Stendhal/manual/Gameplay

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Play Stendhal


Stendhal Manual


Characters / Learning About Quests

You should talk to other characters to get help and to find out about quests to complete.

There are two kinds of characters:

  • Other Players with their name printed in white
  • Non Player Characters (NPC) with their name printed in light blue

All of the NPCs reply to Hi (most of them reply also to Hello and Hola), so greet them and ask them for help, their offer, or quests.

Some of them will sell and buy sheep or items, others heal you, and others are simply "useless" but may tell you about their job.

Playerwithsheep.png

An example of a conversation with Xin Blanca could be:

<manuella> hi
<Xin Blanca> Greetings! How may I help you?
<manuella> help
<Xin Blanca> I buy and sell several items, ask me for my offer.
<manuella> offer
<Xin Blanca> Have a look at the blackboards on the wall to see my offers.
<manuella> buy leather legs
<Xin Blanca> 1 pair of leather legs will cost 35. Do you want to buy it?
<manuella> yes
<Xin Blanca> Congratulations! Here is your pair of leather legs!
<manuella> bye
<Xin Blanca> Bye.

Sometimes you can buy more than one item at the same time:

 <miguel> buy 10 minor potions

You can also get more than one item produced at once:

 <miguel> mill 10 flour
 <Jenny> I can only mill 10 flour if you bring me 50 grain.

Some NPCs like to talk to you. If they say something in blue you can repeat it to get further information.

 <Tad> I have a task for you.
 <miguel> task
 <Tad> I need you to get a flask from Margaret

NPCs who teach you initial steps are:

  • Hayunn Naratha in the room where you start, teaches you how to kill and inspect corpses
  • Ketteh Wehoh, in Semos village, teaches you how to talk with NPCs
  • Monogenes, in Semos city, gives you a map of Semos
  • Io Flotto in Semos temple, tells you how to /msg other players and more.

Learn more about quests here: {{#ev:youtube|d1nSz0XbwZs}} Learn about the Travel Log for quest progress here: {{#ev:youtube|PL69yi-F3pQ}}

Items

Items such as armor and weapons can be found in the Stendhal world, or bought for hard earned cash. (Hint: Explore the tavern, I've heard a shady character goes there to sell his stuff... though it might be stolen!)

Items increase your Attack or Defence values accordingly. They must be equipped by dragging them onto a particular section of the player in the Top right GUI. This little representation of your player allows you to visualise what they are wearing/using.

World of Stendhal

Explore it! :)


Worldsmall.png

This map represent current status of the Stendhal World. It only shows the ground level to avoid spoiling interesting dungeons. Dungeons meant to be hidden are not marked to avoid spoiling interesting quests.

Read more at StendhalAtlas

Combat

Combat is an important way of improving your character. You improve your attack and defence skills by being in combat, and killing increases your experience. Success in combat depends equally on your combat skills and your experience level.

When a creature is attacking you, it has a yellow circle round it and you have a red circle around you.

To attack a creature simply click it or right click on it and choose Attack. You will see that a red circle appears almost immediately around it. This indicates an attack is being carried out. You need to be next to the target in order to actually hit them, unless you are using a ranged weapon like bow and arrows or missiles, in which case you must stand within a close range.

Attacked.png

Your attack will continue until:

  • you stop it using "Stop attack" action
  • you press ESC
  • you change zone (area)
  • your target is dead

Combat is round based, the lower the rate of your weapon is, the faster you will attack. Each round the attack is resolved and the result is displayed in the right-bottom corner of the target:

  • a cloud means you failed to hit the target.

Cloud.png

  • a shield means you hit the target but that you were unable to damage it.

Defend.png

  • a blood drop means you hit the target and damaged it. Also you will see a red number pop out of the target indicating the amount of damage actually done.

Blood.png

If you kill your target you will see a blue number pop out which is the experience reward you have gained.

Experience.png

Once you have killed your target it is important that you inspect its corpse to find money, food and other items: move next to the corpse, then click it or right click on it and choose inspect. You can identify any kind of item you find at any time by right clicking on it and choosing Look.
To store items in your bag you can move them there by drag and drop or simply click them.

Player groups

Group mode is for combat. You have already noticed that playing as a group of players is fun and effective at killing creatures. As a group you can now

  • send messages to the whole group at once
  • all take drops from creature corpses killed by group members before someone else can steal it.

Group tab.png

To start a group, press the smiley button, and add the name of the player you want to invite

Group starting.png

or type the command to invite members:

/group invite someone

Then wait for them to accept the invite. While the invite is valid, but not yet accepted you will be shown as the leader and the only member of your group:

Group invite.png

Once the other player has accepted your invite, she will be shown as a member of your group. As the founder of the group you will be the leader and so your name will stay the first and be written in bold. Also you will have the smiley button active for inviting more group members, unlike the player who just joined your group.

Group leader view.png Group ordinary view.png

All group members, including yourself, have health bars below their names to help you see if someone is in trouble. Those members who are too far for you to see, have grayed out health bars.

To send group messages:

/p message 

, or press the button with the chat bubble.

When playing in groups you may all wish to share access to the corpse, so that the corpse isn't locked to one person. But you can also set it back to single person access. This is called the group lootmode. To change between lootmodes, right click the "Looting" text:

Group lootmode.png,

To nominate someone else the group leader, or to kick a member from the group, right click that players name:

Group adminop.png,

and select what you want to do.

Levels and Stats

Your character has a level attribute that expresses how strong that character is.

Levels are a way to compare your character against others. Creatures also have a level, which you can see when you do right-click and 'Look' on them. If fighting one-on-one you should be able to kill a creature with less level than you without too much difficulty. Creatures of around the same level as you, you may need potions to defeat. Creatures of a higher level will be a challenge for you to kill, even with potions. Also you should note that if you are fighting a group of creatures you will get hurt more (since there are more of them) so fighting a group of creatures with less level than yourself can still put you in a lot of danger.

With each kill or quest completed you are rewarded experience points (XP). If you get enough XP you will level up. To see how many XP remaining till you level up next, look at the number in brackets after your Level on your character window. The Level Progression Tables show how much XP is needed for each level.

Your stats panel has a lot of other numbers, labelled below with additional explanation in our youtube video.

Stats.png

{{#ev:youtube|795oXixve64}}

The karma bar will be visible only if you have talked to the appropriate NPC. The longer the bar is, the better your karma is. In the image the player has good karma, so the karma bar is on blue.

Neutral karma would be a shorter bar, reaching to the white part, and bad karma would be a short bar ending at the red area.

Sheep

Once you have bought a sheep it will follow you wherever you go. It's your job to protect and feed it.

The icon shown in the upper-right corner of the sheep will show you what it is thinking.

  • A yellow man means it is currently following you.

Following.png

  • A hamburger means it would like to eat. Your sheep will go to the nearest food source.

Eating.png

  • Little feet means it is just wandering around. This sheep isn't owned by anyone (anymore).

Wandering.png

Sheep like to eat fruits. These fruits can be found on the many bushes in Stendhal. A bush can carry up to five fruits. Over time these will grow back. So if your sheep has eaten all of it, it's time to move to the next bush.

Aeryberrybush.png

Click or Right Click on your sheep and choose Look to see how fat it has become. The fatter the sheep, the more you will get for it when you sell it.

Sheep aren't very intelligent. So if your sheep gets stuck or isn't near you just write sheep and it will start moving to your position. You can verify the sheep's position by writing /where sheep.

Unfortunately once you own a sheep you can't leave the zone without your sheep being near you. So make sure it is near before trying to leave. If you are in a hurry you can leave your sheep. To leave your sheep right click on yourself and choose leave sheep.

Sometimes sheep are silly and they trap you. If this happens, then leave your sheep. He'll walk away then when you're free you can own him again.

You can also own a released wild sheep again by right clicking on it and choosing own.

Outfit

Outfit helps you to feel the real role playing experience. You can choose your outfit by mixing a set of different styles of bodies, heads, hairs, eyes, mouths, accessories and clothes.

To bring up the dialog Right Click your character and choose Set Outfit.

Setoutfit2020.png

Activate the color for hair, eyes, skin and dress for a unique look.

Setcolor2020.png

You can also choose not to wear clothes at all :)

Click Change Outfit when you are done. If you click Cancel or just close the window nothing will be changed.