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Timestamps are in server time.
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| 00:30 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/RPEntity.java: Fix logging of level changes: [Stendhal] wrong gameEvents on multi level increase - ID: 3051772 |
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| 00:54 | postman-bot | finix rented a sign saying "i buy studded helmet and buckler" |
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| 02:23 | postman-bot | finix rented a sign saying "i buy studded leather helmet" |
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| 02:57 | edwardthefma | hello all |
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| 10:24 | kymara | about the logging of game events change i made last night, the setLevel part still sets the player directly to the new level not in increments inside the loop |
| 10:24 | kymara | (but does it the loop number of times) |
| 10:24 | kymara | so you might want to change that too,but now the logging is correct, anyway. |
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| 18:42 | kymara | Bluelads4: are you there? |
| 18:57 | Bluelads4 | yes I am |
| 18:57 | kymara | I'm thinking about the hell issue |
| 18:58 | kymara | I hope you don't mind if I try to prpose some other solutions to the problem |
| 18:58 | Bluelads4 | :) of course not :) |
| 18:58 | kymara | I was thinking about the fact that we know when any zone was last visited |
| 18:58 | kymara | 'visited' means changed zone, or logged in, not just changed zone. |
| 18:59 | kymara | So I guess we know how long it was since you last visited a zone other than hell. |
| 18:59 | kymara | (Atm my 'solutions' are all based around what we already store, and not starting to store new stuff, like 'how long was i in a zone') |
| 19:00 | kymara | when i'm talking about timeframes and when you visited a zone, that's real world time, not game time. |
| 19:01 | kymara | so if i was in nalwor caves then hell and logged out, then i didn't play again for a week, it looks like a week since i last visited anywhere else. |
| 19:02 | kymara | So I wondered about sending you away directly if it was over (some time) since you last visited another zone |
| 19:02 | kymara | its not 'healthy' to remain in hell so long or something, or i was noticed you did't belong with those evil creatures |
| 19:02 | Bluelads4 | that sounds good |
| 19:02 | kymara | Perhaps that doesn't solve the problems you raised in the 'hell limit' thing still though |
| 19:03 | kymara | another suggestion ofmine is related to creatures and predictability |
| 19:03 | kymara | do you remember when durkham experimented with how they walk |
| 19:03 | Bluelads4 | hmm not at the moment... |
| 19:03 | kymara | they did not follow a set route but just chose where to walk randomly |
| 19:03 | kymara | it was funny because in hell say, the balrog walked 'out' of where he normally was and was roaming the other platforms |
| 19:04 | kymara | the bears in the zoo area at the back all escaped along the ridge |
| 19:04 | kymara | (eventually) |
| 19:04 | Bluelads4 | hehe |
| 19:04 | kymara | so, it was not a good option with how we have designed stuff. |
| 19:04 | kymara | we design for creatures to be in certain area son maps |
| 19:04 | kymara | but what this behaviour not across all creatures, just some? |
| 19:04 | kymara | so that it's just another option: |
| 19:04 | kymara | - don't move at all |
| 19:04 | kymara | - move in that path arrangement |
| 19:05 | kymara | - move randomly where you please (respecting only collision) |
| 19:05 | kymara | now, lets say that imps get this profile. |
| 19:05 | kymara | what happens to someone idling in hell in a 'safe spot' ? |
| 19:05 | kymara | there is no safe spot. |
| 19:06 | Bluelads4 | and it will be harder to find the bigger creatures as though as they walk around at different places |
| 19:06 | Bluelads4 | so the typical "route" players who are just running around there are doing, will not be worth it anymore and it will be more like a real play-search situation |
| 19:06 | kymara | no, i'd not do it on boss's |
| 19:06 | Bluelads4 | ah ok :D |
| 19:06 | kymara | because they are pretty much normally in part of a deisgn |
| 19:06 | kymara | *design |
| 19:07 | kymara | like, the barlog escaping was a big reason not to have that behaviour |
| 19:07 | kymara | it could be more fun for some, but they'd still spawn in the same place |
| 19:07 | kymara | and also i was worried about safety of players |
| 19:07 | kymara | you can run through 6 kika even if you can't face a dark angel alone |
| 19:07 | kymara | but once the dark angel can leave that platform ... |
| 19:08 | Bluelads4 | everyone has to run :D |
| 19:08 | kymara | ehehe |
| 19:08 | kymara | well, perhaps we could think about it for more creatures than i was enviaging. |
| 19:08 | kymara | *envisaging |
| 19:08 | kymara | does either of those seem to solve the problem, does it need both, or does it need something different? |
| 19:08 | kymara | what's a good timescale for the first option? |
| 19:09 | kymara | the first one *is* limited and it's sad, because 1 day away from hell just not logged in is different to one day idling in hell. |
| 19:09 | kymara | demanding to know from the admins why the golden death didn't spawn yet |
| 19:10 | Bluelads4 | hmm I like both ideas but the golden death thingy could be a problem for the first one |
| 19:10 | Bluelads4 | as though as the mayor in semos doesn't like golden deaths :D |
| 19:10 | Bluelads4 | for example |
| 19:12 | Bluelads4 | maybe having the second option will solve some problems already |
| 19:12 | Bluelads4 | what about testing that one out somehow for some time and thinking about possible other steps like with the timescale after? |
| 19:13 | kymara | what is the 'golden death thingy' for the first one? |
| 19:13 | Bluelads4 | like when players catch the wrong "time" to go into hell and they can't find the golden death and can't idle long enough around to see him respawning, they will maybe not get the chance fast again to take a look for him |
| 19:14 | kymara | hm, then, unlucky? |
| 19:14 | kymara | they can go again |
| 19:14 | kymara | it'll just be that they got moved out and it's inconveneient |
| 19:14 | Bluelads4 | well I don't have such a high level anyway at the moment to get him for the mayor task :D hehe |
| 19:14 | kymara | maybe a bit like deathmatch, you know, you get sent to mountains but of course you can strill go back in |
| 19:15 | Bluelads4 | ah okay that is something else then :) |
| 19:15 | kymara | oh well if they want him for mayor task they can do dm or adventure island |
| 19:15 | Bluelads4 | yes, that's right |
| 19:15 | kymara | when i was that level and playing we didn't even have adventure island. |
| 19:15 | kymara | yes i did not suggest with the idea about the last time you visited another place, that you could not go back |
| 19:15 | kymara | just that you get moved |
| 19:15 | kymara | to go see somewhere else |
| 19:16 | kymara | my other point is, why are people fighting over hell so much |
| 19:16 | Bluelads4 | yes... what about a timescale of 30 to 60 minutes? |
| 19:16 | Bluelads4 | maybe random between that time? |
| 19:16 | kymara | is the game so boring that it's the only fun zone? |
| 19:16 | kymara | that's really too short i think, and i was going to check for it on login, not all the time |
| 19:16 | kymara | i was thinking live ober one day |
| 19:16 | kymara | *like |
| 19:17 | kymara | your way would mean, that you can only ever spend maximum one hour at a time there (say) |
| 19:17 | Bluelads4 | the problem is (for me for example) that I'm going through the game and check different places out on my "rounds" |
| 19:17 | kymara | but that is not what i really wanted |
| 19:18 | kymara | I thought you wanted to target those who really never seem to leave it? |
| 19:18 | Bluelads4 | and the way to hell is long and I'm not using scrolls (my fault :D) but it's always a bit annoying to see the same players the whole time there and they are really just staying in hell and there isn't anything alive there than :D |
| 19:18 | Bluelads4 | just imps |
| 19:18 | Bluelads4 | and fire elementals |
| 19:18 | kymara | you can check who is there before you go |
| 19:18 | Bluelads4 | well as though as some are always on at this play, I just have to check /who :D |
| 19:19 | kymara | Did you try speaking to them about it? |
| 19:19 | Bluelads4 | a few times, yes...and I wasn't the only one :D |
| 19:19 | Bluelads4 | some are in trouble with these players now |
| 19:19 | kymara | I do not want to have to impose limits using some expiring item on every zone for high level players |
| 19:20 | kymara | It makes me not want to add any more interesting zones |
| 19:20 | kymara | because i'll have to do something complicated with a time limit. |
| 19:21 | kymara | people will fight over it and it's more trouble than it's worth. |
| 19:21 | Bluelads4 | I also don't like the idea that much to have limits there but it's really annoying to have the same guys on one zone each time and each minute somehow |
| 19:22 | Bluelads4 | but that is of course just my point of view about it, so it doesn't have to be made of course :) |
| 19:22 | Bluelads4 | (the limit thingy or something :)) |
| 19:22 | kymara | Are they idling? |
| 19:22 | kymara | Or logging in, clearing it, then logging out? |
| 19:22 | Bluelads4 | both |
| 19:22 | Bluelads4 | some are idling there, some are logging in and out again |
| 19:23 | Bluelads4 | sometimes there are two or three of these :D |
| 19:23 | kymara | the idling ones might stop that because of creatures attcking them |
| 19:23 | kymara | Did anyone try that already? |
| 19:23 | Bluelads4 | like collecting creatures and sending them to the idling ones? |
| 19:23 | Bluelads4 | I personally never did up yet as though as I would feel responsible for possible deaths :D |
| 19:24 | kymara | Why do you care, I thought they were annoying you by their unfiar play? |
| 19:24 | kymara | *unfair |
| 19:25 | Bluelads4 | my motherlike side :D |
| 19:26 | kymara | Tbh I'd prefer a world-based solution than having to impose one with rules and code. |
| 19:27 | kymara | It's not that I'm lazy and dont' want to code anything. Just that I can't see where a line would be drawn. |
| 19:28 | Bluelads4 | ok I'll try to throw my motherlike side away and try to anger the idlers with some creatures :D |
| 19:33 | kymara | I think having some creatures who walk randomly would be interesting for the game so long as it's used carefully, too, so we can look into that |
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| 20:42 | kymara | It's a shame because I had hoped the time stored with the zone, for each player, was when they changed into that zone |
| 20:42 | kymara | not visited by logging on |
| 20:43 | kymara | though no, it's still ok as you know when they last visited some other zone, i think that's about the same. |
| 20:43 | kymara | with time limits like the balloon and rainbow beans you get issues when players get kicked |
| 20:43 | kymara | so i dislike the idea of adding mroe of those, then you need mroe workarounds, etc etc |
| 20:46 | kymara | and i can't spell more |
| 22:21 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (AmazonPrincess.java IcecreamForAnnie.java): Added quest histories for annie and princess esclara. They also tell you if the quest is ready to be repeated yet. |
| 23:17 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/DailyItemQuest.java: use isRepeatble condition in getHistory since it does the quest slot parsing for you |
| 23:37 | kymara | weird, why isn't oge on hall of fame? |
| 23:37 | kymara | i thought he had the best karma now |
| 23:38 | hendrik | admin? |
| 23:38 | kymara | oh, the xp is less. it ended in the same two digits |
| 23:38 | kymara | no he's only level 400 |
| 23:38 | kymara | but he didn't die |
| 23:38 | hendrik | okay |
| 23:38 | kymara | maybe he bailed a dm |
| 23:39 | kymara | though i thought that'd lose helmet points |
| 23:39 | kymara | weird, i wonder why he want to all that effort builing his karma and now has dropped off |
These logs of #arianne were automatically created on irc.freenode.net