irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
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| 02:41 | hudson_arianne | Project stendhal_HEAD build (481): UNSTABLE in 16 min: http://stendhal.game-host.org/hudson/job/stendhal_HEAD/481/ |
| 02:41 | hudson_arianne | * nhnb: code format |
| 02:41 | hudson_arianne | * nhnb: fixed wrong path for table area |
| 02:41 | hudson_arianne | * yoriy: added getter for current entity's path. |
| 02:41 | hudson_arianne | * nhnb: use full form for internal names of achievements (fixes #3061510) |
| 02:41 | hudson_arianne | * story-teller: Replaced the stone ground with grass so that the zone fits to the next zone on the right side without a logical mistake. |
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| 06:03 | yoriy | testAthorNPC |
| 06:04 | yoriy | caused ConcurrentModification Exception somewhere at Player.equip |
| 06:07 | yoriy | i think it is either ItemLogger.merge or dbcommand.LogMergeItemEventCommand |
| 06:11 | yoriy | btw, hendrik, findbugs log showing that there is 2 errors in his classpath: it contains non-exist pagelayout1.16.jar and lib4j.jar. |
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| 06:12 | yoriy | in findbugs command line paramenters "-auxclasspath" |
| 06:15 | yoriy | i have to go now, please anybody fix the build :-) |
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| 08:13 | postman-bot | finix rented a sign saying "I will trade my black armor for a magic plate armor" |
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| 10:01 | kymara | 1 and 1 replied to me even though you emailed them, hendrik. |
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| 15:31 | kymara | CoMod on the log item merge made a test fail: |
| 15:31 | kymara | http://stendhalgame.org/hudson/job/stendhal_HEAD/lastCompletedBuild/testReport/games.stendhal.server.maps.quests/HouseBuyingAthorTest/testAthorNPC/ |
| 15:31 | kymara | we've seen this before it does often seem to be that test though |
| 15:36 | hendrik | that is a race condition :-/, it will be okay on the next run. |
| 15:36 | hendrik | but i was not able to track it down, yet. |
| 15:36 | hendrik | it only happens during tests, we have never had it in the log of the server. |
| 15:40 | kymara | Yes |
| 15:40 | kymara | why is your score so negative |
| 15:40 | kymara | i cannot see failing tests or builds that would have done that |
| 15:42 | hendrik | the last time i looked i had about 40 positive points. |
| 15:44 | hendrik | http://stendhalgame.org/hudson/job/stendhal_HEAD/479/ |
| 15:44 | hendrik | http://stendhalgame.org/hudson/job/stendhal_HEAD/478/ |
| 15:51 | kymara | is that from adding TODO mainly then? |
| 15:52 | kymara | i mean is that what 'tasks' are? |
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| 16:06 | hendrik | i have the feeling that it detected more issues after i fixed some. |
| 16:06 | hendrik | not sure, have not looked at it in detail, yet. |
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| 17:31 | tigertoes | hendrik are you done testing the trade table? |
| 17:37 | -!- | plassy [~quassel<(a)>ip-90-186-4-13.web.vodafone.de] has joined #arianne |
| 17:44 | tigertoes | ok, i just put my findings here ... i tested yesterday with 2 people at trading table and 2 others in the hall between bank and trading area and nothing happened |
| 17:45 | tigertoes | i moved the 2 from the hall to the area beside the table, nothing happened |
| 17:45 | tigertoes | i just tested same thing after server restart and same thing - no teleportation of any kind |
| 17:47 | madmetzger | plassy: why didn't you just commit those files to cvs? |
| 17:49 | plassy | hmm... don't know... |
| 17:49 | storyteller | ;) |
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| 17:58 | kymara | tigertoes: thank you. did you read his explanation of what the script will do ? |
| 17:58 | kymara | I'm not sure if it was re-run again after today's 5am restart btw |
| 18:08 | storyteller | shall I commit the sounds? |
| 18:09 | kymara | yes if you are happy with them and the names fit convention |
| 18:09 | storyteller | okay |
| 18:11 | storyteller | well the crackling sound sounds a bit strange... |
| 18:11 | storyteller | but the water sound is perfect! :) |
| 18:12 | storyteller | I'll commit the water sound |
| 18:15 | plassy | because we just recorded single cracks... |
| 18:15 | storyteller | I know |
| 18:16 | storyteller | well, there's somehow a possibility to get some nice walk sounds |
| 18:16 | storyteller | maybe we'll get some other nice ones |
| 18:21 | CIA-30 | arianne_rpg: story-teller * stendhal/data/sounds/water-5.ogg: Added water-5.ogg. This is a real sound of a stream. |
| 18:26 | storyteller | Maybe I already can apply it in some places :) |
| 18:46 | CIA-30 | arianne_rpg: story-teller * stendhal/data/conf/zones/semos.xml: Replaced the water sounds in 0_semos_road_e with water-5.ogg and changed the radius. |
| 19:20 | hendrik | kymara, please changes the test server to the branch and disable the mine town. (sorry for confusing the month) |
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| 19:52 | Laguz | hello all |
| 20:01 | kymara | okay |
| 20:15 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/wt/core/ (WtList.java WtMessageBox.java): removed unused Wt classes |
| 20:24 | CIA-30 | arianne_rpg: madmetzger * stendhal/data/conf/zones/nalwor.xml: fix naming of zones to scheme |
| 20:33 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ (4 files in 3 dirs): Removed unused WtCloseListener code |
| 20:34 | * | kiheru likes deleting code |
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| 20:40 | kymara | how shall we record the use of the script for the trade table |
| 20:40 | kymara | a gameevent on the teleport or a logger info or warn? |
| 20:42 | hendrik | yes, so we can see if there are problems. |
| 20:43 | kymara | which one |
| 20:43 | hendrik | both? |
| 20:43 | hendrik | normally we check the gameEvents table when investigating complains from players. |
| 20:50 | kymara | new GameEvent("trade table", "teleport", player.getName(), zone.getName(), "36", "2").raise(); |
| 20:50 | kymara | is that okay |
| 20:51 | hendrik | yes, thank you. |
| 20:51 | kymara | i put it inside teleport away |
| 20:52 | kymara | since ther eis already a null check for player |
| 20:53 | * | hendrik nods. |
| 20:56 | kymara | oh but the source there would not be player |
| 20:56 | kymara | i set it to trade table |
| 20:56 | kymara | so you wouldnt see it |
| 20:57 | kymara | so do you want the source to be player |
| 20:58 | hendrik | trade table is good. |
| 20:58 | hendrik | it cannot collidate with a player because of a space and we will easily understand what happend. |
| 21:00 | kymara | okay |
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| 21:05 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/script/UnblockTradeTable.java: log the teleports in server log and game events |
| 21:08 | hendrik | shall i backport that? |
| 21:14 | kymara | oh yes |
| 21:14 | kymara | okay |
| 21:23 | CIA-30 | arianne_rpg: nhnb VERSION_00_RELEASE_87 * stendhal/src/games/stendhal/server/script/UnblockTradeTable.java: backported logging code by kymara |
| 21:24 | kymara | hello kymara |
| 21:25 | hendrik | hello |
| 21:33 | yoriy | guys, how could i say "1/3" by words in english? :-) |
| 21:34 | kymara | one third |
| 21:34 | kymara | or one in three depending o context |
| 21:34 | yoriy | getOneThird() ? |
| 21:35 | yoriy | ok, i think i understand |
| 21:35 | yoriy | thanx kym :-) |
| 21:36 | kymara | ok |
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| 22:11 | hendrik | yoriy, i fixed the broken auxpath for findbugs. |
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| 22:12 | kymara | it's owrth noting the compiler warnings too ;) if you generate a javadoc stub and then don't fill in the values, then hudson doesn't like it |
| 22:12 | kymara | i think i corrected them all now. |
| 22:14 | timothyb89 | hey everyone... been a while :-) |
| 22:14 | hendrik | hello |
| 22:16 | yoriy | good, thanx hend :-) does it work now? |
| 22:16 | hendrik | we will see, it takes about 16 minutes. |
| 22:17 | hendrik | perhaps we should dedicated some time to speed that up. |
| 22:17 | hendrik | i mean with hudson running every 4 hours it would be better if it was faster. |
| 22:22 | -!- | timothyb89_ [~tim<(a)>c-67-173-244-210.hsd1.co.comcast.net] has joined #arianne |
| 22:22 | yoriy | :-) kym, http://pastebin.com/W15JHVRC |
| 22:23 | yoriy | what do you think about this talking? |
| 22:23 | kiheru | hey, hello timothyb89_ |
| 22:23 | timothyb89_ | hey :-) |
| 22:23 | timothyb89_ | how goes things around here? |
| 22:24 | hendrik | pretty good. We have been Sourceforge project of the month in March. |
| 22:24 | timothyb89_ | congrats on that! |
| 22:25 | kymara | hendirk what is lob4j :P |
| 22:25 | kymara | *hendrik |
| 22:25 | -!- | timothyb89 [~yaaic<(a)>174-157-150-84.pools.spcsdns.net] has quit [Ping timeout: 240 seconds] |
| 22:26 | -!- | timothyb89_ is now known as timothyb89 |
| 22:26 | kymara | lib4j -> log4j needed two changes |
| 22:27 | kymara | the avadoc would like to know about jorbis and jcurses to i think |
| 22:29 | kymara | yoriy: please dont havethe pied piper shout. |
| 22:29 | yoriy | what do you mean by shout? :-) |
| 22:29 | yoriy | it is local area chat |
| 22:29 | kymara | i'll read it again if you can please fix that |
| 22:30 | kymara | All capitals are considered shouting in internet culture. |
| 22:30 | yoriy | ah, didnt knew it |
| 22:30 | yoriy | no problem, i can convert it to lowercase |
| 22:34 | kymara | thanks |
| 22:35 | hendrik | the javadoc tasks uses an undefined ${classpath} variable. |
| 22:37 | yoriy | and i fixed some lowercase "i" to uppercase kym :-) |
| 22:39 | kymara | :) |
| 22:42 | timothyb89 | question for you guys... would there be any interest in an android client for marauroa/stendhal? |
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| 22:43 | hendrik | madmetzger, ping |
| 22:43 | yoriy | sure timothyb89 :-) |
| 22:43 | yoriy | hendrik, could you please explain me about Player constructor |
| 22:43 | yoriy | it requires RPObject parameter, and i dont know what it is for |
| 22:44 | yoriy | and if i create fake Player(null) object i got NPE somewhere in SlotOwner or so |
| 22:45 | madmetzger | pong |
| 22:46 | hendrik | madmetzger, your phone things is an android, isn't it? |
| 22:46 | madmetzger | yes |
| 22:47 | hendrik | yoriy, try new RPObject(). Normally it is the information read from the database on login. |
| 22:47 | hendrik | if it is for a test there are helper methods to create a player object. |
| 22:47 | yoriy | ok, thank you hendrik, it is not for a test. I just need a player to make conversations between 2 npcs |
| 22:47 | hendrik | yoriy, if its for a test, have a look at PlayerTestHelper.createPlayer(name); |
| 22:48 | hendrik | yoriy, that might be too complicated. |
| 22:48 | hendrik | yoriy, perhaps it is better just to use npc1.say("bla"), npc2.say("blub"); |
| 22:49 | hendrik | without all the logic of asnwering to triggers. |
| 22:49 | hendrik | i think you need to put that into a TurnListener anyway, if it is a longer communication, not just one turn. |
| 22:49 | yoriy | maybe, but npcs should react on other players like if they attending to each other |
| 22:51 | timothyb89 | I managed to port marauroa without too much trouble, with some interest I think a full stendhal client would be possible |
| 22:51 | hendrik | yoriy, it may be possible to set them to attenting state. and there is face() to let them look at each other. |
| 22:51 | hendrik | timothyb89, what things did you have to change? |
| 22:53 | hendrik | timothyb89, can you create a patch or describe the kind of changes? |
| 22:53 | timothyb89 | I copied marauroa.common and marauroa.client. from those I just removed webstart support and log4j (to use the android logging API instead) |
| 22:53 | hendrik | can you make a patch? |
| 22:54 | hendrik | I know we cannot simply apply it, but it will be helpful to understand how it. |
| 22:54 | yoriy | it is what i planning to do, hend, thanx. But i found that if i want to have npc answers like "wait, yoriy, im still attending to Pied Piper", i have to make setAttending(Player) method |
| 22:54 | timothyb89 | sure, I'll have to pull the marauroa cvs so give me a moment |
| 22:54 | yoriy | i mean launch this method |
| 22:54 | kiheru | client is likely more work. afaik android does not use swing |
| 22:54 | hendrik | and think of a way to create both versions from a common source. |
| 23:00 | hendrik | yoriy, is it possible to change attenting from Player to RPEntity? |
| 23:00 | timothyb89 | yeah, the entire interface would need to be reimplemented because it lacks awt/swing |
| 23:04 | timothyb89 | but I think all of the data should work as-is, android supports png/vorbis |
| 23:04 | kymara | abusing a method about players to makenpcs talk doesn't seem right |
| 23:04 | kymara | if you want npcs to talk why not do it properly |
| 23:04 | kymara | or not use an attending thing. |
| 23:04 | kymara | do all npcs even have that attending message? |
| 23:04 | hendrik | urghs. |
| 23:04 | hendrik | if it is possible to generalize the the type of attenting from Player to RPEntity that would be a clean solution. |
| 23:04 | madmetzger | sounds interesting if we manage to get an android client |
| 23:05 | hendrik | before we get too excited about the android thingy, we should find a clean solution to support marauroa on it, from one code base. |
| 23:05 | yoriy | i think that it is better to use usual way with invisible nonexistent player :-) Luckily there is no players in db with "Pied Piper" name :-) |
| 23:05 | * | hendrik grumbles SPL. |
| 23:06 | * | madmetzger nods |
| 23:06 | hendrik | yoriy, what are the points against using RPEntity instead of Player? |
| 23:06 | yoriy | im not sure without investigating code |
| 23:07 | hendrik | so that the mayor can really attend the Piep Piper NPC. |
| 23:07 | yoriy | probably it will work but as well it could make some hard to find errors in fsm |
| 23:07 | kymara | right |
| 23:07 | hendrik | no, it cannot make any hard to find errors. |
| 23:07 | hendrik | if it compiles, it will be fine. |
| 23:08 | yoriy | well, i will try to change setAttending() / getAttending() methods :-) |
| 23:08 | yoriy | is Player instance of RPEntity? :-) |
| 23:09 | kymara | yes |
| 23:09 | hendrik | a subclass, yes. |
| 23:09 | hendrik | so is SpeakerNPc. |
| 23:09 | kymara | so is speaker npc |
| 23:09 | kymara | and creatures too |
| 23:09 | yoriy | ok guys :-) you win :-) |
| 23:10 | kymara | okay but if you want the mayor to talk to arat i might put my foot down |
| 23:10 | kymara | *a rat |
| 23:10 | yoriy | hm, nice idea |
| 23:10 | yoriy | lol *hide* |
| 23:10 | kymara | :P |
| 23:10 | kymara | or a cat |
| 23:10 | yoriy | probably i will use it in next quest phase :-) |
| 23:11 | yoriy | Pied Piper have to make some sounds for rats anyway :-) |
| 23:11 | yoriy | (work for storyteller) :-) |
| 23:14 | kymara | did anyone want to see the pics from the last meetup? |
| 23:14 | hendrik | yes |
| 23:14 | madmetzger | yes |
| 23:15 | kymara | http://stendhalgame.org/wiki/Summer_Social_Meeting_2010/Photos |
| 23:15 | kymara | and that page also links to a really nice writeup |
| 23:16 | kymara | feel free to add more captions :) |
| 23:16 | timothyb89 | hendrik: http://download.timothyb89.org/android.patch |
| 23:17 | timothyb89 | the server side likely won't compile though |
| 23:18 | madmetzger | the write up is really nice :) |
| 23:22 | yoriy | hm, its hard to solve how to check disconnection of RPEntity :-) |
| 23:22 | hendrik | yoriy, where is that? |
| 23:22 | hendrik | which file, which method? |
| 23:23 | kymara | well he means like you'd check if player is null |
| 23:23 | yoriy | SpeakerNPC, prelogic() |
| 23:24 | yoriy | there is a code which check if player got disconnection event |
| 23:24 | kymara | usually you can also just check if the player is null |
| 23:24 | yoriy | i added casting to Player but now i need to check if object is Player really |
| 23:25 | hendrik | if (attending instanceof Player) |
| 23:25 | hendrik | kymara, null checking won't work here. |
| 23:25 | hendrik | timothyb89, CIA is on strike, so commits are not reported. |
| 23:26 | hendrik | timothyb89, i removed the reference to NDC and I fixed the direct usage of Log4j in Persitance.java |
| 23:26 | timothyb89 | cool, I'll update and fix the changes |
| 23:27 | hendrik | it may be a good idea readd the isDebugEnabled method to the Logger.java |
| 23:27 | hendrik | the android implementation can always return "true". |
| 23:27 | timothyb89 | that's what I was thinking, I'll change that too |
| 23:27 | hendrik | then we are down to just those three files that are different. |
| 23:27 | hendrik | i mean Log4J.java, Logger.java and WebstartPersitance.java |
| 23:28 | kymara | is it really called that |
| 23:28 | kymara | that's not a word |
| 23:28 | kymara | is it meant to be WebstartPersistence.java ? |
| 23:28 | hendrik | yes. |
| 23:29 | kymara | ok |
| 23:29 | kymara | is it spelled correctly in code? |
| 23:29 | hendrik | yes |
| 23:30 | kymara | okay |
| 23:35 | yoriy | compiled now. I changed also blackjack dealer methods to playing with RPEntities :-) |
| 23:35 | * | hendrik giggles: So be careful, one day there might be a rad playing blackjack. |
| 23:35 | hendrik | rat* |
| 23:36 | timothyb89 | hendrik: http://download.timothyb89.org/android-2.patch |
| 23:36 | timothyb89 | just the three files now, not sure how to handle compatibility for that though |
| 23:37 | hendrik | timothyb89, please make an item on the tracker with the patch, so that we can keep it in mind. |
| 23:37 | hendrik | timothyb89, i don't have a good idea right now, but i guess we will come up with something. |
| 23:38 | timothyb89 | cool, on it now... |
| 23:45 | timothyb89 | okay, added |
| 23:45 | hendrik | thanks |
| 23:45 | kymara | if people want to be good they can check they kept change log up to date and they can take screenshots of new thingies |
| 23:50 | yoriy | will CIA work again, hend? |
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