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Timestamps are in server time.
| 00:11 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/core/engine/db/StendhalBuddyDAO.java: add own character as a buddy which will make queries for 'me and my friends' on the website simpler to write |
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| 05:37 | postman-bot | pepzs rented a sign saying "warning with balrog loots Horst will get your loot --', why? i dont know, maybe he thinks and better than me, or so he lost track of that and play with a little of respect" |
| 09:32 | postman-bot | itzli rented a sign saying "Horst once told me he had no friends. And then he started crying" |
| 10:02 | -!- | Netsplit *.net <-> *.split quits: hendrik, madmetzger, Rocinante, Ailesse, thorbjorn, CIA-30, kymara, kiheru, postman-bot, hudson_arianne |
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| 11:22 | hendrik | urghs, the netsplits are not symmetric. |
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| 12:52 | yoriy | kymara, i thinking to made auxillary Condition class to check ThePipedPiper quest phase. Is it ok to have this condition in maps.quests.piedpiper package instead of entity.npc.condition package? :-) |
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| 15:13 | kymara | yoriy-away: maps.quests.houses. seems to have House specific Actions |
| 15:13 | kymara | I didn't check if these extend ChatAction in the same way as the other Actions but I guess they do. |
| 15:13 | kymara | I think it's therefore not too different from that if you put a Pied Piper specific condition in maps.quests.piedpiper |
| 15:13 | kymara | But if hendrik or others would object to that I am happy to defer to them |
| 15:45 | shakazulu | hi, i found a bug while removing buddy from buddy list. There is NullPointerException because it tries to remove it twice. That's because there is a MapBasedBuddyPropertyChangeListener in BuddyPanelControler which already implements PropertyChangeListener. If you comment out MapBasedBuddyPropertyChangeListener it seems to work fine. But I don't know if this mess up something else ... |
| 15:47 | kymara | Hi shakazulu. What code version is this? |
| 15:47 | kymara | From our CVS HEAD or a release (if a release, which version) |
| 15:50 | shakazulu | latest code from anonymous<(a)>arianne.cvs.sourceforge.net:/cvsroot/arianne, i think it is cvs head |
| 15:50 | kymara | Okay. Please could you file a bug report on this with the comments you made also |
| 15:51 | kymara | (or a patch) and we'll have a look |
| 15:51 | kymara | I know that the new map-based is the way to go, and that we would like to clan up now to get rid of compatibility for the old version |
| 15:51 | kymara | so I am not sure without looking at the code and spending a bit of time, which is the right thing to do. |
| 15:52 | shakazulu | ok i'll post a report |
| 15:52 | kymara | thank you very much |
| 15:54 | hendrik | yoriy-away, kymara, i agree. Specific conditions/actions that are only useful for a specific quest should be in the quest package. Universal conditions/actions that can be used by differents parts of the code should be in the general condition/action package. |
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| 17:29 | yoriy | good, thanx hend and kym |
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| 20:23 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/postman/PostmanIRC.java: added support for multiline messages (fixes #3042358) |
| 20:24 | kymara | thank you |
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| 20:42 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2DClient.java: skip the quit dialog if the client is not connected |
| 20:46 | CIA-30 | arianne_rpg: story-teller * stendhal/data/conf/zones/semos.xml: Set the dungeon entrance music to a smaller radius as suggested in ID: 3046217 |
| 20:59 | hendrik | kiheru, could you prevent saving of the window position if they are in the side pannel, please? |
| 20:59 | kiheru | porting InternalManagedWindow to swing would fix bug 3048038 and remove the flicker when moving those on the screen (bug 2917794), but would be a lot more cpu intensive for the the shop windows |
| 21:00 | kiheru | I can take a look at it |
| 21:01 | hendrik | that would be cool, thank you. |
| 21:27 | kiheru | hmm, might be actually easiest to keep saving them but using translated coordinates for drawing while they're in the panel. WtWindowManager is quite deep in Wt so it's not very easy otherwise to do it in one place |
| 21:28 | hendrik | if it is difficult, please don't waste time with it. |
| 21:29 | kiheru | translating is easy |
| 21:31 | hendrik | I did not understand the translating part. |
| 21:32 | kiheru | one coordinate transform in paintComponent (essentially 2 line change, + comments) |
| 21:37 | kiheru | meh, that approach breaks the mouse use. I guess it's not easily done |
| 21:41 | kiheru | need to cope with the window locations being zeroed during the testing phase |
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| 23:14 | postman-bot | pepzs rented a sign saying "that's what happens with players, playing no friends, only want get money, itens and rank --'" |
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