Stendhal Testing

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Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically. Just save the file, extract it into a new folder, then double click the stendhal-starter.jar.

Testing Key:

: please test {{Test|}}
: ok {{Test|ok}}
: not ok {{Test|nok}}
: please test text {{Test||text}}
: text ok {{Test|ok|text}}
: text not ok {{Test|nok|text}}

Tests Specific to the Next Release

You can use a 1.27 release client to logon to test server, but if you want to test the 1.27.5 client you can do so.

It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.27.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.

Client Fixes

  • New ConditionalStopAction class:
    • Used to stop player movement via keypress when client input loses focus to prevent uncontrolled walking: ef21dc6 : please test
    • Character should continue walking if focus is lost only if other methods for movement are used:
      • Path is set using mouse click. : please test
      • Auto-walk is active. : please test
    • Fix for Player Continues Walking When Client Loses Focus
    • BUG: Using teleclickmode causes player to continue walking after teleport. : not ok


  • Testing new Pet features (NOTE: the following is from previous release but still may need testing/fixed)
    • leveling up. : not ok (AntumDeluge) Issue: Baby dragon doesn't seem to gain any XP from fighting.
    • healing with potions. : ok (AntumDeluge)
    • BUG: Pets can trap players in narrow passages. : not ok

Some bugs to look for:

- Do pets get stuck at any point, and Forget how to follow owners?

- Do any items go to waste when they go to drink or eat them?

- When baby dragons grow into adults they can get stuck in walls. : not ok


New/Replaced Tilesets

New/Replaced Sprites

Sprites with Changed Dimensions

Questions to consider:

  • Is the ability of the enemy to spawn affected?
  • Can the enemy no longer fit through spaces where it could before?
  • Can the enemy now fit through spaces where it could not before?
  • How is attacking players in groups affected?
    • Can players now be attacked by more or less enemies at one time?
  • Does the creature need a new corpse with different dimensions?

Enemies (Collision for these enemies should be tested in the areas where they spawn.):

New Combat Sprites

Swords, axes, & clubs with the following natures:

  • dark (no clubs currently) : please test
  • light (no clubs currently) : please test
  • fire (no axes currently) : please test
  • ice (no axes currently) : please test



  • Execution:
    • Replaced "Alt. + direction" with double press direction key to initiate. : not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.
      • General settings option "Double-tap direction for auto-walk" must be enabled. : please test
  • Behaviour:
    • Players are now forced to stop after using portals (old behaviour). : please test
      • Because prediction of which side player will end up on dest. portal, player must stop else they may continuously traverse back & forth between portals.
      • Players should still move continuously after zone changes. : please test

Continuous movement:

  • Used to allow player to move continuously after zone change or teleport when using direction keys to walk. : please test
    • Disabled for portals for same reason as auto-walk.
  • To enable/disable:
    • Via Settings -> General -> Continuous movement". : please test
    • Using movecont slash command. : please test


Added NPC Sounds

Added Enemy Sounds

  • caiman:
    • 4 sounds : please test

New Music for Zones

Zone name:

  • dreamscape : ok (Tested by: AntumDeluge)

NPC Behaviour

These NPCs will stop instead of turn around after collision (old behaviour):

Enemy Drops


New GM scripts:

  • AlterKills : please test
    • Usage:
      • /script AlterKills.class <player> <solo|shared> <count> <enemy>
      • /script AlterKills.class [!help]
    • Arguments:
      •  !help: Show usage information (same as if invoked without any arguments)
      • player: Name of target player
      • solo: Alter solo kill count
      • shared: Alter shared kill count
      • count: New kill count value
      • enemy: Name of enemy for which kill count applies


New achievements:

  • Heretic : please test
    • Complete Kill Monks 25 times.
    • difficulty: hard
  • Sergeant : please test
    • Complete Kill Enemy Army quest 5 times.
    • difficulty: hard
  • Major : please test
    • Complete Kill Enemy Army quest 25 times.
    • difficulty: hard
  • Major General : please test
    • Complete Kill Enemy Army quest 50 times.
    • difficulty: hard
  • Field Marshal : please test
    • Complete Kill Enemy Army quest 100 times.
    • difficulty: hard


Karma Reward Changes

  • Amazon Princess:
  • Campfire:
    • Sally awards +2 karma for accepting quest. : please test
  • Chocolate for Elisabeth:
    • Elisabeth awards +2 karma for accepting quest. : please test
  • Clean Athor's Underground:
    • John awards +1 karma for accepting or deducts -2 for rejecting quest. : please test
  • Fish Soup for Hughie
    • Anastasia awards +1 karma for accepting quest. : please test
  • Fruits for Coralia:
    • Coralia awards +1 karma for accepting quest. : please test
  • Hungry Joshua:
    • Xoderos awards +2 karma for accepting quest. : please test
  • Ice Cream for Annie:
    • Annie Jones awards +2 karma for accepting quest. : please test
  • Kanmararn Soldiers:
    • Henry awards +3 karma for accepting quest. : please test
  • Kill Spiders:
    • Morgrin awards +1 karma for accepting quest. : please test
  • Snowballs for Mr. Yeti:
    • Mr. Yeti awards +2 karma for accepting quest. : please test
  • Zoo Food:
    • Katinka awards +5 karma for accepting quest. : please test


Implementation Changes

New Items

  • sedative
    • Cures/Prevents "shocked" status. : please test


  • Portals in Ados Abandoned Keep specify facing direction when used.
    • Make sure all portals are working correctly in this area. : please test

Unapproved Changes

Standard Tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using webstart
  65. Login using automatically updated client
  66. Create a new character. It MUST work
  67. Run /script NPCPathCheck.class


  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet Zynn Iwuhos
  • Dice Gambling with Ricardo Junit test needs creation still
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)
  • TrapsForKlaas
  • MixtureForOrtiv
  • CoalForHunchey