irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:01 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (WeeklyItemQuest.java DailyItemQuest.java): make the delay constants private static final (static is the new part) |
| 00:08 | kymara | it seems there's afew tests i can't run singly without npcs now |
| 00:08 | kymara | should i make a bug report in general or per test? |
| 00:08 | kymara | npes |
| 00:10 | CIA-30 | arianne_rpg: kymara * stendhal/ (2 files in 2 dirs): use TimePassedCondition so we can remove the custom TimeExpiredCondition in this quest. Also use SayTimeRemainingAction. Test change is just not to test the TimeExpiredCondition |
| 00:11 | hendrik | if the test related, one should do, if the test are not related multiple bug reports might be more helpful. |
| 00:11 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ThePiedPiper.java: make Logger final |
| 00:12 | kymara | i dont know if the reasons arethe same |
| 00:13 | kymara | they're both for quests |
| 00:13 | kymara | the fail is the same |
| 00:13 | hendrik | okay |
| 00:17 | kymara | help tomi is by far my favourite quest to test |
| 00:17 | kymara | btw did you like how terrible my commit message was |
| 00:17 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/HelpTomi.java: use string buffer to create the string made in a loop rather than + operator |
| 00:18 | kymara | 'make the delay constants private static final (static is the new part)' - static is kind of opposite of java keyword new, isn't it |
| 00:18 | kymara | i just didn't mean it in the keyword sense |
| 00:19 | * | hendrik giggles. |
| 00:20 | CIA-30 | arianne_rpg: nhnb * website/ (download/.htaccess download.php): started to work on permanent download urls |
| 00:28 | hendrik | kymara, please change http://arianne.sf.net/stendhal.version to 0.86.1 |
| 00:29 | hendrik | the clients will ignore it, but this way we can use it to point to the most recent download. |
| 00:31 | kymara | hmmm |
| 00:35 | CIA-30 | arianne_rpg: tigertoes * stendhal/tiled/Level 0/ados/wall_s.tmx: replaced hedge tile with appropriate one |
| 00:37 | hendrik | what's wrong with that? |
| 00:41 | CIA-30 | arianne_rpg: nhnb * website/download.php: completed constant download script and preconfigured it for jmapachman, marauroa, marboard and stendhal (needs a <product>.version file in the root folder which is currently only the case for stendhal) |
| 00:42 | kymara | done |
| 00:42 | kymara | did you want those others made too |
| 00:46 | hendrik | it means an extra step on releases. |
| 00:48 | kymara | on marauroa releases |
| 00:48 | kymara | but the others we don't really release that often |
| 00:49 | hendrik | yes |
| 00:49 | kymara | i have to ssh in anyway for marauroa releases. because i change server_marauroa |
| 00:49 | kymara | (and for the frs stuff, it's easier to create directories with the shell) |
| 00:50 | hendrik | if you are okay with this extra step, i'd like to have them. |
| 00:50 | kymara | that's fine. |
| 00:50 | hendrik | thank you. |
| 00:50 | CIA-30 | arianne_rpg: kymara * stendhal/tiled/Level 0/kirdneh/ (river_w.tmx city.tmx): added a bit wood to kirdneh river and moved a rat from outside a player house as per ID: 3044709 |
| 00:51 | Bluelads4 | poor rat :D |
| 00:52 | kymara | it is just moved, not deaded |
| 00:52 | Bluelads4 | phew! |
| 00:52 | Bluelads4 | :D |
| 00:52 | Bluelads4 | I wanted to throw tomatoes already while shouting "murder murder!" |
| 00:52 | Bluelads4 | but I don't have to now :D |
| 00:59 | hendrik | i am currently thinking of nice urls for arianne.sf.net |
| 00:59 | kymara | url reads like girl when you are tired |
| 01:00 | Bluelads4 | :D |
| 01:00 | * | hendrik blushes. |
| 01:00 | kymara | sorry |
| 01:00 | * | Bluelads4 hugs hendrik |
| 01:05 | -!- | Bluelads [~Bluelads4<(a)>p5B3496C7.dip.t-dialin.net] has joined #arianne |
| 01:06 | -!- | Bluelads4 [~Bluelads4<(a)>p5B3496C7.dip.t-dialin.net] has quit [] |
| 01:06 | -!- | Bluelads is now known as Bluelads4 |
| 01:17 | Bluelads4 | hmm is it normal that I get a message that I need the newest client 0.86.1? |
| 01:18 | Bluelads4 | tiagomt asked the same some seconds ago in the game |
| 01:18 | Bluelads4 | (better saying he asked if a new release took place and that he got asked to get the newest client) |
| 01:19 | hendrik | ooops. |
| 01:19 | Bluelads4 | hehe :) |
| 01:19 | hendrik | that was not supposed to happen. |
| 01:19 | hendrik | kymara, please edit the stendhal.version back. |
| 01:19 | hendrik | sorry. |
| 01:19 | Bluelads4 | when I click on "ok" nothing else happens |
| 01:19 | Bluelads4 | ) |
| 01:19 | Bluelads4 | ) |
| 01:19 | Bluelads4 | oops sorry :D |
| 01:19 | Bluelads4 | :) |
| 01:20 | * | Bluelads4 's fingers have to learn again to type on the small tiny keyboard :D |
| 01:20 | kymara | strange, i tested it after and i didn't getthat message. |
| 01:20 | kymara | changed back |
| 01:21 | hendrik | kymara, thank you. |
| 01:24 | Bluelads4 | everything fine again now :) |
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| 04:00 | -!- | Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has quit [] |
| 09:34 | postman-bot | Horst rented a sign saying "i sell a mithril bow for 2,5 M" |
| 11:50 | CIA-30 | arianne_rpg: nhnb * website/index.php: fixed favicon link and use path relative to root for css |
| 11:52 | CIA-30 | arianne_rpg: nhnb * website/WriteHTML.php: link headings |
| 11:56 | CIA-30 | arianne_rpg: nhnb * website/ (5 files in 2 dirs): use image pathes relative to root for css |
| 12:08 | CIA-30 | arianne_rpg: nhnb * website/cssdef.css: deleted unused file |
| 12:33 | -!- | tigertoes [~tigertoes<(a)>oh-71-48-67-254.dhcp.embarqhsd.net] has joined #arianne |
| 13:20 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ElfPrincess.java: |
| 13:20 | CIA-30 | arianne_rpg: Moving the timestamping and time check to Rose Leigh (so you can't get a flower |
| 13:20 | CIA-30 | arianne_rpg: within 5 minutes of last getting flower). Fix the isCompleted and isRepeatable |
| 13:20 | CIA-30 | arianne_rpg: methods which were broken by the timestamp settings and also the 'rejected' |
| 13:20 | CIA-30 | arianne_rpg: check. add getHistory |
| 13:21 | kymara | (haven't checked test for it yet as i was doing that on netbook, but it should build. looking at test etc now.) |
| 13:34 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/AmazonPrincess.java: fixed typo in get History |
| 13:35 | CIA-30 | arianne_rpg: kymara * stendhal/ (2 files in 2 dirs): Update test to match new behaviour which fixed : Tywysoga doesn't respond while waiting ID: 3040537 and put the time delay onto Rose Leigh as suggested there |
| 13:44 | -!- | Bluelads4 [~Bluelads4<(a)>p5B349BCF.dip.t-dialin.net] has joined #arianne |
| 14:16 | madmetzger | i am thinking atm about how to get the region of a zone, usually it works if you parse the zone name as most look like 0_semos_city if they belong to a certain region |
| 14:17 | madmetzger | but there are zones like the kanmararn ones where i think that should belong to semos region |
| 14:17 | hendrik | why? |
| 14:17 | madmetzger | their name does not fit that scheme |
| 14:17 | hendrik | I think the semos region is way too large. |
| 14:19 | kymara | kanmararn can be considered it's own region |
| 14:19 | hendrik | it might be a good idea to print out the atlas on DIN A3 (or two times A3) and discuss the region borders on the weekend. |
| 14:19 | kymara | it's an underground city in it's own right |
| 14:19 | kymara | yes it happened to be defined in semos.xml but that could be considered laziness. |
| 14:19 | madmetzger | okay, i was thinking kanmararn would be too small compared to semos region oder ados region |
| 14:20 | kymara | i think thats fine |
| 14:20 | kymara | kirdneh is just as small i guess? |
| 14:20 | kymara | 2 zones (though it does have interiors) |
| 14:20 | hendrik | i think of semos region as the village, the city, the zone below norht and south of them and perhaps the farm. |
| 14:21 | hendrik | i think of semos region as the village, the city, the zone north and south of them and perhaps the farm. |
| 14:21 | hendrik | all the mountains in the far north and west could be something else. |
| 14:21 | madmetzger | i think hendrik's suggestion to discuss it on the atlas printed out is a good idea |
| 14:21 | madmetzger | maybe we should start splitting those xmls then if we decided sth? |
| 14:21 | hendrik | yes. |
| 14:22 | hendrik | but first we need to get the content straight before we do the technical stuff. |
| 14:22 | madmetzger | that's right |
| 14:22 | madmetzger | what should be done with the 'special' zones hell, dreamscape and kika? |
| 14:23 | madmetzger | kika could be considered its own region |
| 14:23 | kymara | kika is a region. |
| 14:23 | madmetzger | yes |
| 14:23 | kymara | dreamscape is regionless. |
| 14:24 | madmetzger | and so is hell? |
| 14:25 | kymara | if i thought that i'd have said it in the same sentence |
| 14:26 | kymara | hell is accessed directly from nalwor caves but its farfar below there (you fall down the chasm) |
| 14:26 | kymara | so it could be considered part of nalwor, but anyway since you have to be a certain level to even get in, maybe it's best to exclude it for the purpose of achievements. |
| 14:30 | madmetzger | okay, sounds reasonable :) |
| 14:31 | madmetzger | apart from the discussion about regions and which zone belongs to which region, i'd like to make StendhalRPWorld aware of that |
| 14:31 | madmetzger | my first idea is to store zones in a map with the region as key and a list of zones as value |
| 14:32 | madmetzger | one alternative i had in mind was to have a region attribute in the StendhalRPZone, but i think the first option is a bit better |
| 14:35 | kymara | i worked out why i can't run test indivudally now :( |
| 14:36 | kymara | i used to have project root folder on class path for everything |
| 14:36 | kymara | but that made some problems with like when i tried to do organie imports it would add the import as src.games.stendhal ... not games.stendhal |
| 14:37 | kymara | so i took it off, and my settings for running the whole stendhal test suite just has it |
| 14:37 | kymara | but now i can't run tests indivudally as it doesn't find items.xml |
| 14:37 | kymara | how do i fix this without messing up the rest again |
| 14:37 | kymara | i don't want to set run configuration for every test i tryt o run indivdually, it's really annoying |
| 14:38 | kymara | (i can rerun a test invidually if i'd previously run it from the whole 'stendhal' test suite) |
| 14:38 | madmetzger | you need to include src and tests as source folders in the project properties |
| 14:38 | kymara | but i am sure i was told to remove them |
| 14:38 | kymara | i did have it all set up right, but the import thing was messed up then |
| 14:39 | kymara | i have src and tests on build path |
| 14:40 | madmetzger | okay, that's what i have, too |
| 14:40 | madmetzger | then you can add the root again and eclipse should exclude src and tests from that |
| 14:41 | hendrik | do not add the root folder as source. |
| 14:41 | kymara | shall i send you 3 screenshots |
| 14:42 | hendrik | i just add the classpath to all tests. |
| 14:42 | kymara | how? |
| 14:42 | hendrik | manually. |
| 14:42 | kymara | i have 'all tests' as a package |
| 14:42 | kymara | i mean like a run configuartion |
| 14:42 | hendrik | but it is supposed to work, if you go to project properties, java build path, libraries and add the project root folder as classes folder. |
| 14:43 | hendrik | yes |
| 14:43 | kymara | but when i right click and run just SoupTest i want it |
| 14:43 | kymara | i dont' want to have to add it myself |
| 14:43 | hendrik | except that the button does not open a dialog box for me. |
| 14:43 | kymara | http://imagebin.ca/view/vAE_F3Lf.html here is my build path for project |
| 14:44 | kymara | here is what i see for one test if i just right click .. run as |
| 14:44 | hendrik | thta is correct. |
| 14:44 | kymara | http://imagebin.ca/view/DOjQdx.html |
| 14:44 | hendrik | 14:42 < hendrik> but it is supposed to work, if you go to project properties, java build path, libraries and add the project root folder as classes folder. |
| 14:44 | kymara | here is what i set up for running the whole stendhal prject http://imagebin.ca/view/xpQos8h.html |
| 14:45 | kymara | AddClass Folder .. ? |
| 14:45 | hendrik | yes |
| 14:45 | kymara | or add external class folder? |
| 14:45 | hendrik | both is fine. |
| 14:45 | hendrik | it should open a dialog box if you click them. |
| 14:45 | kymara | Cannot nest 'stendhal/tests' inside library 'stendhal' |
| 14:45 | hendrik | :-/ |
| 14:45 | kymara | iit opened a thingy where i could tick the folder i wanted |
| 14:46 | hendrik | okay. |
| 14:46 | madmetzger | that's my setup: http://imagebin.ca/view/hmYEPn.html |
| 14:46 | hendrik | that should happen, i did not know about the validation check. |
| 14:46 | kymara | madmetzger: can you right click and run the SoupTest say? |
| 14:46 | kymara | it's in maps quests |
| 14:47 | madmetzger | yes, i can |
| 14:49 | kymara | hendrik why is it bad to add root folder as source like madmetzger has? |
| 14:49 | hendrik | it often create strange issues. |
| 14:58 | madmetzger | what kind of issues? up to now i wasn't aware of that |
| 15:00 | -!- | storyteller [~storytell<(a)>p57B73D90.dip.t-dialin.net] has joined #arianne |
| 15:06 | CIA-30 | arianne_rpg: nhnb * website/xml/ (game_stendhal.xml server_marauroa.xml website_news.xml): updated from live side |
| 15:51 | -!- | Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has joined #arianne |
| 15:52 | madmetzger | any comments on the StendhalRPWorld stuff? or other suggestions how to design region handling? |
| 16:04 | CIA-30 | arianne_rpg: nhnb * website/ (5 files in 3 dirs): use path relative to / |
| 16:06 | CIA-30 | arianne_rpg: nhnb * website/.htaccess: rewrite rules for nice urls |
| 16:38 | -!- | neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has joined #arianne |
| 17:29 | CIA-30 | arianne_rpg: nhnb * website/ (14 files in 4 dirs): use nice urls in links |
| 17:54 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/ (22 files in 3 dirs): changed the signatures of TimePassedCondition and SayTimeRemainingAction so the quest index is after the quest state (also put the message last in SayTimeRemainingAction) and updated affected files |
| 17:55 | kymara | if i come across any others where the quest index isn't directly with the quest state i'll change those too. |
| 17:58 | hendrik | that makes things easier to use. |
| 17:59 | hendrik | http://serverfault.com/questions/175595/prevent-loop-of-rewriterule-in-htaccess |
| 18:00 | hendrik | apart from that, i need to do something smart with "show archived games" |
| 18:00 | hendrik | and it will need a bit of testing. |
| 18:09 | CIA-30 | arianne_rpg: nhnb * website/docs/gladiators/gladiators_manual.php: fixed image links |
| 18:24 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/common/math/Algebra.java: make final: public static final float EPSILON = 0.0000001f; |
| 18:26 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection] |
| 18:38 | -!- | Bluelads4 is now known as blue_away |
| 18:43 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/piedpiper/TPPQuest.java: made logger final |
| 18:45 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/KillEnemyArmy.java: used Integer.valueof(int) instead of new Integer(int) to allow caching of values by the compiler. also made the zero check check the original int == 0 not the string.equals("0") |
| 18:47 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/piedpiper/InvasionPhase.java: make method start with a lowercase |
| 19:04 | -!- | omero [~omero<(a)>host228-195-dynamic.58-82-r.retail.telecomitalia.it] has joined #arianne |
| 19:32 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 19:37 | CIA-30 | arianne_rpg: kymara * stendhal/tests/games/stendhal/server/entity/npc/condition/TimePassedConditionTest.java: changed the signatures of TimePassedCondition and SayTimeRemainingAction so the quest index is after the quest state (also put the message last in SayTimeRemainingAction) and updated affected files |
| 19:38 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/magic/house1/ChallengerNPC.java: changed the signatures of TimePassedCondition and SayTimeRemainingAction so the quest index is after the quest state (also put the message last in SayTimeRemainingAction) and updated affected files |
| 20:03 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection] |
| 20:17 | CIA-30 | arianne_rpg: nhnb * website/.htaccess: stupid workaround to prevent endless redirection loop |
| 20:23 | CIA-30 | arianne_rpg: nhnb * website/content/documentation.php: used stendhalgame.org |
| 20:27 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 20:29 | CIA-30 | arianne_rpg: nhnb * website/.htaccess: cleaned up rewriting rules |
| 20:30 | -!- | blue_away is now known as Bluelads4 |
| 20:32 | CIA-30 | arianne_rpg: nhnb * website/WriteHTML.php: fixed heading linking to individual news items |
| 21:00 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/ThePiedPiper.java: added check for phases list size |
| 21:01 | CIA-30 | arianne_rpg: yoriy * stendhal/tests/games/stendhal/server/maps/quests/ThePiedPiperTest.java: added test for phases changing engine |
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| 22:01 | -!- | Nobun [~Nobun<(a)>host254-55-dynamic.1-79-r.retail.telecomitalia.it] has joined #arianne |
| 22:02 | Nobun | a little question: can armor have effect in attack efficent? |
| 22:03 | Nobun | I ask becouse I changed my armor temporary (from golden to plate) and seems I hit more strongly my enemies |
| 22:03 | Nobun | if not... what is "weight"? (it doesn't appear in game description or item description, but this attribute appears in xml) |
| 22:04 | hendrik | it is ignored. |
| 22:04 | hendrik | i don't think armor has an impact on attack. |
| 22:04 | Nobun | thank... so I assume that armor should not have effect in attack efficientness |
| 22:05 | Nobun | hmm |
| 22:05 | Nobun | perhaps is only due to new level (from 49 to 50) |
| 22:06 | Nobun | another thing... why high-rate-weapon (like drow sword or weapons with rate >=6) miss so many times? |
| 22:06 | CIA-30 | arianne_rpg: nhnb * website/.htaccess: added support for archived games |
| 22:07 | hendrik | high rate weapons are efficient against weak creatures. |
| 22:07 | hendrik | against strong creatures slow weapons are better. |
| 22:07 | kymara | rate>= 6 means slow. |
| 22:07 | Nobun | sometimes I have to wait VERY LONG to see a hit (expecially when you are awaiting the last hit for kill) |
| 22:08 | Nobun | kymara I know that weapons are slow but |
| 22:08 | kymara | i am correcting what hendrik said. |
| 22:08 | Nobun | I was referring about cycles no-hit |
| 22:08 | kymara | he said: high rate weapons are effective against weak creatures |
| 22:08 | kymara | and you had previously made your own defintion: high rate measn rate >=6 |
| 22:09 | Nobun | yep xD |
| 22:09 | kymara | which confused. |
| 22:09 | kymara | lets be more careful. |
| 22:09 | kymara | the bigger the ratre number, the slower. |
| 22:09 | Nobun | my definition becouse since rate 4 is a thing... from rate 6 another... rate 5 = i don't know |
| 22:09 | kymara | the lower the rate number, the faster. |
| 22:09 | Nobun | yep I know |
| 22:09 | kymara | fast weapons are effective against weak creatures. |
| 22:09 | kymara | okay never mind,. |
| 22:09 | kymara | see you |
| 22:09 | Nobun | but I try to explain better my question |
| 22:09 | kymara | bye |
| 22:10 | Nobun | becouse it is a little different |
| 22:10 | Nobun | I know that hig-rate is better against strong monsters and low-rate against weak ones |
| 22:10 | Nobun | but I am asking about another thing |
| 22:11 | Nobun | I make an example |
| 22:11 | Nobun | I assume in my example a time-cicle of 60 |
| 22:11 | Nobun | so a rate 6 will hit 10 times |
| 22:11 | Nobun | and a rate 2 will hit 30 times |
| 22:11 | Nobun | ok? |
| 22:12 | hendrik | i think, yes. |
| 22:12 | Nobun | it happens, that the weapon rate 6 in that 10 time can miss all 10 hits (no deal damage) |
| 22:12 | Nobun | so you see the weapon hits, but the result is no damage against enemies |
| 22:13 | Nobun | instead in rate 2 this seems not happen |
| 22:14 | hendrik | Nobun, i know too little about how it work. |
| 22:14 | Nobun | so you could experience a thing like enemy that don't want to die (near to 0 energy left) becouse your drow sword don't want to hit (sometimes also for a entire minute) |
| 22:14 | hendrik | it may be a good idea to make a bug report and add the information you wrote here. |
| 22:15 | Nobun | I am used to report bug when I am sure that it is a bug... I am asking if it is a wanted thing or it is an unexpected thing |
| 22:15 | Nobun | a false bug report can be a loss of time xD |
| 22:15 | Bluelads4 | but it can be closed within 2 seconds ^^ |
| 22:16 | hendrik | Nobun, if you feel unsure, just mention it in the report. |
| 22:16 | Nobun | ok I will add a bug report (new item so I can add it also without being subscribed) |
| 22:17 | Nobun | sure hendrik |
| 22:20 | CIA-30 | arianne_rpg: nhnb * website/ (5 files in 3 dirs): added support for archived sub pages |
| 22:25 | -!- | kymara [~kymara<(a)>85.214.157.120] has quit [Quit: leaving] |
| 22:25 | Nobun | added... as usual I forgot to sign it (adding my name) |
| 22:26 | Nobun | thank for your answers |
| 22:26 | -!- | Nobun [~Nobun<(a)>host254-55-dynamic.1-79-r.retail.telecomitalia.it] has quit [Quit: Leaving] |
| 23:20 | hendrik | the code of the arianne.sf.net-website is ready for nice urls, the ability to link to individual news-postings and constant download urls that will always point to the newest version |
These logs of #arianne were automatically created on irc.freenode.net