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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-16

Timestamps are in server time.

00:01kymarait didn't redirect for me after the login
00:01kymarasame issue i guess?
00:01kymaraThe requested URL /account/create-character.html was not found on this server
00:01kymarabut i'llgo back to it now that i am logged in, anyway
00:02kymaraif i click the arrow buttons to choose a new hair the avatar disappears
00:02kymaraif i click l or r it comes back
00:03kymarawhen i clicked create character igot: Fatal error: Wrong parameters for Exception([string $exception [, long $code ]]) in /home/katie/workspace/stendhal_website/scripts/pharauroa/common/net/io-exception.php on line 9
00:04kymarahm, my server is not online, maybe i should start it ...
00:05kymaraokay it's up now but i still get that exception
00:05hendrikwithout that php incompatiblity there should be an error message that the server is offline.
00:05hendriki just commited a fix.
00:06CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/ (invalid-version-exception.php io-exception.php): compatibility with older PHP versions not supporting the third parameter in Exception
00:06kymaraokay sorry
00:06kymarait is online now though
00:06hendriksorry, i commited the fix after you told me about the error. Just CIA was slow.
00:07kymarayes but i mean it is online now, and i still can't make one
00:08kymaranow i do get a message about it : Creation failed because the server is temporary not available. Please try again later.
00:08kymara(should be temporarily, by the way)
00:08hendrikdefine('STENDHAL_MARAUROA_SERVER', '127.0.0.1');
00:08hendrikdefine('STENDHAL_MARAUROA_PORT', 32160);
00:08hendrikdefine('STENDHAL_MARAUROA_CREDENTIALS', '');
00:08hendrikwith something random in the last parameter
00:09hendrikand in server.ini: proxy_credentials=
00:09hendrikwith the same random stuff.
00:09kymarasorry
00:09hendrikthis was my fault, i did not think about it and it is undocumented, sorry.
00:10CIA-37arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/result.php: fixed grammar
00:12kymarahmm
00:12kymarathe page tried to load
00:12kymarathe server told me
00:12kymaraWARN [verManager] GameServerManager (208 ) - Invalid credentials for proxy method.
00:13kymarai had like:
00:13kymaradefine('STENDHAL_MARAUROA_CREDENTIALS', 'blah');
00:13kymaraproxy_credentials=blah
00:13CIA-37arianne_rpg: nhnb * stendhal_website/README: added documentation on how to communicate with the server
00:13hendrikhm.
00:13hendrikthat is supposed to work.
00:13hendrikdid you restart the server?
00:14kymarayes
00:14kymarais define('STENDHAL_MARAUROA_PORT', 32160); right or does it need quotes
00:14kymaraon the port
00:14hendrikit is right.
00:14hendriki think STENDHAL_MARAUROA_SERVER and STENDHAL_MARAUROA_PORT are correct.
00:14hendrikbecause the website can connect to the server.
00:15hendrikis there a space at the end?
00:15hendrikin server.ini
00:15kymarano
00:15kymarano new line either
00:15kymarai can try add a newline?
00:16hendrikyes
00:17hendriki have no idea, why it does not work.
00:17kymarai can whisper you what i gave it for credentials if you like
00:18kymarabtw: why not add extra lines to buddy table doing a self-buddy friendship
00:18kymarafor each of the characters on the account
00:18kymarait'd make the HOF query simpler
00:18hendrikthat would make a lot of reading easier.
00:18hendrikyes
00:19hendrikcould you try using something with just letters as credentials?
00:19kymarai'm not going to take credit for that clever trick, it's only the same as the one you propose for meta model
00:19kymarait is just letters
00:20kymarastill invalid credentials
00:20hendrikplease extend the error message in CreateCharacterHandler.java in line 87.
00:25kymarathen i'll have to rebuild marauroa?
00:25hendrikyes, sorry.
00:25kymarais trying to print a null okay?
00:25hendrikyes
00:28kymaraConfiguration.getConfiguration().get("proxy_credentials") was null
00:28kymaramsg.getCredentials() was okay
00:29hendrikhm, why is that null?
00:29kymarai don't know
00:29hendrikthat is supposed to be server.ini
00:29kymarayes
00:40CIA-37arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/ados/city/ForeignWomanNPC.java: capitalise Ados
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02:49finixhello?
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07:33postman-botAdministrator SHOUTS: Hi, please logout and and return in about 5 minutes for a quick server restart.
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07:39hendrikmadmetzger !!!!
07:46CIA-37arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/semos/tavern/market/PrepareOfferHandler.java: revert showing wrong quantities on twitter
07:50CIA-37arianne_rpg: nhnb VERSION_00_RELEASE_86_REVISION_01 * stendhal/src/games/stendhal/server/maps/semos/tavern/market/PrepareOfferHandler.java: revert showing wrong quantities on twitter
07:52postman-botAdministrator SHOUTS: Hi, please logout and return in about 5 minutes for a quick server restart.
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07:57hendrik"New offer for money at 5 money.
07:57hendrikhalf a minute ago via _Stendhal_Game_"
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10:45kymarawell done for getting the twitter stuff working hendrik
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16:45hendrikthank you.
17:21Bluelads4hi :) I wanted to work a bit on the wiki pages again (stendhal world - dungeons/areas) and I'm planning to bring everything in some kind of same style like on pages like that one here: http://stendhalgame.org/wiki/Stendhal_Dungeons... The question is: should it be well-arranged like using breaks when new creature classes show up (that would make the pages longer) or should it the creatures
17:22Bluelads4be listed like on pages like the one I gave?
17:22Bluelads4(in one line I mean)
17:38kymarateh style of http://stendhalgame.org/wiki/Semos_Dungeons is nice
17:38kymaracould it be modelled on that
17:39kymarai assume you mean you'd split the dungeon info up that's on the overall page
17:39kymarasince we are having pages per region?
17:39kymarabtw i did wonder a little about the recent events link
17:39kymarai wondered if we can have a link to the wiki pages for the zones
17:39kymaralike if it's a semos area mentioned link to semos page on wiki etc
17:40kymaraif it was semos underground link to the semos dungeions pages
17:40kymarasince those wiki pages are really good so it's good to have visbility
18:01-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
18:33postman-bottiagomt rented a sign saying "i buy #meats and #hams msg to tiagomt or tiagot"
19:16-!-Bluelads4 [~Bluelads4<(a)>p5B349D64.dip.t-dialin.net] has quit []
19:19postman-botxennas rented a sign saying "i sell meats by xennas"
19:33-!-Bluelads4 [~Bluelads4<(a)>p5B349D64.dip.t-dialin.net] has joined #arianne
19:36Bluelads4sorry windows thought it would be cool to switch my laptop off without asking me ^^
19:36Bluelads4I meant pages like the overall ones which are having some kind of summary from the dungeon pages on
19:37Bluelads4like Semos Dungeon: level: x, entrance: x, inhabitans: x
19:37Bluelads4on that page here: http://stendhalgame.org/wiki/Stendhal_Dungeons#Semos_Dungeons
19:37Bluelads4the style of the other dungeons under that are all different
19:38Bluelads4sometimes people used * for subcreatures from for example dragons
19:38Bluelads4so it says: different kind of dragons * * * *
19:38kymarai don't see the need for that page
19:38kymarai think it's an old one
19:38Bluelads4oh ok :D
19:38kymarabut if the information could be split into other pages that woudl make sense
19:38Bluelads4I just switched around there and saw that it exists :D
19:38kymaraand then if you want to summarise all dungeons you have a navigation page for the stendhal dungeons linking to them all
19:39kymarawell, it does have that dungeon navigation bar
19:39Bluelads4yes and the first tab is that summary of the dungeons :)
19:40Bluelads4which seems to be kind of "unstyled" :) with what I mentioned
19:40kymarai guess there is an overall summary for the areas
19:40kymarahttp://stendhalgame.org/wiki/StendhalAtlas
19:40Bluelads4the dungeon pages themselves are having these informations in
19:40kymarabut it does not try to go into such detail
19:40kymarai don't think those creatures lists look good
19:40Bluelads4yes, that is why I thought they could be changed somehow
19:41Bluelads4to make them looking a. better or b. deleting them with giving short introductions maybe like on the Atlas page
19:41Bluelads4without having the creature lists on them
19:42kymaraprobably like the atlas page woudl be fine if we still want a summary one
19:43Bluelads4ok :) that would at least look more sorted than the current page there
19:43Bluelads4the dungeon pages are having mostly their own summaries on the pages so maybe these sentences (mostly 1-2) could be added on the overall page
19:43Bluelads4like for semos dungeons: The Semos Dungeons are integrated into the Semos City area. You can reach the Dungeons with entering the hole in Semos City itself. You can see it on the minimap as well.
19:44kymarathat sounds fine except that 'minimap' isn't a very in game explanation
19:44kymarait's not very in theme, as it's about the client and not the 'world'
19:44Bluelads4ah ok, I'll delete the last part then :)
19:44kymarai think there was normally a section for out of character information
19:46Bluelads4hmm.. I don't know where at the moment
19:48kymarahttp://stendhalgame.org/wiki/Semos
19:48kymarahas Information For Players
19:48kymaramost of the pages which have 'todo's have that section and it says: 'Please write down relevant out-of-character information for players'
19:49Bluelads4ahh ok :)
19:49Bluelads4so should that be added for the dungeons as well or is it enough to have these out of character information on the area pages?
19:51kymarayou had a piece of out of character information for semos dungeon
19:52Bluelads4okay, I'll add it under the point then
21:35*kymara looks woefully at doc/CHANGES.txt
21:35kymaraso underloved
21:35kymaraso empty
21:35kymaramaybe there's been very little stendhal development?
21:36*kymara pets doc/CHANGES.txt, and whispers: it's okay, I'll get you some attention
21:37*Bluelads4 hugs doc/CHANGES.txt
21:43kymarahey you
21:43kymarayou made a change for it
21:43*Bluelads4 looks around
21:43Bluelads4me?
21:43kymarayou could give it real attention, make it more whole
21:43kymarayes, you
21:43*Bluelads4 looks at madmetzger
21:43kymarano no
21:43Bluelads4yes
21:43kymarano
21:43*Bluelads4 stares at madmetzger
21:43Bluelads4yes yes :D
21:43*hendrik glares at Bluelads4.
21:43Bluelads4uh oh
21:43kymarawatch it hendrik i'll get you involved in a minute
21:44*Bluelads4 tries to hind between madmetzger
21:44kymarajust one line Bluelads4
21:44Bluelads4*hide
21:44kymarayou can paste it here, and someone will add it for you with all their changes!
21:44*kymara looks at kiheru, hendrik and madmetzger
21:44*hendrik didn't do anything.
21:44*Bluelads4 is having her mouse over "x" :D
21:45kymarahendrik, okay, but when the website character stuff is ready you can add it?
21:45hendrikyes.
21:45kymaramaybe we should even have a separate changelog for website, i don't know
21:45Bluelads4I didn't even make the npc alone, madmetzger did everything and I just typed
21:45hendrikI think we had a section for it.
21:45kymarayes, in with the stendhal one
21:46madmetzgeri think a separate section there would be a good idea
21:47kymarawe have one i just sometimes forget it
21:47kymaraper release
21:47kymarabecause teh website gets its own mini releases anyway :)
21:47kymarai have a logging problem with the website recent events :(
21:48kymarafor example the zoo quest sets the state to done;1
21:48kymarathen sets the timestamp where the 1 was (that is in the second element, can we say)
21:48kymaraso in game events that looks like
21:49kymarakymata | quest | zoo_food | done;1
21:49kymarakymata | quest | zoo_food | done;19939833762
21:49kymarawell not kymata but meh
21:49kymaraso twice finished
21:49kymarain ddaily item quest it was worse but i could fix it
21:50kymarashall i explain that one
21:50kymarai think it was in teh form item=amount;timestamp;count
21:50kymarait set the first elemeent to done
21:51kymarakymara | quest | daily_item | done;19191983292;130
21:51kymarathen timestamp
21:51kymarakymara | quest | daily_item | done;19939838993;130
21:51kymarathen count
21:51kymarakymara | quest | daily_item | done;19939838993;131
21:51kymara3 done entries.
21:51kymaraso i just switched order
21:51kymarathat was okay
21:52kymarazoo food i was worrying if i can. the point was the structure was already there blah;blah;blah
21:52kymaranot for zoo_food, that's why they set it to done;1 so that then the timestamp woudl go next, you know?
21:52*kymara is unsure if she make sense
21:53hendrikYes, i think that makes sense.
21:53kymarai wondered if maybe it's too hard to try use game events logging for the quests for recent events, or maybe we could add a new event
21:53kymarai mean markus has added a CheckForReachedQuestAchievements
21:53kymarawhich is an npc action
21:54kymarawithout Action at then end but okay :P
21:54kymarathere it could log that that was a completed quest
21:54kymaraa new type
21:54kymaraor i can just fiddle like i did with the others and try get the logging order right.
21:55kymarai still need to then fix with daily, daily item, and weekly, that they get set to 'done' when you just abort them
21:55CIA-30arianne_rpg: madmetzger * stendhal/ (2 files in 2 dirs): add the right quantity to the tweet message (fixes again #3045074)
21:55hendrikIt may be less confusing to have an extra table for this.
21:55hendrikor another event type.
21:56kymarayes i meant another event type
21:56kymaraquest_completed or sth
21:56hendrik| start; |
21:56hendrik| start;carrot=5 |
21:56hendrik| done;1 |
21:56hendrik| done;1281975327588 |
21:56kymaraoh thats not too bad
21:57kymaraso i could just switch the order, likewise.
21:57hendrikif the order is changed then whe have both start;carrots=5 and start;1281975327588
21:57CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/UserContext.java: Follow features map for feature changes rather than !features slot. Fixes [3045055] "Keyring has no slots, no minus to minimize"
21:57kymarayes, that's fine
21:57hendrikthis will not be a problem in game because it is within one turn, but it is confusing when reading the logs.
21:57kiheru(at least hopefully fixes. it's somewhat hard to test)
21:58kymarahendrik: this issue comes about because of us trying to break down quests into single actions
21:58kymarawhich we build up
21:58hendriki know.
21:58kymarathe daily monsterquest does not have it because it hasn't yet been refatcored
21:58hendriki prefer to have an extra action which does that kind of logging for website.
21:59hendrikbecause both alternatives (doing it in one step, and changing the order) seem messy.
21:59kymaracould then all set quest actions which got done in one turn be somehow logged together
21:59CIA-30arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (6 files in 2 dirs): rename class to fit to naming conventions
21:59kymaraoh did i say that out loud
21:59kymarasorry
21:59madmetzgerno problem, you were right :P
22:00kymarai'm always right
22:01Bluelads4:D
22:18CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ContainerPanel.java: Ignore dragged WtPanels. Fixes positioning sometimes getting out of sync
22:22CIA-30arianne_rpg: nhnb * marauroa/ (README src/marauroa/server/marauroad.java): speed up first connection time on servers with low entropy
22:24CIA-30arianne_rpg: nhnb * stendhal/libs/marauroa.jar: updated marauroa: speed up first connection time on servers with low entropy
22:31CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ContainerPanel.java: Restore visibility of any windows the user might have closed
22:37CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2DClient.java: Moved the settings buttons to the side panel and removed the buttons for bag, character and keyring
22:39kymarapoor ickle buttons
22:39kymarathey had such a short life
22:40*kiheru pats the buttons
22:40kiherubut they were useful for the time they were there
22:40hendrikThat sounds like died on duty.
22:41*Bluelads4 hugs the buttons
22:41hendriki think, my sentence is not correct English.
22:42kymaraIts not but I am not sure what is right
22:44kiheruthe settings window is probably the easiest of the now off screen windows to port to swing. not hugely high priority anyway as I hope they work as they are now
22:55CIA-30arianne_rpg: kiheru * stendhal/doc/CHANGES.txt: Added client changes
22:57kymarathank you
22:57kiheruyw
23:00kiherushould I make the keyring and settings stick to the left side of the panel rather than being centered
23:09hendrikAt first i was worried when i saw that the menu was outside the window.
23:09hendrikbut it is smart enough to not be outside the screen.
23:10kymarai haven't seen settings but i woudl preferkeyring to the left than the centre
23:10hendrikit seems fine in the center.
23:11hendrikoh, sorry, did not read that correctly.
23:11kymaraindeed, you contradicted me
23:11kymaraso you must have read wrong ...
23:12kiheru:-D
23:44CIA-30arianne_rpg: nhnb * stendhal/doc/CHANGES.txt: improvedp performance of pathfinder and reworked twitter access

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