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Timestamps are in server time.
| 00:04 | CIA-30 | arianne_rpg: tigertoes * stendhal/tiled/Level 0/ados/ (wall_s.tmx city_s.tmx): added part of hedge/collision to wall_s to block dead path in city_s - relocated hedge in upper part of maze in city_s - closed path and added collision to spare path at lower part of maze - bug # 3057026 |
| 00:06 | CIA-30 | arianne_rpg: nhnb * stendhal/ (7 files in 3 dirs): replaced entities for FishSource, GoldSource and WellSource with a general UseableEntity |
| 00:08 | kymara | i thought they had a player activity entity |
| 00:08 | kymara | or is this client side |
| 00:08 | hendrik | this is client. |
| 00:09 | kymara | okay |
| 00:09 | hendrik | my aim is to make the client more stupid. |
| 00:09 | * | kymara kicks client |
| 00:09 | hendrik | that sentence sounds strange. |
| 00:09 | kymara | well if they all do the same thing you don't need one class per each |
| 00:09 | hendrik | in fact all those classes are completely empty. |
| 00:10 | hendrik | and the 2DView classes are very similar. |
| 00:10 | hendrik | just a different enum value for the Use menu. |
| 00:36 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/entity/UseableEntity.java: added comment in empty block |
| 00:37 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2d/entity/ (4 files): changed FishSource2DView, GoldSource2DView and WellSouce2DView into specialisations of the new class UseableEntity2DView (they are still needed at the moment to get the enum right) |
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| 08:19 | CIA-30 | arianne_rpg: nhnb * stendhal/ (4 files in 2 dirs): merged AnimatedLoopEntity2DView and UseableEntity2DView |
| 08:43 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/StendhalClient.java: removed debug message about character details |
| 08:44 | CIA-30 | arianne_rpg: nhnb * stendhal/data/sprites/ (7 files in 2 dirs): organized sources into a subfolders of useable |
| 08:45 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2d/entity/UseableEntity2DView.java: added support for class and subclass |
| 09:00 | CIA-30 | arianne_rpg: nhnb * stendhal/ (18 files in 4 dirs): renamed mapstuff.source to mapstuff.useable |
| 09:27 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/ (8 files in 2 dirs): added comment template |
| 10:11 | CIA-30 | arianne_rpg: nhnb * stendhal/tests/ (2 files in 2 dirs): renamed mapstuff.source to mapstuff.useable |
| 10:12 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): defined rpclass for UseableEntity allowing the definition of class/subclass/name to pick the sprite, state to define the row in the sprite and the name of the "use" menu |
| 10:13 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/useable/PlayerActivityEntity.java: extend UseableEntity |
| 10:14 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2d/entity/UseableEntity2DView.java: pay attention to class/subclass/name when picking the sprite |
| 10:17 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/ (2 files in 2 dirs): pick the correct row in the sprite image based on the "state" attribute. |
| 10:42 | hendrik | grrr, it crashed again. |
| 10:44 | * | hendrik goes googling. |
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| 11:42 | CIA-30 | arianne_rpg: nhnb * stendhal/ (4 files in 3 dirs): made bell on chain useable to play a sound (fixes #3029116) |
| 11:43 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2d/entity/UseableEntity2DView.java: added support for transparent useable entities |
| 11:43 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/entity/UseableEntity.java: fixed inverted condition of state |
| 11:44 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/ (3 files in 3 dirs): registered useable entities |
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| 17:37 | storyteller | Yoriy: I just read yesterday's log. Do you mean there should be sounds for the NPCs? |
| 17:43 | hendrik | storyteller, noise refers to those random text bubbles. |
| 17:43 | hendrik | they are called "noise" in the code. |
| 17:43 | storyteller | ah okay |
| 17:43 | storyteller | good to know ;D |
| 17:43 | hendrik | is it okay to use the normal bell-1.ogg sound for the bell in Athor? |
| 17:44 | hendrik | it is now pullable by players. |
| 17:44 | storyteller | yes, why not? :) |
| 17:45 | hendrik | okay |
| 17:45 | hendrik | you can try it after an CVS update. |
| 17:45 | hendrik | needs both CVS client and server. |
| 17:45 | storyteller | okay, I am already updating ;) |
| 17:46 | kiheru | ah, thought the useable entity refactoring would be good for that particular thing. apparently I was not the only one :-) |
| 17:48 | hendrik | You idea was very helpful. |
| 17:48 | hendrik | I want it for a Mine Town games. |
| 17:48 | storyteller | :) |
| 17:48 | hendrik | but the bell was something to validated the changes immediatelly. |
| 17:49 | storyteller | And a found a bug with the Athor Island bell already ;D |
| 17:50 | hendrik | please tell me or (even betteR) make a bug report. |
| 17:50 | storyteller | you can pull it by "telecinese" ;) |
| 17:50 | hendrik | oh |
| 17:50 | storyteller | if you are standing steps away you still can pull it |
| 17:51 | storyteller | I'll report it |
| 18:04 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/useable/PlaySoundEntity.java: added nextTo check in onUsed (fixes #3057555) |
| 18:04 | hendrik | thanks. |
| 18:05 | storyteller | You're welcome :) |
| 18:14 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/mapstuff/useable/UseableEntity.java: added getter and setter for state attribute |
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| 19:26 | yoriy | hi story :-) sorry was afk |
| 19:30 | -!- | edwardthefma [~chatzilla<(a)>68-184-55-18.dhcp.mtgm.al.charter.com] has joined #arianne |
| 19:30 | edwardthefma | hello all |
| 19:34 | * | edwardthefma is confused wich java is needed |
| 19:38 | hendrik | both sun java and openjdk are support. |
| 19:40 | yoriy | hend, please look at http://pastebin.com/QSM6Zahg |
| 19:43 | yoriy | occured when i removed npc from zone, changed his Path and position, then added to other zone |
| 19:44 | hendrik | there is some code in StendhalRPZone.add and remove that manipulates the NPCList. |
| 19:45 | hendrik | might be a good idea to make a local copy in the methods that iterate over it. |
| 19:45 | hendrik | the preLogic one. |
| 19:45 | hendrik | perhaps others. |
| 19:48 | yoriy | probably i shall teleport npc instead of removing him |
| 20:03 | hendrik | yoriy, what is the difference? |
| 20:05 | hendrik | i think the problem is StendhalRPZone.add() line 707. |
| 20:08 | hendrik | suggested fix: in StendhalRPRuleProcessor.executeNPCsPreLogic: |
| 20:09 | hendrik | NPCList npcList = SingletonRepository.getNPCList(); |
| 20:09 | hendrik | final Set<String> npcs = npcList.getNPCs(); |
| 20:09 | hendrik | for (final String npc : npcs) { |
| 20:09 | hendrik | npcList.get(npc).preLogic(); |
| 20:09 | hendrik | } |
| 20:10 | yoriy | hm |
| 20:10 | hendrik | as far as i under the issue, this happens. |
| 20:11 | hendrik | you are inside executeNPCsPreLogic. |
| 20:11 | hendrik | and then call StendhalRPZone.add(npc); |
| 20:11 | hendrik | which has some strange code to manipulate the NPCList, which is used in executeNPCsPreLogic in the loop. |
| 20:11 | hendrik | so the suggested fix is to make a copy it (the copy is done in NPCList.getNPCs()) |
| 20:12 | hendrik | then the loop is done over the copy and changes to the original list by StendhalRPZone.add() will not cause a CoModException |
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| 20:13 | yoriy | seems good :-) do you want me to try fix it or ... |
| 20:14 | hendrik | yes, please. |
| 20:14 | hendrik | what i wrote above shoudl work, but i have not tested it. |
| 20:47 | yoriy | well, i tested code a bit, this wasnt happened anymore |
| 20:48 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/core/engine/StendhalRPRuleProcessor.java: fixed #3057679 |
| 20:49 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/entity/GuidedEntity.java: setting changed state for path notifier before notifying observers. |
| 20:53 | hendrik | good. |
| 20:58 | * | edwardthefma hates liunux |
| 21:16 | hendrik | edwardthefma, then don't use it. |
| 21:16 | edwardthefma | well i have to |
| 21:16 | edwardthefma | :) |
| 21:21 | -!- | jesco [4d178145<(a)>gateway/web/freenode/ip.77.23.129.69] has joined #arianne |
| 21:23 | jesco | hi , i have an idea for improving stendhal or maybe a wish |
| 21:23 | storyteller | just say it please |
| 21:24 | jesco | i often noticed that a player on my ignore list |
| 21:24 | jesco | send me postman messages and i could read it |
| 21:25 | hendrik | there is a bug report about that. |
| 21:25 | hendrik | it's on the todo list. |
| 21:25 | jesco | ah ok |
| 21:25 | jesco | ;) |
| 21:25 | jesco | thats good |
| 21:26 | jesco | bye. |
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| 22:07 | Thuru | edwardthefmawhy arent you in your own channel? |
| 22:07 | Thuru | hello people |
| 22:07 | Thuru | edwardthefma |
| 22:07 | edwardthefma | :) |
| 22:08 | edwardthefma | Thuru im bizy on a diffrent os |
| 22:08 | Thuru | ah ok |
| 22:08 | Thuru | but do you have news? |
| 22:08 | Thuru | or no news |
| 22:09 | edwardthefma | working on getting it to work vai my home pc |
| 22:09 | Thuru | ok |
| 22:09 | Thuru | do you maybe have news about the irssi script? |
| 22:10 | edwardthefma | well right now we are getting thes engens running |
| 22:11 | Thuru | ok :) |
| 22:11 | Thuru | i am very intresting about it |
| 22:11 | Thuru | when you have it running tell me |
| 22:12 | Thuru | only this weekend i have no time to test |
| 22:12 | edwardthefma | well im setting up ssh on my home pc for digitalirony |
| 22:13 | Thuru | :) |
| 22:13 | edwardthefma | well ttyl |
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| 22:32 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/piedpiper/PathesBuildHelper.java: auxillary class for making pied piper npc routes for different phases |
| 23:08 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/core/pathfinder/MultiZonesFixedPath.java: class methods leading npc via his multi-zones route, with notification about finished path |
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These logs of #arianne were automatically created on irc.freenode.net