| 01:29 | kymara | yes, that's because it has to set it thrree times atcuall |
| 01:29 | kymara | actually |
| 01:30 | kymara | and i did a 'distinct' check to only pick ones with different times |
| 01:30 | kymara | but that isnt' enough in some cass |
| 01:30 | kymara | cases |
| 01:30 | kymara | it must be that for some reason the npc takes more than one turn to mark it |
| 01:30 | kymara | i knwo they do 3 markings, but i don't see why it isn't all in one turn. |
| 01:30 | kymara | tbh i dont care though |
| 01:30 | storyteller | hmm... well |
| 01:30 | kymara | it's not important enough for me that we shouldnt' have the page. |
| 01:31 | storyteller | yes |
| 01:31 | kymara | it'd be easily fixiable in sql but that could also slow the page down |
| 01:31 | kymara | and i don't want to risk that. |
| 01:31 | storyteller | yes |
| 01:31 | kymara | so yes from time to time you might see two entries |
| 01:31 | kymara | just fro daily item and weekly item |
| 01:31 | kymara | i don't really care much atm |
| 01:33 | storyteller | what happens if the whole page is full with daily item quests and level-ups? |
| 01:33 | storyteller | will no other event be posted? |
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| 01:33 | kymara | as i explained each event type has a limit |
| 01:33 | kymara | in time and also number that will display |
| 01:33 | storyteller | ah okay, yes |
| 01:34 | kymara | thus there will always be something from each event type if there was that event in the time frame it checks within. |
| 01:36 | kymara | and the absolute maximum number of events shown on the page is the sum of each individual number limit |
| 01:36 | storyteller | okay |
| 01:38 | kymara | a future plan would be a tab option to just show events from you and your buddies |
| 01:39 | kymara | atm though i am pretty pleased this is working so nicely |
| 01:40 | storyteller | yes :) |
| 01:40 | storyteller | well done, Kymara :) |
| 01:41 | kymara | thanks |
| 01:42 | storyteller | :) |
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| 06:57 | hrossa | Hi Guys... I tried checking out the source to stendhal, but I get an error... Could not connect to :pserver:anonymous<(a)>arianne.cvs.sourceforge.net:/cvsroot/arianne: I/O exception occurred: Connection refused: Fatal error, aborting. anoncvs_arianne: no such system user Connection refused: Fatal error, aborting. anoncvs_arianne: no such system user |
| 06:58 | hrossa | Is anonymous access no longer valid? |
| 06:59 | hrossa | I'm following instructions on: http://stendhalgame.org/wiki/StendhalonEclipse |
| 07:02 | hrossa | nm -- just needed to use email as password. |
| 07:02 | hrossa | May wish to update the instructions. |
| 09:45 | -!- | hrossa [44b70111<(a)>gateway/web/freenode/ip.68.183.1.17] has quit [Ping timeout: 252 seconds] |
| 09:48 | kymara | I see that error from time to time |
| 09:48 | kymara | There should not be a password given |
| 09:48 | kymara | So I think it was just a one off SF glitch and when you try again it worked |
| 10:41 | kymara | *ahhh* I know - about the daioly item quest ones where I thought that all the quest actions for it should be done in one turn and thus have the same timestamp |
| 10:41 | kymara | I think them not having the same timestamp on the db doesn't mean they weren't done in one turn |
| 10:41 | kymara | because I bet the gameEvents logging is now asynchrnous |
| 10:41 | kymara | asynchronous |
| 10:41 | kymara | and the timedate is just stamped not told by the logger. |
| 10:42 | kymara | so it makes sense to me now why there are entries across more than one timedate when they were all done in one turn |
| 10:42 | kymara | and i can fix the issue for the logging anyway if i change the order the slot gets set |
| 10:42 | kymara | first set the two parts of the state which we dont' check for here - timestamp and count done |
| 10:42 | kymara | and then after that set the first part to 'done' |
| 10:45 | CIA-37 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (WeeklyItemQuest.java DailyItemQuest.java): change the order we stamp the quest states in. really makes no different to the quest but for website logging helps, as otherwise there were 3 'done' entries - done, done + set timestamp and done + set increment |
| 11:11 | yoriy | woow, cool, i get StackOverflowError at System.getProperty() :-) |
| 11:19 | kymara | I don't know why that's cool, but I'm happy if you're happy |
| 11:34 | yoriy | its a joke kym :-) i trying to debug my pied piper code and have a much strange effects here :-) |
| 11:38 | yoriy | I split existing code on independent parts by quest stages, and it is now have more flexibility. But now i need to remove some bugs, like this stack overflow caused by wrong using of constructors :-) |
| 11:59 | CIA-37 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (WeeklyItemQuest.java DailyItemQuest.java): Also when starting the daily or weekly item quests, set the item required into the quest slot before setting the timestamp. else setting the timestamp generates another 'done' entry in the event log |
| 12:11 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/events.php: don't include daily or weekly item quests until next release as the logging has been improved. don't need a distinct any more. |
| 12:12 | CIA-37 | arianne_rpg: kymara * stendhal_website/scripts/events.php: don't include zoo food either yet, same issue |
| 12:29 | CIA-37 | arianne_rpg: kymara * stendhal/data/sprites/monsters/dark_elf/ (5 files): convert from indexed to rgb, should fix Webpage picture dark elf archer - ID: 3045096 |
| 12:29 | CIA-37 | arianne_rpg: kymara * stendhal/data/sprites/monsters/giant_human/ (giant_elder.png giant.png): convert indexed images to rgb |
| 12:32 | CIA-37 | arianne_rpg: kymara * stendhal/data/sprites/monsters/ (3 files in 3 dirs): convert indexed images to rgb |
| 12:32 | kymara | as well as what bluelads4 spotted with the white background on an item page for a creature who drops that item, i think the other way to spot them is that they had a faint box around them on the creatures page |
| 12:32 | kymara | http://stendhalgame.org/creature/ |
| 12:32 | kymara | so hopefully i got them all now |
| 12:33 | kymara | well, they got the box if they were one to be resized, a big creature. so i guess i think i got all the indexed, big creatures |
| 13:30 | postman-bot | kymara rented a sign saying "Hello, you might like to check out some recent additions to the website #http://stendhalgame.org like showing 'Recent Events' in the world. Also you can login and read your postman messages." |
| 13:31 | kymara | and now that message is on the events page :P |
| 13:47 | hendrik | madmetzger, if you fix and test http://sourceforge.net/tracker/index.php?func=detail&aid=3045074&group_id=1111&atid=101111 today it can go life with tomorrows update. |
| 14:45 | yoriy | hi hend, do you have some time to discuss string formats for kill quests? :-) |
| 15:01 | -!- | Nobun [~Nobun<(a)>host62-30-dynamic.20-79-r.retail.telecomitalia.it] has joined #arianne |
| 15:05 | Nobun | a little question about DM... I did a local test with 2 characters. The "start" was decided by one of them but the battle was made by 2 characters. At the end, trying to claim victory for both chars, only the first one (that was the same who said "start") had the reward. why? |
| 15:14 | yoriy | its easy, because if you want to get reward for both chars, you have to say "start" by both of them |
| 15:17 | Nobun | if both of them say start.... how enemy will spawn? |
| 15:17 | Nobun | 20 or 10? |
| 15:27 | yoriy | 20 |
| 15:27 | Nobun | thank |
| 15:27 | yoriy | yw :-) |
| 15:27 | Nobun | :) |
| 15:55 | -!- | Nobun [~Nobun<(a)>host62-30-dynamic.20-79-r.retail.telecomitalia.it] has quit [Quit: Leaving] |
| 16:00 | CIA-37 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/maps/semos/tavern/market/PrepareOfferHandler.java: add the quantity to the tweet message (fixes #3045074) |
| 16:02 | madmetzger | hendrik: to which branch should that fix go? i can backport it then by myself |
| 16:03 | hendrik | VERSION_00_RELEASE_86_REVISION_01 |
| 16:03 | madmetzger | okay, thank you |
| 16:03 | hendrik | yoriy, what do you propose? |
| 16:09 | yoriy | i mean out talking at meeting about two different quest string formats |
| 16:17 | yoriy | if quest require from player to kill some creatures anywhere in world, instead of certain zone, i usung quest string of kind like "daily=gashadokuro,0,1,0,0" - first two numbers here are number of creature to kill, solo and shared |
| 16:18 | yoriy | and two last numbers is already killed creatures at the moment of quest start |
| 16:18 | yoriy | this code have all needed Conditions and Actions, there are no problems here |
| 16:19 | yoriy | but if quest require you to kill creature at certain zone, logic is different |
| 16:20 | yoriy | i using zone configurators here for recording fact of creature death directly to player's quest slot. |
| 16:21 | yoriy | problem is that: what if you need to kill more then one creature for this quest? |
| 16:22 | yoriy | in this case, zone configurators have to first read your quest slot string, then increment counter somewhere inside this string and write it back |
| 16:23 | yoriy | and i need good idea for quest string format here |
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| 16:35 | yoriy | for example, KillDhohrNuggetcutter quest. It require that you have to kill 2 mountain dwarves, 2 mountain elder dwarves, 2 mountain hero dwarves, 2 mountain leader dwarves and Dhohr Nuggetcutter at ados abandoned keep -1 level. |
| 16:37 | yoriy | so player's quest string may look like "kill_dhohr_nuggetcutter=start;mountain dwarf,0,0,mountain elder dwarf,0,0,mountain hero dwarf,0,0,mountain leader dwarf,0,0,dhohr nuggetcutter,0,0" |
| 16:41 | yoriy | first number is killed solo creatures, second numbers is killed shared |
| 16:41 | yoriy | or i can use the same format as for usual kill quests, with 4 numbers |
| 16:42 | yoriy | i just think that it is too easy to mix these 2 formats |
| 16:42 | yoriy | i mean improper use of that too |
| 16:42 | yoriy | *two |
| 16:43 | CIA-37 | arianne_rpg: madmetzger VERSION_00_RELEASE_86_REVISION_01 * stendhal/src/games/stendhal/server/maps/semos/tavern/market/PrepareOfferHandler.java: add the quantity to the tweet message (fixes #3045074) |
| 17:07 | hendrik | yoriy, sorry, i am back now. |
| 17:07 | hendrik | I think both formats are okay. |
| 17:08 | hendrik | The important thing is, as you said, to make sure that quest writers know which conditions/actions to use. |
| 17:16 | yoriy | yes, right. I even thinked to use more complex formats, like "mountain dwarf/expected(0,0)/killed(0,0),mountain elder dwarf:<skipped>" |
| 17:28 | hendrik | but that is more difficult to parse. |
| 17:31 | yoriy | yes, im just a bit scared of using such simple formats as above - this can become a standard de-facto so it maybe need to be more clear to understand |
| 17:32 | hendrik | accessing the slot should be hidden within the conditions and actions. |
| 17:32 | hendrik | so it is okay that it is not easy to understand. |
| 17:33 | hendrik | but of course it should be documented. |
| 17:34 | yoriy | ok, good. Maybe i will use reduced version with 2 numbers then |
| 17:35 | yoriy | thanx hend :-) |
| 18:19 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/account/myaccount.php: ask to log in |
| 18:23 | CIA-37 | arianne_rpg: nhnb * stendhal/.cvsignore: exclude private text client starter from cvs |
| 18:24 | CIA-37 | arianne_rpg: nhnb * marauroa/src/marauroa/common/game/Result.java: added new Result type: FAILED_OFFLINE |
| 18:24 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/result.php: added new Result type: FAILED_OFFLINE |
| 18:29 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/client/clientframework.php: catch server not available and return a normal result |
| 18:32 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: display error message from server |
| 18:34 | -!- | Laguz [~Miranda<(a)>p57B0A36F.dip0.t-ipconnect.de] has joined #arianne |
| 18:35 | Laguz | hello all |
| 18:42 | CIA-37 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/engine/StendhalPlayerDatabase.java: fixed sql syntax error in update code for achivement table |
| 18:44 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message/message-s2c-createcharacterack.php: fixed spelling mistake in variable name |
| 18:52 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message-factory.php: return the message |
| 18:52 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/client/clientframework.php: fixed php syntax error on reading the result |
| 18:54 | hendrik | aaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh |
| 18:54 | hendrik | i have been testing character creation. |
| 18:54 | hendrik | but the new chracters did not show up. |
| 18:55 | hendrik | strangely trying to create the same char again, resulted in the error message that it already existed. |
| 18:55 | hendrik | well, my website is using mysql, and my server was using h2. |
| 18:56 | CIA-37 | arianne_rpg: mkvii * stendhal/tiled/tileset/building/ (life_tower.png ice_tower.png): new images for life and ice towers |
| 19:08 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: redirect to character page on successful character creation |
| 19:08 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/players.php: sort characters on mycharacters page by alphabet |
| 19:09 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/account/mycharacters.php: code format |
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| 19:20 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/message-factory.php: removed debug output of received messages |
| 19:23 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/attributes.php: fixed put() |
| 19:41 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/ (deserializer.php serializer.php): added readShort() and writeShort() |
| 19:42 | CIA-37 | arianne_rpg: nhnb * stendhal_website/ (2 files in 2 dirs): include selected outfit in the character creation message |
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| 19:50 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/account/mycharacters.php: added message that client will be started on click on character (fixes #3041666) |
| 19:54 | CIA-37 | arianne_rpg: nhnb * stendhal_website/index.php: hide link to my characters for now |
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| 20:18 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 20:53 | hendrik | it is now possible to create characters on the website, and you can even pick a outfit there. |
| 20:53 | hendrik | but it needs some polishing before it can go live. |
| 21:02 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/account/myaccount.php: temporary removed link to mycharacters |
| 21:16 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: remember outfit code on failed character creation (fixes #3045520) |
| 21:29 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: don't init character name with account name |
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| 23:03 | hendrik | !hudson schedule stendhal_website |
| 23:04 | CIA-37 | arianne_rpg: nhnb * stendhal_website/build.xml: added phpcs (checkstyle for php) as dependency to build target |
| 23:06 | -!- | hudson_arianne [~PircBot<(a)>85.214.157.120] has joined #arianne |
| 23:06 | hendrik | !hudson schedule stendhal_website |
| 23:06 | hudson_arianne | hendrik: job stendhal_website build scheduled with a quiet period of 5 seconds |
| 23:12 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/account/createcharacter.php: cleanup |
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| 23:34 | CIA-37 | arianne_rpg: nhnb * stendhal_website/build.xml: allow tabulator characters in php code and treat them as 4 spaces |
| 23:35 | CIA-37 | arianne_rpg: nhnb * stendhal_website/build.xml: exclude third party libraries like openid from phpcs |
| 23:42 | CIA-37 | arianne_rpg: nhnb * stendhal_website/content/halloffame.php: rewrite url to friends page |
| 23:42 | kymara | ah, that was the thing i asked you about |
| 23:43 | kymara | i'll see how you did it as when i tried it did not work |
| 23:43 | kymara | i did: header('Location: '.STENDHAL_LOGIN_TARGET.'/index.php?id=content/account/login&url='.rewriteURL('/world/hall-of-fame/'.urlencode($this->filter).'_'.urlencode($this->detail).'.html')); |
| 23:44 | hendrik | i just figured out how to double escape the halloffame friend link. |
| 23:44 | kymara | so you put an extra .urlencode around what i did |
| 23:44 | hendrik | yes. |
| 23:44 | hendrik | the problem i had was that the parameter were sen as parameters to the login page. |
| 23:44 | hendrik | i guess that was the same issue you had, too. |
| 23:45 | kymara | my problem was that after i logged in i was not redirected to the correct tab |
| 23:45 | kymara | i guess what you said explains it |
| 23:46 | kymara | yes, that is better now |
| 23:46 | kymara | thank you |
| 23:46 | hendrik | your welcome. |
| 23:46 | kymara | you're |
| 23:47 | hendrik | thank you. |
| 23:47 | kymara | :P |
| 23:47 | hendrik | could you play around and test: http://localhost/?id=content/account/createcharacter |
| 23:48 | hendrik | please |
| 23:57 | -!- | kiheru [~kimmo<(a)>dyn76-270.yok.fi] has quit [Ping timeout: 240 seconds] |
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