Stendhal:0.40

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This page describes a milestone planned a long time ago. This page is only of historic interest.

This version will add the next list of items between this release and the next major one.
We are in need of producing the art for these items.

Objetives

Allow gameplay of players from level 0 to 10. Items should range from adquisition level of players of level 0 to level 10.

Expected player inventory

Player Level  Equipment       
        Weapon Shield Armor Helmet Legs
0       7      0      1     0      0
1       7      14     1     1      1
2       8      14     1     1      1
3       8      14     4     1      1
4       10     15     4     2      2
5       10     15     4     2      2
6       12     15     5     2      2
7       12     15     5     2      2
8       14     16     5     4      4
9       14     16     6     4      4
10      14     16     6     4      4

Monsters levels

Level       Monster     Size
0           Sheep       1
            Deer        1

1           Rat         1
            Cave rat    1

2           Cobra       1
            Wolf        1.5
            Boar        1.5

3           Bear        2

4           Kobold      1.5
            Skeleton    1.5
            Goblin      1.5
            Troll       1.5

5           Orc         2

6           Dwarf       1.5
            Elf         1.5

7           Gargoyle    2

8           Ogre        3

9           Cyclops     3

15          Giant rat   4

20          Dragon      4

This means that it will take a player of level X with proper equipment to defeat that creature and recieve no more than 20%-30% of it base HP damage.

You can give a try here http://stendhal.game-server.cc/levels/

Items prices and levels

Item         ATK      DEF      Price
        Swords                        
Knife         7        0        10
Dagger        8        0        30
Short Sword   11       0        90
Sword         14       0        170
        Axe                        
Small axe     7        0        10
Hand axe      9        0        45
Axe           12       0        100
        Club                        
Club          7        0        10
Staff         9        0        40
Mace          12       0        90
        Ranged weapons                        
Bow           12       0        90
Arrows(10)    0        0        10

        Shields                        
Wooden        0        14       15
Studded       0        15       50
Plate         0        16       160
        Armors                        
Dress         0        1        20
Leather       0        4        50
Studded       0        5        130
Chain         0        6        420
        Helmets                        
Leather       0        1        20
Studded       0        2        60
Chain         0        4        210
        Leg armors                        
Leather       0        1        30
Studded       0        2        70
Chain         0        4        200

Items

  • Wooden shield
  • Studded shield
  • Metal plate shield

Swords

  • Knife
  • Dagger
  • Short sword
  • Sword

Axes

  • Small axe
  • Axe

Club

  • Club
  • Hammer

Range weapons

  • Bow
  • Arrow

Armors

  • Dress
  • Leather armor
  • Studded leather armor
  • Plate mail armor

Helmet

  • Leather helmet
  • Studded helmet
  • Chain mail helmet

Leg armors

  • Leather leg armor
  • Studded leather armor
  • Chain mill armor

Miscellaneous

  • Door
  • Corpse
  • Money
  • Key
  • Bottle
  • Wand
  • Food

Creatures

Animals

  • Boar
  • Rat
  • Cave rat
  • Giant rat
  • Cobra
  • Bear
  • Wolf
  • Sheep
  • Deer

Misceslaous

  • Green dragon
  • Dwarf
  • Elf
  • Gargoyle
  • Ogre
  • Cyclops
  • Goblin
  • Kobold
  • Orc
  • Troll
  • Skeleton

World

This version will increase the world size. It is important to expand the network. Each zone is interconected using portals with other zones, that makes the world less linear and more interesting, specially at dungeons.

The new zones added on this version are:

  • rat_dungeon
  • dungeon_000
  • dungeon_001

And we are also going to add interiors. Each house will have an interior accessible by a door ( that ISA portal ).

We should follow the deeper-harder guideline with some surprises on isolated areas.





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