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Ogeretal
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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-09-06

Timestamps are in server time.

00:14CIA-30arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/config/ZonesXMLLoader.java: consider any zone name with more than one "part" for region replacing from the second element
00:24CIA-30arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/config/zone/RegionNameSubstitutionHelper.java: added replacements
00:25CIA-30arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/ (StendhalRPWorld.java StendhalRPZone.java): add retrieval method for a filtered zone collection (dummy implementation for accessible attribute)
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08:58-!-Oge-office is now known as Ogeretal
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11:01CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/equip/ItemIdentificationPath.java: stub for a class which identifies an item on the ground, in a slot or a nested slot for client/server communication
11:24CIA-30arianne_rpg: nhnb * marauroa/src/marauroa/common/game/RPSlot.java: increased visibility of add to protected
11:25CIA-30arianne_rpg: nhnb * marauroa/README: increased visibility of add to protected
11:26CIA-30arianne_rpg: nhnb * stendhal/libs/marauroa.jar: udpated marauroa
11:27CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/slot/GroundSlot.java: created a stub for a pseudo slot representing a spot on the ground
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11:50CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/equip/ItemIdentificationPath.java: implemented target identification
12:16hendrikkiheru, we discussed using this to identify items:
12:16hendrikzone, (objectid, slot)*, itemid
12:17hendrik* meaning zero or any number.
12:17hendrikso items on the ground are for example: 0_semos_city 47
12:18hendrikan item in the bag of player 42 who is in semos: 0_semos_city, 42, bag, 47
12:18hendrika key 23 in a key ring 47 which is in the bag of player 42 who is in semos: 0_semos_city, 42, bag, 47, keyring, 23
12:18hendrik(perhaps "content" instead of "keyring".
12:20kiherusounds fine. quie similar to what I had been planning when working on the containers
12:21kiherukeyring probably needs to stay "keyring", unless we find another way for the equip code to detect allowed slots
12:21hendrikah, okay.
16:55yoriyguys, do we have a function which count distance between of 2 Entity in spots?
16:57yoriyi used sqrt() from sum of power 2 their coordinates but looks like i did something wrong - my code wont work as expected
16:58kiheruthere's Entity.squareDistance
16:58kiheru*squaredDistance
16:58yoriythanx kih :-)
17:00kiheruyw. squared obviously for performance reasons. there's rarely a reason to get the actual distance as squared works just as well for comparisons
17:03-!-plassy [~quassel<(a)>ip-109-42-21-68.web.vodafone.de] has joined #arianne
17:10yoriynow works much better but still need some works on debugging code :-)
17:10hendrikwhat are the blockers for the next release?
17:14kymarachest flicker
17:14kymarawhite flashes on zone change
17:19hendrikthe white flash on zone change, does that only happen with zones already visited since login, or only with zones never visited since login, or both?
17:25Bluelads4both
17:25Bluelads4I tried it with the semos bank entrance like walking in and out in and out
17:25Bluelads4it sometimes happened there, sometimes now
17:25Bluelads4*not
17:26hendrikwalked out of the townhall in into semos city on test sever. For about a
17:26hendriksecond most of the screen was black, but one tile column at the right was
17:26hendrikgrey
17:26hendrikThat happend directly after login.
17:26hendrikThe minimap still
17:26hendrikshows the old zone.
17:26hendrikAfter clearing my cache, i logged into test server and walked out of ados
17:26hendrikbank. I did not get a black screen this time, but the screen was completely
17:26hendrikfilled with the floor tile of the bank, all other tiles were invisible.
17:29Ogeretali dont know if this can help, sometimes i get a black screen in minimap. When it happens i maximize the screen and then back to normal size. Usually the black screen is gone.
17:33kymaraOgeretal: could you help us by testing the cvs head client please?
17:33kymaraThat's what we're talking about here.
17:33kymaraIt's useable for the main server.
17:34-!-storyteller [~storytell<(a)>p57B720A8.dip.t-dialin.net] has joined #arianne
17:34kiheruchest flicker is a server side issue. the client does what it's told to do (remove all items and then add them back). haven't figured a good way to fix it. I don't know what causes the flashes at zone change
17:35hendrikis it possible to stop drawing before the remove and only start drawing again after the adding is completed?
17:35hendrikor have a copy of the content that just gets its references replaced?
17:35kiheru(well, a guess is that the drawing is in process while the zone changes)
17:36kiheruchanging references only after the transfer is complete would probably work
17:37kiheruright now it does not start drawing the screen while in content transfer, but continues a draw that has been started
17:38kiheruas for the chest problem the trouble would be knowing that the items are going to be added again
17:39Ogeretalsure
17:41storytellerPlassy: Did you already cut the water sound?
17:42plassynot yet
17:42plassyi can start this evening
17:42storytellerokay :)
17:42hendrikkiheru, is that within one perception or split over two turns?
17:43storytellerKymara: I shall remember you about the baby bears who drop balloons :)
17:43storyteller*remember you of (if that's right... Oo)
17:44hendrikremind
17:44storytellerah okay :D
17:45Bluelads4:D you stole my fault storyteller :D
17:45Bluelads4not that you start with the -ing thingy now :D
17:45storytelleroh sorry :D You can have it back *pass the fault back to Bluelads4* ;D
17:45Bluelads4:D thanks
17:45kymarathanks, storyteller :)
17:45storytellerI already did :P :D
17:46storytellerYou're welcome kymara :)
17:51kiheruit's in one perception. I guess the flicker could be avoided by caching the entities
17:52hendrikI think you are right about the zone change happening wihle the drawing code is working.
17:52hendrikthere is a protection against starting to draw while in zone update, but not the other way round.
17:53hendrikand it fits to the floor tile only i had one time.
17:54hendrikthe zone change issue is easiest reproduced on first zone change after deleting the cache and restarting the client, on the xplanner server.
17:54hendriki cannot reproduce it with a local server.
18:02kiherubbl
18:55hendrikBluelads4, please test this change.
18:55hendrikdo you know how to start the client from within Eclipse after an CVS update?
18:55Bluelads4yes I do
18:56CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2DClient.java: tried to fix grey/black flash on zone change (fixes #3044640)
19:04-!-plassy_ [~quassel<(a)>ip-90-186-111-91.web.vodafone.de] has joined #arianne
19:04Bluelads4hmm I have problems at the moment with updating stendhal on eclipse
19:05Bluelads4first it broke down by building the workspace up
19:05storytelleroh
19:05Bluelads4now I can't start the server
19:05Bluelads4because of errors in the project "stendhal"
19:06-!-plassy [~quassel<(a)>ip-109-42-21-68.web.vodafone.de] has quit [Ping timeout: 260 seconds]
19:06Bluelads4a java problem as it seems
19:06kymarai wonder if it is because of that new library which we need?
19:06Bluelads4The project was not built due to "Could not delete '/Stendhal/bin/tiled'."
19:06kymarado you have any error message you can paste at pastebin.ca ?
19:07Bluelads4there aren't any other information
19:07kymarahm ok no i don't know how to fix that
19:07kymaradid it say why it can't delete it
19:08Bluelads4no it doesn't
19:08-!-Me [bc8148c3<(a)>gateway/web/freenode/ip.188.129.72.195] has joined #arianne
19:08MeHey
19:08MeHendrik
19:08kymaramay you try Project .. Clean .. ?
19:08MeNo haha
19:09-!-Me is now known as Guest63532
19:09kymaraProject is one of the ones along the top menus, not a right click
19:09Guest63532Why not making a pop up trade window?
19:09Guest63532;)
19:09kymaraI think that is requested on the feature tracker for a number of years.
19:10kymaraIt would be nice, yes.
19:11Guest63532yeah
19:11Guest63532but ppl here are so lazy?
19:11Guest63532projest just came to dead end
19:11Guest63532no codes
19:11Guest63532nothing
19:11Guest63532just stupid maps
19:11Guest63532wich don't even improve gameplay
19:13Guest63532By not adding cool items that improve other statst like health ruins most fun
19:17kymaraBluelads4: did that help?
19:17-!-Bluelads4 is now known as blue-phone
19:18blue-phonebrb
19:18Guest63532lads gtfo
19:18Guest63532So why did you go silence?
19:21-!-mode/#arianne [+o kymara] by ChanServ
19:28kymaraThe method releaseDrawingSemaphore() is undefined for the type StendhalClient
19:29CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/ (GameScreen.java StendhalClient.java): tried to fix grey/black flash on zone change (fixes #3044640)
19:30kymarasame for tryDrawingSemaphore
19:33hendriksorry, i forgot to commit some files.
19:33hendrikit should be fixed now.
19:35-!-neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has joined #arianne
19:35kymarait isnt
19:37CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/ (slot/GroundSlot.java equip/ItemIdentificationPath.java): completed source addressing
19:43hendrikit compiles for me and i have no outgoing changes.
19:43hendrikblue-phone, do you have a red cross on the stendhal project root folder after doing an cvs udpate agiain?
19:47kymarai dont know, i'll try restarting.
19:47-!-mode/#arianne [-o kymara] by kymara
19:47-!-blue-phone is now known as Bluelads4
19:48Bluelads4sorry, back again :D
19:48Bluelads4yes I do have a red cross there after getting the latest update
19:48Bluelads4I load the errors and warnings up on pastebin
19:48Bluelads4http://pastebin.com/XLBy6aX4
19:48kymaraafter restarting mine is okay now, stupid eclipse
19:49hendrikBluelads4, please right click on the project root folder.
19:49hendrikthe one with the blue icon.
19:49hendrikin the menu "Properties"
19:49hendrikon the left side of the dialog "Java Build Path"
19:49hendrikthe tab "Libraries"
19:49hendrikthe button "Add Jar"
19:49hendrikselect stendhal/libs/jcurses.jar
19:49hendrikok, ok
19:50kymarabut that wasn't the error
19:50kymaraoh sorry
19:52Bluelads4still one error shown
19:53Bluelads4the same one as earlier
19:53hendrikabout the missing releaseDrwaingSemaphore() method?
19:53Bluelads4The project was not built due to "Could not delete '/Stendhal/bin/games'.". Fix the problem, then try refreshing this project and building it since it may be inconsistent
19:53hendrikoh
19:53hendrikdo you have another program open on that folder?
19:54hendrikplease close all game clients started from within eclipse, Windows explorer windows and editors
19:54hendrikbasically anything that might access that folder.
19:54Bluelads4there isn't any open :D
19:54hendrikokay
19:54hendrikplease restart eclipse.
19:55Bluelads4it's open again
19:55Bluelads4and the error still there :D
19:55hendrikokay, there is the menu "Project | Clean"
19:55Bluelads4it seems to be a nasty one
19:57Bluelads4it seems to be a nasty one warnings
19:57Bluelads4oh
19:57Bluelads4:D
19:57Bluelads4wrong button tapped while writing
19:57Bluelads4wrong button tapped while writing warnings
19:57Bluelads4god sorry
19:58*Bluelads4 has to bring the laptop on the table
19:58*Bluelads4 has to bring the laptop on the table warnings left now
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20:00-!-Bluelads4 [5b34a611<(a)>gateway/web/freenode/ip.91.52.166.17] has joined #arianne
20:00Bluelads4sorry my IRC client totally crashed somehow
20:01hendrikthe last thing we got was that there are only warnings left, which is good.
20:01Bluelads4oh you got the text right?
20:01Bluelads4I just saw the lines doubled which I wrote with /me and the stuff before :D
20:01Bluelads4so I thought I constantly spammed with the same sentence :D
20:02-!-plassy_ is now known as plassy
20:02Bluelads4okay I did spam :D but you got the information right out of the spams :D
20:04Bluelads4there are just 78 warnings left now
20:04hendrikthose warnings are normal :-(
20:05hendrikplease start the client and try to reproduce the zone change bug.
20:05Bluelads4oki :) on my way
20:06hendrikthank you
20:07Bluelads4it seems to work
20:07Bluelads4no grey or white fields while joining/leaving buildings and maps
20:07hendrikis it slower?
20:08hendriknot on map changes.
20:08hendrikbut during normal play.
20:08hendriklike those green and red numbers or walking.
20:08kymaraI dont' get flickers now
20:08kymaraI mean flashes
20:09kymaraI do think th eblue xp number is going up slower
20:09Bluelads4walking seems to be a bit slower
20:09Bluelads4like in the way of a bit laggy
20:09kymarasame with hp red numberslower
20:09kymarawalking seems the same for me (i'm on test server here
20:10Bluelads4same here for the numbers
20:11kymaraI dont mind the numbers beign slower
20:11kymaramore timeto read them
20:11Bluelads4yes
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20:30-!-Laguz [~Miranda<(a)>p57B0AD9C.dip0.t-ipconnect.de] has joined #arianne
20:30Laguzhello all
20:30Bluelads4ello :D
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20:34CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/slot/ (Slot.java EntitySlot.java): added new method isTargetBoundCheckRequired()
20:50-!-plassy [~quassel<(a)>ip-90-186-111-91.web.vodafone.de] has quit [Remote host closed the connection]
21:15-!-tigerforest is now known as tigertoes
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21:56-!-pimp_ [40b52bef<(a)>gateway/web/freenode/ip.64.181.43.239] has joined #arianne
21:56pimp_how you all doing today
21:57pimp_ok, i moved, i have a new computer, and i cannot get stendhal to download
22:00pimp_any suggestions
22:01Bluelads4hi :) do you get an error message while trying to download it?
22:03pimp_no, i mean this is a new computer, and everytime i try to download it, it wont download, which file do i need to download
22:04pimp_ok, basically i clicked the play now button, and it puts it into a folder, but it wont download at all
22:08pimp_ok, i clicked all downloads, which one do i need to download
22:08Bluelads4there is a download button on the webpage
22:08Bluelads4http://stendhalgame.org/ , right side
22:09Bluelads4the download should start then
22:09kiheru"play now" should work if you have java installed (if you don't, you'll need to download that anyway)
22:09pimp_roger that
22:11pimp_ok, this came up, it says opening stendhal-full-0.86.1.zip, is that wat i need to download
22:11Bluelads4that is the game client, yes
22:12Bluelads4better saying the zip folder with the game client included
22:12pimp_so thats wat i need to download then, correct
22:12Bluelads4yes
22:14pimp_ok, and the java is gettin on my nerves as well, cause i think i already downloaded this client once, i dont think my java is working, or my computer just sucks
22:14pimp_which java do i need kiheru
22:15kiheruthe latest should work (fairly old ones work too, but new ones may perform better)
22:16pimp_ok, ill give you a list of wat pops up, and you can tell me which one works best
22:16pimp_sound ok to you
22:17pimp_which one works with mozilla firefox
22:18kiheruwhatever is the default download for you is pretty likely to work
22:19kiherustendhal's not too picky about java version. we try to test with several
22:20kiheruof the browser functionality I only use webstart (which should not be too picky either)
22:23pimp_well, im having alot of problems right now with the downloading of java
22:26pimp_does adobe work as well
22:32pimp_it aint downloading, so i dont think ill be able to play stendhal
22:34kiheruadobe?
22:34pimp_adobe flash player
22:35kiheruthere's no flash client. stendhal's a java program
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22:47-!-Laguz [~Miranda<(a)>p57B0AD9C.dip0.t-ipconnect.de] has quit [Quit: Laguz]
23:20madmetzgerwhile implementing the zone name parsing for regions i spotted 4 interior zones in nalwor, that don't fit the naming scheme
23:21madmetzgerthey are int_0_nalwor_house_67 (and then same with 68, 69 and 70)
23:21kymaraones made with the house door symbol
23:21kymarai think there may be a bug report on that
23:21kymarathey're automatically created and not defined in xml.
23:22kymarayou use the tiled portal image which has a door on it, and it creates a house
23:22kymaramore ones used to use that but we gradually made more and more custom interiors
23:23kymaraah, nice, a feature request of mine on Tiled has been implemented :
23:23kymara[Tiled Qt 0000046]: Drag tilesets from file manager onto Tiled to make new tileset
23:23kymarahow much easier would that make adding new tilesets :) :)
23:23*kymara points tigertoes to ---^
23:25madmetzgeri got those zone names from nalwor.xml, or am i getting you wrong?
23:27kymarai might be wrong about how they're made then :)
23:27kymarai didn't think you needed the xml, maybe you still have to define some bits?
23:28madmetzgeri implemented the region stuff now by parsing the region name
23:28kymarait's weird, though, i didn't think that you had to do that with the xml
23:28kymarammmmm maybe someone discontinued what the hosue door means and put it into the xml directly
23:29madmetzgerusually the region is after 'int' or the level of that zone (some other special ones break that rule, but i am fine with them)
23:30kymarathe int_nalwor and semos_houses are now loaded from the responding *.xml
23:30kymararemoved code from Rpworld and RPzone
23:30kymaraokay, so when the code was changed the names should have just been fixed -.-
23:31kymarathe reason for the names being werong was justthat they took the city names, you see?
23:31kymaraso whatever zone it was in made then part of the zone name,
23:31kymaraand there used to be _city_ there too
23:31kymarahttp://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/conf/zones/nalwor.xml?r1=1.27&r2=1.28
23:31kymaraso now those hosue doors mean nothing and the wiki guidementioning them is out ofdate
23:32kymarai think you can just fix those zone names please
23:32kymararemoving the _0_
23:32madmetzgerokay, so we'd change the zone names then? that's what i wanted to do
23:32kymarato be fair that change was in november 2007 so i should have noticed it by now :D
23:32kymarayes change them please there is really no reason any more they are like that
23:32kymaraobviously still test
23:33kymarai can look for the bug report, maybe i never made one
23:33madmetzgerokay, do i need to consider anything else then !visited? i'd ignore marked scrolls for now, as i think those are not really the ones that players would mark
23:34madmetzgeri'll fix the name sure. would be cool if you find the bug report
23:35-!-neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has quit [Quit: Leaving]
23:35hendriksince visited is the last and not the first time, you can ignore that two.
23:35hendrikunless you port scrolls.
23:36madmetzgeri didn't think it is necessary to port the scrolls.
23:36kymaradon't worry about visited for those particlar zone name changes
23:36kymarathey are really not special zones
23:36kymaraabout the wizards tower ones, i know, they're not right
23:37kymarai said that to lagu too, we talked about it
23:37madmetzgerfine, thanks for reassuring
23:37kymarathey're kind of not really real existing zones
23:37kymarathey're going to be kind of virtual created for the quests ... they're not interiors
23:37kymaramaybe theyre part of an imagination ...
23:37kymarabut we can try talk to him and decide what to do
23:38madmetzgerokay, i just filed the report to keep that in mind anyway. apart from achievements stuff
23:38kymarathey are not active in game yet
23:39kymaraso if we have to change them it's not a problem at all
23:39madmetzgereven better
23:44-!-Bluelads4 [~Vanessa_J<(a)>p5B34A611.dip.t-dialin.net] has quit [Read error: Connection reset by peer]
23:48-!-Bluelads4 [~Bluelads4<(a)>p5B34A611.dip.t-dialin.net] has joined #arianne
23:57CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/ (2 files in 2 dirs): fixed non animated multi state images
23:58kymarahm?
23:58kymarais that shop signs?
23:59hendrikno, sorry.
23:59hendrikthat is UseableEntity2DView.
23:59hendrikthe arrows in the 9 arrow game showed up as two tiles.

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