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#arianne IRC log

Index of logs

#arianne IRC Log for 2010-09-09

Timestamps are in server time.

00:11yoriyheh, current ThePiedPiper quest phase is done :-)
00:11yoriyhttp://pastebin.com/6NywnG0M
00:33CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/piedpiper/ (ITPPQuest.java AwaitingPhase.java): fix javadoc warnings
00:33CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ThePiedPiper.java: fix javadoc warnings
00:33CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/GuidedEntity.java: fix javadoc warnings
00:34CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (10 files): fix javadoc warnings
00:34CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/slot/GroundSlot.java: added javadoc
00:34CIA-30arianne_rpg: kymara * stendhal/data/conf/zones/nalwor.xml: fix broken portals frome house zone name changes
00:37yoriysomething still wrong with npc conversations, will debug it tomorrow. Night all :-)
00:38CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/CloakCollector2.java: don't use scent as reward even when they are ready - use it for a new quest now
00:38CIA-30arianne_rpg: nhnb * stendhal/build.xml: added jars to classpath of javadoc
00:38CIA-30arianne_rpg: kymara * stendhal/ (2 files in 2 dirs): fix spelling/grammar in compatibility message and update test
00:38-!-yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection]
00:39CIA-30arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/MeetMonogenes.java: remove todo about repeating quest after rejecting it because it's possible when you respond to him saying #help, which he does the next time you come back.
00:42CIA-30arianne_rpg: nhnb * marauroa/src/marauroa/client/net/PerceptionHandler.java: do not abuse an NDC just to add some information to a single log message (as part of timothyb89's android patch
00:42CIA-30arianne_rpg: nhnb * marauroa/src/marauroa/common/io/Persistence.java: use marauroa logging instead of log4j
00:43CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): fixed lazy static init
00:43CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/entity/npc/SpeakerNPC.java: changed npc attending type to general class RPEntity
00:43CIA-30arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/Blackjack.java: changed methods parameters to be sure that this dealer can play with rats :-) joke :-)
01:15-!-miasma_ [~Miranda<(a)>p5B2B2C1E.dip0.t-ipconnect.de] has joined #arianne
02:20-!-miasma_ [~Miranda<(a)>p5B2B2C1E.dip0.t-ipconnect.de] has quit [Quit: erm.. breeee?]
02:33hudson_arianneProject stendhal_HEAD build (483): FAILURE in 9 min 13 sec: http://stendhal.game-host.org/hudson/job/stendhal_HEAD/483/
02:33hudson_arianne* kymara: fix spelling/grammar in compatibility message and update test
02:33hudson_arianne* kymara: remove todo about repeating quest after rejecting it because it's possible when you respond to him saying #help, which he does the next time you come back.
02:33hudson_arianne* yoriy: changed methods parameters to be sure that this dealer can play with rats :-) joke :-)
02:33hudson_arianne* nhnb: fixed lazy static init
02:33hudson_arianne* kymara: fix broken portals frome house zone name changes
02:33hudson_arianne* yoriy: changed npc attending type to general class RPEntity
02:33hudson_arianne* nhnb: added jars to classpath of javadoc
02:33hudson_arianne* kymara: don't use scent as reward even when they are ready - use it for a new quest now
06:10-!-yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne
07:51CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/scripting/ScriptRunner.java: fixed new String
08:16-!-shakazulu [~zlaja<(a)>188.124.193.145] has joined #arianne
08:41kymarawhat, filed? :(
08:41kymara*failed
08:41hendrikthere were two javadoc targets.
08:42hendriki deletedthe one that was more broken.
08:42hendrikbut that was the one hudson used.
08:42kymaraoh
08:42kymaraand for some reason some house tests failed
08:42kymarabut they didn't for me locally, i'll check again
08:50hendriksorry, fixed.
08:50CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/quests/houses/HouseUtilities.java: fixed getAllHousePortals
08:50kymaraah
08:51kymaracan you close the bug report i just made then as cyk wasn't responding either
08:51kymarahttps://sourceforge.net/tracker/index.php?func=detail&aid=3062427&group_id=1111&atid=10111
10:25hendrikhttp://blogs.sun.com/mr/entry/rethinking_jdk7
10:26hendrikthey plan a stripped down JDK7 for middle next year.
10:42hudson_arianneYippie, build fixed!
10:42hudson_arianneProject stendhal_HEAD build (484): FIXED in 17 min: http://stendhal.game-host.org/hudson/job/stendhal_HEAD/484/
10:42hudson_arianne* nhnb: fixed new String
10:42hudson_arianne* nhnb: fixed getAllHousePortals
11:13-!-Bluelads4 [~Vanessa_J<(a)>p5B34A731.dip.t-dialin.net] has joined #arianne
11:48-!-shakazulu [~zlaja<(a)>188.124.193.145] has quit [Remote host closed the connection]
12:13CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/styled/StyledButtonUI.java: Avoid using JComponent.getMousePosition, which is for some reason extremely expensive
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14:21-!-Bluelads4 is now known as Blue_away
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15:35-!-storyteller [~storytell<(a)>p54A07F30.dip.t-dialin.net] has joined #arianne
15:40CIA-30arianne_rpg: madmetzger * stendhal/ (3 files in 3 dirs): add a test for ZonesXML loader and fix filtering of zones
15:43storytellerYoriy: So you need some sounds for the Pied Piper? ;)
15:56CIA-30arianne_rpg: madmetzger * stendhal/tests/games/stendhal/server/core/config/ (testsemos.xml ZonesXMLLoaderTest.java): use test zone configuration file for test
16:00kymaraI didn't get a response from Ohloh staff so I made a forum post instead: https://www.ohloh.net/forums/10/topics/5611
16:01kymaradeliberately didn't give an example as i didn't like how that then showed up in stendhal's search results the last time i made a bug report.
16:16CIA-30arianne_rpg: madmetzger * stendhal/tests/games/stendhal/server/core/config/testsemos.xml: strip config file to minimum (remove entities, configurators and portals)
16:23CIA-30arianne_rpg: madmetzger * stendhal/tests/games/stendhal/server/core/config/ZonesXMLLoaderTest.java: initialize database and add assertion
16:26yoriystoryteller, probably yes, but not in near future
16:26storytellerokay
16:26yoriyas you know, piper should use a kind of fluit to lead rats away
16:26storytelleryes ;)
16:27yoriyso i need these sounds :-)
16:27storytellerI already experimented with some melodies a few minutes ago ;)
16:27yoriygood :-) but it will need after release of my current work
16:28storytellerokay :)
16:29*kymara giggles : what about the free software song playing near stichard rallman
16:29storytellerhehe ;)
16:29kymarait woudl be a challenging one to write as the meter is so strange
16:29storytellernice idea :)
16:29storytellerso the text has to be rewritten?
16:30kymarai don't know if there are copy right issues around the lyrics or anything, i guess not. you can download teh lyrics and music i think somewhere
16:30storytellerah, I misunderstood I think
16:30storytellerokay
16:30kymarano i think his text should be okay, not sure about the tune. it might not fit in the version of the recordin gbut maybe you can write something that sounds like it - the notes and original music are all available
16:30kymarahttp://www.gnu.org/music/free-software-song.html
16:31storytellerokay, I'll have a look at it :)
16:31storytellerAh, there are notes ;D
16:32kymarayes
16:32storytellerokay, I try to create it
16:36-!-Blue_away is now known as Bluelads4
16:45hendrikis there a recording of the Free Software Song anywhere on the net that does not sound like all the sangers are drunk?
16:45storyteller:D
16:45hendrikstoryteller, the three recording i know are really, really bad.
16:46kymarai think we may want to sing it again ourselves
16:46kymaraor just play the tune
16:46*kymara looks at Bluelads4 for the singing
16:46storytellerhehe, yes I listened to two of them ;) At one the singers sounded drunken and the other one was quite okay ;)
16:46storytelleryay!
16:46Bluelads4what how why?
16:46Bluelads4:D
16:46storyteller;)
16:47*Bluelads4 and singing?
16:47Bluelads4naaaah
16:47hendrikis the music free?
16:47kymaraoh, but that doesn't solve the problem of sounding drunk
16:47Bluelads4my music? no :D
16:47kymarait's an old folk tune so i would guess it's so old it's free
16:47hendrikokay.
16:47Bluelads4hehe
16:47storyteller;)
16:47kymarabut again that's why making an 'inpsired by' version could be better
16:47Bluelads4I could drink and sing.. but that would push me into a bad light
16:48kymaraif you don't want to be on a recording, you can record it for me so i can copy you and sing it
16:48kymarai can only sing passably if i can copy
16:48storytelleror we all sing ;)
16:48Bluelads4hehe
16:49kymaraCorrection: I can only sing passably if I can copy something and I'm alone
16:49Bluelads4:D
16:49storytellerlike in singstar: Passing the microphone round ;)
16:49storytellerso everyone does some lines ;)
16:50kymaraoh god
16:50storytellerOo
16:50kymaraheh
16:50kymarai already did that voiceover
16:51storyteller;)
16:51kymaraso you can see my microphone isn't good enough
16:51hendrikwhat about just having the music?
16:51storytellernoooo :D
16:51hendrikwell, he is in a pub, so drunken people might fit.
16:52storytellerwhat about the fun- factor? ;P
16:52hendriki am thinking about those pooooooor players.
16:52storytellerhehe
16:52*Bluelads4 votes for hendrik singing the song! :D
16:52storyteller:D
16:52kymarayes, it would have to be just anice good singer with a quiet voice quietly singing if we did it
16:53storytelleryes
16:53*Bluelads4 can just sing the phantom of the opera
16:53*hendrik wants to hear that.
16:53madmetzger:D
16:54Bluelads4:D shit
16:54storyteller:D
16:55*Bluelads4 didnt say anything :D
16:55storytellerhehe
17:00*Bluelads4 grabs her microphone...
17:00Bluelads4:D
17:00storyteller;)
17:01kymarare-doing the tune makes sense to me anyway so that it sounds like the other tunes
17:01kymaraeven though the notes etc can be the same
17:09storytellerHmm, its not that easy as I thought...
17:14storyteller:/
17:24Bluelads4oh god I listend to the song now :D
17:25Bluelads4the "good quality version"
17:25Bluelads4ugly :D
17:25storyteller:D
17:26kymarathats what i was singing to you when you swtiched to pidgin not mirc
17:27Bluelads4:D
17:28storytellerwell, maybe I'll be able to reproduce the song but I cannot make promisses yet...
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18:43CIA-30arianne_rpg: madmetzger * stendhal/ (4 files in 2 dirs): add testing of filtering for not public accessible zones
18:55CIA-30arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/config/ZonesXMLLoader.java: set accessibility during load process
19:02-!-Unpackenmark is now known as Lauwenmark
20:10-!-Lauwenmark is now known as Drawenmark
20:15CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/ (7 files in 5 dirs): fixed warnings
20:19CIA-30arianne_rpg: nhnb * marauroa/src/marauroa/common/game/RPSlot.java: increased visiblity of getOwner to protected
20:19CIA-30arianne_rpg: nhnb * marauroa/README: increased visiblity of getOwner to protected
20:21CIA-30arianne_rpg: nhnb * stendhal/libs/marauroa.jar: updated marauroa
21:16CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/InternalWindow.java: Added a window decoration component
21:18CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ (InternalManagedWindow.java j2DClient.java): Added a ManagedWindow implementation using InternalWindow for drawing the decorations and base operations
21:18-!-neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has joined #arianne
21:19CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/QuitDialog.java: Reimplemented QuitDialog using InternalManagedWindow
21:22CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/ (Player.java PlayerTrade.java): implemented two stage trade (lock, deal)
21:22CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/slot/PlayerTradeSlot.java: unlock trade if items are moved into or out of trade slot
21:23CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/imageviewer/ (ImageViewWindow.java ViewPanel.java): Use InternalManagedWindow for the image views. Fixes [2917794] "[Stendhal] Moving Examine and Item List window cause flicker" and [3048038] "[Stendhal client] cvs; shopsign scrollbars broken"
21:29hendrikcool.
21:30kiherushopsigns became cpu hogs though. I sped up the other dialogs, but those may take some profiling and figuring out what to do about them
21:33CIA-30arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ (wt/InternalManagedDialog.java j2DClient.java): Removed InternalManagedDialog as unused
21:34hendrikthey are html pages internally.
21:34CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/ (3 files in 2 dirs): moved enum TradeState out of PlayerTrade and into commons so that it can be used by the client, too.
21:36CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/ (2 files in 2 dirs): created a new event TradeStateChangeEvent to tell the client about the progress in trading
21:36kiheruyes. seem to be somewhat expensive to draw though. Since they're just static pages, I could try if a pre-rendered image is faster
21:36-!-Drawenmark is now known as gros|zZz
21:43CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: send TradeStateChangeEvents to the client on changed states
21:47kiheru(Got the dialogs work about right time otherwise though. We'll probably want DnD from the bag to the trade window and that would have been impossible with the old dialogs)
21:49postman-botfhunter rented a sign saying "Lepniaków knowaniom wrażym kres położym!"
21:50hendrikvery good.
21:52CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/client/events/ (TradeStateChangeEvent.java EventFactory.java): added client side log message on trade state change events
21:53-!-storyteller [~storytell<(a)>p54A07F30.dip.t-dialin.net] has quit []
23:07-!-Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has quit []
23:13CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/engine/RPClassGenerator.java: register TradeStateChangeEvent
23:16CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (3 files in 2 dirs): implemented TradeAction
23:16-!-neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has quit [Quit: Leaving]
23:31CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerRPClass.java: registred TradeStateChangeEvent
23:31CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: fixed some state transitions
23:38CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: end trade after successful "deal"
23:38CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: prevent trading with oneself
23:39hendrikkiheru, i think the client server interface is stable now. It is not possible to actually transfer items yet.
23:40hendrikThere is the /trade-command.
23:40hendriki guess it will be complete gui based in the end but the /trade thingy is nice for testing.
23:40hendrikhendrik: /trade offer_trade hendrikus
23:41hendrik[23:41] You offered to trade with hendrikus.
23:41hendrik--- [23:41] hendrik wants to trade with you. Right click on hendrik and select "Trade" to start a trading session.
23:41hendrik--- hendrikus: /trade offer_trade hendrik
23:42hendrikClass(trade_state_change_event): [user_trade_state=MAKING_OFFERS][partner_id=4][partner_trade_state=MAKING_OFFERS]
23:42hendrik--- Class(trade_state_change_event): [user_trade_state=MAKING_OFFERS][partner_id=4][partner_trade_state=MAKING_OFFERS]
23:42hendrikhendrik: /trade lock
23:42hendrik[partner_id=5][partner_trade_state=MAKING_OFFERS][user_trade_state=LOCKED]
23:43hendrik--- [user_trade_state=MAKING_OFFERS][partner_id=4][partner_trade_state=LOCKED]
23:43hendrik--- hendrikus: /trade lock
23:43hendrik[partner_id=5][partner_trade_state=LOCKED][user_trade_state=LOCKED]
23:44hendrik--- [user_trade_state=LOCKED][partner_id=4][partner_trade_state=LOCKED]
23:44hendrikhendrik: /trade deal
23:44hendrik[23:44] Okay, your trade is almost complete, just waiting for hendrikus to press Deal.
23:44hendrik[partner_id=5][partner_trade_state=LOCKED][user_trade_state=DEAL_WAITING_FOR_OTHER_DEAL]
23:45hendrik--- [user_trade_state=LOCKED][partner_id=4][partner_trade_state=DEAL_WAITING_FOR_OTHER_DEAL]
23:45hendrik--- hendrikus: /trade deal
23:45hendrik[23:45] You traded with hendrikus.
23:45hendrik--- [23:45] You traded with hendrik.
23:45hendrik[user_trade_state=NO_ACTIVE_TRADE][partner_id=4][partner_trade_state=NO_ACTIVE_TRADE]
23:46hendrik--- [user_trade_state=NO_ACTIVE_TRADE][partner_id=4][partner_trade_state=NO_ACTIVE_TRADE]
23:46hendrikthe second but last line was wrong, it is partner_id=5 (sorry got the windows mixed up).
23:47hendrikIf something wrong happens (like deal without both having locked) there will be a private message.
23:49hendrik./trade cancel will cancel trading and offers to start trading.
23:50hendrikinstead or in addition to partner id there can be the name of the other player.
23:52CIA-30arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: added todo about cancel on zone change like logout
23:54kiheruok hendrik :-) I'd better to start looking at the gui soon then. is there yet a way to add items to the offer?
23:56hendrikthere is a public slot "trade" for players.
23:56hendriki have not tested that yet.
23:56hendrikin therory it should be possible to address that like corpse and character slots.
23:57hendrikand I think it is already the case that while the slot can be publically read, only the owning player can put things into or take things out of his own slot.
23:58kiheruok. the items are transferred to respective player's trade slot, and exchanged if the trade is accepted?
23:58hendrikyes, that is the idea.
23:58hendrikbut i have not written the code to transfer the items between the trade slots yet.
23:58kiheruok
23:58hendrikand the code to move items back on a canceld trade or logout/login is missing, too.
23:59kiheruanyway, if I can summon items to the slots I can see if the gui shows them right

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