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Ogeretal
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If you are new to IRC it is well worth reading this short guide before you join. In particular the section on talking, and entering commands, and the section 'Some advice' may be helpful.
#arianne IRC log

Index of logs

#arianne IRC Log for 2010-08-31

Timestamps are in server time.

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18:29el_doopaHey, I have a question - in which a file can be edited in-game appearance of windows and menus in general.?
18:32kymara oh I think hendrik answered this yesterday, hang on
18:32kymara18:58 < hendrik> background is in games.stendhal.client.gui.styled.WoodStyle line 56.
18:33kymarathat's for the background of all the panels/menus
18:33el_doopaAnd, thanks - I forgot.
18:33-!-plassy [~quassel<(a)>ip-90-187-65-73.web.vodafone.de] has joined #arianne
18:36kymaraah ok. this channel is logged (see topic) so you can always retrieve information.
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19:46CIA-30arianne_rpg: nhnb * website/css/cssdef.css: defined rule for tool-menu-image based on game-menu-image in order to have unique ids
19:54CIA-30arianne_rpg: nhnb * website/css/ (jmapacman.css cssdef.css): converted "div" tag to "span" in title because "div" is not allowed in "a"
19:55CIA-30arianne_rpg: nhnb * website/WriteHTML.php: included server name in image_src
21:08CIA-30arianne_rpg: nhnb * website/WriteHTML.php: added meta title and description tags
21:23CIA-30arianne_rpg: nhnb * website/WriteHTML.php: remove line breaks in description tag
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21:29CIA-30arianne_rpg: nhnb * website/WriteHTML.php: add lines breaks at end of tags
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22:30CIA-30arianne_rpg: madmetzger * stendhal/data/conf/zones.xsd: remove whitespace
23:02yoriyi got an idea: we could let our npc to make noises like monsters, but only in idle state and with lower rate, like 0.01%
23:04hendrikI think there is already something like that.
23:04yoriyreally? i didnt seen it
23:06kymaraMonologueBehaviour.
23:06kymarathat's what lieutenant drilenun and simon both use
23:06yoriyi thinked they have fixed time rate to speak
23:08kymaraoh, hudson failed but due to a cvs error
23:08kymarayoriy, sorry, i'm not sure what is different in what you suggest.
23:09hendrik!hudson shedule stendhal_HEAD
23:09hudson_ariannehendrik did you mean me? Unknown command 'shedule'
23:09hudson_arianneUse !hudsonhelp to get help!
23:09hendrik!hudson schedule stendhal_HEAD
23:09hudson_ariannehendrik: job stendhal_HEAD build scheduled with a quiet period of 5 seconds
23:10kymarayoriy: if you mean that it should not be a fixed certainty that they talk, just a probability that they talk, that might be a nice refinement of the behaviour.
23:10kymarawe could change it that the delay in minutes given isn't the fixed time rate but it's used to generate a % chance like the likelihood for a creature spawning.
23:11kymarais that what you meant?
23:11yoriyyes, right. probably it could be 2 different behaviors
23:12kymarai don't see the need for there bing 2 different behaviours right now
23:12kymara*being
23:13kymarai think you could refine the existing behaviour.
23:14-!-tigertoes [~tigertoes<(a)>oh-71-48-67-254.dhcp.embarqhsd.net] has joined #arianne
23:15tigertoeshave found some strangeness in the ados maze, wondering if it is intentional and i should leave it alone
23:18hendriktigertoes, please give some more details.
23:18tigertoeson the city_s side, there are a couple paths at the bottom, but on the wall_s side, the divider disappears
23:18tigertoesyou cant get trapped, but it is strange
23:19tigertoesi was trying to clean up the hedge and found this
23:19tigertoeson the city side, the hedge is in a different place than the wall side towards the top
23:22tigertoeswill be right back, gotta get something to drink
23:23kymaraif it doesn't end properly from one map to the next it sounds like a map bug.
23:23kymarabut i can check in tiled if you want
23:24-!-plassy [~quassel<(a)>ip-90-187-65-73.web.vodafone.de] has quit [Remote host closed the connection]
23:24hendrikit looks strange in tiled but seems fine in game.
23:24hendrikThe last row within the maze.
23:24hendrikthere is a collision in the right map but none in the left.
23:25hendrikbut if you walk from the left onto the collision tile in the right map, you are automatically moved up or down so that you don't get stuck.
23:25hudson_arianneYippie, build fixed!
23:25hudson_arianneProject stendhal_HEAD build (462): FIXED in 16 min: http://stendhal.game-host.org/hudson/job/stendhal_HEAD/462/
23:25hudson_ariannemadmetzger: remove whitespace
23:27kymarathere's a roof part of the hedge missing on the city s side and it's using the other type of hedge.
23:27kymarawhere the collision in on the stone wall and the hedge is on roof
23:27kymaranot where the stone and hedge are both on ground and collision is on hedge
23:28kymarasince the city s one already looks wrong maybe that should be moved down
23:29tigertoesthe hedge and stone are in different areas entirely
23:29tigertoesoh, ok
23:29tigertoeswhat about the paths at the bottom?
23:30tigertoesshoulld i just leave them alone?
23:31kymarai don't know what you are talking about
23:31kymaraah, just make the divider end properly right atthe edge of the city zone please.
23:31tigertoesok
23:32tigertoesthanks
23:32kymaraso the collision stays the same but if you visualised it seamlessly it would look right
23:33kymarathank you
23:38hendrikorks, my client crashes.
23:38hendrik# SIGSEGV (0xb) at pc=0x00007fd06e006fb6, pid=30782, tid=140532708685584
23:38hendrik#
23:38hendrik# JRE version: 6.0_18-b18
23:38hendrik# Java VM: OpenJDK 64-Bit Server VM (16.0-b13 mixed mode linux-amd64 )
23:38hendrik# Derivative: IcedTea6 1.8.1
23:38hendrik# Distribution: Ubuntu 10.04 LTS, package 6b18-1.8.1-0ubuntu1
23:38hendrik# Problematic frame:
23:38hendrik# V [libjvm.so+0x5d9fb6]
23:42kymarawhen?
23:43hendrikwhen i was standing there in ghostmode in ados.
23:43hendrik"i did nothing".
23:46hendrikGCTaskThread
23:46hendriksounds like garbage collector.
23:57hendrikif i have multiple states and animations within one entity, does this mean that ---> will be animation v will be state?
23:58hendriki am looking at well_source and doors/*

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