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Index of logs

#arianne IRC Log for 2010-08-29

Timestamps are in server time.

00:19CIA-30arianne_rpg: nhnb * website/xml/website_menu.xml: fixed news link
00:33-!-storyteller [~storytell<(a)>p57B73D90.dip.t-dialin.net] has quit []
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01:30CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/LearnAboutOrbs.java: Just deleted a space which was set too much in a sentence in a quest history line
01:34CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/LookBookforCeryl.java: Fixed a minor typo in a quest history line
02:51CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/RingMaker.java: Added quest history for fixing emerald ring quest, no "introduction line" given up yet there, just the quest steps
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08:29postman-botHorst rented a sign saying "i sell 1 mithril bow for 2,5 m"
08:30postman-botHorst rented a sign saying "i sell 1 mithril bow for 2,5 m"
09:36CIA-30arianne_rpg: nhnb * website/.htaccess: use absolute url as rewriting target
09:47CIA-30arianne_rpg: nhnb * website/xml/game_stendhal.xml: added authors
09:49CIA-30arianne_rpg: nhnb * website/xml/game_stendhal.xml: removed old change log entries older than 1st January 2010
09:51CIA-30arianne_rpg: nhnb * website/.cvsignore: exclude google webmaster tool authentication file from CVS
10:02CIA-30arianne_rpg: nhnb * website/ (31 files in 4 dirs): added files from webspace to cvs
10:04CIA-30arianne_rpg: nhnb * website/xml/website_news.xml: fixed image link
10:09CIA-30arianne_rpg: nhnb * website/ (200704_meeting.txt docs/200704_meeting.txt): moved meeting log to correct folder
10:09CIA-30arianne_rpg: nhnb * website/fix_perms.sh: add read permission for webserver
10:18CIA-30arianne_rpg: nhnb * website/xml/website_news.xml: link fixes
11:16-!-Bluelads4 [~Bluelads4<(a)>p5B34989A.dip.t-dialin.net] has joined #arianne
11:30CIA-30arianne_rpg: nhnb * website/xml/website_news.xml: fixed more image links
11:31hendrikplease help testing http://arianne.sf.net are there broken links or missing images?
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12:23-!-storyteller [~storytell<(a)>p57B73D90.dip.t-dialin.net] has joined #arianne
12:24storytellerHendrik: I found a bug on the "Contact" page on the sf page
12:24storytellerit says contact: "NAME at users tod sourceforge tod net"
12:24storytellerbut it should be "dot"
12:41CIA-30arianne_rpg: kymara * website/xml/game_stendhal.xml: Fixing bug 3055392 [arianne.sf.net] put see all past changes link on a new line
12:42-!-kymara [~kymara<(a)>85.214.157.120] has joined #arianne
12:42kymarastoryteller: do you have an ohloh account?
12:42storytellerno I havent
12:43kymaraI want to be able to link to your contributions from the stendhal game page on website.
12:43kymarae.g. like https://www.ohloh.net/accounts/Bluelads99
12:44kymaraatm all i can have for you is http://www.ohloh.net/p/stendhal/contributors/15940771414476
12:45storytellerAh, yes okay :)
12:45storytellerSo I sign up at ohloh?
12:45kymaraIf you like to
12:46kymaraI sent you an invite so you can just click on that link if you want (or click I am this person)
12:46kymarayou can have any name, it can be story-teller or storyteller, it doesn't matter
12:46storytellerokay :)
12:46kymarabtw it shoes you have 6 kudos now and that will vanish for one day when you sign up but it will come back
12:47storytellerokay
12:47kymaraAll new accounts on Ohloh are assigned a default KudoRank of 1. Ohloh recalculates kudo scores only once each day.
12:47kymarathere may already be some kudos associated with some code you wrote for a project
12:47kymara(so you already got 6 kudos and you'll get that back when it recalculates)
12:47storyteller:)
12:47kymarayou got that because stendhal has good kudos overall, from people saying they use it (having it on their stack)
12:48kymaralet me know when you ave an account so i can fix the author link.
12:48storytellerokay
12:50storytellerI have an account now :) Its Storyteller
12:51kymaraokay and have you linked your stendhal contributions in?
12:51kymarahttps://www.ohloh.net/p/stendhal/contributors/15940771414476 and click 'I am this person'
12:53storytellerI'll do
12:54CIA-30arianne_rpg: kymara * website/xml/game_stendhal.xml: Fix bug 3055391 [arianne.sf.net] storyteller author link to wrong author. Also link to contributor page for Chad3F and mort as we know their sf names. change ohloh https to http.
12:56storytellerOkay, done :)
13:01CIA-30arianne_rpg: kymara * website/content/documentation.php: Fix: add -P to cvs co line ID: 3055387, cvs links to wrong project: ariane ! ID: 3055400. Removed ariannexp from relevant modules, add jmapacman and marboard and stendhal_website. boldify stendhal and marauroa
13:03kymaraI think saying 'tod' not 'dot' is deliberate.
13:04kymaraTo avoid spam, just like not saying . directly. things crawling the web looking for mail addresses are probly more than capable of working out that at means <(a)> and dot means . and still building the address.
13:06storytelleryes
13:07CIA-30arianne_rpg: kymara * website/content/contact.php: Just adding missing . to end of a sentence
13:13kymaraI found 3 news URLs not working (all with special characters) and have made bug reports.
13:13kymaraIt's very nice to be able to link to a url
13:14kymarahendrik, is it worth to go back over the old stendhal game news items and instead of link to arianne.sf.net, link directly to the correct news for that release?
13:14kymaraor shall we just do that going forwrad?
13:35hendrikthanks you for testing.
13:35kymarathats okay
13:36hendrikthos broken links, are they pointing news items or normal pages?
13:37kymaranews urls
13:37kymaramost of my other fixes were not really related to your changes tbh
14:02-!-Laguz [~Miranda<(a)>p57B08D98.dip0.t-ipconnect.de] has joined #arianne
14:02Laguzhello all
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14:49CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/RingMaker.java: Changed "First Chat" quest history sentence because it didn't make sense earlier :D (bad me!)
14:57CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/RingMaker.java: Added a quest introduction for quest history (hopefully right, it's working on my localhost, though...)
14:59CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/LookBookforCeryl.java: Fixed minor typo in quest history introduction
15:04CIA-30arianne_rpg: kymara * stendhal/tests/games/stendhal/server/maps/quests/LookBookforCerylTest.java: update test to match new behaviour
15:04kymaraBluelads4: we will set tests up on your eclipse next ....
15:05Bluelads4:D
15:05kymarawere you at mad's talk on junit testing?
15:05Bluelads4no, that was on sunday I think
15:05Bluelads4(and I didn't watch the video up yet :D)
15:05kymarahmmm
15:06kymarabut if you watch it you will know how fun and important junit testing is
15:10Bluelads4if I run the test and 0 errors appear...everything is fine right? :D
15:10storytelleryes:D
15:11Bluelads4:D
15:11Bluelads4good
15:12storytellerhehe ;D
15:13kymarayes
15:13kymaraassuming the test did something
15:13kymaramarkus's talk explains about how you can deliberately make it fail at the start
15:14kymarato check all is working correctly.
15:21CIA-30arianne_rpg: nhnb * stendhal_website/scripts/news.php: added "(" and ")" to list of characters to strip from nice urls
15:21CIA-30arianne_rpg: nhnb * website/WriteHTML.php: added "(" and ")" to list of characters to strip from nice urls
15:53hendrikshould there be a link at the end of stendhal announcements on arianne.sf.net pointing to http://stendhalgame.org ?
15:56kymaraafter every announcement?
15:56hendrikonly the stendhal related ones.
15:56hendriki am not sure.
15:57hendrikbut it seems difficult to get from the accouncements to the game.
16:03CIA-30arianne_rpg: nhnb * stendhal_website/ (scripts/news.php content/admin/news.php): added a checkbox to admin interface for news which allows editing without increasing the update counter
16:05CIA-30arianne_rpg: mkvii * stendhal/tiled/tileset/building/ (fire_tower.png death_tower.png): new images for death and fire towers
16:27hendriki am editing the post on stendhalgame.org to point directly to the news items on arianne.sf.net
16:30kymaraokay
17:15hendrikurghs, i just noticed that i need to do more work to get it fully working.
17:15hendrikespecially setting title and description.
17:17CIA-30arianne_rpg: nhnb * website/page.php: copyied Page class from stendhal website
17:40CIA-30arianne_rpg: nhnb * website/ (11 files in 5 dirs): ported to Page class
17:40CIA-30arianne_rpg: nhnb * website/ (body.php page.php index.php): ported to Page class
17:46CIA-30arianne_rpg: nhnb * website/ (page.php index.php): allow pages to override the title, description and keywords
17:47kymarahm, can anyone think if there are any other items in the game (things you carry) which look different depending on some state of theirs
17:47kymarai mean like the ring of life (emerald ring) which can be broken or not
17:47hendrikempty and marked scrolls are somehow related but technically different items.
17:48kymarayes, that's not what i'm thinking of
17:48kymaralikewise full and empty goblet, but they're different items.
17:52CIA-30arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/ (config/ZonesXMLLoader.java engine/StendhalRPWorld.java):
17:52CIA-30arianne_rpg: * make StendhalRPWorld aware of regions
17:52CIA-30arianne_rpg: * put zones into region according to their filename --> all zones in semos.xml belong to semos region
17:53kymaraoh
17:53kymarabut that's not what we talked about, is it?
17:54hendrikperhaps it is something intermediate?
17:57madmetzgeryes
17:57madmetzgerthat's intermediate
17:57madmetzgernext step is adding an optional attribute to the zone element which overrides the default behaviour
17:59kymarawhy aren't you parsing the zone name like we discussed?
18:03kymaraWhat I mean is that you can try to split it on _
18:03kymaraand then take the element at position 1
18:03kymaraif it failed it's probably one of those special cases and of course you want to catch that exception anyway
18:04madmetzgeri can't remember the exact reason. i was looking at the zone names and thought parsing the zone names could cause trouble
18:06kymarahttp://pastebin.com/JpJV50mz
18:06kymarapillar must be one of laguz' zones.
18:07kymaraso we can ignore that as we should probably fix that naming convention.
18:07kymaraokay, so this is only zones with npcs in, but i am just demonstrating
18:07madmetzgeryes
18:07madmetzgerhell is another "special" one
18:08kymarayes, but it doesn't have a _
18:08kymaraso it's easily caught in my check
18:08madmetzgerthat's right
18:08kymaraas you can see it works, with my check.
18:08kymaraso it'd work with yours too
18:08CIA-30arianne_rpg: nhnb * website/WriteHTML.php: use h2 for news item titles
18:09CIA-30arianne_rpg: nhnb * website/WriteHTML.php: put "a" inside "h2"
18:10madmetzgerokay, that's maybe cleverer if i overthink it again
18:10madmetzgerdidn't have sedah in mind for example
18:10kymarawofol, rat, magic, sedah and kanmarnarn would all be affected by using just xml.
18:10madmetzgeryes
18:11madmetzgerfor sedah we'd have the problem that the exterior zones don't fit that naming scheme
18:11kymarawhich is what i thought had comem up in our discussion (okay i didn't list them then, perhaps i should have)
18:11kymaralike wofol and magic too
18:11kymaraand rat
18:11kymarait's not an issue, i think
18:11kymarathere will only be interiors
18:12kymaraso visitng all underground in fado, semos, and fado respetcively
18:12kymaraand visiting all interiors in sedah, wofol and magic is a different thing.
18:12madmetzgerit seems just a bit odd to me that interior zones belong to other regions as they "containing" exteriors
18:12kymarathat's not the same as visiting the interiors in fado city, semos city, and fado city.
18:12kymarareally?
18:12kymarathey built their city underground, it's their local name
18:13kymarawe refer to them as semos mines for example
18:13kymarathey happen to have their city there
18:13kymaraif that's an issue we have a lot of stuff to do to change the exterior zones, dont' we?
18:14kymarawhy has it only come up now because of achievements, i mean, it's something we made a decision to do (to name the kobold city interiors as wofol) when we made the kobold city
18:16hendrikinteriors like houses and little caves should belong to the region of the parent.
18:16hendrikbut dungeons should be their own region.
18:16kymarahendrik: well, they don't.
18:17madmetzgeri don't know if it is a real issue and i also don't know the reasons for the decision to do it like for kobold city
18:17kymarai'm sorry but i really disagree
18:17kymarawhen you are walking through semos mines and you go from one part of semos mines then reach the part containig the kobold houses, i don't see why it stopped being semos mines
18:17hendrikthe kobold city itself should be called wofol and not semos.
18:17kymaraand then you go beyond ir and it should have to change back to semos again?
18:18kymarathat's ridiculous
18:18hendrikno
18:18kymaraso when we start to populate underground areas with interiors we have to rename the zones?
18:18hendrikno
18:18kymaraokay, well i'd like to add a nice housing area in ados caves
18:19yoriykanmararn city is underground too
18:19kymarai dont' think i should call them int_ados_ ...
18:19kymarayoriy: that is different.
18:19kymarayoriy: that's not got interiors, the whole zone is called that.
18:19yoriyyes, right
18:19kymaraand we discussed kanmararn the other day
18:20yoriymagic city and sedah have no their own names too, i think
18:20madmetzgeronly the interiors
18:22kymarayes, tell me something i don't know.
18:23hendriki may be a good idea to talk about regions at the meeting with a map.
18:26madmetzgersure
18:28madmetzgeranother approach might be to just split up the xml files region wise and split out for example kanmararn out of semos.xml
18:29madmetzgerbut maybe i should postpone that piece of code till discussing that with the map
18:47kymaramadmetzger: well i don't see why you ca't work on the code
18:48kymarai mean, something involving regions, we can work out later how to define them
18:53hendrikurghs, i have been wondering why the rewriting rules for news/* don't work for me.
18:54hendrikthey worked on my notebook and on arianne.sf.net
18:54hendriki just figured out that i still had the stendhal rules active.
18:59madmetzgerokay
19:00madmetzgershould i better rely on zone names or use an additional attribute to override the xml file defined region?
19:01hendriki think it is a good idea to define regions on the map before defining them in code.
19:03madmetzgerokay, i think in that case i would prefer the attribute way
19:06CIA-30arianne_rpg: nhnb * website/docs/tutorial/HowToWriteGamesUsingArianne.php: converted forgotten file to Page class
19:07kymarasome wiki pages are pointing to the old arianne wiki
19:07kymarabut it does redirect, of course
19:07kymarahttp://arianne.sourceforge.net/engine/marauroa.html#authors
19:08hendriki fixed some links on the way but did not try to fix them all.
19:08kymarai guess i can make them point to marauroa contributors unless i know who the contributor is
19:09kymarai mean on ohloh
19:09hendrikgood plan.
19:31CIA-30arianne_rpg: madmetzger * stendhal/ (2 files in 2 dirs): use additional attribute to override region determined by xml file name
19:33CIA-30arianne_rpg: nhnb * website/ (9 files in 3 dirs): added individual title
19:35kymarawhat is the new ordering on the stendhal authors page for, shoudl the marauroa one also be re ordered?
19:36kymarait's not contributions based because i don'thave the most at least not according toohloh (though that did ignore non-code for a very long time)
19:39hendriki put the active people first.
19:40hendrikno particular ordering in them.
20:07CIA-30arianne_rpg: nhnb * stendhal_website/scripts/news.php: filter / and * on nice urls (fixes #3055407, #3055406, #3055403)
20:07CIA-30arianne_rpg: nhnb * website/WriteHTML.php: filter / and * on nice urls (fixes #3055407, #3055406, #3055403)
20:29-!-storyteller [~storytell<(a)>p57B738A0.dip.t-dialin.net] has quit []
20:53CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/item/Item.java: don't hide amount as it is used by the client to detect broken rings of life (fixes #3054606)
21:58CIA-30arianne_rpg: nhnb * website/WriteHTML.php: fixed link targets (fixes #3055390)
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