irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:34 | -!- | Guest18528 [~kettle<(a)>82.132.139.76] has joined #arianne |
| 00:34 | Guest18528 | How do |
| 00:35 | Guest18528 | ? Anyone about? |
| 00:35 | hendrik | How do you do what? |
| 00:37 | Guest18528 | To anything! |
| 00:39 | hendrik | to learn how to use irc, you might want to read http://www.irchelp.org/irchelp/new2irc.html |
| 00:40 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/ (4 files): hooked curses client up to client framework |
| 00:46 | -!- | edwardthefma [~chatzilla<(a)>68-184-55-18.dhcp.mtgm.al.charter.com] has joined #arianne |
| 00:52 | -!- | Guest18528 [~kettle<(a)>82.132.139.76] has quit [Quit: Rooms • iPhone IRC Client • http://www.roomsapp.mobi] |
| 01:11 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: added support for multi line text messages |
| 01:13 | -!- | edwardthefma [~chatzilla<(a)>68-184-55-18.dhcp.mtgm.al.charter.com] has quit [Ping timeout: 240 seconds] |
| 01:23 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: sized chatlog to full screen |
| 01:28 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/ (CursesWindow.java CursesClient.java): added character name to title |
| 03:06 | -!- | Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has quit [] |
| 04:13 | -!- | edwardthefma [~chatzilla<(a)>shellium/radio-dj/edwardthefma] has joined #arianne |
| 10:31 | -!- | Bluelads4 [~Bluelads4<(a)>p5B02340F.dip.t-dialin.net] has joined #arianne |
| 11:03 | kymara | We've been discussing regions and how to name certain areas better (e.g. all the mountains from orril mountain to the west, semos mountains to the noarth and west, and ados mountains to the north and east) could be renamed to one region, named after the mountain range itself |
| 11:04 | kymara | I was wondering if it'd be nice to choose the name as part of a competition with players or something? |
| 11:04 | kymara | so long as it doesn't begin with k, s, or a :P |
| 11:05 | kymara | the other regions we discussed were the underground caves (semos, nalwor, ados complex) and ados rock/forest (where the farm was) - amd even more but i think those are th emajor ones to start on |
| 11:14 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: added enter as key binding for "send" button |
| 11:20 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/item/Dice.java: Javadoc. Removed unused code. |
| 11:24 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/item/MasterKey.java: added <(a)>Override |
| 11:31 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/item/consumption/AntidoteEater.java: Cleared potential NPEs |
| 11:45 | -!- | Ailesse is now known as Creideiki |
| 12:00 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/player/Player.java: removed unused local variables |
| 12:00 | kiheru | players could have good ideas about names |
| 12:10 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: use a TextArea instead of a List for the chat log, scroll to the end on new messages |
| 12:35 | -!- | Bluelads4 [~Bluelads4<(a)>p5B02340F.dip.t-dialin.net] has quit [] |
| 12:35 | -!- | tigertoes is now known as tigerforest |
| 12:48 | kymara | https://sourceforge.net/tracker/?func=detail&aid=3059293&group_id=1111&atid=351111 <-- our memory card game :) |
| 12:57 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: use grey instead of purple for inactive widget background color |
| 13:58 | -!- | Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has joined #arianne |
| 15:35 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/layout/SBoxLayout.java: Fixed squeezed layout when some of the components are not visible |
| 16:09 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/ (CursesWindow.java CursesClient.java): added multiline support |
| 16:13 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesClient.java: cleanup the terminal on shutdown |
| 16:29 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: removed window border to get two additional lines |
| 16:48 | postman-bot | tiagot rented a sign saying "i buy meats" |
| 18:14 | -!- | edwardthefma [~chatzilla<(a)>shellium/radio-dj/edwardthefma] has quit [Remote host closed the connection] |
| 18:57 | -!- | edwardthefma [~chatzilla<(a)>shellium/radio-dj/edwardthefma] has joined #arianne |
| 19:12 | edwardthefma | hello a;; |
| 19:16 | edwardthefma | hello all |
| 20:06 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2d/entity/UseableEntity2DView.java: Don't use AnimatedSprite if there'd be no animation frames. Fixes [3058649] "[Stendhal] divide by zero at athor island bell" (and any others where the entity would be wider than the image) |
| 20:23 | kiheru | I added lately some code for handling smaller screens. It would be nice if some of the netbook owners would test it a bit. I don't have one, so I have only simulated the situation |
| 20:24 | yoriy | me |
| 20:24 | yoriy | which things to test, kih? |
| 20:26 | kiheru | mainly that the window is not larger than the screen at start, and that the splitter between the game screen and the chat log is visible (and usable) |
| 20:27 | yoriy | its easy |
| 20:28 | yoriy | i need some time to update and compile |
| 20:28 | -!- | neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has joined #arianne |
| 20:29 | kiheru | the changes would be in the xplanner client by now too, I think |
| 20:30 | yoriy | btw, should i connect to local updated server or maybe i can use testserver? |
| 20:30 | kiheru | test server is fine |
| 20:31 | kiheru | the initial window size should be the only affected thing |
| 20:33 | yoriy | screen size seems good for me, wait, i will commit it to imagebin |
| 20:34 | yoriy | http://imagebin.ca/view/8JmpKi.html |
| 20:35 | kiheru | heh, ok. you seem to have a large enough screen to handle the normal size |
| 20:35 | yoriy | splitter is visible and usable, but wont let me to reduce initial size |
| 20:36 | yoriy | i think height is about 800 now |
| 20:37 | yoriy | no, i found that it is 1024x600 |
| 20:37 | kiheru | won't let reduce? then it would not be usable. reducing the game screen (from 640x480) is the only thing it does |
| 20:37 | edwardthefma | hello kiheru |
| 20:37 | yoriy | hm, no |
| 20:38 | kiheru | hi edwardthefma |
| 20:38 | yoriy | maybe i explained bad |
| 20:38 | yoriy | game screen is reducable |
| 20:38 | yoriy | but log event area is not |
| 20:38 | * | edwardthefma is reading about running a jar from inside a web brouser |
| 20:38 | yoriy | it can be expanded or returned back to initial size, but could not be reduced |
| 20:38 | kiheru | ok. it does not allow making the screen larger |
| 20:40 | kiheru | you can make the chatlog smaller by making the whole window smaller. it's not the job of the splitter (whose only reason to exist is to allow small screen owners to make room for the chatlog) |
| 20:40 | kiheru | thanks for testing anyway |
| 20:40 | yoriy | welcome :-) |
| 20:41 | * | edwardthefma opens a dusty old book on java |
| 20:42 | edwardthefma | XD |
| 20:42 | kiheru | mostly I need someone with an actual small screen to test it (I used X within X, but I did not have any panels on the screen. just a window manager and the game) |
| 20:43 | yoriy | how small should be screen? :-) |
| 20:43 | kiheru | edwardthefma: we haven't done any work for embedding the client in a browser (it's somewhere in the todo list...) |
| 20:43 | edwardthefma | kk |
| 20:44 | kiheru | smaller than the game's initial default size |
| 20:44 | edwardthefma | kiheru im planning on using you engen to dev a mmo for shellium.org |
| 20:45 | yoriy | wait, i will check what is game default size in pixels |
| 20:45 | edwardthefma | :) |
| 20:47 | yoriy | 908x705 with borders |
| 20:48 | yoriy | i would launch my server in smaller resolution |
| 20:48 | edwardthefma | XD if i get this figgerd out |
| 20:48 | kiheru | sounds about right. height should be cleanly handled, but the width is a problem |
| 20:48 | edwardthefma | ill haVE A IRC BOT FOR U GUYS x |
| 20:49 | edwardthefma | XD |
| 20:49 | kiheru | we already have CIA-30 and postman-bot |
| 20:50 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection] |
| 20:50 | edwardthefma | but do u have a bot that can repeat a player stats |
| 20:50 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 20:50 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection] |
| 20:51 | edwardthefma | maby notafy the chan wen a huge acomplisment hasbean maid |
| 20:51 | edwardthefma | like wen a player reaches lv 50 and 100 |
| 20:53 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 20:53 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection] |
| 20:55 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 20:55 | yoriy | im sorry kih, seems like my X server ignoring Modes subsection in his conf :-) |
| 20:58 | edwardthefma | :) |
| 21:01 | kiheru | they have the habit lately (I used to be able to override incorrect autodetected modeline information for my laptop, but it does not work anymore) |
| 21:08 | -!- | Menne [4e2b66fe<(a)>gateway/web/freenode/ip.78.43.102.254] has joined #arianne |
| 21:09 | Menne | hi stendhal! |
| 21:09 | Menne | I have a question that I did not find answered in the wiki: |
| 21:10 | kiheru | smaller than 908 horizontal resolution does not seem very common according to this: http://www.w3counter.com/globalstats.php , but it would be still nice to support those |
| 21:10 | kiheru | hi Menne |
| 21:10 | Menne | I have got a weapon with an attack marked "dark". There are others "fire" etc. |
| 21:10 | Menne | What do these attributes indicate? |
| 21:12 | kiheru | they are damage types. some creatures resist certain types of damage, or are specially vulnerable to those |
| 21:13 | kiheru | see for example: http://stendhalgame.org/creature/ice_elemental.html |
| 21:14 | kiheru | (1/5 damage for ice, double damage with a fire weapon) |
| 21:14 | Menne | ah. I feared that it would reduce my karma if I used a weapon marked "dark" or something like that. |
| 21:15 | kiheru | no, it does not :) (though it would be a nice side effect for healers once we have magic working) |
| 21:16 | Menne | I got a dark dagger from a wishing well. I assume that it will work normally for all creatures that have no specialties with respect to dark weapons, right? |
| 21:16 | kiheru | correct |
| 21:17 | Menne | Great. Thanks for the answer. I will add it to the "items" page of the wiki. |
| 21:20 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Excess Flood] |
| 21:21 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 21:22 | kiheru | ok, thanks. it's good if it's somewhere where players can find the information (though most of them don't seem to read any documentation :-P) |
| 21:35 | Menne | Hi, I have added the information: http://stendhalgame.org/wiki/Stendhal_Items#Weapons - it would be kind if you could check that the information I wrote is accurate. |
| 21:47 | kiheru | saying "damage" rather than "atk" might be clearer for readers (as well as more correct technically - atk affects hitting probability whereas damage type does not) |
| 21:52 | Menne | Changed it - in the hope that I understood you correctly - if not, feel free to make any changes you like. |
| 22:15 | kiheru | looks correct. thank you |
| 22:48 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Quit: Leaving.] |
| 22:49 | -!- | edwardthefma [~chatzilla<(a)>shellium/radio-dj/edwardthefma] has quit [Remote host closed the connection] |
| 23:29 | -!- | neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has quit [Quit: Leaving] |
These logs of #arianne were automatically created on irc.freenode.net