Stendhal Developers Meeting 2011-10-19
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Agenda
- Update on current development activity, and where feedback or input is required from other developers or contributors
- High level overview of open patches
Summary
- Bluelads4
- adding new life to the Ados region with the maps
- trying to avoid outside maps incase others are working on them, will continue to use irc to communicate with the other map workers rather than use wiki page
- kiheru
- zone colouring - needs feedback for how this should be defined when creating a map. client changes on the fly possible but may break backwards compatibility
- Now implemented
- containers - client side support in place, server side equip code can't handle nested entities. should server side equip be hacked for this or refactored?
- zone danger levels - suggested levels need sense checking from contributors. kiheru needs feedback on client side display
- Now implemented
- madmetzger
- magic - server side foundation in place, but many other topics to discuss (in another meeting). some have already been discussed but not documented.
- mana regeneration
- how to learn spells
- client integration (how to cast spells, how to view available spells)
- balancing
- spell images
- item damaging - basic mechanism in place, balancing needed and details missing.
- kymara
- quest suggestion system - is NPC idea okay? kymara will do npc-actions and then anyone could do the npc design
- sjtsp (absent)
- capture the flag - game control missing
- monsterdhal
- player houses in atlas - requires more familiarity with code
Open Patches
- kosch's music
- Bluelads4 can assign the music to zones and commit
- issue of where to store the sources is open. perhaps a separate project to reduce cvs checkout time?
- music contribution documentation on sources and license requirement is out of date/incomplete?
- bleu's maps
- kymara should look at the one(s) she requested
- Bluelads4 happy to review the rest
- bleu's outfits
- kiheru to review and check wiki pages on adding new outfits (or he can just ask kymara)
- Now added
- snakevip fire whip quest idea
- are the item stats ok? (i.e. doesn't become best weapon in game etc) - please comment on #3368540
- is the quest difficulty balanced with the effectiveness of the item? - please comment on #3368540
Chat log
20:00 -!- kymara changed the topic of #arianne to: Developers meeting in progress - see http://sourceforge.net/projects/arianne/forums/forum/3192/topic/4763327 20:00 -!- mode/#arianne [-o kymara] by kymara 20:01 < kymara> Hi all, I thought we could meet to catch up on what each other is working on currently and if any input, feedback or testing is needed. 20:01 < kymara> I'd list to invite each developer is working on something to report: What is active? What is blocking me? 20:01 < madmetzger> hi 20:02 < kymara> I would like to avoid starting a discussion on new ideas or new feature requests. This is about stuff already started. 20:03 -!- monsterdhal [~monsterdh@unaffiliated/monsterdhal] has quit [Read error: Connection reset by peer] 20:03 -!- monsterdhal [~monsterdh@unaffiliated/monsterdhal] has joined #arianne 20:03 < Bluelads4> hello :) 20:03 < kymara> I hope that sounds okay, and of course I'm not against new ideas, I'm just very pro- not wasting work and getting good stuff finished :) 20:04 < Bluelads4> that sounds like a good plan :) 20:04 < monsterdhal> yay 20:04 < kymara> I listed some developers on the forum entry in the agenda but before we start can I just check if there's anyone else here who would like to report on activity/ask for input on work 20:06 < kymara> okay seems not :) 20:06 < Bluelads4> :) 20:06 < monsterdhal> one thing I wanted to do.... 20:06 < monsterdhal> but nothing in progress 20:06 < kymara> ok, we'll see how much time we have then? 20:06 < kymara> i'm hoping to keep this to an hour. 20:06 < monsterdhal> okay 20:06 < kymara> bluelads4 please could you start us off? 20:07 < Bluelads4> sure :) 20:07 < Bluelads4> I currently work on some maps around Ados 20:07 < Bluelads4> means city maps and interiors like adding new decorations 20:07 < Bluelads4> making everything a bit more lifeful 20:08 < Bluelads4> started to go through the list like starting with A and running down to z :D the last commits included the library, ados wall etc. :) 20:08 < Bluelads4> I'm not sure if anyone works on other outside maps at the moment so I wanted to step away from these for the moment 20:09 < Bluelads4> and that is what I currently work on :) hadn't any time recently for starting bigger stuff like the quests I had in mind 20:09 -!- cloverleaf [~cloverlea@unaffiliated/cloverleaf] has joined #arianne 20:09 < kymara> that sounds good thank you. would anything help with the organisation/not clashing? maybe using the wiki refactoring page for atlas? 20:09 < kymara> or is it just enough to communicate with teh other known mapmakers? 20:10 < Bluelads4> I think it would be enough to communicate with the other known mapmakers, the atlas page in the wiki is quite out of date I think, reworked it a bit some days ago but it's still not totally updated 20:10 < Bluelads4> so catching mapworkers here "in real" might be better :) 20:10 < kymara> okay 20:11 < kymara> sounds good thank you 20:11 < kymara> who next? kiheru? 20:11 < Bluelads4> I think the maps which could be in progress by others are around mountain maps mostly so far as I understood :) 20:11 < kymara> feel free just to pin down bleu ;) 20:11 < Bluelads4> hehe yes :) 20:12 < kiheru> ok 20:13 < kiheru> zone colouring is mainly waiting for me to know how people who work with maps want to specify it 20:13 < kymara> can you explain what zone colouring means? 20:14 < kiheru> mostly it would be used for lighting (night, sunrise etc) 20:14 < kiheru> so the server needs to be told about which maps need to be coloured according to the hour 20:14 < kymara> isn't it as simple as every level 0 map? 20:15 < kiheru> or any specific cases, like the twilight zone 20:15 < kiheru> kika islands would be an exception to that, at least. perhaps the magic city too 20:16 < kymara> then i'd vote xml, but i guess you don't want a full on dicussion about this now: we just need a way for you to get the input :) 20:16 < kymara> could you please make a forum, tracker entry or wiki page for this issue and invite feedback 20:16 < kymara> then bug bluelads4, me, bleutailfly, and anyone else to respond there 20:16 < kymara> we didn't respond when you asked here, sorry. 20:17 < kiheru> currently the client can change colouring at zone changes; I think I can make the client change in on the fly without huge problems (famous last words), but not quite sure how to do that without breaking backward compatibility 20:18 < hendrik> in what way? 20:18 < kiheru> as in, that an older client could tell it apart from a zone change 20:20 < hendrik> I am hoping that this isn't a problem. 20:21 < kiheru> one possibility would keep the raw layer info in case the colouring changes, but those events would not be very common so that would be usually wasted memory 20:22 < hendrik> if it just cause a bit of lag for an old client, i think that is okay. 20:22 -!- martinf [~martin_@reactos/developer/MartinF] has joined #arianne 20:23 < kymara> kiheru, is there anything else that's currently open for you? especially if it's held back through needing input or feedback 20:23 < kiheru> I'm not so much worried about lag; a newer client would only need the layers, not the entities. so the obvious thing would be sending just layers, but a client that considers it an actual zone change would end up with no client side entities 20:24 < hendrik> ooops, yes, that is an issue. 20:25 < hendrik> so we need a way on the server to surpress the content transfer for old clients. 20:25 < kiheru> another project in progress are the containers. I think client side support is mostly in place, but the server side equip code can't handle nested entities (I committed a change to equip earlier, but that broke some checks) 20:26 < hendrik> i think i reverted it as an emergency reaction but later added those checks. 20:27 < hendrik> not sure, my memory might play tricks on me. 20:27 < kiheru> client probably is missing stuff for use actions etc for nested items, but those are easy to add as client side entities can tell their paths now. server is missing support, I think 20:28 < kiheru> most likely server side of interpreting item paths should also be capable of doing any appropriate checks, as well 20:29 < kiheru> it may also be that I added some checks to equip, but in any case it would not be particularly well tested code. equip & friends is quite hairy 20:30 * hendrik nods. 20:30 < kymara> kiheru, what do you need for getting server side equip code in place? is it something you plan to do or do you need help? 20:34 < kiheru> it's not something I'd know well. how much I need depends on whether it can be hacked on top of current code, or wheher it should be done with a better designed equip. a complete redesign takes some time, but would help in the long run 20:35 < kiheru> a third thing, that came up just today, are the zone danger levels 20:36 < kiheru> one possible way of calculating them would produce these levels: http://pastebin.com/Wc2EM1xc 20:36 < kiheru> (I can upload the spreadsheet somewhere too, if wanted) 20:37 < kiheru> anyway, it's about the max level of a creature on a map, + a bit more depending how densely populated the zone is with creatures around that level 20:37 < kymara> what about something like google docs so it is easy for people to edit it collaboratively, or the wiki, which is less easy to edit a spreadheet on but still collabo..ve that word 20:38 < kiheru> I have never used that; can it import other spreadsheets? 20:39 < kymara> yeah 20:39 < kiheru> in any case, I think the server can pass the danger level to the client as an attribute in the data layer 20:39 < kiheru> danger_level=42 20:39 < hendrik> /me nods. 20:40 < kiheru> so then the client needs a nice way of communicating that to the user 20:41 < kymara> you put some options up today 20:41 < kiheru> the client knows the users' level, so it can show some graphic of the relative danger to the user herself 20:42 < kymara> i'd carry on with using irc to communicate your options for that as you were getting feedback today but again it might be an idea to have a tracker entry for it for something more permanent 20:43 < kiheru> mockups of the suggestions: http://imagebin.org/179837 and http://imagebin.org/179839 20:43 < kiheru> I'll make an entry about that too 20:43 < kymara> okay, cool, if people have responses to those entries maybe they could put it there, so that for now we can move on to the next dev? 20:43 < kiheru> I guess that's all I have atm 20:43 < hendrik> just an idea: what about displaying the zone name in green, yellow, red? 20:44 < kiheru> not good for the colour blind 20:44 < hendrik> that is less attention catching and still obvious enough. 20:45 < hendrik> we could add a letter or word behind the zonename. 20:45 < hendrik> perhaps only if a setting is set. 20:45 < hendrik> that would allow us to use both red again for the shop signs unless it is set. 20:47 < kymara> Could we save the details for later? 20:47 < kymara> We still did not hear from quite a few people, but kiheru at least you know now there id interest. 20:47 < kymara> mad? 20:47 < madmetzger> yes 20:48 < madmetzger> okay, I have two things pending 20:48 < madmetzger> first one is the older one regarding the magic system. 20:49 < madmetzger> there hasn't been much changes recently, just some smaller tweaks. 20:49 < madmetzger> I think the server side foundation is basically there, except that I need to add more effects 20:50 < kymara> effects? 20:50 < madmetzger> still open is the topic mana regeneration, there were several thoughts about it 20:50 < madmetzger> effects in the sense of "heal an entity" or "damage an entity" 20:50 < kymara> ok 20:51 < madmetzger> mana regeneration isn't yet implemented, but I think it shouldn't be too difficult. 20:51 < madmetzger> one part would be to slowly regenerate mana when not in a fight 20:52 < madmetzger> the second one would be potions, I think those should be very similar to our healing potions, but just in another colour (I'd suggest maybe blue) 20:53 < madmetzger> learning spells is also open, I recently thought about adopting the wizards in laguz' wizards tower and adding a quest for each nature 20:53 < kymara> we'd dicussed having one tower per nature, before 20:53 < kiheru> I think that was the purpose of those wizards 20:53 < kymara> but laguz's went a little against that and was a mix 20:53 < madmetzger> yes, we discussed that. 20:54 < madmetzger> that idea just came to my mind, as we have it now there as it is 20:54 < kymara> mad, what is the next step to move it on, can for example someone like monsterdhal be of help yet? 20:54 < madmetzger> help would be nice for maybe quest design to enable spells for a player 20:54 < madmetzger> and for doing the mana potions images maybe 20:55 < kymara> okay, we should look up the past discussions on the towers too 20:55 < kymara> but before quests - can the spells be summoned and tried in game yet? 20:55 < madmetzger> lastly client integration is still open, I am not really sure what is the best way to cast a spell 20:55 < madmetzger> yes, they can 20:56 < madmetzger> there's a script to summon spells in the player's spells slot 20:56 < madmetzger> and a client side action to cast a spell 20:56 < kymara> it's a very big topic,a lot to discuss. and i think it's important, too. what about another meeting sometime to discuss the magic concept, work done and work pending? 20:56 < madmetzger> that could be helpful 20:57 < madmetzger> when I prepared myself for tonight I wrote up all stuff what I did and what is open, so it was good to have a meeting again about this special topic 20:57 < kymara> do people have time for more meetings? i'd really like participants from anyone who would be able to help - for me, the balancing is a big concern so we will need input from players too. 20:57 < madmetzger> yes, balancing is the most difficult thing then 20:57 < madmetzger> I think it would help to get a basic version work, that is easily to disable for a release 20:57 < kiheru> we had some discussion about the client side during the hannover meeting, and that seems to be a good basic design, I think 20:58 < kymara> kiheru: is it documented with the other magic stuff on the wiki? 20:58 < kiheru> I don't know 20:58 < kymara> madmetzger: a basic version that is able to be disabled is a great idea 20:58 < kymara> kiheru: i don't remember seeing the client design written down. could you please help with that if you remember it? 20:59 < madmetzger> yes, I remember that discussion. If I got it right, that was sth with clicking on spell to choose it and then clicking on the target 20:59 < kymara> i can look for any documentation on the quest ideas/learning magic and improve them 20:59 < kiheru> anyway, I'll try to be of help when it comes to the client side at least 20:59 < madmetzger> that would be really nice 20:59 < madmetzger> at least client server communication already works 21:00 < kiheru> madmetzger: that's about what I remember about the proposed UI too 21:00 < madmetzger> I think I will post my notes to the wiki page on magic and update it with current status quo 21:01 < madmetzger> yes, and I think that doesn't really fit to current way we do things atm 21:01 < kymara> madmetzger: sounds good thank you 21:01 < RedPawn> is placing spells on keyboard keys an option? 21:01 < madmetzger> difficult, as a spell needs a target 21:02 < RedPawn> i mean pressing a key to activate it and then click on the target 21:02 < RedPawn> just an idea..we could discuss it later :) 21:02 < madmetzger> yes, that could be an option, I had sth similar in my mind 21:02 < kiheru> there perhaps could be shortcut keys 21:03 < madmetzger> I think this part would need a few more thoughts again. 21:03 < kiheru> but I don't think it can be the only way to use them. we can't expect everyone to memorize keys 21:03 < RedPawn> i think this is just the point to think about shortcuts 21:03 < RedPawn> the menu on right click gets a bit long 21:04 < RedPawn> surely we would have to plan it 21:04 < Bluelads4> can't there be something like a button under one of the panel windows which shows spells when youclick on it? 21:04 < madmetzger> also client side view is open, some spell images would be helpful. I have one "basic" suggestion for healing spell commited, but it is not very nice :D 21:04 < hendrik> WoW assigns numbers from 1 to 0 to the spell slots, and those numbers are the keys. 21:05 < kymara> i was wondering about asking bleutailfly for some help with spell images 21:05 < hendrik> that is those things in a slot. 21:05 < RedPawn> i'd like to do that too 21:05 < kiheru> I think the available spells were planned to be in a grid a bit like the bag 21:05 < kymara> she'd need a spec for the basic image (e.g. scrolls are a basic scroll underneath) 21:05 < kymara> kiheru: yes i remember that too. 21:05 < kymara> RedPawn: okay, or you or both :) 21:05 < hendrik> or a 1x10 "bag" at the bottom of the screen. 21:05 < RedPawn> good idea hendrik 21:06 < RedPawn> like in torchlight :) 21:06 < madmetzger> yes, for that there's a suggestion in the client currently. but maybe not a good one 21:06 < madmetzger> I like hendrik's suggestion 21:07 < kiheru> the spell row should be outside the game screen, or we end up with a similar annoyance as we had with screen windows before 21:07 < madmetzger> yes, I think we should really meet at another date for discussing this. 21:08 < kymara> madmetzger: can you and i plan an agenda for the magic meeting and check the wiki docs are up to date before then? RedPawn: i'd love to see a sample for what you think some spell images could look like 21:08 < madmetzger> sure, we can do that kymara. 21:08 < RedPawn> where is the basic image for that? 21:08 < madmetzger> thanks for offering help with planning 21:08 < kymara> i am not sure there is one, just that madmetzger made one as a sample 21:08 < kymara> it's probably rubbish as he's no artist 21:08 < RedPawn> :) 21:09 < madmetzger> yes, it is really rubbish :D 21:09 < RedPawn> just for a basic idea 21:09 < kymara> sorry you have to start from scratch :P something 32x32 looking like a spell 21:09 < monsterdhal> hihi 21:09 < RedPawn> alright 21:10 < madmetzger> the image is somewhere below data/sprites/spells 21:10 < kymara> okay, i'm conscious of time and we're doing well but lets move on 21:10 < RedPawn> okay, thanks 21:11 < madmetzger> the othere one was item damaging 21:11 < madmetzger> I mean where I was working on. but I can postpone that work for later maybe and focus more on magic? 21:12 < madmetzger> there's also some bits of work to do 21:13 < kymara> madmetzger: to me it seems like you might be close, in magic, to a stage where the remaining work can be split up between other people 21:13 < kymara> so it dfoes make sense to finish that, i think 21:13 < madmetzger> shortly: basic mechanism seems to work, balancing needed and some details missing. but balancing is a really difficult issue 21:14 < madmetzger> balancing: how fast breaking an item? how determine repair price? for both are suggestions there, that could be discussed at a later stage 21:15 < Bluelads4> (we did a bit already :D) 21:15 < madmetzger> yes ;) 21:15 < madmetzger> yes, so I suggest to meet up again after I updated the wiki and set up and agenda together with kymara 21:16 < madmetzger> item damaging can stay as it is for the moment, as it is of no harm to be there and easy to deactivate 21:16 < kymara> okay thank you madmetzger 21:17 < kymara> I can report briefly, I wanted to implement a system to suggest what quest a player should do next and did some work on it 21:17 < kymara> *what quests are suitable for a player of that level 21:18 < kymara> I had an idea for how this can be communicated and wrote it at http://stendhalgame.org/wiki/Stendhal_Quest_Ideas/Oracle_NPC_For_New_Quest_Hints 21:19 < kymara> if using an NPC in the ways described sounds okay I would carry on with it, but if using the travel log in some way would be a lot better, i will try to write out a similar piece for that instead 21:20 < Bluelads4> I like the idea :) 21:21 < kiheru> an npc sounds more reasonable to me. then the player does not need to be a psychic that mystically knows who might need help 21:21 < kymara> lol kiheru, putting it like that an npc sounds right! 21:21 < kymara> i thought since the infrastructure was there for travel log it might be the preferred option 21:22 < kiheru> maybe the travel log should contain what the player was told by the oracle 21:22 < kymara> interesting, could try incorporate that 21:23 < kymara> at leats i think it would not be very difficult to get some oracle chat-actions in place and then anyone else could actually design the npc, how they look and walk and what their story is 21:23 < kymara> so i might look to others for help with that when we get to that stage :) 21:23 * Bluelads4 raises her hands :D 21:23 < kymara> yay! 21:23 < Bluelads4> :D 21:25 < kymara> right-o 21:25 < kymara> hendrik had nothing new pending 21:26 < kymara> yoriy isn't here, was working on pied piper though, we might have something to test 21:26 < hendrik> I try to help and support projects but I cannot do anything large at the moment. Work and studying is really going crazy: 21:26 < hendrik> Now mad and I are trying to finish a scientific paper till the beginnig of November. (need to complete a draft tonight) 21:27 < hendrik> Then I have to prepare a full day seminar and two talks before 150 customers each. 21:27 < hendrik> And then there will be the next extremely important release at the end of December. 21:28 < hendrik> at work. 21:28 < kymara> that's okay hendrik. i think kiheru has some stuff to ask you about based on today but he will be doing the work :) 21:29 < kymara> I am not sure about the status of sjtsp's work on Capture the flag 21:29 -!- yoriy [~yoriy@91.226.166.66] has joined #arianne 21:29 < kymara> it wasn't considered complete enough for the last release? 21:30 < Bluelads4> there are some open tasks around it I think, at least the wiki shows some 21:31 < hendrik> the complete game control is missing. 21:32 < kymara> hendrik: so that's more a missing feature than a bug? 21:33 < hendrik> yes 21:34 < kymara> would it help if there was a tracker entry for it or am i overpushing writing everything down? 21:34 < hendrik> there is a wiki page 21:35 < kymara> okay 21:35 < kymara> can anyone help with the open patches? 21:36 < kymara> kosch's music - I would guess Bluelads4 will be happy to add it to the right zones so long as the format is accepted? 21:36 < Bluelads4> yes yes yes :D 21:36 < Bluelads4> sorry :D that means yes :D 21:36 < Bluelads4> his music is really nice 21:36 < Bluelads4> and fits too many zones where no music is added at all at the moment :) 21:37 < kymara> and he's providing sources? we just need to commit those to code but not include them in the client binaries, i think? 21:37 < madmetzger> okay, can I add sth to this? 21:37 < kiheru> some of the samples may need to be checked how well they behave in looping 21:38 < kymara> madmetzger: yes 21:38 < kiheru> the sources probably need their own project. otherwise cvs checkout sizes become massive 21:38 < madmetzger> I have a recorded sound file with nice water sounds. that recording was done by a friend, and he licences it to us under creative commons 21:39 < madmetzger> maybe blue could look if this water sound fits better to some locations than our current sound 21:39 < monsterdhal> are "sources" included? 21:39 < Bluelads4> sure I can 21:40 < madmetzger> it's the original recording as wav 21:40 < postman-bot> geomac rented a sign saying "News of the Day: jelfry (level 41) killed snoephuis (level 5) today. snoephuis said: "He said he wanted to train, I don't know I'm still learning this game". I say, watch out for me jelfry! "I am your executioner". Thank you." 21:41 < kymara> kiheru: okay, if the file sizes are so huge as to need a separate project we need to think about it. i don't want to discourage a contributor by taking too long thats all 21:42 < kymara> Bluelads4: can you take responsibility for them getting on, and bug us to find a solution to the sources thingy? 21:43 < Bluelads4> you mean koschs sounds or madmetzgers or both? :) 21:43 < kymara> koschs 21:43 < kymara> mad can add his to the tracker 21:44 < Bluelads4> yes I think kosch gave some information about the sources but I can talk with him again... not sure if I can manage the stuff around an own project... 21:44 < madmetzger> okay, I will add it to the tracker 21:44 < Bluelads4> so I might need help with that 21:44 < kymara> yes, that is the 'bugging us' part 21:45 < Bluelads4> hehe :) ok 21:45 < kymara> but if you can 'take ownership' of making sure it happens it won't get forgotten 21:45 < kymara> okay next one is some maps by bleu, at least one of them i have requested and shoudl therefore look at 21:45 < kymara> Bluelads4: you are otherwise the map queen atm 21:45 < Bluelads4> hehe 21:46 < Bluelads4> it's a bit like playing "sims" :D 21:46 < Bluelads4> I always loved the house building part :D 21:46 < Bluelads4> (more than the actual playing with the sims :D) 21:46 < kymara> are you okay to keep dealing with those? 21:46 < Bluelads4> sure :9 21:46 < Bluelads4> :) 21:46 < kymara> okay, next up bleu's outfits 21:47 < hendrik> about the music, CC is nice, but I like to insist on GPL. 21:47 < hendrik> they authors can dual licence it if course. 21:47 < kymara> kiheru she definitely wanted you to look at those can you close/reject them as appropriate please? 21:48 < kymara> hendrik: there's nothing really written down on requirements and we don't have a framework in place for such huge source files as kiheru notes 21:48 < kiheru> uff, I'm no map expert. dreamscape in particular is more your map than anyone else's 21:48 < kymara> maybe the wiki page on sound/music contribution needs an update, and we need to figure out the source-file-storage 21:48 < kymara> kiheru: yes, you're for outfits. 21:49 < kiheru> oh, ok. I missed a few lines 21:50 < kiheru> the outfits seem ok. I'll need to read the wiki pages about adding new outfits 21:50 < kymara> there was a new item + quest idea - from snakevip i think - which i missed 21:50 < kymara> 5 dragon fire whip with task - ID: 3368540 21:51 < kymara> does anyone fancy analysing item stats and quest hard-ness to check if it'd be balanced? 21:52 < kiheru> if someone likes to dable with items, there are images for fire & ice arrows (probably something else too). they also miss stats (and creatures that drop them) 21:53 < kiheru> the code can handle arrow nature, it's not just used anywhere 21:54 < kymara> perhaps we can keep these in mind as open tasks for the next time someone asks for soemthing to do 21:55 < kiheru> looks like so. no one jumped to volunteer for them now 21:55 < kymara> Okay guys we've run over what I originally thought, but I think it's been really useful - i've found this very helpful anyway 21:56 < kymara> I'll put the log on the wiki 21:56 < monsterdhal> thank you for organising the meeting 21:57 < kymara> Thank you all for attending and contributing 21:57 < RedPawn> Concerning spells, how about that? http://img18.imageshack.us/img18/8615/healingspells.png 21:57 < geomac> very informative kymara, thanks. 21:57 < Bluelads4> :) I can just volunteer when it's about relating the weapon stats with others but I can't write any quest at the moment I think... 21:57 < kymara> and monsterdhal - you said you had an idea but not yet started - I'd definitely recommend documenting it in your preferred way, feedback is a lot easier then 21:58 < dust> i think snakes whip is a nice tool and balanced :) 21:58 < monsterdhal> it's not really a new idea, nobody knows about... 21:59 < monsterdhal> it's the players' houses in the atlas 21:59 < kymara> ah okay :) 21:59 < monsterdhal> I've started crawling around the code... 21:59 < monsterdhal> doing this and that on the way.... 21:59 < monsterdhal> installing mysql.... getting marauroa.... 22:00 < monsterdhal> but not really starting on that atlas thing... 22:00 < kymara> they all sound pretty useful long term, anyway 22:00 < monsterdhal> I think I will go on in the manner it will pull me... 22:01 < monsterdhal> and if I really proceed with the atlas idea, I will communicate it 22:01 < monsterdhal> that's my suggestion 22:01 < monsterdhal> :o) 22:01 < monsterdhal> will it be okay? 22:01 < kymara> yes, that sounds great, thank you. 22:01 < kymara> so, if it's a good time now to close the meeting can we do so? so that people can stop concentrating if they need to do something else :) 22:01 < RedPawn> sure 22:01 < monsterdhal> yea 22:02 < Bluelads4> si