Stendhal Quest Ideas/Game - Capture the Flag/Testing
Notes on testing CTF Flag/Arrows
Thanks for helping to test. We want to figure out what will be the most fun and fair. Please provide feedback on the #arianne channel, or at the bottom of [Stendhal_Quest_Ideas/Game_-_Capture_the_Flag].
"In a Nutshell":
- talk to thumb, "play" - you will get bow and special arrows
- say "flag" to get a flag
- someone grabs flag, starts running away
- others tag them (left-click, not attack), try to make them drop flag
In more detail:
I think some of the first things we need to learn are:
- does the basic concept make sense?
- is the fumble chance reasonable with a lot of players?
- right now, each the attacker and carrier roll dice, and the if the attacker rolls higher, the carrier drops the flag
- maybe there's a better way to decide?
- is there too much "chat noise"?
- there will be tons of messages about dropping flags, ...
Best with two players - a carrier, and an someone trying to make the carrier drop the flag.
You can take turns being carrier, or make up a sort of rugby game - try to move flag somewhere
without dropping.
Log on to test server.
All players will need some sort of bow. The type does not matter (actually, it might - would some bow have a longer range? if so, we need to use only one type). Note that CTF does not involve combat/xp/atk/def.
- all players go to Thumb, north of semos (0_semos_mountain_n2:100,119)
- each player say "hi" to Thumb
- say "play"
- he will give you a bow and some arrows, and tell you some options - play, stop, flag, arrows
- say "flag"
- a flag (teddy bear right now) will be placed in an empty hand, or on the ground under you
- if your hands are full, put something in bag, and pick up flag with hand
- you should see a flag as part of your outfit now
- at this point, other players can "tag" you with a left click
- say "arrows"
- you will get 100 fumble arrows, and 100 slowdown arrows, either in your bag, or on the ground
- at the moment, the images are the same, so you have to inspect them to see which is which.
- you will get 100 fumble arrows, and 100 slowdown arrows, either in your bag, or on the ground
- test an "invalid" tag:
- attacker, without bow or arrows, left-clicks on carrier
- should get a message back that you need to be properly equipped (or maybe that you need to be in range)
- attacker, without bow or arrows, left-clicks on carrier
- attacker equips bow and fumble arrows
- attacker moves in to normal bow range of carrier, and "tags" (left-clicks on) carrier
- note that carrier will not automatically drop the flag:
- current approach: both attacker and defender roll d20, and if attacker wins, carrier drops
- also tried a simple probability of dropping.
- need testing to find out which way works better when many people attacking at once
- i have not figure out how to show the attack animation
- each tag only fires one arrow. there is no repeat (to give the carrier a chance ...)
- note that carrier will not automatically drop the flag:
- attacker repeats tagging carrier, until carrier drops, while carrier runs toward a goal area
- if carrier drops, can try to pick up flag and start running
- others can try to grab the flag, ...
(the following applies to the third round of commits, which has not happened yet)
- attacker equips slowdown arrows
- attacker tags carrier several times, and then carrier tries walking - should be slower, and gradually recover to normal speed
- details: one arrow, if it hits, slows the target down 10%.
- players recover speed at 1% per second after that
- note: can hit *any* ctf player with slowdown arrows - not just the carrier
- details: one arrow, if it hits, slows the target down 10%.
- speedup arrows are available too, partly for testing, but maybe as part of game strategy