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A screenshot of Stendhal in Semos Bank with a bank chest window open showing lots if items. In the middle of the screenshow a semitransparent play-icon is painted, indicating this image links to a video.
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Ogeretal
Level: 597
bleu's hubby
Chat to other users and developers
You can get an IRC client and connect to:

irc.freenode.net (see http://freenode.net for more information) then

Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.

  • #arianne (for ideas, contributions and support)
  • #arianne-chat (for off topic chat not related to Arianne/Stendhal)
If you are new to IRC it is well worth reading this short guide before you join. In particular the section on talking, and entering commands, and the section 'Some advice' may be helpful.
#arianne IRC log

Index of logs

#arianne IRC Log for 2010-09-04

Timestamps are in server time.

00:34-!-Guest18528 [~kettle<(a)>82.132.139.76] has joined #arianne
00:34Guest18528How do
00:35Guest18528? Anyone about?
00:35hendrik How do you do what?
00:37Guest18528To anything!
00:39hendrikto learn how to use irc, you might want to read http://www.irchelp.org/irchelp/new2irc.html
00:40CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/ (4 files): hooked curses client up to client framework
00:46-!-edwardthefma [~chatzilla<(a)>68-184-55-18.dhcp.mtgm.al.charter.com] has joined #arianne
00:52-!-Guest18528 [~kettle<(a)>82.132.139.76] has quit [Quit: Rooms • iPhone IRC Client • http://www.roomsapp.mobi]
01:11CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: added support for multi line text messages
01:13-!-edwardthefma [~chatzilla<(a)>68-184-55-18.dhcp.mtgm.al.charter.com] has quit [Ping timeout: 240 seconds]
01:23CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: sized chatlog to full screen
01:28CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/ (CursesWindow.java CursesClient.java): added character name to title
03:06-!-Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has quit []
04:13-!-edwardthefma [~chatzilla<(a)>shellium/radio-dj/edwardthefma] has joined #arianne
10:31-!-Bluelads4 [~Bluelads4<(a)>p5B02340F.dip.t-dialin.net] has joined #arianne
11:03kymaraWe've been discussing regions and how to name certain areas better (e.g. all the mountains from orril mountain to the west, semos mountains to the noarth and west, and ados mountains to the north and east) could be renamed to one region, named after the mountain range itself
11:04kymaraI was wondering if it'd be nice to choose the name as part of a competition with players or something?
11:04kymaraso long as it doesn't begin with k, s, or a :P
11:05kymarathe other regions we discussed were the underground caves (semos, nalwor, ados complex) and ados rock/forest (where the farm was) - amd even more but i think those are th emajor ones to start on
11:14CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: added enter as key binding for "send" button
11:20CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/item/Dice.java: Javadoc. Removed unused code.
11:24CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/item/MasterKey.java: added <(a)>Override
11:31CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/item/consumption/AntidoteEater.java: Cleared potential NPEs
11:45-!-Ailesse is now known as Creideiki
12:00CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/server/entity/player/Player.java: removed unused local variables
12:00kiheruplayers could have good ideas about names
12:10CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: use a TextArea instead of a List for the chat log, scroll to the end on new messages
12:35-!-Bluelads4 [~Bluelads4<(a)>p5B02340F.dip.t-dialin.net] has quit []
12:35-!-tigertoes is now known as tigerforest
12:48kymarahttps://sourceforge.net/tracker/?func=detail&aid=3059293&group_id=1111&atid=351111 <-- our memory card game :)
12:57CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: use grey instead of purple for inactive widget background color
13:58-!-Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has joined #arianne
15:35CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/layout/SBoxLayout.java: Fixed squeezed layout when some of the components are not visible
16:09CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/ (CursesWindow.java CursesClient.java): added multiline support
16:13CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesClient.java: cleanup the terminal on shutdown
16:29CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/bot/curses/CursesWindow.java: removed window border to get two additional lines
16:48postman-bottiagot rented a sign saying "i buy meats"
18:14-!-edwardthefma [~chatzilla<(a)>shellium/radio-dj/edwardthefma] has quit [Remote host closed the connection]
18:57-!-edwardthefma [~chatzilla<(a)>shellium/radio-dj/edwardthefma] has joined #arianne
19:12edwardthefmahello a;;
19:16edwardthefmahello all
20:06CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/j2d/entity/UseableEntity2DView.java: Don't use AnimatedSprite if there'd be no animation frames. Fixes [3058649] "[Stendhal] divide by zero at athor island bell" (and any others where the entity would be wider than the image)
20:23kiheruI added lately some code for handling smaller screens. It would be nice if some of the netbook owners would test it a bit. I don't have one, so I have only simulated the situation
20:24yoriyme
20:24yoriywhich things to test, kih?
20:26kiherumainly that the window is not larger than the screen at start, and that the splitter between the game screen and the chat log is visible (and usable)
20:27yoriyits easy
20:28yoriyi need some time to update and compile
20:28-!-neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has joined #arianne
20:29kiheruthe changes would be in the xplanner client by now too, I think
20:30yoriybtw, should i connect to local updated server or maybe i can use testserver?
20:30kiherutest server is fine
20:31kiheruthe initial window size should be the only affected thing
20:33yoriyscreen size seems good for me, wait, i will commit it to imagebin
20:34yoriyhttp://imagebin.ca/view/8JmpKi.html
20:35kiheruheh, ok. you seem to have a large enough screen to handle the normal size
20:35yoriysplitter is visible and usable, but wont let me to reduce initial size
20:36yoriyi think height is about 800 now
20:37yoriyno, i found that it is 1024x600
20:37kiheruwon't let reduce? then it would not be usable. reducing the game screen (from 640x480) is the only thing it does
20:37edwardthefmahello kiheru
20:37yoriyhm, no
20:38kiheruhi edwardthefma
20:38yoriymaybe i explained bad
20:38yoriygame screen is reducable
20:38yoriybut log event area is not
20:38*edwardthefma is reading about running a jar from inside a web brouser
20:38yoriyit can be expanded or returned back to initial size, but could not be reduced
20:38kiheruok. it does not allow making the screen larger
20:40kiheruyou can make the chatlog smaller by making the whole window smaller. it's not the job of the splitter (whose only reason to exist is to allow small screen owners to make room for the chatlog)
20:40kiheruthanks for testing anyway
20:40yoriywelcome :-)
20:41*edwardthefma opens a dusty old book on java
20:42edwardthefmaXD
20:42kiherumostly I need someone with an actual small screen to test it (I used X within X, but I did not have any panels on the screen. just a window manager and the game)
20:43yoriyhow small should be screen? :-)
20:43kiheruedwardthefma: we haven't done any work for embedding the client in a browser (it's somewhere in the todo list...)
20:43edwardthefmakk
20:44kiherusmaller than the game's initial default size
20:44edwardthefmakiheru im planning on using you engen to dev a mmo for shellium.org
20:45yoriywait, i will check what is game default size in pixels
20:45edwardthefma:)
20:47yoriy908x705 with borders
20:48yoriyi would launch my server in smaller resolution
20:48edwardthefmaXD if i get this figgerd out
20:48kiherusounds about right. height should be cleanly handled, but the width is a problem
20:48edwardthefmaill haVE A IRC BOT FOR U GUYS x
20:49edwardthefmaXD
20:49kiheruwe already have CIA-30 and postman-bot
20:50-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
20:50edwardthefmabut do u have a bot that can repeat a player stats
20:50-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
20:50-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
20:51edwardthefmamaby notafy the chan wen a huge acomplisment hasbean maid
20:51edwardthefmalike wen a player reaches lv 50 and 100
20:53-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
20:53-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
20:55-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
20:55yoriyim sorry kih, seems like my X server ignoring Modes subsection in his conf :-)
20:58edwardthefma:)
21:01kiheruthey have the habit lately (I used to be able to override incorrect autodetected modeline information for my laptop, but it does not work anymore)
21:08-!-Menne [4e2b66fe<(a)>gateway/web/freenode/ip.78.43.102.254] has joined #arianne
21:09Mennehi stendhal!
21:09MenneI have a question that I did not find answered in the wiki:
21:10kiherusmaller than 908 horizontal resolution does not seem very common according to this: http://www.w3counter.com/globalstats.php , but it would be still nice to support those
21:10kiheruhi Menne
21:10MenneI have got a weapon with an attack marked "dark". There are others "fire" etc.
21:10MenneWhat do these attributes indicate?
21:12kiheruthey are damage types. some creatures resist certain types of damage, or are specially vulnerable to those
21:13kiherusee for example: http://stendhalgame.org/creature/ice_elemental.html
21:14kiheru(1/5 damage for ice, double damage with a fire weapon)
21:14Menneah. I feared that it would reduce my karma if I used a weapon marked "dark" or something like that.
21:15kiheruno, it does not :) (though it would be a nice side effect for healers once we have magic working)
21:16MenneI got a dark dagger from a wishing well. I assume that it will work normally for all creatures that have no specialties with respect to dark weapons, right?
21:16kiherucorrect
21:17MenneGreat. Thanks for the answer. I will add it to the "items" page of the wiki.
21:20-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Excess Flood]
21:21-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
21:22kiheruok, thanks. it's good if it's somewhere where players can find the information (though most of them don't seem to read any documentation :-P)
21:35MenneHi, I have added the information: http://stendhalgame.org/wiki/Stendhal_Items#Weapons - it would be kind if you could check that the information I wrote is accurate.
21:47kiherusaying "damage" rather than "atk" might be clearer for readers (as well as more correct technically - atk affects hitting probability whereas damage type does not)
21:52MenneChanged it - in the hope that I understood you correctly - if not, feel free to make any changes you like.
22:15kiherulooks correct. thank you
22:48-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Quit: Leaving.]
22:49-!-edwardthefma [~chatzilla<(a)>shellium/radio-dj/edwardthefma] has quit [Remote host closed the connection]
23:29-!-neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has quit [Quit: Leaving]

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