irc.freenode.net (see http://freenode.net for more information) then
Alternatively, you can simply use freenode's webchat service, below. Feel free to change the nick to for example, your player name.
Timestamps are in server time.
| 00:11 | yoriy | heh, current ThePiedPiper quest phase is done :-) |
| 00:11 | yoriy | http://pastebin.com/6NywnG0M |
| 00:33 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/piedpiper/ (ITPPQuest.java AwaitingPhase.java): fix javadoc warnings |
| 00:33 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/ThePiedPiper.java: fix javadoc warnings |
| 00:33 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/entity/GuidedEntity.java: fix javadoc warnings |
| 00:34 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/semos/wizardstower/ (10 files): fix javadoc warnings |
| 00:34 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/slot/GroundSlot.java: added javadoc |
| 00:34 | CIA-30 | arianne_rpg: kymara * stendhal/data/conf/zones/nalwor.xml: fix broken portals frome house zone name changes |
| 00:37 | yoriy | something still wrong with npc conversations, will debug it tomorrow. Night all :-) |
| 00:38 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/CloakCollector2.java: don't use scent as reward even when they are ready - use it for a new quest now |
| 00:38 | CIA-30 | arianne_rpg: nhnb * stendhal/build.xml: added jars to classpath of javadoc |
| 00:38 | CIA-30 | arianne_rpg: kymara * stendhal/ (2 files in 2 dirs): fix spelling/grammar in compatibility message and update test |
| 00:38 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has quit [Remote host closed the connection] |
| 00:39 | CIA-30 | arianne_rpg: kymara * stendhal/src/games/stendhal/server/maps/quests/MeetMonogenes.java: remove todo about repeating quest after rejecting it because it's possible when you respond to him saying #help, which he does the next time you come back. |
| 00:42 | CIA-30 | arianne_rpg: nhnb * marauroa/src/marauroa/client/net/PerceptionHandler.java: do not abuse an NDC just to add some information to a single log message (as part of timothyb89's android patch |
| 00:42 | CIA-30 | arianne_rpg: nhnb * marauroa/src/marauroa/common/io/Persistence.java: use marauroa logging instead of log4j |
| 00:43 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (2 files in 2 dirs): fixed lazy static init |
| 00:43 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/entity/npc/SpeakerNPC.java: changed npc attending type to general class RPEntity |
| 00:43 | CIA-30 | arianne_rpg: yoriy * stendhal/src/games/stendhal/server/maps/quests/Blackjack.java: changed methods parameters to be sure that this dealer can play with rats :-) joke :-) |
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| 02:33 | hudson_arianne | Project stendhal_HEAD build (483): FAILURE in 9 min 13 sec: http://stendhal.game-host.org/hudson/job/stendhal_HEAD/483/ |
| 02:33 | hudson_arianne | * kymara: fix spelling/grammar in compatibility message and update test |
| 02:33 | hudson_arianne | * kymara: remove todo about repeating quest after rejecting it because it's possible when you respond to him saying #help, which he does the next time you come back. |
| 02:33 | hudson_arianne | * yoriy: changed methods parameters to be sure that this dealer can play with rats :-) joke :-) |
| 02:33 | hudson_arianne | * nhnb: fixed lazy static init |
| 02:33 | hudson_arianne | * kymara: fix broken portals frome house zone name changes |
| 02:33 | hudson_arianne | * yoriy: changed npc attending type to general class RPEntity |
| 02:33 | hudson_arianne | * nhnb: added jars to classpath of javadoc |
| 02:33 | hudson_arianne | * kymara: don't use scent as reward even when they are ready - use it for a new quest now |
| 06:10 | -!- | yoriy [~yoriy<(a)>62.182.51.174] has joined #arianne |
| 07:51 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/scripting/ScriptRunner.java: fixed new String |
| 08:16 | -!- | shakazulu [~zlaja<(a)>188.124.193.145] has joined #arianne |
| 08:41 | kymara | what, filed? :( |
| 08:41 | kymara | *failed |
| 08:41 | hendrik | there were two javadoc targets. |
| 08:42 | hendrik | i deletedthe one that was more broken. |
| 08:42 | hendrik | but that was the one hudson used. |
| 08:42 | kymara | oh |
| 08:42 | kymara | and for some reason some house tests failed |
| 08:42 | kymara | but they didn't for me locally, i'll check again |
| 08:50 | hendrik | sorry, fixed. |
| 08:50 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/maps/quests/houses/HouseUtilities.java: fixed getAllHousePortals |
| 08:50 | kymara | ah |
| 08:51 | kymara | can you close the bug report i just made then as cyk wasn't responding either |
| 08:51 | kymara | https://sourceforge.net/tracker/index.php?func=detail&aid=3062427&group_id=1111&atid=10111 |
| 10:25 | hendrik | http://blogs.sun.com/mr/entry/rethinking_jdk7 |
| 10:26 | hendrik | they plan a stripped down JDK7 for middle next year. |
| 10:42 | hudson_arianne | Yippie, build fixed! |
| 10:42 | hudson_arianne | Project stendhal_HEAD build (484): FIXED in 17 min: http://stendhal.game-host.org/hudson/job/stendhal_HEAD/484/ |
| 10:42 | hudson_arianne | * nhnb: fixed new String |
| 10:42 | hudson_arianne | * nhnb: fixed getAllHousePortals |
| 11:13 | -!- | Bluelads4 [~Vanessa_J<(a)>p5B34A731.dip.t-dialin.net] has joined #arianne |
| 11:48 | -!- | shakazulu [~zlaja<(a)>188.124.193.145] has quit [Remote host closed the connection] |
| 12:13 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/styled/StyledButtonUI.java: Avoid using JComponent.getMousePosition, which is for some reason extremely expensive |
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| 14:21 | -!- | Bluelads4 is now known as Blue_away |
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| 15:40 | CIA-30 | arianne_rpg: madmetzger * stendhal/ (3 files in 3 dirs): add a test for ZonesXML loader and fix filtering of zones |
| 15:43 | storyteller | Yoriy: So you need some sounds for the Pied Piper? ;) |
| 15:56 | CIA-30 | arianne_rpg: madmetzger * stendhal/tests/games/stendhal/server/core/config/ (testsemos.xml ZonesXMLLoaderTest.java): use test zone configuration file for test |
| 16:00 | kymara | I didn't get a response from Ohloh staff so I made a forum post instead: https://www.ohloh.net/forums/10/topics/5611 |
| 16:01 | kymara | deliberately didn't give an example as i didn't like how that then showed up in stendhal's search results the last time i made a bug report. |
| 16:16 | CIA-30 | arianne_rpg: madmetzger * stendhal/tests/games/stendhal/server/core/config/testsemos.xml: strip config file to minimum (remove entities, configurators and portals) |
| 16:23 | CIA-30 | arianne_rpg: madmetzger * stendhal/tests/games/stendhal/server/core/config/ZonesXMLLoaderTest.java: initialize database and add assertion |
| 16:26 | yoriy | storyteller, probably yes, but not in near future |
| 16:26 | storyteller | okay |
| 16:26 | yoriy | as you know, piper should use a kind of fluit to lead rats away |
| 16:26 | storyteller | yes ;) |
| 16:27 | yoriy | so i need these sounds :-) |
| 16:27 | storyteller | I already experimented with some melodies a few minutes ago ;) |
| 16:27 | yoriy | good :-) but it will need after release of my current work |
| 16:28 | storyteller | okay :) |
| 16:29 | * | kymara giggles : what about the free software song playing near stichard rallman |
| 16:29 | storyteller | hehe ;) |
| 16:29 | kymara | it woudl be a challenging one to write as the meter is so strange |
| 16:29 | storyteller | nice idea :) |
| 16:29 | storyteller | so the text has to be rewritten? |
| 16:30 | kymara | i don't know if there are copy right issues around the lyrics or anything, i guess not. you can download teh lyrics and music i think somewhere |
| 16:30 | storyteller | ah, I misunderstood I think |
| 16:30 | storyteller | okay |
| 16:30 | kymara | no i think his text should be okay, not sure about the tune. it might not fit in the version of the recordin gbut maybe you can write something that sounds like it - the notes and original music are all available |
| 16:30 | kymara | http://www.gnu.org/music/free-software-song.html |
| 16:31 | storyteller | okay, I'll have a look at it :) |
| 16:31 | storyteller | Ah, there are notes ;D |
| 16:32 | kymara | yes |
| 16:32 | storyteller | okay, I try to create it |
| 16:36 | -!- | Blue_away is now known as Bluelads4 |
| 16:45 | hendrik | is there a recording of the Free Software Song anywhere on the net that does not sound like all the sangers are drunk? |
| 16:45 | storyteller | :D |
| 16:45 | hendrik | storyteller, the three recording i know are really, really bad. |
| 16:46 | kymara | i think we may want to sing it again ourselves |
| 16:46 | kymara | or just play the tune |
| 16:46 | * | kymara looks at Bluelads4 for the singing |
| 16:46 | storyteller | hehe, yes I listened to two of them ;) At one the singers sounded drunken and the other one was quite okay ;) |
| 16:46 | storyteller | yay! |
| 16:46 | Bluelads4 | what how why? |
| 16:46 | Bluelads4 | :D |
| 16:46 | storyteller | ;) |
| 16:47 | * | Bluelads4 and singing? |
| 16:47 | Bluelads4 | naaaah |
| 16:47 | hendrik | is the music free? |
| 16:47 | kymara | oh, but that doesn't solve the problem of sounding drunk |
| 16:47 | Bluelads4 | my music? no :D |
| 16:47 | kymara | it's an old folk tune so i would guess it's so old it's free |
| 16:47 | hendrik | okay. |
| 16:47 | Bluelads4 | hehe |
| 16:47 | storyteller | ;) |
| 16:47 | kymara | but again that's why making an 'inpsired by' version could be better |
| 16:47 | Bluelads4 | I could drink and sing.. but that would push me into a bad light |
| 16:48 | kymara | if you don't want to be on a recording, you can record it for me so i can copy you and sing it |
| 16:48 | kymara | i can only sing passably if i can copy |
| 16:48 | storyteller | or we all sing ;) |
| 16:48 | Bluelads4 | hehe |
| 16:49 | kymara | Correction: I can only sing passably if I can copy something and I'm alone |
| 16:49 | Bluelads4 | :D |
| 16:49 | storyteller | like in singstar: Passing the microphone round ;) |
| 16:49 | storyteller | so everyone does some lines ;) |
| 16:50 | kymara | oh god |
| 16:50 | storyteller | Oo |
| 16:50 | kymara | heh |
| 16:50 | kymara | i already did that voiceover |
| 16:51 | storyteller | ;) |
| 16:51 | kymara | so you can see my microphone isn't good enough |
| 16:51 | hendrik | what about just having the music? |
| 16:51 | storyteller | noooo :D |
| 16:51 | hendrik | well, he is in a pub, so drunken people might fit. |
| 16:52 | storyteller | what about the fun- factor? ;P |
| 16:52 | hendrik | i am thinking about those pooooooor players. |
| 16:52 | storyteller | hehe |
| 16:52 | * | Bluelads4 votes for hendrik singing the song! :D |
| 16:52 | storyteller | :D |
| 16:52 | kymara | yes, it would have to be just anice good singer with a quiet voice quietly singing if we did it |
| 16:53 | storyteller | yes |
| 16:53 | * | Bluelads4 can just sing the phantom of the opera |
| 16:53 | * | hendrik wants to hear that. |
| 16:53 | madmetzger | :D |
| 16:54 | Bluelads4 | :D shit |
| 16:54 | storyteller | :D |
| 16:55 | * | Bluelads4 didnt say anything :D |
| 16:55 | storyteller | hehe |
| 17:00 | * | Bluelads4 grabs her microphone... |
| 17:00 | Bluelads4 | :D |
| 17:00 | storyteller | ;) |
| 17:01 | kymara | re-doing the tune makes sense to me anyway so that it sounds like the other tunes |
| 17:01 | kymara | even though the notes etc can be the same |
| 17:09 | storyteller | Hmm, its not that easy as I thought... |
| 17:14 | storyteller | :/ |
| 17:24 | Bluelads4 | oh god I listend to the song now :D |
| 17:25 | Bluelads4 | the "good quality version" |
| 17:25 | Bluelads4 | ugly :D |
| 17:25 | storyteller | :D |
| 17:26 | kymara | thats what i was singing to you when you swtiched to pidgin not mirc |
| 17:27 | Bluelads4 | :D |
| 17:28 | storyteller | well, maybe I'll be able to reproduce the song but I cannot make promisses yet... |
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| 18:37 | -!- | gros is now known as Unpackenmark |
| 18:43 | CIA-30 | arianne_rpg: madmetzger * stendhal/ (4 files in 2 dirs): add testing of filtering for not public accessible zones |
| 18:55 | CIA-30 | arianne_rpg: madmetzger * stendhal/src/games/stendhal/server/core/config/ZonesXMLLoader.java: set accessibility during load process |
| 19:02 | -!- | Unpackenmark is now known as Lauwenmark |
| 20:10 | -!- | Lauwenmark is now known as Drawenmark |
| 20:15 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/ (7 files in 5 dirs): fixed warnings |
| 20:19 | CIA-30 | arianne_rpg: nhnb * marauroa/src/marauroa/common/game/RPSlot.java: increased visiblity of getOwner to protected |
| 20:19 | CIA-30 | arianne_rpg: nhnb * marauroa/README: increased visiblity of getOwner to protected |
| 20:21 | CIA-30 | arianne_rpg: nhnb * stendhal/libs/marauroa.jar: updated marauroa |
| 21:16 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/InternalWindow.java: Added a window decoration component |
| 21:18 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ (InternalManagedWindow.java j2DClient.java): Added a ManagedWindow implementation using InternalWindow for drawing the decorations and base operations |
| 21:18 | -!- | neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has joined #arianne |
| 21:19 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/QuitDialog.java: Reimplemented QuitDialog using InternalManagedWindow |
| 21:22 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/ (Player.java PlayerTrade.java): implemented two stage trade (lock, deal) |
| 21:22 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/slot/PlayerTradeSlot.java: unlock trade if items are moved into or out of trade slot |
| 21:23 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/imageviewer/ (ImageViewWindow.java ViewPanel.java): Use InternalManagedWindow for the image views. Fixes [2917794] "[Stendhal] Moving Examine and Item List window cause flicker" and [3048038] "[Stendhal client] cvs; shopsign scrollbars broken" |
| 21:29 | hendrik | cool. |
| 21:30 | kiheru | shopsigns became cpu hogs though. I sped up the other dialogs, but those may take some profiling and figuring out what to do about them |
| 21:33 | CIA-30 | arianne_rpg: kiheru * stendhal/src/games/stendhal/client/gui/ (wt/InternalManagedDialog.java j2DClient.java): Removed InternalManagedDialog as unused |
| 21:34 | hendrik | they are html pages internally. |
| 21:34 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/ (3 files in 2 dirs): moved enum TradeState out of PlayerTrade and into commons so that it can be used by the client, too. |
| 21:36 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/ (2 files in 2 dirs): created a new event TradeStateChangeEvent to tell the client about the progress in trading |
| 21:36 | kiheru | yes. seem to be somewhat expensive to draw though. Since they're just static pages, I could try if a pre-rendered image is faster |
| 21:36 | -!- | Drawenmark is now known as gros|zZz |
| 21:43 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: send TradeStateChangeEvents to the client on changed states |
| 21:47 | kiheru | (Got the dialogs work about right time otherwise though. We'll probably want DnD from the bag to the trade window and that would have been impossible with the old dialogs) |
| 21:49 | postman-bot | fhunter rented a sign saying "Lepniaków knowaniom wrażym kres położym!" |
| 21:50 | hendrik | very good. |
| 21:52 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/client/events/ (TradeStateChangeEvent.java EventFactory.java): added client side log message on trade state change events |
| 21:53 | -!- | storyteller [~storytell<(a)>p54A07F30.dip.t-dialin.net] has quit [] |
| 23:07 | -!- | Thuru [~Thuru<(a)>bshellz/supporter/Thuru] has quit [] |
| 23:13 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/core/engine/RPClassGenerator.java: register TradeStateChangeEvent |
| 23:16 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/ (3 files in 2 dirs): implemented TradeAction |
| 23:16 | -!- | neoneurone [~neoneuron<(a)>2a01:e35:2f2d:7870:226:18ff:fe3a:af4a] has quit [Quit: Leaving] |
| 23:31 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerRPClass.java: registred TradeStateChangeEvent |
| 23:31 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: fixed some state transitions |
| 23:38 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: end trade after successful "deal" |
| 23:38 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: prevent trading with oneself |
| 23:39 | hendrik | kiheru, i think the client server interface is stable now. It is not possible to actually transfer items yet. |
| 23:40 | hendrik | There is the /trade-command. |
| 23:40 | hendrik | i guess it will be complete gui based in the end but the /trade thingy is nice for testing. |
| 23:40 | hendrik | hendrik: /trade offer_trade hendrikus |
| 23:41 | hendrik | [23:41] You offered to trade with hendrikus. |
| 23:41 | hendrik | --- [23:41] hendrik wants to trade with you. Right click on hendrik and select "Trade" to start a trading session. |
| 23:41 | hendrik | --- hendrikus: /trade offer_trade hendrik |
| 23:42 | hendrik | Class(trade_state_change_event): [user_trade_state=MAKING_OFFERS][partner_id=4][partner_trade_state=MAKING_OFFERS] |
| 23:42 | hendrik | --- Class(trade_state_change_event): [user_trade_state=MAKING_OFFERS][partner_id=4][partner_trade_state=MAKING_OFFERS] |
| 23:42 | hendrik | hendrik: /trade lock |
| 23:42 | hendrik | [partner_id=5][partner_trade_state=MAKING_OFFERS][user_trade_state=LOCKED] |
| 23:43 | hendrik | --- [user_trade_state=MAKING_OFFERS][partner_id=4][partner_trade_state=LOCKED] |
| 23:43 | hendrik | --- hendrikus: /trade lock |
| 23:43 | hendrik | [partner_id=5][partner_trade_state=LOCKED][user_trade_state=LOCKED] |
| 23:44 | hendrik | --- [user_trade_state=LOCKED][partner_id=4][partner_trade_state=LOCKED] |
| 23:44 | hendrik | hendrik: /trade deal |
| 23:44 | hendrik | [23:44] Okay, your trade is almost complete, just waiting for hendrikus to press Deal. |
| 23:44 | hendrik | [partner_id=5][partner_trade_state=LOCKED][user_trade_state=DEAL_WAITING_FOR_OTHER_DEAL] |
| 23:45 | hendrik | --- [user_trade_state=LOCKED][partner_id=4][partner_trade_state=DEAL_WAITING_FOR_OTHER_DEAL] |
| 23:45 | hendrik | --- hendrikus: /trade deal |
| 23:45 | hendrik | [23:45] You traded with hendrikus. |
| 23:45 | hendrik | --- [23:45] You traded with hendrik. |
| 23:45 | hendrik | [user_trade_state=NO_ACTIVE_TRADE][partner_id=4][partner_trade_state=NO_ACTIVE_TRADE] |
| 23:46 | hendrik | --- [user_trade_state=NO_ACTIVE_TRADE][partner_id=4][partner_trade_state=NO_ACTIVE_TRADE] |
| 23:46 | hendrik | the second but last line was wrong, it is partner_id=5 (sorry got the windows mixed up). |
| 23:47 | hendrik | If something wrong happens (like deal without both having locked) there will be a private message. |
| 23:49 | hendrik | ./trade cancel will cancel trading and offers to start trading. |
| 23:50 | hendrik | instead or in addition to partner id there can be the name of the other player. |
| 23:52 | CIA-30 | arianne_rpg: nhnb * stendhal/src/games/stendhal/server/entity/player/PlayerTrade.java: added todo about cancel on zone change like logout |
| 23:54 | kiheru | ok hendrik :-) I'd better to start looking at the gui soon then. is there yet a way to add items to the offer? |
| 23:56 | hendrik | there is a public slot "trade" for players. |
| 23:56 | hendrik | i have not tested that yet. |
| 23:56 | hendrik | in therory it should be possible to address that like corpse and character slots. |
| 23:57 | hendrik | and I think it is already the case that while the slot can be publically read, only the owning player can put things into or take things out of his own slot. |
| 23:58 | kiheru | ok. the items are transferred to respective player's trade slot, and exchanged if the trade is accepted? |
| 23:58 | hendrik | yes, that is the idea. |
| 23:58 | hendrik | but i have not written the code to transfer the items between the trade slots yet. |
| 23:58 | kiheru | ok |
| 23:58 | hendrik | and the code to move items back on a canceld trade or logout/login is missing, too. |
| 23:59 | kiheru | anyway, if I can summon items to the slots I can see if the gui shows them right |
These logs of #arianne were automatically created on irc.freenode.net