irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:01 | kymara | it didn't redirect for me after the login |
| 00:01 | kymara | same issue i guess? |
| 00:01 | kymara | The requested URL /account/create-character.html was not found on this server |
| 00:01 | kymara | but i'llgo back to it now that i am logged in, anyway |
| 00:02 | kymara | if i click the arrow buttons to choose a new hair the avatar disappears |
| 00:02 | kymara | if i click l or r it comes back |
| 00:03 | kymara | when i clicked create character igot: Fatal error: Wrong parameters for Exception([string $exception [, long $code ]]) in /home/katie/workspace/stendhal_website/scripts/pharauroa/common/net/io-exception.php on line 9 |
| 00:04 | kymara | hm, my server is not online, maybe i should start it ... |
| 00:05 | kymara | okay it's up now but i still get that exception |
| 00:05 | hendrik | without that php incompatiblity there should be an error message that the server is offline. |
| 00:05 | hendrik | i just commited a fix. |
| 00:06 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/net/ (invalid-version-exception.php io-exception.php): compatibility with older PHP versions not supporting the third parameter in Exception |
| 00:06 | kymara | okay sorry |
| 00:06 | kymara | it is online now though |
| 00:06 | hendrik | sorry, i commited the fix after you told me about the error. Just CIA was slow. |
| 00:07 | kymara | yes but i mean it is online now, and i still can't make one |
| 00:08 | kymara | now i do get a message about it : Creation failed because the server is temporary not available. Please try again later. |
| 00:08 | kymara | (should be temporarily, by the way) |
| 00:08 | hendrik | define('STENDHAL_MARAUROA_SERVER', '127.0.0.1'); |
| 00:08 | hendrik | define('STENDHAL_MARAUROA_PORT', 32160); |
| 00:08 | hendrik | define('STENDHAL_MARAUROA_CREDENTIALS', ''); |
| 00:08 | hendrik | with something random in the last parameter |
| 00:09 | hendrik | and in server.ini: proxy_credentials= |
| 00:09 | hendrik | with the same random stuff. |
| 00:09 | kymara | sorry |
| 00:09 | hendrik | this was my fault, i did not think about it and it is undocumented, sorry. |
| 00:10 | CIA-37 | arianne_rpg: nhnb * stendhal_website/scripts/pharauroa/common/game/result.php: fixed grammar |
| 00:12 | kymara | hmm |
| 00:12 | kymara | the page tried to load |
| 00:12 | kymara | the server told me |
| 00:12 | kymara | WARN [verManager] GameServerManager (208 ) - Invalid credentials for proxy method. |
| 00:13 | kymara | i had like: |
| 00:13 | kymara | define('STENDHAL_MARAUROA_CREDENTIALS', 'blah'); |
| 00:13 | kymara | proxy_credentials=blah |
| 00:13 | CIA-37 | arianne_rpg: nhnb * stendhal_website/README: added documentation on how to communicate with the server |
| 00:13 | hendrik | hm. |
| 00:13 | hendrik | that is supposed to work. |
| 00:13 | hendrik | did you restart the server? |
| 00:14 | kymara | yes |
| 00:14 | kymara | is define('STENDHAL_MARAUROA_PORT', 32160); right or does it need quotes |
| 00:14 | kymara | on the port |
| 00:14 | hendrik | it is right. |
| 00:14 | hendrik | i think STENDHAL_MARAUROA_SERVER and STENDHAL_MARAUROA_PORT are correct. |
| 00:14 | hendrik | because the website can connect to the server. |
| 00:15 | hendrik | is there a space at the end? |
| 00:15 | hendrik | in server.ini |
| 00:15 | kymara | no |
| 00:15 | kymara | no new line either |
| 00:15 | kymara | i can try add a newline? |
| 00:16 | hendrik | yes |
| 00:17 | hendrik | i have no idea, why it does not work. |
| 00:17 | kymara | i can whisper you what i gave it for credentials if you like |
| 00:18 | kymara | btw: why not add extra lines to buddy table doing a self-buddy friendship |
| 00:18 | kymara | for each of the characters on the account |
| 00:18 | kymara | it'd make the HOF query simpler |
| 00:18 | hendrik | that would make a lot of reading easier. |
| 00:18 | hendrik | yes |
| 00:19 | hendrik | could you try using something with just letters as credentials? |
| 00:19 | kymara | i'm not going to take credit for that clever trick, it's only the same as the one you propose for meta model |
| 00:19 | kymara | it is just letters |
| 00:20 | kymara | still invalid credentials |
| 00:20 | hendrik | please extend the error message in CreateCharacterHandler.java in line 87. |
| 00:25 | kymara | then i'll have to rebuild marauroa? |
| 00:25 | hendrik | yes, sorry. |
| 00:25 | kymara | is trying to print a null okay? |
| 00:25 | hendrik | yes |
| 00:28 | kymara | Configuration.getConfiguration().get("proxy_credentials") was null |
| 00:28 | kymara | msg.getCredentials() was okay |
| 00:29 | hendrik | hm, why is that null? |
| 00:29 | kymara | i don't know |
| 00:29 | hendrik | that is supposed to be server.ini |
| 00:29 | kymara | yes |
| 00:40 | CIA-37 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/ados/city/ForeignWomanNPC.java: capitalise Ados |
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| 02:49 | finix | hello? |
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| 07:33 | postman-bot | Administrator SHOUTS: Hi, please logout and and return in about 5 minutes for a quick server restart. |
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| 07:39 | hendrik | madmetzger !!!! |
| 07:46 | CIA-37 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/semos/tavern/market/PrepareOfferHandler.java: revert showing wrong quantities on twitter |
| 07:50 | CIA-37 | arianne_rpg: nhnb VERSION_00_RELEASE_86_REVISION_01 * stendhal/src/games/stendhal/server/maps/semos/tavern/market/PrepareOfferHandler.java: revert showing wrong quantities on twitter |
| 07:52 | postman-bot | Administrator SHOUTS: Hi, please logout and return in about 5 minutes for a quick server restart. |
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| 07:57 | hendrik | "New offer for money at 5 money. |
| 07:57 | hendrik | half a minute ago via _Stendhal_Game_" |
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| 10:45 | kymara | well done for getting the twitter stuff working hendrik |
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| 16:45 | hendrik | thank you. |
| 17:21 | Bluelads4 | hi :) I wanted to work a bit on the wiki pages again (stendhal world - dungeons/areas) and I'm planning to bring everything in some kind of same style like on pages like that one here: http://stendhalgame.org/wiki/Stendhal_Dungeons... The question is: should it be well-arranged like using breaks when new creature classes show up (that would make the pages longer) or should it the creatures |
| 17:22 | Bluelads4 | be listed like on pages like the one I gave? |
| 17:22 | Bluelads4 | (in one line I mean) |
| 17:38 | kymara | teh style of http://stendhalgame.org/wiki/Semos_Dungeons is nice |
| 17:38 | kymara | could it be modelled on that |
| 17:39 | kymara | i assume you mean you'd split the dungeon info up that's on the overall page |
| 17:39 | kymara | since we are having pages per region? |
| 17:39 | kymara | btw i did wonder a little about the recent events link |
| 17:39 | kymara | i wondered if we can have a link to the wiki pages for the zones |
| 17:39 | kymara | like if it's a semos area mentioned link to semos page on wiki etc |
| 17:40 | kymara | if it was semos underground link to the semos dungeions pages |
| 17:40 | kymara | since those wiki pages are really good so it's good to have visbility |
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| 18:33 | postman-bot | tiagomt rented a sign saying "i buy #meats and #hams msg to tiagomt or tiagot" |
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| 19:19 | postman-bot | xennas rented a sign saying "i sell meats by xennas" |
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| 19:36 | Bluelads4 | sorry windows thought it would be cool to switch my laptop off without asking me ^^ |
| 19:36 | Bluelads4 | I meant pages like the overall ones which are having some kind of summary from the dungeon pages on |
| 19:37 | Bluelads4 | like Semos Dungeon: level: x, entrance: x, inhabitans: x |
| 19:37 | Bluelads4 | on that page here: http://stendhalgame.org/wiki/Stendhal_Dungeons#Semos_Dungeons |
| 19:37 | Bluelads4 | the style of the other dungeons under that are all different |
| 19:38 | Bluelads4 | sometimes people used * for subcreatures from for example dragons |
| 19:38 | Bluelads4 | so it says: different kind of dragons * * * * |
| 19:38 | kymara | i don't see the need for that page |
| 19:38 | kymara | i think it's an old one |
| 19:38 | Bluelads4 | oh ok :D |
| 19:38 | kymara | but if the information could be split into other pages that woudl make sense |
| 19:38 | Bluelads4 | I just switched around there and saw that it exists :D |
| 19:38 | kymara | and then if you want to summarise all dungeons you have a navigation page for the stendhal dungeons linking to them all |
| 19:39 | kymara | well, it does have that dungeon navigation bar |
| 19:39 | Bluelads4 | yes and the first tab is that summary of the dungeons :) |
| 19:40 | Bluelads4 | which seems to be kind of "unstyled" :) with what I mentioned |
| 19:40 | kymara | i guess there is an overall summary for the areas |
| 19:40 | kymara | http://stendhalgame.org/wiki/StendhalAtlas |
| 19:40 | Bluelads4 | the dungeon pages themselves are having these informations in |
| 19:40 | kymara | but it does not try to go into such detail |
| 19:40 | kymara | i don't think those creatures lists look good |
| 19:40 | Bluelads4 | yes, that is why I thought they could be changed somehow |
| 19:41 | Bluelads4 | to make them looking a. better or b. deleting them with giving short introductions maybe like on the Atlas page |
| 19:41 | Bluelads4 | without having the creature lists on them |
| 19:42 | kymara | probably like the atlas page woudl be fine if we still want a summary one |
| 19:43 | Bluelads4 | ok :) that would at least look more sorted than the current page there |
| 19:43 | Bluelads4 | the dungeon pages are having mostly their own summaries on the pages so maybe these sentences (mostly 1-2) could be added on the overall page |
| 19:43 | Bluelads4 | like for semos dungeons: The Semos Dungeons are integrated into the Semos City area. You can reach the Dungeons with entering the hole in Semos City itself. You can see it on the minimap as well. |
| 19:44 | kymara | that sounds fine except that 'minimap' isn't a very in game explanation |
| 19:44 | kymara | it's not very in theme, as it's about the client and not the 'world' |
| 19:44 | Bluelads4 | ah ok, I'll delete the last part then :) |
| 19:44 | kymara | i think there was normally a section for out of character information |
| 19:46 | Bluelads4 | hmm.. I don't know where at the moment |
| 19:48 | kymara | http://stendhalgame.org/wiki/Semos |
| 19:48 | kymara | has Information For Players |
| 19:48 | kymara | most of the pages which have 'todo's have that section and it says: 'Please write down relevant out-of-character information for players' |
| 19:49 | Bluelads4 | ahh ok :) |
| 19:49 | Bluelads4 | so should that be added for the dungeons as well or is it enough to have these out of character information on the area pages? |
| 19:51 | kymara | you had a piece of out of character information for semos dungeon |
| 19:52 | Bluelads4 | okay, I'll add it under the point then |
| 21:35 | * | kymara looks woefully at doc/CHANGES.txt |
| 21:35 | kymara | so underloved |
| 21:35 | kymara | so empty |
| 21:35 | kymara | maybe there's been very little stendhal development? |
| 21:36 | * | kymara pets doc/CHANGES.txt, and whispers: it's okay, I'll get you some attention |
| 21:37 | * | Bluelads4 hugs doc/CHANGES.txt |
| 21:43 | kymara | hey you |
| 21:43 | kymara | you made a change for it |
| 21:43 | * | Bluelads4 looks around |
| 21:43 | Bluelads4 | me? |
| 21:43 | kymara | you could give it real attention, make it more whole |
| 21:43 | kymara | yes, you |
| 21:43 | * | Bluelads4 looks at madmetzger |
| 21:43 | kymara | no no |
| 21:43 | Bluelads4 | yes |
| 21:43 | kymara | no |
| 21:43 | * | Bluelads4 stares at madmetzger |
| 21:43 | Bluelads4 | yes yes :D |
| 21:43 | * | hendrik glares at Bluelads4. |
| 21:43 | Bluelads4 | uh oh |
| 21:43 | kymara | watch it hendrik i'll get you involved in a minute |
| 21:44 | * | Bluelads4 tries to hind between madmetzger |
| 21:44 | kymara | just one line Bluelads4 |
| 21:44 | Bluelads4 | *hide |
| 21:44 | kymara | you can paste it here, and someone will add it for you with all their changes! |
| 21:44 | * | kymara looks at kiheru, hendrik and madmetzger |
| 21:44 | * | hendrik didn't do anything. |
| 21:44 | * | Bluelads4 is having her mouse over "x" :D |
| 21:45 | kymara | hendrik, okay, but when the website character stuff is ready you can add it? |
| 21:45 | hendrik | yes. |
| 21:45 | kymara | maybe we should even have a separate changelog for website, i don't know |
| 21:45 | Bluelads4 | I didn't even make the npc alone, madmetzger did everything and I just typed |
| 21:45 | hendrik | I think we had a section for it. |
| 21:45 | kymara | yes, in with the stendhal one |
| 21:46 | madmetzger | i think a separate section there would be a good idea |
| 21:47 | kymara | we have one i just sometimes forget it |
| 21:47 | kymara | per release |
| 21:47 | kymara | because teh website gets its own mini releases anyway :) |
| 21:47 | kymara | i have a logging problem with the website recent events :( |
| 21:48 | kymara | for example the zoo quest sets the state to done;1 |
| 21:48 | kymara | then sets the timestamp where the 1 was (that is in the second element, can we say) |
| 21:48 | kymara | so in game events that looks like |
| 21:49 | kymara | kymata | quest | zoo_food | done;1 |
| 21:49 | kymara | kymata | quest | zoo_food | done;19939833762 |
| 21:49 | kymara | well not kymata but meh |
| 21:49 | kymara | so twice finished |
| 21:49 | kymara | in ddaily item quest it was worse but i could fix it |
| 21:50 | kymara | shall i explain that one |
| 21:50 | kymara | i think it was in teh form item=amount;timestamp;count |
| 21:50 | kymara | it set the first elemeent to done |
| 21:51 | kymara | kymara | quest | daily_item | done;19191983292;130 |
| 21:51 | kymara | then timestamp |
| 21:51 | kymara | kymara | quest | daily_item | done;19939838993;130 |
| 21:51 | kymara | then count |
| 21:51 | kymara | kymara | quest | daily_item | done;19939838993;131 |
| 21:51 | kymara | 3 done entries. |
| 21:51 | kymara | so i just switched order |
| 21:51 | kymara | that was okay |
| 21:52 | kymara | zoo food i was worrying if i can. the point was the structure was already there blah;blah;blah |
| 21:52 | kymara | not for zoo_food, that's why they set it to done;1 so that then the timestamp woudl go next, you know? |
| 21:52 | * | kymara is unsure if she make sense |
| 21:53 | hendrik | Yes, i think that makes sense. |
| 21:53 | kymara | i wondered if maybe it's too hard to try use game events logging for the quests for recent events, or maybe we could add a new event |
| 21:53 | kymara | i mean markus has added a CheckForReachedQuestAchievements |
| 21:53 | kymara | which is an npc action |
| 21:54 | kymara | without Action at then end but okay :P |
| 21:54 | kymara | there it could log that that was a completed quest |
| 21:54 | kymara | a new type |
| 21:54 | kymara | or i can just fiddle like i did with the others and try get the logging order right. |
| 21:55 | kymara | i still need to then fix with daily, daily item, and weekly, that they get set to 'done' when you just abort them |
| 21:55 | CIA-30 | arianne_rpg: madmetzger * stendhal/ (2 files in 2 dirs): add the right quantity to the tweet message (fixes again #3045074) |
| 21:55 | hendrik | It may be less confusing to have an extra table for this. |
| 21:55 | hendrik | or another event type. |
| 21:56 | kymara | yes i meant another event type |
| 21:56 | kymara | quest_completed or sth |
| 21:56 | hendrik | | start; | |
| 21:56 | hendrik | | start;carrot=5 | |
| 21:56 | hendrik | | done;1 | |
| 21:56 | hendrik | | done;1281975327588 | |
| 21:56 | kymara | oh thats not too bad |
| 21:57 | kymara | so i could just switch the order, likewise. |
| 21:57 | hendrik | if the order is changed then whe have both start;carrots=5 and start;1281975327588 |
| 21:57 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/UserContext.java: Follow features map for feature changes rather than !features slot. Fixes [3045055] "Keyring has no slots, no minus to minimize" |
| 21:57 | kymara | yes, that's fine |
| 21:57 | hendrik | this will not be a problem in game because it is within one turn, but it is confusing when reading the logs. |
| 21:57 | kiheru | (at least hopefully fixes. it's somewhat hard to test) |
| 21:58 | kymara | hendrik: this issue comes about because of us trying to break down quests into single actions |
| 21:58 | kymara | which we build up |
| 21:58 | hendrik | i know. |
| 21:58 | kymara | the daily monsterquest does not have it because it hasn't yet been refatcored |
| 21:58 | hendrik | i prefer to have an extra action which does that kind of logging for website. |
| 21:59 | hendrik | because both alternatives (doing it in one step, and changing the order) seem messy. |
| 21:59 | kymara | could then all set quest actions which got done in one turn be somehow logged together |
| 21:59 | CIA-30 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/ (6 files in 2 dirs): rename class to fit to naming conventions |
| 21:59 | kymara | oh did i say that out loud |
| 21:59 | kymara | sorry |
| 21:59 | madmetzger | no problem, you were right :P |
| 22:00 | kymara | i'm always right |
| 22:01 | Bluelads4 | :D |
| 22:18 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ContainerPanel.java: Ignore dragged WtPanels. Fixes positioning sometimes getting out of sync |
| 22:22 | CIA-30 | arianne_rpg: nhnb * marauroa/ (README src/marauroa/server/marauroad.java): speed up first connection time on servers with low entropy |
| 22:24 | CIA-30 | arianne_rpg: nhnb * stendhal/libs/marauroa.jar: updated marauroa: speed up first connection time on servers with low entropy |
| 22:31 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ContainerPanel.java: Restore visibility of any windows the user might have closed |
| 22:37 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2DClient.java: Moved the settings buttons to the side panel and removed the buttons for bag, character and keyring |
| 22:39 | kymara | poor ickle buttons |
| 22:39 | kymara | they had such a short life |
| 22:40 | * | kiheru pats the buttons |
| 22:40 | kiheru | but they were useful for the time they were there |
| 22:40 | hendrik | That sounds like died on duty. |
| 22:41 | * | Bluelads4 hugs the buttons |
| 22:41 | hendrik | i think, my sentence is not correct English. |
| 22:42 | kymara | Its not but I am not sure what is right |
| 22:44 | kiheru | the settings window is probably the easiest of the now off screen windows to port to swing. not hugely high priority anyway as I hope they work as they are now |
| 22:55 | CIA-30 | arianne_rpg: kiheru * stendhal/doc/CHANGES.txt: Added client changes |
| 22:57 | kymara | thank you |
| 22:57 | kiheru | yw |
| 23:00 | kiheru | should I make the keyring and settings stick to the left side of the panel rather than being centered |
| 23:09 | hendrik | At first i was worried when i saw that the menu was outside the window. |
| 23:09 | hendrik | but it is smart enough to not be outside the screen. |
| 23:10 | kymara | i haven't seen settings but i woudl preferkeyring to the left than the centre |
| 23:10 | hendrik | it seems fine in the center. |
| 23:11 | hendrik | oh, sorry, did not read that correctly. |
| 23:11 | kymara | indeed, you contradicted me |
| 23:11 | kymara | so you must have read wrong ... |
| 23:12 | kiheru | :-D |
| 23:44 | CIA-30 | arianne_rpg: nhnb * stendhal/doc/CHANGES.txt: improvedp performance of pathfinder and reworked twitter access |
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