irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
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| 00:11 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/ados/city/ForeignWomanNPC.java: Added a nice new description for Ados NPC Marla. |
| 00:11 | kymara | :) :) |
| 00:11 | Blue_away | :) |
| 00:11 | -!- | Blue_away is now known as Bluelads4 |
| 00:12 | Bluelads4 | and I made an update before :D |
| 00:18 | Bluelads4 | should all npcs get "special" descriptions? |
| 00:18 | Bluelads4 | or should they stay with "you see x." |
| 00:20 | kymara | it would be very nice if more npcs had special ones |
| 00:20 | kymara | liekwise creatures |
| 00:20 | kymara | if they can be ones that help players that is a good idea too |
| 00:20 | kymara | if you see the oens i added recently to some of the semos npcs |
| 00:21 | Bluelads4 | ok :) I see a job for me in that maybe :D |
| 00:21 | hendrik | I think the special ones, should start with "You see", too. |
| 00:21 | kymara | cool |
| 00:21 | kymara | Yes, like tems descriptions and creatures mostly do |
| 00:21 | hendrik | wel, perhaps not. |
| 00:21 | kymara | but she means adding the longer bt |
| 00:21 | kymara | [23:21] You see kind Carmen. She looks like someone you could ask for help. |
| 00:22 | hendrik | okay. |
| 00:26 | CIA-30 | arianne_rpg: kymara * stendhal_website/ (3 files in 2 dirs): add a tab to see recent events only from your friends (if you logged in) |
| 00:33 | Bluelads4 | hehe the Io Flotto description is really nice :D |
| 00:34 | Bluelads4 | You see Io Flotto. And she sees you. |
| 00:35 | kymara | eheh |
| 00:35 | kymara | thank you |
| 00:35 | kymara | "I see you" means a bit like "I know you" too |
| 00:35 | kymara | like, I see inside you. |
| 00:36 | kymara | is it the same in German, which is why you liked it? |
| 00:37 | kymara | like "I understand who you are." |
| 00:39 | Bluelads4 | yes we are sometimes using it in the same way |
| 00:39 | Bluelads4 | like "ich seh dich!" and it means: I see you and know what you want to do next |
| 00:40 | Bluelads4 | sometimes it's in relation with the special finger movement :D like from "meet the fockers" |
| 00:40 | Bluelads4 | showing with two fingers onto your eyes, and with one finger then on the person you are saying it to |
| 00:40 | kymara | yes |
| 00:41 | kymara | in avatar that's used as a greeting. the film |
| 00:41 | kymara | another thing people commented could be added was more 'help' frm npcs |
| 00:41 | kymara | so if you see any who don't respond to 'help' but could give a helpful hint about something feel free to add that |
| 00:42 | Bluelads4 | ok :) |
| 00:42 | kymara | i'm off to bed now |
| 00:42 | Bluelads4 | can I add the descriptions and stuff like that without asking here about it or should I better say what I would change before commiting? |
| 00:43 | Bluelads4 | sleep well kymara :) |
| 00:44 | kymara | feel free to add them where you're confident. if you need advice or are unsure on any, do ask |
| 00:46 | Bluelads4 | okay :) |
| 01:08 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/bakery/ChefNPC.java: Added a new description for Semos NPC Leander. |
| 01:10 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/bakery/ShopAssistantNPC.java: Added a new description for Semos NPC Erna. |
| 01:12 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/city/GossipNPC.java: Added a new description for Semos NPC Nomyr Ahba. |
| 01:15 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/city/RetireeNPC.java: Added a new description for Semos NPC Diogenes. |
| 01:17 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/city/SheepBuyerNPC.java: Added a new description for Semos NPC Sato. |
| 01:18 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/city/SignLessorNPC.java: Added a new description for Semos NPC Gordon. |
| 01:21 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/dungeon/SheepBuyerNPC.java: Added a new description for Semos dungeon NPC Tor?Koom. |
| 01:25 | Bluelads4 | hehe the rest comes tomorrow :D |
| 01:25 | Bluelads4 | good night |
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| 09:39 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/semos/ (3 files in 2 dirs): removed special characters in description |
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| 10:38 | hendrik | Hi Bluelads4. |
| 10:39 | Bluelads4 | good morning :) |
| 10:39 | hendrik | Did you write those descriptions directly in eclipse or in another program? |
| 10:39 | Bluelads4 | first in word, then in eclipse |
| 10:40 | hendrik | okay, please do that the other way round. |
| 10:40 | hendrik | word replaced some characters like ' with curled ones. |
| 10:40 | hendrik | and those ended up wrong. |
| 10:40 | Bluelads4 | oh okay |
| 10:40 | Bluelads4 | I didn't know about it, sorry :( |
| 10:41 | hendrik | don't worry. |
| 10:41 | hendrik | i fixed them already. this is just an advice for the future. |
| 10:41 | Bluelads4 | ok, thank you for fixing them :) |
| 10:46 | kymara | outlook does it too. very annoying when you are trying to email snippets of mysql for example to someone. |
| 10:46 | kymara | it messes up the " |
| 10:48 | CIA-30 | arianne_rpg: bluelads99 * stendhal/doc/CHANGES.txt: Added line about new NPC descriptions |
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| 13:35 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/townhall/BoyNPC.java: Added new description for Semos NPC Tad |
| 13:37 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/townhall/MayorNPC.java: Added new description for Semos NPC Mayor Sakhs |
| 13:41 | CIA-30 | arianne_rpg: yoriy * stendhal/data/sprites/npc/ (holidaymakernpc.png holidaymaker.png): "npc" suffix added to filename |
| 13:43 | CIA-30 | arianne_rpg: yoriy * stendhal/tests/games/stendhal/server/maps/quests/ThePiedPiperTest.java: added function to switch quest to next phase, added zone to pied piper appearance |
| 13:45 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/temple/HealerNPC.java: Added new description for Semos NPC Ilisa |
| 13:47 | yoriy | i think i need ability of GuidedEntity class to react on path's end. Maybe i could apply Observable/Observer functionality to this class |
| 13:50 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/storage/HousewifeNPC.java: Added new description for Semos NPC Eonna |
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| 13:51 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/plains/LittleBoyNPC.java: Added new description for Semos NPC Plink |
| 13:52 | kiheru | GuidedEntity needs some refactoring. atm it seems to be in some intermediate stage between two different designs |
| 13:53 | kiheru | (because it's such a mess I haven't been too enthusiastic to add wishlist features, like stopping, before it's cleaned) |
| 13:56 | kymara | It's comign up to the end of the month |
| 13:56 | kymara | so normally we'd be announcing a code freeze in the next week sometime, I think |
| 13:56 | kymara | would that have bearing on whether you start to refactor it? |
| 13:57 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/jail/InmateNPC.java: Added new description for Semos NPC Conual |
| 13:58 | kiheru | no. it's something that should be done, but I have no definite plans about it. been too busy with the client |
| 13:59 | kymara | is it the same stuff that's summarised in one of those early dev trackers? |
| 14:03 | kiheru | mainly yes. although I think the tracker entry is too vague to be used as a plan. should also checked how the new requirements fit in it |
| 14:03 | kymara | okay |
| 14:04 | kymara | Bluelads4: did you take a look at the help needed with quest histories (what you see from /listquests but in future what you see in a nice gui) |
| 14:04 | Bluelads4 | not up yet |
| 14:07 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/mines/DwarfGuardianNPC.java: Added new description for Semos NPC Phalk |
| 14:10 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/blacksmith/BlacksmithAssistantNPC.java: Added new description for Semos NPC Hackim Easso |
| 14:12 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/blacksmith/BlacksmithNPC.java: Added new description for Semos NPC Xoderos |
| 14:32 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/village/DecencyAndMannersWardenNPC.java: Added new description for Semos NPC Ketteh Wehoh |
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| 14:36 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/plains/MillerNPC.java: Added new description for Semos NPC Jenny |
| 14:42 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/caves/BabyDragonSellerNPC.java: Added new description for Semos NPC Terry |
| 14:46 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/kanmararn/CowardSoldierNPC.java: Added new description for Semos NPC Henry |
| 14:56 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/kanmararn/DwarfGuardNPC.java: Added new description for Semos NPC Hunel |
| 14:59 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/kanmararn/SergeantNPC.java: Added new description for Semos NPC Sergeant James |
| 15:16 | postman-bot | jeanne rented a sign saying "ottles of greater potion! [15:14] <jeanne> buy 1000 greater potion [15:14] <Dr. Feelgood> 1000 bottles of greater potion will cost 400000. Do you want to buy them? [15:14] <jeanne> yes [15:14] <Dr. Feelgood> Congratulations! Here are your bottles of greater potion! [15:14] <jeanne> buy 1000 greater potion [15:14] <Dr. Feelgood> 1000 bottles of greater potion will cost 400000. Do you want to buy them? [15:14] <jeanne> yes [ |
| 15:18 | postman-bot | jeanne rented a sign saying "otion [15:13] <Dr. Feelgood> 1000 bottles of greater potion will cost 400000. Do you want to buy them? [15:13] <jeanne> yes [15:13] <Dr. Feelgood> Congratulations! Here are your bottles of greater potion! [15:14] <jeanne> buy 1000 greater potion [15:14] <Dr. Feelgood> 1000 bottles of greater potion will cost 400000. Do you want to buy them? [15:14] <jeanne> yes [15:14] <Dr. Feelgood> Congratulations! Here are your bottles |
| 15:19 | Bluelads4 | ehm... |
| 15:19 | Bluelads4 | ooookay ^^ |
| 15:20 | hendrik | is there an issue with that? |
| 15:20 | hendrik | I am confused about the sign. |
| 15:21 | Bluelads4 | wasn't there a minimum of letters in a message? |
| 15:21 | Bluelads4 | it's over 30 lines? or more long |
| 15:21 | Bluelads4 | in a sign message I mean |
| 15:22 | Bluelads4 | I think jeanne wanted to show off that he/she can buy so many potions |
| 15:22 | Bluelads4 | but it's confusing that the sign itself is so long |
| 15:23 | kymara | the maximum in a message is rather long |
| 15:23 | kymara | the maximum for /sentence we made a lot shorter i remember. |
| 15:23 | kymara | i don't know if gordon is supposed to truncate the sign |
| 15:24 | Bluelads4 | the message isn't truncated in game |
| 15:24 | hendrik | please make a bug report. |
| 15:26 | hendrik | btw: could someone clean up Charles? |
| 15:27 | kymara | the corpse? |
| 15:30 | hendrik | yes |
| 15:31 | kymara | the image? the text? |
| 15:32 | hendrik | the content of the corpse. |
| 15:32 | hendrik | well, i guess i can do it myself as i am on holidays. |
| 15:32 | kymara | sorry I just have no idea what you mean |
| 15:33 | kymara | okay, you mean literally in game. I thought you meant code. |
| 15:36 | hendrik | sorry, yes. |
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| 17:23 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/postman/PostmanIRC.java: filtered: Please use #/supportanswer |
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| 18:05 | madmetzger | i've got another idea for a game for semos town revival, which might be additional to hendrik's suggestion |
| 18:05 | madmetzger | what do you think about the towers of hanoi? |
| 18:08 | Bluelads4 | but not with more than 4 plates please :D |
| 18:08 | madmetzger | hehe :D |
| 18:09 | madmetzger | otherwise the minimum number of moves for solving it would be too high and a game too time consuming |
| 18:09 | Bluelads4 | :D |
| 18:09 | Bluelads4 | agree |
| 18:10 | Bluelads4 | well I can solve it in just three seconds of course, but others maybe won't :D |
| 18:10 | Bluelads4 | kidding :D |
| 18:10 | Bluelads4 | what about making something like with the maze then? taking the time till solving it |
| 18:10 | Bluelads4 | and having a small highscore |
| 18:17 | kymara | but the maze does that already |
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| 18:27 | yoriy | INFO [verManager] StendhalRPAction (80 ) - REJECTED. yoriy is attacking Pied Piper :-) |
| 18:27 | kymara | :) |
| 18:28 | kymara | i was wonderign about tracking the pied piper phases in game events? |
| 18:28 | kymara | i made a feature request for it |
| 18:28 | yoriy | in db? |
| 18:29 | yoriy | currently i have logger.info output when phase switching to another |
| 18:29 | kymara | Right, yes, I meant in the gameEvents table for example. |
| 18:30 | yoriy | so this information exists in marauroad logs |
| 18:30 | kymara | as a new event type, maybe. |
| 18:30 | yoriy | i dont know how to implement this event recording, but i know where :-) |
| 18:30 | hendrik | something like event=raid, param1=pied piper, param2=(some details)? |
| 18:30 | kymara | It's good to know, it might be inetresting to find out in future how often it ends with all killed and nhow many times it timed out, etc, so we can gauge how popular it is |
| 18:30 | kymara | and also then i can add it to the website recent events. |
| 18:31 | yoriy | better place for insert these records is TPPQuest class, phaseToDefaultPhase() and phaseToNextPhase() methods |
| 18:32 | kymara | I don't mind where you insert them from, but I made the featur request |
| 18:33 | kymara | hendrik maybe the source can be 'pied piper' |
| 18:33 | kymara | leaves a bit more space for details in the parameters perhaps? |
| 18:33 | yoriy | probably i need hendrik's advice for working with db, as im not good with this job |
| 18:33 | kymara | do we have source-less events now? |
| 18:33 | kymara | yoriy it's one line. |
| 18:33 | hendrik | the source less events use null. |
| 18:33 | kymara | but yes take advice for what entries to put in |
| 18:33 | kymara | hang on i'l get the line if i can find an example. |
| 18:34 | hendrik | if we use event=raid we can easily monitor furture events. |
| 18:34 | hendrik | new GameEvent(null, "raid", "pied piper", details).raise(); |
| 18:35 | hendrik | it can be new GameEvent(null, "raid", "pied piper", details1, details2, details3,....).raise(); |
| 18:35 | yoriy | are these details of type String |
| 18:35 | hendrik | yes |
| 18:35 | yoriy | very good :-) |
| 18:35 | yoriy | ill add this |
| 18:36 | hendrik | kymara, is it okay, to put all the details just into param2? |
| 18:36 | kymara | okay, so i was going to give an exmaple |
| 18:36 | kymara | maps/semos/city/SignLessorNPC.java |
| 18:36 | yoriy | i wish to make Pied Piper visibility of 100 and resistance of 0, kym - in this case he can freely pass out such things like cats trees players and portals. Is it good for game? |
| 18:36 | kymara | and you can see the way entries are added when a player rents a sign, it's very simple the hard part is only choosing where to put each detail. |
| 18:37 | kymara | i dont think players should be able to walk through an npc |
| 18:38 | kymara | you could try it and we'll see how it is, does that detail need to be decided right away? |
| 18:38 | kymara | hendrik: well to be honest that causes me difficulties sometimes, but okay. |
| 18:38 | kymara | it's really annoying that the chat param2 starts with the length for example. |
| 18:39 | kymara | mysql is so much quicker at a left query or like 'blah%' |
| 18:39 | yoriy | it is the only way i could imagine to avoid player's trying of blocking him |
| 18:39 | kymara | but as you like. |
| 18:39 | hendrik | we could change that to put the size at the end? |
| 18:39 | kymara | maybe. |
| 18:40 | hendrik | i think in the case of raids the first part of the param is some constant. |
| 18:40 | hendrik | so i think it is possible to use like 'bla%' |
| 18:40 | kymara | yoriy iirc there is a difference between things being able to walk through you and you being able to walk through things, but perhaps i am wrong. |
| 18:40 | kymara | i'd have to check how the ghosts behave. |
| 18:41 | yoriy | i thinked to make him a ghost, but i remember that we have a problems with alpha composite |
| 18:42 | kymara | yes, and anyway it's a shame to modify teh story like that when it's just code constraints |
| 18:42 | kymara | you can teach npcs to walk around lpayers using pathfinding i guess if you really wanted, so long as it coudlnt' be abused. |
| 18:42 | kymara | as i said please just try it and we'll see it. |
| 18:43 | yoriy | ok kym. btw pathfinding would not solve a problem if 8 players will stay around him :-) |
| 18:46 | kymara | Sorry I had not exactly thought it all 'through'. |
| 18:47 | kymara | bbl/ |
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| 19:56 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/script/Herald.java: commented unused variable |
| 19:57 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/core/engine/GameEvent.java: added other constructor with List<String> params |
| 19:58 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/piedpiper/ (ITPPQuest.java TPPQuest.java): list of comments included to phase switching code, to record in db. |
| 20:03 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/ThePiedPiper.java: implemented #3051002, Log pied piper event starting in game events |
| 20:05 | hendrik | yoriy, why did you use the lists? |
| 20:53 | CIA-30 | arianne_rpg: nhnb * stendhal_website/content/scripts/events.php: add filter to cache key |
| 20:58 | CIA-30 | arianne_rpg: kymara * stendhal_website/content/scripts/events.php: comment out friends tab |
| 21:01 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/JailedDwarf.java: Fixed typo in Hunels hi-message (fixes #3051495) |
| 21:02 | yoriy | oh sorry hend i was afk |
| 21:02 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/piedpiper/ (InactivePhase.java InvasionPhase.java AwaitingPhase.java): added comments to game events db |
| 21:03 | yoriy | it is for ability of add records to list end |
| 21:05 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/ (3 files in 2 dirs): Added new descriptions for Semos NPCs Garbiddle, Hostel kids, Ouchit, Harold and two others |
| 21:05 | CIA-30 | arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/ (3 files in 3 dirs): Added new descriptions for Semos NPCs Garbiddle, Hostel kids, Ouchit, Harold and two others |
| 21:06 | * | Bluelads4 whispers: all semos npcs (who are not special :D) are having their own descriptions now |
| 21:08 | kymara | yay |
| 21:08 | Bluelads4 | hehe |
| 21:14 | hendrik | yoriy, okay. |
| 21:14 | kymara | can anyone try . /listquests Snowballs |
| 21:14 | kymara | who has don ethe quest in game? |
| 21:15 | * | Bluelads4 raises her hand |
| 21:15 | Bluelads4 | so far as I know |
| 21:15 | kymara | it's a bit bad that one because I think it shows some kind of output for the list quests but not in a nice description way |
| 21:15 | madmetzger | [21:15] : * FIRST_CHAT * QUEST_ACCEPTED * FOUND_ITEM * DONE |
| 21:15 | Bluelads4 | oh |
| 21:15 | Bluelads4 | yes |
| 21:15 | kymara | most of them are at least empty ... |
| 21:15 | Bluelads4 | 21:15] : |
| 21:15 | Bluelads4 | * FIRST_CHAT |
| 21:15 | Bluelads4 | * QUEST_REJECTED |
| 21:16 | kymara | but that one really does need help |
| 21:16 | kymara | unless i just delete that stuff |
| 21:16 | Bluelads4 | and three white lines after that |
| 21:16 | kymara | hmm |
| 21:16 | kymara | so lets see |
| 21:16 | kymara | you get the FIRST_CHAT one automatically just if you had everstarted the quest |
| 21:17 | kymara | you'd get nothing if you hadn't done it) |
| 21:17 | kymara | so we need a better line for that, for the generic 'I met Mr Yeti blabla ...' |
| 21:17 | kymara | I guess you see FOUND_ITEM if you got the snowballs? |
| 21:17 | kymara | so we need a better line for that |
| 21:17 | kymara | and I guess you see DONE if you have done it :D |
| 21:18 | Bluelads4 | :D |
| 21:18 | kymara | its teh kind of thing i was hoping to collect at http://stendhalgame.org/wiki/Stendhal_Quest_Histories |
| 21:19 | kymara | i shoudl try check which else look 'bad' like that as they're more important to do first maybe |
| 21:39 | yoriy | oh no... just found that i implemented game event records in place, where i must use it in test |
| 21:47 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/piedpiper/TPPQuest.java: dont record to db empty details |
| 21:47 | CIA-30 | arianne_rpg: yoriy * stendhal/tests/games/stendhal/server/maps/quests/ThePiedPiperTest.java: fixed game event comments problem |
| 22:14 | CIA-30 | arianne_rpg: nhnb * stendhal_website/content/scripts/events.php: added debug output |
| 22:29 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/account/ReservedSubStringValidator.java: addes support, stendhal, marauroa to the list of reserved substrings for account and character creation |
| 22:31 | kymara | oh lol |
| 22:31 | * | kymara was too late, did that but then got distracted |
| 22:52 | -!- | Blue_away [~Bluelads4<(a)>p5B34A5E5.dip.t-dialin.net] has quit [Disconnected by services] |
| 23:21 | -!- | Netsplit *.net <-> *.split quits: yoriy |
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| 23:31 | CIA-30 | arianne_rpg: nhnb * marauroa/ (2 files in 2 dirs): always call rewriteSql (fixes #3051582) |
| 23:41 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/stats/KarmaIndicator.java: Specify minimum size. Fixes [3038414] "[Stendhal Client] Karma bar dissappears when resizing window" |
| 23:46 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HelpTomi.java: fill in Hirstory for Tomi's quest including a count of how many ice swords given so far |
| 23:47 | kymara | History |
| 23:47 | kymara | it's nice to be able to pass values to the history |
| 23:47 | kymara | we couldn't before. |
| 23:57 | kymara | btw that could be an achievement |
| 23:57 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HelpTomi.java: take care of old quest states which can't be split on ";" to find out the count |
| 23:57 | kymara | some kind of stupid gullible fool achievement for people who keep tryin to help him with ice swords |
| 23:57 | kymara | ''kymara you can't save them all'' |
| 23:57 | * | hendrik giggles. |
| 23:57 | kymara | The Optimist or something |
| 23:58 | hendrik | please add it. |
| 23:58 | kymara | meh i don't know how |
| 23:58 | kymara | madmetzger does achievements |
| 23:58 | kymara | well okay i know there is a quest action to check for them |
| 23:59 | kymara | but i'm looking into quest histories atm |
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