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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-30

Timestamps are in server time.

00:00CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/entity/creature/Registrator.java: make this class public
00:19yoriyim a bit confused of Registrator class package - it is a simple wrapper around Observable class. So it must not be in server/entity/creature package; i planning of using this class instance in GuidedEntity class, and this will add server/entity/creature to import section of server/entity package class. Id like to place it in either separate package or in common package or in server package. I even thinked that this class could be a part of marauroa cos his fun
00:21yoriyright now i want to place it one level up, to server/entity package
00:27CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/entity/ (creature/Registrator.java Registrator.java): class moved to one level up
00:27CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/entity/creature/Creature.java: fixed import
00:29CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/ (entity/GuidedEntity.java core/pathfinder/Path.java): added method for react on entity's finished path
00:30yoriyby this change i can realize continuous path with changing zones on it
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03:46postman-botkezman rented a sign saying "Si eres paciente en un momento de ira, escaparas a cien dias de tristeza."
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11:23-!-Bluelads4 is now known as blue_shower
11:42CIA-30arianne_rpg: nhnb * stendhal_website/index.php: fixed prefix for local installs in admin links
12:04CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/slr.css: full screen content area
12:07CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ (12 files): fillQuestInfo (name, description, if it's repeatable) for quests A-D
12:09CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/RingMaker.java: additions to the get history -tell player about their broken ring even if they didn't start quest, if started, tell player if its ready or not and add the hint word, and add a step for if it's completed
12:27blue_showerhehe I didn't know how to add anything else there except of the First-Chat and Forging step :D
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12:33CIA-30arianne_rpg: nhnb * stendhal_website/ (content/admin/slr.php scripts/slr.php): started to work on an interface for a systematic literature review (not really related to stendhal)
12:34kymarathats okay.
12:34kymaracan you help with the fill quest info parts too
12:35kymaraI got to the quests starting with 'D'
12:35kymaraso it's done up to there
12:40hendrikmight be a good idea to start at Z and work up.
13:20-!-blue_shower is now known as Bluelads4
13:20Bluelads4sure I can :)
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13:40CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/ZekielsPracticalTestQuest.java: Added "fillQuestInfo" for quest history
13:45CIA-30arianne_rpg: nhnb * stendhal_website/ (content/admin/slr.php scripts/slr.php): get slr to edit from database
13:48CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/WeeklyItemQuest.java: Added "fillQuestInfo" for quest history
13:51CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/ (slr.php news.php): after selecting an entry, jump to the edit form within the target page
13:52CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/ (slr.php news.php): added support for subfolder install
14:17CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/slr.php: print all input fields
14:33CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/ (common/NotificationType.java client/gui/KTextEdit.java):
14:33CIA-30arianne_rpg: make it possible to use some of the other styles supported by our client (like
14:33CIA-30arianne_rpg: not being bold) using a NotificationType. apply this a not bold type to positive
14:33CIA-30arianne_rpg: and negative messages (healing and poison). add a new type for detailed
14:33CIA-30arianne_rpg: information which is not coloured, but not bold.
14:33CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/slr.php: added input boxes based on datatype (input lines for "varchar", textareas for "text") and readonly attributes
14:34CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/actions/QuestListAction.java: use new notification type which makes the output not bold
14:35CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/slr.php: use the full screen for textareas
14:36CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/core/rp/StendhalQuestSystem.java: trying to remove some empty white spaces when you look up a quest with /listquests. highlight headings in blue
14:38CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/slr.php: display comments from database
14:41CIA-30arianne_rpg: nhnb * stendhal_website/scripts/slr.php: get meta data
14:41CIA-30arianne_rpg: bluelads99 * stendhal/src/games/stendhal/server/maps/quests/ (3 files): Added "fillQuestInfo" for quest history
14:43-!-Bluelads4 is now known as Blue_Away
15:06CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/slr.php: some code cleanup
15:28CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/slr.php: added support for configureable number of columns
15:39CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/slr.php: code by madmetzger to create insert statements
15:39CIA-30arianne_rpg: nhnb * stendhal_website/scripts/slr.php: code by madmetzger to create insert statements
15:57CIA-30arianne_rpg: nhnb * stendhal_website/content/admin/slr.php: filled reviewer column, keep column count
15:57CIA-30arianne_rpg: nhnb * stendhal_website/scripts/slr.php: write to database
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17:06CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/quests/PaperChase.java: changed quest slot
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17:42-!-Blue_Away is now known as Bluelads4
18:47CIA-30arianne_rpg: nhnb * website/ (header.php index.php): moved include of WriteHTML.php up so that it can be used to write the head-tag
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18:53devvhi.
18:54hendrikhello
18:56devvI have a question - namely, I would like to create your own game, but I do not know how such a client to edit the game (different background, etc.), how to change the style of windows in the game where this is changing.?
18:58devvAnd also upload their own Items.
18:58hendrikbackground is in games.stendhal.client.gui.styled.WoodStyle line 56.
18:59hendrikAdding items is explained on http://stendhalgame.org/wiki/Stendhal_Item_Ideas and http://stendhalgame.org/wiki/HowToAddItemsStendhal
19:01devvMany thanks, and how to change language in the game into Polish, which files need to edit.?
19:01hendrikalmost every file.
19:03-!-gummipferd [~yenal<(a)>92.117.14.151] has joined #arianne
19:03devvOh, and ask how to edit it, simply change the text.?
19:04CIA-30arianne_rpg: nhnb * website/WriteHTML.php: tried to use absolut path with url in thumbnail_image
19:07CIA-30arianne_rpg: nhnb * website/WriteHTML.php: fixed image_src rel
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19:14CIA-30arianne_rpg: nhnb * website/ (xml/website_news.xml css/cssdef.css): start news items with a <p>-tag, removed manual padding in container div
19:22CIA-30arianne_rpg: nhnb * website/css/cssdef.css: code format
19:25CIA-30arianne_rpg: nhnb * website/WriteHTML.php: use relative pathes to source image
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20:52yoriyguys, im trying to find the best place for pied piper's voyage starting point. Could anybody join me at testserver please? kymara, kiheru? Bluelads4?
20:54kymaraokay
21:08Bluelads4can it be that /listquests UltimateCollector is broken somehow? I can't read it out of the java-file :D but it neither works on the xplanner (nothing at all happens) nor on my localhost...
21:09kymarai'll have a look
21:09kymarait's probably broen yes it might have just been a lazy copy paste
21:09Bluelads4hehe :)
21:09kymarawhat does your localhost console log for the server say?
21:09kymaraor the xplanner server log?
21:09Bluelads4let me check
21:10kymaralooking at the code it will be broken if you haven't started it
21:10kymarait does final String questState = player.getQuest(QUEST_SLOT);
21:10kymarathen
21:10kymara if (questState.equals("rejected")) {
21:10Bluelads4xplanner: http://pastebin.com/h4kt4ZSM
21:10kymarabut if the player had not started it, then questState is null
21:10kymarayou'll get an Null Pointer Exception at line 97
21:11kymara#
21:11kymarajava.lang.NullPointerException
21:11kymara# at games.stendhal.server.maps.quests.UltimateCollector.getHistory(UltimateCollector.java:97)
21:11kymarasee that number at the end of the message there?
21:11kymarathat's the line number
21:11Bluelads4yes
21:11kymaraso i was right, woo!
21:11Bluelads4:D
21:11kymaracan you compare to how other ones do it
21:11*Bluelads4 cheers
21:11kymaraif they didn't have the quest at all they did a return res;
21:11kymarawhat that means is with no quest, go no further, just 'return'
21:12Bluelads4ah okay
21:12kymaraor maybe for this one it is not a good idea to copy that layout but use a layout from a similar quest. UltimateCollector is complex though as it isn't just one thing to check
21:14kymarai mean he randomises which item you pick
21:14kymaraif you want to start it though i can add some extra stuff abotu whether or not you have brought the item
21:14kymaraor i can help you with that check
21:14kymarayou can also write pseudo stuff like a comment:
21:15kymara // here i would check if they had the item and if they did I'd say: "blah"
21:15kymaraand then we can look at how to do it
21:30-!-storyteller [~storytell<(a)>p57B75468.dip.t-dialin.net] has quit []
21:40kymarakiheru would you mind seeing if you approve of the text style changs thing i made today?
21:47kiheruok. can take some time
21:50kymarawell, it's that the little strings "regular" and "normal" and stuff are used in two places now
21:50kymarathey're really the same strings
21:50kymaraso i think they shold be linked, you know?
21:50kymaraone of them should be lookcing the other one up
21:50kymaraotherwise it's magic they are both the same
22:15kymaraBluelads4: how is it going
22:15kymaradid you stop on that one
22:15Bluelads4I'm still trying to make a way through it while comparing different quests with each other :D
22:15kymaraokay.
22:15kymaratry to read what those thingies are checking
22:16kymarain fact better, try to think what are the logical steps to teh quest
22:16kymarathen think, how do i test for them (look at examples)
22:16kymaraif the examplesdon't tlel you ask here
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23:13CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/actions/admin/BanAction.java: fixed temporary ban expiring immediatelly

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