Ideas for Stendhal/Outfit Layers
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Description
Potential layers for new outfit system.
Layer Descriptions
- Body: Entity's base body portion.
- Head: Entity's base head portion.
- Mouth: (self-explanatory)
- Eyes: (self-explanatory)
- Hair: (self-explanatory)
- Clothes: Layer that covers entity's naked body.
- Separating clothes into front & rear layers may make outfits more versatile.
- Mask: Anything that should cover the head but not the hair, such as glasses or masks.
- Hood: Anything that should cover head & hair (with hair still being visible), such as hats.
- Detail: Miscellaneous outfit parts such as balloon or umbrella.
- Separating details into front & rear layers may make outfits more versatile.
- Equipment: This layer could be used to give a visual representation of weapon that entity is carrying.
Possible Layer Combinations
9 Layers
- Layer 9: Detail
- Layer 8: Hood
- Layer 7: Hair
- Layer 6: Mask
- Layer 5: Eyes
- Layer 4: Mouth
- Layer 3: Head
- Layer 2: Clothes
- Layer 1: Body
7 Layers: No Mouth
- Layer 7: Detail
- Layer 6: Hair
- Layer 5: Mask
- Layer 4: Eyes
- Layer 3: Head
- Layer 2: Clothes
- Layer 1: Body
9 Layers: Clothes Front and Rear
- Layer 9: Detail
- Layer 8: Hair
- Layer 7: Mask
- Layer 6: Eyes
- Layer 5: Mouth
- Layer 4: Head
- Layer 3: Clothes (front)
- Layer 2: Body
- Layer 1: Clothes (rear)
9 Layers: Detail Front and Rear
- Layer 9: Detail (front)
- Layer 8: Hair
- Layer 7: Mask
- Layer 6: Eyes
- Layer 5: Mouth
- Layer 4: Head
- Layer 3: Clothes
- Layer 2: Body
- Layer 1: Detail (rear)