irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:14 | CIA-30 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/config/ZonesXMLLoader.java: consider any zone name with more than one "part" for region replacing from the second element |
| 00:24 | CIA-30 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/config/zone/RegionNameSubstitutionHelper.java: added replacements |
| 00:25 | CIA-30 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/engine/ (StendhalRPWorld.java StendhalRPZone.java): add retrieval method for a filtered zone collection (dummy implementation for accessible attribute) |
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| 11:01 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/equip/ItemIdentificationPath.java: stub for a class which identifies an item on the ground, in a slot or a nested slot for client/server communication |
| 11:24 | CIA-30 | arianne_rpg: nhnb * marauroa/src/marauroa/common/game/RPSlot.java: increased visibility of add to protected |
| 11:25 | CIA-30 | arianne_rpg: nhnb * marauroa/README: increased visibility of add to protected |
| 11:26 | CIA-30 | arianne_rpg: nhnb * stendhal/libs/marauroa.jar: udpated marauroa |
| 11:27 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/slot/GroundSlot.java: created a stub for a pseudo slot representing a spot on the ground |
| 11:43 | -!- | Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has joined #arianne |
| 11:50 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/equip/ItemIdentificationPath.java: implemented target identification |
| 12:16 | hendrik | kiheru, we discussed using this to identify items: |
| 12:16 | hendrik | zone, (objectid, slot)*, itemid |
| 12:17 | hendrik | * meaning zero or any number. |
| 12:17 | hendrik | so items on the ground are for example: 0_semos_city 47 |
| 12:18 | hendrik | an item in the bag of player 42 who is in semos: 0_semos_city, 42, bag, 47 |
| 12:18 | hendrik | a key 23 in a key ring 47 which is in the bag of player 42 who is in semos: 0_semos_city, 42, bag, 47, keyring, 23 |
| 12:18 | hendrik | (perhaps "content" instead of "keyring". |
| 12:20 | kiheru | sounds fine. quie similar to what I had been planning when working on the containers |
| 12:21 | kiheru | keyring probably needs to stay "keyring", unless we find another way for the equip code to detect allowed slots |
| 12:21 | hendrik | ah, okay. |
| 16:55 | yoriy | guys, do we have a function which count distance between of 2 Entity in spots? |
| 16:57 | yoriy | i used sqrt() from sum of power 2 their coordinates but looks like i did something wrong - my code wont work as expected |
| 16:58 | kiheru | there's Entity.squareDistance |
| 16:58 | kiheru | *squaredDistance |
| 16:58 | yoriy | thanx kih :-) |
| 17:00 | kiheru | yw. squared obviously for performance reasons. there's rarely a reason to get the actual distance as squared works just as well for comparisons |
| 17:03 | -!- | plassy [~quassel<(a)>ip-109-42-21-68.web.vodafone.de] has joined #arianne |
| 17:10 | yoriy | now works much better but still need some works on debugging code :-) |
| 17:10 | hendrik | what are the blockers for the next release? |
| 17:14 | kymara | chest flicker |
| 17:14 | kymara | white flashes on zone change |
| 17:19 | hendrik | the white flash on zone change, does that only happen with zones already visited since login, or only with zones never visited since login, or both? |
| 17:25 | Bluelads4 | both |
| 17:25 | Bluelads4 | I tried it with the semos bank entrance like walking in and out in and out |
| 17:25 | Bluelads4 | it sometimes happened there, sometimes now |
| 17:25 | Bluelads4 | *not |
| 17:26 | hendrik | walked out of the townhall in into semos city on test sever. For about a |
| 17:26 | hendrik | second most of the screen was black, but one tile column at the right was |
| 17:26 | hendrik | grey |
| 17:26 | hendrik | That happend directly after login. |
| 17:26 | hendrik | The minimap still |
| 17:26 | hendrik | shows the old zone. |
| 17:26 | hendrik | After clearing my cache, i logged into test server and walked out of ados |
| 17:26 | hendrik | bank. I did not get a black screen this time, but the screen was completely |
| 17:26 | hendrik | filled with the floor tile of the bank, all other tiles were invisible. |
| 17:29 | Ogeretal | i dont know if this can help, sometimes i get a black screen in minimap. When it happens i maximize the screen and then back to normal size. Usually the black screen is gone. |
| 17:33 | kymara | Ogeretal: could you help us by testing the cvs head client please? |
| 17:33 | kymara | That's what we're talking about here. |
| 17:33 | kymara | It's useable for the main server. |
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| 17:34 | kiheru | chest flicker is a server side issue. the client does what it's told to do (remove all items and then add them back). haven't figured a good way to fix it. I don't know what causes the flashes at zone change |
| 17:35 | hendrik | is it possible to stop drawing before the remove and only start drawing again after the adding is completed? |
| 17:35 | hendrik | or have a copy of the content that just gets its references replaced? |
| 17:35 | kiheru | (well, a guess is that the drawing is in process while the zone changes) |
| 17:36 | kiheru | changing references only after the transfer is complete would probably work |
| 17:37 | kiheru | right now it does not start drawing the screen while in content transfer, but continues a draw that has been started |
| 17:38 | kiheru | as for the chest problem the trouble would be knowing that the items are going to be added again |
| 17:39 | Ogeretal | sure |
| 17:41 | storyteller | Plassy: Did you already cut the water sound? |
| 17:42 | plassy | not yet |
| 17:42 | plassy | i can start this evening |
| 17:42 | storyteller | okay :) |
| 17:42 | hendrik | kiheru, is that within one perception or split over two turns? |
| 17:43 | storyteller | Kymara: I shall remember you about the baby bears who drop balloons :) |
| 17:43 | storyteller | *remember you of (if that's right... Oo) |
| 17:44 | hendrik | remind |
| 17:44 | storyteller | ah okay :D |
| 17:45 | Bluelads4 | :D you stole my fault storyteller :D |
| 17:45 | Bluelads4 | not that you start with the -ing thingy now :D |
| 17:45 | storyteller | oh sorry :D You can have it back *pass the fault back to Bluelads4* ;D |
| 17:45 | Bluelads4 | :D thanks |
| 17:45 | kymara | thanks, storyteller :) |
| 17:45 | storyteller | I already did :P :D |
| 17:46 | storyteller | You're welcome kymara :) |
| 17:51 | kiheru | it's in one perception. I guess the flicker could be avoided by caching the entities |
| 17:52 | hendrik | I think you are right about the zone change happening wihle the drawing code is working. |
| 17:52 | hendrik | there is a protection against starting to draw while in zone update, but not the other way round. |
| 17:53 | hendrik | and it fits to the floor tile only i had one time. |
| 17:54 | hendrik | the zone change issue is easiest reproduced on first zone change after deleting the cache and restarting the client, on the xplanner server. |
| 17:54 | hendrik | i cannot reproduce it with a local server. |
| 18:02 | kiheru | bbl |
| 18:55 | hendrik | Bluelads4, please test this change. |
| 18:55 | hendrik | do you know how to start the client from within Eclipse after an CVS update? |
| 18:55 | Bluelads4 | yes I do |
| 18:56 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/gui/j2DClient.java: tried to fix grey/black flash on zone change (fixes #3044640) |
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| 19:04 | Bluelads4 | hmm I have problems at the moment with updating stendhal on eclipse |
| 19:05 | Bluelads4 | first it broke down by building the workspace up |
| 19:05 | storyteller | oh |
| 19:05 | Bluelads4 | now I can't start the server |
| 19:05 | Bluelads4 | because of errors in the project "stendhal" |
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| 19:06 | Bluelads4 | a java problem as it seems |
| 19:06 | kymara | i wonder if it is because of that new library which we need? |
| 19:06 | Bluelads4 | The project was not built due to "Could not delete '/Stendhal/bin/tiled'." |
| 19:06 | kymara | do you have any error message you can paste at pastebin.ca ? |
| 19:07 | Bluelads4 | there aren't any other information |
| 19:07 | kymara | hm ok no i don't know how to fix that |
| 19:07 | kymara | did it say why it can't delete it |
| 19:08 | Bluelads4 | no it doesn't |
| 19:08 | -!- | Me [bc8148c3<(a)>gateway/web/freenode/ip.188.129.72.195] has joined #arianne |
| 19:08 | Me | Hey |
| 19:08 | Me | Hendrik |
| 19:08 | kymara | may you try Project .. Clean .. ? |
| 19:08 | Me | No haha |
| 19:09 | -!- | Me is now known as Guest63532 |
| 19:09 | kymara | Project is one of the ones along the top menus, not a right click |
| 19:09 | Guest63532 | Why not making a pop up trade window? |
| 19:09 | Guest63532 | ;) |
| 19:09 | kymara | I think that is requested on the feature tracker for a number of years. |
| 19:10 | kymara | It would be nice, yes. |
| 19:11 | Guest63532 | yeah |
| 19:11 | Guest63532 | but ppl here are so lazy? |
| 19:11 | Guest63532 | projest just came to dead end |
| 19:11 | Guest63532 | no codes |
| 19:11 | Guest63532 | nothing |
| 19:11 | Guest63532 | just stupid maps |
| 19:11 | Guest63532 | wich don't even improve gameplay |
| 19:13 | Guest63532 | By not adding cool items that improve other statst like health ruins most fun |
| 19:17 | kymara | Bluelads4: did that help? |
| 19:17 | -!- | Bluelads4 is now known as blue-phone |
| 19:18 | blue-phone | brb |
| 19:18 | Guest63532 | lads gtfo |
| 19:18 | Guest63532 | So why did you go silence? |
| 19:21 | -!- | mode/#arianne [+o kymara] by ChanServ |
| 19:28 | kymara | The method releaseDrawingSemaphore() is undefined for the type StendhalClient |
| 19:29 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/ (GameScreen.java StendhalClient.java): tried to fix grey/black flash on zone change (fixes #3044640) |
| 19:30 | kymara | same for tryDrawingSemaphore |
| 19:33 | hendrik | sorry, i forgot to commit some files. |
| 19:33 | hendrik | it should be fixed now. |
| 19:35 | -!- | neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has joined #arianne |
| 19:35 | kymara | it isnt |
| 19:37 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/ (slot/GroundSlot.java equip/ItemIdentificationPath.java): completed source addressing |
| 19:43 | hendrik | it compiles for me and i have no outgoing changes. |
| 19:43 | hendrik | blue-phone, do you have a red cross on the stendhal project root folder after doing an cvs udpate agiain? |
| 19:47 | kymara | i dont know, i'll try restarting. |
| 19:47 | -!- | mode/#arianne [-o kymara] by kymara |
| 19:47 | -!- | blue-phone is now known as Bluelads4 |
| 19:48 | Bluelads4 | sorry, back again :D |
| 19:48 | Bluelads4 | yes I do have a red cross there after getting the latest update |
| 19:48 | Bluelads4 | I load the errors and warnings up on pastebin |
| 19:48 | Bluelads4 | http://pastebin.com/XLBy6aX4 |
| 19:48 | kymara | after restarting mine is okay now, stupid eclipse |
| 19:49 | hendrik | Bluelads4, please right click on the project root folder. |
| 19:49 | hendrik | the one with the blue icon. |
| 19:49 | hendrik | in the menu "Properties" |
| 19:49 | hendrik | on the left side of the dialog "Java Build Path" |
| 19:49 | hendrik | the tab "Libraries" |
| 19:49 | hendrik | the button "Add Jar" |
| 19:49 | hendrik | select stendhal/libs/jcurses.jar |
| 19:49 | hendrik | ok, ok |
| 19:50 | kymara | but that wasn't the error |
| 19:50 | kymara | oh sorry |
| 19:52 | Bluelads4 | still one error shown |
| 19:53 | Bluelads4 | the same one as earlier |
| 19:53 | hendrik | about the missing releaseDrwaingSemaphore() method? |
| 19:53 | Bluelads4 | The project was not built due to "Could not delete '/Stendhal/bin/games'.". Fix the problem, then try refreshing this project and building it since it may be inconsistent |
| 19:53 | hendrik | oh |
| 19:53 | hendrik | do you have another program open on that folder? |
| 19:54 | hendrik | please close all game clients started from within eclipse, Windows explorer windows and editors |
| 19:54 | hendrik | basically anything that might access that folder. |
| 19:54 | Bluelads4 | there isn't any open :D |
| 19:54 | hendrik | okay |
| 19:54 | hendrik | please restart eclipse. |
| 19:55 | Bluelads4 | it's open again |
| 19:55 | Bluelads4 | and the error still there :D |
| 19:55 | hendrik | okay, there is the menu "Project | Clean" |
| 19:55 | Bluelads4 | it seems to be a nasty one |
| 19:57 | Bluelads4 | it seems to be a nasty one warnings |
| 19:57 | Bluelads4 | oh |
| 19:57 | Bluelads4 | :D |
| 19:57 | Bluelads4 | wrong button tapped while writing |
| 19:57 | Bluelads4 | wrong button tapped while writing warnings |
| 19:57 | Bluelads4 | god sorry |
| 19:58 | * | Bluelads4 has to bring the laptop on the table |
| 19:58 | * | Bluelads4 has to bring the laptop on the table warnings left now |
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| 20:00 | -!- | Bluelads4 [5b34a611<(a)>gateway/web/freenode/ip.91.52.166.17] has joined #arianne |
| 20:00 | Bluelads4 | sorry my IRC client totally crashed somehow |
| 20:01 | hendrik | the last thing we got was that there are only warnings left, which is good. |
| 20:01 | Bluelads4 | oh you got the text right? |
| 20:01 | Bluelads4 | I just saw the lines doubled which I wrote with /me and the stuff before :D |
| 20:01 | Bluelads4 | so I thought I constantly spammed with the same sentence :D |
| 20:02 | -!- | plassy_ is now known as plassy |
| 20:02 | Bluelads4 | okay I did spam :D but you got the information right out of the spams :D |
| 20:04 | Bluelads4 | there are just 78 warnings left now |
| 20:04 | hendrik | those warnings are normal :-( |
| 20:05 | hendrik | please start the client and try to reproduce the zone change bug. |
| 20:05 | Bluelads4 | oki :) on my way |
| 20:06 | hendrik | thank you |
| 20:07 | Bluelads4 | it seems to work |
| 20:07 | Bluelads4 | no grey or white fields while joining/leaving buildings and maps |
| 20:07 | hendrik | is it slower? |
| 20:08 | hendrik | not on map changes. |
| 20:08 | hendrik | but during normal play. |
| 20:08 | hendrik | like those green and red numbers or walking. |
| 20:08 | kymara | I dont' get flickers now |
| 20:08 | kymara | I mean flashes |
| 20:09 | kymara | I do think th eblue xp number is going up slower |
| 20:09 | Bluelads4 | walking seems to be a bit slower |
| 20:09 | Bluelads4 | like in the way of a bit laggy |
| 20:09 | kymara | same with hp red numberslower |
| 20:09 | kymara | walking seems the same for me (i'm on test server here |
| 20:10 | Bluelads4 | same here for the numbers |
| 20:11 | kymara | I dont mind the numbers beign slower |
| 20:11 | kymara | more timeto read them |
| 20:11 | Bluelads4 | yes |
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| 20:30 | -!- | Laguz [~Miranda<(a)>p57B0AD9C.dip0.t-ipconnect.de] has joined #arianne |
| 20:30 | Laguz | hello all |
| 20:30 | Bluelads4 | ello :D |
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| 20:34 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/slot/ (Slot.java EntitySlot.java): added new method isTargetBoundCheckRequired() |
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| 21:56 | -!- | pimp_ [40b52bef<(a)>gateway/web/freenode/ip.64.181.43.239] has joined #arianne |
| 21:56 | pimp_ | how you all doing today |
| 21:57 | pimp_ | ok, i moved, i have a new computer, and i cannot get stendhal to download |
| 22:00 | pimp_ | any suggestions |
| 22:01 | Bluelads4 | hi :) do you get an error message while trying to download it? |
| 22:03 | pimp_ | no, i mean this is a new computer, and everytime i try to download it, it wont download, which file do i need to download |
| 22:04 | pimp_ | ok, basically i clicked the play now button, and it puts it into a folder, but it wont download at all |
| 22:08 | pimp_ | ok, i clicked all downloads, which one do i need to download |
| 22:08 | Bluelads4 | there is a download button on the webpage |
| 22:08 | Bluelads4 | http://stendhalgame.org/ , right side |
| 22:09 | Bluelads4 | the download should start then |
| 22:09 | kiheru | "play now" should work if you have java installed (if you don't, you'll need to download that anyway) |
| 22:09 | pimp_ | roger that |
| 22:11 | pimp_ | ok, this came up, it says opening stendhal-full-0.86.1.zip, is that wat i need to download |
| 22:11 | Bluelads4 | that is the game client, yes |
| 22:12 | Bluelads4 | better saying the zip folder with the game client included |
| 22:12 | pimp_ | so thats wat i need to download then, correct |
| 22:12 | Bluelads4 | yes |
| 22:14 | pimp_ | ok, and the java is gettin on my nerves as well, cause i think i already downloaded this client once, i dont think my java is working, or my computer just sucks |
| 22:14 | pimp_ | which java do i need kiheru |
| 22:15 | kiheru | the latest should work (fairly old ones work too, but new ones may perform better) |
| 22:16 | pimp_ | ok, ill give you a list of wat pops up, and you can tell me which one works best |
| 22:16 | pimp_ | sound ok to you |
| 22:17 | pimp_ | which one works with mozilla firefox |
| 22:18 | kiheru | whatever is the default download for you is pretty likely to work |
| 22:19 | kiheru | stendhal's not too picky about java version. we try to test with several |
| 22:20 | kiheru | of the browser functionality I only use webstart (which should not be too picky either) |
| 22:23 | pimp_ | well, im having alot of problems right now with the downloading of java |
| 22:26 | pimp_ | does adobe work as well |
| 22:32 | pimp_ | it aint downloading, so i dont think ill be able to play stendhal |
| 22:34 | kiheru | adobe? |
| 22:34 | pimp_ | adobe flash player |
| 22:35 | kiheru | there's no flash client. stendhal's a java program |
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| 23:20 | madmetzger | while implementing the zone name parsing for regions i spotted 4 interior zones in nalwor, that don't fit the naming scheme |
| 23:21 | madmetzger | they are int_0_nalwor_house_67 (and then same with 68, 69 and 70) |
| 23:21 | kymara | ones made with the house door symbol |
| 23:21 | kymara | i think there may be a bug report on that |
| 23:21 | kymara | they're automatically created and not defined in xml. |
| 23:22 | kymara | you use the tiled portal image which has a door on it, and it creates a house |
| 23:22 | kymara | more ones used to use that but we gradually made more and more custom interiors |
| 23:23 | kymara | ah, nice, a feature request of mine on Tiled has been implemented : |
| 23:23 | kymara | [Tiled Qt 0000046]: Drag tilesets from file manager onto Tiled to make new tileset |
| 23:23 | kymara | how much easier would that make adding new tilesets :) :) |
| 23:23 | * | kymara points tigertoes to ---^ |
| 23:25 | madmetzger | i got those zone names from nalwor.xml, or am i getting you wrong? |
| 23:27 | kymara | i might be wrong about how they're made then :) |
| 23:27 | kymara | i didn't think you needed the xml, maybe you still have to define some bits? |
| 23:28 | madmetzger | i implemented the region stuff now by parsing the region name |
| 23:28 | kymara | it's weird, though, i didn't think that you had to do that with the xml |
| 23:28 | kymara | mmmmm maybe someone discontinued what the hosue door means and put it into the xml directly |
| 23:29 | madmetzger | usually the region is after 'int' or the level of that zone (some other special ones break that rule, but i am fine with them) |
| 23:30 | kymara | the int_nalwor and semos_houses are now loaded from the responding *.xml |
| 23:30 | kymara | removed code from Rpworld and RPzone |
| 23:30 | kymara | okay, so when the code was changed the names should have just been fixed -.- |
| 23:31 | kymara | the reason for the names being werong was justthat they took the city names, you see? |
| 23:31 | kymara | so whatever zone it was in made then part of the zone name, |
| 23:31 | kymara | and there used to be _city_ there too |
| 23:31 | kymara | http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/conf/zones/nalwor.xml?r1=1.27&r2=1.28 |
| 23:31 | kymara | so now those hosue doors mean nothing and the wiki guidementioning them is out ofdate |
| 23:32 | kymara | i think you can just fix those zone names please |
| 23:32 | kymara | removing the _0_ |
| 23:32 | madmetzger | okay, so we'd change the zone names then? that's what i wanted to do |
| 23:32 | kymara | to be fair that change was in november 2007 so i should have noticed it by now :D |
| 23:32 | kymara | yes change them please there is really no reason any more they are like that |
| 23:32 | kymara | obviously still test |
| 23:33 | kymara | i can look for the bug report, maybe i never made one |
| 23:33 | madmetzger | okay, do i need to consider anything else then !visited? i'd ignore marked scrolls for now, as i think those are not really the ones that players would mark |
| 23:34 | madmetzger | i'll fix the name sure. would be cool if you find the bug report |
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| 23:35 | hendrik | since visited is the last and not the first time, you can ignore that two. |
| 23:35 | hendrik | unless you port scrolls. |
| 23:36 | madmetzger | i didn't think it is necessary to port the scrolls. |
| 23:36 | kymara | don't worry about visited for those particlar zone name changes |
| 23:36 | kymara | they are really not special zones |
| 23:36 | kymara | about the wizards tower ones, i know, they're not right |
| 23:37 | kymara | i said that to lagu too, we talked about it |
| 23:37 | madmetzger | fine, thanks for reassuring |
| 23:37 | kymara | they're kind of not really real existing zones |
| 23:37 | kymara | they're going to be kind of virtual created for the quests ... they're not interiors |
| 23:37 | kymara | maybe theyre part of an imagination ... |
| 23:37 | kymara | but we can try talk to him and decide what to do |
| 23:38 | madmetzger | okay, i just filed the report to keep that in mind anyway. apart from achievements stuff |
| 23:38 | kymara | they are not active in game yet |
| 23:39 | kymara | so if we have to change them it's not a problem at all |
| 23:39 | madmetzger | even better |
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| 23:57 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/ (2 files in 2 dirs): fixed non animated multi state images |
| 23:58 | kymara | hm? |
| 23:58 | kymara | is that shop signs? |
| 23:59 | hendrik | no, sorry. |
| 23:59 | hendrik | that is UseableEntity2DView. |
| 23:59 | hendrik | the arrows in the 9 arrow game showed up as two tiles. |
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