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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-27

Timestamps are in server time.

00:16-!-martinf [~martin_<(a)>reactos/developer/MartinF] has quit [Remote host closed the connection]
00:30CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/RPEntity.java: Fix logging of level changes: [Stendhal] wrong gameEvents on multi level increase - ID: 3051772
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00:54postman-botfinix rented a sign saying "i buy studded helmet and buckler"
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02:23postman-botfinix rented a sign saying "i buy studded leather helmet"
02:39-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
02:57edwardthefmahello all
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10:22-!-Bluelads4 [~Bluelads4<(a)>p5B34AB58.dip.t-dialin.net] has joined #arianne
10:24kymaraabout the logging of game events change i made last night, the setLevel part still sets the player directly to the new level not in increments inside the loop
10:24kymara(but does it the loop number of times)
10:24kymaraso you might want to change that too,but now the logging is correct, anyway.
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18:42kymaraBluelads4: are you there?
18:57Bluelads4yes I am
18:57kymaraI'm thinking about the hell issue
18:58kymaraI hope you don't mind if I try to prpose some other solutions to the problem
18:58Bluelads4:) of course not :)
18:58kymaraI was thinking about the fact that we know when any zone was last visited
18:58kymara'visited' means changed zone, or logged in, not just changed zone.
18:59kymaraSo I guess we know how long it was since you last visited a zone other than hell.
18:59kymara(Atm my 'solutions' are all based around what we already store, and not starting to store new stuff, like 'how long was i in a zone')
19:00kymarawhen i'm talking about timeframes and when you visited a zone, that's real world time, not game time.
19:01kymaraso if i was in nalwor caves then hell and logged out, then i didn't play again for a week, it looks like a week since i last visited anywhere else.
19:02kymaraSo I wondered about sending you away directly if it was over (some time) since you last visited another zone
19:02kymaraits not 'healthy' to remain in hell so long or something, or i was noticed you did't belong with those evil creatures
19:02Bluelads4that sounds good
19:02kymaraPerhaps that doesn't solve the problems you raised in the 'hell limit' thing still though
19:03kymaraanother suggestion ofmine is related to creatures and predictability
19:03kymarado you remember when durkham experimented with how they walk
19:03Bluelads4hmm not at the moment...
19:03kymarathey did not follow a set route but just chose where to walk randomly
19:03kymarait was funny because in hell say, the balrog walked 'out' of where he normally was and was roaming the other platforms
19:04kymarathe bears in the zoo area at the back all escaped along the ridge
19:04kymara(eventually)
19:04Bluelads4hehe
19:04kymaraso, it was not a good option with how we have designed stuff.
19:04kymarawe design for creatures to be in certain area son maps
19:04kymarabut what this behaviour not across all creatures, just some?
19:04kymaraso that it's just another option:
19:04kymara- don't move at all
19:04kymara- move in that path arrangement
19:05kymara- move randomly where you please (respecting only collision)
19:05kymaranow, lets say that imps get this profile.
19:05kymarawhat happens to someone idling in hell in a 'safe spot' ?
19:05kymarathere is no safe spot.
19:06Bluelads4and it will be harder to find the bigger creatures as though as they walk around at different places
19:06Bluelads4so the typical "route" players who are just running around there are doing, will not be worth it anymore and it will be more like a real play-search situation
19:06kymarano, i'd not do it on boss's
19:06Bluelads4ah ok :D
19:06kymarabecause they are pretty much normally in part of a deisgn
19:06kymara*design
19:07kymaralike, the barlog escaping was a big reason not to have that behaviour
19:07kymarait could be more fun for some, but they'd still spawn in the same place
19:07kymaraand also i was worried about safety of players
19:07kymarayou can run through 6 kika even if you can't face a dark angel alone
19:07kymarabut once the dark angel can leave that platform ...
19:08Bluelads4everyone has to run :D
19:08kymaraehehe
19:08kymarawell, perhaps we could think about it for more creatures than i was enviaging.
19:08kymara*envisaging
19:08kymaradoes either of those seem to solve the problem, does it need both, or does it need something different?
19:08kymarawhat's a good timescale for the first option?
19:09kymarathe first one *is* limited and it's sad, because 1 day away from hell just not logged in is different to one day idling in hell.
19:09kymarademanding to know from the admins why the golden death didn't spawn yet
19:10Bluelads4hmm I like both ideas but the golden death thingy could be a problem for the first one
19:10Bluelads4as though as the mayor in semos doesn't like golden deaths :D
19:10Bluelads4for example
19:12Bluelads4maybe having the second option will solve some problems already
19:12Bluelads4what about testing that one out somehow for some time and thinking about possible other steps like with the timescale after?
19:13kymarawhat is the 'golden death thingy' for the first one?
19:13Bluelads4like when players catch the wrong "time" to go into hell and they can't find the golden death and can't idle long enough around to see him respawning, they will maybe not get the chance fast again to take a look for him
19:14kymarahm, then, unlucky?
19:14kymarathey can go again
19:14kymarait'll just be that they got moved out and it's inconveneient
19:14Bluelads4well I don't have such a high level anyway at the moment to get him for the mayor task :D hehe
19:14kymaramaybe a bit like deathmatch, you know, you get sent to mountains but of course you can strill go back in
19:15Bluelads4ah okay that is something else then :)
19:15kymaraoh well if they want him for mayor task they can do dm or adventure island
19:15Bluelads4yes, that's right
19:15kymarawhen i was that level and playing we didn't even have adventure island.
19:15kymarayes i did not suggest with the idea about the last time you visited another place, that you could not go back
19:15kymarajust that you get moved
19:15kymarato go see somewhere else
19:16kymaramy other point is, why are people fighting over hell so much
19:16Bluelads4yes... what about a timescale of 30 to 60 minutes?
19:16Bluelads4maybe random between that time?
19:16kymarais the game so boring that it's the only fun zone?
19:16kymarathat's really too short i think, and i was going to check for it on login, not all the time
19:16kymarai was thinking live ober one day
19:16kymara*like
19:17kymarayour way would mean, that you can only ever spend maximum one hour at a time there (say)
19:17Bluelads4the problem is (for me for example) that I'm going through the game and check different places out on my "rounds"
19:17kymarabut that is not what i really wanted
19:18kymaraI thought you wanted to target those who really never seem to leave it?
19:18Bluelads4and the way to hell is long and I'm not using scrolls (my fault :D) but it's always a bit annoying to see the same players the whole time there and they are really just staying in hell and there isn't anything alive there than :D
19:18Bluelads4just imps
19:18Bluelads4and fire elementals
19:18kymarayou can check who is there before you go
19:18Bluelads4well as though as some are always on at this play, I just have to check /who :D
19:19kymaraDid you try speaking to them about it?
19:19Bluelads4a few times, yes...and I wasn't the only one :D
19:19Bluelads4some are in trouble with these players now
19:19kymaraI do not want to have to impose limits using some expiring item on every zone for high level players
19:20kymaraIt makes me not want to add any more interesting zones
19:20kymarabecause i'll have to do something complicated with a time limit.
19:21kymarapeople will fight over it and it's more trouble than it's worth.
19:21Bluelads4I also don't like the idea that much to have limits there but it's really annoying to have the same guys on one zone each time and each minute somehow
19:22Bluelads4but that is of course just my point of view about it, so it doesn't have to be made of course :)
19:22Bluelads4(the limit thingy or something :))
19:22kymaraAre they idling?
19:22kymaraOr logging in, clearing it, then logging out?
19:22Bluelads4both
19:22Bluelads4some are idling there, some are logging in and out again
19:23Bluelads4sometimes there are two or three of these :D
19:23kymarathe idling ones might stop that because of creatures attcking them
19:23kymaraDid anyone try that already?
19:23Bluelads4like collecting creatures and sending them to the idling ones?
19:23Bluelads4I personally never did up yet as though as I would feel responsible for possible deaths :D
19:24kymaraWhy do you care, I thought they were annoying you by their unfiar play?
19:24kymara*unfair
19:25Bluelads4my motherlike side :D
19:26kymaraTbh I'd prefer a world-based solution than having to impose one with rules and code.
19:27kymaraIt's not that I'm lazy and dont' want to code anything. Just that I can't see where a line would be drawn.
19:28Bluelads4ok I'll try to throw my motherlike side away and try to anger the idlers with some creatures :D
19:33kymaraI think having some creatures who walk randomly would be interesting for the game so long as it's used carefully, too, so we can look into that
20:03-!-Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has joined #arianne
20:42kymaraIt's a shame because I had hoped the time stored with the zone, for each player, was when they changed into that zone
20:42kymaranot visited by logging on
20:43kymarathough no, it's still ok as you know when they last visited some other zone, i think that's about the same.
20:43kymarawith time limits like the balloon and rainbow beans you get issues when players get kicked
20:43kymaraso i dislike the idea of adding mroe of those, then you need mroe workarounds, etc etc
20:46kymaraand i can't spell more
22:21CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (AmazonPrincess.java IcecreamForAnnie.java): Added quest histories for annie and princess esclara. They also tell you if the quest is ready to be repeated yet.
23:17CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/DailyItemQuest.java: use isRepeatble condition in getHistory since it does the quest slot parsing for you
23:37kymaraweird, why isn't oge on hall of fame?
23:37kymarai thought he had the best karma now
23:38hendrikadmin?
23:38kymaraoh, the xp is less. it ended in the same two digits
23:38kymarano he's only level 400
23:38kymarabut he didn't die
23:38hendrikokay
23:38kymaramaybe he bailed a dm
23:39kymarathough i thought that'd lose helmet points
23:39kymaraweird, i wonder why he want to all that effort builing his karma and now has dropped off

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