StendhalRefactoringGraphics

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This page is to collect missing or new graphics wanted to be made, also graphics which exist but need improvement.

Contents

Creatures, outfits and items

Please come ask:

Please note that graphics for new items or creatures will only be accepted if they are accompanied with a full definition, availability and purpose as per Stendhal Item Ideas, Stendhal Creature Ideas.

We welcome any improvement to the existing graphics for items, NPCs, outfits, creatures and map tiles.

Some corpses especially need improvement.

General Specifications

If a new image, give your image a descriptive name in lowercase letter and use underscore between words. You don't need to repeat information in the image name that's already given by the directory name.


Creatures

Specification

The sprites used for creatures are in the data/sprites/monsters/ directory in the stendhal source.

Using sprites not created specifically from scratch

RPGMaker 2000-like sprites (like those at http://charas-project.net) are an interesting graphic resource for stendhal.

Unfortunately, the frame size for their animated human-sized characters is usually 24 x 32 pixels (72 x 128 pixels for the whole image) which is half the size of what is needed, so some rescaling has to be done.

So, if you choose to use them, please scale the image and remove the background using our charas converter program.

If you prefer not to use our converter...

You can use scale2x. Once you have it installed, the command to type is:

scalex -k 2 old.png new.png

If the images have a coloured background like those from Charas, it needs to be made transparent. Use this Visual Guide or do the following in GIMP:

Huge creatures are specially in need of refactoring

Large creatures, like the black dragon do not look good. At the moment they are just many times scaled as described above. They should be redrawn properly. At least the following creatures should be redone:

NPCs

The sprites used for NPCs are in data/sprites/npc/.

The specification are the same as creatures, above.

Outfits

Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched.

We use http://charas-project.net:

As with creatures (above) the original size is too small and the saved png must be converted.

The clothes (dress) and hair can have new colours but only to one 'hue'. So, the original outfit should look multi coloured, because that means there will be more variation overall.

Work required:

Certain outfits and hair are now 'duplicates' since the colouring changes. Please add small details to one of the duplicates to help differentiate them. E.g a bow on the back of a dress, a small flower detail, some pattern, etc. Leave one of the duplicates like the original, and don't make too drastic changes for those who had selected the outfit.
There is a popular spiky hair which is all one colour and has no depth. Depth is needed. (technically, it must have the same lightness. it's hair 12 and 29)

Items

Specification

The sprites used for items are in the data/sprites/items/ directory in the stendhal source.

For example: Mainio cloak.png

Corpses

Specification

The sprites used for corpses are in the data/sprites/corpse directory.

We need various sizes and types of corpse. The ones marked with an asterisk exist already but may need improvement or to be brought in line with any new images made. If you think any of these need further splitting (e.g. the same corpse should not be used for necro and gasha, say) then feel free to create more categories.

Map tiles

See the tileset specifications for the requirements. New graphics should meet these, and it is an ongoing (and important) task to update old images to satisfy them. Improving existing graphics could be the best use of an artists time, unless it's been specifically requested to draw something new.

Other things to consider:

Building

Entrance

We want to get rid of the doors that are not centered on a tile. A player walking through such a door in the game just does not look right. So any such doors should be repositioned. Note that this requires changing any maps that use the door, so either fix the maps too, or ask someone else to do that part of the job.

There are entrance graphics missing that exactly match to earthen_2.png (the graphics on the right)

Stairs

Wall

Window

Ground

Ridge

Water

Item

Armor

Candle

Furniture

We have a lot of furniture facing 'down' (south) that can be put on a back wall, but very little that can be put on a wall that is running north to south, i.e. facing to the side. We could use for example, shelves, long sofas, cabinets, chests of drawers, large equipment that a blacksmith might use, bathroom furniture such as toilets and basins and baths, all for the side walls.

We have little that 'faces north' also, but for these be very very careful with perspective.

Light

Bed

GUI

Splash Screens

We hold a competition to judge user-contributed splash screens. Please see SplashScreens for details.


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