StendhalRefactoringClassMage
Mage Class
The mage has mastered the way of Nature magic and can control
the four elements Fire, Water/Ice, Wind and Earth.
Later we will probably add a more advanced mage class,
that has the abilety to form combined elemental attacks
using 2 or more elements in the same attack
You can read more about our magic system under the magic topic on our RP refactoring page.
Stendhal Refactoring RP: Magic
Skills
Some of the skills a mage can learn is:
Passive skills:
- Stats Bonuses - This is seweral skills that increase the most crucial stats for Mages
Attack skills:
- Fire dart - Fire property attack spell
- Fire dart rain - Cower a small area with fire darts (Area Effect Spell)
- Fire bolt - Fire property attack spell, more powerful then Fire dart, but also consumes more MP
- Water missile - Ice property attack spell
- Water missile rain - Cower a small area with water missiles (Area Effect Spell)
- Ice missile - Ice property attack spell, more powerful then water missile, but also consumes more MP
- Wind strike - Wind property attack spell
- Earth spike - Earth property attack spell
Protection skills:
- Fire shield - Puts up a shield that increases fire resistance
- Ice shield - Puts up a shield that increases ice resistance
- Wind shield - Puts up a shield that increases wind resistance
- Earth shield - Puts up a shield that increases earth resistance
Status skills:
- Burn - Inflict a burn status on the oponent, slowly decreasing hp like poison
- Freeze - Inflict a cold status on the oponent, making it harder for them to move
Specialised skills:
- Burning Fire dart - Burn and Fire dart combined, both inflicting burn LV1 status and Fire dart LV1 damage
Feel free to add more spells and abileties that would be nice to have.
Skill Tree
Here is a small skilltree for the fire attack spells, the idea is that you need to learn Firedart Extend LV3 before you can learn the more powerful area spell Fire Dart Rain, same goes for the Focus LV2 before you can learn Fire bolt.
Extend
- Extend LV1 - Shoots 2 attacks instead of 1 [EXT_1]
- Extend LV2 - Shoots 3 attacks instead of 2 [EXT_2]
- ...
Focus
- Focus LV1 - Increases the elemental power of the skill [FOC_1]
- Focus LV2 - Increases the elemental power of the skill [FOC_2]
- ...
Burning Focus
- Burning Focus LV1 - Increases the elemental burn power of the skill, dealing a stronger status effect [BFOC_1]
- Burning Focus LV2 - Increases the elemental burn power of the skill, dealing a stronger status effect [BFOC_1]
- ...
Dart Extend
- Extend LV1 - Shoots 2 attacks instead of 1, only dealing more damage at the attack moment [DEXT_1]
- Extend LV2 - Shoots 3 attacks instead of 2, only dealing more damage at the attack moment [DEXT_2]
- ...
Dart Focus
- Focus LV1 - Increases the elemental power of the skill, only dealing more damage at the attack moment [DFOC_1]
- Focus LV2 - Increases the elemental power of the skill, only dealing more damage at the attack moment [DFOC_2]
- ...
[Fire dart] | | |-----------| | | FOC_1 EXT_1 | | FOC_2 EXT_2 |---------------------------| | | FOC_3 EXT_3 | | |---------------------------| [Fire Bolt] FOC_4 EXT_4 | | | | | | FOC_5 EXT_5 [Fire dart Rain] |-----------| |--------| | | | | | EXT_1 FOC_1 | FOC_1 | | [Burn] | EXT_2 FOC_2 | FOC_2 | | | | EXT_3 FOC_3 FOC_1 FOC_3 | | | EXT_4 FOC_4 FOC_2 | | | EXT_5 FOC_5 FOC_3 |-----|------| | | [Burning Fire Dart] | |--------|--------| | | | BFOC_1 DFOC_1 DEXT_1 | | | BFOC_2 DFOC_2 DEXT_2 | | | BFOC_3 DFOC_3 DEXT_3
Spell list
Miguel gave me some suggestions on spells that might be added, they don't follow the magic system described earlier... but they are still a nice addition to our spell list, and who knows? maybe we wont use that magic system at all in the end, feel free to add new spells to the different spell categories. Some of these will probably be reorganised and moved to other categories, but it's still good to have spellnames.
00 | Basic | Earth | Fire | Black | Druid | Water | Star |
01 | Moonlight | Sense Earth | Spark | Fear | Magic Apple | Refresh | Starlight |
02 | Whirlwind | Earthen Strangth | Fireshield | Batshape | Banish Animals | Iceshield | Sense Treasures |
03 | Healing | Magic Flame | Dead Mans Gold | Sense Traps | Banish Fire | Northlight | |
04 | Shield | Firebolt | Summon Skeleton | Summon Bird | Frostbolt | ||
05 | Arcane Bolt | Portal | Flameburst | Drain Life | Open | Walk on Water | Sunlight |
06 | Show Traps | Stoneprotecion | Sea of Flames | Summon Deathknight | Wolfshape | Dehydration | Luck |
07 | Destroy Trap | Trap Sense | Aura of Fire | Dark Mana | Prot:Poison | Aura of Cold | Summon Starfaerie |
08 | Prismatic Spray | Turn to Stone | Dragonfire | Summon Mummy | Destroy Plant | Eternal Winter | True Light |
09 | Summon Golem | Wither | Raise Undead | Neutralize Poison | Tidal Wave | Starsight | |
10 | Vortex | Earthquake | Fireball | Summon Demon | Telekinesis | Water missile | Meteor |
11 | Destroy Stone | Firedart | Dark Flare | Regeneration | |||
12 | Remove Traps | Word of Death | Starfire | ||||
13 | Cloud of Death | ||||||
14 | Desintegration | Cheat death | |||||
15 | Armageddon | Pestilence | Summon Dragon | ||||
00 | White | Bardsongs | Air | Illusion | High | Whichcraft | Warlock |
01 | Ease Pain | Song of Travel | Call Winds | Sleep | Monstereye | ||
02 | Banish Undead | Song of Combat | Featherfall | Will of Whisp | Terminus | Catshape | Magical Sword |
03 | White Protection | Song of Hope | Helpful Winds | Birdshape | Summon Homunkulus | Bewitch | Magical Arrows |
04 | Cure Poison | Song of Loneliness | Ward against Missiles | Magicward | Witchsight | Strength | |
05 | Exorcism | Song of Death | Flying | See invisible | Extend | Steal Water | 1000 Swords |
06 | Summon Satyr | Song of Magic | Shocking Grasp | Turn to Gold | Free Mana | Throw Lightning | Summon Bow |
07 | Heal others | Song of Life | Hurricane | Illusion | Summon Tiger | Magical Shield | |
08 | Find Sanktum | Dance of Ghosts | Vanish | Find Nexus | Lightning Ward | Mentalbolt | |
09 | Break Curses | Song of Protection | Doppelganger | Poison | |||
10 | Fullhealing | Blow away | Invisibility | Banish Ghosts | Magical Armor | ||
11 | Summon Angel | Vacuum | Blind | Talk to animals | |||
12 | Cure others poison | Windmaster | Teleport | Energy of Stones | Invulnerability | ||
13 | Break others curses | Might | Selfhypnosis | ||||
14 | Dimensional swap | Create Anchor | Syphon | Lifebond | |||
15 | Resurrection | Anch.Teleport | Nexus | Dragonshape |
Now most of these are name copies from various games, but that dosnt matter, atleast we have a list to go after when coming up with new spells for stendhal.
More dark magic (didn't want to mess with the nice table --Javydreamercsw 03:21, 4 October 2007 (PDT))
01 Inflict wounds
03 Inflict moderate wounds
07 Inflict critical wounds
09 Raise Undead (placed in the table since there was a blank space. Basically create skeletons from corpses)
11 Dark Flare (placed in the table. Dark elemental flare)
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