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Index of logs

#arianne IRC Log for 2010-08-28

Timestamps are in server time.

00:01CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (WeeklyItemQuest.java DailyItemQuest.java): make the delay constants private static final (static is the new part)
00:08kymarait seems there's afew tests i can't run singly without npcs now
00:08kymarashould i make a bug report in general or per test?
00:08kymaranpes
00:10CIA-30arianne_rpg: kymara * stendhal/ (2 files in 2 dirs): use TimePassedCondition so we can remove the custom TimeExpiredCondition in this quest. Also use SayTimeRemainingAction. Test change is just not to test the TimeExpiredCondition
00:11hendrikif the test related, one should do, if the test are not related multiple bug reports might be more helpful.
00:11CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ThePiedPiper.java: make Logger final
00:12kymarai dont know if the reasons arethe same
00:13kymarathey're both for quests
00:13kymarathe fail is the same
00:13hendrikokay
00:17kymarahelp tomi is by far my favourite quest to test
00:17kymarabtw did you like how terrible my commit message was
00:17CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HelpTomi.java: use string buffer to create the string made in a loop rather than + operator
00:18kymara'make the delay constants private static final (static is the new part)' - static is kind of opposite of java keyword new, isn't it
00:18kymarai just didn't mean it in the keyword sense
00:19*hendrik giggles.
00:20CIA-30arianne_rpg: nhnb * website/ (download/.htaccess download.php): started to work on permanent download urls
00:28hendrikkymara, please change http://arianne.sf.net/stendhal.version to 0.86.1
00:29hendrikthe clients will ignore it, but this way we can use it to point to the most recent download.
00:31kymarahmmm
00:35CIA-30arianne_rpg: tigertoes * stendhal/tiled/Level 0/ados/wall_s.tmx: replaced hedge tile with appropriate one
00:37hendrikwhat's wrong with that?
00:41CIA-30arianne_rpg: nhnb * website/download.php: completed constant download script and preconfigured it for jmapachman, marauroa, marboard and stendhal (needs a <product>.version file in the root folder which is currently only the case for stendhal)
00:42kymaradone
00:42kymaradid you want those others made too
00:46hendrikit means an extra step on releases.
00:48kymaraon marauroa releases
00:48kymarabut the others we don't really release that often
00:49hendrikyes
00:49kymarai have to ssh in anyway for marauroa releases. because i change server_marauroa
00:49kymara(and for the frs stuff, it's easier to create directories with the shell)
00:50hendrikif you are okay with this extra step, i'd like to have them.
00:50kymarathat's fine.
00:50hendrikthank you.
00:50CIA-30arianne_rpg: kymara * stendhal/tiled/Level 0/kirdneh/ (river_w.tmx city.tmx): added a bit wood to kirdneh river and moved a rat from outside a player house as per ID: 3044709
00:51Bluelads4poor rat :D
00:52kymarait is just moved, not deaded
00:52Bluelads4phew!
00:52Bluelads4:D
00:52Bluelads4I wanted to throw tomatoes already while shouting "murder murder!"
00:52Bluelads4but I don't have to now :D
00:59hendriki am currently thinking of nice urls for arianne.sf.net
00:59kymaraurl reads like girl when you are tired
01:00Bluelads4:D
01:00*hendrik blushes.
01:00kymarasorry
01:00*Bluelads4 hugs hendrik
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01:06-!-Bluelads is now known as Bluelads4
01:17Bluelads4hmm is it normal that I get a message that I need the newest client 0.86.1?
01:18Bluelads4tiagomt asked the same some seconds ago in the game
01:18Bluelads4(better saying he asked if a new release took place and that he got asked to get the newest client)
01:19hendrikooops.
01:19Bluelads4hehe :)
01:19hendrikthat was not supposed to happen.
01:19hendrikkymara, please edit the stendhal.version back.
01:19hendriksorry.
01:19Bluelads4when I click on "ok" nothing else happens
01:19Bluelads4)
01:19Bluelads4)
01:19Bluelads4oops sorry :D
01:19Bluelads4:)
01:20*Bluelads4 's fingers have to learn again to type on the small tiny keyboard :D
01:20kymarastrange, i tested it after and i didn't getthat message.
01:20kymarachanged back
01:21hendrikkymara, thank you.
01:24Bluelads4everything fine again now :)
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09:34postman-botHorst rented a sign saying "i sell a mithril bow for 2,5 M"
11:50CIA-30arianne_rpg: nhnb * website/index.php: fixed favicon link and use path relative to root for css
11:52CIA-30arianne_rpg: nhnb * website/WriteHTML.php: link headings
11:56CIA-30arianne_rpg: nhnb * website/ (5 files in 2 dirs): use image pathes relative to root for css
12:08CIA-30arianne_rpg: nhnb * website/cssdef.css: deleted unused file
12:33-!-tigertoes [~tigertoes<(a)>oh-71-48-67-254.dhcp.embarqhsd.net] has joined #arianne
13:20CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ElfPrincess.java:
13:20CIA-30arianne_rpg: Moving the timestamping and time check to Rose Leigh (so you can't get a flower
13:20CIA-30arianne_rpg: within 5 minutes of last getting flower). Fix the isCompleted and isRepeatable
13:20CIA-30arianne_rpg: methods which were broken by the timestamp settings and also the 'rejected'
13:20CIA-30arianne_rpg: check. add getHistory
13:21kymara(haven't checked test for it yet as i was doing that on netbook, but it should build. looking at test etc now.)
13:34CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/AmazonPrincess.java: fixed typo in get History
13:35CIA-30arianne_rpg: kymara * stendhal/ (2 files in 2 dirs): Update test to match new behaviour which fixed : Tywysoga doesn't respond while waiting ID: 3040537 and put the time delay onto Rose Leigh as suggested there
13:44-!-Bluelads4 [~Bluelads4<(a)>p5B349BCF.dip.t-dialin.net] has joined #arianne
14:16madmetzgeri am thinking atm about how to get the region of a zone, usually it works if you parse the zone name as most look like 0_semos_city if they belong to a certain region
14:17madmetzgerbut there are zones like the kanmararn ones where i think that should belong to semos region
14:17hendrikwhy?
14:17madmetzgertheir name does not fit that scheme
14:17hendrikI think the semos region is way too large.
14:19kymarakanmararn can be considered it's own region
14:19hendrikit might be a good idea to print out the atlas on DIN A3 (or two times A3) and discuss the region borders on the weekend.
14:19kymarait's an underground city in it's own right
14:19kymarayes it happened to be defined in semos.xml but that could be considered laziness.
14:19madmetzgerokay, i was thinking kanmararn would be too small compared to semos region oder ados region
14:20kymarai think thats fine
14:20kymarakirdneh is just as small i guess?
14:20kymara2 zones (though it does have interiors)
14:20hendriki think of semos region as the village, the city, the zone below norht and south of them and perhaps the farm.
14:21hendriki think of semos region as the village, the city, the zone north and south of them and perhaps the farm.
14:21hendrikall the mountains in the far north and west could be something else.
14:21madmetzgeri think hendrik's suggestion to discuss it on the atlas printed out is a good idea
14:21madmetzgermaybe we should start splitting those xmls then if we decided sth?
14:21hendrikyes.
14:22hendrikbut first we need to get the content straight before we do the technical stuff.
14:22madmetzgerthat's right
14:22madmetzgerwhat should be done with the 'special' zones hell, dreamscape and kika?
14:23madmetzgerkika could be considered its own region
14:23kymarakika is a region.
14:23madmetzgeryes
14:23kymaradreamscape is regionless.
14:24madmetzgerand so is hell?
14:25kymaraif i thought that i'd have said it in the same sentence
14:26kymarahell is accessed directly from nalwor caves but its farfar below there (you fall down the chasm)
14:26kymaraso it could be considered part of nalwor, but anyway since you have to be a certain level to even get in, maybe it's best to exclude it for the purpose of achievements.
14:30madmetzgerokay, sounds reasonable :)
14:31madmetzgerapart from the discussion about regions and which zone belongs to which region, i'd like to make StendhalRPWorld aware of that
14:31madmetzgermy first idea is to store zones in a map with the region as key and a list of zones as value
14:32madmetzgerone alternative i had in mind was to have a region attribute in the StendhalRPZone, but i think the first option is a bit better
14:35kymarai worked out why i can't run test indivudally now :(
14:36kymarai used to have project root folder on class path for everything
14:36kymarabut that made some problems with like when i tried to do organie imports it would add the import as src.games.stendhal ... not games.stendhal
14:37kymaraso i took it off, and my settings for running the whole stendhal test suite just has it
14:37kymarabut now i can't run tests indivudally as it doesn't find items.xml
14:37kymarahow do i fix this without messing up the rest again
14:37kymarai don't want to set run configuration for every test i tryt o run indivdually, it's really annoying
14:38kymara(i can rerun a test invidually if i'd previously run it from the whole 'stendhal' test suite)
14:38madmetzgeryou need to include src and tests as source folders in the project properties
14:38kymarabut i am sure i was told to remove them
14:38kymarai did have it all set up right, but the import thing was messed up then
14:39kymarai have src and tests on build path
14:40madmetzgerokay, that's what i have, too
14:40madmetzgerthen you can add the root again and eclipse should exclude src and tests from that
14:41hendrikdo not add the root folder as source.
14:41kymarashall i send you 3 screenshots
14:42hendriki just add the classpath to all tests.
14:42kymarahow?
14:42hendrikmanually.
14:42kymarai have 'all tests' as a package
14:42kymarai mean like a run configuartion
14:42hendrikbut it is supposed to work, if you go to project properties, java build path, libraries and add the project root folder as classes folder.
14:43hendrikyes
14:43kymarabut when i right click and run just SoupTest i want it
14:43kymarai dont' want to have to add it myself
14:43hendrikexcept that the button does not open a dialog box for me.
14:43kymarahttp://imagebin.ca/view/vAE_F3Lf.html here is my build path for project
14:44kymarahere is what i see for one test if i just right click .. run as
14:44hendrikthta is correct.
14:44kymarahttp://imagebin.ca/view/DOjQdx.html
14:44hendrik14:42 < hendrik> but it is supposed to work, if you go to project properties, java build path, libraries and add the project root folder as classes folder.
14:44kymarahere is what i set up for running the whole stendhal prject http://imagebin.ca/view/xpQos8h.html
14:45kymaraAddClass Folder .. ?
14:45hendrikyes
14:45kymaraor add external class folder?
14:45hendrikboth is fine.
14:45hendrikit should open a dialog box if you click them.
14:45kymaraCannot nest 'stendhal/tests' inside library 'stendhal'
14:45hendrik:-/
14:45kymaraiit opened a thingy where i could tick the folder i wanted
14:46hendrikokay.
14:46madmetzgerthat's my setup: http://imagebin.ca/view/hmYEPn.html
14:46hendrikthat should happen, i did not know about the validation check.
14:46kymaramadmetzger: can you right click and run the SoupTest say?
14:46kymarait's in maps quests
14:47madmetzgeryes, i can
14:49kymarahendrik why is it bad to add root folder as source like madmetzger has?
14:49hendrikit often create strange issues.
14:58madmetzgerwhat kind of issues? up to now i wasn't aware of that
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15:06CIA-30arianne_rpg: nhnb * website/xml/ (game_stendhal.xml server_marauroa.xml website_news.xml): updated from live side
15:51-!-Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has joined #arianne
15:52madmetzgerany comments on the StendhalRPWorld stuff? or other suggestions how to design region handling?
16:04CIA-30arianne_rpg: nhnb * website/ (5 files in 3 dirs): use path relative to /
16:06CIA-30arianne_rpg: nhnb * website/.htaccess: rewrite rules for nice urls
16:38-!-neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has joined #arianne
17:29CIA-30arianne_rpg: nhnb * website/ (14 files in 4 dirs): use nice urls in links
17:54CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/ (22 files in 3 dirs): changed the signatures of TimePassedCondition and SayTimeRemainingAction so the quest index is after the quest state (also put the message last in SayTimeRemainingAction) and updated affected files
17:55kymaraif i come across any others where the quest index isn't directly with the quest state i'll change those too.
17:58hendrikthat makes things easier to use.
17:59hendrikhttp://serverfault.com/questions/175595/prevent-loop-of-rewriterule-in-htaccess
18:00hendrikapart from that, i need to do something smart with "show archived games"
18:00hendrikand it will need a bit of testing.
18:09CIA-30arianne_rpg: nhnb * website/docs/gladiators/gladiators_manual.php: fixed image links
18:24CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/common/math/Algebra.java: make final: public static final float EPSILON = 0.0000001f;
18:26-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
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18:43CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/piedpiper/TPPQuest.java: made logger final
18:45CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/KillEnemyArmy.java: used Integer.valueof(int) instead of new Integer(int) to allow caching of values by the compiler. also made the zero check check the original int == 0 not the string.equals("0")
18:47CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/piedpiper/InvasionPhase.java: make method start with a lowercase
19:04-!-omero [~omero<(a)>host228-195-dynamic.58-82-r.retail.telecomitalia.it] has joined #arianne
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19:37CIA-30arianne_rpg: kymara * stendhal/tests/games/stendhal/server/entity/npc/condition/TimePassedConditionTest.java: changed the signatures of TimePassedCondition and SayTimeRemainingAction so the quest index is after the quest state (also put the message last in SayTimeRemainingAction) and updated affected files
19:38CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/magic/house1/ChallengerNPC.java: changed the signatures of TimePassedCondition and SayTimeRemainingAction so the quest index is after the quest state (also put the message last in SayTimeRemainingAction) and updated affected files
20:03-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
20:17CIA-30arianne_rpg: nhnb * website/.htaccess: stupid workaround to prevent endless redirection loop
20:23CIA-30arianne_rpg: nhnb * website/content/documentation.php: used stendhalgame.org
20:27-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
20:29CIA-30arianne_rpg: nhnb * website/.htaccess: cleaned up rewriting rules
20:30-!-blue_away is now known as Bluelads4
20:32CIA-30arianne_rpg: nhnb * website/WriteHTML.php: fixed heading linking to individual news items
21:00CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/ThePiedPiper.java: added check for phases list size
21:01CIA-30arianne_rpg: yoriy * stendhal/tests/games/stendhal/server/maps/quests/ThePiedPiperTest.java: added test for phases changing engine
21:03-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
22:01-!-Nobun [~Nobun<(a)>host254-55-dynamic.1-79-r.retail.telecomitalia.it] has joined #arianne
22:02Nobuna little question: can armor have effect in attack efficent?
22:03NobunI ask becouse I changed my armor temporary (from golden to plate) and seems I hit more strongly my enemies
22:03Nobunif not... what is "weight"? (it doesn't appear in game description or item description, but this attribute appears in xml)
22:04hendrikit is ignored.
22:04hendriki don't think armor has an impact on attack.
22:04Nobunthank... so I assume that armor should not have effect in attack efficientness
22:05Nobunhmm
22:05Nobunperhaps is only due to new level (from 49 to 50)
22:06Nobunanother thing... why high-rate-weapon (like drow sword or weapons with rate >=6) miss so many times?
22:06CIA-30arianne_rpg: nhnb * website/.htaccess: added support for archived games
22:07hendrikhigh rate weapons are efficient against weak creatures.
22:07hendrikagainst strong creatures slow weapons are better.
22:07kymararate>= 6 means slow.
22:07Nobunsometimes I have to wait VERY LONG to see a hit (expecially when you are awaiting the last hit for kill)
22:08Nobunkymara I know that weapons are slow but
22:08kymarai am correcting what hendrik said.
22:08NobunI was referring about cycles no-hit
22:08kymarahe said: high rate weapons are effective against weak creatures
22:08kymaraand you had previously made your own defintion: high rate measn rate >=6
22:09Nobunyep xD
22:09kymarawhich confused.
22:09kymaralets be more careful.
22:09kymarathe bigger the ratre number, the slower.
22:09Nobunmy definition becouse since rate 4 is a thing... from rate 6 another... rate 5 = i don't know
22:09kymarathe lower the rate number, the faster.
22:09Nobunyep I know
22:09kymarafast weapons are effective against weak creatures.
22:09kymaraokay never mind,.
22:09kymarasee you
22:09Nobunbut I try to explain better my question
22:09kymarabye
22:10Nobunbecouse it is a little different
22:10NobunI know that hig-rate is better against strong monsters and low-rate against weak ones
22:10Nobunbut I am asking about another thing
22:11NobunI make an example
22:11NobunI assume in my example a time-cicle of 60
22:11Nobunso a rate 6 will hit 10 times
22:11Nobunand a rate 2 will hit 30 times
22:11Nobunok?
22:12hendriki think, yes.
22:12Nobunit happens, that the weapon rate 6 in that 10 time can miss all 10 hits (no deal damage)
22:12Nobunso you see the weapon hits, but the result is no damage against enemies
22:13Nobuninstead in rate 2 this seems not happen
22:14hendrikNobun, i know too little about how it work.
22:14Nobunso you could experience a thing like enemy that don't want to die (near to 0 energy left) becouse your drow sword don't want to hit (sometimes also for a entire minute)
22:14hendrikit may be a good idea to make a bug report and add the information you wrote here.
22:15NobunI am used to report bug when I am sure that it is a bug... I am asking if it is a wanted thing or it is an unexpected thing
22:15Nobuna false bug report can be a loss of time xD
22:15Bluelads4but it can be closed within 2 seconds ^^
22:16hendrikNobun, if you feel unsure, just mention it in the report.
22:16Nobunok I will add a bug report (new item so I can add it also without being subscribed)
22:17Nobunsure hendrik
22:20CIA-30arianne_rpg: nhnb * website/ (5 files in 3 dirs): added support for archived sub pages
22:25-!-kymara [~kymara<(a)>85.214.157.120] has quit [Quit: leaving]
22:25Nobunadded... as usual I forgot to sign it (adding my name)
22:26Nobunthank for your answers
22:26-!-Nobun [~Nobun<(a)>host254-55-dynamic.1-79-r.retail.telecomitalia.it] has quit [Quit: Leaving]
23:20hendrikthe code of the arianne.sf.net-website is ready for nice urls, the ability to link to individual news-postings and constant download urls that will always point to the newest version

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