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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-23

Timestamps are in server time.

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00:11CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/ados/city/ForeignWomanNPC.java: Added a nice new description for Ados NPC Marla.
00:11kymara:) :)
00:11Blue_away:)
00:11-!-Blue_away is now known as Bluelads4
00:12Bluelads4and I made an update before :D
00:18Bluelads4should all npcs get "special" descriptions?
00:18Bluelads4or should they stay with "you see x."
00:20kymarait would be very nice if more npcs had special ones
00:20kymaraliekwise creatures
00:20kymaraif they can be ones that help players that is a good idea too
00:20kymaraif you see the oens i added recently to some of the semos npcs
00:21Bluelads4ok :) I see a job for me in that maybe :D
00:21hendrikI think the special ones, should start with "You see", too.
00:21kymaracool
00:21kymaraYes, like tems descriptions and creatures mostly do
00:21hendrikwel, perhaps not.
00:21kymarabut she means adding the longer bt
00:21kymara[23:21] You see kind Carmen. She looks like someone you could ask for help.
00:22hendrikokay.
00:26CIA-30arianne_rpg: kymara * stendhal_website/ (3 files in 2 dirs): add a tab to see recent events only from your friends (if you logged in)
00:33Bluelads4hehe the Io Flotto description is really nice :D
00:34Bluelads4You see Io Flotto. And she sees you.
00:35kymaraeheh
00:35kymarathank you
00:35kymara"I see you" means a bit like "I know you" too
00:35kymaralike, I see inside you.
00:36kymarais it the same in German, which is why you liked it?
00:37kymaralike "I understand who you are."
00:39Bluelads4yes we are sometimes using it in the same way
00:39Bluelads4like "ich seh dich!" and it means: I see you and know what you want to do next
00:40Bluelads4sometimes it's in relation with the special finger movement :D like from "meet the fockers"
00:40Bluelads4showing with two fingers onto your eyes, and with one finger then on the person you are saying it to
00:40kymarayes
00:41kymarain avatar that's used as a greeting. the film
00:41kymaraanother thing people commented could be added was more 'help' frm npcs
00:41kymaraso if you see any who don't respond to 'help' but could give a helpful hint about something feel free to add that
00:42Bluelads4ok :)
00:42kymarai'm off to bed now
00:42Bluelads4can I add the descriptions and stuff like that without asking here about it or should I better say what I would change before commiting?
00:43Bluelads4sleep well kymara :)
00:44kymarafeel free to add them where you're confident. if you need advice or are unsure on any, do ask
00:46Bluelads4okay :)
01:08CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/bakery/ChefNPC.java: Added a new description for Semos NPC Leander.
01:10CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/bakery/ShopAssistantNPC.java: Added a new description for Semos NPC Erna.
01:12CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/city/GossipNPC.java: Added a new description for Semos NPC Nomyr Ahba.
01:15CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/city/RetireeNPC.java: Added a new description for Semos NPC Diogenes.
01:17CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/city/SheepBuyerNPC.java: Added a new description for Semos NPC Sato.
01:18CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/city/SignLessorNPC.java: Added a new description for Semos NPC Gordon.
01:21CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/dungeon/SheepBuyerNPC.java: Added a new description for Semos dungeon NPC Tor?Koom.
01:25Bluelads4hehe the rest comes tomorrow :D
01:25Bluelads4good night
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09:39CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/semos/ (3 files in 2 dirs): removed special characters in description
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10:38hendrikHi Bluelads4.
10:39Bluelads4good morning :)
10:39hendrikDid you write those descriptions directly in eclipse or in another program?
10:39Bluelads4first in word, then in eclipse
10:40hendrikokay, please do that the other way round.
10:40hendrikword replaced some characters like ' with curled ones.
10:40hendrikand those ended up wrong.
10:40Bluelads4oh okay
10:40Bluelads4I didn't know about it, sorry :(
10:41hendrikdon't worry.
10:41hendriki fixed them already. this is just an advice for the future.
10:41Bluelads4ok, thank you for fixing them :)
10:46kymaraoutlook does it too. very annoying when you are trying to email snippets of mysql for example to someone.
10:46kymarait messes up the "
10:48CIA-30arianne_rpg: bluelads99 * stendhal/doc/CHANGES.txt: Added line about new NPC descriptions
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13:35CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/townhall/BoyNPC.java: Added new description for Semos NPC Tad
13:37CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/townhall/MayorNPC.java: Added new description for Semos NPC Mayor Sakhs
13:41CIA-30arianne_rpg: yoriy * stendhal/data/sprites/npc/ (holidaymakernpc.png holidaymaker.png): "npc" suffix added to filename
13:43CIA-30arianne_rpg: yoriy * stendhal/tests/games/stendhal/server/maps/quests/ThePiedPiperTest.java: added function to switch quest to next phase, added zone to pied piper appearance
13:45CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/temple/HealerNPC.java: Added new description for Semos NPC Ilisa
13:47yoriyi think i need ability of GuidedEntity class to react on path's end. Maybe i could apply Observable/Observer functionality to this class
13:50CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/storage/HousewifeNPC.java: Added new description for Semos NPC Eonna
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13:51CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/plains/LittleBoyNPC.java: Added new description for Semos NPC Plink
13:52kiheruGuidedEntity needs some refactoring. atm it seems to be in some intermediate stage between two different designs
13:53kiheru(because it's such a mess I haven't been too enthusiastic to add wishlist features, like stopping, before it's cleaned)
13:56kymaraIt's comign up to the end of the month
13:56kymaraso normally we'd be announcing a code freeze in the next week sometime, I think
13:56kymarawould that have bearing on whether you start to refactor it?
13:57CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/jail/InmateNPC.java: Added new description for Semos NPC Conual
13:58kiheruno. it's something that should be done, but I have no definite plans about it. been too busy with the client
13:59kymarais it the same stuff that's summarised in one of those early dev trackers?
14:03kiherumainly yes. although I think the tracker entry is too vague to be used as a plan. should also checked how the new requirements fit in it
14:03kymaraokay
14:04kymaraBluelads4: did you take a look at the help needed with quest histories (what you see from /listquests but in future what you see in a nice gui)
14:04Bluelads4not up yet
14:07CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/mines/DwarfGuardianNPC.java: Added new description for Semos NPC Phalk
14:10CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/blacksmith/BlacksmithAssistantNPC.java: Added new description for Semos NPC Hackim Easso
14:12CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/blacksmith/BlacksmithNPC.java: Added new description for Semos NPC Xoderos
14:32CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/village/DecencyAndMannersWardenNPC.java: Added new description for Semos NPC Ketteh Wehoh
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14:36CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/plains/MillerNPC.java: Added new description for Semos NPC Jenny
14:42CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/caves/BabyDragonSellerNPC.java: Added new description for Semos NPC Terry
14:46CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/kanmararn/CowardSoldierNPC.java: Added new description for Semos NPC Henry
14:56CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/kanmararn/DwarfGuardNPC.java: Added new description for Semos NPC Hunel
14:59CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/kanmararn/SergeantNPC.java: Added new description for Semos NPC Sergeant James
15:16postman-botjeanne rented a sign saying "ottles of greater potion! [15:14] <jeanne> buy 1000 greater potion [15:14] <Dr. Feelgood> 1000 bottles of greater potion will cost 400000. Do you want to buy them? [15:14] <jeanne> yes [15:14] <Dr. Feelgood> Congratulations! Here are your bottles of greater potion! [15:14] <jeanne> buy 1000 greater potion [15:14] <Dr. Feelgood> 1000 bottles of greater potion will cost 400000. Do you want to buy them? [15:14] <jeanne> yes [
15:18postman-botjeanne rented a sign saying "otion [15:13] <Dr. Feelgood> 1000 bottles of greater potion will cost 400000. Do you want to buy them? [15:13] <jeanne> yes [15:13] <Dr. Feelgood> Congratulations! Here are your bottles of greater potion! [15:14] <jeanne> buy 1000 greater potion [15:14] <Dr. Feelgood> 1000 bottles of greater potion will cost 400000. Do you want to buy them? [15:14] <jeanne> yes [15:14] <Dr. Feelgood> Congratulations! Here are your bottles
15:19Bluelads4ehm...
15:19Bluelads4ooookay ^^
15:20hendrikis there an issue with that?
15:20hendrikI am confused about the sign.
15:21Bluelads4wasn't there a minimum of letters in a message?
15:21Bluelads4it's over 30 lines? or more long
15:21Bluelads4in a sign message I mean
15:22Bluelads4I think jeanne wanted to show off that he/she can buy so many potions
15:22Bluelads4but it's confusing that the sign itself is so long
15:23kymarathe maximum in a message is rather long
15:23kymarathe maximum for /sentence we made a lot shorter i remember.
15:23kymarai don't know if gordon is supposed to truncate the sign
15:24Bluelads4the message isn't truncated in game
15:24hendrikplease make a bug report.
15:26hendrikbtw: could someone clean up Charles?
15:27kymarathe corpse?
15:30hendrikyes
15:31kymarathe image? the text?
15:32hendrikthe content of the corpse.
15:32hendrikwell, i guess i can do it myself as i am on holidays.
15:32kymarasorry I just have no idea what you mean
15:33kymaraokay, you mean literally in game. I thought you meant code.
15:36hendriksorry, yes.
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17:23CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/postman/PostmanIRC.java: filtered: Please use #/supportanswer
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18:05madmetzgeri've got another idea for a game for semos town revival, which might be additional to hendrik's suggestion
18:05madmetzgerwhat do you think about the towers of hanoi?
18:08Bluelads4but not with more than 4 plates please :D
18:08madmetzgerhehe :D
18:09madmetzgerotherwise the minimum number of moves for solving it would be too high and a game too time consuming
18:09Bluelads4:D
18:09Bluelads4agree
18:10Bluelads4well I can solve it in just three seconds of course, but others maybe won't :D
18:10Bluelads4kidding :D
18:10Bluelads4what about making something like with the maze then? taking the time till solving it
18:10Bluelads4and having a small highscore
18:17kymarabut the maze does that already
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18:27yoriyINFO [verManager] StendhalRPAction (80 ) - REJECTED. yoriy is attacking Pied Piper :-)
18:27kymara:)
18:28kymarai was wonderign about tracking the pied piper phases in game events?
18:28kymarai made a feature request for it
18:28yoriyin db?
18:29yoriycurrently i have logger.info output when phase switching to another
18:29kymaraRight, yes, I meant in the gameEvents table for example.
18:30yoriyso this information exists in marauroad logs
18:30kymaraas a new event type, maybe.
18:30yoriyi dont know how to implement this event recording, but i know where :-)
18:30hendriksomething like event=raid, param1=pied piper, param2=(some details)?
18:30kymaraIt's good to know, it might be inetresting to find out in future how often it ends with all killed and nhow many times it timed out, etc, so we can gauge how popular it is
18:30kymaraand also then i can add it to the website recent events.
18:31yoriybetter place for insert these records is TPPQuest class, phaseToDefaultPhase() and phaseToNextPhase() methods
18:32kymaraI don't mind where you insert them from, but I made the featur request
18:33kymarahendrik maybe the source can be 'pied piper'
18:33kymaraleaves a bit more space for details in the parameters perhaps?
18:33yoriyprobably i need hendrik's advice for working with db, as im not good with this job
18:33kymarado we have source-less events now?
18:33kymarayoriy it's one line.
18:33hendrikthe source less events use null.
18:33kymarabut yes take advice for what entries to put in
18:33kymarahang on i'l get the line if i can find an example.
18:34hendrikif we use event=raid we can easily monitor furture events.
18:34hendriknew GameEvent(null, "raid", "pied piper", details).raise();
18:35hendrikit can be new GameEvent(null, "raid", "pied piper", details1, details2, details3,....).raise();
18:35yoriyare these details of type String
18:35hendrikyes
18:35yoriyvery good :-)
18:35yoriyill add this
18:36hendrikkymara, is it okay, to put all the details just into param2?
18:36kymaraokay, so i was going to give an exmaple
18:36kymaramaps/semos/city/SignLessorNPC.java
18:36yoriyi wish to make Pied Piper visibility of 100 and resistance of 0, kym - in this case he can freely pass out such things like cats trees players and portals. Is it good for game?
18:36kymaraand you can see the way entries are added when a player rents a sign, it's very simple the hard part is only choosing where to put each detail.
18:37kymarai dont think players should be able to walk through an npc
18:38kymarayou could try it and we'll see how it is, does that detail need to be decided right away?
18:38kymarahendrik: well to be honest that causes me difficulties sometimes, but okay.
18:38kymarait's really annoying that the chat param2 starts with the length for example.
18:39kymaramysql is so much quicker at a left query or like 'blah%'
18:39yoriyit is the only way i could imagine to avoid player's trying of blocking him
18:39kymarabut as you like.
18:39hendrikwe could change that to put the size at the end?
18:39kymaramaybe.
18:40hendriki think in the case of raids the first part of the param is some constant.
18:40hendrikso i think it is possible to use like 'bla%'
18:40kymarayoriy iirc there is a difference between things being able to walk through you and you being able to walk through things, but perhaps i am wrong.
18:40kymarai'd have to check how the ghosts behave.
18:41yoriyi thinked to make him a ghost, but i remember that we have a problems with alpha composite
18:42kymarayes, and anyway it's a shame to modify teh story like that when it's just code constraints
18:42kymarayou can teach npcs to walk around lpayers using pathfinding i guess if you really wanted, so long as it coudlnt' be abused.
18:42kymaraas i said please just try it and we'll see it.
18:43yoriyok kym. btw pathfinding would not solve a problem if 8 players will stay around him :-)
18:46kymaraSorry I had not exactly thought it all 'through'.
18:47kymarabbl/
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19:56CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/script/Herald.java: commented unused variable
19:57CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/core/engine/GameEvent.java: added other constructor with List<String> params
19:58CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/piedpiper/ (ITPPQuest.java TPPQuest.java): list of comments included to phase switching code, to record in db.
20:03CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/ThePiedPiper.java: implemented #3051002, Log pied piper event starting in game events
20:05hendrikyoriy, why did you use the lists?
20:53CIA-30arianne_rpg: nhnb * stendhal_website/content/scripts/events.php: add filter to cache key
20:58CIA-30arianne_rpg: kymara * stendhal_website/content/scripts/events.php: comment out friends tab
21:01CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/JailedDwarf.java: Fixed typo in Hunels hi-message (fixes #3051495)
21:02yoriyoh sorry hend i was afk
21:02CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/piedpiper/ (InactivePhase.java InvasionPhase.java AwaitingPhase.java): added comments to game events db
21:03yoriyit is for ability of add records to list end
21:05CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/ (3 files in 2 dirs): Added new descriptions for Semos NPCs Garbiddle, Hostel kids, Ouchit, Harold and two others
21:05CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/semos/ (3 files in 3 dirs): Added new descriptions for Semos NPCs Garbiddle, Hostel kids, Ouchit, Harold and two others
21:06*Bluelads4 whispers: all semos npcs (who are not special :D) are having their own descriptions now
21:08kymarayay
21:08Bluelads4hehe
21:14hendrikyoriy, okay.
21:14kymaracan anyone try . /listquests Snowballs
21:14kymarawho has don ethe quest in game?
21:15*Bluelads4 raises her hand
21:15Bluelads4so far as I know
21:15kymarait's a bit bad that one because I think it shows some kind of output for the list quests but not in a nice description way
21:15madmetzger[21:15] : * FIRST_CHAT * QUEST_ACCEPTED * FOUND_ITEM * DONE
21:15Bluelads4oh
21:15Bluelads4yes
21:15kymaramost of them are at least empty ...
21:15Bluelads421:15] :
21:15Bluelads4 * FIRST_CHAT
21:15Bluelads4 * QUEST_REJECTED
21:16kymarabut that one really does need help
21:16kymaraunless i just delete that stuff
21:16Bluelads4and three white lines after that
21:16kymarahmm
21:16kymaraso lets see
21:16kymarayou get the FIRST_CHAT one automatically just if you had everstarted the quest
21:17kymarayou'd get nothing if you hadn't done it)
21:17kymaraso we need a better line for that, for the generic 'I met Mr Yeti blabla ...'
21:17kymaraI guess you see FOUND_ITEM if you got the snowballs?
21:17kymaraso we need a better line for that
21:17kymaraand I guess you see DONE if you have done it :D
21:18Bluelads4:D
21:18kymaraits teh kind of thing i was hoping to collect at http://stendhalgame.org/wiki/Stendhal_Quest_Histories
21:19kymarai shoudl try check which else look 'bad' like that as they're more important to do first maybe
21:39yoriyoh no... just found that i implemented game event records in place, where i must use it in test
21:47CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/piedpiper/TPPQuest.java: dont record to db empty details
21:47CIA-30arianne_rpg: yoriy * stendhal/tests/games/stendhal/server/maps/quests/ThePiedPiperTest.java: fixed game event comments problem
22:14CIA-30arianne_rpg: nhnb * stendhal_website/content/scripts/events.php: added debug output
22:29CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/account/ReservedSubStringValidator.java: addes support, stendhal, marauroa to the list of reserved substrings for account and character creation
22:31kymaraoh lol
22:31*kymara was too late, did that but then got distracted
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23:28-!-plassy [~quassel<(a)>ip-90-187-108-146.web.vodafone.de] has quit [Remote host closed the connection]
23:31CIA-30arianne_rpg: nhnb * marauroa/ (2 files in 2 dirs): always call rewriteSql (fixes #3051582)
23:41CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/stats/KarmaIndicator.java: Specify minimum size. Fixes [3038414] "[Stendhal Client] Karma bar dissappears when resizing window"
23:46CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HelpTomi.java: fill in Hirstory for Tomi's quest including a count of how many ice swords given so far
23:47kymaraHistory
23:47kymarait's nice to be able to pass values to the history
23:47kymarawe couldn't before.
23:57kymarabtw that could be an achievement
23:57CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HelpTomi.java: take care of old quest states which can't be split on ";" to find out the count
23:57kymarasome kind of stupid gullible fool achievement for people who keep tryin to help him with ice swords
23:57kymara''kymara you can't save them all''
23:57*hendrik giggles.
23:57kymaraThe Optimist or something
23:58hendrikplease add it.
23:58kymarameh i don't know how
23:58kymaramadmetzger does achievements
23:58kymarawell okay i know there is a quest action to check for them
23:59kymarabut i'm looking into quest histories atm

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