Stendhal:Tileset specifications: Difference between revisions

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→‎General: Add information & links about licensing.
(Updated the spec about translucency)
(→‎General: Add information & links about licensing.)
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The tilesets used for the maps are in tiled/tileset directory in the stendhal source. Give your image a descriptive name in lowercase letter and use underscore between words. You don't need to repeat information in the image name that's already given by the directory name. The current directory hierarchy is [[HowToUseTiledToCreateStendhalMaps#Tilesets|here]].
The tilesets used for the maps are in tiled/tileset directory in the stendhal source. Give your image a descriptive name in lowercase letter and use underscore between words. You don't need to repeat information in the image name that's already given by the directory name. The current directory hierarchy is [[HowToUseTiledToCreateStendhalMaps#Tilesets|here]].
* The license must be [http://www.gnu.org/licenses/old-licenses/gpl-2.0.html GPL], or compatible, such as public domain.
* The license must be [http://www.gnu.org/licenses/old-licenses/gpl-2.0.html GPL], or compatible, such as [https://creativecommons.org/licenses/by/4.0/ CC BY], [https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA], [https://opengameart.org/content/oga-by-30-faq OGA BY], [https://creativecommons.org/publicdomain/zero/1.0/ CC0], and public domain.
** More restrictive Creative Commons licenses, such as [https://creativecommons.org/licenses/by-nd/4.0/ CC BY-ND] and [https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC], are not compatible.
** Other compatible open source licenses, such as BSD and MIT, are allowed but not recommended.
* Tile size is <b>32x32</b> pixels. Therefore, the dimensions of all tilesets must be some multiple of 32.
* Tile size is <b>32x32</b> pixels. Therefore, the dimensions of all tilesets must be some multiple of 32.
* File format is PNG, 8 bits/color.
* File format is PNG, 8 bits/color.

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