Stendhal Quest Ideas/Game - Boroborel Racing
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Stendhal Quests
(this idea is a work-in-progress)
Summary
Boroborels are a creature that a player can "raise". Once the creatures have reached a certain maturity they can be entered in to the Boroborel Races (location to be determined) to compete against other players for money and prizes.
To Consider
- Races could be held as single exhibitions, tournaments, or both.
- Frequency of racing events:
- Could be available at any time or could be period, such as once a week or once a month.
- Entrance fees and prizes:
- Prize money could be a result of wagers placed by competing players.
- Onlookers could wager bets amongst themselves (their activity may or may not affect prize money for entrants).
- Special prizes could be awarded for tournament winners.
- Achievements could be awarded for meeting certain goals, such as coming in first place in a tournament.
- Aggregated ranking results could be shown in hall of fame
- Raising:
- Players must catch a young boroborel in order to raise it.
- A stable can be rented for raising a single boroborel.
- A boroborel's stats will be determined by how it is raised by the player.
- Once a boroborel reaches full maturity, its stats can be no further increased.
- Age of boroborel has a negative affect on its stats.
- A kept boroborel can be freed or sold to another player.
- Stats that affect boroborel behavior:
- strength: determines boroborel's starting speed (accelerating from starting blocks)
- vigor: determines boroborel's average top speed
- stamina: determines how long boroborel can run at high speeds without tiring
- intelligence: determines how well boroborel manages its stamina
- durability/vitality: determines how fast the boroborel ages
- temperament: determines odds of boroborel misbehaving (ones with low temperament may slow down, stop, or even turn around)
- luck/karma: determines chance of getting a temporary stat boost during race
- Factors determining raising results:
- what it is fed (example: certain vegetables can make it more intelligent, meats could make it stronger)
- living conditions and/or how frequently player attends to it (this could affect temperament)
- how much it is allowed to roam (in a penned in area) outside its stable and/or interact with other creatures
- How stats are determined:
- the six main stats could be on three scales, such as one scale's extremes could be strength and durability (high strength means low durability) or...
- each stat could be independent of each other (high strength does not have a direct affect on durability, but does mean less points available to add to durability)
- the seventh stat (luck/karma) is an outlier not related to any other (unless we want to add an eighth)
- boroborels could have a "slot" where they are allowed to equip a single magic item that enhances their performance in some way
- A mature boroborel's color and appearance is dependent on its stats.
- examples:
- red could represent a boroborel with high strength, but low durability
- patterns, such as stripes, dots, or patches, could be determined by temperament and/or intelligence
- luck/karma could also influence appearance
- examples:
Concept Art
TODO