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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-09-01

Timestamps are in server time.

00:04CIA-30arianne_rpg: tigertoes * stendhal/tiled/Level 0/ados/ (wall_s.tmx city_s.tmx): added part of hedge/collision to wall_s to block dead path in city_s - relocated hedge in upper part of maze in city_s - closed path and added collision to spare path at lower part of maze - bug # 3057026
00:06CIA-30arianne_rpg: nhnb * stendhal/ (7 files in 3 dirs): replaced entities for FishSource, GoldSource and WellSource with a general UseableEntity
00:08kymarai thought they had a player activity entity
00:08kymaraor is this client side
00:08hendrikthis is client.
00:09kymaraokay
00:09hendrikmy aim is to make the client more stupid.
00:09*kymara kicks client
00:09hendrikthat sentence sounds strange.
00:09kymarawell if they all do the same thing you don't need one class per each
00:09hendrikin fact all those classes are completely empty.
00:10hendrikand the 2DView classes are very similar.
00:10hendrikjust a different enum value for the Use menu.
00:36CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/entity/UseableEntity.java: added comment in empty block
00:37CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2d/entity/ (4 files): changed FishSource2DView, GoldSource2DView and WellSouce2DView into specialisations of the new class UseableEntity2DView (they are still needed at the moment to get the enum right)
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08:19CIA-30arianne_rpg: nhnb * stendhal/ (4 files in 2 dirs): merged AnimatedLoopEntity2DView and UseableEntity2DView
08:43CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/StendhalClient.java: removed debug message about character details
08:44CIA-30arianne_rpg: nhnb * stendhal/data/sprites/ (7 files in 2 dirs): organized sources into a subfolders of useable
08:45CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2d/entity/UseableEntity2DView.java: added support for class and subclass
09:00CIA-30arianne_rpg: nhnb * stendhal/ (18 files in 4 dirs): renamed mapstuff.source to mapstuff.useable
09:27CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/ (8 files in 2 dirs): added comment template
10:11CIA-30arianne_rpg: nhnb * stendhal/tests/ (2 files in 2 dirs): renamed mapstuff.source to mapstuff.useable
10:12CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): defined rpclass for UseableEntity allowing the definition of class/subclass/name to pick the sprite, state to define the row in the sprite and the name of the "use" menu
10:13CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/useable/PlayerActivityEntity.java: extend UseableEntity
10:14CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2d/entity/UseableEntity2DView.java: pay attention to class/subclass/name when picking the sprite
10:17CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/ (2 files in 2 dirs): pick the correct row in the sprite image based on the "state" attribute.
10:42hendrikgrrr, it crashed again.
10:44*hendrik goes googling.
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11:42CIA-30arianne_rpg: nhnb * stendhal/ (4 files in 3 dirs): made bell on chain useable to play a sound (fixes #3029116)
11:43CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2d/entity/UseableEntity2DView.java: added support for transparent useable entities
11:43CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/entity/UseableEntity.java: fixed inverted condition of state
11:44CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/ (3 files in 3 dirs): registered useable entities
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17:37storytellerYoriy: I just read yesterday's log. Do you mean there should be sounds for the NPCs?
17:43hendrikstoryteller, noise refers to those random text bubbles.
17:43hendrikthey are called "noise" in the code.
17:43storytellerah okay
17:43storytellergood to know ;D
17:43hendrikis it okay to use the normal bell-1.ogg sound for the bell in Athor?
17:44hendrikit is now pullable by players.
17:44storytelleryes, why not? :)
17:45hendrikokay
17:45hendrikyou can try it after an CVS update.
17:45hendrikneeds both CVS client and server.
17:45storytellerokay, I am already updating ;)
17:46kiheruah, thought the useable entity refactoring would be good for that particular thing. apparently I was not the only one :-)
17:48hendrikYou idea was very helpful.
17:48hendrikI want it for a Mine Town games.
17:48storyteller:)
17:48hendrikbut the bell was something to validated the changes immediatelly.
17:49storytellerAnd a found a bug with the Athor Island bell already ;D
17:50hendrikplease tell me or (even betteR) make a bug report.
17:50storytelleryou can pull it by "telecinese" ;)
17:50hendrikoh
17:50storytellerif you are standing steps away you still can pull it
17:51storytellerI'll report it
18:04CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/useable/PlaySoundEntity.java: added nextTo check in onUsed (fixes #3057555)
18:04hendrikthanks.
18:05storytellerYou're welcome :)
18:14CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/useable/UseableEntity.java: added getter and setter for state attribute
18:32-!-plassy [~quassel<(a)>ip-90-187-47-165.web.vodafone.de] has joined #arianne
19:26yoriyhi story :-) sorry was afk
19:30-!-edwardthefma [~chatzilla<(a)>68-184-55-18.dhcp.mtgm.al.charter.com] has joined #arianne
19:30edwardthefmahello all
19:34*edwardthefma is confused wich java is needed
19:38hendrikboth sun java and openjdk are support.
19:40yoriyhend, please look at http://pastebin.com/QSM6Zahg
19:43yoriyoccured when i removed npc from zone, changed his Path and position, then added to other zone
19:44hendrikthere is some code in StendhalRPZone.add and remove that manipulates the NPCList.
19:45hendrikmight be a good idea to make a local copy in the methods that iterate over it.
19:45hendrikthe preLogic one.
19:45hendrikperhaps others.
19:48yoriyprobably i shall teleport npc instead of removing him
20:03hendrikyoriy, what is the difference?
20:05hendriki think the problem is StendhalRPZone.add() line 707.
20:08hendriksuggested fix: in StendhalRPRuleProcessor.executeNPCsPreLogic:
20:09hendrik NPCList npcList = SingletonRepository.getNPCList();
20:09hendrik final Set<String> npcs = npcList.getNPCs();
20:09hendrik for (final String npc : npcs) {
20:09hendrik npcList.get(npc).preLogic();
20:09hendrik }
20:10yoriyhm
20:10hendrikas far as i under the issue, this happens.
20:11hendrikyou are inside executeNPCsPreLogic.
20:11hendrikand then call StendhalRPZone.add(npc);
20:11hendrikwhich has some strange code to manipulate the NPCList, which is used in executeNPCsPreLogic in the loop.
20:11hendrikso the suggested fix is to make a copy it (the copy is done in NPCList.getNPCs())
20:12hendrikthen the loop is done over the copy and changes to the original list by StendhalRPZone.add() will not cause a CoModException
20:13-!-plassy [~quassel<(a)>ip-90-187-47-165.web.vodafone.de] has quit [Remote host closed the connection]
20:13yoriyseems good :-) do you want me to try fix it or ...
20:14hendrikyes, please.
20:14hendrikwhat i wrote above shoudl work, but i have not tested it.
20:47yoriywell, i tested code a bit, this wasnt happened anymore
20:48CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/core/engine/StendhalRPRuleProcessor.java: fixed #3057679
20:49CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/entity/GuidedEntity.java: setting changed state for path notifier before notifying observers.
20:53hendrikgood.
20:58*edwardthefma hates liunux
21:16hendrikedwardthefma, then don't use it.
21:16edwardthefmawell i have to
21:16edwardthefma:)
21:21-!-jesco [4d178145<(a)>gateway/web/freenode/ip.77.23.129.69] has joined #arianne
21:23jescohi , i have an idea for improving stendhal or maybe a wish
21:23storytellerjust say it please
21:24jescoi often noticed that a player on my ignore list
21:24jescosend me postman messages and i could read it
21:25hendrikthere is a bug report about that.
21:25hendrikit's on the todo list.
21:25jescoah ok
21:25jesco;)
21:25jescothats good
21:26jescobye.
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22:07Thuruedwardthefmawhy arent you in your own channel?
22:07Thuruhello people
22:07Thuruedwardthefma
22:07edwardthefma:)
22:08edwardthefmaThuru im bizy on a diffrent os
22:08Thuruah ok
22:08Thurubut do you have news?
22:08Thuruor no news
22:09edwardthefmaworking on getting it to work vai my home pc
22:09Thuruok
22:09Thurudo you maybe have news about the irssi script?
22:10edwardthefmawell right now we are getting thes engens running
22:11Thuruok :)
22:11Thurui am very intresting about it
22:11Thuruwhen you have it running tell me
22:12Thuruonly this weekend i have no time to test
22:12edwardthefmawell im setting up ssh on my home pc for digitalirony
22:13Thuru:)
22:13edwardthefmawell ttyl
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22:32CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/piedpiper/PathesBuildHelper.java: auxillary class for making pied piper npc routes for different phases
23:08CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/core/pathfinder/MultiZonesFixedPath.java: class methods leading npc via his multi-zones route, with notification about finished path
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These logs of #arianne were automatically created on irc.freenode.net

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